Play Off R1 Witt(Axis) vs Entek (allies 12 bid)

  • 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 2 fighters and 3 transports; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 transport moved from 10 Sea Zone to 1 Sea Zone
                1 mech_infantry moved from Alaska to 1 Sea Zone
                1 mech_infantry and 1 transport moved from 1 Sea Zone to 8 Sea Zone
                1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
                1 destroyer moved from 25 Sea Zone to 16 Sea Zone
                1 bomber moved from Hawaiian Islands to 16 Sea Zone
                2 fighters moved from Caroline Islands to 35 Sea Zone
                1 bomber moved from Queensland to 35 Sea Zone
                2 fighters moved from 91 Sea Zone to Morocco

    Combat - Americans
                Battle in Morocco
                    Americans attack with 2 fighters
                    Germans defend with 1 bomber
                        Americans roll dice for 2 fighters in Morocco, round 2 :  1/2 hits
                        Germans roll dice for 1 bomber in Morocco, round 2 :  0/1 hits
                        1 bomber owned by the Germans lost in Morocco
                    Americans win with 2 fighters remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 bomber
                Battle in Aleutian Islands
                Battle in 16 Sea Zone
                    Americans attack with 1 bomber and 1 destroyer
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 3 :  2/2 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win, taking Aleutian Islands from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 35 Sea Zone
                    Americans attack with 1 bomber and 2 fighters
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 35 Sea Zone
                    Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - Americans
                2 fighters moved from 35 Sea Zone to 45 Sea Zone
                2 fighters moved from 45 Sea Zone to Dutch New Guinea
                1 bomber moved from 35 Sea Zone to Dutch New Guinea
                1 bomber moved from 16 Sea Zone to Hawaiian Islands
                1 fighter moved from Caroline Islands to Hawaiian Islands
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 destroyer moved from 10 Sea Zone to 7 Sea Zone
                1 destroyer moved from 10 Sea Zone to 4 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 submarine moved from 101 Sea Zone to 91 Sea Zone
                2 infantry moved from French West Africa to French Central Africa
                2 fighters moved from Morocco to 91 Sea Zone

    Place Units - Americans
                3 transports placed in 101 Sea Zone
                1 carrier and 1 destroyer placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone
                Americans undo move 2.
                1 destroyer placed in 101 Sea Zone
                1 carrier placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 1 infantry
        British Columbia : 3 mech_infantrys
        New Guinea : 1 artillery and 1 infantry
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
        Aleutian Islands : 1 mech_infantry
        Hawaiian Islands : 1 airfield, 1 artillery, 1 bomber, 3 fighters, 1 harbour and 3 infantry
        Midway : 1 airfield
        Dutch New Guinea : 1 bomber and 2 fighters
        26 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 1 transport
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 1 carrier and 2 fighters
        16 Sea Zone : 1 destroyer
        7 Sea Zone : 1 destroyer
        8 Sea Zone : 1 destroyer and 1 transport
        4 Sea Zone : 1 destroyer
        Central United States : 1 factory_major and 1 infantry
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Gibraltar : 1 armour, 2 artilleries and 3 infantry
        French Central Africa : 2 infantry
        101 Sea Zone : 1 destroyer and 3 transports
        Brazil : 1 flag, 1 infantry
        91 Sea Zone : 1 carrier, 2 fighters and 1 submarine

    Production/PUs Summary :

    Germans : 59 / 100
        Russians : 13 / 0
        Japanese : 73 / 78
        Americans : 52 / 74
        Chinese : 0 / 3
        British : 31 / 31
        UK_Pacific : 5 / 6
        Italians : 16 / 19
        ANZAC : 10 / 10
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 3 PUs;

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 3 PUs total

    Territory Summary for Chinese :

    Production/PUs Summary :

    Germans : 59 / 100
        Russians : 13 / 0
        Japanese : 73 / 78
        Americans : 52 / 74
        Chinese : 0 / 3
        British : 31 / 31
        UK_Pacific : 5 / 6
        Italians : 16 / 19
        ANZAC : 10 / 10
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - British
                British buy 1 armour, 1 destroyer, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter moved from Gibraltar to 110 Sea Zone
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                1 transport moved from 91 Sea Zone to 109 Sea Zone
                1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 artillery, 2 fighters, 16 infantry and 1 tactical_bomber moved from India to Burma

