15L G40 Dawgoneit (Allies17) Vs. Mallery29 (Axis)


  • Check the dice…internet connection work is shotty, so it froze as posting, hence the Russian error. Using the dice to edit.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 carrier, 3 infantry and 8 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 battleship, 1 cruiser, 2 destroyers and 1 transport moved from 113 Sea Zone to 112 Sea Zone
                3 bombers moved from Southern Italy to United Kingdom
                1 bomber moved from Western Germany to United Kingdom
                2 fighters and 1 tactical_bomber moved from Western Germany to 112 Sea Zone

    Combat - Germans
                Strategic bombing raid in United Kingdom
                    Bombing raid in United Kingdom rolls: 3,3,3,6 and causes: 13 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 13 damage total.
                Battle in 112 Sea Zone
                    Germans attack with 1 battleship, 1 cruiser, 2 destroyers, 2 fighters, 1 tactical_bomber and 1 transport
                    Americans defend with 1 destroyer
                    Units damaged: 1 battleship owned by the Germans
                    Germans win with 1 battleship, 1 cruiser, 2 destroyers, 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Germans
                3 infantry moved from France to Western Germany
                3 artilleries and 4 infantry moved from Northern Italy to Western Germany
                4 fighters and 5 tactical_bombers moved from Caucasus to Western Germany
                4 bombers moved from Southern Italy to Western Germany
                4 bombers moved from United Kingdom to Normandy Bordeaux
                1 tactical_bomber moved from 112 Sea Zone to Western Germany
                3 armour and 3 mech_infantrys moved from Volgograd to Caucasus
                3 mech_infantrys moved from Ukraine to Caucasus
                4 mech_infantrys moved from Romania to Ukraine
                2 mech_infantrys moved from Greece to Bulgaria
                3 mech_infantrys moved from Russia to Volgograd
                1 infantry moved from Archangel to Vologda

    Place Units - Germans
                1 carrier and 8 transports placed in 112 Sea Zone
                3 infantry placed in Volgograd

    Turn Complete - Germans
                Germans collect 54 PUs; end with 54 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 74 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 2 carriers, 2 destroyers and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from Manchuria to 7 Sea Zone
                7 destroyers, 4 fighters and 4 tactical_bombers moved from 6 Sea Zone to 7 Sea Zone
                2 bombers and 3 fighters moved from Japan to 7 Sea Zone
                1 infantry moved from Kiangsu to Kiangsi
                      Japanese take Kiangsi from Chinese
                1 cruiser moved from 6 Sea Zone to 7 Sea Zone

    Combat - Japanese
                Battle in 7 Sea Zone
                    Japanese attack with 2 bombers, 1 cruiser, 7 destroyers, 9 fighters and 6 tactical_bombers
                    Americans defend with 1 cruiser and 17 destroyers
                    Japanese win with 2 bombers, 1 cruiser, 9 fighters and 6 tactical_bombers remaining. Battle score for attacker is 92
                    Casualties for Americans: 1 cruiser and 17 destroyers
                    Casualties for Japanese: 7 destroyers

    Non Combat Move - Japanese
                2 bombers moved from 7 Sea Zone to Japan
                9 fighters and 6 tactical_bombers moved from 7 Sea Zone to 6 Sea Zone
                3 fighters moved from 6 Sea Zone to Japan
                2 artilleries moved from Kiangsu to Shantung
                1 aaGun and 6 infantry moved from Anhwe to Shantung

    Place Units - Japanese
                2 carriers and 2 destroyers placed in 6 Sea Zone
                1 infantry placed in Manchuria

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,3,4,3,2,6,4,6,5,6,6,6,2,1,1,6,1,4,3,4,1,2,5,6,2,1,4,4,5,2,5,3
                Japanese collect 31 PUs (10 lost to blockades); end with 31 PUs total

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 8 destroyers and 1 infantry; Remaining resources: 6 PUs;

