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G40L2015 Karl(Axis) va Giallo (Allies +19)

  • 22 20 19 18 17 16 15 14 12

    my aa guns are insane!

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - British
                British buy 4 armour and 5 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
                1 artillery moved from Hunan to Yunnan
                1 infantry moved from Yunnan to Shan State
                1 fighter and 1 tactical_bomber moved from India to Shan State
                1 mech_infantry moved from Caucasus to Kazakhstan
                7 fighters and 2 tactical_bombers moved from Caucasus to Kazakhstan

    Combat - British
                Battle in Shan State
                    British attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                    British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Kazakhstan
                    British attack with 7 fighters, 1 mech_infantry and 2 tactical_bombers
                    Italians defend with 1 artillery and 1 infantry
                    British win with 7 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 mech_infantry
                    Casualties for Italians: 1 artillery and 1 infantry

    Non Combat Move - British
                7 fighters and 2 tactical_bombers moved from Kazakhstan to Caucasus
                1 armour moved from Persia to Caucasus
                3 armour and 3 mech_infantrys moved from Iraq to Caucasus
                1 transport moved from 81 Sea Zone to 99 Sea Zone
                1 artillery and 1 infantry moved from Cyprus to 99 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
                1 artillery and 1 infantry moved from Egypt to Trans-Jordan
                1 submarine moved from 98 Sea Zone to 92 Sea Zone
                1 submarine moved from 98 Sea Zone to 99 Sea Zone
                2 fighters moved from United Kingdom to French West Africa
                1 fighter and 1 tactical_bomber moved from Shan State to India
                1 mech_infantry moved from India to Yunnan

    Place Units - British
                3 armour placed in Egypt
                1 armour and 2 mech_infantrys placed in Union of South Africa
                3 mech_infantrys placed in Iraq

    Turn Complete - British
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,3
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5
                British collect 30 PUs (6 lost to blockades); end with 30 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs

    Place Units - UK_Pacific
                1 artillery and 6 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5,3,5,5,5,1,4,5,6,2,6,4,3,3,1,5,3,5,3,1,3,6,5,6,4,3,6,5,5,6,5,1,5,1
                UK_Pacific collect 11 PUs (3 lost to blockades); end with 11 PUs total
                Some Units in India change ownership: 1 artillery and 6 infantry

  • 21 20 19 18 17 16

    they pretty much suck tbh :-o

  • 22 20 19 18 17 16 15 14 12

    they are the only thing keeping in the game  :-P

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 destroyer moved from 97 Sea Zone to 98 Sea Zone
                2 fighters moved from 97 Sea Zone to 98 Sea Zone
                3 fighters moved from Southern Italy to 98 Sea Zone
                1 artillery and 1 infantry moved from Tobruk to Alexandria

    Combat - Italians
                Battle in Alexandria
                    Italians attack with 1 artillery and 1 infantry
                    ANZAC defend with 1 infantry
                    Italians win, taking Alexandria from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in 98 Sea Zone
                    Italians attack with 1 destroyer and 5 fighters
                    French defend with 1 destroyer; British defend with 1 transport
                    Italians win, taking 98 Sea Zone from Neutral with 1 destroyer and 5 fighters remaining. Battle score for attacker is 15
                    Casualties for French: 1 destroyer
                    Casualties for British: 1 transport

    Non Combat Move - Italians
                2 fighters moved from 98 Sea Zone to 97 Sea Zone
                3 fighters moved from 98 Sea Zone to Greece
                2 infantry moved from Yugoslavia to Bulgaria
                1 infantry moved from Bulgaria to Greece
                1 infantry moved from Northern Italy to Yugoslavia
                1 armour moved from Tunisia to Tobruk
                2 infantry moved from France to Western Germany