    Combat - British
                British creates battle in territory 125 Sea Zone
                Battle in Burma
                    British attack with 1 artillery, 2 fighters, 16 infantry and 1 tactical_bomber
                    Japanese defend with 3 armour, 2 artilleries, 2 infantry and 8 mech_infantrys
                        British roll dice for 1 artillery, 2 fighters, 16 infantry and 1 tactical_bomber in Burma, round 2 :  5/20 hits
                        Japanese roll dice for 3 armour, 2 artilleries, 2 infantry and 8 mech_infantrys in Burma, round 2 :  8/15 hits
                        8 infantry owned by the British, 2 infantry owned by the Japanese and 3 mech_infantrys owned by the Japanese lost in Burma
                        British roll dice for 1 artillery, 2 fighters, 8 infantry and 1 tactical_bomber in Burma, round 3 :  3/12 hits
                        Japanese roll dice for 3 armour, 2 artilleries and 5 mech_infantrys in Burma, round 3 :  4/10 hits
                        4 infantry owned by the British and 3 mech_infantrys owned by the Japanese lost in Burma
                    4 infantry owned by the British and 1 artillery owned by the British retreated to India
                    Japanese win, taking 125 Sea Zone from Germans with 3 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is -6
                    Casualties for Japanese: 2 infantry and 6 mech_infantrys
                    Casualties for British: 12 infantry
                Battle in 110 Sea Zone
                    British attack with 1 destroyer, 1 fighter and 1 transport
                    Germans defend with 1 destroyer and 1 submarine
                        British roll dice for 1 destroyer, 1 fighter and 1 transport in 110 Sea Zone, round 2 :  0/2 hits
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 destroyer, 1 fighter and 1 transport in 110 Sea Zone, round 3 :  1/2 hits
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 3 :  0/1 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 :  0/1 hits
                        1 submarine owned by the Germans lost in 110 Sea Zone
                        British roll dice for 1 destroyer, 1 fighter and 1 transport in 110 Sea Zone, round 4 :  1/2 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 4 :  0/1 hits
                        1 destroyer owned by the Germans lost in 110 Sea Zone
                    British win with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 14
                    Casualties for Germans: 1 destroyer and 1 submarine
                Battle in Normandy Bordeaux

    Non Combat Move - British
                1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter moved from 110 Sea Zone to United Kingdom
                1 armour and 1 mech_infantry moved from Trans-Jordan to Persia
                1 fighter moved from Egypt to Persia
                3 infantry moved from Egypt to Trans-Jordan
                2 fighters and 1 tactical_bomber moved from Burma to India

    Place Units - British
                1 armour, 1 infantry and 1 mech_infantry placed in Persia
                1 fighter placed in United Kingdom
                1 destroyer placed in 110 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,5
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,5,1,5
                British collect 32 PUs (1 lost to blockades); end with 32 PUs total

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs total
                Some Units in India change ownership: 2 infantry

    Territory Summary for British and UK_Pacific :

    India : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 6 infantry and 1 tactical_bomber
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 3 infantry
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 7 infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 8 infantry and 1 mech_infantry
        Normandy Bordeaux : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        Ethiopia : 1 flag
        125 Sea Zone : 1 flag, 1 submarine
        Eastern Persia : 1 flag
        Persia : 1 flag, 2 armour, 1 factory_minor, 1 fighter, 1 infantry and 2 mech_infantrys
        110 Sea Zone : 2 destroyers and 2 transports

    Production/PUs Summary :

    Germans : 57 / 100
        Russians : 13 / 0
        Japanese : 73 / 78
        Americans : 52 / 74
        Chinese : 0 / 3
        British : 33 / 32
        UK_Pacific : 5 / 5
        Italians : 16 / 19
        ANZAC : 10 / 10
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 20 19 18 17 16

    I don’t know if going on the offensive in India was the best idea, but I felt I had to try!


  • @Entek:

    I don’t know if going on the offensive in India was the best idea, but I felt I had to try!

    Wittman has the dice on his side. He rolled way above average and you rolled average.

