Witt and Private P meet for 1942
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from United Kingdom to 8 Sea Zone
1 infantry moved from United Kingdom to 8 Sea Zone
1 infantry moved from United Kingdom to 8 Sea Zone
1 artillery and 2 infantry moved from 8 Sea Zone to France
3 fighters moved from 8 Sea Zone to FranceCombat - British
Battle in France
British attack with 1 artillery, 3 fighters and 2 infantry
Germans defend with 2 armour and 1 infantry
British win, taking France from Germans with 1 artillery and 3 fighters remaining. Battle score for attacker is 9
Casualties for Germans: 2 armour and 1 infantry
Casualties for British: 2 infantryNon Combat Move - British
3 fighters moved from France to 8 Sea Zone
1 submarine moved from 28 Sea Zone to 34 Sea ZonePlace Units - British
1 destroyer placed in 8 Sea Zone
1 artillery, 1 fighter and 3 infantry placed in United KingdomTurn Complete - British
British collect 25 PUs; end with 25 PUs totalTerritory Summary for British :
8 Sea Zone : 2 carriers, 2 destroyers, 3 fighters and 2 transports
34 Sea Zone : 1 submarine
Eastern Australia : 3 infantry
Eastern Canada : 1 armour
France : 1 flag, 1 artillery
New Guinea : 1 flag, 1 infantry
United Kingdom : 1 aaGun, 1 artillery, 1 factory, 1 fighter and 3 infantry
Western Canada : 1 infantryProduction/PUs Summary :
Russians : 21 / 23
Germans : 43 / 49
British : 25 / 25
Japanese : 37 / 42
Americans : 42 / 42 -
TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Purchase Units - Americans
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@Private:
TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
  Round: 7
    Purchase Units - Americans
Sorry witt - forgot to post and clicked done - so got the US buy stage - and posted at that point via a “manual” option I found - is this okay for you or do I need to take J again?
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Is fine. It happens.
Tomorrow now. Goodnight. -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 factory, 2 fighters and 1 submarine; Remaining resources: 1 PUs;Combat Move - Americans
1 fighter moved from 8 Sea Zone to Northwestern Europe
1 infantry moved from Eastern Canada to 10 Sea Zone
1 infantry moved from Eastern Canada to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Northwestern Europe
1 infantry moved from 8 Sea Zone to Northwestern Europe
1 infantry moved from Eastern United States to 11 Sea Zone
1 armour moved from Eastern United States to 11 Sea Zone
1 armour, 1 infantry and 1 transport moved from 11 Sea Zone to 23 Sea Zone
1 infantry moved from 23 Sea Zone to French West Africa
1 armour moved from 23 Sea Zone to French West Africa
1 fighter moved from Wake Island to 62 Sea Zone
1 fighter moved from Wake Island to 62 Sea Zone
1 submarine moved from 36 Sea Zone to 62 Sea Zone
1 artillery and 3 infantry moved from Philippine Islands to 48 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 destroyers, 3 infantry and 2 transports moved from 48 Sea Zone to 62 Sea Zone
1 artillery and 3 infantry moved from 62 Sea Zone to Manchuria
1 artillery moved from Western Canada to 65 Sea Zone
1 infantry moved from Western Canada to 65 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 65 Sea Zone to 63 Sea Zone
1 artillery moved from 63 Sea Zone to Buryatia S.S.R.
