I did assume no scramble in 112 due to odds. Let me know if you want to run it though, and can re-do that portion of the turn.
G1 15LG40 artofwar1947 (Axis) vs. JDOW (Allies + 18)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 3 artilleries, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Northern Italy to Normandy Bordeaux
Italians take Normandy Bordeaux from Americans
2 artilleries moved from Northern Italy to Southern France
1 bomber moved from Northern Italy to Southern France
1 artillery and 1 infantry moved from Iraq to Northwest Persia
1 fighter moved from Iraq to Northwest Persia
1 infantry moved from Iraq to Persia
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Egypt to Anglo Egyptian Sudan
2 fighters moved from Egypt to Persia
1 fighter moved from Egypt to Northwest PersiaCombat - Italians
Battle in Southern France
Italians attack with 2 artilleries and 1 bomber
British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 artilleries and 1 bomber in Southern France, round 2 : 1/3 hits
British roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits
1 infantry owned by the British lost in Southern France
Italians roll dice for 2 artilleries and 1 bomber in Southern France, round 3 : 1/3 hits
British roll dice for 1 artillery in Southern France, round 3 : 0/1 hits
1 artillery owned by the British lost in Southern France
Italians win, taking Southern France from British with 2 artilleries and 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 infantry owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Northwest Persia
Italians attack with 1 artillery, 2 fighters and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Northwest Persia, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Northwest Persia
Italians win, taking Northwest Persia from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Persia
Italians attack with 2 fighters and 1 infantry
British defend with 1 mech_infantry
Italians roll dice for 2 fighters and 1 infantry in Persia, round 2 : 1/3 hits
British roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Persia
Italians win, taking Persia from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Italians
Turning on Edit Mode
EDIT: Changing ownership of Western Ukraine from Russians to Italians
EDIT: Turning off Edit Mode
1 fighter moved from Northwest Persia to Egypt
1 fighter moved from Northwest Persia to Iraq
2 fighters moved from Persia to Iraq
1 fighter moved from Anglo Egyptian Sudan to Egypt
1 battleship, 2 cruisers, 2 destroyers, 1 submarine and 2 transports moved from 92 Sea Zone to 95 Sea Zone
1 artillery moved from Northern Italy to Southern Italy
1 mech_infantry moved from Northern Italy to Slovakia Hungary
2 mech_infantrys moved from Slovakia Hungary to Eastern Poland
1 bomber moved from Southern France to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 transport moved from 97 Sea Zone to 95 Sea ZonePlace Units - Italians
1 artillery and 2 infantry placed in Iraq
1 artillery and 2 infantry placed in Egypt
3 infantry placed in Southern Italy
1 artillery, 2 infantry and 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,6,6,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3
Italians collect 27 PUs (3 lost to blockades); end with 27 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 33 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 43 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag
Alexandria : 1 flag
Gibraltar : 2 aaGuns
Egypt : 1 flag, 2 armour, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 6 infantry and 2 mech_infantrys
Malta : 1 flag
Anglo Egyptian Sudan : 1 flag, 1 artillery and 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 mech_infantry
Algeria : 1 flag
Southern France : 1 flag, 2 artilleries, 1 factory_minor and 1 harbour
Syria : 1 flag
Tunisia : 1 flag
Slovakia Hungary : 1 mech_infantry
Northern Italy : 1 artillery, 1 factory_major, 2 infantry and 2 mech_infantrys
Southern Italy : 1 aaGun, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 3 infantry
Eastern Poland : 1 flag, 2 armour, 1 artillery and 2 mech_infantrys
Western Ukraine : 1 flag
95 Sea Zone : 1 battleship, 2 cruisers, 2 destroyers, 1 submarine and 3 transports
93 Sea Zone : 1 flag
Iraq : 1 flag, 1 aaGun, 1 armour, 1 artillery, 1 factory_minor, 3 fighters, 2 infantry and 2 mech_infantrys
Northwest Persia : 1 flag, 1 artillery and 1 infantry
Persia : 1 flag, 1 infantry
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 40 / 59
Russians : 26 / 31
Japanese : 39 / 38
Americans : 55 / 77
Chinese : 8 / 14
British : 28 / 34
UK_Pacific : 18 / 18
Italians : 30 / 43
ANZAC : 17 / 28
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
1 armour moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 armour moved from 44 Sea Zone to Celebes
1 infantry moved from 44 Sea Zone to Celebes
1 bomber moved from Dutch New Guinea to CelebesCombat - ANZAC
Battle in Celebes
ANZAC attack with 1 armour, 1 bomber and 1 infantry
Japanese defend with 2 infantry
ANZAC win, taking Celebes from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 submarine moved from 44 Sea Zone to 34 Sea Zone
1 carrier moved from 62 Sea Zone to 33 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Celebes to Borneo
