15L axis-dominion vs ArtofWar1947 (allies +14)


  • i don’t have a problem with your purchase change…that’s an innocent and understandable mistake.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 fighter, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour and 1 mech_infantry moved from Caucasus to Kazakhstan
                5 artilleries and 3 infantry moved from Libya to Tobruk
                1 bomber, 4 fighters and 2 tactical_bombers moved from Southern Italy to 98 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 93 Sea Zone to 98 Sea Zone
                1 submarine moved from 92 Sea Zone to 98 Sea Zone


  • scramble? OOL?


  • Scramble 3 fighters.

    Tip BB, tip CV, Subs, DDs, sink CV, CA, fighters, BB


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 fighter, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour and 1 mech_infantry moved from Caucasus to Kazakhstan
                5 artilleries and 3 infantry moved from Libya to Tobruk
                1 bomber, 4 fighters and 2 tactical_bombers moved from Southern Italy to 98 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 93 Sea Zone to 98 Sea Zone
                1 submarine moved from 92 Sea Zone to 98 Sea Zone

    Combat - Italians
                British scrambles 3 units out of Egypt to defend against the attack in 98 Sea Zone
                Battle in Kazakhstan
                    Italians attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                    Italians win, taking Kazakhstan from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 98 Sea Zone
                    Italians attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 6 fighters, 1 submarine and 2 tactical_bombers
                    British defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 5 fighters, 2 submarines and 2 transports
                    Units damaged: 1 battleship owned by the British
                    Units damaged: 1 carrier owned by the Italians
                    1 cruiser owned by the Italians retreated to 96 Sea Zone
                    British win with 1 battleship, 5 fighters and 2 transports remaining. Battle score for attacker is -24
                    Casualties for British: 1 carrier, 1 cruiser, 2 destroyers and 2 submarines
                    Casualties for Italians: 1 carrier, 1 destroyer, 5 fighters and 1 submarine
                Battle in Tobruk
                    Italians attack with 5 artilleries and 3 infantry
                    British defend with 2 infantry; Russians defend with 1 mech_infantry
                    Italians win, taking Tobruk from Russians with 5 artilleries and 3 infantry remaining. Battle score for attacker is 10
                    Casualties for Russians: 1 mech_infantry
                    Casualties for British: 2 infantry
                Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt
                Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt
                Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt
                    2 fighters owned by the British forced to land in Egypt

    Non Combat Move - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from 96 Sea Zone: 1 cruiser
                EDIT: Adding units owned by Italians to Greece: 1 fighter
                EDIT: Turning off Edit Mode
                1 aaGun moved from Libya to Tobruk
                1 aaGun and 1 armour moved from Ukraine to Bryansk
                1 submarine moved from 109 Sea Zone to 110 Sea Zone
                1 bomber moved from 98 Sea Zone to Southern Italy
                1 fighter and 2 tactical_bombers moved from 98 Sea Zone to Greece

    Place Units - Italians
                1 mech_infantry placed in Northern Italy
                1 fighter and 1 tactical_bomber placed in Southern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 bomber and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 fighter moved from New South Wales to Queensland

    Place Units - ANZAC
                1 bomber and 1 infantry placed in New South Wales
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 destroyer
                EDIT: Adding units owned by ANZAC to 61 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 4 fighters, 1 harbour, 3 infantry and 1 mech_infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 bomber, 1 factory_minor, 1 harbour and 1 infantry
        New Guinea : 1 infantry
        Dutch New Guinea : 1 flag
        54 Sea Zone : 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 2 transports
        61 Sea Zone : 1 destroyer
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 59 / 86
        Russians : 15 / 29
        Japanese : 66 / 73
        Americans : 51 / 69
        Chinese : 4 / 4
        British : 31 / 24
        UK_Pacific : 6 / 4
        Italians : 16 / 21
        ANZAC : 10 / 15
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 81 Sea Zone to 98 Sea Zone

    Turn Complete - French

    Territory Summary for French :