Russians take Buryatia S.S.R. from Japanese
1 infantry moved from 63 Sea Zone to Buryatia S.S.R.Combat - Americans
Battle in 62 Sea Zone
Americans attack with 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 2 submarines and 2 transports
Japanese defend with 1 carrier, 3 destroyers and 2 fighters
Units damaged: 1 battleship owned by the Americans
1 submarine owned by the Americans Submerged
Americans win with 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 2 transports remaining. Battle score for attacker is 52
Casualties for Japanese: 1 carrier, 3 destroyers and 2 fighters
Casualties for Americans: 1 submarine
Battle in Manchuria
Americans attack with 1 artillery and 3 infantry
Japanese defend with 2 artilleries and 1 factory
Americans win, taking Manchuria from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 2 artilleries
Casualties for Americans: 2 infantry
Battle in Northwestern Europe
Americans attack with 1 fighter and 2 infantry
Germans defend with 1 artillery
Americans win, taking Northwestern Europe from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Americans: 1 infantry
Battle in French West Africa
Americans attack with 1 armour and 1 infantry
Germans defend with 1 artillery
Americans win, taking French West Africa from Germans with 1 armour remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 submarine moved from 14 Sea Zone to 12 Sea Zone
1 submarine moved from 14 Sea Zone to 12 Sea Zone
1 carrier moved from 11 Sea Zone to 10 Sea Zone
1 destroyer moved from 11 Sea Zone to 10 Sea Zone
1 fighter moved from Northwestern Europe to 8 Sea Zone
1 fighter moved from 48 Sea Zone to Italian East Africa
1 bomber moved from New Guinea to French MadagascarPlace Units - Americans
1 factory placed in Philippine Islands
2 fighters placed in Eastern United States
1 submarine placed in 11 Sea ZoneTurn Complete - Americans
Americans collect 46 PUs; end with 47 PUs total
1 unit repaired. -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from West Russia to Belorussia
Russians take Belorussia from Germans
2 artilleries and 4 infantry moved from Russia to Kazakh S.S.R.
1 infantry moved from Vologda to Evenki National Okrug
1 armour moved from Russia to Evenki National Okrug
1 fighter moved from Russia to Evenki National Okrug
1 infantry moved from Russia to Kazakh S.S.R.
1 armour moved from Caucasus to Kazakh S.S.R.
1 fighter moved from Russia to Evenki National Okrug
1 infantry moved from Russia to Kazakh S.S.R.Combat - Russians
Battle in Evenki National Okrug
Russians attack with 1 armour, 2 fighters and 1 infantry
Japanese defend with 1 armour and 1 infantry
Russians win, taking Evenki National Okrug from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour and 1 infantry
Casualties for Russians: 1 infantry
Battle in Kazakh S.S.R.
Russians attack with 1 armour, 2 artilleries and 6 infantry
Japanese defend with 2 armour and 3 artilleries
Japanese win with 2 armour and 1 artillery remaining. Battle score for attacker is -24
Casualties for Japanese: 2 artilleries
Casualties for Russians: 1 armour, 2 artilleries and 6 infantryNon Combat Move - Russians
2 fighters moved from Evenki National Okrug to Russia
1 infantry moved from Russia to Novosibirsk
1 infantry moved from Russia to West RussiaPlace Units - Russians
1 infantry placed in Caucasus
2 artilleries and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs totalTerritory Summary for Russians :
Archangel : 1 infantry
Belorussia : 1 flag, 1 infantry
Caucasus : 1 factory and 1 infantry
Evenki National Okrug : 1 armour
Novosibirsk : 1 infantry
Russia : 2 aaGuns, 2 artilleries, 1 factory, 2 fighters and 4 infantry
West Russia : 1 flag, 1 infantryProduction/PUs Summary :
Russians : 22 / 22
Germans : 38 / 49
British : 26 / 25
Japanese : 36 / 41
Americans : 46 / 47 -
I was lucky not to lose anything off Japan, but got no hits from 9 rolls in Kazak on R1. Then one hit on R2 and R3. Interesting!
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Blimey - J’s in a mess! - darn that s/w glitch on sz51 - I should not have posted until I had sorted it!
Game seems finely balanced but you’ll have something up your sleeve witt!
I’ll do G now.