    Combat Move - Americans
                1 artillery, 3 infantry and 2 mech_infantrys moved from Tobruk to 96 Sea Zone
                1 artillery, 1 cruiser, 4 destroyers, 3 infantry, 2 mech_infantrys and 3 transports moved from 96 Sea Zone to 99 Sea Zone
                1 artillery, 3 infantry and 2 mech_infantrys moved from 99 Sea Zone to Greece
                1 destroyer moved from 104 Sea Zone to 110 Sea Zone
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                1 infantry and 2 mech_infantrys moved from British Columbia to Alaska
                1 armour moved from Western United States to Alaska
                1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 8 Sea Zone
                1 artillery and 2 infantry moved from 8 Sea Zone to Aleutian Islands
                3 destroyers moved from 10 Sea Zone to 7 Sea Zone
                1 destroyer moved from 17 Sea Zone to 16 Sea Zone
                1 destroyer moved from 19 Sea Zone to 17 Sea Zone
                2 battleships, 4 carriers, 3 cruisers, 8 destroyers and 1 submarine moved from 19 Sea Zone to 20 Sea Zone
                2 armour, 1 artillery and 3 infantry moved from 19 Sea Zone to Shantung
                8 fighters moved from 19 Sea Zone to Shantung

    Combat - Americans
                Battle in 7 Sea Zone
                    Americans attack with 3 destroyers
                    Japanese defend with 1 cruiser
                    Americans win with 2 destroyers remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 cruiser
                Battle in Alaska
                    Americans attack with 1 armour, 1 infantry and 2 mech_infantrys
                    Japanese defend with 1 infantry
                    Americans win, taking Alaska from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 110 Sea Zone
                    Americans attack with 1 destroyer
                    Italians defend with 1 destroyer
                    Italians win with no units remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 1 destroyer
                Battle in Aleutian Islands
                    Americans attack with 1 artillery and 2 infantry
                    Japanese defend with 1 infantry
                    Americans win, taking Aleutian Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Shantung
                    Americans attack with 2 armour, 1 artillery, 8 fighters and 3 infantry
                    Japanese defend with 1 aaGun, 2 artilleries and 6 infantry
                    Americans win, taking Shantung from Japanese with 2 armour, 1 artillery and 8 fighters remaining. Battle score for attacker is 22
                    Casualties for Americans: 3 infantry
                    Casualties for Japanese: 1 aaGun, 2 artilleries and 6 infantry
                Battle in Greece

    Non Combat Move - Americans
                8 fighters moved from Shantung to 20 Sea Zone
                1 destroyer moved from 21 Sea Zone to 19 Sea Zone
                1 destroyer moved from 10 Sea Zone to 4 Sea Zone
                1 armour, 1 artillery and 1 infantry moved from French Indo China to Kwangsi

    Place Units - Americans
                1 armour, 1 artillery and 1 infantry placed in French Indo China
                2 destroyers placed in 101 Sea Zone
                6 destroyers placed in 10 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,2,5
                Americans collect 65 PUs (2 lost to blockades); end with 71 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Shensi
                      Chinese take Shensi from Japanese
                1 infantry moved from Kweichow to Hopei
                      Chinese take Hopei from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Shensi
                3 infantry placed in Hopei

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 10 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - British
                British repair damage of 18x factory_major; Remaining resources: 21 PUs;
                British buy 7 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Scotland to United Kingdom
                1 armour moved from Northwest Persia to Iraq
                2 infantry moved from Eastern Persia to Persia
                4 infantry moved from West India to Eastern Persia
                3 armour moved from Egypt to Iraq
                2 mech_infantrys moved from Egypt to Iraq
                1 mech_infantry moved from Belgian Congo to Egypt
                1 armour moved from Tobruk to Egypt
                1 battleship, 2 carriers, 1 destroyer and 1 fighter moved from 96 Sea Zone to 99 Sea Zone
                1 infantry moved from Union of South Africa to Rhodesia
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                6 infantry moved from India to Burma
                1 infantry moved from Kweichow to Anhwe
                      Chinese take Anhwe from Japanese
                1 armour moved from Hunan to Kiangsu
                      Chinese take Kiangsu from Japanese
                2 artilleries and 5 infantry moved from Hunan to Kiangsi
                2 artilleries and 5 infantry moved from Szechwan to Sikang
                1 infantry moved from Sikang to Kazakhstan
                      British take Kazakhstan from Italians
                1 artillery and 2 infantry moved from Kweichow to Shensi
                1 artillery and 2 infantry moved from Kweichow to Hopei