    Egypt : 2 infantry
        United Kingdom : 1 fighter and 2 infantry
        98 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 59 / 86
        Russians : 15 / 29
        Japanese : 66 / 73
        Americans : 51 / 69
        Chinese : 4 / 4
        British : 31 / 24
        UK_Pacific : 6 / 4
        Italians : 16 / 21
        ANZAC : 10 / 15
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • Just noticed that the Uk has only 2 fighters in Morocco, not 3.
    I checked history and found that there were 3 in Morocco after the UK-8.
    Then on UK-Pac-8, history indicated that 1 fighter in SZ 91 could not land and was lost.
    This is strange, because the 3 fighters in Morocco did not move during the UK combat or noncombat move during Round 8. Also I could not find any errant edits that would have put the fighter in SZ 91 (for any good reason).
    Would you edit back in the third UK fighter in Morocco? Thanks.


  • actually history shows you edited it over to egypt, so it’s correct as it is.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 1 PUs;

    Combat Move - Germans
                4 armour and 4 mech_infantrys moved from Sikang to Volgograd
                1 armour and 1 mech_infantry moved from Caucasus to Volgograd
                1 bomber moved from Gibraltar to 98 Sea Zone
                5 bombers moved from Southern France to 98 Sea Zone
                1 mech_infantry moved from Caucasus to Kazakhstan
                1 mech_infantry moved from Kazakhstan to Samara
                      Germans take Samara from Russians


  • scramble?


  • Yes, you are correct; the history on the map board indicates I sent one Morocco fighter to the CV off Egypt so that I could maximize the fleets defense.

    The history recorded on our thread at the AAA forum is different and shows: “1 fighter could not land in 91 Sea Zone and was removed.” I am not sure how or why that entry got there. But it is clearly erroneous, and no adjustments to the map need to be made.

    Sorry for the confusion; I panicked when I saw the erroneous thread entry, as I need every asset possible to survive.

    SCRAMBLE 3 fighters to defend SZ 98.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 1 PUs;

    Combat Move - Germans
                4 armour and 4 mech_infantrys moved from Sikang to Volgograd
                1 armour and 1 mech_infantry moved from Caucasus to Volgograd
                1 bomber moved from Gibraltar to 98 Sea Zone
                5 bombers moved from Southern France to 98 Sea Zone
                1 mech_infantry moved from Caucasus to Kazakhstan
                1 mech_infantry moved from Kazakhstan to Samara
                      Germans take Samara from Russians

    Combat - Germans
                British scrambles 3 units out of Egypt to defend against the attack in 98 Sea Zone
                Battle in 98 Sea Zone
                    Germans attack with 6 bombers
                    French defend with 1 destroyer; British defend with 1 battleship, 3 fighters and 2 transports
                    Germans win with 2 bombers remaining. Battle score for attacker is 24
                    Casualties for Germans: 4 bombers
                    Casualties for French: 1 destroyer
                    Casualties for British: 1 battleship, 3 fighters and 2 transports
                Battle in Volgograd
                    Germans attack with 5 armour and 5 mech_infantrys
                    Russians defend with 1 factory_minor and 4 infantry
                    Germans win, taking Volgograd from Russians with 5 armour and 3 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 4 infantry

    Non Combat Move - Germans
                2 bombers moved from 98 Sea Zone to Greece
                1 infantry moved from Libya to Tobruk
                1 armour moved from Caucasus to Bryansk
                3 artilleries moved from Ukraine to Bryansk
                1 mech_infantry moved from Western Ukraine to Bryansk
                3 mech_infantrys moved from Eastern Poland to Bryansk
                3 armour and 3 mech_infantrys moved from Archangel to Bryansk
                3 armour moved from Novgorod to Bryansk
                4 mech_infantrys moved from Germany to Eastern Poland
                1 infantry moved from Archangel to Belarus
                1 infantry moved from Archangel to Belarus
                1 submarine moved from 119 Sea Zone to 110 Sea Zone
                1 submarine moved from 112 Sea Zone to 125 Sea Zone
                1 fighter moved from 110 Sea Zone to Gibraltar
                1 submarine moved from 110 Sea Zone to 92 Sea Zone

