Russia is in, it is collapsing
Global 1940 Wittman and Private Panic vs Credulous and Elrood
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TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans repair damage of 3x factory_minor; Remaining resources: 76 PUs;
Americans buy 1 artillery, 1 destroyer, 2 fighters, 10 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 92 Sea Zone to 94 Sea Zone
1 mech_infantry moved from Tunisia to 94 Sea Zone
1 mech_infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone
1 mech_infantry moved from 99 Sea Zone to Cyprus
6 submarines moved from 92 Sea Zone to 97 Sea Zone
2 destroyers moved from 92 Sea Zone to 97 Sea Zone
1 bomber moved from Gibraltar to 97 Sea Zone
1 fighter moved from Gibraltar to 97 Sea Zone
1 infantry moved from Spain to Southern France
1 artillery moved from Spain to Southern France
1 infantry moved from Spain to Southern France
1 infantry moved from Spain to Normandy Bordeaux
1 artillery moved from Spain to Normandy Bordeaux
1 carrier moved from 92 Sea Zone to 97 Sea ZoneCombat - Americans
Battle in Cyprus
Battle in Normandy Bordeaux
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Americans win, taking Cyprus from Italians, taking Normandy Bordeaux from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Southern France
Americans attack with 1 artillery and 2 infantry
Germans defend with 1 harbour and 2 infantry
Germans win with 2 infantry remaining. Battle score for attacker is -10
Casualties for Americans: 1 artillery and 2 infantry
Battle in 97 Sea Zone
Americans attack with 1 bomber, 1 carrier, 2 destroyers, 1 fighter and 6 submarines
Germans defend with 1 destroyer and 1 transport; Italians defend with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Units damaged: 1 battleship owned by the Italians
Americans win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 2 destroyers, 1 fighter and 5 submarines remaining. Battle score for attacker is 62
Casualties for Germans: 1 destroyer and 1 transport
Casualties for Italians: 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 bomber moved from 97 Sea Zone to Egypt
3 fighters moved from Turkey to Russia
2 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Spain
1 artillery and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Spain
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 infantry moved from Gibraltar to Spain
1 infantry moved from Gibraltar to Spain
1 infantry moved from Gibraltar to Spain
1 mech_infantry moved from Tunisia to Morocco
1 armour moved from Spain to Gibraltar
1 carrier moved from 92 Sea Zone to 91 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea ZonePlace Units - Americans
1 destroyer and 1 transport placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
8 infantry placed in Eastern United States
1 artillery and 2 infantry placed in Spain
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Tsinghai to KansuPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total -
Bloody hell! The US only lost a sub in sz97! :x
Have to go to a business meeting shortly. Hopefully can look at G when I get back. Otherwise tomorrow.
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TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 bomber, 1 fighter, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Southern France to Normandy Bordeaux
1 fighter moved from Southern Italy to 97 Sea Zone
3 bombers moved from Western Germany to 97 Sea Zone
1 fighter moved from Western Germany to 97 Sea Zone
1 tactical_bomber moved from Western Germany to 97 Sea Zone
2 bombers moved from Bryansk to 97 Sea Zone
1 artillery moved from France to Normandy Bordeaux
1 fighter moved from Western Germany to 97 Sea Zone
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Bryansk to Rostov
1 tactical_bomber moved from Bryansk to Rostov
1 fighter moved from Bryansk to Rostov
1 mech_infantry moved from Bryansk to Samara
Germans take Samara from Russians
1 mech_infantry moved from Yugoslavia to Greece
Germans take Greece from British
1 infantry moved from Archangel to Vologda
Germans take Vologda from RussiansCombat - Germans
Germans creates battle in territory 119 Sea Zone
Battle in Normandy Bordeaux
Germans attack with 1 artillery and 1 infantry
Americans defend with 1 artillery
Germans win, taking 119 Sea Zone from British, taking Normandy Bordeaux from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Rostov
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 97 Sea Zone
Germans attack with 5 bombers, 3 fighters and 1 tactical_bomber
Americans defend with 1 carrier, 2 destroyers, 1 fighter and 5 submarines
5 submarines owned by the Americans Submerged
Germans win with 5 bombers and 2 fighters remaining. Battle score for attacker is 21
Casualties for Germans: 1 fighter and 1 tactical_bomber
Casualties for Americans: 1 carrier, 2 destroyers and 1 fighterNon Combat Move - Germans
5 bombers moved from 97 Sea Zone to Western Germany
1 fighter moved from 97 Sea Zone to Southern Italy
1 fighter moved from 97 Sea Zone to Western Germany
1 tactical_bomber moved from Novgorod to Western Germany
1 mech_infantry moved from Yugoslavia to Eastern Poland
4 mech_infantrys moved from Western Germany to Slovakia Hungary
2 mech_infantrys moved from Ukraine to Bryansk
1 armour moved from Ukraine to Bryansk
4 mech_infantrys moved from Western Ukraine to Bryansk
1 mech_infantry moved from Smolensk to Bryansk
1 infantry moved from Bryansk to Smolensk
1 tactical_bomber moved from Novgorod to Bryansk
1 fighter and 1 tactical_bomber moved from Rostov to Bryansk
1 tactical_bomber moved from Novgorod to Bryansk
1 infantry moved from Bryansk to Tambov
7 infantry moved from Sweden to Finland
1 mech_infantry moved from Western Germany to Southern ItalyPlace Units - Germans
3 infantry placed in France
3 artilleries placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
1 bomber, 1 fighter and 4 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,2,6,5,3,5,2,2,3
Germans collect 65 PUs (4 lost to blockades); end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs -
80 ipcs!
