@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
15L axis-dominion vs ArtofWar1947 (allies +14)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 carrier, 6 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Shan State to Burma
2 bombers moved from Kwangsi to Burma
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
3 artilleries and 1 infantry moved from Kweichow to Szechwan
2 tactical_bombers moved from Kwangsi to Szechwan
1 fighter moved from Anhwe to Szechwan
1 bomber moved from Japan to Hopei
2 infantry moved from Anhwe to Hopei
1 tactical_bomber moved from Anhwe to Hopei
2 tactical_bombers moved from 42 Sea Zone to 61 Sea Zone
4 fighters moved from 42 Sea Zone to 61 Sea Zone
1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Yakut S.S.R. to YeniseyCombat - Japanese
Battle in 61 Sea Zone
Japanese attack with 4 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Burma
Japanese attack with 2 bombers and 1 infantry
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yenisey
Japanese attack with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
Russians defend with 1 mech_infantry
Japanese win, taking Yenisey from Russians with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Hopei
Japanese attack with 1 bomber, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Hopei from Chinese with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Szechwan
Japanese attack with 3 artilleries, 1 fighter, 2 infantry and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese win, taking Szechwan from Chinese with 3 artilleries, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantryNon Combat Move - Japanese
1 submarine moved from 42 Sea Zone to 39 Sea Zone
4 fighters and 2 tactical_bombers moved from 61 Sea Zone to 42 Sea Zone
1 fighter moved from Japan to Philippines
1 carrier and 1 fighter moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from Philippines to 42 Sea Zone
1 fighter moved from Philippines to 42 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
2 artilleries moved from Kwangsi to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
1 transport moved from 42 Sea Zone to 20 Sea Zone
1 submarine moved from 20 Sea Zone to 42 Sea Zone
2 fighters moved from Japan to Philippines
1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
1 mech_infantry moved from Buyant-Uhaa to Yakut S.S.R.
1 aaGun moved from Yakut S.S.R. to Yenisey
1 armour and 1 mech_infantry moved from Shantung to Buyant-Uhaa
1 infantry moved from Shantung to Anhwe
3 infantry moved from Kiangsu to Anhwe
1 bomber and 1 tactical_bomber moved from Hopei to Anhwe
1 aaGun moved from Yunnan to Szechwan
1 fighter and 2 tactical_bombers moved from Szechwan to Kwangsi
2 bombers moved from Burma to Kwangsi
1 tactical_bomber moved from Anhwe to Kwangsi
2 infantry moved from Malaya to Shan State
1 infantry moved from Soviet Far East to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Japan
1 submarine moved from 3 Sea Zone to 1 Sea ZonePlace Units - Japanese
1 submarine placed in 37 Sea Zone
2 infantry placed in Malaya
1 carrier, 1 submarine and 1 transport placed in 6 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in Shantung
3 infantry placed in Kiangsu
2 artilleries placed in JapanTurn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 3 destroyers, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 mech_infantry moved from Western United States to Eastern United States
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 submarine moved from 101 Sea Zone to 106 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
2 destroyers and 2 submarines placed in 10 Sea Zone
1 bomber placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,2
Americans collect 49 PUs (2 lost to blockades); end with 49 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUsTerritory Summary for Americans :
Queensland : 1 artillery, 2 infantry and 1 mech_infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
10 Sea Zone : 2 destroyers and 2 submarines
54 Sea Zone : 1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 7 fighters, 2 submarines, 1 tactical_bomber and 2 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 mech_infantry
United Kingdom : 1 bomber
Morocco : 1 flag, 2 artilleries, 2 infantry and 1 mech_infantry
106 Sea Zone : 1 flag, 1 destroyer and 1 submarine
101 Sea Zone : 2 carriers, 2 destroyers, 2 submarines and 1 transportProduction/PUs Summary :
Germans : 60 / 86
Russians : 16 / 29
Japanese : 68 / 73
Americans : 51 / 69
Chinese : 3 / 9
British : 30 / 30
UK_Pacific : 5 / 7
Italians : 15 / 25
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Suiyuyan to Shensi
