this is not going to work.
Witt and Private P meet for 1942
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Novosibirsk to Sinkiang
Americans take Sinkiang from Japanese
1 infantry moved from Kazakh S.S.R. to Persia
1 armour, 2 artilleries and 1 infantry moved from Caucasus to Persia
2 fighters moved from Russia to PersiaCombat - Russians
Battle in Persia
Russians attack with 1 armour, 2 artilleries, 2 fighters and 2 infantry
Japanese defend with 4 artilleries and 2 infantry
1 armour owned by the Russians retreated to Caucasus
Japanese win with 3 artilleries remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Russians: 2 artilleries and 2 infantryNon Combat Move - Russians
1 artillery moved from Novosibirsk to Kazakh S.S.R.
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to West Russia
1 fighter moved from Persia to Caucasus
1 fighter moved from Persia to Caucasus
1 aaGun moved from Novosibirsk to RussiaPlace Units - Russians
4 infantry placed in Caucasus
1 armour and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs totalTerritory Summary for Russians :
Archangel : 1 infantry
Caucasus : 1 aaGun, 1 armour, 1 factory, 2 fighters and 4 infantry
Kazakh S.S.R. : 1 artillery
Russia : 1 aaGun, 1 armour, 2 artilleries, 1 factory and 4 infantry
Sinkiang : 1 artillery
Ukraine S.S.R. : 1 flag
Vologda : 1 infantry
West Russia : 1 flag, 1 infantryProduction/PUs Summary :
Russians : 23 / 23
Germans : 36 / 44
British : 30 / 31
Japanese : 37 / 42
Americans : 42 / 42 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Novosibirsk to Sinkiang
Americans take Sinkiang from Japanese
1 infantry moved from Kazakh S.S.R. to Persia
1 armour, 2 artilleries and 1 infantry moved from Caucasus to Persia
2 fighters moved from Russia to PersiaCombat - Russians
Battle in Persia
Russians attack with 1 armour, 2 artilleries, 2 fighters and 2 infantry
Japanese defend with 4 artilleries and 2 infantry
1 armour owned by the Russians retreated to Caucasus
Japanese win with 3 artilleries remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Russians: 2 artilleries and 2 infantryNon Combat Move - Russians
1 artillery moved from Novosibirsk to Kazakh S.S.R.
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to West Russia
1 fighter moved from Persia to Caucasus
1 fighter moved from Persia to Caucasus
1 aaGun moved from Novosibirsk to RussiaPlace Units - Russians
4 infantry placed in Caucasus
1 armour and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
Turning on Edit Mode
EDIT: Adding units owned by Russians to Russia: 1 aaGun, 2 fighters and 4 infantry
EDIT: Removing units owned by Russians from Caucasus: 1 aaGun, 2 fighters and 4 infantry
EDIT: Turning off Edit ModeTerritory Summary for Russians :
Archangel : 1 infantry
Caucasus : 1 armour and 1 factory
Kazakh S.S.R. : 1 artillery
Russia : 2 aaGuns, 1 armour, 2 artilleries, 1 factory, 2 fighters and 8 infantry
Sinkiang : 1 artillery
Ukraine S.S.R. : 1 flag
Vologda : 1 infantry
West Russia : 1 flag, 1 infantryProduction/PUs Summary :
Russians : 23 / 23
Germans : 36 / 44
British : 30 / 31
Japanese : 37 / 42
Americans : 42 / 42 -
use second file please. Had a change of heart.
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Okay witt - will do.
Guess we gave up on the J attack on sz51 then!
Probably be tomorrow afternoon before I do G, as have a business meeting in the morning. -
Thought we super strong, super confident (cocky) Americans would spoil the Yellow themed party. Russia on back foot though.
Enjoying it. Thank you. Have a fun evening. I open tomorrow, so will be busy most of the day. -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Purchase Units - Germans
Germans buy 2 armour, 2 destroyers, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from French Equatorial Africa to French West Africa
Germans take French West Africa from British
1 infantry moved from Belgian Congo to Union of South Africa
Germans take Union of South Africa from British
1 bomber moved from Germany to Northwestern Europe
1 bomber moved from Germany to France
1 fighter moved from Poland to France
1 fighter moved from Karelia S.S.R. to Northwestern Europe
1 artillery moved from Germany to France
1 artillery moved from Germany to Northwestern Europe
1 armour moved from Germany to France
1 infantry moved from Germany to Northwestern Europe
1 fighter moved from Germany to Northwestern Europe
1 fighter moved from Germany to France
1 fighter moved from Germany to France
2 armour and 1 artillery moved from Poland to Ukraine S.S.R.
