Alright, good to go. UK lost a couple planes on the offense - rough round. Italy got lucky in 97. Though I guess I can’t complain as luck was with me last round in 110.
Italy’s pretty rich. Haven’t seen an Italy this strong in OOB in a long time. :)
Check the dice…internet connection work is shotty, so it froze as posting, hence the Russian error. Using the dice to edit.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 3 infantry and 8 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 battleship, 1 cruiser, 2 destroyers and 1 transport moved from 113 Sea Zone to 112 Sea Zone
3 bombers moved from Southern Italy to United Kingdom
1 bomber moved from Western Germany to United Kingdom
2 fighters and 1 tactical_bomber moved from Western Germany to 112 Sea Zone
Combat - Germans
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 3,3,3,6 and causes: 13 damage to unit: factory_major
Bombing raid in United Kingdom causes 13 damage total.
Battle in 112 Sea Zone
Germans attack with 1 battleship, 1 cruiser, 2 destroyers, 2 fighters, 1 tactical_bomber and 1 transport
Americans defend with 1 destroyer
Units damaged: 1 battleship owned by the Germans
Germans win with 1 battleship, 1 cruiser, 2 destroyers, 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
3 infantry moved from France to Western Germany
3 artilleries and 4 infantry moved from Northern Italy to Western Germany
4 fighters and 5 tactical_bombers moved from Caucasus to Western Germany
4 bombers moved from Southern Italy to Western Germany
4 bombers moved from United Kingdom to Normandy Bordeaux
1 tactical_bomber moved from 112 Sea Zone to Western Germany
3 armour and 3 mech_infantrys moved from Volgograd to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
4 mech_infantrys moved from Romania to Ukraine
2 mech_infantrys moved from Greece to Bulgaria
3 mech_infantrys moved from Russia to Volgograd
1 infantry moved from Archangel to Vologda
Place Units - Germans
1 carrier and 8 transports placed in 112 Sea Zone
3 infantry placed in Volgograd
Turn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 carriers, 2 destroyers and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Manchuria to 7 Sea Zone
7 destroyers, 4 fighters and 4 tactical_bombers moved from 6 Sea Zone to 7 Sea Zone
2 bombers and 3 fighters moved from Japan to 7 Sea Zone
1 infantry moved from Kiangsu to Kiangsi
Japanese take Kiangsi from Chinese
1 cruiser moved from 6 Sea Zone to 7 Sea Zone
Combat - Japanese
Battle in 7 Sea Zone
Japanese attack with 2 bombers, 1 cruiser, 7 destroyers, 9 fighters and 6 tactical_bombers
Americans defend with 1 cruiser and 17 destroyers
Japanese win with 2 bombers, 1 cruiser, 9 fighters and 6 tactical_bombers remaining. Battle score for attacker is 92
Casualties for Americans: 1 cruiser and 17 destroyers
Casualties for Japanese: 7 destroyers
Non Combat Move - Japanese
2 bombers moved from 7 Sea Zone to Japan
9 fighters and 6 tactical_bombers moved from 7 Sea Zone to 6 Sea Zone
3 fighters moved from 6 Sea Zone to Japan
2 artilleries moved from Kiangsu to Shantung
1 aaGun and 6 infantry moved from Anhwe to Shantung
Place Units - Japanese
2 carriers and 2 destroyers placed in 6 Sea Zone
1 infantry placed in Manchuria
Turn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,3,4,3,2,6,4,6,5,6,6,6,2,1,1,6,1,4,3,4,1,2,5,6,2,1,4,4,5,2,5,3
Japanese collect 31 PUs (10 lost to blockades); end with 31 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 8 destroyers and 1 infantry; Remaining resources: 6 PUs;
Combat Move - Americans
1 artillery, 3 infantry and 2 mech_infantrys moved from Tobruk to 96 Sea Zone
1 artillery, 1 cruiser, 4 destroyers, 3 infantry, 2 mech_infantrys and 3 transports moved from 96 Sea Zone to 99 Sea Zone
1 artillery, 3 infantry and 2 mech_infantrys moved from 99 Sea Zone to Greece
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 infantry and 2 mech_infantrys moved from British Columbia to Alaska
1 armour moved from Western United States to Alaska
1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 2 infantry moved from 8 Sea Zone to Aleutian Islands
3 destroyers moved from 10 Sea Zone to 7 Sea Zone
1 destroyer moved from 17 Sea Zone to 16 Sea Zone
1 destroyer moved from 19 Sea Zone to 17 Sea Zone
2 battleships, 4 carriers, 3 cruisers, 8 destroyers and 1 submarine moved from 19 Sea Zone to 20 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 19 Sea Zone to Shantung
8 fighters moved from 19 Sea Zone to Shantung
Combat - Americans
Battle in 7 Sea Zone
Americans attack with 3 destroyers
Japanese defend with 1 cruiser