    Place Units - Germans
                1 carrier and 1 destroyer placed in 93 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 110 Sea Zone: 1 tactical_bomber
                EDIT: Adding units owned by Germans to 93 Sea Zone: 1 tactical_bomber
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 110 Sea Zone: 1 carrier, 1 destroyer and 1 transport
                EDIT: Adding units owned by Germans to 112 Sea Zone: 1 carrier, 1 destroyer and 1 transport
                EDIT: Turning off Edit Mode
                1 fighter placed in 93 Sea Zone
                1 tactical_bomber placed in Western Germany
                3 artilleries placed in Ukraine
                2 armour and 1 mech_infantry placed in Novgorod
                3 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 62 PUs; end with 63 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 1 artillery, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Vologda to Archangel
                      Russians take Archangel from Germans
                1 infantry moved from Tambov to Rostov
                      Russians take Rostov from Germans
                1 infantry moved from Russia to Samara
                2 fighters and 1 tactical_bomber moved from Russia to Samara

    Combat - Russians
                Battle in Samara
                    Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Samara, round 2 :  2/4 hits
                        Germans roll dice for 1 mech_infantry in Samara, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Samara
                    Russians win, taking Samara from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                Turning on Edit Mode
                EDIT: Changing ownership of Smolensk from Germans to Russians
                EDIT: Turning off Edit Mode
                2 fighters and 1 tactical_bomber moved from Samara to Russia
                1 artillery and 1 mech_infantry moved from Evenkiyskiy to Urals
                1 infantry moved from Olgiy to Timguska
                1 mech_infantry moved from Russia to Novosibirsk
                1 mech_infantry moved from British Somaliland to Anglo Egyptian Sudan

    Place Units - Russians
                1 artillery, 7 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 17 PUs; end with 17 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 26 PUs

    Territory Summary for Russians :

    Evenkiyskiy : 1 mech_infantry
        Timguska : 1 infantry
        Olgiy : 1 flag
        Egypt : 2 armour
        Anglo Egyptian Sudan : 1 mech_infantry
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Rostov : 1 infantry
        Urals : 1 artillery and 1 mech_infantry
        Archangel : 1 infantry
        Russia : 3 aaGuns, 1 airfield, 1 armour, 14 artilleries, 1 factory_major, 2 fighters, 72 infantry, 2 mech_infantrys and 1 tactical_bomber
        Novosibirsk : 1 mech_infantry
        Samara : 1 infantry
        Iraq : 1 flag
        115 Sea Zone : 1 cruiser and 1 submarine

    Production/PUs Summary :

    Germans : 57 / 83
        Russians : 17 / 26
        Japanese : 66 / 73
        Americans : 51 / 69
        Chinese : 4 / 4
        British : 31 / 24
        UK_Pacific : 6 / 4
        Italians : 16 / 21
        ANZAC : 10 / 15
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                4 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.800
            Median : 4.000
            Variance : 2.750
            Standard Deviation : 1.658
            Total rolls : 5

    Germans Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Russians Combat
                1 was rolled 1 times
                4 was rolled 3 times
            Average roll : 3.250
            Median : 4.000
            Variance : 3.333
            Standard Deviation : 1.826
            Total rolls : 4


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 airfield, 1 armour, 1 factory_minor, 2 infantry, 4 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                4 artilleries and 5 infantry moved from Java to 42 Sea Zone
                4 artilleries, 5 infantry and 5 transports moved from 42 Sea Zone to 46 Sea Zone
                4 artilleries and 5 infantry moved from 46 Sea Zone to New Guinea
                2 battleships and 2 cruisers moved from 42 Sea Zone to 46 Sea Zone
                2 bombers moved from Kwangsi to Shensi
                1 infantry moved from Hopei to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Szechwan to Shensi
                1 bomber moved from Anhwe to Shensi
                1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Yenisey to Evenkiyskiy
                1 mech_infantry moved from Yakut S.S.R. to Evenkiyskiy
                1 infantry moved from Japan to 6 Sea Zone
                2 infantry moved from Shan State to Burma
                1 fighter and 3 tactical_bombers moved from Kwangsi to Burma
                1 artillery moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
                1 artillery and 1 infantry moved from 21 Sea Zone to Guam

