15L G40 Dawgoneit (Allies17) Vs. Mallery29 (Axis)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 aaGun and 12 infantry; Remaining resources: 6 SuicideAttackTokens; 6 PUs;

    Combat Move - Japanese
                1 mech_infantry moved from Caucasus to Persia
                      Japanese take Persia from British
                2 destroyers moved from 6 Sea Zone to 19 Sea Zone
                4 fighters and 4 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
                3 fighters moved from Japan to 19 Sea Zone
                2 fighters and 2 tactical_bombers moved from Manchuria to 19 Sea Zone
                1 bomber moved from Manchuria to Kiangsu
                1 bomber moved from Anhwe to Kiangsu
                2 artilleries and 2 infantry moved from Anhwe to Kiangsu
                1 artillery and 1 infantry moved from Anhwe to Kweichow
                2 infantry moved from Anhwe to Hunan

    Combat - Japanese
                Battle in Kweichow
                    Japanese attack with 1 artillery and 1 infantry
                    British defend with 1 infantry
                    Japanese win, taking Kweichow from Chinese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Hunan
                    Japanese attack with 2 infantry
                    Americans defend with 1 infantry
                    Japanese win, taking Hunan from Chinese with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Kiangsu
                    Japanese attack with 2 artilleries, 2 bombers and 2 infantry
                    ANZAC defend with 2 artilleries and 1 infantry
                    Japanese win, taking Kiangsu from Chinese with 2 artilleries, 2 bombers and 1 infantry remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 2 artilleries and 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 19 Sea Zone
                    Japanese attack with 2 destroyers, 9 fighters and 6 tactical_bombers
                    Americans defend with 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber; ANZAC defend with 2 transports
                    Japanese win, taking 19 Sea Zone from Americans with 1 destroyer, 9 fighters and 6 tactical_bombers remaining. Battle score for attacker is 49
                    Casualties for Americans: 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber
                    Casualties for ANZAC: 2 transports
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Japanese
                2 bombers moved from Kiangsu to Japan
                1 destroyer moved from 6 Sea Zone to 21 Sea Zone
                4 fighters moved from 19 Sea Zone to 6 Sea Zone
                3 fighters moved from 19 Sea Zone to Japan
                4 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
                2 fighters and 2 tactical_bombers moved from 19 Sea Zone to Manchuria
                3 armour and 3 mech_infantrys moved from Anhwe to Manchuria

    Place Units - Japanese
                1 aaGun and 9 infantry placed in Japan
                3 infantry placed in Manchuria

    Turn Complete - Japanese
                Japanese collect 45 PUs; end with 51 PUs total

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 2 armour, 2 artilleries, 5 destroyers, 3 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 infantry moved from Morocco to 91 Sea Zone
                1 artillery and 2 mech_infantrys moved from Morocco to 91 Sea Zone
                1 artillery, 4 destroyers, 3 infantry, 2 mech_infantrys and 3 transports moved from 91 Sea Zone to 96 Sea Zone
                1 fighter moved from Trans-Jordan to Eastern Persia
                1 armour, 1 artillery and 3 infantry moved from Formosa to 20 Sea Zone
                1 armour moved from Formosa to 20 Sea Zone
                1 destroyer moved from 33 Sea Zone to 21 Sea Zone
                1 submarine moved from 20 Sea Zone to 21 Sea Zone
                1 fighter moved from 20 Sea Zone to 21 Sea Zone
                6 fighters moved from 20 Sea Zone to 19 Sea Zone
                1 submarine moved from 20 Sea Zone to 19 Sea Zone
                1 fighter moved from 20 Sea Zone to 19 Sea Zone
                1 submarine moved from 18 Sea Zone to 19 Sea Zone

    Combat - Americans
                Battle in 19 Sea Zone
                    Americans attack with 7 fighters and 2 submarines
                    Japanese defend with 1 destroyer
                    Americans win, taking 19 Sea Zone from Japanese with 7 fighters and 1 submarine remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in 21 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in Eastern Persia
                    Americans attack with 1 fighter
                    Germans defend with 1 mech_infantry
                    Germans win with 1 mech_infantry remaining. Battle score for attacker is -10
                    Casualties for Americans: 1 fighter