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 8
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 destroyer, 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers and 6 fighters moved from Germany to 8 Sea Zone
2 fighters moved from 15 Sea Zone to 8 Sea Zone
2 armour moved from Germany to France
1 infantry moved from Union of South Africa to Rhodesia
Germans take Rhodesia from British
2 armour and 1 artillery moved from Ukraine S.S.R. to Caucasus
2 infantry moved from Persia to Caucasus
2 armour, 4 artilleries and 4 infantry moved from Karelia S.S.R. to BelorussiaCombat - Germans
Battle in France
Germans attack with 2 armour
British defend with 1 artillery
Germans win, taking France from British with 2 armour remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Caucasus
Germans attack with 2 armour, 1 artillery and 2 infantry
Russians defend with 1 factory and 1 infantry
Germans win, taking Caucasus from Russians with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belorussia
Germans attack with 2 armour, 4 artilleries and 4 infantry
Russians defend with 1 infantry
Germans win, taking Belorussia from Russians with 2 armour, 4 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 8 Sea Zone
Germans attack with 2 bombers and 8 fighters
British defend with 2 carriers, 2 destroyers, 3 fighters and 2 transports; Americans defend with 1 destroyer, 1 fighter and 1 transport
Germans win with 2 bombers and 3 fighters remaining. Battle score for attacker is 63
Casualties for Germans: 5 fighters
Casualties for British: 2 carriers, 2 destroyers, 3 fighters and 2 transports
Casualties for Americans: 1 destroyer, 1 fighter and 1 transportNon Combat Move - Germans
1 bomber moved from 8 Sea Zone to Germany
1 bomber moved from 8 Sea Zone to Germany
1 carrier, 2 destroyers and 1 transport moved from 15 Sea Zone to 13 Sea Zone
1 fighter moved from 8 Sea Zone to 13 Sea Zone
1 fighter moved from 8 Sea Zone to Germany
1 fighter moved from 8 Sea Zone to 13 Sea ZonePlace Units - Germans
2 infantry placed in Karelia S.S.R.
1 destroyer placed in 15 Sea Zone
1 artillery and 1 infantry placed in Italy
1 armour, 1 fighter and 4 infantry placed in Germany
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 13 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to 15 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total -
Did an EDIT to relocate the G transport back to the Med - hope that is OK?
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-63 is toouch in this game.
If you had failed to sink me: wS a chance, I think you could not come back. Surviving with 5/10 was a good result for you. I can’t ever challenge for Europe again. -
Yes - did the odds beforehand and were better than 75% so gave it a go. The trick was putting the Med fleet in the right previous go.
But then you got 52 with US vs J in sz62. Did you calc the odds on that one?
G now poised on Moscow and US on Tokyo!
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I don’t know how go do the odds and am not sure I trisr the figure anyway. (Must be an italian conspiracy theory thing.)
I suppose I forgot the Carriers only have one hit (two in 1940)'and miscalculated. I don’t often do that. Have gifted you a big opportunity now. Incan’t hope to get the 6 IPCS again for France and UK can’t do much on 18 a turn.
Is over, I am sure. Needed that Russian Attack in Kazak to work, but lost 9 units to kill 2, was it? Can’t see map, as have returned from work (for bed). -
Use AACalc on the forum to work out the odds on critical plays. Just did it for yoursz62 attack and you had a 90% probability - should have worked that out before wasting all those ipcs trying to rebuild the J navy.
If you’d rather start a new game let me know.
Remember how happy I would be to win my first game!
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 8
Purchase Units - British
British buy 1 carrier and 1 fighter; Remaining resources: 1 PUs;Non Combat Move - British
1 fighter moved from United Kingdom to 7 Sea ZonePlace Units - British
1 carrier placed in 7 Sea Zone
1 fighter placed in 7 Sea ZoneTurn Complete - British
British collect 19 PUs; end with 20 PUs totalTerritory Summary for British :
7 Sea Zone : 1 carrier and 2 fighters
34 Sea Zone : 1 submarine
Eastern Australia : 3 infantry
Eastern Canada : 1 armour
New Guinea : 1 flag, 1 infantry
United Kingdom : 1 aaGun, 1 artillery, 1 factory and 3 infantry
Western Canada : 1 infantryProduction/PUs Summary :
Russians : 16 / 22
Germans : 51 / 51
British : 19 / 20
Japanese : 36 / 41
Americans : 46 / 47 -
Morning. I thought you deserved to capture Moscow, so come and get it!
We can start another after the weekend. If you still want to play me that is… -
Something tells me that you are suckering me into some trap witt!
Will do J later.
Hope I’ll be playing you face to face on Sunday at BoB.
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You’re funny. You see ambushes behind ever bend.
