Witt and Private P meet for 1942


  • TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 2 fighters and 7 infantry; Remaining resources: 0 PUs;

    Non Combat Move - Japanese
                2 armour and 1 artillery moved from Kazakh S.S.R. to Caucasus
                1 armour moved from Sinkiang to Caucasus
                1 armour moved from India to Caucasus
                1 artillery moved from Sinkiang to Kazakh S.S.R.
                1 bomber moved from Japan to India

    Place Units - Japanese
                7 infantry placed in Japan
                2 fighters placed in India

    Turn Complete - Japanese
                Japanese collect 36 PUs; end with 36 PUs total


  • TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 2 armour, 1 artillery, 2 fighters and 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 infantry moved from Manchuria to Kiangsu
                      Americans take Kiangsu from Japanese
                1 artillery moved from Buryatia S.S.R. to Yakut S.S.R.
                      Russians take Yakut S.S.R. from Japanese
                1 transport moved from 63 Sea Zone to 64 Sea Zone
                1 infantry moved from Alaska to 64 Sea Zone
                1 infantry and 1 transport moved from 64 Sea Zone to 63 Sea Zone
                1 infantry moved from 63 Sea Zone to Soviet Far East
                      Russians take Soviet Far East from Japanese
                1 artillery moved from Manchuria to Anhwei
                      Americans take Anhwei from Japanese
                1 infantry moved from Buryatia S.S.R. to Manchuria
                1 armour moved from French West Africa to Belgian Congo
                      British take French Equatorial Africa from Germans
                      British take Belgian Congo from Germans
                1 fighter moved from Italian East Africa to Rhodesia
                1 bomber moved from French Madagascar to 23 Sea Zone
                1 bomber moved from 23 Sea Zone to 13 Sea Zone
                1 submarine moved from 11 Sea Zone to 13 Sea Zone
                1 submarine moved from 12 Sea Zone to 13 Sea Zone
                1 submarine moved from 12 Sea Zone to 13 Sea Zone
                1 fighter moved from Eastern United States to 13 Sea Zone
                1 fighter moved from Eastern United States to 13 Sea Zone
                1 destroyer moved from 10 Sea Zone to 13 Sea Zone

    Combat - Americans
                Battle in 13 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer, 2 fighters and 3 submarines
                    Germans defend with 1 carrier, 2 destroyers and 2 fighters
                    1 submarine owned by the Americans Submerged
                    Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 30
                    Casualties for Germans: 1 carrier, 2 destroyers and 2 fighters
                    Casualties for Americans: 1 destroyer and 2 submarines
                Battle in Rhodesia
                    Americans attack with 1 fighter
                    Germans defend with 1 infantry
                    Americans win with 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Americans
                1 fighter moved from Rhodesia to French Madagascar
                1 battleship, 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 2 transports moved from 62 Sea Zone to 48 Sea Zone
                1 aaGun moved from Western United States to Western Canada
                1 transport moved from 23 Sea Zone to 27 Sea Zone
                1 carrier moved from 10 Sea Zone to 7 Sea Zone
                1 fighter moved from 13 Sea Zone to Gibraltar
                1 fighter moved from 13 Sea Zone to Gibraltar
                1 bomber moved from 13 Sea Zone to Gibraltar

    Place Units - Americans
                2 armour and 1 infantry placed in Manchuria
                1 artillery and 2 infantry placed in Philippine Islands
                2 fighters placed in Eastern United States

    Turn Complete - Americans
                Americans collect 49 PUs; end with 51 PUs total

    Territory Summary for Americans :

    7 Sea Zone : 1 carrier
        13 Sea Zone : 1 submarine
        27 Sea Zone : 1 transport
        48 Sea Zone : 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 2 transports
        63 Sea Zone : 1 transport
        Anhwei : 1 artillery
        Belgian Congo : 1 armour
        Eastern Canada : 1 aaGun
        Eastern United States : 1 factory and 2 fighters
        French Madagascar : 1 fighter
        Gibraltar : 1 bomber and 2 fighters
        Iwo Jima : 1 flag
        Kiangsu : 1 flag, 1 infantry
        Manchuria : 1 flag, 2 armour, 1 factory and 2 infantry
        Northwestern Europe : 1 flag, 1 infantry
        Philippine Islands : 1 flag, 1 artillery, 1 factory and 2 infantry
        Soviet Far East : 1 infantry
        Wake Island : 1 flag
        Western Canada : 1 aaGun
        Western United States : 1 factory
        Yakut S.S.R. : 1 artillery

