@crockett36 i mean great start for the Italians
15L axis-dominion vs ArtofWar1947 (allies +14)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 bomber, 1 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 1 PUs;Combat Move - Germans
2 infantry moved from Novgorod to Archangel
1 bomber moved from Western Germany to Archangel
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
1 armour moved from Belarus to Rostov
Germans take Bryansk from Russians
Germans take Rostov from Russians
2 infantry moved from Eastern Poland to Bessarabia
2 armour moved from Eastern Poland to Bessarabia
1 mech_infantry moved from Poland to Bessarabia
1 bomber moved from Western Germany to BessarabiaCombat - Germans
Battle in Archangel
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 2 armour, 1 bomber, 2 infantry and 1 mech_infantry
Russians defend with 1 mech_infantry
Germans win, taking Bessarabia from Russians with 2 armour, 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantryNon Combat Move - Germans
1 bomber moved from Bessarabia to Novgorod
1 bomber moved from Archangel to Novgorod
1 aaGun moved from Belarus to Novgorod
5 infantry moved from Novgorod to Belarus
3 artilleries moved from Novgorod to Belarus
2 armour moved from Belarus to Novgorod
4 mech_infantrys moved from Germany to Eastern Poland
2 artilleries and 1 infantry moved from Tobruk to 96 Sea Zone
2 artilleries, 2 carriers, 1 fighter, 1 infantry, 1 tactical_bomber and 2 transports moved from 96 Sea Zone to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
1 aaGun moved from Northern Italy to Southern France
1 aaGun moved from Northern Italy to Southern France
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 fighter moved from Western Germany to Gibraltar
1 tactical_bomber moved from Western Germany to Gibraltar
1 aaGun moved from Eastern Poland to Belarus
5 armour moved from Belarus to Rostov
6 mech_infantrys moved from Belarus to Rostov
1 fighter moved from Gibraltar to 92 Sea Zone
1 fighter moved from Western Germany to Gibraltar
1 mech_infantry moved from Southern Italy to Western GermanyPlace Units - Germans
1 transport placed in 110 Sea Zone
1 artillery and 1 infantry placed in Western Germany
3 armour placed in Novgorod
1 bomber placed in Western Germany
5 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 59 PUs; end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Timguska to Yenisey
Russians take Yenisey from Japanese
1 mech_infantry moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from Italians
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Germans
2 infantry moved from Russia to Smolensk
1 mech_infantry moved from Russia to Archangel
1 fighter and 1 tactical_bomber moved from Russia to Smolensk
1 fighter moved from Russia to ArchangelCombat - Russians
Battle in Archangel
Russians attack with 1 fighter and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 mech_infantry in Archangel, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 1 mech_infantry in Archangel, round 3 : 1/2 hits
Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 aaGun and 2 infantry moved from Russia to Bryansk
1 artillery moved from Urals to Evenkiyskiy
1 mech_infantry moved from Timguska to Evenkiyskiy
1 fighter moved from Archangel to Russia
1 fighter and 1 tactical_bomber moved from Smolensk to RussiaPlace Units - Russians
10 infantry placed in Russia
1 infantry placed in Volgograd
Turning on Edit Mode
EDIT: Removing units owned by Russians from Volgograd: 1 mech_infantry
EDIT: Adding units owned by Russians to Caucasus: 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 32 PUsTerritory Summary for Russians :
Evenkiyskiy : 1 artillery and 2 mech_infantrys
Yenisey : 1 infantry
Timguska : 1 infantry
Egypt : 2 armour and 1 mech_infantry
Italian Somaliland : 1 flag, 1 mech_infantry
Ethiopia : 1 flag
Bryansk : 1 aaGun and 3 infantry
Archangel : 1 mech_infantry
Russia : 3 aaGuns, 1 airfield, 11 artilleries, 1 factory_major, 2 fighters, 57 infantry, 2 mech_infantrys and 1 tactical_bomber
Volgograd : 1 factory_minor and 1 infantry
Caucasus : 1 mech_infantry
Smolensk : 2 infantry
Iraq : 1 flag
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 56 / 70
Russians : 23 / 32
Japanese : 60 / 70
Americans : 50 / 70
Chinese : 9 / 9
British : 30 / 30
UK_Pacific : 6 / 6
Italians : 14 / 29