  • 20 19 18 17 16

    @Soulblighter:

    @Entek:

    I don’t know if going on the offensive in India was the best idea, but I felt I had to try!

    Wittman has the dice on his side. He rolled way above average and you rolled average.

    When I checked before going through with the attack it said I had an ~80% chance of winning so I went through with it.

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    I don’t think I would have attacked, but it was probably worth a round to see. I had no AA.
    I am not sure I would agreed with an 80% chance. (I never check the calculator. I would rather do it In my head.)

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 artillery, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                3 mech_infantrys moved from Ukraine to Tambov

    Combat - Italians
                Battle in Tambov
                    Italians attack with 3 mech_infantrys
                    Russians defend with 1 infantry
                    Italians win, taking Tambov from Russians with 2 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 mech_infantry

    Non Combat Move - Italians
                1 infantry moved from Southern Italy to Northern Italy
                1 aaGun moved from Southern Italy to Northern Italy
                1 infantry moved from Bulgaria to Yugoslavia

    Place Units - Italians
                1 artillery, 1 infantry and 1 mech_infantry placed in Northern Italy
                1 mech_infantry placed in Ukraine
                1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 17 PUs; end with 17 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs

    Territory Summary for Italians :

    Cyprus : 1 flag, 2 infantry
        Malta : 1 flag, 1 artillery and 1 infantry
        Algeria : 1 flag
        Tunisia : 1 flag, 1 infantry
        Northern Italy : 1 aaGun, 1 artillery, 1 factory_major, 2 infantry and 2 mech_infantrys
        Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
        Rostov : 1 flag
        Tambov : 1 flag, 2 mech_infantrys
        Ukraine : 1 flag, 1 factory_minor and 1 mech_infantry
        Western Ukraine : 1 flag
        97 Sea Zone : 1 flag
        Yugoslavia : 1 infantry
        98 Sea Zone : 2 submarines

    Production/PUs Summary :

    Germans : 57 / 100
        Russians : 12 / 0
        Japanese : 73 / 78
        Americans : 52 / 74
        Chinese : 0 / 3
        British : 33 / 32
        UK_Pacific : 5 / 5
        Italians : 17 / 22
        ANZAC : 10 / 10
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes

    Combat - ANZAC
                Battle in Celebes

    Non Combat Move - ANZAC
                1 fighter moved from Dutch New Guinea to Caroline Islands

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                1 infantry placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 13 PUs total

    Territory Summary for ANZAC :

    Caroline Islands : 1 fighter
        Queensland : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 4 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        Celebes : 1 flag, 1 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        44 Sea Zone : 1 transport
        54 Sea Zone : 1 destroyer and 1 transport
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 57 / 100
        Russians : 12 / 0
        Japanese : 70 / 78
        Americans : 52 / 74
        Chinese : 0 / 3
        British : 33 / 32
        UK_Pacific : 5 / 5
        Italians : 17 / 22
        ANZAC : 13 / 13
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Trans-Jordan to Iraq

    Turn Complete - French

    Territory Summary for French :

    Gibraltar : 1 fighter
        United Kingdom : 2 infantry
        Tobruk : 1 flag
        Libya : 1 flag, 1 infantry
        Iraq : 1 infantry

    Production/PUs Summary :

    Germans : 57 / 100
        Russians : 12 / 0
        Japanese : 70 / 78
        Americans : 52 / 74
        Chinese : 0 / 3
        British : 33 / 32
        UK_Pacific : 5 / 5
        Italians : 17 / 22
        ANZAC : 13 / 13
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 5 mech_infantrys, 4 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 bombers and 4 fighters moved from Western Germany to 110 Sea Zone
                1 submarine moved from 112 Sea Zone to 110 Sea Zone
                1 destroyer moved from 112 Sea Zone to 110 Sea Zone
                1 submarine moved from 119 Sea Zone to 110 Sea Zone
                1 mech_infantry moved from Novgorod to Nenetsia
                      Germans take Nenetsia from Russians
                1 infantry moved from Smolensk to Vologda
                      Germans take Vologda from Russians
                4 artilleries moved from Russia to Samara
                12 armour and 3 mech_infantrys moved from Russia to Volgograd
                1 mech_infantry moved from Bryansk to Volgograd
                1 mech_infantry moved from Bryansk to Volgograd
                1 mech_infantry moved from Bryansk to Caucasus
                1 armour moved from Bryansk to Caucasus
                3 armour moved from Bryansk to Caucasus
                1 armour moved from Bryansk to Volgograd
                1 armour moved from Bryansk to Caucasus
                1 tactical_bomber moved from Bryansk to Caucasus
                1 fighter moved from Bryansk to Caucasus
                1 bomber moved from Ukraine to Caucasus
                1 bomber moved from Bryansk to Caucasus
                1 mech_infantry moved from Bryansk to Caucasus