Germans take Ukraine S.S.R. from RussiansCombat - Germans
Battle in France
Germans attack with 1 armour, 1 artillery, 1 bomber and 3 fighters
British defend with 1 armour
Germans win, taking France from British with 1 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 artillery
Casualties for British: 1 armour
Battle in Northwestern Europe
Germans attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
British defend with 1 infantry
Germans win, taking Northwestern Europe from British with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Germans
1 bomber moved from France to Germany
1 fighter moved from France to Germany
1 fighter moved from France to Germany
1 fighter moved from France to Germany
1 fighter moved from Northwestern Europe to Germany
1 fighter moved from Northwestern Europe to Germany
1 bomber moved from Northwestern Europe to Germany
1 infantry moved from Italy to France
1 armour moved from Italy to France
1 carrier, 2 fighters and 1 transport moved from 17 Sea Zone to 15 Sea Zone
2 infantry moved from Trans-Jordan to PersiaPlace Units - Germans
2 infantry placed in Karelia S.S.R.
2 destroyers placed in 15 Sea Zone
2 armour and 1 fighter placed in GermanyTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from United Kingdom to 8 Sea Zone
1 infantry moved from United Kingdom to 8 Sea Zone
1 infantry moved from United Kingdom to 8 Sea Zone
1 artillery and 2 infantry moved from 8 Sea Zone to France
3 fighters moved from 8 Sea Zone to FranceCombat - British
Battle in France
British attack with 1 artillery, 3 fighters and 2 infantry
Germans defend with 2 armour and 1 infantry
British win, taking France from Germans with 1 artillery and 3 fighters remaining. Battle score for attacker is 9
Casualties for Germans: 2 armour and 1 infantry
Casualties for British: 2 infantryNon Combat Move - British
3 fighters moved from France to 8 Sea Zone
1 submarine moved from 28 Sea Zone to 34 Sea ZonePlace Units - British
1 destroyer placed in 8 Sea Zone
1 artillery, 1 fighter and 3 infantry placed in United KingdomTurn Complete - British
British collect 25 PUs; end with 25 PUs totalTerritory Summary for British :
8 Sea Zone : 2 carriers, 2 destroyers, 3 fighters and 2 transports
34 Sea Zone : 1 submarine
Eastern Australia : 3 infantry
Eastern Canada : 1 armour
France : 1 flag, 1 artillery
New Guinea : 1 flag, 1 infantry
United Kingdom : 1 aaGun, 1 artillery, 1 factory, 1 fighter and 3 infantry
Western Canada : 1 infantryProduction/PUs Summary :
Russians : 21 / 23
Germans : 43 / 49
British : 25 / 25
Japanese : 37 / 42
Americans : 42 / 42 -
TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Purchase Units - Americans
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@Private:
TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
  Round: 7
    Purchase Units - Americans
Sorry witt - forgot to post and clicked done - so got the US buy stage - and posted at that point via a “manual” option I found - is this okay for you or do I need to take J again?
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Is fine. It happens.
Tomorrow now. Goodnight. -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 factory, 2 fighters and 1 submarine; Remaining resources: 1 PUs;Combat Move - Americans
1 fighter moved from 8 Sea Zone to Northwestern Europe
1 infantry moved from Eastern Canada to 10 Sea Zone
1 infantry moved from Eastern Canada to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Northwestern Europe
1 infantry moved from 8 Sea Zone to Northwestern Europe
1 infantry moved from Eastern United States to 11 Sea Zone
1 armour moved from Eastern United States to 11 Sea Zone
1 armour, 1 infantry and 1 transport moved from 11 Sea Zone to 23 Sea Zone
1 infantry moved from 23 Sea Zone to French West Africa
1 armour moved from 23 Sea Zone to French West Africa
1 fighter moved from Wake Island to 62 Sea Zone
1 fighter moved from Wake Island to 62 Sea Zone
1 submarine moved from 36 Sea Zone to 62 Sea Zone
1 artillery and 3 infantry moved from Philippine Islands to 48 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 destroyers, 3 infantry and 2 transports moved from 48 Sea Zone to 62 Sea Zone
1 artillery and 3 infantry moved from 62 Sea Zone to Manchuria
1 artillery moved from Western Canada to 65 Sea Zone
1 infantry moved from Western Canada to 65 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 65 Sea Zone to 63 Sea Zone
1 artillery moved from 63 Sea Zone to Buryatia S.S.R.
