Please pull one ANZAC inf from Cairo to Sudan
Thanks
Germany may go
wow! that may have changed things!
Maybe, but USSR is so strong.
Presume no scramble in Spain.
Submerge in SZ35?
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Americans
Americans buy 5 artilleries, 1 destroyer, 3 fighters, 8 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
3 bombers moved from Eastern United States to Spain
7 transports moved from 91 Sea Zone to 88 Sea Zone
7 artilleries and 7 infantry moved from British Guiana to 88 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
6 artilleries, 6 infantry and 6 transports moved from 88 Sea Zone to 91 Sea Zone
6 artilleries and 6 infantry moved from 91 Sea Zone to Spain
2 bombers moved from United Kingdom to Spain
1 bomber moved from Queensland to 35 Sea Zone
2 submarines moved from 54 Sea Zone to 35 Sea Zone
1 bomber moved from Iwo Jima to 35 Sea Zone
3 fighters moved from 91 Sea Zone to Spain
wow! that may have changed things!
Maybe, but USSR is so strong.
Presume no scramble in Spain.
Submerge in SZ35?
Added fighters.
no scrm
yes submerge
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Americans
Americans buy 5 artilleries, 1 destroyer, 3 fighters, 8 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
3 bombers moved from Eastern United States to Spain
7 transports moved from 91 Sea Zone to 88 Sea Zone
7 artilleries and 7 infantry moved from British Guiana to 88 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
6 artilleries, 6 infantry and 6 transports moved from 88 Sea Zone to 91 Sea Zone
6 artilleries and 6 infantry moved from 91 Sea Zone to Spain
2 bombers moved from United Kingdom to Spain
1 bomber moved from Queensland to 35 Sea Zone
2 submarines moved from 54 Sea Zone to 35 Sea Zone
1 bomber moved from Iwo Jima to 35 Sea Zone
3 fighters moved from 91 Sea Zone to Spain
Combat - Americans
Battle in Gibraltar
Battle in 35 Sea Zone
Americans attack with 2 bombers and 2 submarines
Japanese defend with 1 destroyer and 3 submarines
3 submarines owned by the Japanese Submerged
Americans win, taking Gibraltar from Italians, taking 35 Sea Zone from Japanese with 2 bombers and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Spain
Americans attack with 6 artilleries, 5 bombers, 3 fighters and 6 infantry
Germans defend with 4 fighters, 3 infantry and 3 mech_infantrys; Italians defend with 1 airfield, 1 armour, 1 factory_minor, 2 fighters and 2 infantry
Americans win, taking Spain from Italians with 2 artilleries, 5 bombers, 3 fighters and 1 infantry remaining. Battle score for attacker is 62
Casualties for Germans: 4 fighters, 3 infantry and 3 mech_infantrys
Casualties for Italians: 1 armour, 2 fighters and 2 infantry
Casualties for Americans: 4 artilleries and 5 infantry
Non Combat Move - Americans
2 bombers moved from Spain to United Kingdom
3 bombers moved from Spain to Morocco
3 fighters moved from Spain to Morocco
2 bombers moved from 35 Sea Zone to Philippines
1 carrier moved from 30 Sea Zone to 54 Sea Zone
1 submarine moved from 25 Sea Zone to 30 Sea Zone
5 artilleries and 5 infantry moved from Southeast Mexico to Central America
6 artilleries and 9 infantry moved from Central United States to Southeast Mexico
2 artilleries moved from Eastern United States to Central United States
Place Units - Americans
5 artilleries and 5 infantry placed in Central United States
Americans undo move 1.
1 destroyer and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
4 artilleries and 6 infantry placed in Central United States
3 fighters and 1 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,3,2,4,5,2
Americans collect 62 PUs (2 lost to blockades); end with 62 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - British
British buy 3 artilleries, 1 destroyer, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from United Kingdom to France
Combat - British
Strategic bombing raid in France
1 bomber killed by AA
Bombing raid in France causes 0 damage total.
