XDAP2 PIT FIGHT GARL (Allies + 28) vs LA ARMADA INVENCIBLE (Axis)

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Kweichow to Anhwe
                1 fighter moved from Yunnan to Anhwe

    Combat - Chinese
                Battle in Anhwe
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 infantry moved from Kweichow to Hunan
                1 fighter moved from Anhwe to Yunnan
                1 artillery moved from Kweichow to Yunnan

    Place Units - Chinese
                2 artilleries and 4 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 16 PUs; end with 16 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs

    triplea_38084_Chi5.tsvg

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Kweichow to Anhwe
                1 fighter moved from Yunnan to Anhwe

    Combat - Chinese
                Battle in Anhwe
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 infantry moved from Kweichow to Hunan
                1 fighter moved from Anhwe to Yunnan
                1 artillery moved from Kweichow to Yunnan

    Place Units - Chinese
                2 artilleries and 4 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 16 PUs; end with 16 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to Japan: 1 fighter
                EDIT: Turning off Edit Mode

    triplea_38084_Chi5.tsvg

  • 22 20 19 18 17 16 15 14 12

    Ok here is the turn.

    I’d say look at the dice for the phi before deciding for reroll.  The US didn’t roll all that well.  In fact, I think the battle came out average even w/the only 1 kamakaze hit.

    But if you reroll and block the landing, we will reoll and so on.  :-D

  • 19 18 17 16 15

    Gents, we agreed on full battle LL rerolls.

    We wrote the following: “Full battle rerolls (including AA, intercept, etc)”

    On this we agreed (please read initial posts in the thread, I just copied).

    The Phi battle rerooll uses 1 LL reroll token for all the battle, including kamis, it is one step of the philipines battle, like AA or intercept in other battles.

    Average in this battle means us saving around 3 units, so we will use our second reroll token  here, and if you want another LL afterwards you could do it because you have 2 remaining also, allthough I think has no sense, because the reroll is allready LL.

    We will wait your comments before continuing.

  • 22 20 19 18 17 16 15 14 12

    @JuanSpain:

    Gents, we agreed on full battle LL rerolls.

    We wrote the following: “Full battle rerolls (including AA, intercept, etc)”

    On this we agreed (please read initial posts in the thread, I just copied).

    The Phi battle rerooll uses 1 LL reroll token for all the battle, including kamis, it is one step of the philipines battle, like AA or intercept in other battles.

    Average in this battle means us saving around 3 units, so we will use our second reroll token  here, and if you want another LL afterwards you could do it because you have 2 remaining also, allthough I think has no sense, because the reroll is allready LL.

    We will wait your comments before continuing.

    huh, rerolls are LL?  Did we agree to that?

    I am fine w/reroll for the total battle including Kamikazes.

  • 22 20 19 18 17 16 15 14 12

    If rerolls are LL then the game is probably over.

  • 22 20 19 18 17 16 15 14 12

    I guess I wasn’t paying attention on the RR.

  • 22 20 19 18 17 16 15 14 12

    Ok, I see we “agreed” to LL rerolls.  Ha, oh well. I guess I forgot.  :-P  In the future, I will never agree to LL rerolls.  What’s the point of a luck then?  :lol:

    Let me talk to Garg and see if we don’t just throw in the towel on it.

  • 19 18 17 16 15

    Yes, rerolls are LL, it is written very clearly.

    We believe you when you say that you did not consider it when you decided this attack. We did not understand why you were doing it.

    So you can redo your entire USA turn if you wish.

    Is that better?

  • 22 20 19 18 17 16 15 14 12

    @JuanSpain:

    Yes, rerolls are LL, it is written very clearly.

    We believe you when you say that you did not consider it when you decided this attack. We did not understand why you were doing it.

    So you can redo your entire USA turn if you wish.

    Is that better?

    Ha, I guess that’s better than throwing away the game!  :-P

    Let me talk to Garg about it.  What if we just don’t do that attack?

  • Liaison TripleA 11 10

    Karl - that is a -very fair- offer by them.  This was our mistake from rules interpretation.