    Place Units - Italians
                1 destroyer and 1 transport placed in 97 Sea Zone
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,3
                Italians collect 22 PUs (2 lost to blockades); end with 23 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 28 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                1 submarine moved from 54 Sea Zone to 37 Sea Zone
                      ANZAC take 37 Sea Zone from Japanese
                1 battleship moved from 54 Sea Zone to 21 Sea Zone
                1 battleship moved from 21 Sea Zone to 19 Sea Zone
                      ANZAC take 19 Sea Zone from Japanese
                1 artillery and 1 infantry moved from Guam to 21 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa
                1 fighter moved from Guam to Manchuria
                1 submarine moved from 21 Sea Zone to 6 Sea Zone
                      ANZAC take 6 Sea Zone from Japanese
                2 submarines moved from 21 Sea Zone to 6 Sea Zone
                1 submarine moved from 54 Sea Zone to 35 Sea Zone
                1 destroyer moved from 21 Sea Zone to 19 Sea Zone
                1 fighter moved from 21 Sea Zone to Manchuria

    Combat - ANZAC
                Battle in Okinawa

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                1 transport placed in 62 Sea Zone
                1 artillery and 1 infantry placed in Queensland
                1 artillery and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 22 PUs; end with 25 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Combat Move - French
                1 infantry moved from Northwest Persia to Caucasus

    Non Combat Move - French

    Turn Complete - French

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 5x factory_minor; Remaining resources: 63 PUs;
                Germans buy 3 armour, 3 artilleries, 1 bomber, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Ukraine to Rostov
                1 infantry moved from Tambov to Rostov
                1 infantry moved from Samara to Novosibirsk
                      Germans take Novosibirsk from British
                1 infantry moved from Samara to Volgograd
                1 mech_infantry moved from Novgorod to Finland
                2 bombers moved from Novgorod to Finland
                3 tactical_bombers moved from Volgograd to Rostov
                1 bomber moved from Volgograd to Iraq
                1 bomber moved from Novgorod to Rostov

    Combat - Germans
                Battle in Rostov
                    Germans attack with 1 bomber, 3 infantry and 3 tactical_bombers
                    Russians defend with 1 artillery and 1 infantry
                    Germans win, taking Rostov from Russians with 1 bomber, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 1 infantry
                Strategic bombing raid in Iraq
                    Bombing raid in Iraq rolls: 3 and causes: 3 damage to unit: factory_minor
                    Bombing raid in Iraq causes 3 damage total.
                Battle in Finland
                    Germans attack with 2 bombers and 1 mech_infantry
                    Americans defend with 1 infantry
                    Germans win, taking Finland from Americans with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Germans
                2 bombers moved from Finland to Volgograd
                1 bomber moved from Rostov to Volgograd
                3 tactical_bombers moved from Rostov to Volgograd
                3 fighters moved from Yugoslavia to Southern Italy
                2 bombers moved from Germany to Volgograd
                1 bomber moved from Iraq to Volgograd
                1 mech_infantry moved from Ukraine to Volgograd
                3 armour moved from Russia to Volgograd
                3 armour moved from Eastern Poland to Bryansk
                1 mech_infantry moved from Bulgaria to Bessarabia
                3 fighters moved from Germany to Yugoslavia
                2 fighters moved from Germany to Southern Italy

    Place Units - Germans
                3 artilleries placed in Volgograd
                3 armour placed in Ukraine
                3 mech_infantrys placed in Western Ukraine
                3 infantry placed in Novgorod
                1 bomber placed in Germany
                Germans undo move 5.
                1 bomber placed in Russia

    Turn Complete - Germans
                Germans collect 56 PUs; end with 56 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 71 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Combat Move - Russians
                3 armour, 14 artilleries, 1 fighter, 45 infantry and 3 mech_infantrys moved from Caucasus to Northwest Persia
                5 infantry moved from Yunnan to Hunan

    Combat - Russians

    Non Combat Move - Russians
                1 aaGun moved from Yunnan to Hunan
                4 aaGuns moved from Caucasus to Northwest Persia

    Turn Complete - Russians

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Combat Move - Russians
                3 armour, 14 artilleries, 1 fighter, 45 infantry and 3 mech_infantrys moved from Caucasus to Northwest Persia
                5 infantry moved from Yunnan to Hunan