Non Combat Move - British
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from United Kingdom to Spain
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
Place Units - British
1 destroyer and 1 transport placed in 109 Sea Zone
1 artillery and 2 infantry placed in Union of South Africa
2 artilleries, 1 fighter and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 34 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Italians
Italians repair damage of 6x factory_minor; Remaining resources: 21 PUs;
Italians buy 1 armour and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 infantry moved from Cyprus to 99 Sea Zone
2 cruisers, 1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Southern Italy
Place Units - Italians
1 armour and 2 infantry placed in Southern Italy
3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 14 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 bomber and 1 fighter; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
Combat - ANZAC
Battle in Borneo
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantry
Non Combat Move - ANZAC
1 transport moved from 43 Sea Zone to 55 Sea Zone
2 infantry moved from Queensland to Northern Territory
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 fighter moved from Queensland to Philippines
1 submarine moved from 62 Sea Zone to 57 Sea Zone
1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 artillery, 1 bomber and 1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 21 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Germans
Germans buy 1 armour, 1 fighter and 17 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Turkey to Caucasus
Germans take Caucasus from Russians
1 infantry moved from Slovakia Hungary to Eastern Poland
1 mech_infantry moved from Slovakia Hungary to Yugoslavia
1 mech_infantry moved from Yugoslavia to Bulgaria
1 infantry moved from Norway to Sweden
Germans take Sweden from Russians
2 artilleries and 1 infantry moved from Norway to Finland
1 artillery and 3 infantry moved from Germany to 113 Sea Zone
1 armour moved from Germany to 113 Sea Zone
1 infantry moved from Germany to 113 Sea Zone
1 armour, 1 artillery, 1 battleship, 2 carriers, 4 infantry and 3 transports moved from 113 Sea Zone to 115 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 115 Sea Zone to Finland
2 infantry moved from Germany to Poland
1 fighter moved from Germany to Poland
1 fighter moved from Slovakia Hungary to Eastern Poland
2 infantry moved from Turkey to Northwest Persia
1 armour moved from Iraq to Northwest Persia
1 armour moved from Turkmenistan to Persia
1 armour moved from Iraq to Northwest Persia
1 armour and 1 infantry moved from Egypt to Alexandria
6 armour and 2 infantry moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Turkey to Bulgaria
1 infantry moved from Slovakia Hungary to Yugoslavia
1 fighter moved from Slovakia Hungary to Bulgaria
1 fighter moved from Germany to Poland
5 armour moved from Iraq to Caucasus
1 armour moved from Saudi Arabia to Egypt
2 armour moved from Iraq to Caucasus
Combat - Germans
Battle in Eastern Poland
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Alexandria
Germans attack with 1 armour and 1 infantry
Americans defend with 1 infantry
1 armour owned by the Germans retreated to Egypt
British win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Finland
Germans attack with 1 armour, 3 artilleries and 5 infantry
Russians defend with 1 armour, 3 infantry and 1 mech_infantry
Germans win, taking Finland from Russians with 1 armour, 3 artilleries and 5 infantry remaining. Battle score for attacker is 19
Casualties for Russians: 1 armour, 3 infantry and 1 mech_infantry
Battle in Poland
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Germans win, taking Poland from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Northwest Persia
Germans attack with 2 armour and 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Northwest Persia from Russians with 2 armour remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Bulgaria
Germans attack with 2 fighters and 1 mech_infantry
Russians defend with 1 artillery
Germans win, taking Bulgaria from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Anglo Egyptian Sudan
Germans attack with 6 armour and 2 infantry
British defend with 1 infantry
Germans win, taking Anglo Egyptian Sudan from British with 6 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
2 fighters moved from Poland to Western Germany
1 fighter moved from Eastern Poland to Slovakia Hungary
1 fighter moved from Bulgaria to Slovakia Hungary
1 fighter moved from Germany to Southern Italy
1 fighter moved from Bulgaria to Slovakia Hungary
Place Units - Germans
1 armour and 2 infantry placed in Egypt
3 infantry placed in Turkey
1 fighter and 9 infantry placed in Germany
3 infantry placed in France
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 1 armour and 2 mech_infantrys
