note that i posted an update, plz use the latest. thanks
15L axis-dominion vs ArtofWar1947 (allies +14)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 fighter; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 61 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 artillery and 1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 4 fighters, 1 harbour, 3 infantry and 1 mech_infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor, 1 fighter and 1 harbour
New Guinea : 1 infantry
Dutch New Guinea : 1 flag
54 Sea Zone : 1 cruiser, 3 destroyers, 1 submarine and 2 transports
61 Sea Zone : 1 destroyer
Egypt : 2 infantryProduction/PUs Summary :
Germans : 56 / 70
Russians : 23 / 32
Japanese : 61 / 67
Americans : 50 / 70
Chinese : 8 / 8
British : 30 / 30
UK_Pacific : 6 / 5
Italians : 14 / 29
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 1 fighter and 2 infantry
81 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 56 / 70
Russians : 23 / 32
Japanese : 61 / 67
Americans : 50 / 70
Chinese : 8 / 8
British : 30 / 30
UK_Pacific : 6 / 5
Italians : 14 / 29
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 2 bombers, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Rostov to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Volgograd
1 mech_infantry moved from Rostov to Volgograd
1 armour and 1 mech_infantry moved from Rostov to Volgograd
1 armour and 1 mech_infantry moved from Rostov to Volgograd
1 mech_infantry moved from Ukraine to Caucasus
1 armour moved from Rostov to Caucasus
1 mech_infantry moved from Rostov to Caucasus
1 armour moved from Rostov to Caucasus
1 armour and 2 mech_infantrys moved from Rostov to Volgograd
1 infantry moved from Belarus to Archangel
2 bombers moved from Novgorod to Archangel
1 artillery and 2 infantry moved from Belarus to Bryansk
1 infantry moved from Belarus to Bryansk
1 artillery moved from Belarus to BryanskCombat - Germans
Battle in Archangel
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 mech_infantry
Germans win, taking Archangel from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Volgograd
Germans attack with 4 armour and 5 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 4 armour and 4 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 2 artilleries and 3 infantry
Russians defend with 1 aaGun and 3 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 2 artilleries and 3 infantry
Casualties for Russians: 1 aaGun and 2 infantry
Battle in Caucasus
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 1 mech_infantry
Germans win, taking Caucasus from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Germans
2 infantry moved from Bessarabia to Ukraine
2 armour and 1 mech_infantry moved from Bessarabia to Rostov
4 mech_infantrys moved from Eastern Poland to Ukraine
1 aaGun and 5 armour moved from Novgorod to Belarus
2 bombers moved from Archangel to Western Germany
5 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Western Germany to Poland
2 transports moved from 92 Sea Zone to 96 Sea Zone
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
2 carriers, 2 fighters and 1 tactical_bomber moved from 92 Sea Zone to 96 Sea ZonePlace Units - Germans
2 bombers placed in Western Germany
2 armour and 1 mech_infantry placed in Novgorod
3 artilleries placed in Ukraine
1 submarine placed in 93 Sea Zone
3 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 62 PUs; end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Archangel
2 fighters and 1 tactical_bomber moved from Russia to Archangel
1 infantry moved from Timguska to Olgiy
Russians take Olgiy from Japanese
1 infantry moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from JapaneseCombat - Russians
Battle in Archangel
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 4/4 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Archangel to Russia
1 infantry moved from Smolensk to Russia
1 infantry moved from Bryansk to Russia
7 artilleries and 18 infantry moved from Russia to Samara
1 mech_infantry moved from Russia to Urals
1 mech_infantry moved from Evenkiyskiy to YeniseyPlace Units - Russians