1 fighter moved from Hawaiian Islands to Southeast Mexico
1 fighter moved from Szechwan to IndiaPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 20 PUs; end with 23 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
1 armour moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 armour moved from 44 Sea Zone to Celebes
1 infantry moved from 44 Sea Zone to Celebes
1 bomber moved from Dutch New Guinea to CelebesCombat - ANZAC
Battle in Celebes
ANZAC attack with 1 armour, 1 bomber and 1 infantry
Japanese defend with 2 infantry
ANZAC win, taking Celebes from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 submarine moved from 44 Sea Zone to 34 Sea Zone
1 carrier moved from 62 Sea Zone to 33 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Celebes to Borneo
1 fighter moved from Hawaiian Islands to Southeast Mexico
1 fighter moved from Szechwan to IndiaPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 20 PUs; end with 23 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 34 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to 36 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
Skip France please.
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Be warned: If I have to input France’s turn, France will declare war on all neutrals.
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I am afraid I do not understand :?
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Triplea does not allow one to simply skip a power’s (e.g., the French) turn. Each step of a turn (e.g., purchases, politics, combat move, etc.) must be inputed. Do you really want to delegate this responsibility to your opponent? I will gladly oblige you if you do.
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well, frankly, I would never doubt my opponent would make any mistake by clicking “done” “yes” “done” “yes” which is meant my skipping.
I was bit surprised because this is the third time we are skipping France. I simply want to avoid unnecessary save games in the forum as the data load led to problems in the past.
So if you are ok with the extra effort I am happy to give this responsibility in your hands, well knowing you would not declare war on the neutrals ;) Except that the only action you could do is moving the French guys to scotland which is not gonna happen either^^
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well, frankly, I have no doubt my opponent would do anything else but “done” “yes” “done” “yes” which is meant my skipping.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 9 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Germans
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
2 infantry moved from Novgorod to Belarus
1 tactical_bomber moved from Germany to Belarus
3 bombers moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from Novgorod to Archangel
3 infantry moved from Western Germany to Holland Belgium
2 bombers, 3 fighters and 1 tactical_bomber moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Archangel
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 2/4 hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Belarus
Germans attack with 3 bombers, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 3 bombers, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 3/6 hits
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 3 bombers, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Holland Belgium
Germans attack with 2 bombers, 3 fighters, 3 infantry and 1 tactical_bomber
British defend with 2 infantry
Germans roll dice for 2 bombers, 3 fighters, 3 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 4/9 hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits
2 infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from British with 2 bombers, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantryNon Combat Move - Germans
1 infantry moved from Finland to Sweden
Germans take Sweden from Neutral_True
2 transports moved from 115 Sea Zone to 114 Sea Zone
4 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
4 infantry moved from 115 Sea Zone to Novgorod
1 fighter and 1 tactical_bomber moved from Archangel to Novgorod
1 bomber moved from Belarus to Western Germany
2 bombers and 1 tactical_bomber moved from Belarus to Novgorod
7 infantry moved from Slovakia Hungary to Eastern Poland
11 infantry moved from Germany to Slovakia Hungary
3 mech_infantrys moved from Western Germany to France
1 infantry moved from Western Germany to Switzerland
Germans take Switzerland from Neutral_True
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from Gibraltar to Spain
Germans take Spain from Neutral_True
3 fighters moved from Gibraltar to Southern Italy
1 fighter moved from Holland Belgium to 95 Sea Zone
2 bombers, 2 fighters and 1 tactical_bomber moved from Holland Belgium to Western Germany
6 infantry moved from Denmark to Western Germany
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Turkey
Germans take Turkey from Neutral_True
1 mech_infantry moved from Spain to Portugal
Germans take Portugal from Neutral_True
2 carriers, 3 fighters and 3 submarines moved from 92 Sea Zone to 95 Sea ZonePlace Units - Germans
2 armour, 1 artillery, 5 infantry and 2 mech_infantrys placed in Germany
Germans undo move 1.