    Combat - Russians

    Non Combat Move - Russians
                1 aaGun moved from Yunnan to Hunan
                4 aaGuns moved from Caucasus to Northwest Persia

    Turn Complete - Russians

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 3 fighters and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Kiangsi to Kwangtung
                      Japanese take Kwangtung from UK_Pacific
                1 armour moved from Kiangsi to Kwangsi
                      Japanese take Kwangsi from Chinese
                1 armour moved from Kwangsi to French Indo China
                1 infantry moved from French Indo China to Shan State
                1 fighter and 3 tactical_bombers moved from French Indo China to Shan State
                1 armour and 1 infantry moved from Ceylon to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
                1 infantry moved from 80 Sea Zone to Persia
                3 armour, 2 battleships, 6 carriers, 2 cruisers, 7 destroyers, 7 fighters, 3 infantry, 5 tactical_bombers and 3 transports moved from 39 Sea Zone to 80 Sea Zone
                7 fighters and 5 tactical_bombers moved from 80 Sea Zone to Iraq
                2 bombers moved from French Indo China to Shan State

    Combat - Japanese
                Battle in Persia
                Battle in Shan State
                    Japanese attack with 2 bombers, 1 fighter, 1 infantry and 3 tactical_bombers
                    British defend with 1 infantry
                    Japanese win, taking Persia from British, taking Shan State from UK_Pacific with 2 bombers, 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Iraq
                    Japanese attack with 1 artillery, 7 fighters, 1 infantry and 5 tactical_bombers
                    British defend with 1 factory_minor and 3 mech_infantrys
                    Japanese win, taking Iraq from British with 1 artillery, 7 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for British: 3 mech_infantrys

    Non Combat Move - Japanese
                7 fighters and 5 tactical_bombers moved from Iraq to 80 Sea Zone
                2 bombers moved from Shan State to Timguska
                1 armour and 1 mech_infantry moved from Yakut S.S.R. to Timguska
                1 fighter and 3 tactical_bombers moved from Shan State to French Indo China
                5 artilleries moved from Kiangsi to Kwangtung

    Place Units - Japanese
                2 fighters and 1 infantry placed in French Indo China
                1 fighter and 4 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,2
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,6,1,1,5,3,3,3,1,5,6,2,2,5,4,5,4,5,2,5,2,3,5
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,6,2,4,6
                Japanese collect 36 PUs (11 lost to blockades); end with 36 PUs total

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 1 artillery, 2 carriers, 2 destroyers, 1 fighter, 1 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery moved from Manchuria to Korea
                      Americans take Korea from Japanese
                1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
                7 fighters moved from Kweichow to French Indo China
                5 fighters and 1 tactical_bomber moved from 19 Sea Zone to French Indo China
                1 bomber moved from India to French Indo China
                1 battleship and 3 cruisers moved from 19 Sea Zone to 36 Sea Zone
                      Americans take 20 Sea Zone from Japanese
                      Americans take 36 Sea Zone from Japanese
                2 armour, 3 artilleries, 2 infantry and 1 mech_infantry moved from Norway to Finland
                1 fighter moved from Eastern United States to Iceland
                2 fighters moved from Norway to Finland
                2 fighters moved from Caucasus to Northwest Persia

    Combat - Americans
                Battle in Finland
                    Americans attack with 2 armour, 3 artilleries, 2 fighters, 2 infantry and 1 mech_infantry
                    Germans defend with 1 mech_infantry
                    Americans win, taking Finland from Germans with 2 armour, 3 artilleries, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Americans: 1 infantry
                Battle in French Indo China
                    Americans attack with 1 artillery, 1 bomber, 12 fighters, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 aaGun, 1 armour, 1 artillery, 1 factory_minor, 3 fighters, 5 infantry and 3 tactical_bombers
                    Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -75
                    Casualties for Americans: 1 artillery, 12 fighters and 1 infantry
                    Casualties for Japanese: 1 aaGun, 1 armour, 1 artillery, 5 infantry and 2 tactical_bombers
                    1 bomber owned by the Americans and 1 tactical_bomber owned by the Americans retreated