2 artilleries and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 28 PUsTerritory Summary for Russians :
Evenkiyskiy : 1 artillery and 1 mech_infantry
Yenisey : 1 mech_infantry
Yakut S.S.R. : 1 infantry
Olgiy : 1 flag, 1 infantry
Egypt : 2 armour and 1 mech_infantry
Italian Somaliland : 1 flag, 1 mech_infantry
Ethiopia : 1 flag
Urals : 1 mech_infantry
Archangel : 1 infantry
Russia : 3 aaGuns, 1 airfield, 6 artilleries, 1 factory_major, 2 fighters, 49 infantry, 1 mech_infantry and 1 tactical_bomber
Samara : 7 artilleries and 18 infantry
Iraq : 1 flag
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 61 / 82
Russians : 19 / 28
Japanese : 60 / 67
Americans : 50 / 70
Chinese : 8 / 8
British : 30 / 30
UK_Pacific : 6 / 5
Italians : 14 / 29
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 2 times
Average roll : 2.400
Median : 2.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Germans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.000
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Archangel
2 fighters and 1 tactical_bomber moved from Russia to Archangel
1 infantry moved from Timguska to Olgiy
Russians take Olgiy from Japanese
1 infantry moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from JapaneseCombat - Russians
Battle in Archangel
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 4/4 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Archangel to Russia
1 infantry moved from Smolensk to Russia
1 infantry moved from Bryansk to Russia
7 artilleries and 18 infantry moved from Russia to Samara
1 mech_infantry moved from Russia to Urals
1 mech_infantry moved from Evenkiyskiy to YeniseyPlace Units - Russians
2 artilleries and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 28 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Samara: 1 infantry
EDIT: Removing units owned by Russians from Russia: 1 mech_infantry
EDIT: Adding units owned by Russians to Russia: 1 infantry
EDIT: Adding units owned by Russians to Samara: 1 mech_infantry
EDIT: Turning off Edit ModeTerritory Summary for Russians :
Evenkiyskiy : 1 artillery and 1 mech_infantry
Yenisey : 1 mech_infantry
Yakut S.S.R. : 1 infantry
Olgiy : 1 flag, 1 infantry
Egypt : 2 armour and 1 mech_infantry
Italian Somaliland : 1 flag, 1 mech_infantry
Ethiopia : 1 flag
Urals : 1 mech_infantry
Archangel : 1 infantry
Russia : 3 aaGuns, 1 airfield, 6 artilleries, 1 factory_major, 2 fighters, 50 infantry and 1 tactical_bomber
Samara : 7 artilleries, 17 infantry and 1 mech_infantry
Iraq : 1 flag
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 61 / 82
Russians : 19 / 28
Japanese : 60 / 67
Americans : 50 / 70
Chinese : 8 / 8
British : 30 / 30
UK_Pacific : 6 / 5
Italians : 14 / 29
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 2 times
Average roll : 2.400
Median : 2.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Germans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.000
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 2 fighters, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
2 infantry moved from Anhwe to Chahar
2 bombers moved from Kwangsi to Chahar
1 armour and 1 artillery moved from Dzavhan to Yakut S.S.R.
1 artillery moved from Ulaanbaatar to Yakut S.S.R.
1 infantry and 1 mech_infantry moved from Dzavhan to Yakut S.S.R.
1 fighter and 1 tactical_bomber moved from Dzavhan to Yakut S.S.R.
1 fighter and 1 tactical_bomber moved from Kwangsi to Chahar
1 submarine moved from 42 Sea Zone to 61 Sea Zone
2 fighters moved from 42 Sea Zone to 61 Sea Zone
2 tactical_bombers moved from 42 Sea Zone to 61 Sea Zone
2 fighters moved from 42 Sea Zone to 61 Sea ZoneCombat - Japanese
Battle in 61 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Soviet Far East
Battle in Chahar
Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Soviet Far East from Russians, taking Chahar from Chinese with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Yakut S.S.R.
Japanese attack with 1 armour, 2 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Yakut S.S.R. from Russians with 1 armour, 2 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber could not land in Yakut S.S.R. and were removed
1 aaGun moved from Dzavhan to Yakut S.S.R.
