c47191a7-e903-4fbf-96f9-29adcac616f9-2026-2-19-World-War-II-Classic.tsvg
XDAP2 PIT FIGHT GARL (Allies + 28) vs LA ARMADA INVENCIBLE (Axis)
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Yeah really brutal… 0 hits the whole TURN!
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Luck was more or less even in the game until now I think, in Pacific Japan was almost always below average, and in Europe, in this turn: Ukraine, South Europe (when we attacking), Gibraltar and Spain (when we defending), was above average for you.
Rubioton will confirm NCM asap considering you will not reroll here. May be very slight changes not affecting Russia.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
3 fighters moved from Western Germany to Spain
1 submarine moved from 110 Sea Zone to 104 Sea Zone
3 bombers moved from Western Germany to 104 Sea Zone
3 bombers moved from Western Germany to Spain
1 bomber moved from Western Germany to Spain
3 tactical_bombers moved from Southern Italy to Spain
2 infantry moved from Eastern Poland to Western Ukraine
2 artilleries moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Smolensk to Tambov
Germans take Tambov from Russians
1 mech_infantry moved from Belarus to Rostov
Germans take Rostov from Russians
2 mech_infantrys moved from Novgorod to Vologda
1 fighter moved from Belarus to Vologda
1 tactical_bomber moved from Belarus to Vologda
3 armour and 3 mech_infantrys moved from Nenetsia to UralsCombat - Germans
Battle in 104 Sea Zone
Germans attack with 3 bombers and 1 submarine
Americans defend with 1 destroyer
Germans win with 3 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Spain
Germans attack with 4 bombers, 3 fighters and 3 tactical_bombers
Americans defend with 2 artilleries, 1 infantry and 1 mech_infantry
Germans win with 4 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Americans: 2 artilleries, 1 infantry and 1 mech_infantry
Battle in Vologda
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 artillery
Germans win, taking Vologda from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Urals
Germans attack with 3 armour and 3 mech_infantrys
Russians defend with 1 mech_infantry
Germans win, taking Urals from Russians with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Western Ukraine
Germans attack with 2 artilleries and 2 infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 aaGuns moved from Eastern Poland to Western Ukraine
6 armour moved from Belarus to Rostov
10 mech_infantrys moved from Belarus to Rostov
2 infantry moved from Belarus to Smolensk
2 aaGuns, 15 artilleries and 31 infantry moved from Belarus to Bryansk
1 fighter and 1 tactical_bomber moved from Vologda to Bryansk
1 mech_infantry moved from Novgorod to Bryansk
1 infantry moved from Finland to Sweden
Germans take Sweden from Neutral_True
1 infantry moved from Finland to Karelia
9 mech_infantrys moved from Eastern Poland to Bryansk
3 tactical_bombers moved from Spain to Southern France
3 fighters moved from Spain to Southern France
4 bombers moved from Spain to Western Germany
3 bombers moved from 104 Sea Zone to Western Germany
1 infantry moved from Western Germany to France
1 artillery moved from Western Germany to France
1 submarine moved from 110 Sea Zone to 113 Sea ZonePlace Units - Germans
3 bombers and 4 infantry placed in Western Germany
3 mech_infantrys placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,6,1,6,5,1,2
Germans collect 54 PUs (2 lost to blockades); end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 bombers
EDIT: Adding units owned by Germans to Southern Italy: 2 bombers
EDIT: Removing units owned by Germans from Southern Italy: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Germans to France: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode -
Talked to Rubioton and slightly corrected NCM, not affecting Russia as promised.
Carry on pls.
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Good changes Spain! These have definetly helped you, you were about to be punished!
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Wait… is MONGOLIA now Pro Axis?
How do those rules work! LOL
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Page 39 of the Euorpe and Pacific 1940 book second edition rules book - Under the global section reads
“(Mongolia) will never become pro-Axis unless one or more of them is attacked by the Soviet Union.”As mongolia is specifically excluded and noted as an exception, I am proceeding on the basis that it is not pro axis.