EDIT: Adding units owned by Germans to Western Germany: 1 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 57 PUs; end with 57 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Russians
Russians buy 8 artilleries, 2 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Japanese
1 infantry moved from Romania to Yugoslavia
1 fighter and 1 infantry moved from Romania to Bulgaria
1 fighter moved from Romania to Yugoslavia
Combat - Russians
Battle in Yugoslavia
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Yugoslavia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bulgaria
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Bulgaria from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Yugoslavia to Romania
5 artilleries and 1 infantry moved from Bessarabia to Romania
1 fighter moved from Bulgaria to Romania
1 infantry moved from Ukraine to Rostov
3 artilleries and 3 infantry moved from Ukraine to Bessarabia
1 infantry moved from Belarus to Eastern Poland
5 infantry moved from Karelia to Novgorod
2 infantry moved from Vologda to Samara
1 infantry moved from Kazakhstan to Volgograd
1 armour and 1 mech_infantry moved from Novosibirsk to Volgograd
6 artilleries and 2 infantry moved from Western Ukraine to Bessarabia
Place Units - Russians
3 artilleries placed in Romania
3 artilleries placed in Ukraine
3 infantry placed in Volgograd
2 artilleries and 1 fighter placed in Novgorod
1 fighter placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,6
Russians collect 33 PUs (2 lost to blockades); end with 33 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 44 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 armour moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Novosibirsk to Timguska
1 infantry moved from Olgiy to Timguska
1 infantry moved from Yenisey to Timguska
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Yunnan to Szechwan
4 fighters moved from 36 Sea Zone to Philippines
2 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 2 transports moved from 36 Sea Zone to 20 Sea Zone
2 infantry moved from Kwangtung to 20 Sea Zone
4 infantry and 2 transports moved from 20 Sea Zone to 35 Sea Zone
4 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 submarine moved from 35 Sea Zone to 55 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from Japan to 35 Sea Zone
1 bomber moved from Kwangsi to Philippines
1 infantry moved from Sakha to Siberia
Japanese take Siberia from Russians
1 armour moved from Kazakhstan to Caucasus
1 armour moved from Tsinghai to Kansu
1 infantry moved from West India to Afghanistan
Japanese take Afghanistan from British
Combat - Japanese
Battle in 55 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 35 Sea Zone
Japanese attack with 2 destroyers, 2 fighters, 2 submarines and 2 transports
Americans defend with 2 submarines
Japanese win, taking 35 Sea Zone from Americans with 2 destroyers, 2 fighters, 2 submarines and 2 transports remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in Philippines
Japanese attack with 1 bomber, 4 fighters and 4 infantry
ANZAC defend with 1 fighter; Americans defend with 1 airfield, 1 artillery, 2 bombers, 1 harbour and 1 infantry
Japanese win, taking Philippines from Americans with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 22
Casualties for Japanese: 1 fighter and 3 infantry
Casualties for ANZAC: 1 fighter
Casualties for Americans: 1 artillery, 2 bombers and 1 infantry
Battle in Timguska
Japanese attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Timguska from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 infantry moved from Yakut S.S.R. to Yenisey
1 armour moved from Kansu to Timguska
1 aaGun moved from Szechwan to Yunnan
4 infantry moved from Shan State to Malaya
1 infantry moved from West India to Eastern Persia
1 bomber moved from Eastern Persia to Kwangsi
1 aaGun and 3 artilleries moved from Persia to Iraq
1 infantry moved from Persia to Iraq
1 mech_infantry moved from India to Eastern Persia
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Yunnan to Kwangsi
3 fighters moved from Philippines to 35 Sea Zone
2 carriers moved from 36 Sea Zone to 35 Sea Zone
2 fighters moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from Japan to 35 Sea Zone
1 bomber moved from Philippines to Kwangsi
Place Units - Japanese
1 carrier, 1 destroyer and 1 transport placed in 36 Sea Zone
1 submarine and 1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
2 fighters placed in Japan
Japanese undo move 4.
Japanese undo move 3.
1 artillery and 1 infantry placed in Kwangtung
2 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4
Japanese collect 73 PUs; end with 73 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
I assumed no scram off Phi, which as the dice played out was the better move. I wiped you out in the sea battle, but you nicked me for a ftr on the land.
Hey, 1 ncm change. I will move the Japanese units in Iraq to NWP instead.
For some weird reason the program won’t let me. Keeps telling me that I have to remove transports!?