    Non Combat Move - Americans
                2 armour, 1 artillery, 2 battleships, 4 carriers, 3 cruisers, 2 destroyers, 3 infantry and 4 transports moved from 20 Sea Zone to 19 Sea Zone
                1 fighter moved from 21 Sea Zone to 19 Sea Zone
                10 destroyers moved from 10 Sea Zone to 7 Sea Zone
                1 destroyer moved from 16 Sea Zone to 7 Sea Zone
                1 destroyer moved from 2 Sea Zone to 7 Sea Zone
                1 destroyer moved from 8 Sea Zone to 7 Sea Zone
                1 cruiser and 4 destroyers moved from 26 Sea Zone to 7 Sea Zone
                1 destroyer moved from 18 Sea Zone to 19 Sea Zone
                6 destroyers moved from 33 Sea Zone to 19 Sea Zone
                1 artillery and 3 infantry moved from French Indo China to Kwangsi
                1 infantry moved from Kiangsi to Kwangsi
                2 mech_infantrys moved from Alberta Saskatchewan Manitoba to British Columbia
                1 destroyer moved from 104 Sea Zone to 112 Sea Zone
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                1 destroyer moved from 91 Sea Zone to 104 Sea Zone
                1 cruiser moved from 91 Sea Zone to 96 Sea Zone

    Place Units - Americans
                1 armour, 1 artillery and 1 infantry placed in French Indo China
                1 armour, 1 artillery and 2 infantry placed in Western United States
                4 destroyers and 2 transports placed in 10 Sea Zone
                1 destroyer placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 63 PUs; end with 63 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Yunnan to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 infantry
                    Japanese defend with 1 artillery
                    Chinese win, taking Kweichow from Japanese with 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 6 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
                Turning on Edit Mode
                EDIT: Adding units owned by Chinese to Kweichow: 1 infantry
                EDIT: Removing units owned by Americans from 96 Sea Zone: 1 artillery, 3 infantry, 2 mech_infantrys and 3 transports
                EDIT: Adding units owned by Americans to 96 Sea Zone: 3 transports
                EDIT: Adding units owned by Americans to Tobruk: 1 artillery, 3 infantry and 2 mech_infantrys
                EDIT: Turning off Edit Mode

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - British
                British buy 6 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair damage of 4x factory_major; Remaining resources: 18 PUs;
                UK_Pacific buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 battleship moved from 91 Sea Zone to 96 Sea Zone
                1 armour moved from Tunisia to Tobruk
                3 armour moved from Egypt to Iraq
                1 infantry moved from Iraq to Northwest Persia
                1 artillery moved from Iraq to Northwest Persia
                1 bomber moved from Iraq to Northwest Persia
                1 fighter moved from Iraq to Northwest Persia
                2 infantry moved from West India to Eastern Persia
                1 armour and 1 mech_infantry moved from Iraq to Persia
                1 mech_infantry moved from Iraq to Northwest Persia
                1 armour moved from Iraq to Northwest Persia
                2 carriers and 1 destroyer moved from 81 Sea Zone to 96 Sea Zone
                1 infantry moved from Szechwan to Sikang
                      Chinese take Sikang from Japanese
                2 artilleries and 5 infantry moved from Yunnan to Kweichow
                2 artilleries and 5 infantry moved from Yunnan to Szechwan
                1 armour, 2 artilleries and 5 infantry moved from Yunnan to Hunan
                2 mech_infantrys moved from Belgian Congo to Egypt
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                4 infantry moved from India to West India
                1 fighter moved from Iraq to Northwest Persia
                1 fighter moved from Iraq to Persia
                1 fighter and 1 tactical_bomber moved from Iraq to Eastern Persia
                1 fighter moved from Iraq to Persia

    Combat - British
                Battle in Northwest Persia
                    British attack with 1 armour, 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry
                    Germans defend with 2 mech_infantrys
                    British win, taking Northwest Persia from Germans with 1 armour, 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 mech_infantrys
                Battle in Persia
                    British attack with 1 armour, 2 fighters and 1 mech_infantry
                    Japanese defend with 1 mech_infantry
                    British win, taking Persia from Japanese with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Eastern Persia
                    British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                    British win, taking Eastern Persia from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Hunan
                    British attack with 1 armour, 2 artilleries and 5 infantry
                    Japanese defend with 2 infantry
                    British win, taking Hunan from Japanese with 1 armour, 2 artilleries and 5 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Eastern Persia to Iraq
                2 fighters moved from Persia to Iraq
                2 fighters moved from Northwest Persia to Iraq
                1 bomber moved from Northwest Persia to Iraq
                1 aaGun moved from India to West India