    Combat - British
                Battle in Kiangsi
                    British attack with 2 artilleries and 5 infantry
                    Japanese defend with 1 infantry
                    British win, taking Kiangsi from Japanese with 2 artilleries and 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British

    Place Units - British
                7 infantry placed in United Kingdom

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs

    Place Units - UK_Pacific
                1 artillery and 6 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
                Some Units in India change ownership: 1 artillery and 6 infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 2 destroyers, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 armour moved from Caucasus to Volgograd
                2 fighters moved from Normandy Bordeaux to Southern Italy
                4 destroyers moved from 97 Sea Zone to 95 Sea Zone
                2 artilleries and 5 infantry moved from Normandy Bordeaux to France

    Non Combat Move - Italians

    Place Units - Italians
                2 destroyers and 1 transport placed in 95 Sea Zone
                1 submarine placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 27 PUs; end with 27 PUs total

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 2 artilleries, 1 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
                1 fighter moved from India to Iraq
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 42 Sea Zone to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone

    Non Combat Move - ANZAC
                1 armour and 1 infantry moved from 80 Sea Zone to Iraq

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 artillery placed in New South Wales
                1 artillery and 1 infantry placed in Queensland
                1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - French
                5 infantry moved from Persia to Iraq
                1 destroyer moved from 96 Sea Zone to 93 Sea Zone
                      French take 93 Sea Zone from Italians
                2 infantry moved from Scotland to United Kingdom

    Combat - French

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 3 artilleries, 1 bomber and 10 mech_infantrys; Remaining resources: 3 PUs;

    Combat Move - Germans
                1 unit repaired.
                6 artilleries and 12 infantry moved from Western Germany to 112 Sea Zone
                6 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 12 infantry and 9 transports moved from 112 Sea Zone to 110 Sea Zone
                2 fighters moved from 110 Sea Zone to United Kingdom
                4 bombers moved from Normandy Bordeaux to United Kingdom
                4 bombers moved from Western Germany to United Kingdom
                2 tactical_bombers moved from Western Germany to United Kingdom
                6 artilleries and 12 infantry moved from 110 Sea Zone to United Kingdom
                2 fighters and 2 tactical_bombers moved from Western Germany to United Kingdom
                2 fighters and 2 tactical_bombers moved from Western Germany to United Kingdom
                2 infantry moved from Volgograd to Kazakhstan
                1 armour moved from Caucasus to Kazakhstan

    Combat - Germans
                Battle in Kazakhstan
                    Germans attack with 1 armour and 2 infantry
                    British defend with 1 infantry
                    Germans win, taking Kazakhstan from British with 1 armour and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry
                Battle in United Kingdom
                    Germans attack with 6 artilleries, 8 bombers, 6 fighters, 12 infantry and 6 tactical_bombers
                    British defend with 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 14 infantry and 1 mech_infantry; French defend with 2 infantry
                    Germans captures 40PUs while taking British capital
                    Germans converts factory_major into different units
                    Germans win, taking United Kingdom from British with 6 artilleries, 8 bombers, 4 fighters, 6 infantry and 6 tactical_bombers remaining. Battle score for attacker is 43
                    Casualties for Germans: 2 fighters and 6 infantry
                    Casualties for British: 5 aaGuns, 1 artillery, 14 infantry and 1 mech_infantry
                    Casualties for French: 2 infantry
                Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans

    Non Combat Move - Germans
                2 fighters moved from United Kingdom to 110 Sea Zone
                2 fighters and 6 tactical_bombers moved from United Kingdom to Normandy Bordeaux
                8 bombers moved from United Kingdom to Western Germany
                1 aaGun moved from Northern Italy to Western Germany
                2 mech_infantrys moved from Bulgaria to Romania
                4 mech_infantrys moved from Ukraine to Romania
                3 aaGuns, 21 armour and 22 mech_infantrys moved from Caucasus to Volgograd