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correct
The Mongolian territories (Olgiy, Dzavhan, Tsagaan-Olom, Central Mongolia,
Ulaanbaatar, and Buyant-Uhaa) will never become pro-Axis unless one or more of them is attacked by the Soviet
Union. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 aaGun and 9 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
1 artillery and 1 infantry moved from Russia to Tambov
1 artillery and 3 infantry moved from Russia to Smolensk
1 artillery and 2 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
6 armour and 3 mech_infantrys moved from Volgograd to Turkey
1 mech_infantry moved from Chahar to Kiangsu
Chinese take Kiangsu from Japanese
1 mech_infantry moved from Yunnan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Manchuria to Jehol
1 cruiser moved from 113 Sea Zone to 114 Sea Zone
1 infantry moved from Russia to TambovCombat - Russians
Russians creates battle in territory 113 Sea Zone
Battle in Turkey
Russians attack with 6 armour and 3 mech_infantrys
Neutral_True defend with 8 infantry
Russians roll dice for 6 armour and 3 mech_infantrys in Turkey, round 2 : 4/9 hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 2/8 hits
4 infantry owned by the Neutral_True and 2 mech_infantrys owned by the Russians lost in Turkey
Russians roll dice for 6 armour and 1 mech_infantry in Turkey, round 3 : 2/7 hits
Neutral_True roll dice for 4 infantry in Turkey, round 3 : 3/4 hits
2 armour owned by the Russians, 2 infantry owned by the Neutral_True and 1 mech_infantry owned by the Russians lost in Turkey
Russians roll dice for 4 armour in Turkey, round 4 : 3/4 hits
Neutral_True roll dice for 2 infantry in Turkey, round 4 : 1/2 hits
1 armour owned by the Russians and 2 infantry owned by the Neutral_True lost in Turkey
Russians win, taking Turkey from Neutral_True with 3 armour remaining. Battle score for attacker is -6
Casualties for Neutral_True: 8 infantry
Casualties for Russians: 3 armour and 3 mech_infantrys
Battle in Tambov
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Tambov, round 3 : 1/3 hits
Germans roll dice for 1 mech_infantry in Tambov, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 artillery and 4 infantry
Germans defend with 2 infantry; Italians defend with 2 aaGuns
Russians roll dice for 1 artillery and 4 infantry in Smolensk, round 2 : 3/5 hits
Germans roll dice for 2 aaGuns and 2 infantry in Smolensk, round 2 : 1/2 hits
1 infantry owned by the Russians, 2 aaGuns owned by the Italians and 1 infantry owned by the Germans lost in Smolensk
Russians roll dice for 1 artillery and 3 infantry in Smolensk, round 3 : 0/4 hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Smolensk
Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 4 : 1/3 hits
Germans roll dice for 1 infantry in Smolensk, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 2 infantry
Casualties for Italians: 2 aaGuns
Casualties for Russians: 2 infantry
Battle in Vologda
Russians attack with 1 artillery and 3 infantry
Germans defend with 2 mech_infantrys
Russians roll dice for 1 artillery and 3 infantry in Vologda, round 2 : 1/4 hits
Germans roll dice for 2 mech_infantrys in Vologda, round 2 : 2/2 hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 3 : 1/2 hits
Germans roll dice for 1 mech_infantry in Vologda, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 infantryNon Combat Move - Russians
4 aaGuns, 3 artilleries, 17 infantry and 4 mech_infantrys moved from Russia to Samara
3 infantry moved from Volgograd to Caucasus
2 mech_infantrys moved from Volgograd to Caucasus
1 mech_infantry moved from Samara to Novosibirsk
1 fighter moved from Manchuria to Yunnan
1 fighter and 1 tactical_bomber moved from Yunnan to Samara
1 fighter moved from Hopei to Samara
1 infantry moved from Manchuria to AmurPlace Units - Russians
3 infantry placed in Volgograd
1 aaGun and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs totalDice Statistics:
Total
1 was rolled 14 times
2 was rolled 12 times
3 was rolled 12 times
4 was rolled 11 times
5 was rolled 10 times
6 was rolled 8 times
Average roll : 3.224
Median : 3.000
Variance : 0.318
Standard Deviation : 0.564
Total rolls : 67Germans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 2.778
Median : 3.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9Neutral_True Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.929
Median : 3.000
Variance : 0.462
Standard Deviation : 0.679
Total rolls : 14Russians Combat
1 was rolled 9 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 6 times
5 was rolled 8 times
6 was rolled 7 times
Average roll : 3.409
Median : 3.000
Variance : 0.140
Standard Deviation : 0.374
Total rolls : 44 -
Why can’t russia get some of those no hits German turns? Must be nice… :)
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Good changes Spain! These have definetly helped you, you were about to be punished!