1 artillery and 2 infantry placed in Novgorod
2 armour, 6 infantry and 2 mech_infantrys placed in Germany
1 infantry and 2 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,5
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsTerritory Summary for Germans :
Gibraltar : 1 flag, 1 airfield and 1 harbour
Egypt : 1 mech_infantry
France : 1 flag, 1 airfield, 1 factory_minor and 3 mech_infantrys
Slovakia Hungary : 11 infantry
Western Germany : 2 aaGuns, 1 airfield, 3 artilleries, 3 bombers, 1 factory_major, 2 fighters, 1 harbour, 9 infantry, 2 mech_infantrys and 1 tactical_bomber
Germany : 2 aaGuns, 2 armour, 1 factory_major, 6 infantry and 2 mech_infantrys
Holland Belgium : 2 infantry
Southern Italy : 3 fighters
Belarus : 1 flag, 2 infantry
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 1 infantry
Eastern Poland : 2 aaGuns, 8 armour, 14 artilleries, 18 infantry and 10 mech_infantrys
Bessarabia : 1 flag
Novgorod : 1 flag, 1 airfield, 1 armour, 1 artillery, 2 bombers, 1 factory_minor, 1 fighter, 1 harbour, 6 infantry, 3 mech_infantrys and 2 tactical_bombers
Portugal : 1 flag, 2 infantry and 1 mech_infantry
Turkey : 1 flag, 1 artillery and 9 infantry
95 Sea Zone : 2 carriers, 4 fighters and 3 submarines
Switzerland : 1 flag, 3 infantry
Bulgaria : 1 flag
Greece : 1 flag
99 Sea Zone : 1 transport
Sweden : 1 flag, 7 infantry
115 Sea Zone : 1 cruiser, 1 destroyer, 1 submarine and 2 transports
Spain : 1 flag, 1 artillery and 10 infantry
Finland : 1 flag, 5 infantryProduction/PUs Summary :
Germans : 53 / 68
Russians : 24 / 31
Japanese : 36 / 38
Americans : 55 / 77
Chinese : 8 / 14
British : 25 / 34
UK_Pacific : 18 / 18
Italians : 30 / 43
ANZAC : 20 / 33
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 10 / 0 -
wtf? What are you doing? Why did you take the neutrals?
I dont get it you just should skip france like you did twice before. are you kidding?
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Sir, what is wrong?
It is a common practice in the forum to ask somebody to skip france in order to save unnecessary space.
Can we please just proceed with francs SKIPPED doing nothing?
What is this?
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Hmm it is really tough for me to calm down at this point.
yes you warned me but I assumed you were only kidding. I have seen many other games where France was asked to be skipped.I dont get it. what is your plan? I am always worried that in my non native language I might be misunderstood. But I explained my reason that I just wanted to save unncessary save games in the forum because this influenced the forum performance in the past.
Now I am very very sad and annoyed. I consider this behavior as extreme unsportsmanlike. This this a desperate attempt to save your statistics because your position is hopeless?
I asked the rules deputy to rule this situation.
I am still somehow speechless because I do not understand that action. This is a sportmanlike community and I have no idea why anybody would like to make such actions. I really simply don’t get it. Especially as we skipped France the third time and all your warnings do not at all justify your action.
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OK, OK, JDOW needs to calm down.
I am here as one of the two league moderators, not as a rules deputy, just to clarify.
In reply #128, JDOW said “Skip France please”
This is completely clear (unambiguous). That post indicates to you what the decision for France’s turn is. It is to do nothing.
You are not allowed to make decisions contrary to those your opponent indicated, on behalf of your opponent. It is unsportsmanlike, unless you are just teasing your opponent, which is also inappropriate.
There’s another thing I just realized. There is no such thing as “declaring war on the neutrals”. That is a Triple A construct. True neutrals are only violated per the rulebook if an actual attack is made on a true neutral. I haven’t looked at the map, but if it was physically impossible for France to move anything into a strict neutral, then it is impossible for the true neutrals to join the Axis per the rulebook. But this point is moot, because of the first point that JDOW clearly said “skip France”.