    Production/PUs Summary :

    Russians : 18 / 22
        Germans : 49 / 51
        British : 21 / 20
        Japanese : 31 / 36
        Americans : 49 / 51


  • TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 9

    Research Technology - Russians

    Purchase Units - Russians
                Russians buy 7 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                2 fighters and 2 infantry moved from Russia to Kazakh S.S.R.

    Combat - Russians
                Battle in Kazakh S.S.R.
                    Russians attack with 2 fighters and 2 infantry
                    Japanese defend with 1 artillery
                    Russians win, taking Kazakh S.S.R. from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Russians
                1 fighter moved from Kazakh S.S.R. to Russia
                1 fighter moved from Kazakh S.S.R. to Russia
                1 armour moved from Evenki National Okrug to Russia
                1 infantry moved from Novosibirsk to Russia

    Place Units - Russians
                7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 20 PUs; end with 21 PUs total

    Territory Summary for Russians :

    Archangel : 1 infantry
        Kazakh S.S.R. : 2 infantry
        Russia : 2 aaGuns, 1 armour, 2 artilleries, 1 factory, 2 fighters and 10 infantry
        West Russia : 1 flag, 1 infantry

    Production/PUs Summary :

    Russians : 20 / 21
        Germans : 49 / 51
        British : 21 / 20
        Japanese : 29 / 36
        Americans : 49 / 51


  • TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 9

    Purchase Units - Germans
                Germans buy 2 armour, 2 artilleries, 1 bomber, 1 fighter and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                4 artilleries and 4 infantry moved from Belorussia to West Russia
                1 infantry moved from Karelia S.S.R. to Archangel
                2 infantry moved from Karelia S.S.R. to West Russia
                1 fighter moved from Germany to West Russia
                1 fighter moved from Germany to Archangel
                1 bomber moved from Germany to Archangel
                1 bomber moved from Germany to West Russia

    Combat - Germans
                Battle in West Russia
                    Germans attack with 4 artilleries, 1 bomber, 1 fighter and 6 infantry
                    Russians defend with 1 infantry
                    Germans win, taking West Russia from Russians with 4 artilleries, 1 bomber, 1 fighter and 6 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Archangel
                    Germans attack with 1 bomber, 1 fighter and 1 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Archangel from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 infantry moved from Italy to 15 Sea Zone
                1 artillery moved from Italy to 15 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 15 Sea Zone to 16 Sea Zone
                1 artillery moved from 16 Sea Zone to Caucasus
                1 infantry moved from 16 Sea Zone to Caucasus
                1 armour moved from Belorussia to Caucasus
                1 armour moved from Belorussia to Caucasus
                1 fighter moved from West Russia to Caucasus
                1 bomber moved from West Russia to Caucasus
                1 bomber moved from Archangel to Caucasus
                1 fighter moved from Archangel to Karelia S.S.R.
                1 armour moved from Germany to Belorussia
                1 armour moved from France to Germany
                1 armour moved from France to Germany

    Place Units - Germans
                2 armour placed in Karelia S.S.R.
                2 artilleries, 1 fighter and 1 infantry placed in Caucasus
                1 bomber and 2 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 52 PUs; end with 52 PUs total


  • Forgot NW Europe. Doh!


  • I will let you have it. Will sort it out, if your Air were not  used . Off to mum’s to drop off Maddy fr the night.
    Back in one hour


  • I see you used your paltry 4 air elsewhere.  I won’t give you Belgium then.

    I also see you went in the Black Sea. Turning to underhand Hun tricks now, I see!


  • @wittmann:

    I see you used your paltry 4 air elsewhere.  I won’t give you Belgium then.

    I also see you went in the Black Sea. Turning to underhand Hun tricks now, I see!