    Combat - Japanese
                Battle in Shensi
                    Japanese attack with 3 bombers and 1 infantry
                    Chinese defend with 2 infantry
                    Japanese win with 3 bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Burma
                    Japanese attack with 1 fighter, 2 infantry and 3 tactical_bombers
                    British defend with 2 infantry
                    Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 2 infantry
                Battle in New Guinea
                    Japanese attack with 4 artilleries and 5 infantry
                    ANZAC defend with 1 infantry
                    Japanese win, taking New Guinea from ANZAC with 4 artilleries and 5 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Guam
                Battle in Evenkiyskiy
                    Japanese attack with 1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys
                    Russians defend with 1 mech_infantry
                    Japanese win, taking Guam from Americans, taking Evenkiyskiy from Russians with 1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Japanese
                1 aaGun moved from Yenisey to Evenkiyskiy
                1 armour and 1 mech_infantry moved from Buyant-Uhaa to Dzavhan
                3 bombers moved from Shensi to Kwangsi
                1 fighter and 3 tactical_bombers moved from Burma to Kwangsi
                1 armour and 1 mech_infantry moved from Shantung to Chahar
                1 submarine moved from 1 Sea Zone to 7 Sea Zone
                1 submarine moved from 39 Sea Zone to 80 Sea Zone
                1 submarine moved from 39 Sea Zone to 80 Sea Zone
                1 submarine moved from 37 Sea Zone to 39 Sea Zone
                1 submarine moved from 42 Sea Zone to 39 Sea Zone
                2 infantry moved from Malaya to Shan State
                1 artillery moved from Szechwan to Yunnan
                1 aaGun and 2 artilleries moved from Szechwan to Sikang
                1 destroyer moved from 42 Sea Zone to 55 Sea Zone
                5 carriers, 3 destroyers, 7 fighters and 3 tactical_bombers moved from 42 Sea Zone to 46 Sea Zone
                1 carrier moved from 20 Sea Zone to 46 Sea Zone
                1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 46 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 artillery and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 infantry moved from Shantung to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 transport moved from 20 Sea Zone to 19 Sea Zone
                1 infantry moved from Kiangsu to 19 Sea Zone
                1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                1 fighter moved from Philippines to 35 Sea Zone
                2 infantry moved from Anhwe to Hopei
                4 infantry moved from Anhwe to Kweichow
                2 infantry moved from Kiangsu to Anhwe

    Place Units - Japanese
                1 airfield placed in Kwangsi
                1 submarine placed in 37 Sea Zone
                2 infantry placed in Malaya
                1 factory_minor placed in French Indo China
                3 mech_infantrys placed in Kiangsu
                1 armour and 1 mech_infantry placed in Shantung
                2 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 69 PUs; end with 69 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 airfield, 2 artilleries, 1 bomber, 2 fighters and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 54 Sea Zone to 55 Sea Zone
                2 fighters moved from 54 Sea Zone to 55 Sea Zone

    Combat - Americans
                Battle in 55 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 55 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 fighters in 55 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
                    Americans win with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                2 fighters moved from 55 Sea Zone to New South Wales
                1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 7 fighters, 2 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 26 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from Western United States to Midway

    Place Units - Americans
                1 airfield placed in Morocco
                2 transports placed in 10 Sea Zone
                2 artilleries, 1 bomber and 2 fighters placed in Western United States
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to 91 Sea Zone: 2 carriers, 2 destroyers, 2 fighters and 3 submarines
                EDIT: Removing units owned by Americans from 101 Sea Zone: 2 carriers, 2 destroyers, 2 submarines and 1 transport
                EDIT: Removing units owned by Americans from 106 Sea Zone: 1 submarine
                EDIT: Removing units owned by Americans from Eastern United States: 1 mech_infantry
                EDIT: Adding units owned by Americans to 86 Sea Zone: 1 transport
                EDIT: Adding units owned by Americans to Brazil: 1 mech_infantry
                EDIT: Changing ownership of Brazil from Neutral_Allies to Americans
                EDIT: Removing units owned by Americans from Eastern United States: 2 fighters
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    Territory Summary for Americans :