Re-do Germany without a Triple A neutrals declaration from France, or resign, those are your two choices.
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I would rather not have to make the French move. If saving space is an issue, not posting the Chinese and ANZAC turns would save more space. (It would not be hard, in most cases, to determine what was done.)
I made a big mistake by taking on a Level 1 player before I was ready. I compounded that mistake by making the worse mistake of giving a bonus of 18 ipcs. I will have to live with consequences of these mistakes. I explained exactly what I what do if I was stuck with making the French turn a third time. You made a mistake of ignoring two warnings and not considering all the consequences.
I do not expect that your mistake will make up for mine. Your Allied strategy is truly uniques and impressive. In any event, baring absolutely terrible strategic errors on your part (which in all probability you will not make) or absolutely horrible Marti rolls by Allies (which is not likely), you will win game. I decided to translate my kidding into real action, because it makes the playing the game fun for me again.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Germans
Germans buy 4 artilleries, 9 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Novgorod to Archangel
2 infantry moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from Novgorod to Archangel
3 bombers moved from Novgorod to Belarus
3 infantry moved from Western Germany to Holland Belgium
3 fighters and 1 tactical_bomber moved from Western Germany to Holland Belgium
2 bombers moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Archangel
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Belarus
Germans attack with 3 bombers and 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 3 bombers and 2 infantry in Belarus, round 2 : 3/5 hits
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Holland Belgium
Germans attack with 2 bombers, 3 fighters, 3 infantry and 1 tactical_bomber
British defend with 2 infantry
Germans roll dice for 2 bombers, 3 fighters, 3 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 4/9 hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits
2 infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from British with 2 bombers, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantryNon Combat Move - Germans
2 transports moved from 115 Sea Zone to 114 Sea Zone
4 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
4 infantry moved from 115 Sea Zone to Novgorod
1 fighter and 1 tactical_bomber moved from Archangel to Novgorod
1 bomber moved from Belarus to Novgorod
1 bomber moved from Belarus to Novgorod
1 bomber moved from Belarus to Western Germany
2 bombers moved from Holland Belgium to Southern Italy
1 infantry and 1 mech_infantry moved from Gibraltar to 92 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 infantry and 1 mech_infantry moved from 98 Sea Zone to Egypt
2 carriers, 3 fighters and 3 submarines moved from 92 Sea Zone to 95 Sea Zone
3 fighters moved from Gibraltar to Southern Italy
1 fighter moved from Holland Belgium to 95 Sea Zone
2 fighters and 1 tactical_bomber moved from Holland Belgium to Western Germany
6 infantry moved from Denmark to Western Germany
3 mech_infantrys moved from Western Germany to France
2 artilleries moved from Western Germany to France
7 infantry moved from Slovakia Hungary to Eastern Poland
11 infantry moved from Germany to Slovakia Hungary
1 tactical_bomber moved from Germany to Western GermanyPlace Units - Germans
3 artilleries placed in Novgorod
1 artillery, 6 infantry and 2 mech_infantrys placed in Germany
3 infantry and 2 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1
Germans collect 42 PUs (3 lost to blockades); end with 42 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 tactical_bomber
EDIT: Removing units owned by Germans from Southern Italy: 1 fighter
EDIT: Adding units owned by Germans to Western Germany: 1 fighter
EDIT: Adding units owned by Germans to Southern Italy: 1 tactical_bomber
EDIT: Turning off Edit ModeTerritory Summary for Germans :
Gibraltar : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 4 infantry
Egypt : 1 infantry and 2 mech_infantrys
France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 3 mech_infantrys
Slovakia Hungary : 11 infantry
Western Germany : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 12 infantry, 2 mech_infantrys and 1 tactical_bomber
Germany : 2 aaGuns, 1 artillery, 1 factory_major, 6 infantry and 2 mech_infantrys
Holland Belgium : 2 infantry
Southern Italy : 2 bombers, 2 fighters and 1 tactical_bomber
Belarus : 1 flag, 1 infantry
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 2 infantry
Eastern Poland : 2 aaGuns, 8 armour, 14 artilleries, 18 infantry and 10 mech_infantrys
Bessarabia : 1 flag
Novgorod : 1 flag, 1 airfield, 1 armour, 3 artilleries, 2 bombers, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry, 3 mech_infantrys and 1 tactical_bomber
95 Sea Zone : 2 carriers, 4 fighters and 3 submarines
Bulgaria : 1 flag
Greece : 1 flag
115 Sea Zone : 1 cruiser, 1 destroyer, 1 submarine and 2 transports
98 Sea Zone : 1 transport
Finland : 1 flag, 6 infantryProduction/PUs Summary :
Germans : 45 / 57
Russians : 24 / 31
Japanese : 36 / 38
Americans : 55 / 77
Chinese : 8 / 14
British : 25 / 34
UK_Pacific : 18 / 18
Italians : 30 / 43
ANZAC : 20 / 33
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I would rather not have to make the French move. If saving space is an issue, not posting the Chinese and ANZAC turns would save more space. (It would not be hard, in most cases, to determine what was done.)