Americans win with 2 destroyers remaining. Battle score for attacker is 4
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 cruiser
Battle in Alaska
Americans attack with 1 armour, 1 infantry and 2 mech_infantrys
Japanese defend with 1 infantry
Americans win, taking Alaska from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 110 Sea Zone
Americans attack with 1 destroyer
Italians defend with 1 destroyer
Italians win with no units remaining. Battle score for attacker is 0
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Aleutian Islands
Americans attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Americans win, taking Aleutian Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shantung
Americans attack with 2 armour, 1 artillery, 8 fighters and 3 infantry
Japanese defend with 1 aaGun, 2 artilleries and 6 infantry
Americans win, taking Shantung from Japanese with 2 armour, 1 artillery and 8 fighters remaining. Battle score for attacker is 22
Casualties for Americans: 3 infantry
Casualties for Japanese: 1 aaGun, 2 artilleries and 6 infantry
Battle in Greece
Non Combat Move - Americans
8 fighters moved from Shantung to 20 Sea Zone
1 destroyer moved from 21 Sea Zone to 19 Sea Zone
1 destroyer moved from 10 Sea Zone to 4 Sea Zone
1 armour, 1 artillery and 1 infantry moved from French Indo China to Kwangsi
Place Units - Americans
1 armour, 1 artillery and 1 infantry placed in French Indo China
2 destroyers placed in 101 Sea Zone
6 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,2,5
Americans collect 65 PUs (2 lost to blockades); end with 71 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Shensi
3 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British repair damage of 18x factory_major; Remaining resources: 21 PUs;
British buy 7 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Scotland to United Kingdom
1 armour moved from Northwest Persia to Iraq
2 infantry moved from Eastern Persia to Persia
4 infantry moved from West India to Eastern Persia
3 armour moved from Egypt to Iraq
2 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Belgian Congo to Egypt
1 armour moved from Tobruk to Egypt
1 battleship, 2 carriers, 1 destroyer and 1 fighter moved from 96 Sea Zone to 99 Sea Zone
1 infantry moved from Union of South Africa to Rhodesia
2 mech_infantrys moved from Union of South Africa to Belgian Congo
6 infantry moved from India to Burma
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 armour moved from Hunan to Kiangsu
Chinese take Kiangsu from Japanese
2 artilleries and 5 infantry moved from Hunan to Kiangsi
2 artilleries and 5 infantry moved from Szechwan to Sikang
1 infantry moved from Sikang to Kazakhstan
British take Kazakhstan from Italians
1 artillery and 2 infantry moved from Kweichow to Shensi
1 artillery and 2 infantry moved from Kweichow to Hopei
Combat - British
Battle in Kiangsi
British attack with 2 artilleries and 5 infantry
Japanese defend with 1 infantry
British win, taking Kiangsi from Japanese with 2 artilleries and 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
Place Units - British
7 infantry placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Place Units - UK_Pacific
1 artillery and 6 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 1 artillery and 6 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 destroyers, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour moved from Caucasus to Volgograd
2 fighters moved from Normandy Bordeaux to Southern Italy
4 destroyers moved from 97 Sea Zone to 95 Sea Zone
2 artilleries and 5 infantry moved from Normandy Bordeaux to France
Non Combat Move - Italians
Place Units - Italians
2 destroyers and 1 transport placed in 95 Sea Zone
1 submarine placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 27 PUs; end with 27 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 fighter moved from India to Iraq
1 armour, 1 artillery, 2 infantry and 2 transports moved from 42 Sea Zone to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
Non Combat Move - ANZAC
1 armour and 1 infantry moved from 80 Sea Zone to Iraq
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
1 artillery and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
5 infantry moved from Persia to Iraq
1 destroyer moved from 96 Sea Zone to 93 Sea Zone
French take 93 Sea Zone from Italians
2 infantry moved from Scotland to United Kingdom
Combat - French
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 1 bomber and 10 mech_infantrys; Remaining resources: 3 PUs;
Combat Move - Germans
1 unit repaired.