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Would you like to scramble to SZ110? Hope you had a great weekend.

  • 20 19 18 17 16

    No Scramble.

    Yes, weekend was good. I went to a Santa Pubcrawl.

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Thank God, I have no idea about what you are talking!
    Glad you had a good time. When do you finish and how long are you off work? (Can I ask?)

  • 20 19 18 17 16

    Oh, I’m not off work.

    The Santa Pubcrawl is just a bunch of people dressing up like Santa Claus or Mrs. Claus or other various things they come up with that are along those lines (the girl I went with went as a kitty elf.)  Then you all meet at a pub and get drinks, are there for about an hour then walk to the next pub, rinse repeat.

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 5 mech_infantrys, 4 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 bombers and 4 fighters moved from Western Germany to 110 Sea Zone
                1 submarine moved from 112 Sea Zone to 110 Sea Zone
                1 destroyer moved from 112 Sea Zone to 110 Sea Zone
                1 submarine moved from 119 Sea Zone to 110 Sea Zone
                1 mech_infantry moved from Novgorod to Nenetsia
                      Germans take Nenetsia from Russians
                1 infantry moved from Smolensk to Vologda
                      Germans take Vologda from Russians
                4 artilleries moved from Russia to Samara
                12 armour and 3 mech_infantrys moved from Russia to Volgograd
                1 mech_infantry moved from Bryansk to Volgograd
                1 mech_infantry moved from Bryansk to Volgograd
                1 mech_infantry moved from Bryansk to Caucasus
                1 armour moved from Bryansk to Caucasus
                3 armour moved from Bryansk to Caucasus
                1 armour moved from Bryansk to Volgograd
                1 armour moved from Bryansk to Caucasus
                1 tactical_bomber moved from Bryansk to Caucasus
                1 fighter moved from Bryansk to Caucasus
                1 bomber moved from Ukraine to Caucasus
                1 bomber moved from Bryansk to Caucasus
                1 mech_infantry moved from Bryansk to Caucasus

    Combat - Germans
                Battle in 110 Sea Zone
                    Germans attack with 2 bombers, 1 destroyer, 4 fighters and 2 submarines
                    British defend with 2 destroyers and 2 transports
                    Germans win with 2 bombers, 1 destroyer, 4 fighters and 2 submarines remaining. Battle score for attacker is 30
                    Casualties for British: 2 destroyers and 2 transports
                Battle in Caucasus
                    Germans attack with 5 armour, 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 armour
                    Germans win, taking Caucasus from Russians with 5 armour, 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 armour
                Battle in Samara
                    Germans attack with 4 artilleries
                    Russians defend with 1 infantry
                    Germans win, taking Samara from Russians with 3 artilleries remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 artillery
                    Casualties for Russians: 1 infantry
                Battle in Volgograd
                    Germans attack with 13 armour and 5 mech_infantrys
                    Russians defend with 2 aaGuns, 1 factory_minor and 9 infantry
                    Germans win, taking Volgograd from Russians with 13 armour and 1 mech_infantry remaining. Battle score for attacker is 21
                    Casualties for Germans: 4 mech_infantrys
                    Casualties for Russians: 2 aaGuns and 9 infantry