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 4.182
Median : 4.000
Variance : 2.100
Standard Deviation : 1.449
Total rolls : 11Germans Combat
3 was rolled 2 times
5 was rolled 1 times
Average roll : 3.667
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Russians Combat
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 4.375
Median : 4.500
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 fighter, 1 harbour, 9 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from Yunnan to Burma
3 artilleries moved from Yunnan to Kweichow
1 infantry moved from Anhwe to Chahar
1 fighter and 1 tactical_bomber moved from Anhwe to Chahar
1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
1 tactical_bomber moved from 6 Sea Zone to Soviet Far East
1 tactical_bomber moved from Japan to Soviet Far East
1 bomber moved from Japan to Soviet Far East
1 submarine moved from 6 Sea Zone to 3 Sea Zone
1 infantry moved from Anhwe to Kweichow
1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
1 tactical_bomber moved from Anhwe to Kweichow
1 bomber moved from Kwangsi to Kweichow
1 bomber moved from Kwangsi to BurmaCombat - Japanese
Battle in Soviet Far East
Japanese attack with 1 bomber, 1 infantry and 2 tactical_bombers
Americans defend with 1 armour and 1 infantry
Japanese win with 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 armour and 1 infantry
Battle in Burma
Japanese attack with 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Chahar
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 3 artilleries, 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Kweichow from Chinese with 3 artilleries, 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in 3 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
1 tactical_bomber moved from Soviet Far East to 5 Sea Zone
1 tactical_bomber moved from Soviet Far East to 5 Sea Zone
1 bomber moved from Soviet Far East to Japan
1 tactical_bomber moved from 5 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 5 Sea Zone to 6 Sea Zone
1 bomber, 1 fighter and 2 tactical_bombers moved from Kweichow to Kwangsi
1 bomber, 2 fighters and 2 tactical_bombers moved from Burma to Kwangsi
1 armour and 1 mech_infantry moved from Tsagaan Olom to Dzavhan
1 infantry moved from Central Mongolia to Dzavhan
1 artillery moved from Buyant-Uhaa to Ulaanbaatar
1 fighter and 1 tactical_bomber moved from Chahar to Dzavhan
2 infantry moved from Shantung to Anhwe
3 infantry moved from Kiangsu to Anhwe
2 infantry moved from Malaya to Shan State
1 aaGun moved from Yunnan to Shan State
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
2 destroyers moved from 20 Sea Zone to 42 Sea Zone
2 destroyers moved from 6 Sea Zone to 20 Sea ZonePlace Units - Japanese
1 harbour placed in Java
1 fighter placed in Japan
1 submarine placed in 6 Sea Zone
2 artilleries and 2 infantry placed in Japan
3 infantry placed in Malaya
2 infantry and 1 mech_infantry placed in Shantung
2 infantry placed in KiangsuTurn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 3 fighters; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 carrier moved from 101 Sea Zone to 102 Sea Zone
1 destroyer moved from 101 Sea Zone to 102 Sea Zone
2 fighters moved from Western United States to 102 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
1 carrier moved from 30 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 submarine moved from 54 Sea Zone to 26 Sea ZonePlace Units - Americans
2 fighters placed in Western United States
1 fighter placed in Eastern United States
2 carriers and 1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsTerritory Summary for Americans :
Queensland : 1 artillery, 2 infantry and 1 mech_infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 2 mech_infantrys
Hawaiian Islands : 1 airfield, 2 fighters, 1 harbour and 2 infantry
Midway : 1 airfield
26 Sea Zone : 1 carrier, 2 destroyers and 1 submarine
54 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 2 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry
United Kingdom : 1 bomber
106 Sea Zone : 1 flag, 1 destroyer
102 Sea Zone : 3 carriers, 1 cruiser, 4 destroyers, 6 fighters and 4 submarines
101 Sea Zone : 2 carriers, 1 destroyer and 4 transportsProduction/PUs Summary :
Germans : 56 / 70
Russians : 23 / 32
Japanese : 62 / 67
Americans : 50 / 70