    Non Combat Move - Americans
                1 bomber moved from French Indo China to India
                1 tactical_bomber moved from French Indo China to 36 Sea Zone
                6 carriers, 5 destroyers and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                6 destroyers and 5 submarines moved from 21 Sea Zone to 36 Sea Zone
                2 bombers moved from Wake Island to Hunan
                8 bombers moved from United Kingdom to Norway
                2 fighters moved from Finland to 125 Sea Zone
                2 bombers moved from Eastern United States to Norway

    Place Units - Americans
                1 carrier, 1 destroyer and 1 transport placed in 125 Sea Zone
                1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
                1 artillery, 1 fighter and 1 infantry placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4
                Americans collect 58 PUs (2 lost to blockades); end with 58 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs

  • 21 20 19 18 17 16

    some sick dice…

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 7 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Anhwe to Kiangsu
                      Chinese take Kiangsu from Japanese
                1 infantry moved from Anhwe to Shantung
                      Chinese take Shantung from Japanese
                1 infantry moved from Kweichow to Hopei
                1 infantry moved from Hunan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 artillery and 2 infantry moved from Hunan to Kiangsi
                5 artilleries and 6 infantry moved from Hunan to Kiangsi

    Combat - Chinese
                Battle in Kiangsi
                    Chinese attack with 6 artilleries and 8 infantry
                    Japanese defend with 1 artillery
                    Chinese win, taking Kiangsi from Japanese with 6 artilleries and 8 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu

    Non Combat Move - Chinese

    Place Units - Chinese
                7 infantry placed in Kiangsi

    Turn Complete - Chinese
                Chinese collect 21 PUs; end with 22 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 28 PUs

  • 22 20 19 18 17 16 15 14 12

    @Giallo:

    some sick dice…

    Jesus, I saw that… well, you are pulling ahead, so I’ll take what I can get.

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - British
                British buy 1 armour, 1 bomber, 1 destroyer and 2 mech_infantrys; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 fighter; Remaining resources: 1 PUs;

    Combat Move - British
                2 mech_infantrys moved from Caucasus to Persia
                2 mech_infantrys moved from Caucasus to Iraq
                2 mech_infantrys moved from Caucasus to Iraq
                2 fighters and 2 tactical_bombers moved from Caucasus to Iraq
                5 fighters moved from Caucasus to Persia
                9 armour and 10 mech_infantrys moved from Caucasus to Iraq
                11 mech_infantrys moved from Caucasus to Iraq
                4 artilleries and 6 infantry moved from Caucasus to Northwest Persia
                1 fighter and 1 tactical_bomber moved from India to Kwangtung
                1 armour and 3 mech_infantrys moved from Yunnan to Kwangtung
                1 artillery and 10 infantry moved from Yunnan to French Indo China
                2 fighters moved from French West Africa to Egypt
                1 submarine moved from 99 Sea Zone to 98 Sea Zone
                2 fighters moved from Egypt to 98 Sea Zone
                1 fighter moved from Egypt to 98 Sea Zone
                1 submarine moved from 92 Sea Zone to 98 Sea Zone
                1 submarine moved from 93 Sea Zone to 91 Sea Zone

    Combat - British
                Battle in Kwangtung
                    British attack with 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 5 artilleries, 1 harbour and 1 infantry
                    1 armour owned by the British retreated to Kwangsi
                    Japanese win with 5 artilleries remaining. Battle score for attacker is -9
                    Casualties for British: 3 mech_infantrys
                    Casualties for Japanese: 1 infantry
                Battle in Iraq
                    British attack with 9 armour, 2 fighters, 25 mech_infantrys and 2 tactical_bombers
                    Japanese defend with 1 artillery, 1 factory_minor and 1 infantry
                    British win, taking Iraq from Japanese with 9 armour, 2 fighters, 25 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in Persia
                    British attack with 5 fighters and 2 mech_infantrys
                    Japanese defend with 1 factory_minor and 1 infantry
                    British win, taking Persia from Japanese with 5 fighters and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for British: 1 mech_infantry
                    Casualties for Japanese: 1 infantry
                Battle in 98 Sea Zone
                    British attack with 3 fighters and 2 submarines
                    Italians defend with 1 destroyer
                    British win, taking 98 Sea Zone from Italians with 3 fighters and 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in French Indo China
                    British attack with 1 artillery and 10 infantry
                    Japanese defend with 1 factory_minor, 3 fighters and 1 tactical_bomber
                    British win, taking French Indo China from Japanese with 1 artillery and 7 infantry remaining. Battle score for attacker is 32
                    Casualties for British: 3 infantry
                    Casualties for Japanese: 3 fighters and 1 tactical_bomber