    Using LL as a forced strategic component is something we will have to consider as a tool against our honourable adversaries!  Seems a great way to punish the German airforce.

    So please Use the PHI battle units for something else! And with a better understanding - we can all move forward.

    Might be prudent to just redo the entire turn?  If no china changes than maybe just leave it as is.

  • 19 18 17 16 15

    You decide gentlemen.

    It is understandable that given PHI was the biggest attack of your turn, all your turn would be different if you don´t do that one.

  • 22 20 19 18 17 16 15 14 12

    How about this:

    1. we just re-move the units that attacked Phi– including combat moves for those units only (I don’t think we’ll do any other combats though)

    2. redo all NCMs necessary.

    How does that sound?  Jesus, LL re-rolls are awesomely powerful!  Basically it guarantees any major battle will be won by the more powerful force.  :lol:

    K

  • Liaison TripleA 11 10

    Proceed as you see fit Karl!

  • 22 20 19 18 17 16 15 14 12

    Ok, may lose internet here so fix my not be up until tomorrow…. but maybe today.


  • @Karl7:

    How about this:

    1. we just re-move the units that attacked Phi– including combat moves for those units only (I don’t think we’ll do any other combats though)

    2. redo all NCMs necessary.

    How does that sound?   Jesus, LL re-rolls are awesomely powerful!  Basically it guarantees any major battle will be won by the more powerful force.  :lol:

    K

    Ok Karl go ahead

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Kweichow to Anhwe
                1 fighter moved from Yunnan to Anhwe

    Combat - Chinese
                Battle in Anhwe
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 infantry moved from Kweichow to Hunan
                1 fighter moved from Anhwe to Yunnan
                1 artillery moved from Kweichow to Yunnan

    Place Units - Chinese
                2 artilleries and 4 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 16 PUs; end with 16 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to Japan: 1 fighter
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 6 Sea Zone: 3 submarines
                EDIT: Removing units owned by Americans from 25 Sea Zone: 1 carrier, 1 destroyer and 2 fighters
                EDIT: Adding units owned by Americans to 26 Sea Zone: 1 carrier, 2 fighters and 3 submarines
                EDIT: Removing units owned by Americans from Philippines: 2 artilleries and 2 infantry
                EDIT: Removing units owned by Americans from 35 Sea Zone: 1 battleship, 2 cruisers and 2 transports
                EDIT: Changing ownership of Philippines from Americans to Japanese
                EDIT: Adding units owned by Japanese to Philippines: 3 tactical_bombers
                EDIT: Adding units owned by Japanese to 35 Sea Zone: 5 carriers, 1 cruiser and 1 destroyer
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to 26 Sea Zone: 1 destroyer
                EDIT: Changing PUs for Americans from 83 to 76
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to 35 Sea Zone: 3 transports
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to 63 Sea Zone: 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 1 transport
                EDIT: Adding units owned by ANZAC to 63 Sea Zone: 1 fighter
                EDIT: Adding units owned by Americans to 63 Sea Zone: 1 cruiser
                EDIT: Adding units owned by Americans to New Zealand: 1 artillery and 1 infantry
                EDIT: Adding units owned by Americans to Queensland: 1 artillery and 1 infantry
                EDIT: Adding units owned by Americans to 66 Sea Zone: 1 transport
                EDIT: Adding units owned by Americans to Chile: 1 artillery and 1 infantry
                EDIT: Adding units owned by Americans to 26 Sea Zone: 1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber
                EDIT: Removing units owned by Americans from 63 Sea Zone: 1 cruiser
                EDIT: Removing units owned by Americans from New Zealand: 1 artillery and 1 infantry
                EDIT: Turning off Edit Mode

    triplea_38084_Chi5.tsvg

  • 22 20 19 18 17 16 15 14 12

    Ok, here it is.  Check changes as needed.

  • 22 20 19 18 17 16 15 14 12

    There were no further attacks, just moves.

  • 19 18 17 16 15

    Good! we keep killing killing killing

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