    New South Wales : 2 fighters
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 1 mech_infantry
        Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour, 4 infantry and 1 mech_infantry
        Midway : 1 airfield and 1 bomber
        26 Sea Zone : 1 battleship, 5 carriers, 2 cruisers, 6 destroyers, 5 fighters, 3 submarines, 1 tactical_bomber and 2 transports
        10 Sea Zone : 2 transports
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        United Kingdom : 1 bomber
        Morocco : 1 flag, 1 airfield, 2 artilleries, 2 infantry and 1 mech_infantry
        106 Sea Zone : 1 flag, 1 destroyer
        86 Sea Zone : 1 transport
        Brazil : 1 flag, 1 mech_infantry
        91 Sea Zone : 2 carriers, 2 destroyers, 2 fighters and 3 submarines

    Production/PUs Summary :

    Germans : 57 / 83
        Russians : 16 / 26
        Japanese : 69 / 74
        Americans : 53 / 73
        Chinese : 3 / 4
        British : 31 / 24
        UK_Pacific : 5 / 4
        Italians : 16 / 21
        ANZAC : 10 / 15
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 2.000
            Variance : 3.333
            Standard Deviation : 1.826
            Total rolls : 4

    Japanese Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                2 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 2.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                2 infantry moved from Kansu to Suiyuyan
                1 fighter moved from Kansu to Suiyuyan

    Combat - Chinese
                Battle in Suiyuyan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Suiyuyan
                        Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 :  1/2 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                    Chinese win with 1 fighter remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Suiyuyan to Kansu

    Place Units - Chinese
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 4 PUs total

    Territory Summary for Chinese :

    Kansu : 1 fighter and 7 infantry
        Tsinghai : 1 infantry

    Production/PUs Summary :

    Germans : 57 / 83
        Russians : 16 / 26
        Japanese : 69 / 74
        Americans : 53 / 73
        Chinese : 3 / 4
        British : 31 / 24
        UK_Pacific : 5 / 4
        Italians : 16 / 21
        ANZAC : 10 / 15
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.091
            Median : 2.000
            Variance : 1.300
            Standard Deviation : 1.140
            Total rolls : 11

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 2 times
            Average roll : 1.667
            Median : 2.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Chinese Combat
                1 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
            Average roll : 3.800
            Median : 4.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Americans Combat
                2 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 2.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - British
                British buy 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Morocco to Tunisia
                      British take Tunisia from Germans
                1 infantry moved from Northwest Persia to Caucasus
                      Russians take Caucasus from Germans
                6 artilleries, 2 fighters, 18 infantry and 1 tactical_bomber moved from India to Burma

    Combat - British
                Battle in Burma
                    British attack with 6 artilleries, 2 fighters, 18 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        British roll dice for 6 artilleries, 2 fighters, 18 infantry and 1 tactical_bomber in Burma, round 2 :  4/27 hits
                        Japanese roll dice for 1 infantry in Burma, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Burma
                    British win, taking Burma from Japanese with 6 artilleries, 2 fighters, 18 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                2 aaGuns moved from India to Burma
                1 mech_infantry moved from Iraq to Caucasus
                2 armour and 2 mech_infantrys moved from Iraq to Egypt
                1 fighter moved from Persia to Egypt
                2 fighters moved from Egypt to 91 Sea Zone
                2 fighters and 1 tactical_bomber moved from Burma to India

    Place Units - British
                1 fighter and 2 infantry placed in Egypt
                2 mech_infantrys placed in Persia

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,1,6,6
                British collect 30 PUs (2 lost to blockades); end with 30 PUs total

    Place Units - UK_Pacific
                1 artillery placed in India
                Turning on Edit Mode
                EDIT: Removing units owned by Neutral_Allies from Brazil: 3 infantry
                EDIT: Adding units owned by Americans to Brazil: 3 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2,3,5
                UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
                Some Units in India change ownership: 1 artillery

    Territory Summary for British and UK_Pacific :