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
                3 fighters moved from 98 Sea Zone to Egypt
                2 artilleries and 2 infantry moved from Trans-Jordan to Egypt
                1 fighter and 1 tactical_bomber moved from Iraq to Egypt
                1 fighter and 1 tactical_bomber moved from Iraq to Egypt
                5 fighters moved from Persia to Northwest Persia
                3 aaGuns moved from Caucasus to Northwest Persia

    Place Units - British
                1 destroyer placed in 106 Sea Zone
                1 bomber placed in United Kingdom
                1 armour and 2 mech_infantrys placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,1,2,3,2,5,1,6,3,3,1,4,3,5,4,3,6,6,3,1,4,1,4,2,1,4,3,3,2,6,3,6,2,3,1,6,5
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,5
                British collect 28 PUs (7 lost to blockades); end with 29 PUs total

    Place Units - UK_Pacific
                1 fighter placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 12 PUs; end with 13 PUs total
                Some Units in India change ownership: 1 fighter

  • 21 20 19 18 17 16

    :-o :-o

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Italians
                Italians buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 infantry moved from Greece to 97 Sea Zone
                1 infantry moved from Yugoslavia to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Gibraltar

    Combat - Italians
                Battle in Gibraltar

    Non Combat Move - Italians
                1 carrier, 1 destroyer and 2 fighters moved from 97 Sea Zone to 92 Sea Zone
                2 fighters moved from Greece to 97 Sea Zone
                1 fighter moved from Greece to Southern Italy
                1 infantry moved from Yugoslavia to Northern Italy
                2 infantry moved from Western Germany to Northern Italy
                1 infantry moved from Southern Italy to Northern Italy
                1 artillery moved from Alexandria to Tobruk

    Place Units - Italians
                1 carrier, 1 destroyer and 1 transport placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 24 PUs; end with 26 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 31 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUs

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - ANZAC
                ANZAC buy 3 fighters; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from Okinawa to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone
                1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                1 battleship and 1 cruiser moved from 21 Sea Zone to 37 Sea Zone
                1 infantry moved from Egypt to Alexandria
                1 carrier moved from 21 Sea Zone to 20 Sea Zone
                1 fighter moved from 21 Sea Zone to 20 Sea Zone
                1 fighter moved from Manchuria to 20 Sea Zone
                1 fighter moved from Manchuria to Kwangsi
                1 battleship and 1 destroyer moved from 19 Sea Zone to 36 Sea Zone
                1 carrier and 2 fighters moved from 21 Sea Zone to 37 Sea Zone
                1 submarine moved from 35 Sea Zone to 37 Sea Zone

    Combat - ANZAC
                Battle in Paulau Island
                Battle in Alexandria
                    ANZAC attack with 1 infantry
                    Italians defend with 1 infantry
                    Italians win, taking Paulau Island from Japanese with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for ANZAC: 1 infantry
                Battle in Formosa
                Battle in Malaya
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 harbour and 1 infantry
                    ANZAC win, taking Formosa from Japanese, taking Malaya from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC

    Place Units - ANZAC
                3 fighters placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 23 PUs; end with 23 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs

  • 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Combat Move - French
                1 infantry moved from Caucasus to Kazakhstan
                      French take Kazakhstan from Italians

    Combat - French

    Non Combat Move - French

    Turn Complete - French

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