Chinese : 7 / 9
British : 30 / 30
UK_Pacific : 6 / 6
Italians : 14 / 29
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Suiyuyan to Chahar
1 fighter moved from Suiyuyan to ChaharCombat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Chahar to SuiyuyanPlace Units - Chinese
2 infantry placed in Suiyuyan
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs totalTerritory Summary for Chinese :
Suiyuyan : 1 fighter and 12 infantry
Chahar : 2 infantry
Sikang : 5 infantryProduction/PUs Summary :
Germans : 56 / 70
Russians : 23 / 32
Japanese : 61 / 67
Americans : 50 / 70
Chinese : 8 / 8
British : 30 / 30
UK_Pacific : 6 / 6
Italians : 14 / 29
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Egypt to Alexandria
1 bomber and 3 fighters moved from Egypt to AlexandriaCombat - British
Battle in Alexandria
British attack with 1 bomber, 3 fighters and 2 infantry
Italians defend with 2 infantry
British roll dice for 1 bomber, 3 fighters and 2 infantry in Alexandria, round 2 : 3/6 hits
Italians roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits
2 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantryNon Combat Move - British
1 fighter could not land in 81 Sea Zone and was removed
1 bomber and 3 fighters moved from Alexandria to Egypt
1 fighter moved from Persia to 81 Sea Zone
2 mech_infantrys moved from Ethiopia to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
1 infantry moved from Persia to Iraq
3 infantry moved from Union of South Africa to 71 Sea Zone
3 infantry and 2 transports moved from 71 Sea Zone to 81 Sea Zone
3 infantry moved from 81 Sea Zone to EgyptPlace Units - British
Turning on Edit Mode
EDIT: Adding units owned by British to Egypt: 1 fighter
EDIT: Turning off Edit Mode
1 carrier, 1 destroyer and 1 submarine placed in 80 Sea Zone
British undo move 1.
1 carrier, 1 destroyer and 1 submarine placed in 71 Sea ZoneTurn Complete - British
British collect 30 PUs; end with 30 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,1
UK_Pacific collect 5 PUs (1 lost to blockades); end with 5 PUs total
Some Units in India change ownership: 2 infantryTerritory Summary for British and UK_Pacific :
India : 3 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 2 fighters, 1 harbour, 21 infantry and 1 tactical_bomber
Eastern United States : 1 artillery and 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Alexandria : 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 2 armour, 1 artillery, 1 bomber, 4 fighters, 1 harbour, 5 infantry and 3 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 11 infantry and 1 mech_infantry
106 Sea Zone : 1 destroyer
Eire : 1 flag
Iraq : 1 artillery and 5 infantry
Eastern Persia : 1 flag
101 Sea Zone : 1 armour, 1 infantry and 1 transport
71 Sea Zone : 1 carrier, 1 destroyer and 1 submarine
81 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 2 transports
Northwest Persia : 1 flag
Persia : 1 flag, 1 factory_minorProduction/PUs Summary :
Germans : 56 / 70
Russians : 23 / 32
Japanese : 61 / 67
Americans : 50 / 70
Chinese : 8 / 8
British : 30 / 30
UK_Pacific : 6 / 5
Italians : 14 / 29
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 0.938
Standard Deviation : 0.968
Total rolls : 17Null / Other
1 was rolled 1 times
4 was rolled 2 times
Average roll : 3.000
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Japanese Combat
1 was rolled 1 times
4 was rolled 2 times
Average roll : 3.000
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3British Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Italians Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Tobruk to Alexandria
1 bomber, 1 fighter and 1 tactical_bomber moved from Tobruk to AlexandriaCombat - Italians
Battle in Alexandria
Italians attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Italians win, taking Alexandria from British with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Italians
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
2 artilleries moved from Southern Italy to 95 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 95 Sea Zone to 96 Sea Zone
3 artilleries and 3 infantry moved from 96 Sea Zone to Tobruk
1 submarine moved from 92 Sea Zone to 110 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 carrier moved from 95 Sea Zone to 96 Sea Zone
1 cruiser and 1 destroyer moved from 95 Sea Zone to 96 Sea Zone
