@pacifiersboard scramble to 114?
G1 15LG40 artofwar1947 (Axis) vs. JDOW (Allies + 18)
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Meant for both bombers to bomb factory in Normandy. Bombing the harbor would make sense if Ally ships were using/going to use SZ105 (not SZ 110) or there was no harbor in the UK (for ships in SZ 110).
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alright
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 3 artilleries, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Yakut S.S.R. to Buryatia
Russians take Buryatia from Japanese
1 armour moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
1 armour moved from Western Ukraine to Bryansk
2 infantry moved from Bryansk to Ukraine
1 fighter moved from Russia to Ukraine
2 infantry moved from Caucasus to Northwest Persia
1 tactical_bomber moved from Caucasus to Northwest Persia
1 bomber moved from Bryansk to Northwest Persia
1 infantry moved from Bryansk to Belarus
1 artillery moved from Bryansk to Belarus
1 fighter moved from Russia to Belarus
1 mech_infantry moved from Russia to Archangel
1 fighter moved from Russia to ArchangelCombat - Russians
Battle in Archangel
Russians attack with 1 fighter and 1 mech_infantry
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 2 infantry
Russians win, taking Belarus from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Northwest Persia
Russians attack with 1 bomber, 2 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
Russians win, taking Northwest Persia from Italians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - Russians
1 fighter moved from Archangel to Russia
1 fighter moved from Belarus to Russia
1 fighter moved from Ukraine to Russia
1 bomber moved from Northwest Persia to Bryansk
1 tactical_bomber moved from Northwest Persia to Bryansk
4 artilleries moved from Russia to Bryansk
3 infantry moved from Russia to Bryansk
1 aaGun moved from Novosibirsk to Samara
1 mech_infantry moved from Russia to Samara
1 infantry moved from Yakut S.S.R. to YeniseyPlace Units - Russians
1 infantry placed in Volgograd
3 artilleries, 2 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 carrier, 2 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 5 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 20 Sea Zone to 43 Sea Zone
2 infantry moved from Amur to Siberia
1 infantry moved from Amur to Manchuria
Japanese take Manchuria from Chinese
2 infantry moved from Amur to Buryatia
1 artillery and 2 infantry moved from Amur to Sakha
1 bomber moved from Hunan to Buryatia
1 bomber moved from Hunan to Sakha
1 bomber moved from Amur to Siberia
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
Japanese take 19 Sea Zone from Americans
6 fighters moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from Kiangsu to 36 Sea Zone
1 armour and 1 mech_infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 armour and 1 mech_infantry moved from Chahar to Hopei
1 artillery moved from Hunan to Yunnan
2 mech_infantrys moved from Hunan to Yunnan
1 tactical_bomber moved from Hunan to Yunnan
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
1 artillery moved from Hunan to Kwangsi
1 mech_infantry moved from Hunan to Kwangsi
1 fighter moved from Jehol to Hopei
1 fighter and 1 tactical_bomber moved from Kwangtung to KwangsiCombat - Japanese
Battle in Siberia
Japanese attack with 1 bomber and 2 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Siberia, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Siberia, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Siberia
Japanese win, taking Siberia from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Sakha
Japanese attack with 1 artillery, 1 bomber and 2 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Sakha, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Sakha, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Sakha
Japanese win, taking Sakha from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Buryatia
Japanese attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Buryatia, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Buryatia
Japanese win, taking Buryatia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Hopei
Japanese attack with 1 armour, 1 fighter and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Hopei, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 fighter, 2 mech_infantrys and 2 tactical_bombers
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Yunnan, round 2 : 1/6 hits
Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits
1 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 3 : 1/5 hits
Chinese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits
1 artillery owned by the British and 1 mech_infantry owned by the Japanese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 2 mech_infantrys
Casualties for British: 1 artillery and 1 infantry
Battle in Kwangsi
Japanese attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/4 hits
Chinese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 20 Sea Zone
Japanese attack with 1 destroyer and 6 fighters
ANZAC defend with 1 submarine and 1 transport
Japanese roll dice for 1 destroyer and 6 fighters in 20 Sea Zone, round 2 : 4/7 hits
ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits
1 transport owned by the ANZAC, 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 20 Sea Zone
Japanese win with 6 fighters remaining. Battle score for attacker is 5
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine and 1 transport
Battle in 36 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 36 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 43 Sea Zone
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Japanese
1 bomber moved from Buryatia to Amur
1 bomber moved from Sakha to Amur
1 bomber moved from Siberia to Japan
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 armour and 1 infantry moved from Iwo Jima to 17 Sea Zone
1 armour, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Korea
6 fighters moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from Jehol to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Kiangsu
1 tactical_bomber moved from Yunnan to Kwangtung
1 fighter moved from 36 Sea Zone to Hainan
1 fighter and 1 tactical_bomber moved from Yunnan to Hunan
2 mech_infantrys moved from Kiangsu to Kwangsi
1 mech_infantry moved from Kwangtung to Kwangsi
2 mech_infantrys moved from Kwangtung to Hunan
1 fighter moved from Hopei to HunanPlace Units - Japanese
1 carrier and 1 submarine placed in 6 Sea Zone
2 infantry and 1 mech_infantry placed in Kwangtung
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,4
Japanese collect 38 PUs (3 lost to blockades); end with 38 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Hainan: 1 fighter
EDIT: Adding units owned by Japanese to Kwangtung: 1 fighter
EDIT: Turning off Edit ModeTerritory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag, 1 artillery and 4 mech_infantrys
Korea : 1 armour and 1 infantry
Kiangsu : 1 flag, 1 artillery, 1 factory_minor, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 3 fighters, 1 harbour and 1 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 infantry
Yunnan : 1 flag, 1 artillery
Kweichow : 1 flag
Hunan : 1 flag, 1 aaGun, 1 armour, 1 artillery, 2 fighters, 4 mech_infantrys and 1 tactical_bomber
Hopei : 1 flag, 1 armour and 1 mech_infantry
Chahar : 1 flag
Anhwe : 1 flag
Kwangtung : 1 flag, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry, 1 mech_infantry and 2 tactical_bombers
Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
Sakha : 1 flag, 1 artillery and 2 infantry
Amur : 1 flag, 2 bombers and 1 infantry
Siberia : 1 flag, 2 infantry
Buryatia : 1 flag, 1 infantry
Celebes : 1 flag, 2 infantry
43 Sea Zone : 1 flag, 1 submarine
36 Sea Zone : 1 flag
6 Sea Zone : 2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 7 fighters, 4 submarines, 2 tactical_bombers and 1 transportProduction/PUs Summary :
Germans : 43 / 59
Russians : 28 / 31
Japanese : 41 / 38
Americans : 56 / 83
Chinese : 6 / 11
British : 25 / 26
UK_Pacific : 18 / 18
Italians : 27 / 47
ANZAC : 17 / 28
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 bomber, 1 carrier, 1 fighter, 5 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from British Guiana to Morocco
2 fighters moved from 91 Sea Zone to Morocco
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
2 artilleries moved from 91 Sea Zone to Morocco
1 bomber moved from Eastern United States to 91 Sea Zone
1 artillery moved from French Indo China to Yunnan
1 infantry moved from French Indo China to Yunnan
2 fighters moved from Szechwan to Yunnan
1 mech_infantry moved from Soviet Far East to Siberia
1 infantry moved from Soviet Far East to Siberia
1 bomber moved from Caroline Islands to Siberia
1 submarine moved from 34 Sea Zone to 43 Sea Zone
Americans take 35 Sea Zone from Japanese
1 destroyer moved from 33 Sea Zone to 43 Sea Zone -
Sir, I am really really sure you would not scramble sz91 so I continue.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 bomber, 1 carrier, 1 fighter, 5 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from British Guiana to Morocco
2 fighters moved from 91 Sea Zone to Morocco
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
2 artilleries moved from 91 Sea Zone to Morocco
1 bomber moved from Eastern United States to 91 Sea Zone
1 artillery moved from French Indo China to Yunnan
1 infantry moved from French Indo China to Yunnan
