@The_Good_Captain Game History
Round: 1 Place Submarines - Germans Turning on Edit Mode EDIT: Changing PUs for Germans from 2 to 0 EDIT: Turning off Edit Mode Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 G-bomber moved from Sicily to Malta 2 tanks moved from El Agheila to Zella 1 G-antitank, 1 artillery and 1 mech moved from El Agheila to Mersa Brega 1 scoutcar and 2 tanks moved from Zella to Mersa Brega Combat - Germans Battle in Mersa Brega Germans attack with 1 G-antitank, 1 artillery, 1 mech, 1 scoutcar and 2 tanks British defend with 1 5-supply, 1 UK-truck, 1 artillery, 1 infantry and 1 matilda Germans win with 1 G-antitank, 1 artillery and 2 tanks remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech and 1 scoutcar Casualties for British: 1 artillery, 1 infantry and 1 matilda Turning on Edit Mode EDIT: Removing units owned by Germans from Mersa Brega: 1 artillery and 1 tank EDIT: Removing units owned by Germans from Mersa Brega: 1 5-supply EDIT: Adding units owned by Germans to Mersa Brega: 3 1-supplys EDIT: Removing units owned by Germans from El Agheila: 1 5-supply EDIT: Adding units owned by Germans to El Agheila: 1 1-supply EDIT: Turning off Edit Mode Battle in Malta Germans attack with 1 G-bomber British defend with 2 1-supplys and 1 UK-fighter 1 UK-fighter owned by the British lost in Malta Germans win with 1 G-bomber remaining. Battle score for attacker is 10 Casualties for British: 1 UK-fighter Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega Turning on Edit Mode EDIT: Removing units owned by British from Malta: 1 1-supply EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega 1 G-bomber moved from Malta to Sicily Place Units - Germans 1 5-supply, 1 G-bomber, 2 artilleries and 1 truck placed in Tripoli Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyTripoli Convoy G: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber 1 G-bomber moved from Tripoli Convoy G to Sea Zone 13 1 G-bomber and 1 G-fighter moved from Tripoli to Sea Zone 13 End Turn - GermansWitt and Private P meet for 1942
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I was lucky not to lose anything off Japan, but got no hits from 9 rolls in Kazak on R1. Then one hit on R2 and R3. Interesting!
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Blimey - J’s in a mess! - darn that s/w glitch on sz51 - I should not have posted until I had sorted it!
Game seems finely balanced but you’ll have something up your sleeve witt!
I’ll do G now.
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 8
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 destroyer, 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers and 6 fighters moved from Germany to 8 Sea Zone
2 fighters moved from 15 Sea Zone to 8 Sea Zone
2 armour moved from Germany to France
1 infantry moved from Union of South Africa to Rhodesia
Germans take Rhodesia from British
2 armour and 1 artillery moved from Ukraine S.S.R. to Caucasus
2 infantry moved from Persia to Caucasus
2 armour, 4 artilleries and 4 infantry moved from Karelia S.S.R. to BelorussiaCombat - Germans
Battle in France
Germans attack with 2 armour
British defend with 1 artillery
Germans win, taking France from British with 2 armour remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Caucasus
Germans attack with 2 armour, 1 artillery and 2 infantry
Russians defend with 1 factory and 1 infantry
Germans win, taking Caucasus from Russians with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belorussia
Germans attack with 2 armour, 4 artilleries and 4 infantry
Russians defend with 1 infantry
Germans win, taking Belorussia from Russians with 2 armour, 4 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 8 Sea Zone
Germans attack with 2 bombers and 8 fighters
British defend with 2 carriers, 2 destroyers, 3 fighters and 2 transports; Americans defend with 1 destroyer, 1 fighter and 1 transport
Germans win with 2 bombers and 3 fighters remaining. Battle score for attacker is 63
Casualties for Germans: 5 fighters
Casualties for British: 2 carriers, 2 destroyers, 3 fighters and 2 transports
Casualties for Americans: 1 destroyer, 1 fighter and 1 transportNon Combat Move - Germans
1 bomber moved from 8 Sea Zone to Germany
1 bomber moved from 8 Sea Zone to Germany
1 carrier, 2 destroyers and 1 transport moved from 15 Sea Zone to 13 Sea Zone
1 fighter moved from 8 Sea Zone to 13 Sea Zone
1 fighter moved from 8 Sea Zone to Germany
1 fighter moved from 8 Sea Zone to 13 Sea ZonePlace Units - Germans
2 infantry placed in Karelia S.S.R.
1 destroyer placed in 15 Sea Zone
1 artillery and 1 infantry placed in Italy
1 armour, 1 fighter and 4 infantry placed in Germany
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 13 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to 15 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total -
Did an EDIT to relocate the G transport back to the Med - hope that is OK?
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-63 is toouch in this game.
If you had failed to sink me: wS a chance, I think you could not come back. Surviving with 5/10 was a good result for you. I can’t ever challenge for Europe again. -
Yes - did the odds beforehand and were better than 75% so gave it a go. The trick was putting the Med fleet in the right previous go.