1 fighter moved from Alexandria to 96 Sea Zone
1 tactical_bomber moved from Alexandria to 96 Sea Zone
1 fighter moved from 95 Sea Zone to Gibraltar
1 bomber moved from Alexandria to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
2 armour and 1 mech_infantry moved from Western Ukraine to Rostov
1 fighter moved from Southern Italy to Gibraltar
1 aaGun moved from Western Ukraine to UkrainePlace Units - Italians
2 fighters and 1 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 fighter; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 61 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 artillery and 1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 4 fighters, 1 harbour, 3 infantry and 1 mech_infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor, 1 fighter and 1 harbour
New Guinea : 1 infantry
Dutch New Guinea : 1 flag
54 Sea Zone : 1 cruiser, 3 destroyers, 1 submarine and 2 transports
61 Sea Zone : 1 destroyer
Egypt : 2 infantryProduction/PUs Summary :
Germans : 56 / 70
Russians : 23 / 32
Japanese : 61 / 67
Americans : 50 / 70
Chinese : 8 / 8
British : 30 / 30
UK_Pacific : 6 / 5
Italians : 14 / 29
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 1 fighter and 2 infantry
81 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 56 / 70
Russians : 23 / 32
Japanese : 61 / 67
Americans : 50 / 70
Chinese : 8 / 8
British : 30 / 30
UK_Pacific : 6 / 5
Italians : 14 / 29
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 2 bombers, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Rostov to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Volgograd
1 mech_infantry moved from Rostov to Volgograd
1 armour and 1 mech_infantry moved from Rostov to Volgograd
1 armour and 1 mech_infantry moved from Rostov to Volgograd
1 mech_infantry moved from Ukraine to Caucasus
1 armour moved from Rostov to Caucasus
1 mech_infantry moved from Rostov to Caucasus
1 armour moved from Rostov to Caucasus
1 armour and 2 mech_infantrys moved from Rostov to Volgograd
1 infantry moved from Belarus to Archangel
2 bombers moved from Novgorod to Archangel
1 artillery and 2 infantry moved from Belarus to Bryansk
1 infantry moved from Belarus to Bryansk
1 artillery moved from Belarus to BryanskCombat - Germans
Battle in Archangel
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 mech_infantry
Germans win, taking Archangel from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Volgograd
Germans attack with 4 armour and 5 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 4 armour and 4 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 2 artilleries and 3 infantry
Russians defend with 1 aaGun and 3 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 2 artilleries and 3 infantry
Casualties for Russians: 1 aaGun and 2 infantry
Battle in Caucasus
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 1 mech_infantry
Germans win, taking Caucasus from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Germans
2 infantry moved from Bessarabia to Ukraine
2 armour and 1 mech_infantry moved from Bessarabia to Rostov
4 mech_infantrys moved from Eastern Poland to Ukraine
1 aaGun and 5 armour moved from Novgorod to Belarus
2 bombers moved from Archangel to Western Germany
5 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Western Germany to Poland
2 transports moved from 92 Sea Zone to 96 Sea Zone
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
2 carriers, 2 fighters and 1 tactical_bomber moved from 92 Sea Zone to 96 Sea ZonePlace Units - Germans
2 bombers placed in Western Germany
2 armour and 1 mech_infantry placed in Novgorod
3 artilleries placed in Ukraine
1 submarine placed in 93 Sea Zone
3 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 62 PUs; end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Archangel
2 fighters and 1 tactical_bomber moved from Russia to Archangel
1 infantry moved from Timguska to Olgiy
Russians take Olgiy from Japanese
1 infantry moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from JapaneseCombat - Russians
Battle in Archangel
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 4/4 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Archangel to Russia
1 infantry moved from Smolensk to Russia
1 infantry moved from Bryansk to Russia
7 artilleries and 18 infantry moved from Russia to Samara
