@dawgoneit said in discalced Allies +25 VS dawgoneit Axis BM:
2f0f61b0-6fb0-4cd4-9290-de6b33796372-triplea_42384_5 ool please. 2 hits so far.tsvg
Give me a few hours to reply
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 6 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 4x factory_major; Remaining resources: 18 PUs;
UK_Pacific buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 battleship moved from 91 Sea Zone to 96 Sea Zone
1 armour moved from Tunisia to Tobruk
3 armour moved from Egypt to Iraq
1 infantry moved from Iraq to Northwest Persia
1 artillery moved from Iraq to Northwest Persia
1 bomber moved from Iraq to Northwest Persia
1 fighter moved from Iraq to Northwest Persia
2 infantry moved from West India to Eastern Persia
1 armour and 1 mech_infantry moved from Iraq to Persia
1 mech_infantry moved from Iraq to Northwest Persia
1 armour moved from Iraq to Northwest Persia
2 carriers and 1 destroyer moved from 81 Sea Zone to 96 Sea Zone
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from Japanese
2 artilleries and 5 infantry moved from Yunnan to Kweichow
2 artilleries and 5 infantry moved from Yunnan to Szechwan
1 armour, 2 artilleries and 5 infantry moved from Yunnan to Hunan
2 mech_infantrys moved from Belgian Congo to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
4 infantry moved from India to West India
1 fighter moved from Iraq to Northwest Persia
1 fighter moved from Iraq to Persia
1 fighter and 1 tactical_bomber moved from Iraq to Eastern Persia
1 fighter moved from Iraq to Persia
Combat - British
Battle in Northwest Persia
British attack with 1 armour, 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry
Germans defend with 2 mech_infantrys
British win, taking Northwest Persia from Germans with 1 armour, 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in Persia
British attack with 1 armour, 2 fighters and 1 mech_infantry
Japanese defend with 1 mech_infantry
British win, taking Persia from Japanese with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Eastern Persia
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
British win, taking Eastern Persia from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Hunan
British attack with 1 armour, 2 artilleries and 5 infantry
Japanese defend with 2 infantry
British win, taking Hunan from Japanese with 1 armour, 2 artilleries and 5 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Eastern Persia to Iraq
2 fighters moved from Persia to Iraq
2 fighters moved from Northwest Persia to Iraq
1 bomber moved from Northwest Persia to Iraq
1 aaGun moved from India to West India
Place Units - British
3 armour placed in Iraq
3 armour placed in Egypt
1 infantry and 2 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Place Units - UK_Pacific
6 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 6 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 airfield and 2 destroyers; Remaining resources: 1 PUs;
Combat Move - Italians
2 fighters moved from Southern Italy to 110 Sea Zone
1 armour moved from Kazakhstan to Caucasus
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in 110 Sea Zone
Italians attack with 2 fighters
Americans defend with 1 destroyer
Italians win, taking 97 Sea Zone from British with 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Italians
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
1 artillery and 4 infantry moved from France to Normandy Bordeaux
1 artillery and 2 infantry moved from Southern France to Northern Italy
1 fighter moved from Yugoslavia to Southern Italy
Place Units - Italians
1 destroyer placed in 110 Sea Zone
1 destroyer placed in 97 Sea Zone
1 airfield placed in Caucasus
Turn Complete - Italians
Italians collect 28 PUs; end with 29 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer moved from 20 Sea Zone to 18 Sea Zone
1 armour moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 artillery moved from New South Wales to Queensland
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Kiangsi to India
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
1 armour and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
1 fighter moved from Iraq to 96 Sea Zone
Non Combat Move - French
5 infantry moved from Iraq to Persia
Turn Complete - French
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Russians
Check the dice…internet connection work is shotty, so it froze as posting, hence the Russian error. Using the dice to edit.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 3 infantry and 8 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 battleship, 1 cruiser, 2 destroyers and 1 transport moved from 113 Sea Zone to 112 Sea Zone
3 bombers moved from Southern Italy to United Kingdom
1 bomber moved from Western Germany to United Kingdom
2 fighters and 1 tactical_bomber moved from Western Germany to 112 Sea Zone
Combat - Germans
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 3,3,3,6 and causes: 13 damage to unit: factory_major
Bombing raid in United Kingdom causes 13 damage total.
