0% for April

15L axis-dominion (axis) vs JWW (allies +14) - Game 2

  • 25 24 22 21 20 19 18 16 15

    you didn’t post the completed turn

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    WTF…sorry dude, I will need to rebuild this later. I have to get the dice results.

  • 25 24 22 21 20 19 18 16 15

    no worries

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    I have the dice from this turn but I can’t distinguish if there was a hit or not, meaning a fgt & an inf attack and roll a 3 & 4, I don’t recall if the fgt had the three or four? I remember taking Rostov with and inf and I remember not taking smolensk but I don’t recall if I hit one or zero of our 2 info’s? I think I hit one but I honestly don’t remember. I will proceed with this assumption and if you know better just make the change on your turn.

    Disregard the upcoming dice. sorry about this.

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Russians
                Russians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Olgiy to Dzavhan
                      Russians take Dzavhan from Japanese
                1 infantry moved from Timguska to Yenisey
                      Russians take Yenisey from Japanese
                2 infantry moved from Russia to Smolensk
                2 infantry moved from Volgograd to Rostov
                1 fighter moved from Russia to Rostov
                1 fighter moved from Russia to Smolensk

    Combat - Russians
                Battle in Rostov
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Rostov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 2 infantry
                    Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 mech_infantry moved from Archangel to Urals
                1 artillery and 1 infantry moved from Tambov to Samara
                1 fighter moved from Smolensk to Russia
                1 fighter moved from Rostov to Russia

    Place Units - Russians
                4 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 19 PUs; end with 19 PUs total
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Smolensk: 1 infantry
                EDIT: Changing ownership of Smolensk from Russians to Germans
                EDIT: Adding units owned by Germans to Smolensk: 1 infantry
                EDIT: Turning off Edit Mode

    Territory Summary for Russians :

    Tsinghai : 1 aaGun
        Yenisey : 1 infantry
        Olgiy : 1 flag
        Dzavhan : 1 flag, 1 infantry
        Tsagaan Olom : 1 flag
        Rostov : 1 infantry
        Urals : 1 mech_infantry
        Archangel : 1 infantry
        Russia : 5 aaGuns, 1 airfield, 9 armour, 14 artilleries, 1 factory_major, 2 fighters, 62 infantry and 4 mech_infantrys
        Tambov : 1 infantry
        Volgograd : 1 factory_minor
        Samara : 1 artillery and 1 infantry
        Northwest Persia : 1 flag
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 55 / 72
        Russians : 18 / 19
        Japanese : 69 / 72
        Americans : 55 / 78
        Chinese : 4 / 5
        British : 19 / 15
        UK_Pacific : 6 / 3
        Italians : 24 / 24
        ANZAC : 10 / 15
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 25 24 22 21 20 19 18 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 destroyers, 2 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 armour and 1 mech_infantry moved from Evenkiyskiy to Timguska
                      Japanese take Timguska from Russians
                2 armour and 1 mech_infantry moved from Timguska to Yenisey
                1 armour and 3 mech_infantrys moved from Central Mongolia to Dzavhan
                1 destroyer moved from 36 Sea Zone to 42 Sea Zone
                2 fighters and 1 tactical_bomber moved from 58 Sea Zone to 42 Sea Zone
                1 infantry moved from Suiyuyan to Kansu
                1 infantry moved from Suiyuyan to Shensi
                1 fighter and 1 tactical_bomber moved from Szechwan to Kansu
                1 fighter moved from Kwangsi to Shensi
                1 tactical_bomber moved from Szechwan to Shensi
                1 armour and 1 mech_infantry moved from Suiyuyan to Tsagaan Olom
                      Japanese take Tsagaan Olom from Russians
                1 armour and 1 mech_infantry moved from Tsagaan Olom to Olgiy
                      Japanese take Olgiy from Russians