2 fighters moved from Szechwan to Yunnan
1 mech_infantry moved from Soviet Far East to Siberia
1 infantry moved from Soviet Far East to Siberia
1 bomber moved from Caroline Islands to Siberia
1 submarine moved from 34 Sea Zone to 43 Sea Zone
Americans take 35 Sea Zone from Japanese
1 destroyer moved from 33 Sea Zone to 43 Sea Zone
2 transports moved from 91 Sea Zone to 89 Sea Zone -
Just tiny thing, still expecting no scramble. I am sure we would find a solution in case you’d like to scramble.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 bomber, 1 carrier, 1 fighter, 5 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from British Guiana to Morocco
2 fighters moved from 91 Sea Zone to Morocco
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
2 artilleries moved from 91 Sea Zone to Morocco
1 bomber moved from Eastern United States to 91 Sea Zone
1 artillery moved from French Indo China to Yunnan
1 infantry moved from French Indo China to Yunnan
2 fighters moved from Szechwan to Yunnan
1 mech_infantry moved from Soviet Far East to Siberia
1 infantry moved from Soviet Far East to Siberia
1 bomber moved from Caroline Islands to Siberia
1 submarine moved from 34 Sea Zone to 43 Sea Zone
Americans take 35 Sea Zone from Japanese
1 destroyer moved from 33 Sea Zone to 43 Sea Zone
2 transports moved from 91 Sea Zone to 89 Sea ZoneCombat - Americans
Battle in Morocco
Americans attack with 3 artilleries, 1 bomber, 2 fighters, 6 infantry and 1 mech_infantry
Italians defend with 1 artillery and 3 infantry
Americans win, taking Morocco from Italians with 3 artilleries, 1 bomber, 2 fighters, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 3 infantry
Casualties for Americans: 2 infantry
Battle in Yunnan
Americans attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 artillery
Americans win, taking Yunnan from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 43 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans win, taking 43 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Siberia
Americans attack with 1 bomber, 1 infantry and 1 mech_infantry
Japanese defend with 2 infantry
Japanese win with no units remaining. Battle score for attacker is -13
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 bomber, 1 infantry and 1 mech_infantryNon Combat Move - Americans
1 aaGun, 1 armour, 2 infantry, 2 submarines and 2 transports moved from 30 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 armour moved from 33 Sea Zone to Caroline Islands
1 aaGun moved from 33 Sea Zone to Caroline Islands
2 submarines moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from Yunnan to India
1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
2 fighters moved from Morocco to 91 Sea Zone
1 bomber moved from Morocco to British Guiana
2 infantry moved from Brazil to British Guiana
1 bomber moved from 91 Sea Zone to United Kingdom
1 destroyer moved from 110 Sea Zone to 109 Sea ZonePlace Units - Americans
1 artillery and 2 infantry placed in Central United States
1 armour, 1 bomber, 1 fighter and 3 infantry placed in Eastern United States
1 carrier and 2 transports placed in 101 Sea Zone
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 1 aaGun
EDIT: Adding units owned by Americans to Central United States: 1 aaGun
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Szechwan to Shensi
1 fighter moved from Szechwan to Sikang
11 infantry moved from Szechwan to YunnanPlace Units - Chinese
1 infantry placed in Tsinghai
2 artilleries placed in YunnanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to Southern France
2 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
3 fighters moved from United Kingdom to Holland Belgium
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 tactical_bomber moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from West India to Persia
British take Persia from Italians
2 infantry moved from French Indo China to Kwangsi
1 artillery moved from French Indo China to Kwangsi
1 mech_infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Yunnan to Kwangsi
1 fighter moved from India to Kwangsi
1 tactical_bomber moved from India to Kwangsi
1 bomber moved from West India to KwangsiCombat - British
Battle in Holland Belgium
British attack with 5 fighters and 2 infantry
Germans defend with 1 infantry
British win, taking Holland Belgium from Germans with 5 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kwangsi
British attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 4 mech_infantrys
British win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 artillery and 4 mech_infantrys
Casualties for British: 1 artillery, 2 infantry and 1 mech_infantry
Battle in Southern France