    Wasn’t I supposed to? Wasn’t disallowed by the s/w. Feel free to undo it and change the game settings.


  • TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 9

    Purchase Units - British
                British buy 2 transports; Remaining resources: 6 PUs;

    Non Combat Move - British
                2 fighters moved from 7 Sea Zone to Russia

    Place Units - British
                2 transports placed in 7 Sea Zone

    Turn Complete - British
                British collect 21 PUs; end with 27 PUs total

    Territory Summary for British :

    7 Sea Zone : 1 carrier and 2 transports
        34 Sea Zone : 1 submarine
        Eastern Australia : 3 infantry
        Eastern Canada : 1 armour
        New Guinea : 1 flag, 1 infantry
        Russia : 2 fighters
        United Kingdom : 1 aaGun, 1 artillery, 1 factory and 3 infantry
        Western Canada : 1 infantry

    Production/PUs Summary :

    Russians : 17 / 21
        Germans : 52 / 52
        British : 21 / 27
        Japanese : 29 / 36
        Americans : 49 / 51


  • TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 2 fighters and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Japanese
                1 bomber and 2 fighters moved from India to Russia
                4 armour and 1 artillery moved from Caucasus to Russia

    Combat - Japanese
                Battle in Russia
                    Japanese attack with 4 armour, 1 artillery, 1 bomber and 2 fighters
                    British defend with 2 fighters; Russians defend with 2 aaGuns, 1 armour, 2 artilleries, 1 factory, 2 fighters and 10 infantry
                    Russians win with 1 armour, 2 artilleries, 4 fighters and 10 infantry remaining. Battle score for attacker is -50
                    Casualties for Japanese: 4 armour, 1 artillery, 1 bomber and 2 fighters
                    Casualties for Russians: 2 aaGuns

    Non Combat Move - Japanese

    Place Units - Japanese
                2 infantry placed in Japan
                1 armour, 1 artillery and 1 fighter placed in India
                1 fighter placed in Japan

    Turn Complete - Japanese
                Japanese collect 29 PUs; end with 29 PUs total


  • The Japanese fell on their swords!


  • I saw the possibility of that Attack. Not sure I would have tried it:
    I am an ultra conservative, you know!
    Talk tomorow. Goodnight.


  • I will swap the Bomber and Art for Tank, Inf  and TT.


  • TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 3 armour, 2 artilleries, 1 bomber, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Northwestern Europe to France
                      Americans take France from Germans
                1 bomber moved from Gibraltar to 16 Sea Zone
                1 fighter moved from Gibraltar to Morocco
                1 fighter moved from Gibraltar to Morocco
                1 armour moved from Belgian Congo to Union of South Africa
                      British take Union of South Africa from Germans
                1 armour moved from Union of South Africa to Rhodesia
                      British take Rhodesia from Germans
                1 transport moved from 27 Sea Zone to 33 Sea Zone
                1 infantry moved from Kiangsu to Kwangtung
                      Americans take Kwangtung from Japanese
                1 transport moved from 63 Sea Zone to 62 Sea Zone
                1 infantry moved from Manchuria to 62 Sea Zone
                1 artillery moved from Yakut S.S.R. to Evenki National Okrug
                1 infantry moved from Soviet Far East to Yakut S.S.R.
                1 infantry moved from Manchuria to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
                1 infantry moved from 61 Sea Zone to Yunnan
                      Americans take Yunnan from Japanese
                1 infantry moved from 61 Sea Zone to Yunnan
                1 infantry moved from Philippine Islands to 48 Sea Zone
                1 artillery moved from Philippine Islands to 48 Sea Zone
                1 infantry moved from Philippine Islands to 48 Sea Zone
                1 artillery moved from Anhwei to Sinkiang
                      Americans take Sinkiang from Japanese
                2 armour moved from Manchuria to Szechwan
                      Americans take Szechwan from Japanese
                1 artillery, 1 carrier, 2 infantry and 2 transports moved from 48 Sea Zone to 47 Sea Zone
                1 battleship, 2 destroyers and 2 fighters moved from 48 Sea Zone to 47 Sea Zone
                1 fighter moved from 47 Sea Zone to Borneo
                1 fighter moved from 47 Sea Zone to Borneo
                1 artillery moved from 47 Sea Zone to Borneo
                1 infantry moved from 47 Sea Zone to Borneo
                1 infantry moved from 47 Sea Zone to Borneo