I just don’t like giving up. I realise that fleet loss was a gift. Bit annoyed at myself. Thought it was more 50/50, but understand you had to make it even at worse odds. Needed another Carrier. Would have done better to have backed off and come back when the impetus from the West (Pacific) built up. -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 fighters and 7 infantry; Remaining resources: 0 PUs;Non Combat Move - Japanese
2 armour and 1 artillery moved from Kazakh S.S.R. to Caucasus
1 armour moved from Sinkiang to Caucasus
1 armour moved from India to Caucasus
1 artillery moved from Sinkiang to Kazakh S.S.R.
1 bomber moved from Japan to IndiaPlace Units - Japanese
7 infantry placed in Japan
2 fighters placed in IndiaTurn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 2 fighters and 3 infantry; Remaining resources: 2 PUs;Combat Move - Americans
1 infantry moved from Manchuria to Kiangsu
Americans take Kiangsu from Japanese
1 artillery moved from Buryatia S.S.R. to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 transport moved from 63 Sea Zone to 64 Sea Zone
1 infantry moved from Alaska to 64 Sea Zone
1 infantry and 1 transport moved from 64 Sea Zone to 63 Sea Zone
1 infantry moved from 63 Sea Zone to Soviet Far East
Russians take Soviet Far East from Japanese
1 artillery moved from Manchuria to Anhwei
Americans take Anhwei from Japanese
1 infantry moved from Buryatia S.S.R. to Manchuria
1 armour moved from French West Africa to Belgian Congo
British take French Equatorial Africa from Germans
British take Belgian Congo from Germans
1 fighter moved from Italian East Africa to Rhodesia
1 bomber moved from French Madagascar to 23 Sea Zone
1 bomber moved from 23 Sea Zone to 13 Sea Zone
1 submarine moved from 11 Sea Zone to 13 Sea Zone
1 submarine moved from 12 Sea Zone to 13 Sea Zone
1 submarine moved from 12 Sea Zone to 13 Sea Zone
1 fighter moved from Eastern United States to 13 Sea Zone
1 fighter moved from Eastern United States to 13 Sea Zone
1 destroyer moved from 10 Sea Zone to 13 Sea ZoneCombat - Americans
Battle in 13 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 2 fighters and 3 submarines
Germans defend with 1 carrier, 2 destroyers and 2 fighters
1 submarine owned by the Americans Submerged
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 30
Casualties for Germans: 1 carrier, 2 destroyers and 2 fighters
Casualties for Americans: 1 destroyer and 2 submarines
Battle in Rhodesia
Americans attack with 1 fighter
Germans defend with 1 infantry
Americans win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
1 fighter moved from Rhodesia to French Madagascar
1 battleship, 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 2 transports moved from 62 Sea Zone to 48 Sea Zone
1 aaGun moved from Western United States to Western Canada
1 transport moved from 23 Sea Zone to 27 Sea Zone
1 carrier moved from 10 Sea Zone to 7 Sea Zone
1 fighter moved from 13 Sea Zone to Gibraltar
1 fighter moved from 13 Sea Zone to Gibraltar
1 bomber moved from 13 Sea Zone to GibraltarPlace Units - Americans
2 armour and 1 infantry placed in Manchuria
1 artillery and 2 infantry placed in Philippine Islands
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 49 PUs; end with 51 PUs totalTerritory Summary for Americans :
7 Sea Zone : 1 carrier
13 Sea Zone : 1 submarine
27 Sea Zone : 1 transport
48 Sea Zone : 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 2 transports
63 Sea Zone : 1 transport
Anhwei : 1 artillery
Belgian Congo : 1 armour
Eastern Canada : 1 aaGun
Eastern United States : 1 factory and 2 fighters
French Madagascar : 1 fighter
Gibraltar : 1 bomber and 2 fighters
Iwo Jima : 1 flag
Kiangsu : 1 flag, 1 infantry
Manchuria : 1 flag, 2 armour, 1 factory and 2 infantry
Northwestern Europe : 1 flag, 1 infantry
Philippine Islands : 1 flag, 1 artillery, 1 factory and 2 infantry
Soviet Far East : 1 infantry
Wake Island : 1 flag
Western Canada : 1 aaGun
Western United States : 1 factory
Yakut S.S.R. : 1 artilleryProduction/PUs Summary :
Russians : 18 / 22
Germans : 49 / 51
British : 21 / 20
Japanese : 31 / 36
Americans : 49 / 51