1 mech_infantry moved from Russia to Urals
1 mech_infantry moved from Evenkiyskiy to YeniseyPlace Units - Russians
2 artilleries and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 28 PUsTerritory Summary for Russians :
Evenkiyskiy : 1 artillery and 1 mech_infantry
Yenisey : 1 mech_infantry
Yakut S.S.R. : 1 infantry
Olgiy : 1 flag, 1 infantry
Egypt : 2 armour and 1 mech_infantry
Italian Somaliland : 1 flag, 1 mech_infantry
Ethiopia : 1 flag
Urals : 1 mech_infantry
Archangel : 1 infantry
Russia : 3 aaGuns, 1 airfield, 6 artilleries, 1 factory_major, 2 fighters, 49 infantry, 1 mech_infantry and 1 tactical_bomber
Samara : 7 artilleries and 18 infantry
Iraq : 1 flag
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 61 / 82
Russians : 19 / 28
Japanese : 60 / 67
Americans : 50 / 70
Chinese : 8 / 8
British : 30 / 30
UK_Pacific : 6 / 5
Italians : 14 / 29
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 2 times
Average roll : 2.400
Median : 2.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Germans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.000
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Archangel
2 fighters and 1 tactical_bomber moved from Russia to Archangel
1 infantry moved from Timguska to Olgiy
Russians take Olgiy from Japanese
1 infantry moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from JapaneseCombat - Russians
Battle in Archangel
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 4/4 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Archangel to Russia
1 infantry moved from Smolensk to Russia
1 infantry moved from Bryansk to Russia
7 artilleries and 18 infantry moved from Russia to Samara
1 mech_infantry moved from Russia to Urals
1 mech_infantry moved from Evenkiyskiy to YeniseyPlace Units - Russians
2 artilleries and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 28 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Samara: 1 infantry
EDIT: Removing units owned by Russians from Russia: 1 mech_infantry
EDIT: Adding units owned by Russians to Russia: 1 infantry
EDIT: Adding units owned by Russians to Samara: 1 mech_infantry
EDIT: Turning off Edit ModeTerritory Summary for Russians :
Evenkiyskiy : 1 artillery and 1 mech_infantry
Yenisey : 1 mech_infantry
Yakut S.S.R. : 1 infantry
Olgiy : 1 flag, 1 infantry
Egypt : 2 armour and 1 mech_infantry
Italian Somaliland : 1 flag, 1 mech_infantry
Ethiopia : 1 flag
Urals : 1 mech_infantry
Archangel : 1 infantry
Russia : 3 aaGuns, 1 airfield, 6 artilleries, 1 factory_major, 2 fighters, 50 infantry and 1 tactical_bomber
Samara : 7 artilleries, 17 infantry and 1 mech_infantry
Iraq : 1 flag
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 61 / 82
Russians : 19 / 28
Japanese : 60 / 67
Americans : 50 / 70
Chinese : 8 / 8
British : 30 / 30
UK_Pacific : 6 / 5
Italians : 14 / 29
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 2 times
Average roll : 2.400
Median : 2.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Germans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.000
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 2 fighters, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
2 infantry moved from Anhwe to Chahar
2 bombers moved from Kwangsi to Chahar
1 armour and 1 artillery moved from Dzavhan to Yakut S.S.R.
1 artillery moved from Ulaanbaatar to Yakut S.S.R.
1 infantry and 1 mech_infantry moved from Dzavhan to Yakut S.S.R.
1 fighter and 1 tactical_bomber moved from Dzavhan to Yakut S.S.R.
1 fighter and 1 tactical_bomber moved from Kwangsi to Chahar
1 submarine moved from 42 Sea Zone to 61 Sea Zone
2 fighters moved from 42 Sea Zone to 61 Sea Zone
2 tactical_bombers moved from 42 Sea Zone to 61 Sea Zone
2 fighters moved from 42 Sea Zone to 61 Sea ZoneCombat - Japanese
Battle in 61 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Soviet Far East
Battle in Chahar
Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Soviet Far East from Russians, taking Chahar from Chinese with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Yakut S.S.R.
Japanese attack with 1 armour, 2 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Yakut S.S.R. from Russians with 1 armour, 2 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber could not land in Yakut S.S.R. and were removed
1 aaGun moved from Dzavhan to Yakut S.S.R.