    Combat - Japanese
                Battle in Shensi
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Yenisey
                    Japanese attack with 2 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                    Japanese win, taking Yenisey from Russians with 2 armour remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Dzavhan
                    Japanese attack with 1 armour and 3 mech_infantrys
                    Russians defend with 1 infantry
                    Japanese win, taking Dzavhan from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                    ANZAC defend with 1 submarine
                    Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 submarine
                Battle in Kansu
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Kansu from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                3 carriers moved from 37 Sea Zone to 36 Sea Zone
                2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
                1 fighter moved from 37 Sea Zone to 36 Sea Zone
                1 aaGun, 5 artilleries and 4 mech_infantrys moved from Szechwan to Yunnan
                2 infantry moved from French Indo China to Yunnan
                1 fighter moved from Shensi to Yunnan
                1 tactical_bomber moved from Shensi to Kwangsi
                1 fighter and 1 tactical_bomber moved from Kansu to Kweichow
                1 armour and 1 mech_infantry moved from Suiyuyan to Hopei
                1 armour and 1 mech_infantry moved from Hopei to Kweichow
                1 mech_infantry moved from Manchuria to Central Mongolia
                2 carriers and 3 transports moved from 58 Sea Zone to 37 Sea Zone
                2 fighters and 1 tactical_bomber moved from Malaya to 36 Sea Zone
                2 bombers moved from Malaya to Kwangsi
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 infantry moved from South West Africa to Union of South Africa
                1 artillery moved from Rhodesia to Union of South Africa

    Place Units - Japanese
                1 fighter placed in Japan
                1 destroyer placed in 37 Sea Zone
                2 infantry placed in Malaya
                1 destroyer placed in 36 Sea Zone
                2 infantry placed in French Indo China
                1 fighter placed in 71 Sea Zone
                1 armour and 1 mech_infantry placed in Manchuria
                1 infantry placed in Manchuria
                1 tactical_bomber placed in Japan

    Turn Complete - Japanese
                Japanese collect 72 PUs; end with 72 PUs total

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    I should get to this mess today

  • 25 24 22 21 20 19 18 16 15

    ok not a problem. take your time.

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 6 bombers and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery moved from Caroline Islands to 33 Sea Zone
                1 mech_infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 17 Sea Zone
                5 fighters and 1 tactical_bomber moved from 33 Sea Zone to Iwo Jima

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 6 bombers and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery moved from Caroline Islands to 33 Sea Zone
                1 mech_infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 17 Sea Zone
                5 fighters and 1 tactical_bomber moved from 33 Sea Zone to Iwo Jima

    Combat - Americans
                Battle in Iwo Jima
                    Americans attack with 5 fighters and 1 tactical_bomber
                    Japanese defend with 1 infantry
                    Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 fighter

    Non Combat Move - Americans
                1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 3 carriers, 1 destroyer, 1 fighter, 3 infantry, 2 tactical_bombers and 2 transports moved from 10 Sea Zone to 25 Sea Zone
                1 artillery and 3 infantry moved from 25 Sea Zone to Midway
                3 fighters moved from Wake Island to 25 Sea Zone
                4 fighters and 1 tactical_bomber moved from Iwo Jima to 17 Sea Zone
                1 battleship, 9 carriers, 3 cruisers, 7 destroyers, 12 fighters and 3 submarines moved from 33 Sea Zone to 17 Sea Zone
                1 bomber moved from Wake Island to Midway
                2 carriers, 3 destroyers, 4 fighters and 1 transport moved from 110 Sea Zone to 92 Sea Zone
                1 transport moved from 93 Sea Zone to 92 Sea Zone
                3 fighters moved from Gibraltar to Cyprus
                1 artillery and 2 infantry moved from Libya to Tunisia
                1 bomber moved from United Kingdom to Western United States

    Place Units - Americans
                6 bombers placed in Western United States
                1 submarine placed in 10 Sea Zone
                Americans undo move 2.
                1 submarine placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
                Turning on Edit Mode
                EDIT: Changing ownership of Iwo Jima from Japanese to Americans
                EDIT: Removing units owned by Americans from 17 Sea Zone: 1 artillery, 2 infantry, 1 mech_infantry and 2 transports
                EDIT: Adding units owned by Americans to Iwo Jima: 1 artillery, 1 infantry and 1 mech_infantry
                EDIT: Adding units owned by Americans to 17 Sea Zone: 1 fighter
                EDIT: Turning off Edit Mode

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
        Queensland : 1 aaGun
        Northern Territory : 2 mech_infantrys
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 7 bombers, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield, 1 artillery, 1 bomber and 3 infantry
        Celebes : 1 flag, 1 infantry
        25 Sea Zone : 3 carriers, 1 destroyer, 4 fighters, 2 tactical_bombers and 2 transports
        17 Sea Zone : 1 battleship, 9 carriers, 3 cruisers, 7 destroyers, 15 fighters, 3 submarines and 1 tactical_bomber
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Cyprus : 3 fighters
        United Kingdom : 1 fighter
        Algeria : 1 armour and 1 mech_infantry
        Tunisia : 1 artillery and 2 infantry
        93 Sea Zone : 1 flag
        92 Sea Zone : 2 carriers, 4 destroyers, 4 fighters and 2 transports
        101 Sea Zone : 1 submarine
        Brazil : 1 flag