1 mech_infantry moved from Shantung to Buyant-Uhaa
2 infantry moved from Anhwe to Kweichow
2 infantry moved from Shantung to Anhwe
2 infantry moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from Chahar to Anhwe
2 bombers moved from Chahar to Kwangsi
1 aaGun and 1 infantry moved from Shan State to Yunnan
2 artilleries and 1 infantry moved from Japan to 6 Sea Zone
4 fighters and 2 tactical_bombers moved from 61 Sea Zone to 42 Sea Zone
1 transport moved from 42 Sea Zone to 37 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 infantry moved from Malaya to Shan State
2 destroyers moved from 20 Sea Zone to 42 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Philippines
2 artilleries, 1 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
2 artilleries and 1 infantry moved from 36 Sea Zone to Kwangsi
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone
1 fighter moved from Kwangsi to 6 Sea ZonePlace Units - Japanese
1 carrier placed in 6 Sea Zone
2 fighters placed in Japan
3 infantry placed in Malaya
3 infantry placed in Kiangsu
1 armour, 1 infantry and 1 mech_infantry placed in ShantungTurn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 2 carriers, 1 destroyer, 3 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to MoroccoCombat - Americans
Battle in MoroccoNon Combat Move - Americans
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
3 carriers, 1 cruiser, 4 destroyers, 6 fighters and 4 submarines moved from 102 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 fighter moved from Western United States to 91 Sea Zone
1 fighter moved from Western United States to 91 Sea Zone
1 carrier, 2 destroyers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Hawaiian Islands to 54 Sea ZonePlace Units - Americans
1 carrier, 2 destroyers and 3 submarines placed in 101 Sea Zone
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUsTerritory Summary for Americans :
Queensland : 1 artillery, 2 infantry and 1 mech_infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 mech_infantrys
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
54 Sea Zone : 1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 7 fighters, 2 submarines, 1 tactical_bomber and 2 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
United Kingdom : 1 bomber
Morocco : 1 flag, 2 artilleries, 2 infantry and 1 mech_infantry
106 Sea Zone : 1 flag
101 Sea Zone : 1 carrier, 2 destroyers and 3 submarines
91 Sea Zone : 5 carriers, 1 cruiser, 6 destroyers, 9 fighters, 4 submarines and 4 transportsProduction/PUs Summary :
Germans : 60 / 82
Russians : 17 / 28
Japanese : 66 / 71
Americans : 51 / 71
Chinese : 5 / 8
British : 30 / 30
UK_Pacific : 5 / 5
Italians : 14 / 29
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
3 infantry moved from Suiyuyan to Chahar
1 fighter moved from Suiyuyan to Chahar
3 infantry moved from Suiyuyan to Hopei
3 infantry moved from Sikang to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Chahar
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 3 infantryNon Combat Move - Chinese
1 fighter moved from Chahar to SuiyuyanPlace Units - Chinese
2 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs totalTerritory Summary for Chinese :
Suiyuyan : 1 fighter and 8 infantry
Hopei : 2 infantry
Szechwan : 3 infantry
Sikang : 2 infantryProduction/PUs Summary :
Germans : 60 / 82
Russians : 17 / 28
Japanese : 64 / 71
Americans : 51 / 71
Chinese : 7 / 9
British : 30 / 30
UK_Pacific : 5 / 5
Italians : 14 / 29
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Burma
2 infantry:
Rolls: 2@1; Total Hits: 02@1: (5, 3)2 fighters:
Rolls: 2@3; Total Hits: 02@3: (6, 6)1 tac:
Rolls: 1@4; Total Hits: 01@4: (5)Japanese infantry:
Rolls: 1@2; Total Hits: 11@2: (2) -
UK
Rolls: 1@1; Total Hits: 01@1: (3)
Rolls: 2@3; Total Hits: 12@3: (6, 1)
Rolls: 1@4; Total Hits: 11@4: (2)Japan
Rolls: 1@2; Total Hits: 01@2: (3) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;Combat Move - British
2 infantry moved from Egypt to Alexandria
1 bomber and 4 fighters moved from Egypt to AlexandriaCombat - British
Battle in Alexandria
British attack with 1 bomber, 4 fighters and 2 infantry
Italians defend with 2 infantry
British win, taking Alexandria from Italians with 1 bomber, 4 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Burma: 1 infantry
EDIT: Adding units owned by UK_Pacific to Burma: 1 infantry
EDIT: Changing ownership of Burma from Japanese to UK_Pacific
EDIT: Removing units owned by British from India: 2 infantry
EDIT: Removing units owned by British from 106 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
3 fighters moved from United Kingdom to Morocco
