@Oskar2KX ich weiß nicht ob ich lachen oder weinen soll…
Ich hab in 110 den (Br) Fighter leben lassen. Passt das so?
15L BoldFresh (allies +17) v JWW Games 1 & 2
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@JWW:
was going to apologize for my delay but I see you haven’t moved�…
here is my official 1st bump�. :-D
no problem. Sorry forgot to tell you I’m in mexico til Feb 22nd. We shall continue soon.
cheers
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business or pleasure?
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@JWW:
business or pleasure?
Pleasure
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nice
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trying to get back into the flow but i can barely even make a move in xdap. let’s see if i can post here quick.
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dang, i just cannot rush a move where there are so insanely many options and which is so huge to the course of the match. thanks for your patience Jim, we’ll get this one rolling again soon, hopefully early next week! i’ve thought about the move now for a good bit and have a good idea of where it’s going. if i don’t pass out early from exhaustion, perhaps i can get a post in tonight.
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congrats on your win over roboto!
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dang, i just cannot rush a move where there are so insanely many options and which is so huge to the course of the match. thanks for your patience Jim, we’ll get this one rolling again soon, hopefully early next week! i’ve thought about the move now for a good bit and have a good idea of where it’s going. if i don’t pass out early from exhaustion, perhaps i can get a post in tonight.
No worries.
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ok looking at this again. just realized you killed my british acc - very nice move.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 destroyer, 3 fighters, 1 infantry and 2 submarines; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
2 fighters and 1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 57 Sea Zone to 43 Sea Zone
1 bomber moved from Wake Island to ManchuriaCombat - Americans
Strategic bombing raid in Manchuria
1 bomber killed by AA
Bombing raid in Manchuria causes 0 damage total.
Battle in 43 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
Americans win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 55 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 fighters moved from 55 Sea Zone to Queensland
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 carriers moved from 10 Sea Zone to 89 Sea Zone
1 submarine moved from 28 Sea Zone to 89 Sea Zone
1 carrier, 1 cruiser, 2 submarines and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from Central United States to Southeast Mexico
1 aaGun moved from Central United States to Western United States
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
4 fighters and 1 tactical_bomber moved from Wake Island to Western United StatesPlace Units - Americans
1 destroyer and 2 submarines placed in 101 Sea Zone
3 fighters and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 destroyer, 3 fighters, 1 infantry and 2 submarines; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
2 fighters and 1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 57 Sea Zone to 43 Sea Zone
1 bomber moved from Wake Island to ManchuriaCombat - Americans
Strategic bombing raid in Manchuria
1 bomber killed by AA
Bombing raid in Manchuria causes 0 damage total.
Battle in 43 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
Americans win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 55 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 fighters moved from 55 Sea Zone to Queensland
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 carriers moved from 10 Sea Zone to 89 Sea Zone
1 submarine moved from 28 Sea Zone to 89 Sea Zone
1 carrier, 1 cruiser, 2 submarines and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from Central United States to Southeast Mexico
1 aaGun moved from Central United States to Western United States
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
4 fighters and 1 tactical_bomber moved from Wake Island to Western United StatesPlace Units - Americans
1 destroyer and 2 submarines placed in 101 Sea Zone
3 fighters and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
that aa gun was just waiting for me. brilliant.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 artilleries, 1 fighter and 13 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 3 artilleries, 1 fighter and 13 infantry
Japanese defend with 1 armour, 6 artilleries and 8 infantry
retreated to Yunnan
Japanese win with 1 armour and 2 artilleries remaining. Battle score for attacker is -11
Casualties for Japanese: 4 artilleries and 8 infantry
Casualties for Chinese: 3 artilleries and 13 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to SikangPlace Units - Chinese
5 infantry placed in SikangTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total -
my dice are just awesome
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 airfield and 3 transports; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Burma to Yunnan
1 armour moved from India to Yunnan
4 mech_infantrys moved from India to Yunnan
2 mech_infantrys moved from India to Yunnan
1 infantry moved from Persia to Iraq
5 fighters and 2 tactical_bombers moved from Egypt to IraqCombat - British
Battle in Iraq
British attack with 5 fighters, 1 infantry and 2 tactical_bombers
Neutral_Axis defend with 3 infantry
British win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 1 fighter and 1 infantry
Battle in Yunnan
British attack with 1 armour, 1 infantry and 6 mech_infantrys
Japanese defend with 1 armour and 2 artilleries
British win, taking Yunnan from Japanese with 1 armour and 6 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Japanese: 1 armour and 2 artilleries
Casualties for British: 1 infantryNon Combat Move - British
2 aaGuns, 1 artillery and 8 infantry moved from India to Burma
2 mech_infantrys moved from India to Burma
1 aaGun moved from India to Burma
1 armour, 1 infantry and 1 mech_infantry moved from Algeria to Morocco
2 fighters moved from United Kingdom to Morocco
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 bomber moved from Egypt to Morocco
4 infantry moved from Brazil to 86 Sea Zone
4 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
1 armour and 1 mech_infantry moved from Kenya to Egypt
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 fighter moved from British Somaliland to Egypt
4 fighters and 2 tactical_bombers moved from Iraq to Egypt
1 artillery and 1 infantry moved from Alexandria to Egypt
2 infantry moved from Persia to 80 Sea Zone
1 battleship, 2 cruisers, 2 destroyers, 2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to EgyptPlace Units - British
1 airfield placed in Egypt
3 transports placed in 106 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 35 PUs totalPlace Units - UK_Pacific
6 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Some Units in India change ownership: 6 mech_infantrys -
here is the map.
that was just a totally screwed up dice round.
whatever, just on one of my epic dice streaks at the moment, all the games at once. :lol:
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glad to hear it, I need some help.
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@JWW:
glad to hear it, I need some help.
well, you just got a slew of it.
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i thought I decided what to do here but now I am drawing a blank….
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 bomber and 1 fighter; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 submarine moved from 92 Sea Zone to 91 Sea Zone
2 fighters moved from Southern France to 91 Sea Zone
1 infantry moved from Romania to Bessarabia
1 infantry and 1 mech_infantry moved from Libya to Tunisia
1 bomber moved from Southern Italy to Bessarabia
2 armour, 2 artilleries and 6 infantry moved from Romania to Eastern Poland
1 armour and 1 artillery moved from Libya to Tunisia
1 destroyer moved from 92 Sea Zone to 98 Sea Zone