    Production/PUs Summary :

    Germans : 55 / 72
        Russians : 16 / 19
        Japanese : 71 / 72
        Americans : 56 / 75
        Chinese : 3 / 5
        British : 19 / 15
        UK_Pacific : 6 / 3
        Italians : 24 / 24
        ANZAC : 10 / 15
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    complete brain fart…thought I put those american ground troops into Iwo?? I edited it to make it correct.

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Sikang to Szechwan
                      Chinese take Szechwan from Japanese
                1 fighter and 1 infantry moved from Tsinghai to Kansu
                1 infantry moved from Tsinghai to Kansu

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Sikang to Szechwan
                      Chinese take Szechwan from Japanese
                1 fighter and 1 infantry moved from Tsinghai to Kansu
                1 infantry moved from Tsinghai to Kansu

    Combat - Chinese
                Battle in Kansu
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Kansu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kansu to Tsinghai
                2 infantry moved from Tsinghai to Sikang
                1 infantry moved from Tsinghai to Shensi

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 7 PUs total

    Territory Summary for Chinese :

    Shensi : 1 infantry
        Kansu : 2 infantry
        Tsinghai : 1 fighter and 3 infantry
        Szechwan : 1 infantry
        Sikang : 2 infantry

    Production/PUs Summary :

    Germans : 55 / 72
        Russians : 16 / 19
        Japanese : 69 / 72
        Americans : 56 / 75
        Chinese : 5 / 7
        British : 19 / 15
        UK_Pacific : 6 / 3
        Italians : 24 / 24
        ANZAC : 10 / 15
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Combat Move - British
                1 infantry moved from Burma to Shan State
                      UK_Pacific take Shan State from Japanese
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry and 1 transport moved from 110 Sea Zone to 87 Sea Zone
                2 infantry moved from 87 Sea Zone to French West Africa

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - British
                British buy 5 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Burma to Shan State
                      UK_Pacific take Shan State from Japanese
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry and 1 transport moved from 110 Sea Zone to 87 Sea Zone
                2 infantry moved from 87 Sea Zone to French West Africa

    Combat - British
                Battle in French West Africa

    Non Combat Move - British
                2 fighters moved from Volgograd to Persia
                2 mech_infantrys moved from Caucasus to Persia
                1 infantry moved from Northwest Persia to Iraq
                1 artillery and 1 infantry moved from Northwest Persia to Persia
                1 fighter moved from Syria to Persia
                2 aaGuns, 3 artilleries and 7 infantry moved from Burma to India
                1 infantry moved from Libya to Tobruk
                1 aaGun, 1 artillery and 1 infantry moved from Libya to Tunisia

    Place Units - British
                5 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,1,4,1
                British collect 16 PUs (4 lost to blockades); end with 16 PUs total

    Place Units - UK_Pacific
                1 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5,5
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,4
                UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs total
                Some Units in India change ownership: 1 infantry
                Turning on Edit Mode
                EDIT: Removing units owned by British from 110 Sea Zone: 1 carrier, 1 destroyer, 2 fighters and 1 transport
                EDIT: Adding units owned by British to 92 Sea Zone: 1 carrier, 1 destroyer, 2 fighters and 1 transport
                EDIT: Removing units owned by British from United Kingdom: 1 aaGun
                EDIT: Adding units owned by British to United Kingdom: 1 aaGun
                EDIT: Removing units owned by British from United Kingdom: 1 infantry
                EDIT: Adding units owned by British to Algeria: 1 infantry
                EDIT: Turning off Edit Mode

    Territory Summary for British and UK_Pacific :

    Shan State : 1 infantry
        India : 3 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour, 19 infantry and 1 mech_infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 5 infantry
        Algeria : 1 armour and 1 infantry
        French West Africa : 1 flag, 2 infantry
        Tunisia : 1 aaGun, 1 artillery and 1 infantry
        Tobruk : 1 flag, 1 infantry
        Russia : 4 fighters
        87 Sea Zone : 1 transport
        106 Sea Zone : 1 flag
        Iraq : 1 flag, 1 infantry
        92 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport
        Eastern Persia : 1 flag
        Persia : 1 flag, 1 aaGun, 3 artilleries, 1 factory_minor, 4 fighters, 6 infantry and 4 mech_infantrys

    Production/PUs Summary :

    Germans : 55 / 72
        Russians : 16 / 19
        Japanese : 68 / 72
        Americans : 56 / 75
        Chinese : 5 / 7
        British : 20 / 16
        UK_Pacific : 7 / 4
        Italians : 23 / 24
        ANZAC : 10 / 15
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    forgot to mcm my UK fleet….jeesshh, whats wrong with me?