Russians take Buryatia S.S.R. from Japanese
1 infantry moved from 63 Sea Zone to Buryatia S.S.R.Combat - Americans
Battle in 62 Sea Zone
Americans attack with 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 2 submarines and 2 transports
Japanese defend with 1 carrier, 3 destroyers and 2 fighters
Units damaged: 1 battleship owned by the Americans
1 submarine owned by the Americans Submerged
Americans win with 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 2 transports remaining. Battle score for attacker is 52
Casualties for Japanese: 1 carrier, 3 destroyers and 2 fighters
Casualties for Americans: 1 submarine
Battle in Manchuria
Americans attack with 1 artillery and 3 infantry
Japanese defend with 2 artilleries and 1 factory
Americans win, taking Manchuria from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 2 artilleries
Casualties for Americans: 2 infantry
Battle in Northwestern Europe
Americans attack with 1 fighter and 2 infantry
Germans defend with 1 artillery
Americans win, taking Northwestern Europe from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Americans: 1 infantry
Battle in French West Africa
Americans attack with 1 armour and 1 infantry
Germans defend with 1 artillery
Americans win, taking French West Africa from Germans with 1 armour remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 submarine moved from 14 Sea Zone to 12 Sea Zone
1 submarine moved from 14 Sea Zone to 12 Sea Zone
1 carrier moved from 11 Sea Zone to 10 Sea Zone
1 destroyer moved from 11 Sea Zone to 10 Sea Zone
1 fighter moved from Northwestern Europe to 8 Sea Zone
1 fighter moved from 48 Sea Zone to Italian East Africa
1 bomber moved from New Guinea to French MadagascarPlace Units - Americans
1 factory placed in Philippine Islands
2 fighters placed in Eastern United States
1 submarine placed in 11 Sea ZoneTurn Complete - Americans
Americans collect 46 PUs; end with 47 PUs total
1 unit repaired. -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from West Russia to Belorussia
Russians take Belorussia from Germans
2 artilleries and 4 infantry moved from Russia to Kazakh S.S.R.
1 infantry moved from Vologda to Evenki National Okrug
1 armour moved from Russia to Evenki National Okrug
1 fighter moved from Russia to Evenki National Okrug
1 infantry moved from Russia to Kazakh S.S.R.
1 armour moved from Caucasus to Kazakh S.S.R.
1 fighter moved from Russia to Evenki National Okrug
1 infantry moved from Russia to Kazakh S.S.R.Combat - Russians
Battle in Evenki National Okrug
Russians attack with 1 armour, 2 fighters and 1 infantry
Japanese defend with 1 armour and 1 infantry
Russians win, taking Evenki National Okrug from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour and 1 infantry
Casualties for Russians: 1 infantry
Battle in Kazakh S.S.R.
Russians attack with 1 armour, 2 artilleries and 6 infantry
Japanese defend with 2 armour and 3 artilleries
Japanese win with 2 armour and 1 artillery remaining. Battle score for attacker is -24
Casualties for Japanese: 2 artilleries
Casualties for Russians: 1 armour, 2 artilleries and 6 infantryNon Combat Move - Russians
2 fighters moved from Evenki National Okrug to Russia
1 infantry moved from Russia to Novosibirsk
1 infantry moved from Russia to West RussiaPlace Units - Russians
1 infantry placed in Caucasus
2 artilleries and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs totalTerritory Summary for Russians :
Archangel : 1 infantry
Belorussia : 1 flag, 1 infantry
Caucasus : 1 factory and 1 infantry
Evenki National Okrug : 1 armour
Novosibirsk : 1 infantry
Russia : 2 aaGuns, 2 artilleries, 1 factory, 2 fighters and 4 infantry
West Russia : 1 flag, 1 infantryProduction/PUs Summary :
Russians : 22 / 22
Germans : 38 / 49
British : 26 / 25
Japanese : 36 / 41
Americans : 46 / 47 -
I was lucky not to lose anything off Japan, but got no hits from 9 rolls in Kazak on R1. Then one hit on R2 and R3. Interesting!