1 mech_infantry moved from Shantung to Buyant-Uhaa
2 infantry moved from Anhwe to Kweichow
2 infantry moved from Shantung to Anhwe
2 infantry moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from Chahar to Anhwe
2 bombers moved from Chahar to Kwangsi
1 aaGun and 1 infantry moved from Shan State to Yunnan
2 artilleries and 1 infantry moved from Japan to 6 Sea Zone
4 fighters and 2 tactical_bombers moved from 61 Sea Zone to 42 Sea Zone
1 transport moved from 42 Sea Zone to 37 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 infantry moved from Malaya to Shan State
2 destroyers moved from 20 Sea Zone to 42 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Philippines
2 artilleries, 1 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
2 artilleries and 1 infantry moved from 36 Sea Zone to Kwangsi
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone
1 fighter moved from Kwangsi to 6 Sea ZonePlace Units - Japanese
1 carrier placed in 6 Sea Zone
2 fighters placed in Japan
3 infantry placed in Malaya
3 infantry placed in Kiangsu
1 armour, 1 infantry and 1 mech_infantry placed in ShantungTurn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 2 carriers, 1 destroyer, 3 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to MoroccoCombat - Americans
Battle in MoroccoNon Combat Move - Americans
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
3 carriers, 1 cruiser, 4 destroyers, 6 fighters and 4 submarines moved from 102 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 fighter moved from Western United States to 91 Sea Zone
1 fighter moved from Western United States to 91 Sea Zone
1 carrier, 2 destroyers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Hawaiian Islands to 54 Sea ZonePlace Units - Americans
1 carrier, 2 destroyers and 3 submarines placed in 101 Sea Zone
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUsTerritory Summary for Americans :
Queensland : 1 artillery, 2 infantry and 1 mech_infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 mech_infantrys
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
54 Sea Zone : 1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 7 fighters, 2 submarines, 1 tactical_bomber and 2 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
United Kingdom : 1 bomber
Morocco : 1 flag, 2 artilleries, 2 infantry and 1 mech_infantry
106 Sea Zone : 1 flag
101 Sea Zone : 1 carrier, 2 destroyers and 3 submarines
91 Sea Zone : 5 carriers, 1 cruiser, 6 destroyers, 9 fighters, 4 submarines and 4 transportsProduction/PUs Summary :
Germans : 60 / 82
Russians : 17 / 28
Japanese : 66 / 71
Americans : 51 / 71
Chinese : 5 / 8
British : 30 / 30
UK_Pacific : 5 / 5
Italians : 14 / 29
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
3 infantry moved from Suiyuyan to Chahar
1 fighter moved from Suiyuyan to Chahar
3 infantry moved from Suiyuyan to Hopei
3 infantry moved from Sikang to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Chahar
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 3 infantryNon Combat Move - Chinese
1 fighter moved from Chahar to SuiyuyanPlace Units - Chinese
2 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs totalTerritory Summary for Chinese :
Suiyuyan : 1 fighter and 8 infantry
Hopei : 2 infantry
Szechwan : 3 infantry
Sikang : 2 infantryProduction/PUs Summary :
Germans : 60 / 82
Russians : 17 / 28
Japanese : 64 / 71
Americans : 51 / 71
Chinese : 7 / 9
British : 30 / 30
UK_Pacific : 5 / 5
Italians : 14 / 29
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Burma
2 infantry:
Rolls: 2@1; Total Hits: 02@1: (5, 3)2 fighters:
Rolls: 2@3; Total Hits: 02@3: (6, 6)1 tac:
Rolls: 1@4; Total Hits: 01@4: (5)Japanese infantry:
Rolls: 1@2; Total Hits: 11@2: (2) -
UK
Rolls: 1@1; Total Hits: 01@1: (3)
Rolls: 2@3; Total Hits: 12@3: (6, 1)
Rolls: 1@4; Total Hits: 11@4: (2)Japan
Rolls: 1@2; Total Hits: 01@2: (3) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;Combat Move - British
2 infantry moved from Egypt to Alexandria
1 bomber and 4 fighters moved from Egypt to AlexandriaCombat - British
Battle in Alexandria
British attack with 1 bomber, 4 fighters and 2 infantry
Italians defend with 2 infantry
British win, taking Alexandria from Italians with 1 bomber, 4 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Burma: 1 infantry
EDIT: Adding units owned by UK_Pacific to Burma: 1 infantry
EDIT: Changing ownership of Burma from Japanese to UK_Pacific
EDIT: Removing units owned by British from India: 2 infantry