Jeje, Paris is too beautiful to be bombed, they heard about a disaster in Madrid and they fear rumours about USA little birds nearby.
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Page 39 of the Euorpe and Pacific 1940 book second edition rules book - Under the global section reads
“(Mongolia) will never become pro-Axis unless one or more of them is attacked by the Soviet Union.”As mongolia is specifically excluded and noted as an exception, I am proceeding on the basis that it is not pro axis.
Correct
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you won’t take spain on your turn.
Welcome to try, but Italians not brave enough!
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you won’t take spain on your turn.
Welcome to try, but Italians not brave enough!
Well, yes, after roman empire they are not the same, their northern collegues are stronger
:mrgreen: -
Very curious to see what Japan does.
This is the turn if it’s going to go for fast win! :mrgreen:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Japanese
3 transports moved from 35 Sea Zone to 36 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Kwangsi to 36 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 armour, 2 artilleries and 5 infantry moved from 37 Sea Zone to Malaya
2 infantry moved from Kwangsi to French Indo China
1 infantry moved from Kwangsi to Hunan
1 infantry moved from Kwangsi to Kiangsi
2 bombers moved from Kwangsi to Jehol
1 infantry moved from Shantung to Jehol
2 infantry moved from Shantung to Anhwe
1 infantry moved from Shantung to Kiangsu
2 fighters moved from 19 Sea Zone to Kiangsu
1 fighter and 1 tactical_bomber moved from Kwangsi to Anhwe
1 fighter and 1 tactical_bomber moved from Japan to Kiangsi
3 tactical_bombers moved from Philippines to Hunan
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from Java to French Indo ChinaCombat - Japanese
Japanese creates battle in territory 35 Sea Zone
Battle in Malaya
Battle in Hunan
Japanese attack with 1 infantry and 3 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking 35 Sea Zone from Americans, taking Malaya from UK_Pacific with 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kiangsu
Japanese attack with 2 fighters and 1 infantry
Russians defend with 1 mech_infantry
Japanese win, taking Kiangsu from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Anhwe
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Battle in Jehol
Japanese attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Jehol from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kiangsi
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Japanese win, taking Kiangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in French Indo China
Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
British defend with 1 infantry and 1 mech_infantry
Japanese win, taking French Indo China from UK_Pacific with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for British: 1 infantry and 1 mech_infantryNon Combat Move - Japanese
1 tactical_bomber moved from Hunan to Kwangsi
2 tactical_bombers moved from Hunan to Kwangsi
2 fighters and 1 tactical_bomber moved from French Indo China to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangsi
2 fighters moved from Kiangsu to Kwangsi
1 fighter and 1 tactical_bomber moved from Anhwe to Kwangsi
2 bombers moved from Jehol to Kwangsi
1 artillery and 1 mech_infantry moved from Shantung to 19 Sea Zone
1 artillery, 1 mech_infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 mech_infantry moved from 36 Sea Zone to Kwangsi
1 fighter and 2 tactical_bombers moved from French Indo China to Kwangsi
3 fighters moved from Celebes to Java
2 battleships, 2 carriers, 1 destroyer and 3 submarines moved from 42 Sea Zone to 37 Sea Zone
5 carriers, 1 cruiser and 1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 carrier moved from 19 Sea Zone to 36 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 bomber, 1 fighter and 1 tactical_bomber placed in Kwangtung
