15L Giallo(axis)vs Karl7(allies+20)

  • '21 '20 '19 '18 '17 '16

    DiceRolls: 9@3 12@4; Total Hits: 119@3: (5, 4, 5, 4, 4, 4, 1, 4, 1)12@4: (1, 1, 3, 3, 2, 5, 1, 3, 6, 4, 3, 6)

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    11 hits!

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    ok, so here is the casualty roster:

    1 cv sunk

    1 cv damaged

    2 dd sunk

    3 cruisers sunk

    hit to battleship

    tacb gone

    1 ftr gone

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    you want me to roll the defense?

  • '21 '20 '19 '18 '17 '16

    sure

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Defense!

    DiceRolls: 5@2 4@3 6@4; Total Hits: 85@2: (3, 2, 4, 1, 3)4@3: (4, 4, 2, 3)6@4: (4, 4, 6, 3, 3, 6)

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    ok, so I got:

    1 cv whole

    1 cv damaged

    4ftrs

    battleship

    interesting choice, I’ve got 2 ftrs in the wind, but you can finish off that fleet in one blow!  :wink:

  • '21 '20 '19 '18 '17 '16

    k 4 fig 4 tac gone

    DiceRolls: 5@3 7@4; Total Hits: 55@3: (2, 5, 6, 5, 4)7@4: (3, 4, 6, 4, 4, 5, 5)

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    5 hits,

    I’ll take out:

    damaged cv

    hit to whole cv

    3 ftrs

    Defense!

    DiceRolls: 2@2 5@4; Total Hits: 22@2: (6, 2)5@4: (4, 5, 6, 6, 6)

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    ouch!

    so I got 1 ftr, 1 bb, 1 damaged cv left

  • '21 '20 '19 '18 '17 '16

    DiceRolls: 4@3 6@4; Total Hits: 64@3: (6, 3, 1, 6)6@4: (1, 5, 2, 4, 5, 2)

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    DiceInput ErrorThere was an error in your dice throw: “1@” is not correct syntax.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    whoops

    DiceRolls: 1@2 2@4; Total Hits: 31@2: (2)2@4: (1, 2)

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    nice!

    USA!

    ah, but you killed us like dogs.

  • '21 '20 '19 '18 '17 '16

    I dont see any error and the results are there i take of 2 fig and 1 tac and your fleet is gone ill edit the battle at the end of the round

  • '21 '20 '19 '18 '17 '16

    real expensive should have gone way easier

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    yeah you rolled a little subpar

    I rolled well the first round, bad the second, good the third.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    I got 13 planes,

    My fleet is gone.

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 carrier, 2 destroyers, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                6 fighters and 4 tactical_bombers moved from 20 Sea Zone to 16 Sea Zone
                3 fighters and 5 tactical_bombers moved from Japan to 16 Sea Zone
                2 bombers moved from Kwangtung to 16 Sea Zone
                1 fighter moved from Kwangtung to 45 Sea Zone
                2 battleships moved from 20 Sea Zone to 19 Sea Zone
                1 carrier moved from 20 Sea Zone to 19 Sea Zone
                1 infantry moved from Kwangtung to 20 Sea Zone
                1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
                1 artillery moved from Kwangsi to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
                1 fighter moved from Kwangtung to 21 Sea Zone
                1 fighter moved from Kwangtung to Shan State
                1 armour moved from Kwangtung to Kiangsu
                1 armour and 1 mech_infantry moved from Kwangsi to Kiangsu
                1 artillery and 1 infantry moved from Kwangsi to Yunnan
                1 artillery and 1 infantry moved from Kwangsi to Hunan
                1 infantry moved from Kwangsi to Hunan
                1 transport moved from 20 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
                1 transport moved from 20 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                5 infantry moved from Kwangsi to French Indo China
                1 armour and 1 mech_infantry moved from Kwangsi to French Indo China
                1 armour and 1 mech_infantry moved from Kwangsi to French Indo China