1 bomber and 4 fighters moved from Alexandria to Egypt
1 carrier, 1 destroyer and 1 submarine moved from 71 Sea Zone to 81 Sea ZonePlace Units - British
3 artilleries placed in Persia
6 infantry placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 30 PUs totalPlace Units - UK_Pacific
Turning on Edit Mode
EDIT: Adding units owned by British to 91 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 carrier, 2 destroyers and 3 submarines
EDIT: Adding units owned by Americans to 91 Sea Zone: 2 fighters
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 carrier, 2 destroyers and 3 submarines
EDIT: Adding units owned by British to Persia: 1 artillery and 5 infantry
EDIT: Removing units owned by British from Iraq: 1 artillery and 5 infantry
EDIT: Turning off Edit Mode
1 artillery placed in India
1 fighter could not land in 91 Sea Zone and was removedTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,4
UK_Pacific collect 6 PUs; end with 7 PUs total
Units Change Ownership
Some Units in Burma change ownership: 1 infantry
Some Units in India change ownership: 1 artilleryTerritory Summary for British and UK_Pacific :
Burma : 1 infantry
India : 3 aaGuns, 1 airfield, 5 artilleries, 1 factory_major, 2 fighters, 1 harbour, 19 infantry and 1 tactical_bomber
Iceland : 1 airfield
Quebec : 1 factory_minor
Alexandria : 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 2 armour, 1 artillery, 1 bomber, 4 fighters, 1 harbour, 3 infantry and 3 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 17 infantry and 1 mech_infantry
Morocco : 1 armour, 1 artillery, 3 fighters and 2 infantry
Eire : 1 flag
Eastern Persia : 1 flag
81 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 submarines and 2 transports
Northwest Persia : 1 flag
Persia : 1 flag, 4 artilleries, 1 factory_minor and 5 infantry
91 Sea Zone : 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 60 / 82
Russians : 17 / 28
Japanese : 63 / 71
Americans : 51 / 71
Chinese : 7 / 9
British : 30 / 30
UK_Pacific : 6 / 7
Italians : 14 / 29
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 harbour, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Rostov to Bryansk
Italians take Bryansk from Russians
1 armour moved from Bryansk to Ukraine
1 armour and 1 mech_infantry moved from Rostov to CaucasusCombat - Italians
Non Combat Move - Italians
1 aaGun, 5 artilleries and 3 infantry moved from Tobruk to Libya
2 infantry moved from Northern Italy to Southern Italy
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 tactical_bomber moved from 96 Sea Zone to Southern Italy
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 3 transports moved from 96 Sea Zone to 93 Sea Zone
1 fighter moved from Gibraltar to 93 Sea Zone
1 fighter moved from Gibraltar to Southern ItalyPlace Units - Italians
1 harbour placed in Malta
1 infantry and 1 tactical_bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 61 Sea Zone
1 fighter moved from New South Wales to 61 Sea Zone
2 fighters moved from 54 Sea Zone to 61 Sea Zone
2 fighters moved from Queensland to 61 Sea ZoneCombat - ANZAC
Battle in 61 Sea Zone
ANZAC attack with 1 destroyer and 5 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 5 fighters in 61 Sea Zone, round 2 : 2/6 hits
Japanese roll dice for 1 submarine in 61 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 61 Sea Zone
ANZAC win with 1 destroyer and 5 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
3 fighters moved from 61 Sea Zone to Queensland
2 fighters moved from 61 Sea Zone to 54 Sea Zone
1 artillery moved from New South Wales to QueenslandPlace Units - ANZAC
1 submarine placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 3 fighters, 1 harbour, 3 infantry and 1 mech_infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 fighter and 1 harbour
New Guinea : 1 infantry
Dutch New Guinea : 1 flag
54 Sea Zone : 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 transports
62 Sea Zone : 1 submarine
61 Sea Zone : 1 destroyer
Egypt : 2 infantryProduction/PUs Summary :
Germans : 60 / 82
Russians : 16 / 28
Japanese : 63 / 71
Americans : 51 / 71
Chinese : 7 / 9
British : 30 / 30
UK_Pacific : 6 / 7
Italians : 15 / 25
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.286
Median : 5.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7Japanese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 1 fighter and 2 infantry
81 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 60 / 82
Russians : 16 / 28
Japanese : 63 / 71
Americans : 51 / 71
Chinese : 7 / 9
British : 30 / 30
UK_Pacific : 6 / 7
Italians : 15 / 25
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.286