1 fighter moved from Suiyuyan to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 2/3 hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
6 infantry moved from Suiyuyan to Kansu
1 fighter moved from Shensi to KansuPlace Units - Chinese
1 infantry placed in Tsinghai
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs totalTerritory Summary for Chinese :
Shensi : 2 infantry
Kansu : 1 fighter and 8 infantry
Tsinghai : 1 infantryProduction/PUs Summary :
Germans : 60 / 86
Russians : 16 / 29
Japanese : 67 / 73
Americans : 51 / 69
Chinese : 4 / 4
British : 30 / 30
UK_Pacific : 5 / 7
Italians : 15 / 25
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10Null / Other
2 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Japanese Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
1 was rolled 1 times
3 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 armour, 2 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Morocco to Algeria
British take Algeria from Germans
1 armour moved from Algeria to Morocco
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Germans
2 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to BurmaCombat - British
Battle in Burma
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 3/5 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Burma to India
2 armour and 3 mech_infantrys moved from Egypt to Iraq
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 submarines and 2 transports moved from 81 Sea Zone to 98 Sea Zone
2 fighters moved from Egypt to 98 Sea Zone
2 infantry moved from Alexandria to TobrukPlace Units - British
2 artilleries and 1 fighter placed in Persia
1 armour and 2 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,3
British collect 24 PUs (7 lost to blockades); end with 24 PUs totalPlace Units - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Morocco: 1 fighter
EDIT: Adding units owned by British to Egypt: 1 factory_minor and 1 fighter
EDIT: Removing units owned by British from Union of South Africa: 1 armour and 2 infantry
EDIT: Turning off Edit Mode
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1,4,1
UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs total
Some Units in India change ownership: 1 artillery and 1 infantryTerritory Summary for British and UK_Pacific :
Burma : 2 infantry
India : 3 aaGuns, 1 airfield, 6 artilleries, 1 factory_major, 2 fighters, 1 harbour, 18 infantry and 1 tactical_bomber
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 3 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 17 infantry and 1 mech_infantry
Morocco : 1 armour, 1 artillery, 2 fighters and 2 infantry
Algeria : 1 flag
Tobruk : 2 infantry
Eire : 1 flag
Iraq : 2 armour and 3 mech_infantrys
Eastern Persia : 1 flag
Northwest Persia : 1 flag, 1 infantry
Persia : 1 flag, 6 artilleries, 1 factory_minor, 1 fighter and 4 infantry
98 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 2 transportsProduction/PUs Summary :
Germans : 59 / 86
Russians : 16 / 29
Japanese : 66 / 73
Americans : 51 / 69
Chinese : 4 / 4
British : 31 / 24
UK_Pacific : 6 / 4
Italians : 15 / 25
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.552
Median : 4.000
Variance : 1.393
Standard Deviation : 1.180
Total rolls : 29Null / Other
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.889
Median : 4.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9Japanese Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.889
Median : 4.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9British Combat
1 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.400
Median : 1.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5Chinese Combat
1 was rolled 1 times
3 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6 -
Playing another similar game with a UK factory in Egypt; keeping forgetting that there is not a factory in Egypt for this game. Replaced tank and 2 infantry for factory. If not acceptable, please put the tank and two infantry in S. Africa, and I will try to remember to purchase a factory next turn. Not that this will probably make difference in the outcome of the game at this point.
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i don’t have a problem with your purchase change…that’s an innocent and understandable mistake.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 fighter, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 1 mech_infantry moved from Caucasus to Kazakhstan
5 artilleries and 3 infantry moved from Libya to Tobruk
1 bomber, 4 fighters and 2 tactical_bombers moved from Southern Italy to 98 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 93 Sea Zone to 98 Sea Zone
1 submarine moved from 92 Sea Zone to 98 Sea Zone -
scramble? OOL?
