TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 carriers, 2 destroyers and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Manchuria to 7 Sea Zone
7 destroyers, 4 fighters and 4 tactical_bombers moved from 6 Sea Zone to 7 Sea Zone
2 bombers and 3 fighters moved from Japan to 7 Sea Zone
1 infantry moved from Kiangsu to Kiangsi
Japanese take Kiangsi from Chinese
1 cruiser moved from 6 Sea Zone to 7 Sea Zone
Combat - Japanese
Battle in 7 Sea Zone
Japanese attack with 2 bombers, 1 cruiser, 7 destroyers, 9 fighters and 6 tactical_bombers
Americans defend with 1 cruiser and 17 destroyers
Japanese win with 2 bombers, 1 cruiser, 9 fighters and 6 tactical_bombers remaining. Battle score for attacker is 92
Casualties for Americans: 1 cruiser and 17 destroyers
Casualties for Japanese: 7 destroyers
Non Combat Move - Japanese
2 bombers moved from 7 Sea Zone to Japan
9 fighters and 6 tactical_bombers moved from 7 Sea Zone to 6 Sea Zone
3 fighters moved from 6 Sea Zone to Japan
2 artilleries moved from Kiangsu to Shantung
1 aaGun and 6 infantry moved from Anhwe to Shantung
Place Units - Japanese
2 carriers and 2 destroyers placed in 6 Sea Zone
1 infantry placed in Manchuria
Turn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,3,4,3,2,6,4,6,5,6,6,6,2,1,1,6,1,4,3,4,1,2,5,6,2,1,4,4,5,2,5,3
Japanese collect 31 PUs (10 lost to blockades); end with 31 PUs total