    Combat - Americans
                Battle in Borneo
                    Americans attack with 1 artillery, 2 fighters and 2 infantry
                    Japanese defend with 1 infantry
                    Americans win, taking Borneo from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in 16 Sea Zone
                    Americans attack with 1 bomber
                    Germans defend with 1 destroyer and 1 transport
                    Germans win with 1 destroyer and 1 transport remaining. Battle score for attacker is -12
                    Casualties for Americans: 1 bomber
                Battle in Morocco
                    Americans attack with 2 fighters
                    Germans defend with 1 infantry
                    Americans win with 2 fighters remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Americans
                1 fighter moved from Morocco to Gibraltar
                1 fighter moved from Morocco to Gibraltar
                1 submarine moved from 13 Sea Zone to 15 Sea Zone
                1 fighter moved from Borneo to 47 Sea Zone
                1 fighter moved from Borneo to 47 Sea Zone
                1 fighter moved from Eastern United States to 7 Sea Zone
                1 fighter moved from Eastern United States to 7 Sea Zone
                1 fighter moved from French Madagascar to Italian East Africa

    Place Units - Americans
                1 bomber placed in Eastern United States
                1 infantry placed in Eastern United States
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Eastern United States: 1 infantry
                EDIT: Removing units owned by Americans from Eastern United States: 1 bomber
                EDIT: Adding units owned by Americans to 11 Sea Zone: 1 transport
                EDIT: Adding units owned by Americans to Eastern United States: 1 armour
                EDIT: Turning off Edit Mode
                1 fighter placed in Eastern United States
                3 armour placed in Manchuria
                2 artilleries placed in Philippine Islands
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to Philippine Islands: 2 infantry
                EDIT: Removing units owned by Americans from Philippine Islands: 1 artillery
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 64 PUs; end with 64 PUs total

    Territory Summary for Americans :

    7 Sea Zone : 1 carrier and 2 fighters
        11 Sea Zone : 1 transport
        15 Sea Zone : 1 submarine
        33 Sea Zone : 1 transport
        47 Sea Zone : 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 2 transports
        48 Sea Zone : 1 submarine
        61 Sea Zone : 1 transport
        Borneo : 1 flag, 1 artillery and 1 infantry
        Eastern Canada : 1 aaGun
        Eastern United States : 1 armour, 1 factory and 1 fighter
        Evenki National Okrug : 1 artillery
        France : 1 flag, 1 infantry
        Gibraltar : 2 fighters
        Italian East Africa : 1 fighter
        Iwo Jima : 1 flag
        Kiangsu : 1 flag
        Kwangtung : 1 flag, 1 infantry
        Manchuria : 1 flag, 3 armour and 1 factory
        Northwestern Europe : 1 flag
        Philippine Islands : 1 flag, 1 artillery, 1 factory and 2 infantry
        Rhodesia : 1 armour
        Sinkiang : 1 artillery
        Szechwan : 2 armour
        Wake Island : 1 flag
        Western Canada : 1 aaGun
        Western United States : 1 factory
        Yakut S.S.R. : 1 infantry
        Yunnan : 2 infantry

    Production/PUs Summary :

    Russians : 17 / 21
        Germans : 43 / 52
        British : 24 / 27
        Japanese : 20 / 29
        Americans : 64 / 64


  • TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour, 2 artilleries, 2 fighters and 9 infantry moved from Russia to West Russia

    Combat - Russians
                Battle in West Russia
                    Russians attack with 1 armour, 2 artilleries, 2 fighters and 9 infantry
                    Germans defend with 4 artilleries and 6 infantry
                    4 infantry owned by the Russians, 1 armour owned by the Russians and 2 artilleries owned by the Russians retreated to Russia
                    Germans win with 2 artilleries remaining. Battle score for attacker is 11
                    Casualties for Germans: 2 artilleries and 6 infantry
                    Casualties for Russians: 5 infantry