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Scramble 3 fighters.
Tip BB, tip CV, Subs, DDs, sink CV, CA, fighters, BB
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 fighter, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 1 mech_infantry moved from Caucasus to Kazakhstan
5 artilleries and 3 infantry moved from Libya to Tobruk
1 bomber, 4 fighters and 2 tactical_bombers moved from Southern Italy to 98 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 93 Sea Zone to 98 Sea Zone
1 submarine moved from 92 Sea Zone to 98 Sea ZoneCombat - Italians
British scrambles 3 units out of Egypt to defend against the attack in 98 Sea Zone
Battle in Kazakhstan
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Kazakhstan from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 98 Sea Zone
Italians attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 6 fighters, 1 submarine and 2 tactical_bombers
British defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 5 fighters, 2 submarines and 2 transports
Units damaged: 1 battleship owned by the British
Units damaged: 1 carrier owned by the Italians
1 cruiser owned by the Italians retreated to 96 Sea Zone
British win with 1 battleship, 5 fighters and 2 transports remaining. Battle score for attacker is -24
Casualties for British: 1 carrier, 1 cruiser, 2 destroyers and 2 submarines
Casualties for Italians: 1 carrier, 1 destroyer, 5 fighters and 1 submarine
Battle in Tobruk
Italians attack with 5 artilleries and 3 infantry
British defend with 2 infantry; Russians defend with 1 mech_infantry
Italians win, taking Tobruk from Russians with 5 artilleries and 3 infantry remaining. Battle score for attacker is 10
Casualties for Russians: 1 mech_infantry
Casualties for British: 2 infantry
Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt
Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt
Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt
2 fighters owned by the British forced to land in EgyptNon Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from 96 Sea Zone: 1 cruiser
EDIT: Adding units owned by Italians to Greece: 1 fighter
EDIT: Turning off Edit Mode
1 aaGun moved from Libya to Tobruk
1 aaGun and 1 armour moved from Ukraine to Bryansk
1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 bomber moved from 98 Sea Zone to Southern Italy
1 fighter and 2 tactical_bombers moved from 98 Sea Zone to GreecePlace Units - Italians
1 mech_infantry placed in Northern Italy
1 fighter and 1 tactical_bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to QueenslandPlace Units - ANZAC
1 bomber and 1 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 61 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 4 fighters, 1 harbour, 3 infantry and 1 mech_infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 bomber, 1 factory_minor, 1 harbour and 1 infantry
New Guinea : 1 infantry
Dutch New Guinea : 1 flag
54 Sea Zone : 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 2 transports
61 Sea Zone : 1 destroyer
Egypt : 2 infantryProduction/PUs Summary :
Germans : 59 / 86
Russians : 15 / 29
Japanese : 66 / 73
Americans : 51 / 69
Chinese : 4 / 4
British : 31 / 24
UK_Pacific : 6 / 4
Italians : 16 / 21
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea ZoneTurn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 1 fighter and 2 infantry
98 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 59 / 86
Russians : 15 / 29
Japanese : 66 / 73
Americans : 51 / 69
Chinese : 4 / 4
British : 31 / 24
UK_Pacific : 6 / 4
Italians : 16 / 21
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Just noticed that the Uk has only 2 fighters in Morocco, not 3.
I checked history and found that there were 3 in Morocco after the UK-8.
Then on UK-Pac-8, history indicated that 1 fighter in SZ 91 could not land and was lost.
This is strange, because the 3 fighters in Morocco did not move during the UK combat or noncombat move during Round 8. Also I could not find any errant edits that would have put the fighter in SZ 91 (for any good reason).