Battle in 112 Sea Zone
Germans attack with 1 battleship, 1 cruiser, 2 destroyers, 2 fighters, 1 tactical_bomber and 1 transport
Americans defend with 1 destroyer
Units damaged: 1 battleship owned by the Germans
Germans win with 1 battleship, 1 cruiser, 2 destroyers, 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
3 infantry moved from France to Western Germany
3 artilleries and 4 infantry moved from Northern Italy to Western Germany
4 fighters and 5 tactical_bombers moved from Caucasus to Western Germany
4 bombers moved from Southern Italy to Western Germany
4 bombers moved from United Kingdom to Normandy Bordeaux
1 tactical_bomber moved from 112 Sea Zone to Western Germany
3 armour and 3 mech_infantrys moved from Volgograd to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
4 mech_infantrys moved from Romania to Ukraine
2 mech_infantrys moved from Greece to Bulgaria
3 mech_infantrys moved from Russia to Volgograd
1 infantry moved from Archangel to Vologda
Place Units - Germans
1 carrier and 8 transports placed in 112 Sea Zone
3 infantry placed in Volgograd
Turn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 carriers, 2 destroyers and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Manchuria to 7 Sea Zone
7 destroyers, 4 fighters and 4 tactical_bombers moved from 6 Sea Zone to 7 Sea Zone
2 bombers and 3 fighters moved from Japan to 7 Sea Zone
1 infantry moved from Kiangsu to Kiangsi
Japanese take Kiangsi from Chinese
1 cruiser moved from 6 Sea Zone to 7 Sea Zone
Combat - Japanese
Battle in 7 Sea Zone
Japanese attack with 2 bombers, 1 cruiser, 7 destroyers, 9 fighters and 6 tactical_bombers
Americans defend with 1 cruiser and 17 destroyers
Japanese win with 2 bombers, 1 cruiser, 9 fighters and 6 tactical_bombers remaining. Battle score for attacker is 92
Casualties for Americans: 1 cruiser and 17 destroyers
Casualties for Japanese: 7 destroyers
Non Combat Move - Japanese
2 bombers moved from 7 Sea Zone to Japan
9 fighters and 6 tactical_bombers moved from 7 Sea Zone to 6 Sea Zone
3 fighters moved from 6 Sea Zone to Japan
2 artilleries moved from Kiangsu to Shantung
1 aaGun and 6 infantry moved from Anhwe to Shantung
Place Units - Japanese
2 carriers and 2 destroyers placed in 6 Sea Zone
1 infantry placed in Manchuria
Turn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,3,4,3,2,6,4,6,5,6,6,6,2,1,1,6,1,4,3,4,1,2,5,6,2,1,4,4,5,2,5,3
Japanese collect 31 PUs (10 lost to blockades); end with 31 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 8 destroyers and 1 infantry; Remaining resources: 6 PUs;
Combat Move - Americans
1 artillery, 3 infantry and 2 mech_infantrys moved from Tobruk to 96 Sea Zone
1 artillery, 1 cruiser, 4 destroyers, 3 infantry, 2 mech_infantrys and 3 transports moved from 96 Sea Zone to 99 Sea Zone
1 artillery, 3 infantry and 2 mech_infantrys moved from 99 Sea Zone to Greece
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 infantry and 2 mech_infantrys moved from British Columbia to Alaska
1 armour moved from Western United States to Alaska
1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 2 infantry moved from 8 Sea Zone to Aleutian Islands
3 destroyers moved from 10 Sea Zone to 7 Sea Zone
1 destroyer moved from 17 Sea Zone to 16 Sea Zone
1 destroyer moved from 19 Sea Zone to 17 Sea Zone
2 battleships, 4 carriers, 3 cruisers, 8 destroyers and 1 submarine moved from 19 Sea Zone to 20 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 19 Sea Zone to Shantung
8 fighters moved from 19 Sea Zone to Shantung
Combat - Americans
Battle in 7 Sea Zone
Americans attack with 3 destroyers
Japanese defend with 1 cruiser
Americans win with 2 destroyers remaining. Battle score for attacker is 4
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 cruiser
Battle in Alaska
Americans attack with 1 armour, 1 infantry and 2 mech_infantrys
Japanese defend with 1 infantry
Americans win, taking Alaska from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 110 Sea Zone
Americans attack with 1 destroyer
Italians defend with 1 destroyer
Italians win with no units remaining. Battle score for attacker is 0