    Place Units - British
                3 armour placed in Iraq
                3 armour placed in Egypt
                1 infantry and 2 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs

    Place Units - UK_Pacific
                6 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
                Some Units in India change ownership: 6 infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 airfield and 2 destroyers; Remaining resources: 1 PUs;

    Combat Move - Italians
                2 fighters moved from Southern Italy to 110 Sea Zone
                1 armour moved from Kazakhstan to Caucasus

    Combat - Italians
                Italians creates battle in territory 97 Sea Zone
                Battle in 110 Sea Zone
                    Italians attack with 2 fighters
                    Americans defend with 1 destroyer
                    Italians win, taking 97 Sea Zone from British with 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Italians
                2 fighters moved from 110 Sea Zone to Normandy Bordeaux
                1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
                1 artillery and 4 infantry moved from France to Normandy Bordeaux
                1 artillery and 2 infantry moved from Southern France to Northern Italy
                1 fighter moved from Yugoslavia to Southern Italy

    Place Units - Italians
                1 destroyer placed in 110 Sea Zone
                1 destroyer placed in 97 Sea Zone
                1 airfield placed in Caucasus

    Turn Complete - Italians
                Italians collect 28 PUs; end with 29 PUs total

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 infantry and 2 transports; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 20 Sea Zone to 18 Sea Zone
                1 armour moved from Java to 42 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 armour moved from Queensland to 54 Sea Zone
                1 artillery moved from New South Wales to Queensland
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 fighter moved from Kiangsi to India

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                1 transport placed in 62 Sea Zone
                1 armour and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - French
                1 fighter moved from Iraq to 96 Sea Zone

    Non Combat Move - French
                5 infantry moved from Iraq to Persia

    Turn Complete - French


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - Russians


  • Check the dice…internet connection work is shotty, so it froze as posting, hence the Russian error. Using the dice to edit.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 carrier, 3 infantry and 8 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 battleship, 1 cruiser, 2 destroyers and 1 transport moved from 113 Sea Zone to 112 Sea Zone
                3 bombers moved from Southern Italy to United Kingdom
                1 bomber moved from Western Germany to United Kingdom
                2 fighters and 1 tactical_bomber moved from Western Germany to 112 Sea Zone

    Combat - Germans
                Strategic bombing raid in United Kingdom
                    Bombing raid in United Kingdom rolls: 3,3,3,6 and causes: 13 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 13 damage total.
                Battle in 112 Sea Zone
                    Germans attack with 1 battleship, 1 cruiser, 2 destroyers, 2 fighters, 1 tactical_bomber and 1 transport
                    Americans defend with 1 destroyer
                    Units damaged: 1 battleship owned by the Germans
                    Germans win with 1 battleship, 1 cruiser, 2 destroyers, 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Germans
                3 infantry moved from France to Western Germany
                3 artilleries and 4 infantry moved from Northern Italy to Western Germany
                4 fighters and 5 tactical_bombers moved from Caucasus to Western Germany
                4 bombers moved from Southern Italy to Western Germany
                4 bombers moved from United Kingdom to Normandy Bordeaux
                1 tactical_bomber moved from 112 Sea Zone to Western Germany
                3 armour and 3 mech_infantrys moved from Volgograd to Caucasus
                3 mech_infantrys moved from Ukraine to Caucasus
                4 mech_infantrys moved from Romania to Ukraine
                2 mech_infantrys moved from Greece to Bulgaria
                3 mech_infantrys moved from Russia to Volgograd
                1 infantry moved from Archangel to Vologda

    Place Units - Germans
                1 carrier and 8 transports placed in 112 Sea Zone
                3 infantry placed in Volgograd

    Turn Complete - Germans
                Germans collect 54 PUs; end with 54 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 74 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 2 carriers, 2 destroyers and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from Manchuria to 7 Sea Zone
                7 destroyers, 4 fighters and 4 tactical_bombers moved from 6 Sea Zone to 7 Sea Zone
                2 bombers and 3 fighters moved from Japan to 7 Sea Zone
                1 infantry moved from Kiangsu to Kiangsi
                      Japanese take Kiangsi from Chinese
                1 cruiser moved from 6 Sea Zone to 7 Sea Zone

    Combat - Japanese
                Battle in 7 Sea Zone
                    Japanese attack with 2 bombers, 1 cruiser, 7 destroyers, 9 fighters and 6 tactical_bombers
                    Americans defend with 1 cruiser and 17 destroyers
                    Japanese win with 2 bombers, 1 cruiser, 9 fighters and 6 tactical_bombers remaining. Battle score for attacker is 92
                    Casualties for Americans: 1 cruiser and 17 destroyers
                    Casualties for Japanese: 7 destroyers

    Non Combat Move - Japanese
                2 bombers moved from 7 Sea Zone to Japan
                9 fighters and 6 tactical_bombers moved from 7 Sea Zone to 6 Sea Zone
                3 fighters moved from 6 Sea Zone to Japan
                2 artilleries moved from Kiangsu to Shantung
                1 aaGun and 6 infantry moved from Anhwe to Shantung

    Place Units - Japanese
                2 carriers and 2 destroyers placed in 6 Sea Zone
                1 infantry placed in Manchuria

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,3,4,3,2,6,4,6,5,6,6,6,2,1,1,6,1,4,3,4,1,2,5,6,2,1,4,4,5,2,5,3
                Japanese collect 31 PUs (10 lost to blockades); end with 31 PUs total

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 8 destroyers and 1 infantry; Remaining resources: 6 PUs;

    Combat Move - Americans
                1 artillery, 3 infantry and 2 mech_infantrys moved from Tobruk to 96 Sea Zone
                1 artillery, 1 cruiser, 4 destroyers, 3 infantry, 2 mech_infantrys and 3 transports moved from 96 Sea Zone to 99 Sea Zone
                1 artillery, 3 infantry and 2 mech_infantrys moved from 99 Sea Zone to Greece
                1 destroyer moved from 104 Sea Zone to 110 Sea Zone
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                1 infantry and 2 mech_infantrys moved from British Columbia to Alaska
                1 armour moved from Western United States to Alaska
                1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 8 Sea Zone
                1 artillery and 2 infantry moved from 8 Sea Zone to Aleutian Islands
                3 destroyers moved from 10 Sea Zone to 7 Sea Zone
                1 destroyer moved from 17 Sea Zone to 16 Sea Zone
                1 destroyer moved from 19 Sea Zone to 17 Sea Zone
                2 battleships, 4 carriers, 3 cruisers, 8 destroyers and 1 submarine moved from 19 Sea Zone to 20 Sea Zone
                2 armour, 1 artillery and 3 infantry moved from 19 Sea Zone to Shantung
                8 fighters moved from 19 Sea Zone to Shantung

    Combat - Americans
                Battle in 7 Sea Zone
                    Americans attack with 3 destroyers
                    Japanese defend with 1 cruiser
                    Americans win with 2 destroyers remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 cruiser
                Battle in Alaska
                    Americans attack with 1 armour, 1 infantry and 2 mech_infantrys
                    Japanese defend with 1 infantry
                    Americans win, taking Alaska from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 110 Sea Zone
                    Americans attack with 1 destroyer
                    Italians defend with 1 destroyer
                    Italians win with no units remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 1 destroyer
                Battle in Aleutian Islands
                    Americans attack with 1 artillery and 2 infantry
                    Japanese defend with 1 infantry
                    Americans win, taking Aleutian Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Shantung
                    Americans attack with 2 armour, 1 artillery, 8 fighters and 3 infantry
                    Japanese defend with 1 aaGun, 2 artilleries and 6 infantry
                    Americans win, taking Shantung from Japanese with 2 armour, 1 artillery and 8 fighters remaining. Battle score for attacker is 22
                    Casualties for Americans: 3 infantry
                    Casualties for Japanese: 1 aaGun, 2 artilleries and 6 infantry
                Battle in Greece

    Non Combat Move - Americans
                8 fighters moved from Shantung to 20 Sea Zone
                1 destroyer moved from 21 Sea Zone to 19 Sea Zone
                1 destroyer moved from 10 Sea Zone to 4 Sea Zone
                1 armour, 1 artillery and 1 infantry moved from French Indo China to Kwangsi

    Place Units - Americans
                1 armour, 1 artillery and 1 infantry placed in French Indo China
                2 destroyers placed in 101 Sea Zone
                6 destroyers placed in 10 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,2,5
                Americans collect 65 PUs (2 lost to blockades); end with 71 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Shensi
                      Chinese take Shensi from Japanese
                1 infantry moved from Kweichow to Hopei
                      Chinese take Hopei from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Shensi
                3 infantry placed in Hopei