Would you edit back in the third UK fighter in Morocco? Thanks. -
actually history shows you edited it over to egypt, so it’s correct as it is.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - Germans
4 armour and 4 mech_infantrys moved from Sikang to Volgograd
1 armour and 1 mech_infantry moved from Caucasus to Volgograd
1 bomber moved from Gibraltar to 98 Sea Zone
5 bombers moved from Southern France to 98 Sea Zone
1 mech_infantry moved from Caucasus to Kazakhstan
1 mech_infantry moved from Kazakhstan to Samara
Germans take Samara from Russians -
scramble?
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Yes, you are correct; the history on the map board indicates I sent one Morocco fighter to the CV off Egypt so that I could maximize the fleets defense.
The history recorded on our thread at the AAA forum is different and shows: “1 fighter could not land in 91 Sea Zone and was removed.” I am not sure how or why that entry got there. But it is clearly erroneous, and no adjustments to the map need to be made.
Sorry for the confusion; I panicked when I saw the erroneous thread entry, as I need every asset possible to survive.
SCRAMBLE 3 fighters to defend SZ 98.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - Germans
4 armour and 4 mech_infantrys moved from Sikang to Volgograd
1 armour and 1 mech_infantry moved from Caucasus to Volgograd
1 bomber moved from Gibraltar to 98 Sea Zone
5 bombers moved from Southern France to 98 Sea Zone
1 mech_infantry moved from Caucasus to Kazakhstan
1 mech_infantry moved from Kazakhstan to Samara
Germans take Samara from RussiansCombat - Germans
British scrambles 3 units out of Egypt to defend against the attack in 98 Sea Zone
Battle in 98 Sea Zone
Germans attack with 6 bombers
French defend with 1 destroyer; British defend with 1 battleship, 3 fighters and 2 transports
Germans win with 2 bombers remaining. Battle score for attacker is 24
Casualties for Germans: 4 bombers
Casualties for French: 1 destroyer
Casualties for British: 1 battleship, 3 fighters and 2 transports
Battle in Volgograd
Germans attack with 5 armour and 5 mech_infantrys
Russians defend with 1 factory_minor and 4 infantry
Germans win, taking Volgograd from Russians with 5 armour and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 4 infantryNon Combat Move - Germans
2 bombers moved from 98 Sea Zone to Greece
1 infantry moved from Libya to Tobruk
1 armour moved from Caucasus to Bryansk
3 artilleries moved from Ukraine to Bryansk
1 mech_infantry moved from Western Ukraine to Bryansk
3 mech_infantrys moved from Eastern Poland to Bryansk
3 armour and 3 mech_infantrys moved from Archangel to Bryansk
3 armour moved from Novgorod to Bryansk
4 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Archangel to Belarus
1 infantry moved from Archangel to Belarus
1 submarine moved from 119 Sea Zone to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 fighter moved from 110 Sea Zone to Gibraltar
1 submarine moved from 110 Sea Zone to 92 Sea ZonePlace Units - Germans
1 carrier and 1 destroyer placed in 93 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from 110 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by Germans to 93 Sea Zone: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 110 Sea Zone: 1 carrier, 1 destroyer and 1 transport
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 carrier, 1 destroyer and 1 transport
EDIT: Turning off Edit Mode
1 fighter placed in 93 Sea Zone
1 tactical_bomber placed in Western Germany
3 artilleries placed in Ukraine
2 armour and 1 mech_infantry placed in Novgorod
3 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 62 PUs; end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 artillery, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Tambov to Rostov
Russians take Rostov from Germans
1 infantry moved from Russia to Samara
2 fighters and 1 tactical_bomber moved from Russia to SamaraCombat - Russians
Battle in Samara
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Samara, round 2 : 2/4 hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Smolensk from Germans to Russians
EDIT: Turning off Edit Mode
2 fighters and 1 tactical_bomber moved from Samara to Russia
1 artillery and 1 mech_infantry moved from Evenkiyskiy to Urals
1 infantry moved from Olgiy to Timguska