    Non Combat Move - Russians
                1 fighter moved from West Russia to Russia
                1 fighter moved from West Russia to Russia
                2 infantry moved from Kazakh S.S.R. to Russia

    Place Units - Russians
                7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 17 PUs; end with 17 PUs total

    Territory Summary for Russians :

    Russia : 1 aaGun, 1 armour, 2 artilleries, 1 factory, 2 fighters and 13 infantry

    Production/PUs Summary :

    Russians : 17 / 17
        Germans : 43 / 52
        British : 24 / 27
        Japanese : 20 / 29
        Americans : 64 / 64


  • TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 10

    Purchase Units - Germans
                Germans buy 2 armour, 2 fighters and 6 infantry; Remaining resources: 2 PUs;

    Combat Move - Germans
                4 armour, 4 artilleries, 2 bombers, 2 fighters and 4 infantry moved from Caucasus to Russia
                2 artilleries moved from West Russia to Russia
                1 infantry moved from Archangel to Russia
                1 armour moved from Belorussia to Russia
                2 armour and 1 fighter moved from Karelia S.S.R. to Russia
                1 bomber moved from Germany to Russia
                1 destroyer moved from 16 Sea Zone to 15 Sea Zone
                1 transport moved from 16 Sea Zone to 15 Sea Zone
                1 infantry moved from Germany to Northwestern Europe
                      Germans take Northwestern Europe from Americans
                1 infantry moved from Germany to France
                1 armour moved from Germany to France

    Combat - Germans
                Battle in 15 Sea Zone
                    Germans attack with 1 destroyer and 1 transport
                    Americans defend with 1 submarine
                    1 transport owned by the Germans retreated to 16 Sea Zone
                    Americans win with 1 submarine remaining. Battle score for attacker is -8
                    Casualties for Germans: 1 destroyer
                Battle in France
                    Germans attack with 1 armour and 1 infantry
                    Americans defend with 1 infantry
                    Germans win, taking France from Americans with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Russia
                    Germans attack with 7 armour, 6 artilleries, 3 bombers, 3 fighters and 5 infantry
                    British defend with 2 fighters; Russians defend with 1 aaGun, 1 armour, 2 artilleries, 1 factory, 2 fighters and 13 infantry
                    Germans captures 17PUs while taking Russians capital
                    Germans win, taking Russia from Russians with 7 armour, 3 bombers and 1 fighter remaining. Battle score for attacker is 39
                    Casualties for Germans: 6 artilleries, 2 fighters and 5 infantry
                    Casualties for British: 2 fighters
                    Casualties for Russians: 1 aaGun, 1 armour, 2 artilleries, 2 fighters and 13 infantry

    Non Combat Move - Germans
                1 bomber moved from Russia to Germany
                1 bomber moved from Russia to Germany
                1 fighter moved from Russia to Karelia S.S.R.
                1 bomber moved from Russia to Karelia S.S.R.
                1 aaGun moved from Italy to Germany

    Place Units - Germans
                4 infantry placed in Caucasus
                2 infantry placed in Karelia S.S.R.
                2 armour and 2 fighters placed in Germany

    Turn Complete - Germans
                Germans collect 59 PUs; end with 78 PUs total


  • Got Moscow - hooray!!!

    How long before you get Tokyo?


  • I can’t get Tokyo.
    Annoying you survived the battke with 10’units (lost no Tanks).
    I can’t win. Germany will overrun all over Asia.
    I comsidered attacking India. Might never get it now. Whatever I do, just does not seem enough.
    I think the Allies have to have a bid. You are as good as me and the Allies need the Borneo sea battle to succeed. For tbat,  a Sub is needed.
    I hope to do my go, but are full again tonight and are at the park with a Maddy for a picnic.


  • Took a couple of fighters off to keep those tanks.

    Tokyo is safe with J’s current ipcs and I hope that G will now be able to push the US off Asia.

    Do I need 9 capitals? In which case I have 7 (I think) and will regain the China one. Next London or Manilla? Can the US defend both?

    Which does probably mean you are right.

    Feel free to capitulate so that I can make the most of it tomorrow!!! :evil:


  • Has to be London. Need to  starve it of income. Need to go back to Africa.

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