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 10 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - British
                British repair damage of 18x factory_major; Remaining resources: 21 PUs;
                British buy 7 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Scotland to United Kingdom
                1 armour moved from Northwest Persia to Iraq
                2 infantry moved from Eastern Persia to Persia
                4 infantry moved from West India to Eastern Persia
                3 armour moved from Egypt to Iraq
                2 mech_infantrys moved from Egypt to Iraq
                1 mech_infantry moved from Belgian Congo to Egypt
                1 armour moved from Tobruk to Egypt
                1 battleship, 2 carriers, 1 destroyer and 1 fighter moved from 96 Sea Zone to 99 Sea Zone
                1 infantry moved from Union of South Africa to Rhodesia
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                6 infantry moved from India to Burma
                1 infantry moved from Kweichow to Anhwe
                      Chinese take Anhwe from Japanese
                1 armour moved from Hunan to Kiangsu
                      Chinese take Kiangsu from Japanese
                2 artilleries and 5 infantry moved from Hunan to Kiangsi
                2 artilleries and 5 infantry moved from Szechwan to Sikang
                1 infantry moved from Sikang to Kazakhstan
                      British take Kazakhstan from Italians
                1 artillery and 2 infantry moved from Kweichow to Shensi
                1 artillery and 2 infantry moved from Kweichow to Hopei

    Combat - British
                Battle in Kiangsi
                    British attack with 2 artilleries and 5 infantry
                    Japanese defend with 1 infantry
                    British win, taking Kiangsi from Japanese with 2 artilleries and 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British

    Place Units - British
                7 infantry placed in United Kingdom

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs

    Place Units - UK_Pacific
                1 artillery and 6 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
                Some Units in India change ownership: 1 artillery and 6 infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 2 destroyers, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 armour moved from Caucasus to Volgograd
                2 fighters moved from Normandy Bordeaux to Southern Italy
                4 destroyers moved from 97 Sea Zone to 95 Sea Zone
                2 artilleries and 5 infantry moved from Normandy Bordeaux to France

    Non Combat Move - Italians

    Place Units - Italians
                2 destroyers and 1 transport placed in 95 Sea Zone
                1 submarine placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 27 PUs; end with 27 PUs total

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 2 artilleries, 1 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
                1 fighter moved from India to Iraq
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 42 Sea Zone to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone

    Non Combat Move - ANZAC
                1 armour and 1 infantry moved from 80 Sea Zone to Iraq

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 artillery placed in New South Wales
                1 artillery and 1 infantry placed in Queensland
                1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - French
                5 infantry moved from Persia to Iraq
                1 destroyer moved from 96 Sea Zone to 93 Sea Zone
                      French take 93 Sea Zone from Italians
                2 infantry moved from Scotland to United Kingdom

    Combat - French

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 3 artilleries, 1 bomber and 10 mech_infantrys; Remaining resources: 3 PUs;

    Combat Move - Germans
                1 unit repaired.
                6 artilleries and 12 infantry moved from Western Germany to 112 Sea Zone
                6 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 12 infantry and 9 transports moved from 112 Sea Zone to 110 Sea Zone
                2 fighters moved from 110 Sea Zone to United Kingdom
                4 bombers moved from Normandy Bordeaux to United Kingdom
                4 bombers moved from Western Germany to United Kingdom
                2 tactical_bombers moved from Western Germany to United Kingdom
                6 artilleries and 12 infantry moved from 110 Sea Zone to United Kingdom
                2 fighters and 2 tactical_bombers moved from Western Germany to United Kingdom
                2 fighters and 2 tactical_bombers moved from Western Germany to United Kingdom
                2 infantry moved from Volgograd to Kazakhstan
                1 armour moved from Caucasus to Kazakhstan

    Combat - Germans
                Battle in Kazakhstan
                    Germans attack with 1 armour and 2 infantry
                    British defend with 1 infantry
                    Germans win, taking Kazakhstan from British with 1 armour and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry
                Battle in United Kingdom
                    Germans attack with 6 artilleries, 8 bombers, 6 fighters, 12 infantry and 6 tactical_bombers
                    British defend with 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 14 infantry and 1 mech_infantry; French defend with 2 infantry
                    Germans captures 40PUs while taking British capital
                    Germans converts factory_major into different units
                    Germans win, taking United Kingdom from British with 6 artilleries, 8 bombers, 4 fighters, 6 infantry and 6 tactical_bombers remaining. Battle score for attacker is 43
                    Casualties for Germans: 2 fighters and 6 infantry
                    Casualties for British: 5 aaGuns, 1 artillery, 14 infantry and 1 mech_infantry
                    Casualties for French: 2 infantry
                Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans

    Non Combat Move - Germans
                2 fighters moved from United Kingdom to 110 Sea Zone
                2 fighters and 6 tactical_bombers moved from United Kingdom to Normandy Bordeaux
                8 bombers moved from United Kingdom to Western Germany
                1 aaGun moved from Northern Italy to Western Germany
                2 mech_infantrys moved from Bulgaria to Romania
                4 mech_infantrys moved from Ukraine to Romania
                3 aaGuns, 21 armour and 22 mech_infantrys moved from Caucasus to Volgograd

    Place Units - Germans
                1 bomber placed in Western Germany
                9 mech_infantrys placed in Western Germany
                3 artilleries placed in Volgograd
                2 armour and 1 mech_infantry placed in Ukraine
                Germans undo move 4.
                2 armour and 1 mech_infantry placed in Ukraine

    Turn Complete - Germans
                Germans collect 59 PUs; end with 102 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 107 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 122 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 127 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 2 destroyers, 2 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                1 tactical_bomber moved from 6 Sea Zone to 8 Sea Zone
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                2 bombers and 3 fighters moved from Japan to 19 Sea Zone
                6 fighters and 5 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone

    Combat - Japanese
                Battle in 8 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    Americans defend with 2 transports
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for Americans: 2 transports
                Battle in 19 Sea Zone
                    Japanese attack with 2 bombers, 1 destroyer, 9 fighters and 5 tactical_bombers
                    Americans defend with 1 destroyer and 4 transports
                    Japanese win, taking 19 Sea Zone from Americans with 2 bombers, 1 destroyer, 9 fighters and 5 tactical_bombers remaining. Battle score for attacker is 36
                    Casualties for Americans: 1 destroyer and 4 transports

    Non Combat Move - Japanese
                2 bombers, 9 fighters and 5 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from 8 Sea Zone to 6 Sea Zone
                3 fighters moved from 6 Sea Zone to Japan
                2 bombers moved from 6 Sea Zone to Japan

    Place Units - Japanese
                2 destroyers and 1 transport placed in 6 Sea Zone
                2 infantry placed in Manchuria
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Japanese to 21 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 30 PUs; end with 32 PUs total

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 3 armour, 9 destroyers and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery moved from Shantung to Jehol
                      Chinese take Jehol from Japanese
                1 armour moved from Shantung to Chahar
                      Chinese take Chahar from Japanese
                1 armour moved from Shantung to Anhwe
                1 armour, 2 artilleries and 5 infantry moved from Kwangsi to Hunan
                1 armour moved from Anhwe to Hunan
                1 armour, 1 artillery and 1 infantry moved from French Indo China to Yunnan
                1 destroyer and 1 submarine moved from 20 Sea Zone to 19 Sea Zone
                1 destroyer moved from 4 Sea Zone to 15 Sea Zone
                1 destroyer moved from 7 Sea Zone to 24 Sea Zone
                6 destroyers moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from Greece to Bulgaria
                      Americans take Bulgaria from Italians
                1 infantry moved from Greece to Albania
                      Americans take Albania from Italians
                1 artillery, 1 infantry and 2 mech_infantrys moved from Greece to 99 Sea Zone
                1 artillery, 1 cruiser, 4 destroyers, 1 infantry, 2 mech_infantrys and 3 transports moved from 99 Sea Zone to 98 Sea Zone
                1 destroyer moved from 101 Sea Zone to 108 Sea Zone
                2 destroyers moved from 20 Sea Zone to 21 Sea Zone
                6 fighters moved from 20 Sea Zone to 19 Sea Zone
                2 fighters moved from 20 Sea Zone to 21 Sea Zone

    Combat - Americans
                Battle in 21 Sea Zone
                    Americans attack with 2 destroyers and 2 fighters
                    Japanese defend with 1 destroyer
                    Americans win with 2 destroyers and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 19 Sea Zone
                    Americans attack with 1 destroyer, 6 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win, taking 19 Sea Zone from Japanese with 1 destroyer, 6 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                6 fighters moved from 19 Sea Zone to 20 Sea Zone
                2 fighters moved from 21 Sea Zone to 20 Sea Zone

    Place Units - Americans
                9 destroyers and 1 submarine placed in 101 Sea Zone
                3 armour placed in French Indo China

    Turn Complete - Americans
                Americans collect 69 PUs; end with 69 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs

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