1 mech_infantry moved from Russia to Novosibirsk
1 mech_infantry moved from British Somaliland to Anglo Egyptian SudanPlace Units - Russians
1 artillery, 7 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 17 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 26 PUsTerritory Summary for Russians :
Evenkiyskiy : 1 mech_infantry
Timguska : 1 infantry
Olgiy : 1 flag
Egypt : 2 armour
Anglo Egyptian Sudan : 1 mech_infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Rostov : 1 infantry
Urals : 1 artillery and 1 mech_infantry
Archangel : 1 infantry
Russia : 3 aaGuns, 1 airfield, 1 armour, 14 artilleries, 1 factory_major, 2 fighters, 72 infantry, 2 mech_infantrys and 1 tactical_bomber
Novosibirsk : 1 mech_infantry
Samara : 1 infantry
Iraq : 1 flag
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 57 / 83
Russians : 17 / 26
Japanese : 66 / 73
Americans : 51 / 69
Chinese : 4 / 4
British : 31 / 24
UK_Pacific : 6 / 4
Italians : 16 / 21
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
4 was rolled 3 times
6 was rolled 1 times
Average roll : 3.800
Median : 4.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5Germans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
1 was rolled 1 times
4 was rolled 3 times
Average roll : 3.250
Median : 4.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 airfield, 1 armour, 1 factory_minor, 2 infantry, 4 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
4 artilleries and 5 infantry moved from Java to 42 Sea Zone
4 artilleries, 5 infantry and 5 transports moved from 42 Sea Zone to 46 Sea Zone
4 artilleries and 5 infantry moved from 46 Sea Zone to New Guinea
2 battleships and 2 cruisers moved from 42 Sea Zone to 46 Sea Zone
2 bombers moved from Kwangsi to Shensi
1 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Szechwan to Shensi
1 bomber moved from Anhwe to Shensi
1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Yenisey to Evenkiyskiy
1 mech_infantry moved from Yakut S.S.R. to Evenkiyskiy
1 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Shan State to Burma
1 fighter and 3 tactical_bombers moved from Kwangsi to Burma
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to GuamCombat - Japanese
Battle in Shensi
Japanese attack with 3 bombers and 1 infantry
Chinese defend with 2 infantry
Japanese win with 3 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Burma
Japanese attack with 1 fighter, 2 infantry and 3 tactical_bombers
British defend with 2 infantry
Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in New Guinea
Japanese attack with 4 artilleries and 5 infantry
ANZAC defend with 1 infantry
Japanese win, taking New Guinea from ANZAC with 4 artilleries and 5 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Guam
Battle in Evenkiyskiy
Japanese attack with 1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys
Russians defend with 1 mech_infantry
Japanese win, taking Guam from Americans, taking Evenkiyskiy from Russians with 1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantryNon Combat Move - Japanese
1 aaGun moved from Yenisey to Evenkiyskiy
1 armour and 1 mech_infantry moved from Buyant-Uhaa to Dzavhan
3 bombers moved from Shensi to Kwangsi
1 fighter and 3 tactical_bombers moved from Burma to Kwangsi
1 armour and 1 mech_infantry moved from Shantung to Chahar
1 submarine moved from 1 Sea Zone to 7 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
2 infantry moved from Malaya to Shan State
1 artillery moved from Szechwan to Yunnan
1 aaGun and 2 artilleries moved from Szechwan to Sikang
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
5 carriers, 3 destroyers, 7 fighters and 3 tactical_bombers moved from 42 Sea Zone to 46 Sea Zone
1 carrier moved from 20 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 46 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Shantung to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
2 infantry moved from Anhwe to Hopei
4 infantry moved from Anhwe to Kweichow
2 infantry moved from Kiangsu to AnhwePlace Units - Japanese
1 airfield placed in Kwangsi
1 submarine placed in 37 Sea Zone
2 infantry placed in Malaya
1 factory_minor placed in French Indo China
3 mech_infantrys placed in Kiangsu
1 armour and 1 mech_infantry placed in Shantung
2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs