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We just buy Washington! :-o
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Price of oil has just plummeted. Enjoy your one turn of money.
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TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 2 fighters and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Turkey to Kazakhstan
2 fighters moved from Persia to Kazakhstan
1 infantry moved from Spain to Southern France
1 fighter moved from Spain to Southern France
1 fighter moved from Gibraltar to Southern FranceCombat - British
Battle in Kazakhstan
British attack with 2 fighters and 1 mech_infantry
Japanese defend with 1 mech_infantry
British win, taking Kazakhstan from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Southern France
British attack with 2 fighters and 1 infantry
Germans defend with 1 harbour and 1 infantry
British win, taking Southern France from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
2 fighters moved from Southern France to Gibraltar
2 cruisers moved from 91 Sea Zone to 92 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to Spain
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 infantry moved from 87 Sea Zone to French West Africa
1 artillery and 2 infantry moved from Mozambique to Rhodesia
1 mech_infantry moved from Union of South Africa to Belgian Congo
3 mech_infantrys moved from Egypt to Syria
3 mech_infantrys moved from Saudi Arabia to Persia
1 armour moved from Saudi Arabia to Persia
3 armour moved from Turkey to Persia
2 fighters moved from Kazakhstan to Russia
6 mech_infantrys moved from Turkey to Persia
2 artilleries and 3 infantry moved from Egypt to Trans-Jordan
1 transport moved from 91 Sea Zone to 94 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Spain
1 mech_infantry moved from Spain to Gibraltar
1 armour moved from Spain to GibraltarPlace Units - British
2 fighters placed in Persia
1 mech_infantry placed in Persia
3 mech_infantrys placed in Egypt
2 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,2
British collect 44 PUs (2 lost to blockades); end with 44 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 49 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 tactical_bomber moved from Ukraine to 99 Sea ZoneCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 tactical_bomber
Americans defend with 1 transport
Italians win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Italians
1 armour and 1 mech_infantry moved from Romania to Bulgaria
1 artillery moved from Romania to Bulgaria
3 armour moved from Bryansk to Volgograd
1 tactical_bomber moved from 99 Sea Zone to Bulgaria
1 fighter moved from Ukraine to Bulgaria
1 fighter moved from Ukraine to Southern ItalyPlace Units - Italians
1 infantry placed in Southern Italy
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,2,1,5,2,5,6,6,4
Italians collect 0 PUs (8 lost to blockades); end with 0 PUs total -
0 ipcs!
The value of pasta must have plummeted too!
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You ate too much, is all.
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TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 3 PUs;Combat Move - ANZAC
1 fighter moved from Queensland to 42 Sea Zone
1 infantry moved from Caucasus to RostovCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Rostov
ANZAC attack with 1 infantry
Germans defend with 1 infantry
Germans win with no units remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 infantry moved from Turkey to Caucasus
1 fighter moved from 42 Sea Zone to Western Australia
1 infantry moved from New South Wales to South Australia
1 artillery moved from New South Wales to South Australia
1 fighter moved from 62 Sea Zone to Queensland
1 infantry moved from New South Wales to South Australia
1 artillery moved from Queensland to South Australia
1 infantry moved from Queensland to South AustraliaPlace Units - ANZAC
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs totalTerritory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 1 fighter, 1 harbour and 4 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
South Australia : 2 artilleries and 3 infantry
Western Australia : 1 fighter
62 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer and 1 transport
Caucasus : 1 infantryProduction/PUs Summary :
Russians : 17 / 23
Japanese : 67 / 79
Americans : 54 / 76
Chinese : 3 / 4
Germans : 66 / 80
British : 46 / 49
UK_Pacific : 0 / 0
Italians : 8 / 0
ANZAC : 10 / 13
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 5 / 0 -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Tambov
1 fighter moved from Russia to Samara
1 infantry moved from Buryatia to Yakut S.S.R.