Median : 5.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7Japanese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 carrier, 1 destroyer, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Belarus to Archangel
2 armour and 1 mech_infantry moved from Novgorod to Archangel
2 mech_infantrys moved from Eastern Poland to Archangel
1 armour moved from Belarus to Archangel
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 armour moved from Caucasus to Northwest Persia
Germans take Northwest Persia from British
1 armour moved from Northwest Persia to Caucasus
4 armour and 4 mech_infantrys moved from Volgograd to Sikang
Germans take Kazakhstan from Russians
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
2 carriers, 1 destroyer, 2 fighters and 1 tactical_bomber moved from 96 Sea Zone to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
2 submarines moved from 92 Sea Zone to 91 Sea Zone
4 fighters and 3 tactical_bombers moved from Gibraltar to 91 Sea Zone
7 bombers moved from Western Germany to 91 Sea Zone -
will need your OOL for the 91 naval battle. and if you wish, we can also do it round by round. just let me know how you want it
-
tip BB, tip 5 CVs, Subs, UK DD, US DDs, sink CVs, CA, fighters
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 carrier, 1 destroyer, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Belarus to Archangel
2 armour and 1 mech_infantry moved from Novgorod to Archangel
2 mech_infantrys moved from Eastern Poland to Archangel
1 armour moved from Belarus to Archangel
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 armour moved from Caucasus to Northwest Persia
Germans take Northwest Persia from British
1 armour moved from Northwest Persia to Caucasus
4 armour and 4 mech_infantrys moved from Volgograd to Sikang
Germans take Kazakhstan from Russians
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
2 carriers, 1 destroyer, 2 fighters and 1 tactical_bomber moved from 96 Sea Zone to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
2 submarines moved from 92 Sea Zone to 91 Sea Zone
4 fighters and 3 tactical_bombers moved from Gibraltar to 91 Sea Zone
7 bombers moved from Western Germany to 91 Sea ZoneCombat - Germans
Battle in Sikang
Germans attack with 4 armour and 4 mech_infantrys
Chinese defend with 2 infantry
Germans win, taking Sikang from Chinese with 4 armour and 4 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Archangel
Germans attack with 3 armour, 2 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 3 armour, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 91 Sea Zone
Germans attack with 1 battleship, 7 bombers, 3 carriers, 1 cruiser, 2 destroyers, 7 fighters, 4 submarines and 5 tactical_bombers
British defend with 1 destroyer and 1 transport; Americans defend with 5 carriers, 1 cruiser, 6 destroyers, 10 fighters, 4 submarines and 4 transports
Units damaged: 1 carrier owned by the Americans
Units damaged: 4 carriers owned by the Americans
Units damaged: 1 battleship owned by the Germans
Germans win with 6 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 71
Casualties for Germans: 1 battleship, 1 bomber, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters, 4 submarines and 4 tactical_bombers
Casualties for British: 1 destroyer and 1 transport
Casualties for Americans: 5 carriers, 1 cruiser, 6 destroyers, 10 fighters, 4 submarines and 4 transportsNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
2 transports moved from 96 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from Gibraltar to 92 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 93 Sea Zone
2 artilleries and 2 infantry moved from 93 Sea Zone to Southern France
1 infantry moved from Tobruk to Libya
1 bomber moved from 91 Sea Zone to Southern France
1 bomber moved from 91 Sea Zone to Southern France
1 bomber moved from 91 Sea Zone to Southern France
1 bomber moved from 91 Sea Zone to Southern France
1 bomber moved from 91 Sea Zone to Gibraltar
1 bomber moved from 91 Sea Zone to Southern France
3 aaGuns, 13 armour, 6 artilleries and 16 infantry moved from Belarus to Bryansk
3 artilleries, 2 infantry and 4 mech_infantrys moved from Ukraine to Bryansk
3 mech_infantrys moved from Eastern Poland to Bryansk
1 mech_infantry moved from Poland to Western Ukraine
3 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Rostov to Caucasus
2 armour moved from Rostov to Bryansk
1 submarine moved from 125 Sea Zone to 119 Sea ZonePlace Units - Germans
1 carrier, 1 destroyer and 1 submarine placed in 110 Sea Zone
1 submarine placed in 93 Sea Zone
Germans undo move 2.