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Aleutian Islands
Americans attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Americans win, taking Aleutian Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shantung
Americans attack with 2 armour, 1 artillery, 8 fighters and 3 infantry
Japanese defend with 1 aaGun, 2 artilleries and 6 infantry
Americans win, taking Shantung from Japanese with 2 armour, 1 artillery and 8 fighters remaining. Battle score for attacker is 22
Casualties for Americans: 3 infantry
Casualties for Japanese: 1 aaGun, 2 artilleries and 6 infantry
Battle in Greece
Non Combat Move - Americans
8 fighters moved from Shantung to 20 Sea Zone
1 destroyer moved from 21 Sea Zone to 19 Sea Zone
1 destroyer moved from 10 Sea Zone to 4 Sea Zone
1 armour, 1 artillery and 1 infantry moved from French Indo China to Kwangsi
Place Units - Americans
1 armour, 1 artillery and 1 infantry placed in French Indo China
2 destroyers placed in 101 Sea Zone
6 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,2,5
Americans collect 65 PUs (2 lost to blockades); end with 71 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Shensi
3 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British repair damage of 18x factory_major; Remaining resources: 21 PUs;
British buy 7 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Scotland to United Kingdom
1 armour moved from Northwest Persia to Iraq
2 infantry moved from Eastern Persia to Persia
4 infantry moved from West India to Eastern Persia
3 armour moved from Egypt to Iraq
2 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Belgian Congo to Egypt
1 armour moved from Tobruk to Egypt
1 battleship, 2 carriers, 1 destroyer and 1 fighter moved from 96 Sea Zone to 99 Sea Zone
1 infantry moved from Union of South Africa to Rhodesia
2 mech_infantrys moved from Union of South Africa to Belgian Congo
6 infantry moved from India to Burma
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 armour moved from Hunan to Kiangsu
Chinese take Kiangsu from Japanese
2 artilleries and 5 infantry moved from Hunan to Kiangsi
2 artilleries and 5 infantry moved from Szechwan to Sikang
1 infantry moved from Sikang to Kazakhstan
British take Kazakhstan from Italians
1 artillery and 2 infantry moved from Kweichow to Shensi
1 artillery and 2 infantry moved from Kweichow to Hopei
Combat - British
Battle in Kiangsi
British attack with 2 artilleries and 5 infantry
Japanese defend with 1 infantry
British win, taking Kiangsi from Japanese with 2 artilleries and 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
Place Units - British
7 infantry placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Place Units - UK_Pacific
1 artillery and 6 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 1 artillery and 6 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 destroyers, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour moved from Caucasus to Volgograd
2 fighters moved from Normandy Bordeaux to Southern Italy
4 destroyers moved from 97 Sea Zone to 95 Sea Zone
2 artilleries and 5 infantry moved from Normandy Bordeaux to France
Non Combat Move - Italians
Place Units - Italians
2 destroyers and 1 transport placed in 95 Sea Zone
1 submarine placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 27 PUs; end with 27 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 fighter moved from India to Iraq
1 armour, 1 artillery, 2 infantry and 2 transports moved from 42 Sea Zone to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
Non Combat Move - ANZAC
1 armour and 1 infantry moved from 80 Sea Zone to Iraq
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
1 artillery and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
5 infantry moved from Persia to Iraq
1 destroyer moved from 96 Sea Zone to 93 Sea Zone
French take 93 Sea Zone from Italians
2 infantry moved from Scotland to United Kingdom
Combat - French
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 1 bomber and 10 mech_infantrys; Remaining resources: 3 PUs;
Combat Move - Germans
1 unit repaired.