    Place Units - Germans
                1 bomber placed in Western Germany
                9 mech_infantrys placed in Western Germany
                3 artilleries placed in Volgograd
                2 armour and 1 mech_infantry placed in Ukraine
                Germans undo move 4.
                2 armour and 1 mech_infantry placed in Ukraine

    Turn Complete - Germans
                Germans collect 59 PUs; end with 102 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 107 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 122 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 127 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 2 destroyers, 2 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                1 tactical_bomber moved from 6 Sea Zone to 8 Sea Zone
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                2 bombers and 3 fighters moved from Japan to 19 Sea Zone
                6 fighters and 5 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone

    Combat - Japanese
                Battle in 8 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    Americans defend with 2 transports
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for Americans: 2 transports
                Battle in 19 Sea Zone
                    Japanese attack with 2 bombers, 1 destroyer, 9 fighters and 5 tactical_bombers
                    Americans defend with 1 destroyer and 4 transports
                    Japanese win, taking 19 Sea Zone from Americans with 2 bombers, 1 destroyer, 9 fighters and 5 tactical_bombers remaining. Battle score for attacker is 36
                    Casualties for Americans: 1 destroyer and 4 transports

    Non Combat Move - Japanese
                2 bombers, 9 fighters and 5 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from 8 Sea Zone to 6 Sea Zone
                3 fighters moved from 6 Sea Zone to Japan
                2 bombers moved from 6 Sea Zone to Japan

    Place Units - Japanese
                2 destroyers and 1 transport placed in 6 Sea Zone
                2 infantry placed in Manchuria
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Japanese to 21 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 30 PUs; end with 32 PUs total

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 3 armour, 9 destroyers and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery moved from Shantung to Jehol
                      Chinese take Jehol from Japanese
                1 armour moved from Shantung to Chahar
                      Chinese take Chahar from Japanese
                1 armour moved from Shantung to Anhwe
                1 armour, 2 artilleries and 5 infantry moved from Kwangsi to Hunan
                1 armour moved from Anhwe to Hunan
                1 armour, 1 artillery and 1 infantry moved from French Indo China to Yunnan
                1 destroyer and 1 submarine moved from 20 Sea Zone to 19 Sea Zone
                1 destroyer moved from 4 Sea Zone to 15 Sea Zone
                1 destroyer moved from 7 Sea Zone to 24 Sea Zone
                6 destroyers moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from Greece to Bulgaria
                      Americans take Bulgaria from Italians
                1 infantry moved from Greece to Albania
                      Americans take Albania from Italians
                1 artillery, 1 infantry and 2 mech_infantrys moved from Greece to 99 Sea Zone
                1 artillery, 1 cruiser, 4 destroyers, 1 infantry, 2 mech_infantrys and 3 transports moved from 99 Sea Zone to 98 Sea Zone
                1 destroyer moved from 101 Sea Zone to 108 Sea Zone
                2 destroyers moved from 20 Sea Zone to 21 Sea Zone
                6 fighters moved from 20 Sea Zone to 19 Sea Zone
                2 fighters moved from 20 Sea Zone to 21 Sea Zone

    Combat - Americans
                Battle in 21 Sea Zone
                    Americans attack with 2 destroyers and 2 fighters
                    Japanese defend with 1 destroyer
                    Americans win with 2 destroyers and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 19 Sea Zone
                    Americans attack with 1 destroyer, 6 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win, taking 19 Sea Zone from Japanese with 1 destroyer, 6 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                6 fighters moved from 19 Sea Zone to 20 Sea Zone
                2 fighters moved from 21 Sea Zone to 20 Sea Zone

    Place Units - Americans
                9 destroyers and 1 submarine placed in 101 Sea Zone
                3 armour placed in French Indo China

    Turn Complete - Americans
                Americans collect 69 PUs; end with 69 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Sikang
                1 infantry moved from Shensi to Tsinghai
                      Chinese take Tsinghai from Japanese
                1 infantry moved from Shensi to Kansu
                      Chinese take Kansu from Japanese
                1 infantry moved from Hopei to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                3 infantry moved from Hopei to Shensi