But then you got 52 with US vs J in sz62. Did you calc the odds on that one?
G now poised on Moscow and US on Tokyo!
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I don’t know how go do the odds and am not sure I trisr the figure anyway. (Must be an italian conspiracy theory thing.)
I suppose I forgot the Carriers only have one hit (two in 1940)'and miscalculated. I don’t often do that. Have gifted you a big opportunity now. Incan’t hope to get the 6 IPCS again for France and UK can’t do much on 18 a turn.
Is over, I am sure. Needed that Russian Attack in Kazak to work, but lost 9 units to kill 2, was it? Can’t see map, as have returned from work (for bed). -
Use AACalc on the forum to work out the odds on critical plays. Just did it for yoursz62 attack and you had a 90% probability - should have worked that out before wasting all those ipcs trying to rebuild the J navy.
If you’d rather start a new game let me know.
Remember how happy I would be to win my first game!
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 8
Purchase Units - British
British buy 1 carrier and 1 fighter; Remaining resources: 1 PUs;Non Combat Move - British
1 fighter moved from United Kingdom to 7 Sea ZonePlace Units - British
1 carrier placed in 7 Sea Zone
1 fighter placed in 7 Sea ZoneTurn Complete - British
British collect 19 PUs; end with 20 PUs totalTerritory Summary for British :
7 Sea Zone : 1 carrier and 2 fighters
34 Sea Zone : 1 submarine
Eastern Australia : 3 infantry
Eastern Canada : 1 armour
New Guinea : 1 flag, 1 infantry
United Kingdom : 1 aaGun, 1 artillery, 1 factory and 3 infantry
Western Canada : 1 infantryProduction/PUs Summary :
Russians : 16 / 22
Germans : 51 / 51
British : 19 / 20
Japanese : 36 / 41
Americans : 46 / 47 -
Morning. I thought you deserved to capture Moscow, so come and get it!
We can start another after the weekend. If you still want to play me that is… -
Something tells me that you are suckering me into some trap witt!
Will do J later.
Hope I’ll be playing you face to face on Sunday at BoB.
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You’re funny. You see ambushes behind ever bend.
I just don’t like giving up. I realise that fleet loss was a gift. Bit annoyed at myself. Thought it was more 50/50, but understand you had to make it even at worse odds. Needed another Carrier. Would have done better to have backed off and come back when the impetus from the West (Pacific) built up. -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 fighters and 7 infantry; Remaining resources: 0 PUs;Non Combat Move - Japanese
2 armour and 1 artillery moved from Kazakh S.S.R. to Caucasus
1 armour moved from Sinkiang to Caucasus
1 armour moved from India to Caucasus
1 artillery moved from Sinkiang to Kazakh S.S.R.
1 bomber moved from Japan to IndiaPlace Units - Japanese
7 infantry placed in Japan
2 fighters placed in IndiaTurn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 2 fighters and 3 infantry; Remaining resources: 2 PUs;Combat Move - Americans
1 infantry moved from Manchuria to Kiangsu
Americans take Kiangsu from Japanese
1 artillery moved from Buryatia S.S.R. to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 transport moved from 63 Sea Zone to 64 Sea Zone
1 infantry moved from Alaska to 64 Sea Zone
1 infantry and 1 transport moved from 64 Sea Zone to 63 Sea Zone
1 infantry moved from 63 Sea Zone to Soviet Far East
Russians take Soviet Far East from Japanese
1 artillery moved from Manchuria to Anhwei
Americans take Anhwei from Japanese
1 infantry moved from Buryatia S.S.R. to Manchuria
1 armour moved from French West Africa to Belgian Congo
British take French Equatorial Africa from Germans
British take Belgian Congo from Germans
1 fighter moved from Italian East Africa to Rhodesia
1 bomber moved from French Madagascar to 23 Sea Zone
1 bomber moved from 23 Sea Zone to 13 Sea Zone
1 submarine moved from 11 Sea Zone to 13 Sea Zone
1 submarine moved from 12 Sea Zone to 13 Sea Zone
1 submarine moved from 12 Sea Zone to 13 Sea Zone
1 fighter moved from Eastern United States to 13 Sea Zone
1 fighter moved from Eastern United States to 13 Sea Zone
1 destroyer moved from 10 Sea Zone to 13 Sea ZoneCombat - Americans
Battle in 13 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 2 fighters and 3 submarines
Germans defend with 1 carrier, 2 destroyers and 2 fighters
1 submarine owned by the Americans Submerged
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 30
Casualties for Germans: 1 carrier, 2 destroyers and 2 fighters
Casualties for Americans: 1 destroyer and 2 submarines
Battle in Rhodesia
Americans attack with 1 fighter
Germans defend with 1 infantry
Americans win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
1 fighter moved from Rhodesia to French Madagascar
1 battleship, 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 2 transports moved from 62 Sea Zone to 48 Sea Zone