British attack with 1 artillery and 1 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
British win, taking Southern France from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Anglo Egyptian Sudan
British attack with 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British win, taking Anglo Egyptian Sudan from Italians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 aaGuns moved from French Indo China to Yunnan
2 infantry moved from French Indo China to Yunnan
3 mech_infantrys moved from French Indo China to Yunnan
1 armour moved from French Indo China to Yunnan
1 artillery and 2 infantry moved from Shan State to Yunnan
3 infantry moved from Burma to Yunnan
2 mech_infantrys moved from India to West India
1 fighter moved from West India to India
2 mech_infantrys moved from India to Yunnan
1 armour moved from Szechwan to Tsinghai
1 bomber, 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 battleship moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
3 fighters moved from Holland Belgium to United Kingdom
2 fighters moved from Holland Belgium to 91 Sea Zone
1 tactical_bomber moved from Anglo Egyptian Sudan to Belgian Congo
3 infantry moved from Rhodesia to Belgian Congo
1 tactical_bomber moved from Belgian Congo to Tanganyika Territory
2 aaGuns, 1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
2 aaGuns, 1 armour, 1 artillery, 1 carrier, 2 cruisers, 7 destroyers, 5 infantry, 1 mech_infantry and 5 transports moved from 110 Sea Zone to 91 Sea Zone
2 aaGuns, 1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 91 Sea Zone to 105 Sea ZonePlace Units - British
1 infantry placed in Union of South Africa
1 artillery, 1 fighter and 3 infantry placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs totalPlace Units - UK_Pacific
1 armour and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Some Units in India change ownership: 1 armour and 3 mech_infantrys -
Just tiny thing, still expecting no scramble. I am sure we would find a solution in case you’d like to scramble.
just putting this on the bottom.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 3 artilleries, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Northern Italy to Normandy Bordeaux
Italians take Normandy Bordeaux from Americans
2 artilleries moved from Northern Italy to Southern France
1 bomber moved from Northern Italy to Southern France
1 artillery and 1 infantry moved from Iraq to Northwest Persia
1 fighter moved from Iraq to Northwest Persia
1 infantry moved from Iraq to Persia
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Egypt to Anglo Egyptian Sudan
2 fighters moved from Egypt to Persia
1 fighter moved from Egypt to Northwest PersiaCombat - Italians
Battle in Southern France
Italians attack with 2 artilleries and 1 bomber
British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 artilleries and 1 bomber in Southern France, round 2 : 1/3 hits
British roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits
1 infantry owned by the British lost in Southern France
Italians roll dice for 2 artilleries and 1 bomber in Southern France, round 3 : 1/3 hits
British roll dice for 1 artillery in Southern France, round 3 : 0/1 hits
1 artillery owned by the British lost in Southern France
Italians win, taking Southern France from British with 2 artilleries and 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 infantry owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Northwest Persia
Italians attack with 1 artillery, 2 fighters and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Northwest Persia, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Northwest Persia
Italians win, taking Northwest Persia from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Persia
Italians attack with 2 fighters and 1 infantry
British defend with 1 mech_infantry
Italians roll dice for 2 fighters and 1 infantry in Persia, round 2 : 1/3 hits
British roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Persia
Italians win, taking Persia from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Italians
Turning on Edit Mode
EDIT: Changing ownership of Western Ukraine from Russians to Italians
EDIT: Turning off Edit Mode
1 fighter moved from Northwest Persia to Egypt
1 fighter moved from Northwest Persia to Iraq
2 fighters moved from Persia to Iraq
1 fighter moved from Anglo Egyptian Sudan to Egypt
1 battleship, 2 cruisers, 2 destroyers, 1 submarine and 2 transports moved from 92 Sea Zone to 95 Sea Zone
1 artillery moved from Northern Italy to Southern Italy
1 mech_infantry moved from Northern Italy to Slovakia Hungary
2 mech_infantrys moved from Slovakia Hungary to Eastern Poland