6 artilleries and 12 infantry moved from Western Germany to 112 Sea Zone
6 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 12 infantry and 9 transports moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from 110 Sea Zone to United Kingdom
4 bombers moved from Normandy Bordeaux to United Kingdom
4 bombers moved from Western Germany to United Kingdom
2 tactical_bombers moved from Western Germany to United Kingdom
6 artilleries and 12 infantry moved from 110 Sea Zone to United Kingdom
2 fighters and 2 tactical_bombers moved from Western Germany to United Kingdom
2 fighters and 2 tactical_bombers moved from Western Germany to United Kingdom
2 infantry moved from Volgograd to Kazakhstan
1 armour moved from Caucasus to Kazakhstan
Combat - Germans
Battle in Kazakhstan
Germans attack with 1 armour and 2 infantry
British defend with 1 infantry
Germans win, taking Kazakhstan from British with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in United Kingdom
Germans attack with 6 artilleries, 8 bombers, 6 fighters, 12 infantry and 6 tactical_bombers
British defend with 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 14 infantry and 1 mech_infantry; French defend with 2 infantry
Germans captures 40PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 6 artilleries, 8 bombers, 4 fighters, 6 infantry and 6 tactical_bombers remaining. Battle score for attacker is 43
Casualties for Germans: 2 fighters and 6 infantry
Casualties for British: 5 aaGuns, 1 artillery, 14 infantry and 1 mech_infantry
Casualties for French: 2 infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
2 fighters moved from United Kingdom to 110 Sea Zone
2 fighters and 6 tactical_bombers moved from United Kingdom to Normandy Bordeaux
8 bombers moved from United Kingdom to Western Germany
1 aaGun moved from Northern Italy to Western Germany
2 mech_infantrys moved from Bulgaria to Romania
4 mech_infantrys moved from Ukraine to Romania
3 aaGuns, 21 armour and 22 mech_infantrys moved from Caucasus to Volgograd
Place Units - Germans
1 bomber placed in Western Germany
9 mech_infantrys placed in Western Germany
3 artilleries placed in Volgograd
2 armour and 1 mech_infantry placed in Ukraine
Germans undo move 4.
2 armour and 1 mech_infantry placed in Ukraine
Turn Complete - Germans
Germans collect 59 PUs; end with 102 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 107 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 122 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 127 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 destroyers, 2 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
1 tactical_bomber moved from 6 Sea Zone to 8 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
2 bombers and 3 fighters moved from Japan to 19 Sea Zone
6 fighters and 5 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
Combat - Japanese
Battle in 8 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 2 transports
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 19 Sea Zone
Japanese attack with 2 bombers, 1 destroyer, 9 fighters and 5 tactical_bombers
Americans defend with 1 destroyer and 4 transports
Japanese win, taking 19 Sea Zone from Americans with 2 bombers, 1 destroyer, 9 fighters and 5 tactical_bombers remaining. Battle score for attacker is 36
Casualties for Americans: 1 destroyer and 4 transports
Non Combat Move - Japanese
2 bombers, 9 fighters and 5 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 8 Sea Zone to 6 Sea Zone
3 fighters moved from 6 Sea Zone to Japan
2 bombers moved from 6 Sea Zone to Japan
Place Units - Japanese
2 destroyers and 1 transport placed in 6 Sea Zone
2 infantry placed in Manchuria
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 21 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 30 PUs; end with 32 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 armour, 9 destroyers and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Shantung to Jehol
Chinese take Jehol from Japanese
1 armour moved from Shantung to Chahar
Chinese take Chahar from Japanese
1 armour moved from Shantung to Anhwe
1 armour, 2 artilleries and 5 infantry moved from Kwangsi to Hunan
1 armour moved from Anhwe to Hunan
1 armour, 1 artillery and 1 infantry moved from French Indo China to Yunnan
1 destroyer and 1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 destroyer moved from 4 Sea Zone to 15 Sea Zone
1 destroyer moved from 7 Sea Zone to 24 Sea Zone
6 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Greece to Bulgaria
Americans take Bulgaria from Italians
1 infantry moved from Greece to Albania
Americans take Albania from Italians
1 artillery, 1 infantry and 2 mech_infantrys moved from Greece to 99 Sea Zone
1 artillery, 1 cruiser, 4 destroyers, 1 infantry, 2 mech_infantrys and 3 transports moved from 99 Sea Zone to 98 Sea Zone
1 destroyer moved from 101 Sea Zone to 108 Sea Zone
2 destroyers moved from 20 Sea Zone to 21 Sea Zone
6 fighters moved from 20 Sea Zone to 19 Sea Zone
2 fighters moved from 20 Sea Zone to 21 Sea Zone