EDIT: Removing units owned by British from 106 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
3 fighters moved from United Kingdom to Morocco
1 bomber and 4 fighters moved from Alexandria to Egypt
1 carrier, 1 destroyer and 1 submarine moved from 71 Sea Zone to 81 Sea ZonePlace Units - British
3 artilleries placed in Persia
6 infantry placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 30 PUs totalPlace Units - UK_Pacific
Turning on Edit Mode
EDIT: Adding units owned by British to 91 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 carrier, 2 destroyers and 3 submarines
EDIT: Adding units owned by Americans to 91 Sea Zone: 2 fighters
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 carrier, 2 destroyers and 3 submarines
EDIT: Adding units owned by British to Persia: 1 artillery and 5 infantry
EDIT: Removing units owned by British from Iraq: 1 artillery and 5 infantry
EDIT: Turning off Edit Mode
1 artillery placed in India
1 fighter could not land in 91 Sea Zone and was removedTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,4
UK_Pacific collect 6 PUs; end with 7 PUs total
Units Change Ownership
Some Units in Burma change ownership: 1 infantry
Some Units in India change ownership: 1 artilleryTerritory Summary for British and UK_Pacific :
Burma : 1 infantry
India : 3 aaGuns, 1 airfield, 5 artilleries, 1 factory_major, 2 fighters, 1 harbour, 19 infantry and 1 tactical_bomber
Iceland : 1 airfield
Quebec : 1 factory_minor
Alexandria : 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 2 armour, 1 artillery, 1 bomber, 4 fighters, 1 harbour, 3 infantry and 3 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 17 infantry and 1 mech_infantry
Morocco : 1 armour, 1 artillery, 3 fighters and 2 infantry
Eire : 1 flag
Eastern Persia : 1 flag
81 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 submarines and 2 transports
Northwest Persia : 1 flag
Persia : 1 flag, 4 artilleries, 1 factory_minor and 5 infantry
91 Sea Zone : 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 60 / 82
Russians : 17 / 28
Japanese : 63 / 71
Americans : 51 / 71
Chinese : 7 / 9
British : 30 / 30
UK_Pacific : 6 / 7
Italians : 14 / 29
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 harbour, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Rostov to Bryansk
Italians take Bryansk from Russians
1 armour moved from Bryansk to Ukraine
1 armour and 1 mech_infantry moved from Rostov to CaucasusCombat - Italians
Non Combat Move - Italians
1 aaGun, 5 artilleries and 3 infantry moved from Tobruk to Libya
2 infantry moved from Northern Italy to Southern Italy
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 tactical_bomber moved from 96 Sea Zone to Southern Italy
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 3 transports moved from 96 Sea Zone to 93 Sea Zone
1 fighter moved from Gibraltar to 93 Sea Zone
1 fighter moved from Gibraltar to Southern ItalyPlace Units - Italians
1 harbour placed in Malta
1 infantry and 1 tactical_bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 61 Sea Zone
1 fighter moved from New South Wales to 61 Sea Zone
2 fighters moved from 54 Sea Zone to 61 Sea Zone
2 fighters moved from Queensland to 61 Sea ZoneCombat - ANZAC
Battle in 61 Sea Zone
ANZAC attack with 1 destroyer and 5 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 5 fighters in 61 Sea Zone, round 2 : 2/6 hits
Japanese roll dice for 1 submarine in 61 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 61 Sea Zone
ANZAC win with 1 destroyer and 5 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
3 fighters moved from 61 Sea Zone to Queensland
2 fighters moved from 61 Sea Zone to 54 Sea Zone
1 artillery moved from New South Wales to QueenslandPlace Units - ANZAC
1 submarine placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 3 fighters, 1 harbour, 3 infantry and 1 mech_infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 fighter and 1 harbour
New Guinea : 1 infantry
Dutch New Guinea : 1 flag
54 Sea Zone : 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 transports
62 Sea Zone : 1 submarine
61 Sea Zone : 1 destroyer
Egypt : 2 infantryProduction/PUs Summary :
Germans : 60 / 82
Russians : 16 / 28
Japanese : 63 / 71
Americans : 51 / 71
Chinese : 7 / 9
British : 30 / 30
UK_Pacific : 6 / 7
Italians : 15 / 25
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.286
Median : 5.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7Japanese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6