  • 25 24 22 21 20 19 18 16 15

    @JWW:

    forgot to mcm my UK fleet….jeesshh, whats wrong with me?

    lol, it happens

  • 25 24 22 21 20 19 18 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Ukraine to Rostov
                1 mech_infantry moved from Bryansk to Rostov
                2 fighters and 1 tactical_bomber moved from Bryansk to Rostov
                2 infantry moved from Trans-Jordan to Iraq

    Combat - Italians
                Battle in Iraq
                    Italians attack with 2 infantry
                    British defend with 1 infantry
                    1 infantry owned by the Italians retreated to Trans-Jordan
                    British win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Italians: 1 infantry
                Battle in Rostov
                    Italians attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Italians win, taking Rostov from Russians with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                2 fighters and 1 tactical_bomber moved from Rostov to Bryansk
                2 mech_infantrys moved from Yugoslavia to Bessarabia
                2 armour moved from Northern Italy to Romania
                1 aaGun and 6 infantry moved from Northern Italy to Southern Italy
                1 infantry moved from Northern Italy to Southern Italy
                1 aaGun, 1 armour, 1 infantry and 1 mech_infantry moved from Alexandria to Egypt
                1 aaGun, 1 armour, 3 infantry and 1 mech_infantry moved from Trans-Jordan to Egypt
                1 armour moved from French Central Africa to Anglo Egyptian Sudan
                1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
                1 armour moved from Egypt to Anglo Egyptian Sudan
                1 mech_infantry moved from Egypt to Anglo Egyptian Sudan

    Place Units - Italians
                1 fighter and 2 mech_infantrys placed in Egypt
                2 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 25 PUs; end with 25 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 1 infantry; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery and 1 transport moved from 54 Sea Zone to 55 Sea Zone
                1 infantry moved from Northern Territory to 55 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 1 infantry; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery and 1 transport moved from 54 Sea Zone to 55 Sea Zone
                1 infantry moved from Northern Territory to 55 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                ANZAC creates battle in territory 17 Sea Zone
                Battle in Java
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                    ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC
                2 submarines moved from 62 Sea Zone to 33 Sea Zone
                1 destroyer moved from 33 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                2 artilleries, 1 carrier, 1 cruiser, 2 fighters, 2 infantry and 2 transports moved from 33 Sea Zone to 17 Sea Zone
                2 artilleries and 2 infantry moved from 17 Sea Zone to Iwo Jima
                1 infantry moved from Northern Territory to Queensland
                1 aaGun, 1 infantry and 1 mech_infantry moved from Northern Territory to South Australia

    Place Units - ANZAC
                1 fighter and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 16 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs

    Territory Summary for ANZAC :

    Iwo Jima : 2 artilleries and 2 infantry
        Queensland : 1 airfield, 1 harbour and 1 infantry
        Northern Territory : 1 aaGun
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
        South Australia : 1 aaGun, 1 infantry and 1 mech_infantry
        New Guinea : 1 infantry
        Java : 1 flag, 1 artillery and 1 infantry
        Dutch New Guinea : 1 flag
        42 Sea Zone : 1 flag, 1 transport
        33 Sea Zone : 2 submarines
        35 Sea Zone : 1 destroyer
        17 Sea Zone : 1 carrier, 1 cruiser, 4 fighters and 2 transports
        Russia : 2 fighters

    Production/PUs Summary :

    Germans : 55 / 72
        Russians : 14 / 19
        Japanese : 64 / 72
        Americans : 56 / 75
        Chinese : 5 / 7
        British : 20 / 16
        UK_Pacific : 7 / 4
        Italians : 25 / 30
        ANZAC : 14 / 21
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

T-shirts, Hats, and More

Suggested Topics

  • 4
  • 21
  • 91
  • 47
  • 167
  • 124
  • 53
  • 4.3k
Axis & Allies Boardgaming Custom Painted Miniatures

15

Online

18.1k

Users

40.9k

Topics

1.8m

Posts