I made a big mistake by taking on a Level 1 player before I was ready. I compounded that mistake by making the worse mistake of giving a bonus of 18 ipcs. I will have to live with consequences of these mistakes. I explained exactly what I what do if I was stuck with making the French turn a third time. You made a mistake of ignoring two warnings and not considering all the consequences.
I do not expect that your mistake will make up for mine. Your Allied strategy is truly uniques and impressive. In any event, baring absolutely terrible strategic errors on your part (which in all probability you will not make) or absolutely horrible Marti rolls by Allies (which is not likely), you will win game. I decided to translate my kidding into real action, because it makes the playing the game fun for me again.
Dude seriously, this is PATHETIC. I have never seen such unsportsman-like and crazy behavior in that community. It is beyond any kind of reasonable behavior to try to win games like that. Do you have ZERO sense about sportsman ship?
To make a couple of things clear:
- Asking to skip France is NOT a horrible strategic mistake
- Warnings do NOT justify unsportsman-like behavior (“judge: You smashed his head with a hammer”. You: “so? He asked to to put it in the table and I warned him twice that a hammer is a weapon which could be used to kill people and he still have it to me”)
I know I sound aggressive and I am right now but in fact in the end I am just shocked and stunned.
Your action diminishes the fun I have with this game and it undermines the idea of expecting both sides to act in good faith.
People like you make me lose the faith sportsmanship and that makes me sad.Some informational things:
I made a big mistake by taking on a Level 1 player before I was ready
NO, this was the best decision you made so far. You know who my opponent in my first league was? Have a guess?
It was gamerman. And in this game I learned more than I would have by bashing 20 weak players. Trust me, it does not make you better to bash weak players. I have made less than 20 A&A games in my life. I owe my current skill level that I almost only play strong opponents.
If you are truly interested to master the game and to become tier 1 you should not play any tier 3-4 from now and only play tier E, 1 or 2. This is best way to climb the tiers!If saving space is an issue, not posting the Chinese and ANZAC turns would save more space
This is not compatible by providing on overview of the actions in the forum. Often players do check the threads with smartphones and would like to get an overview about what happened in the forum. recently alexgreat just asked roboto to post each nation for exact same reason.
in case both players don’t care skipping US and China is an option. However I do care and would like to have each of those nations posted.In the end:
This is now prejudice but I truly believe right now that you need to be a young gun, am I right? you are over-ambitious and you are totally obsessed by your stats and don’t know (yet) that sportsmanship, trust and acting reasonably and in good faith is MUCH MUCH MUCH more important than stats. and, even more important, it brings you faster to your goal, mastering the game and become a tier 1 player.And at the very end one last question:
If you would be in the same situation again: Your opponent is asking you something in good faith. Would you again try to exploit good faith in order to get an advantage in any game? -
First of all: Thanks gamerman for jumping in so quickly.
Now I am afraid I have to ask for another ruling:
Re-do Germany without a Triple A neutrals declaration from France, or resign, those are your two choices.
Artofwar took this literally and did roll a new set of dice. The overall combat values are identical and the second set of dice is even worse because of convoy damage, however I’d like to know my options? Can I choose or is any of the given set of dice to be taken as official?
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Sorry about the confusion.
I think you both should go with the re-rolled dice. I did mean a re-do of the German turn.
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ok, thanks!