    Non Combat Move - Germans
                1 bomber moved from Caucasus to Southern Italy
                1 bomber moved from Caucasus to Southern Italy
                1 fighter moved from Caucasus to Rostov
                1 tactical_bomber moved from Caucasus to Rostov
                1 aaGun moved from Western Ukraine to Ukraine
                1 infantry moved from Western Ukraine to Ukraine
                1 infantry moved from Bryansk to Rostov
                1 infantry moved from Bryansk to Rostov
                1 infantry moved from Vyborg to Finland
                1 mech_infantry moved from Novgorod to Bryansk
                1 mech_infantry moved from Novgorod to Bryansk
                1 infantry moved from Smolensk to Bryansk
                1 fighter moved from 110 Sea Zone to 112 Sea Zone
                1 fighter moved from 110 Sea Zone to 112 Sea Zone
                1 fighter moved from 110 Sea Zone to Western Germany
                1 fighter moved from 110 Sea Zone to Western Germany
                1 bomber moved from 110 Sea Zone to France
                1 bomber moved from 110 Sea Zone to France
                1 aaGun moved from Western Germany to France
                2 artilleries and 3 infantry moved from Western Germany to France
                1 infantry moved from Western Germany to France
                1 artillery moved from Western Germany to France

    Place Units - Germans
                1 carrier, 1 destroyer and 1 submarine placed in 93 Sea Zone
                Germans undo move 1.
                1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 112 Sea Zone
                3 submarines placed in 93 Sea Zone
                1 fighter placed in Western Germany
                2 artilleries and 1 infantry placed in France
                Germans undo move 4.
                2 artilleries and 1 infantry placed in France
                Germans undo move 2.
                2 submarines placed in 93 Sea Zone
                Germans undo move 3.
                1 infantry placed in Southern France
                3 artilleries placed in France
                1 submarine placed in 112 Sea Zone
                3 mech_infantrys placed in Russia
                2 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1
                Germans collect 62 PUs (1 lost to blockades); end with 62 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs

    Territory Summary for Germans :

    Morocco : 1 flag
        Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        France : 1 flag, 1 aaGun, 1 airfield, 6 artilleries, 2 bombers, 1 factory_minor and 4 infantry
        Western Germany : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 1 infantry and 2 mech_infantrys
        Germany : 1 factory_major
        Southern Italy : 2 bombers
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 1 infantry and 2 mech_infantrys
        Rostov : 1 fighter, 2 infantry and 1 tactical_bomber
        Nenetsia : 1 flag, 1 mech_infantry
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Russia : 1 flag, 1 airfield, 1 factory_minor and 3 mech_infantrys
        Ukraine : 1 aaGun and 1 infantry
        Vologda : 1 flag, 1 infantry
        Volgograd : 1 flag, 13 armour, 1 factory_minor and 1 mech_infantry
        Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Caucasus : 1 flag, 5 armour and 2 mech_infantrys
        Smolensk : 1 flag
        Samara : 1 flag, 3 artilleries
        112 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 1 transport
        93 Sea Zone : 2 submarines
        Bulgaria : 1 flag, 1 artillery
        Greece : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag, 1 infantry
        110 Sea Zone : 1 destroyer and 2 submarines

    Production/PUs Summary :

    Germans : 63 / 87
        Russians : 6 / 0
        Japanese : 70 / 78
        Americans : 52 / 74
        Chinese : 0 / 3
        British : 33 / 32
        UK_Pacific : 5 / 5
        Italians : 17 / 22
        ANZAC : 13 / 13
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - Russians

    Turn Complete - Russians

    Territory Summary for Russians :

    Ethiopia : 1 mech_infantry
        Iraq : 1 flag
        114 Sea Zone : 1 cruiser
        Northwest Persia : 1 flag, 2 infantry
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 63 / 87
        Russians : 6 / 0
        Japanese : 70 / 78
        Americans : 52 / 74
        Chinese : 0 / 3
        British : 33 / 32
        UK_Pacific : 5 / 5
        Italians : 17 / 22
        ANZAC : 13 / 13
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    I meant your Christmas holiday.
    We are closed Christmas week (Dec 21st-27th).

  • 20 19 18 17 16

    I’ve just got the 25th - 28th off.  Our office party is this Friday which should be interesting.  It’s always fun coming back and trying to do work while buzzed!

    Our office is also moving so people are frantically getting rid of stuff that has accumulated over the last 20 years.

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    You said you were moving offices.
    I have to give my brother (chef) a holiday . Otherwise, I would work. I love my job .

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