1 submarine placed in 112 Sea Zone
3 artilleries placed in Ukraine
3 armour placed in Novgorod
4 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 64 PUs; end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 armour, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Italian Somaliland to British Somaliland
British take British Somaliland from Italians
1 mech_infantry moved from Egypt to Tobruk
Russians take Tobruk from Italians
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Germans
1 infantry moved from Samara to Volgograd
Russians take Volgograd from Germans
1 infantry moved from Samara to Tambov
Russians take Tambov from GermansCombat - Russians
Non Combat Move - Russians
1 mech_infantry moved from Urals to Evenkiyskiy
1 infantry moved from Samara to Vologda
3 infantry moved from Samara to Volgograd
7 artilleries and 11 infantry moved from Samara to RussiaPlace Units - Russians
1 armour, 6 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 17 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 29 PUsTerritory Summary for Russians :
Evenkiyskiy : 1 artillery and 2 mech_infantrys
Yenisey : 1 mech_infantry
Kazakhstan : 1 infantry
Olgiy : 1 flag, 1 infantry
British Somaliland : 1 mech_infantry
Egypt : 2 armour
Tobruk : 1 flag, 1 mech_infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Russia : 3 aaGuns, 1 airfield, 1 armour, 13 artilleries, 1 factory_major, 2 fighters, 66 infantry, 2 mech_infantrys and 1 tactical_bomber
Tambov : 1 infantry
Vologda : 1 infantry
Volgograd : 1 factory_minor and 4 infantry
Iraq : 1 flag
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 60 / 86
Russians : 17 / 29
Japanese : 63 / 71
Americans : 51 / 71
Chinese : 6 / 9
British : 30 / 30
UK_Pacific : 6 / 7
Italians : 15 / 25
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 carrier, 6 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Shan State to Burma
2 bombers moved from Kwangsi to Burma
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
3 artilleries and 1 infantry moved from Kweichow to Szechwan
2 tactical_bombers moved from Kwangsi to Szechwan
1 fighter moved from Anhwe to Szechwan
1 bomber moved from Japan to Hopei
2 infantry moved from Anhwe to Hopei
1 tactical_bomber moved from Anhwe to Hopei
2 tactical_bombers moved from 42 Sea Zone to 61 Sea Zone
4 fighters moved from 42 Sea Zone to 61 Sea Zone
1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Yakut S.S.R. to YeniseyCombat - Japanese
Battle in 61 Sea Zone
Japanese attack with 4 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Burma
Japanese attack with 2 bombers and 1 infantry
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yenisey
Japanese attack with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
Russians defend with 1 mech_infantry
Japanese win, taking Yenisey from Russians with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Hopei
Japanese attack with 1 bomber, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Hopei from Chinese with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Szechwan
Japanese attack with 3 artilleries, 1 fighter, 2 infantry and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese win, taking Szechwan from Chinese with 3 artilleries, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantryNon Combat Move - Japanese
1 submarine moved from 42 Sea Zone to 39 Sea Zone
4 fighters and 2 tactical_bombers moved from 61 Sea Zone to 42 Sea Zone
1 fighter moved from Japan to Philippines
1 carrier and 1 fighter moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from Philippines to 42 Sea Zone
1 fighter moved from Philippines to 42 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
2 artilleries moved from Kwangsi to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
1 transport moved from 42 Sea Zone to 20 Sea Zone
1 submarine moved from 20 Sea Zone to 42 Sea Zone
2 fighters moved from Japan to Philippines
1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
1 mech_infantry moved from Buyant-Uhaa to Yakut S.S.R.
1 aaGun moved from Yakut S.S.R. to Yenisey
1 armour and 1 mech_infantry moved from Shantung to Buyant-Uhaa
1 infantry moved from Shantung to Anhwe
3 infantry moved from Kiangsu to Anhwe
1 bomber and 1 tactical_bomber moved from Hopei to Anhwe
1 aaGun moved from Yunnan to Szechwan
1 fighter and 2 tactical_bombers moved from Szechwan to Kwangsi
2 bombers moved from Burma to Kwangsi
1 tactical_bomber moved from Anhwe to Kwangsi
2 infantry moved from Malaya to Shan State
1 infantry moved from Soviet Far East to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Japan
1 submarine moved from 3 Sea Zone to 1 Sea ZonePlace Units - Japanese
1 submarine placed in 37 Sea Zone
2 infantry placed in Malaya
1 carrier, 1 submarine and 1 transport placed in 6 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in Shantung
3 infantry placed in Kiangsu
2 artilleries placed in JapanTurn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs