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 artillery and 4 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 20 PUs; end with 20 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 infantry moved from Eastern Persia to Turkmenistan
                      British take Turkmenistan from Germans
                1 artillery and 1 infantry moved from Northwest Persia to Caucasus
                1 battleship, 2 carriers, 1 destroyer and 1 fighter moved from 99 Sea Zone to 98 Sea Zone
                3 fighters moved from Iraq to 98 Sea Zone
                2 fighters and 1 tactical_bomber moved from Iraq to Caucasus
                25 armour and 4 mech_infantrys moved from Iraq to Northwest Persia
                1 armour, 2 infantry and 1 mech_infantry moved from Persia to Northwest Persia
                3 infantry moved from Eastern Persia to Persia
                1 artillery and 3 infantry moved from Sikang to Kazakhstan
                1 bomber moved from Iraq to Kazakhstan
                1 artillery and 2 infantry moved from Sikang to Shensi
                1 artillery and 2 infantry moved from Hopei to Shensi
                1 armour moved from Kiangsu to Chahar
                1 infantry moved from Anhwe to Chahar
                2 artilleries and 5 infantry moved from Kiangsi to Anhwe
                6 infantry moved from Burma to Yunnan
                1 artillery and 6 infantry moved from India to Burma
                2 mech_infantrys moved from Belgian Congo to Egypt
                1 armour and 1 mech_infantry moved from Egypt to Iraq
                1 infantry moved from Rhodesia to Belgian Congo

    Combat - British
                Battle in Caucasus
                    British attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                    Italians defend with 1 airfield; Japanese defend with 1 mech_infantry
                    British win, taking Caucasus from Italians with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Kazakhstan
                    British attack with 1 artillery, 1 bomber and 3 infantry
                    Germans defend with 1 armour and 1 infantry
                    British win, taking Kazakhstan from Germans with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour and 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 bomber moved from Kazakhstan to Northwest Persia
                2 fighters and 1 tactical_bomber moved from Caucasus to Northwest Persia

    Place Units - UK_Pacific
                1 artillery and 6 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
                Some Units in India change ownership: 1 artillery and 6 infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 1 carrier, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                6 destroyers, 1 submarine and 1 transport moved from 95 Sea Zone to 97 Sea Zone
                2 infantry moved from Northern Italy to 97 Sea Zone
                2 infantry moved from 97 Sea Zone to Greece
                2 armour moved from Volgograd to Caucasus

    Combat - Italians
                Battle in Caucasus
                    Italians attack with 2 armour
                    British defend with 1 airfield, 1 artillery and 1 infantry
                    British win with 1 artillery and 1 infantry remaining. Battle score for attacker is -12
                    Casualties for Italians: 2 armour
                Battle in Greece

    Non Combat Move - Italians
                2 fighters moved from Southern Italy to 97 Sea Zone

    Place Units - Italians
                1 carrier and 1 destroyer placed in 97 Sea Zone
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5
                Italians collect 25 PUs; end with 25 PUs total

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 2 artilleries, 3 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 transport moved from 80 Sea Zone to 39 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone
                1 armour and 3 infantry moved from Iraq to Northwest Persia
                1 fighter moved from Iraq to Northwest Persia
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 artillery moved from New South Wales to 62 Sea Zone
                1 artillery and 1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 55 Sea Zone

    Non Combat Move - ANZAC
                1 armour, 1 artillery and 2 infantry moved from 80 Sea Zone to Iraq

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                1 artillery and 1 infantry placed in Queensland
                1 artillery and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Combat Move - French
                1 destroyer moved from 93 Sea Zone to 96 Sea Zone
                5 infantry moved from Iraq to Trans-Jordan

    Non Combat Move - French

    Turn Complete - French


  • It was a good game!  Japan was running out of real estate pretty quick.  Had to go for UK since Egypt was a fortress…I thought about going a turn earlier, but forgot to get the airfield in Caucus to get my forces over to Germany to support.

    Hope all is well with your kid!

    Either if we get more games under our belt or next season, I look forward to more games!


  • I didn’t realized how many games you had completed….with yours done, and me having about 5 to finish now, we can play up to 7 if you wish…just name your terms!

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    sorry for my delay.
    did you post the game? I was just playing until you called it.
    sure another sounds great.
    I bid 20 allies

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