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Blimey - J’s in a mess! - darn that s/w glitch on sz51 - I should not have posted until I had sorted it!
Game seems finely balanced but you’ll have something up your sleeve witt!
I’ll do G now.
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 8
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 destroyer, 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers and 6 fighters moved from Germany to 8 Sea Zone
2 fighters moved from 15 Sea Zone to 8 Sea Zone
2 armour moved from Germany to France
1 infantry moved from Union of South Africa to Rhodesia
Germans take Rhodesia from British
2 armour and 1 artillery moved from Ukraine S.S.R. to Caucasus
2 infantry moved from Persia to Caucasus
2 armour, 4 artilleries and 4 infantry moved from Karelia S.S.R. to BelorussiaCombat - Germans
Battle in France
Germans attack with 2 armour
British defend with 1 artillery
Germans win, taking France from British with 2 armour remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Caucasus
Germans attack with 2 armour, 1 artillery and 2 infantry
Russians defend with 1 factory and 1 infantry
Germans win, taking Caucasus from Russians with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belorussia
Germans attack with 2 armour, 4 artilleries and 4 infantry
Russians defend with 1 infantry
Germans win, taking Belorussia from Russians with 2 armour, 4 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 8 Sea Zone
Germans attack with 2 bombers and 8 fighters
British defend with 2 carriers, 2 destroyers, 3 fighters and 2 transports; Americans defend with 1 destroyer, 1 fighter and 1 transport
Germans win with 2 bombers and 3 fighters remaining. Battle score for attacker is 63
Casualties for Germans: 5 fighters
Casualties for British: 2 carriers, 2 destroyers, 3 fighters and 2 transports
Casualties for Americans: 1 destroyer, 1 fighter and 1 transportNon Combat Move - Germans
1 bomber moved from 8 Sea Zone to Germany
1 bomber moved from 8 Sea Zone to Germany
1 carrier, 2 destroyers and 1 transport moved from 15 Sea Zone to 13 Sea Zone
1 fighter moved from 8 Sea Zone to 13 Sea Zone
1 fighter moved from 8 Sea Zone to Germany
1 fighter moved from 8 Sea Zone to 13 Sea ZonePlace Units - Germans
2 infantry placed in Karelia S.S.R.
1 destroyer placed in 15 Sea Zone
1 artillery and 1 infantry placed in Italy
1 armour, 1 fighter and 4 infantry placed in Germany
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 13 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to 15 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total -
Did an EDIT to relocate the G transport back to the Med - hope that is OK?
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-63 is toouch in this game.
If you had failed to sink me: wS a chance, I think you could not come back. Surviving with 5/10 was a good result for you. I can’t ever challenge for Europe again. -
Yes - did the odds beforehand and were better than 75% so gave it a go. The trick was putting the Med fleet in the right previous go.
But then you got 52 with US vs J in sz62. Did you calc the odds on that one?
G now poised on Moscow and US on Tokyo!
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I don’t know how go do the odds and am not sure I trisr the figure anyway. (Must be an italian conspiracy theory thing.)
I suppose I forgot the Carriers only have one hit (two in 1940)'and miscalculated. I don’t often do that. Have gifted you a big opportunity now. Incan’t hope to get the 6 IPCS again for France and UK can’t do much on 18 a turn.
Is over, I am sure. Needed that Russian Attack in Kazak to work, but lost 9 units to kill 2, was it? Can’t see map, as have returned from work (for bed). -
Use AACalc on the forum to work out the odds on critical plays. Just did it for yoursz62 attack and you had a 90% probability - should have worked that out before wasting all those ipcs trying to rebuild the J navy.
If you’d rather start a new game let me know.
Remember how happy I would be to win my first game!