1 aaGun moved from Western United States to Western Canada
1 transport moved from 23 Sea Zone to 27 Sea Zone
1 carrier moved from 10 Sea Zone to 7 Sea Zone
1 fighter moved from 13 Sea Zone to Gibraltar
1 fighter moved from 13 Sea Zone to Gibraltar
1 bomber moved from 13 Sea Zone to GibraltarPlace Units - Americans
2 armour and 1 infantry placed in Manchuria
1 artillery and 2 infantry placed in Philippine Islands
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 49 PUs; end with 51 PUs totalTerritory Summary for Americans :
7 Sea Zone : 1 carrier
13 Sea Zone : 1 submarine
27 Sea Zone : 1 transport
48 Sea Zone : 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 2 transports
63 Sea Zone : 1 transport
Anhwei : 1 artillery
Belgian Congo : 1 armour
Eastern Canada : 1 aaGun
Eastern United States : 1 factory and 2 fighters
French Madagascar : 1 fighter
Gibraltar : 1 bomber and 2 fighters
Iwo Jima : 1 flag
Kiangsu : 1 flag, 1 infantry
Manchuria : 1 flag, 2 armour, 1 factory and 2 infantry
Northwestern Europe : 1 flag, 1 infantry
Philippine Islands : 1 flag, 1 artillery, 1 factory and 2 infantry
Soviet Far East : 1 infantry
Wake Island : 1 flag
Western Canada : 1 aaGun
Western United States : 1 factory
Yakut S.S.R. : 1 artilleryProduction/PUs Summary :
Russians : 18 / 22
Germans : 49 / 51
British : 21 / 20
Japanese : 31 / 36
Americans : 49 / 51 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 9
Research Technology - Russians
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 1 PUs;Combat Move - Russians
2 fighters and 2 infantry moved from Russia to Kazakh S.S.R.Combat - Russians
Battle in Kazakh S.S.R.
Russians attack with 2 fighters and 2 infantry
Japanese defend with 1 artillery
Russians win, taking Kazakh S.S.R. from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Russians
1 fighter moved from Kazakh S.S.R. to Russia
1 fighter moved from Kazakh S.S.R. to Russia
1 armour moved from Evenki National Okrug to Russia
1 infantry moved from Novosibirsk to RussiaPlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 21 PUs totalTerritory Summary for Russians :
Archangel : 1 infantry
Kazakh S.S.R. : 2 infantry
Russia : 2 aaGuns, 1 armour, 2 artilleries, 1 factory, 2 fighters and 10 infantry
West Russia : 1 flag, 1 infantryProduction/PUs Summary :
Russians : 20 / 21
Germans : 49 / 51
British : 21 / 20
Japanese : 29 / 36
Americans : 49 / 51 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 9
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 bomber, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Germans
4 artilleries and 4 infantry moved from Belorussia to West Russia
1 infantry moved from Karelia S.S.R. to Archangel
2 infantry moved from Karelia S.S.R. to West Russia
1 fighter moved from Germany to West Russia
1 fighter moved from Germany to Archangel
1 bomber moved from Germany to Archangel
1 bomber moved from Germany to West RussiaCombat - Germans
Battle in West Russia
Germans attack with 4 artilleries, 1 bomber, 1 fighter and 6 infantry
Russians defend with 1 infantry
Germans win, taking West Russia from Russians with 4 artilleries, 1 bomber, 1 fighter and 6 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 bomber, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 infantry moved from Italy to 15 Sea Zone
1 artillery moved from Italy to 15 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 15 Sea Zone to 16 Sea Zone
1 artillery moved from 16 Sea Zone to Caucasus
1 infantry moved from 16 Sea Zone to Caucasus
1 armour moved from Belorussia to Caucasus
1 armour moved from Belorussia to Caucasus
1 fighter moved from West Russia to Caucasus
1 bomber moved from West Russia to Caucasus
1 bomber moved from Archangel to Caucasus
1 fighter moved from Archangel to Karelia S.S.R.
1 armour moved from Germany to Belorussia
1 armour moved from France to Germany
1 armour moved from France to GermanyPlace Units - Germans
2 armour placed in Karelia S.S.R.
2 artilleries, 1 fighter and 1 infantry placed in Caucasus
1 bomber and 2 infantry placed in GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total -
Forgot NW Europe. Doh!
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I will let you have it. Will sort it out, if your Air were not used . Off to mum’s to drop off Maddy fr the night.
Back in one hour -
I see you used your paltry 4 air elsewhere. I won’t give you Belgium then.
I also see you went in the Black Sea. Turning to underhand Hun tricks now, I see!
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@wittmann:
I see you used your paltry 4 air elsewhere. I won’t give you Belgium then.
I also see you went in the Black Sea. Turning to underhand Hun tricks now, I see!
Wasn’t I supposed to? Wasn’t disallowed by the s/w. Feel free to undo it and change the game settings.