6 artilleries and 12 infantry moved from Western Germany to 112 Sea Zone
6 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 12 infantry and 9 transports moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from 110 Sea Zone to United Kingdom
4 bombers moved from Normandy Bordeaux to United Kingdom
4 bombers moved from Western Germany to United Kingdom
2 tactical_bombers moved from Western Germany to United Kingdom
6 artilleries and 12 infantry moved from 110 Sea Zone to United Kingdom
2 fighters and 2 tactical_bombers moved from Western Germany to United Kingdom
2 fighters and 2 tactical_bombers moved from Western Germany to United Kingdom
2 infantry moved from Volgograd to Kazakhstan
1 armour moved from Caucasus to Kazakhstan
Combat - Germans
Battle in Kazakhstan
Germans attack with 1 armour and 2 infantry
British defend with 1 infantry
Germans win, taking Kazakhstan from British with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in United Kingdom
Germans attack with 6 artilleries, 8 bombers, 6 fighters, 12 infantry and 6 tactical_bombers
British defend with 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 14 infantry and 1 mech_infantry; French defend with 2 infantry
Germans captures 40PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 6 artilleries, 8 bombers, 4 fighters, 6 infantry and 6 tactical_bombers remaining. Battle score for attacker is 43
Casualties for Germans: 2 fighters and 6 infantry
Casualties for British: 5 aaGuns, 1 artillery, 14 infantry and 1 mech_infantry
Casualties for French: 2 infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
2 fighters moved from United Kingdom to 110 Sea Zone
2 fighters and 6 tactical_bombers moved from United Kingdom to Normandy Bordeaux
8 bombers moved from United Kingdom to Western Germany
1 aaGun moved from Northern Italy to Western Germany
2 mech_infantrys moved from Bulgaria to Romania
4 mech_infantrys moved from Ukraine to Romania
3 aaGuns, 21 armour and 22 mech_infantrys moved from Caucasus to Volgograd
Place Units - Germans
1 bomber placed in Western Germany
9 mech_infantrys placed in Western Germany
3 artilleries placed in Volgograd
2 armour and 1 mech_infantry placed in Ukraine
Germans undo move 4.
2 armour and 1 mech_infantry placed in Ukraine
Turn Complete - Germans
Germans collect 59 PUs; end with 102 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 107 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 122 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 127 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 destroyers, 2 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
1 tactical_bomber moved from 6 Sea Zone to 8 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
2 bombers and 3 fighters moved from Japan to 19 Sea Zone
6 fighters and 5 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
Combat - Japanese
Battle in 8 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 2 transports
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 19 Sea Zone
Japanese attack with 2 bombers, 1 destroyer, 9 fighters and 5 tactical_bombers
Americans defend with 1 destroyer and 4 transports
Japanese win, taking 19 Sea Zone from Americans with 2 bombers, 1 destroyer, 9 fighters and 5 tactical_bombers remaining. Battle score for attacker is 36
Casualties for Americans: 1 destroyer and 4 transports
Non Combat Move - Japanese
2 bombers, 9 fighters and 5 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 8 Sea Zone to 6 Sea Zone
3 fighters moved from 6 Sea Zone to Japan
2 bombers moved from 6 Sea Zone to Japan
Place Units - Japanese
2 destroyers and 1 transport placed in 6 Sea Zone
2 infantry placed in Manchuria
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 21 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 30 PUs; end with 32 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 armour, 9 destroyers and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Shantung to Jehol
Chinese take Jehol from Japanese
1 armour moved from Shantung to Chahar
Chinese take Chahar from Japanese
1 armour moved from Shantung to Anhwe
1 armour, 2 artilleries and 5 infantry moved from Kwangsi to Hunan
1 armour moved from Anhwe to Hunan
1 armour, 1 artillery and 1 infantry moved from French Indo China to Yunnan
1 destroyer and 1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 destroyer moved from 4 Sea Zone to 15 Sea Zone