ANyhow, I will just deal with it on Japan’s next turn since they won’t be in any combat either way. So go ahead, but this is an FYI.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 5 fighters and 3 infantry; Remaining resources: 2 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from Spain to Portugal
Americans take Portugal from Germans
1 artillery moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
1 artillery moved from Spain to Southern France
Americans take Southern France from Italians
1 bomber moved from Morocco to Northern Italy
1 bomber moved from Morocco to France
2 bombers moved from United Kingdom to 112 Sea Zone
1 carrier moved from 91 Sea Zone to 112 Sea Zone
2 fighters moved from Morocco to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 carrier and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
Combat - Americans
Strategic bombing raid in France
Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Strategic bombing raid in Northern Italy
1 bomber killed by AA
Bombing raid in Northern Italy causes 0 damage total.
Battle in Norway
Non Combat Move - Americans
1 bomber and 1 fighter moved from Morocco to Spain
1 fighter moved from Eastern United States to Spain
2 fighters moved from Eastern United States to 92 Sea Zone
1 battleship moved from 91 Sea Zone to 92 Sea Zone
2 transports moved from 91 Sea Zone to 106 Sea Zone
4 transports moved from 91 Sea Zone to 89 Sea Zone
4 artilleries and 4 infantry moved from Southeast Mexico to 89 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 89 Sea Zone to 88 Sea Zone
4 artilleries and 4 infantry moved from 88 Sea Zone to British Guiana
5 artilleries and 5 infantry moved from Central America to Colombia
2 artilleries and 5 infantry moved from Southeast Mexico to Central America
6 artilleries and 6 infantry moved from Central United States to Southeast Mexico
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier moved from 54 Sea Zone to 26 Sea Zone
1 submarine moved from 30 Sea Zone to 26 Sea Zone
2 bombers moved from 112 Sea Zone to Spain
1 bomber moved from France to Spain
1 artillery moved from Tobruk to Alexandria
Place Units - Americans
3 armour placed in Spain
2 artilleries and 3 infantry placed in Central United States
5 fighters placed in Western United States
Turn Complete - Americans
Americans collect 71 PUs; end with 73 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - British
British buy 1 artillery, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from United Kingdom to 109 Sea Zone
3 fighters moved from Spain to 112 Sea Zone
4 fighters moved from United Kingdom to 112 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
Combat - British
Battle in Denmark
Non Combat Move - British
4 fighters moved from 112 Sea Zone to Spain
3 fighters moved from 112 Sea Zone to United Kingdom
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from Union of South Africa: 1 artillery and 2 infantry
EDIT: Removing units owned by British from Belgian Congo: 3 artilleries, 1 infantry and 4 mech_infantrys
EDIT: Adding units owned by British to Rhodesia: 4 artilleries, 3 infantry and 4 mech_infantrys
EDIT: Turning off Edit Mode
1 artillery and 2 infantry placed in Union of South Africa
2 fighters placed in United Kingdom
1 transport placed in 109 Sea Zone
Turn Complete - British
British collect 35 PUs; end with 35 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Italians
Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Yugoslavia
Combat - Italians
Battle in Yugoslavia
Italians attack with 2 infantry
Russians defend with 1 infantry
Italians win, taking Yugoslavia from Russians with 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
2 artilleries and 1 infantry moved from Southern Italy to Northern Italy
1 armour moved from Southern Italy to Northern Italy
Place Units - Italians
1 artillery and 2 infantry placed in Northern Italy
3 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 10 PUs; end with 10 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 13 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to New South Wales
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
Combat - ANZAC
ANZAC creates battle in territory 39 Sea Zone
Battle in 43 Sea Zone
ANZAC attack with 1 destroyer and 1 transport
Japanese defend with 1 submarine
ANZAC win, taking 39 Sea Zone from Japanese, taking 43 Sea Zone from Japanese with 1 destroyer and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Borneo
ANZAC attack with 2 infantry
Japanese defend with 1 infantry
ANZAC win, taking Borneo from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 57 Sea Zone to 39 Sea Zone
1 artillery and 1 fighter moved from New South Wales to Queensland
1 bomber moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 22 PUs; end with 22 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Combat Move - French
Turn Complete - French
3rd time lucky on Borneo. Ouch!