    Combat - Japanese
                Japanese creates battle in territory 6 Sea Zone
                Battle in 21 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 destroyer
                    ANZAC win with 1 destroyer remaining. Battle score for attacker is -10
                    Casualties for Japanese: 1 fighter
                Battle in 19 Sea Zone
                    Japanese attack with 2 battleships, 1 carrier and 1 transport
                    Americans defend with 1 destroyer and 1 transport
                    Japanese win, taking 19 Sea Zone from Americans with 2 battleships, 1 carrier and 1 transport remaining. Battle score for attacker is 15
                    Casualties for Americans: 1 destroyer and 1 transport
                Battle in 45 Sea Zone
                    Japanese attack with 1 fighter and 1 transport
                    ANZAC defend with 1 transport
                    Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Manchuria
                    Japanese attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                    Japanese win, taking Manchuria from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Hunan
                    Japanese attack with 1 artillery and 2 infantry
                    Chinese defend with 2 infantry
                    Japanese win, taking Hunan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in French Indo China
                    Japanese attack with 2 armour, 5 infantry and 2 mech_infantrys
                    ANZAC defend with 1 infantry
                    Japanese win, taking French Indo China from ANZAC with 2 armour, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Shan State
                    Japanese attack with 1 artillery, 1 fighter and 1 infantry
                    British defend with 2 infantry
                    UK_Pacific win with 1 infantry remaining. Battle score for attacker is -14
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 artillery, 1 fighter and 1 infantry
                Battle in Yunnan
                    Japanese attack with 1 artillery and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Yunnan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Dutch New Guinea
                    Japanese attack with 1 artillery and 1 infantry
                    ANZAC defend with 1 infantry
                    Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Kiangsu
                    Japanese attack with 2 armour and 1 mech_infantry
                    Americans defend with 1 infantry
                    Japanese win, taking Kiangsu from Chinese with 2 armour remaining. Battle score for attacker is -1
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in 16 Sea Zone
                    Japanese attack with 2 bombers, 9 fighters and 9 tactical_bombers
                    Americans defend with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters and 1 tactical_bomber; ANZAC defend with 1 cruiser
                    Units damaged: 1 battleship owned by the Americans
                    Japanese win with 2 bombers, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 64
                    Casualties for ANZAC: 1 cruiser
                    Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters and 1 tactical_bomber
                    Casualties for Japanese: 4 fighters and 7 tactical_bombers

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 16 Sea Zone: 4 fighters
                EDIT: Adding units owned by Japanese to Japan: 1 fighter and 1 tactical_bomber
                EDIT: Turning off Edit Mode
                1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 19 Sea Zone
                1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
                2 bombers moved from 16 Sea Zone to Japan
                1 destroyer moved from 20 Sea Zone to 19 Sea Zone
                2 carriers moved from 20 Sea Zone to 19 Sea Zone
                2 carriers moved from 20 Sea Zone to 6 Sea Zone
                1 transport moved from 20 Sea Zone to 6 Sea Zone
                1 fighter moved from 45 Sea Zone to Philippines
                1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone

    Place Units - Japanese
                1 carrier and 2 destroyers placed in 6 Sea Zone
                1 fighter placed in Japan
                1 armour and 2 mech_infantrys placed in Kwangtung

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,5
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,4,4,6,2,2,3,2,1,6,2,2,1
                Japanese collect 43 PUs (11 lost to blockades); end with 43 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 48 PUs

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 1 factory_minor, 2 fighters and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 bomber moved from Midway to 6 Sea Zone
                1 carrier, 1 destroyer, 1 fighter and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
                2 fighters moved from 10 Sea Zone to 6 Sea Zone
                1 infantry moved from Morocco to 91 Sea Zone
                1 artillery moved from Gibraltar to 91 Sea Zone
                4 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery, 1 carrier, 2 destroyers, 2 fighters, 5 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
                1 artillery and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 fighters moved from 110 Sea Zone to Normandy Bordeaux

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