Combat - Americans
Battle in 21 Sea Zone
Americans attack with 2 destroyers and 2 fighters
Japanese defend with 1 destroyer
Americans win with 2 destroyers and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 19 Sea Zone
Americans attack with 1 destroyer, 6 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking 19 Sea Zone from Japanese with 1 destroyer, 6 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
6 fighters moved from 19 Sea Zone to 20 Sea Zone
2 fighters moved from 21 Sea Zone to 20 Sea Zone
Place Units - Americans
9 destroyers and 1 submarine placed in 101 Sea Zone
3 armour placed in French Indo China
Turn Complete - Americans
Americans collect 69 PUs; end with 69 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Sikang
1 infantry moved from Shensi to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Hopei to Suiyuyan
Chinese take Suiyuyan from Japanese
3 infantry moved from Hopei to Shensi
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 4 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Eastern Persia to Turkmenistan
British take Turkmenistan from Germans
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
1 battleship, 2 carriers, 1 destroyer and 1 fighter moved from 99 Sea Zone to 98 Sea Zone
3 fighters moved from Iraq to 98 Sea Zone
2 fighters and 1 tactical_bomber moved from Iraq to Caucasus
25 armour and 4 mech_infantrys moved from Iraq to Northwest Persia
1 armour, 2 infantry and 1 mech_infantry moved from Persia to Northwest Persia
3 infantry moved from Eastern Persia to Persia
1 artillery and 3 infantry moved from Sikang to Kazakhstan
1 bomber moved from Iraq to Kazakhstan
1 artillery and 2 infantry moved from Sikang to Shensi
1 artillery and 2 infantry moved from Hopei to Shensi
1 armour moved from Kiangsu to Chahar
1 infantry moved from Anhwe to Chahar
2 artilleries and 5 infantry moved from Kiangsi to Anhwe
6 infantry moved from Burma to Yunnan
1 artillery and 6 infantry moved from India to Burma
2 mech_infantrys moved from Belgian Congo to Egypt
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Rhodesia to Belgian Congo
Combat - British
Battle in Caucasus
British attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 airfield; Japanese defend with 1 mech_infantry
British win, taking Caucasus from Italians with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kazakhstan
British attack with 1 artillery, 1 bomber and 3 infantry
Germans defend with 1 armour and 1 infantry
British win, taking Kazakhstan from Germans with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 1 infantry
Casualties for British: 1 infantry
Non Combat Move - British
1 bomber moved from Kazakhstan to Northwest Persia
2 fighters and 1 tactical_bomber moved from Caucasus to Northwest Persia
Place Units - UK_Pacific
1 artillery and 6 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 1 artillery and 6 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 carrier, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
6 destroyers, 1 submarine and 1 transport moved from 95 Sea Zone to 97 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Greece
2 armour moved from Volgograd to Caucasus
Combat - Italians
Battle in Caucasus
Italians attack with 2 armour
British defend with 1 airfield, 1 artillery and 1 infantry
British win with 1 artillery and 1 infantry remaining. Battle score for attacker is -12
Casualties for Italians: 2 armour
Battle in Greece
Non Combat Move - Italians
2 fighters moved from Southern Italy to 97 Sea Zone
Place Units - Italians
1 carrier and 1 destroyer placed in 97 Sea Zone
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5
Italians collect 25 PUs; end with 25 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 transport moved from 80 Sea Zone to 39 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone
1 armour and 3 infantry moved from Iraq to Northwest Persia
1 fighter moved from Iraq to Northwest Persia
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 55 Sea Zone
Non Combat Move - ANZAC
1 armour, 1 artillery and 2 infantry moved from 80 Sea Zone to Iraq
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 artillery and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
1 destroyer moved from 93 Sea Zone to 96 Sea Zone
5 infantry moved from Iraq to Trans-Jordan
Non Combat Move - French
Turn Complete - French
It was a good game! Japan was running out of real estate pretty quick. Had to go for UK since Egypt was a fortress…I thought about going a turn earlier, but forgot to get the airfield in Caucus to get my forces over to Germany to support.
Hope all is well with your kid!
Either if we get more games under our belt or next season, I look forward to more games!
I didn’t realized how many games you had completed….with yours done, and me having about 5 to finish now, we can play up to 7 if you wish…just name your terms!
sorry for my delay.
did you post the game? I was just playing until you called it.
sure another sounds great.
I bid 20 allies