I think Germany should buy two Battleships, two anti air guns and a mech 😎
15L Giallo(axis)vs Karl7(allies+20)
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you want me to roll the defense?
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sure
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Defense!
Rolls: 5@2 4@3 6@4; Total Hits: 85@2: (3, 2, 4, 1, 3)4@3: (4, 4, 2, 3)6@4: (4, 4, 6, 3, 3, 6) -
ok, so I got:
1 cv whole
1 cv damaged
4ftrs
battleship
interesting choice, I’ve got 2 ftrs in the wind, but you can finish off that fleet in one blow! :wink:
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k 4 fig 4 tac gone
Rolls: 5@3 7@4; Total Hits: 55@3: (2, 5, 6, 5, 4)7@4: (3, 4, 6, 4, 4, 5, 5) -
5 hits,
I’ll take out:
damaged cv
hit to whole cv
3 ftrs
Defense!
Rolls: 2@2 5@4; Total Hits: 22@2: (6, 2)5@4: (4, 5, 6, 6, 6) -
ouch!
so I got 1 ftr, 1 bb, 1 damaged cv left
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Rolls: 4@3 6@4; Total Hits: 64@3: (6, 3, 1, 6)6@4: (1, 5, 2, 4, 5, 2) -
Input ErrorThere was an error in your dice throw: “1@” is not correct syntax. -
whoops
Rolls: 1@2 2@4; Total Hits: 31@2: (2)2@4: (1, 2) -
nice!
USA!
ah, but you killed us like dogs.
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I dont see any error and the results are there i take of 2 fig and 1 tac and your fleet is gone ill edit the battle at the end of the round
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real expensive should have gone way easier
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yeah you rolled a little subpar
I rolled well the first round, bad the second, good the third.
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I got 13 planes,
My fleet is gone.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 2 destroyers, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
6 fighters and 4 tactical_bombers moved from 20 Sea Zone to 16 Sea Zone
3 fighters and 5 tactical_bombers moved from Japan to 16 Sea Zone
2 bombers moved from Kwangtung to 16 Sea Zone
1 fighter moved from Kwangtung to 45 Sea Zone
2 battleships moved from 20 Sea Zone to 19 Sea Zone
1 carrier moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 fighter moved from Kwangtung to 21 Sea Zone
1 fighter moved from Kwangtung to Shan State
1 armour moved from Kwangtung to Kiangsu
1 armour and 1 mech_infantry moved from Kwangsi to Kiangsu
1 artillery and 1 infantry moved from Kwangsi to Yunnan
1 artillery and 1 infantry moved from Kwangsi to Hunan
1 infantry moved from Kwangsi to Hunan
1 transport moved from 20 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 transport moved from 20 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
5 infantry moved from Kwangsi to French Indo China
1 armour and 1 mech_infantry moved from Kwangsi to French Indo China
1 armour and 1 mech_infantry moved from Kwangsi to French Indo ChinaCombat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in 21 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 destroyer
ANZAC win with 1 destroyer remaining. Battle score for attacker is -10
Casualties for Japanese: 1 fighter
Battle in 19 Sea Zone
Japanese attack with 2 battleships, 1 carrier and 1 transport
Americans defend with 1 destroyer and 1 transport
Japanese win, taking 19 Sea Zone from Americans with 2 battleships, 1 carrier and 1 transport remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Manchuria
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Manchuria from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Hunan
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 2 infantry
Japanese win, taking Hunan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in French Indo China
Japanese attack with 2 armour, 5 infantry and 2 mech_infantrys
ANZAC defend with 1 infantry
Japanese win, taking French Indo China from ANZAC with 2 armour, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery, 1 fighter and 1 infantry
British defend with 2 infantry
UK_Pacific win with 1 infantry remaining. Battle score for attacker is -14
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery, 1 fighter and 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Dutch New Guinea
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Kiangsu
Japanese attack with 2 armour and 1 mech_infantry
Americans defend with 1 infantry
Japanese win, taking Kiangsu from Chinese with 2 armour remaining. Battle score for attacker is -1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in 16 Sea Zone
Japanese attack with 2 bombers, 9 fighters and 9 tactical_bombers
Americans defend with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters and 1 tactical_bomber; ANZAC defend with 1 cruiser
Units damaged: 1 battleship owned by the Americans
Japanese win with 2 bombers, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 64
Casualties for ANZAC: 1 cruiser
Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters and 1 tactical_bomber
Casualties for Japanese: 4 fighters and 7 tactical_bombersNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 16 Sea Zone: 4 fighters
EDIT: Adding units owned by Japanese to Japan: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
2 bombers moved from 16 Sea Zone to Japan
1 destroyer moved from 20 Sea Zone to 19 Sea Zone
2 carriers moved from 20 Sea Zone to 19 Sea Zone
2 carriers moved from 20 Sea Zone to 6 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from 45 Sea Zone to Philippines
1 tactical_bomber moved from 6 Sea Zone to 19 Sea ZonePlace Units - Japanese
1 carrier and 2 destroyers placed in 6 Sea Zone
1 fighter placed in Japan
1 armour and 2 mech_infantrys placed in KwangtungTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,4,4,6,2,2,3,2,1,6,2,2,1
Japanese collect 43 PUs (11 lost to blockades); end with 43 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 48 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 factory_minor, 2 fighters and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from Midway to 6 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from 10 Sea Zone to 6 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
4 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 2 fighters, 5 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux -
scam kamikaze sz6?
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also, need ool. Will you sub be taken as casualty first or wait etc.
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3 kamikazes for each ship, first tip all carriers, sub,dd, carriers, dd, tac, fighters