1 destroyer moved from 7 Sea Zone to 24 Sea Zone
6 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Greece to Bulgaria
Americans take Bulgaria from Italians
1 infantry moved from Greece to Albania
Americans take Albania from Italians
1 artillery, 1 infantry and 2 mech_infantrys moved from Greece to 99 Sea Zone
1 artillery, 1 cruiser, 4 destroyers, 1 infantry, 2 mech_infantrys and 3 transports moved from 99 Sea Zone to 98 Sea Zone
1 destroyer moved from 101 Sea Zone to 108 Sea Zone
2 destroyers moved from 20 Sea Zone to 21 Sea Zone
6 fighters moved from 20 Sea Zone to 19 Sea Zone
2 fighters moved from 20 Sea Zone to 21 Sea Zone
Combat - Americans
Battle in 21 Sea Zone
Americans attack with 2 destroyers and 2 fighters
Japanese defend with 1 destroyer
Americans win with 2 destroyers and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 19 Sea Zone
Americans attack with 1 destroyer, 6 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking 19 Sea Zone from Japanese with 1 destroyer, 6 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
6 fighters moved from 19 Sea Zone to 20 Sea Zone
2 fighters moved from 21 Sea Zone to 20 Sea Zone
Place Units - Americans
9 destroyers and 1 submarine placed in 101 Sea Zone
3 armour placed in French Indo China
Turn Complete - Americans
Americans collect 69 PUs; end with 69 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Sikang
1 infantry moved from Shensi to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Hopei to Suiyuyan
Chinese take Suiyuyan from Japanese
3 infantry moved from Hopei to Shensi
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 4 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Eastern Persia to Turkmenistan
British take Turkmenistan from Germans
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
1 battleship, 2 carriers, 1 destroyer and 1 fighter moved from 99 Sea Zone to 98 Sea Zone
3 fighters moved from Iraq to 98 Sea Zone
2 fighters and 1 tactical_bomber moved from Iraq to Caucasus
25 armour and 4 mech_infantrys moved from Iraq to Northwest Persia
1 armour, 2 infantry and 1 mech_infantry moved from Persia to Northwest Persia
3 infantry moved from Eastern Persia to Persia
1 artillery and 3 infantry moved from Sikang to Kazakhstan
1 bomber moved from Iraq to Kazakhstan
1 artillery and 2 infantry moved from Sikang to Shensi
1 artillery and 2 infantry moved from Hopei to Shensi
1 armour moved from Kiangsu to Chahar
1 infantry moved from Anhwe to Chahar
2 artilleries and 5 infantry moved from Kiangsi to Anhwe
6 infantry moved from Burma to Yunnan
1 artillery and 6 infantry moved from India to Burma
2 mech_infantrys moved from Belgian Congo to Egypt
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Rhodesia to Belgian Congo
Combat - British
Battle in Caucasus
British attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 airfield; Japanese defend with 1 mech_infantry
British win, taking Caucasus from Italians with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kazakhstan
British attack with 1 artillery, 1 bomber and 3 infantry
Germans defend with 1 armour and 1 infantry
British win, taking Kazakhstan from Germans with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 1 infantry
Casualties for British: 1 infantry
Non Combat Move - British
1 bomber moved from Kazakhstan to Northwest Persia
2 fighters and 1 tactical_bomber moved from Caucasus to Northwest Persia
Place Units - UK_Pacific
1 artillery and 6 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 1 artillery and 6 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 carrier, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
6 destroyers, 1 submarine and 1 transport moved from 95 Sea Zone to 97 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Greece
2 armour moved from Volgograd to Caucasus
Combat - Italians
Battle in Caucasus
Italians attack with 2 armour
British defend with 1 airfield, 1 artillery and 1 infantry
British win with 1 artillery and 1 infantry remaining. Battle score for attacker is -12
Casualties for Italians: 2 armour
Battle in Greece
Non Combat Move - Italians
2 fighters moved from Southern Italy to 97 Sea Zone
Place Units - Italians
1 carrier and 1 destroyer placed in 97 Sea Zone
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5
Italians collect 25 PUs; end with 25 PUs total