1 tactical_bomber moved from Russia to Vologda
1 infantry moved from Russia to SamaraCombat - Russians
Battle in Vologda
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Samara from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Tambov to Russia
1 fighter moved from Samara to Russia
1 tactical_bomber moved from Vologda to RussiaPlace Units - Russians
2 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs totalTerritory Summary for Russians :
Amur : 1 infantry
Yakut S.S.R. : 1 infantry
Russia : 3 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 2 fighters, 24 infantry, 2 mech_infantrys and 1 tactical_bomber
Tambov : 1 infantry
Vologda : 1 infantry
Samara : 1 infantry
Northwest Persia : 1 flagProduction/PUs Summary :
Russians : 20 / 20
Japanese : 67 / 79
Americans : 54 / 76
Chinese : 3 / 4
Germans : 63 / 80
British : 46 / 49
UK_Pacific : 0 / 0
Italians : 8 / 0
ANZAC : 10 / 13
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 5 / 0 -
RUSSia KICKED butt
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TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 bomber, 2 fighters, 1 infantry and 9 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from Hopei to Kansu
1 mech_infantry moved from Kweichow to Sikang
1 bomber moved from Burma to Kazakhstan
1 mech_infantry moved from Turkmenistan to Kazakhstan
1 tactical_bomber moved from Szechwan to Kansu
1 fighter moved from Szechwan to Sikang
1 fighter moved from Java to Western Australia
1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
1 battleship moved from 35 Sea Zone to 56 Sea ZoneCombat - Japanese
Battle in Kansu
Japanese attack with 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Kazakhstan
Japanese attack with 1 bomber and 1 mech_infantry
British defend with 1 mech_infantry
Japanese win, taking Kazakhstan from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Sikang
Japanese attack with 1 fighter and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Sikang from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Western Australia
Japanese attack with 1 artillery, 1 fighter and 1 infantry
ANZAC defend with 1 fighter
Japanese win, taking Western Australia from ANZAC with 1 artillery and 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 fighter moved from Western Australia to 56 Sea Zone
1 fighter moved from 35 Sea Zone to 56 Sea Zone
1 carrier moved from 35 Sea Zone to 56 Sea Zone
1 destroyer moved from 35 Sea Zone to 56 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
1 infantry moved from Eastern Persia to Turkmenistan
3 armour, 2 artilleries, 8 infantry and 5 mech_infantrys moved from Eastern Persia to West India
3 artilleries moved from India to West India
3 mech_infantrys moved from Burma to West India
3 mech_infantrys moved from French Indo China to Burma
3 mech_infantrys moved from Kiangsu to Kweichow
1 mech_infantry moved from Kweichow to Shensi
1 artillery moved from Hopei to Shensi
1 artillery moved from Suiyuyan to Shensi
1 fighter moved from Sikang to Shensi
1 tactical_bomber moved from Kansu to Shensi
2 mech_infantrys moved from Szechwan to Shensi
1 bomber moved from Kazakhstan to Shensi
1 tactical_bomber moved from India to Shensi
2 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo ChinaPlace Units - Japanese
2 artilleries and 1 infantry placed in India
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Malaya
3 mech_infantrys placed in Kiangsu
1 bomber and 2 fighters placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 tactical_bomber
EDIT: Adding units owned by Japanese to Caroline Islands: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 tactical_bomber
EDIT: Adding units owned by Japanese to Caroline Islands: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Caroline Islands: 1 tactical_bomber
EDIT: Adding units owned by Japanese to Philippines: 1 tactical_bomber
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs -
80 IPCs!!! Price of Sushi at all time high! :mrgreen:
@wittmann:
RUSSia KICKED butt
I thought you hate that wrong grammar in the kings language?!
Reckon you rather meant: “Russia used to kick butt”? :evil: :evil: -
Your TUV is higher than ours, at last. Well done Baddies.
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Actually Russia have done nothing but have their butt kicked in this game!
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Only because the no 1 Baddie had all the luck.
There, I said it. -
Ahhh! I am learning…. So the attack on Leningrad was unlucky? The defence of Bryansk was unlucky?
Hopefully you are having more luck with ANZAC than with R in this game my dear witt?
:-P