@surfer Well, that mighty stand by the French will help the Allied cause
15L BoldFresh (allies +17) v JWW Games 1 & 2
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the game is saying that the length of the file is beyond the max characters allowed. how do we fix this or do we just go back to emails?
Here is the awful results of J3….perhaps I should just stop playing you. I can’t catch a break.
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I had 6 hits for 15 dice at 4 and you had 7 hits for 16 dice at 2……#NO CHANCE :x
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@JWW:
I had 6 hits for 15 dice at 4 and you had 7 hits for 16 dice at 2��#NO CHANCE :x
holy cow that’s brutal
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this all hangs on the chinese attack of yunnan. if you win that big you’re right back in it with japan.
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this all hangs on the chinese attack of yunnan. if you win that big you’re right back in it with japan.
hmmm….if you say so. I am really looking forward to the time when you get “diced” and I am handed a win.
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@JWW:
this all hangs on the chinese attack of yunnan. if you win that big you’re right back in it with japan.
hmmm�.if you say so. I am really looking forward to the time when you get “diced” and I am handed a win.
well you are in luck because I have a long history of getting diced on battles like this
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well you are in luck because I have a long history of getting diced on battles like this
Just took London against roboto, attacked w/14 aircraft, his AA took out 6 planes….WTF, I have been really getting fcuked lately. It’s kind of funny in a morose way.
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was going to apologize for my delay but I see you haven’t moved……
here is my official 1st bump…. :-D
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@JWW:
was going to apologize for my delay but I see you haven’t moved�…
here is my official 1st bump�. :-D
no problem. Sorry forgot to tell you I’m in mexico til Feb 22nd. We shall continue soon.
cheers
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business or pleasure?
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@JWW:
business or pleasure?
Pleasure
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nice
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trying to get back into the flow but i can barely even make a move in xdap. let’s see if i can post here quick.
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dang, i just cannot rush a move where there are so insanely many options and which is so huge to the course of the match. thanks for your patience Jim, we’ll get this one rolling again soon, hopefully early next week! i’ve thought about the move now for a good bit and have a good idea of where it’s going. if i don’t pass out early from exhaustion, perhaps i can get a post in tonight.
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congrats on your win over roboto!
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dang, i just cannot rush a move where there are so insanely many options and which is so huge to the course of the match. thanks for your patience Jim, we’ll get this one rolling again soon, hopefully early next week! i’ve thought about the move now for a good bit and have a good idea of where it’s going. if i don’t pass out early from exhaustion, perhaps i can get a post in tonight.
No worries.
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ok looking at this again. just realized you killed my british acc - very nice move.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 destroyer, 3 fighters, 1 infantry and 2 submarines; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
2 fighters and 1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 57 Sea Zone to 43 Sea Zone
1 bomber moved from Wake Island to ManchuriaCombat - Americans
Strategic bombing raid in Manchuria
1 bomber killed by AA
Bombing raid in Manchuria causes 0 damage total.
Battle in 43 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
Americans win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 55 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 fighters moved from 55 Sea Zone to Queensland
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 carriers moved from 10 Sea Zone to 89 Sea Zone
1 submarine moved from 28 Sea Zone to 89 Sea Zone
1 carrier, 1 cruiser, 2 submarines and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from Central United States to Southeast Mexico
1 aaGun moved from Central United States to Western United States
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
4 fighters and 1 tactical_bomber moved from Wake Island to Western United StatesPlace Units - Americans
1 destroyer and 2 submarines placed in 101 Sea Zone
3 fighters and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 destroyer, 3 fighters, 1 infantry and 2 submarines; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
2 fighters and 1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 57 Sea Zone to 43 Sea Zone
1 bomber moved from Wake Island to ManchuriaCombat - Americans
Strategic bombing raid in Manchuria
1 bomber killed by AA
Bombing raid in Manchuria causes 0 damage total.
Battle in 43 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
Americans win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 55 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 fighters moved from 55 Sea Zone to Queensland
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 carriers moved from 10 Sea Zone to 89 Sea Zone
1 submarine moved from 28 Sea Zone to 89 Sea Zone
1 carrier, 1 cruiser, 2 submarines and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from Central United States to Southeast Mexico
1 aaGun moved from Central United States to Western United States
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
4 fighters and 1 tactical_bomber moved from Wake Island to Western United StatesPlace Units - Americans
1 destroyer and 2 submarines placed in 101 Sea Zone
3 fighters and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
that aa gun was just waiting for me. brilliant.





