note that i posted an update, plz use the latest. thanks
15L BoldFresh (allies +17) v JWW Games 1 & 2
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scramble in z112?
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 5 fighters, 3 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
3 carriers, 2 fighters and 2 tactical_bombers moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 infantry moved from 112 Sea Zone to Norway
2 bombers, 1 fighter and 1 tactical_bomber moved from United Kingdom to 112 Sea Zone -
none
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 5 fighters, 3 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
3 carriers, 2 fighters and 2 tactical_bombers moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 infantry moved from 112 Sea Zone to Norway
2 bombers, 1 fighter and 1 tactical_bomber moved from United Kingdom to 112 Sea ZoneCombat - Americans
Battle in 112 Sea Zone
British loiter and taunt; Americans attack with 2 bombers, 3 carriers, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
Germans defend with 1 transport
Americans win with 2 bombers, 3 carriers, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Denmark
Battle in NorwayNon Combat Move - Americans
1 submarine moved from 110 Sea Zone to 112 Sea Zone
1 transport moved from 110 Sea Zone to 102 Sea Zone
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Norway
2 fighters moved from New Guinea to 26 Sea Zone
2 aaGuns and 2 infantry moved from Western United States to 10 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 submarine moved from 92 Sea Zone to 99 Sea Zone
1 submarine moved from 92 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Western United States to Queensland
2 aaGuns, 2 carriers, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 aaGuns and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
6 fighters moved from Midway to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 bombers moved from 112 Sea Zone to United KingdomPlace Units - Americans
1 infantry placed in Central United States
5 fighters and 2 infantry placed in Western United States
2 submarines and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Place Units - Chinese
1 artillery and 3 infantry placed in SikangTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 bomber, 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 5 infantry moved from Trans-Jordan to Syria
1 armour and 1 mech_infantry moved from Egypt to Syria
1 fighter moved from Egypt to Libya
1 mech_infantry moved from Holland Belgium to Southern France
British take Southern France from Germans
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 114 Sea Zone
1 infantry moved from 114 Sea Zone to GermanyCombat - British
Battle in Germany
British captures 57PUs while taking Germans capital
British converts factory_major into different units
Battle in Syria
British attack with 1 armour, 1 artillery, 5 infantry and 1 mech_infantry
Italians defend with 1 aaGun, 1 artillery and 2 infantry
British win, taking Germany from Germans, taking Syria from Italians with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for British: 2 infantry
Casualties for Italians: 1 aaGun, 1 artillery and 2 infantry
Battle in Libya
British attack with 1 fighter
Italians defend with 1 armour
Italians win with no units remaining. Battle score for attacker is -4
Casualties for British: 1 fighter
Casualties for Italians: 1 armourNon Combat Move - British
1 aaGun and 1 infantry moved from Egypt to Alexandria
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 aaGun moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from United Kingdom to 112 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to United Kingdom
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 aaGun moved from United Kingdom to 110 Sea Zone
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 aaGun and 3 infantry moved from Holland Belgium to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
3 aaGuns, 3 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
3 aaGuns and 3 infantry moved from 112 Sea Zone to Norway
1 tactical_bomber moved from United Kingdom to Norway
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry and 1 tactical_bomber moved from 112 Sea Zone to NorwayPlace Units - British
1 destroyer placed in 109 Sea Zone
1 submarine placed in 110 Sea Zone
1 bomber and 1 fighter placed in United KingdomTurn Complete - British
British collect 45 PUs; end with 102 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry -
Wth….my ss didn’t stop the lone trn?
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I could have sworn that you had to clear the sub.
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@JWW:
I could have sworn that you had to clear the sub.
if i wanted to offload from z113 you are correct. however, what it appears you missed is that i could offload from z114.
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@JWW:
I could have sworn that you had to clear the sub.
if i wanted to offload from z113 you are correct. however, what it appears you missed is that i could offload from z114.
mother pucker….yes I did…major oversight on my part. in our last three games I am 0-3 against you, at least this one made it past T1……
GG and I learned some new things which is good. I’ll post this. I’ll see you in a future game soon, I hope. God damn z114……
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you played a very good game Jim. Looking forward to our next match! Good luck in the league go forth and do some damage!
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hey adam - i see i missed a french noncom. meant to send my infantry from syria to trj. would that change your german move?
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adam, i was working on my russian move and didn’t realize i was in live dice mode. i did realize it when the russian sub rolled in the first battle. i am pretty sure i will be making that attack, so if it’s alright with you, i’d like to decide if i want to actually carry out my move (unlikely as this was the very first iteration) or not. If i make the 114 attac, my first roll with the sub will be a miss, does that sound ok?
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but yes, i was actually planning to wait to hear the answer regarding the french infantry before proceeding with Russia. So please confirm how you feel about both issues.
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but yes, i was actually planning to wait to hear the answer regarding the french infantry before proceeding with Russia. So please confirm how you feel about both issues.
wrong thread Bold