1 bomber moved from Southern France to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 transport moved from 97 Sea Zone to 95 Sea ZonePlace Units - Italians
1 artillery and 2 infantry placed in Iraq
1 artillery and 2 infantry placed in Egypt
3 infantry placed in Southern Italy
1 artillery, 2 infantry and 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,6,6,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3
Italians collect 27 PUs (3 lost to blockades); end with 27 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 33 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 43 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag
Alexandria : 1 flag
Gibraltar : 2 aaGuns
Egypt : 1 flag, 2 armour, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 6 infantry and 2 mech_infantrys
Malta : 1 flag
Anglo Egyptian Sudan : 1 flag, 1 artillery and 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 mech_infantry
Algeria : 1 flag
Southern France : 1 flag, 2 artilleries, 1 factory_minor and 1 harbour
Syria : 1 flag
Tunisia : 1 flag
Slovakia Hungary : 1 mech_infantry
Northern Italy : 1 artillery, 1 factory_major, 2 infantry and 2 mech_infantrys
Southern Italy : 1 aaGun, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 3 infantry
Eastern Poland : 1 flag, 2 armour, 1 artillery and 2 mech_infantrys
Western Ukraine : 1 flag
95 Sea Zone : 1 battleship, 2 cruisers, 2 destroyers, 1 submarine and 3 transports
93 Sea Zone : 1 flag
Iraq : 1 flag, 1 aaGun, 1 armour, 1 artillery, 1 factory_minor, 3 fighters, 2 infantry and 2 mech_infantrys
Northwest Persia : 1 flag, 1 artillery and 1 infantry
Persia : 1 flag, 1 infantry
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 40 / 59
Russians : 26 / 31
Japanese : 39 / 38
Americans : 55 / 77
Chinese : 8 / 14
British : 28 / 34
UK_Pacific : 18 / 18
Italians : 30 / 43
ANZAC : 17 / 28
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
1 armour moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 armour moved from 44 Sea Zone to Celebes
1 infantry moved from 44 Sea Zone to Celebes
1 bomber moved from Dutch New Guinea to CelebesCombat - ANZAC
Battle in Celebes
ANZAC attack with 1 armour, 1 bomber and 1 infantry
Japanese defend with 2 infantry
ANZAC win, taking Celebes from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 submarine moved from 44 Sea Zone to 34 Sea Zone
1 carrier moved from 62 Sea Zone to 33 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Celebes to Borneo
1 fighter moved from Hawaiian Islands to Southeast Mexico
1 fighter moved from Szechwan to IndiaPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 20 PUs; end with 23 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
1 armour moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 armour moved from 44 Sea Zone to Celebes
1 infantry moved from 44 Sea Zone to Celebes
1 bomber moved from Dutch New Guinea to CelebesCombat - ANZAC
Battle in Celebes
ANZAC attack with 1 armour, 1 bomber and 1 infantry
Japanese defend with 2 infantry
ANZAC win, taking Celebes from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 submarine moved from 44 Sea Zone to 34 Sea Zone
1 carrier moved from 62 Sea Zone to 33 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Celebes to Borneo
1 fighter moved from Hawaiian Islands to Southeast Mexico
1 fighter moved from Szechwan to IndiaPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 20 PUs; end with 23 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 34 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to 36 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
Skip France please.
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Be warned: If I have to input France’s turn, France will declare war on all neutrals.
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I am afraid I do not understand :?
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Triplea does not allow one to simply skip a power’s (e.g., the French) turn. Each step of a turn (e.g., purchases, politics, combat move, etc.) must be inputed. Do you really want to delegate this responsibility to your opponent? I will gladly oblige you if you do.
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well, frankly, I would never doubt my opponent would make any mistake by clicking “done” “yes” “done” “yes” which is meant my skipping.
I was bit surprised because this is the third time we are skipping France. I simply want to avoid unnecessary save games in the forum as the data load led to problems in the past.
So if you are ok with the extra effort I am happy to give this responsibility in your hands, well knowing you would not declare war on the neutrals ;) Except that the only action you could do is moving the French guys to scotland which is not gonna happen either^^