1 fighter and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 44 PUs; end with 44 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 49 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 aaGun, 6 artilleries, 2 bombers, 5 fighters, 3 infantry, 5 mech_infantrys and 7 tactical_bombers
Kiangsu : 1 flag, 1 infantry
Kiangsi : 1 flag, 1 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 4 infantry
Jehol : 1 flag, 1 infantry
Malaya : 1 flag, 1 armour, 2 artilleries, 1 harbour and 5 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 2 mech_infantrys and 1 tactical_bomber
Philippines : 1 flag, 1 airfield and 1 harbour
French Indo China : 1 flag, 2 infantry
Celebes : 1 flag
Java : 1 flag, 1 airfield and 4 fighters
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 2 battleships, 7 carriers, 1 cruiser, 2 destroyers, 3 submarines and 4 transports
36 Sea Zone : 2 carriers, 2 fighters, 1 tactical_bomber and 2 transportsProduction/PUs Summary :
Germans : 53 / 64
Russians : 28 / 28
Japanese : 44 / 49
Americans : 56 / 76
Chinese : 15 / 22
British : 37 / 45
UK_Pacific : 7 / 12
Italians : 19 / 14
ANZAC : 10 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 7 / 0 -
Good move Rubioton, all options opened from that Malasia port for next Japan round. Japan breathes at last. Less russian planes in the area has helped a lot in Malasia, some germans will be killed by those planes, but there are many, never mind.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Gibraltar to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
2 bombers moved from United Kingdom to Western Germany
1 bomber moved from Morocco to Northern Italy
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
2 bombers moved from Morocco to 104 Sea ZoneCombat - Americans
Strategic bombing raid in Northern Italy
1 bomber killed by AA
Bombing raid in Northern Italy causes 0 damage total.
Strategic bombing raid in Western Germany
1 bomber killed by AA
Bombing raid in Western Germany rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Western Germany causes 7 damage total.
Battle in 104 Sea Zone
Americans attack with 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber
Germans defend with 1 submarine
Americans win with 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to Spain
2 bombers moved from 104 Sea Zone to Spain
2 aaGuns and 4 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 3 infantry moved from 91 Sea Zone to Spain
2 infantry and 1 mech_infantry moved from Gibraltar to Spain
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 104 Sea Zone
1 aaGun and 1 infantry moved from 104 Sea Zone to Spain
3 fighters moved from Eastern United States to Spain
1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Chile to 66 Sea Zone
1 armour, 1 artillery, 5 infantry, 1 mech_infantry and 4 transports moved from 66 Sea Zone to 86 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 1 transport moved from 63 Sea Zone to 54 Sea Zone
3 submarines moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
2 submarines moved from 10 Sea Zone to 89 Sea Zone
1 transport moved from 91 Sea Zone to 106 Sea Zone
4 transports moved from 91 Sea Zone to 101 Sea Zone
1 carrier and 1 destroyer moved from 91 Sea Zone to 101 Sea Zone
1 carrier, 1 cruiser and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from Western Germany to SpainPlace Units - Americans
1 airfield and 1 factory_minor placed in Spain
1 submarine placed in 101 Sea Zone
1 artillery, 3 fighters and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Manchuria to JeholCombat - Chinese
Battle in Jehol
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Jehol from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Jehol
1 artillery and 2 infantry placed in Kweichow
2 infantry placed in Yunnan
Chinese undo move 2.
1 artillery and 2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs -
Blah… the dice are anti allies this game. We haven’t had even regular odds most rolls. 2 bombers downed by AA out of 3!
I only hope things reverse soon!