    Burma : 2 aaGuns, 6 artilleries and 18 infantry
        India : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 1 tactical_bomber
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 2 armour, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 5 infantry and 2 mech_infantrys
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 17 infantry and 1 mech_infantry
        Morocco : 1 artillery, 2 fighters and 2 infantry
        Algeria : 1 flag
        Tunisia : 1 flag, 1 armour
        Caucasus : 1 infantry and 1 mech_infantry
        Eire : 1 flag
        Eastern Persia : 1 flag
        Northwest Persia : 1 flag
        Persia : 1 flag, 6 artilleries, 1 factory_minor, 4 infantry and 2 mech_infantrys
        91 Sea Zone : 2 fighters

    Production/PUs Summary :

    Germans : 54 / 83
        Russians : 18 / 26
        Japanese : 68 / 74
        Americans : 53 / 73
        Chinese : 3 / 4
        British : 32 / 30
        UK_Pacific : 6 / 3
        Italians : 16 / 21
        ANZAC : 10 / 15
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 12 times
                3 was rolled 8 times
                4 was rolled 10 times
                5 was rolled 11 times
                6 was rolled 10 times
            Average roll : 3.576
            Median : 4.000
            Variance : 0.293
            Standard Deviation : 0.541
            Total rolls : 59

    Null / Other
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.333
            Median : 2.500
            Variance : 0.909
            Standard Deviation : 0.953
            Total rolls : 12

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.333
            Median : 2.500
            Variance : 0.909
            Standard Deviation : 0.953
            Total rolls : 12

    British Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 6 times
                4 was rolled 8 times
                5 was rolled 3 times
                6 was rolled 5 times
            Average roll : 3.778
            Median : 4.000
            Variance : 1.038
            Standard Deviation : 1.019
            Total rolls : 27

    Chinese Combat
                1 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
            Average roll : 3.800
            Median : 4.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Americans Combat
                2 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 2.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 destroyer and 2 submarines; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 armour moved from Bryansk to Smolensk
                      Italians take Smolensk from Russians
                1 armour moved from Smolensk to Bryansk
                1 armour and 1 mech_infantry moved from Kazakhstan to Volgograd

    Combat - Italians

    Non Combat Move - Italians
                1 mech_infantry moved from Northern Italy to Romania
                1 fighter and 1 tactical_bomber moved from Southern Italy to Gibraltar
                2 fighters and 2 tactical_bombers moved from Greece to Southern Italy
                1 aaGun, 5 artilleries and 3 infantry moved from Tobruk to Libya
                3 transports moved from 93 Sea Zone to 97 Sea Zone
                1 submarine moved from 110 Sea Zone to 112 Sea Zone

    Place Units - Italians
                2 submarines placed in 95 Sea Zone
                1 destroyer placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 17 PUs; end with 18 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                3 infantry moved from Queensland to 54 Sea Zone
                1 mech_infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra
                1 cruiser, 1 destroyer and 2 submarines moved from 54 Sea Zone to 26 Sea Zone

    Combat - ANZAC
                Battle in Sumatra
                Battle in Java

    Non Combat Move - ANZAC
                2 aaGuns, 2 artilleries and 4 fighters moved from Queensland to New South Wales
                1 destroyer moved from 61 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                2 armour and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs total

    Territory Summary for ANZAC :

    Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 2 aaGuns, 2 armour, 2 artilleries, 1 bomber, 1 factory_minor, 4 fighters, 1 harbour and 2 infantry
        Java : 1 flag, 1 harbour and 2 infantry
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag, 1 infantry and 1 mech_infantry
        42 Sea Zone : 1 transport
        41 Sea Zone : 1 transport
        26 Sea Zone : 1 cruiser, 1 destroyer, 2 fighters and 2 submarines
        54 Sea Zone : 1 destroyer
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 54 / 83
        Russians : 17 / 26
        Japanese : 60 / 74
        Americans : 53 / 73
        Chinese : 3 / 4
        British : 32 / 30
        UK_Pacific : 6 / 3
        Italians : 17 / 28
        ANZAC : 18 / 18
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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