Play Off R1 Witt(Axis) vs Entek (allies 12 bid)

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    Please excuse my good luck, once again.
    The edits too. I counted that I only placed 9 units in W Germany, so I have not overloaded the IC.  The Normandy 4 are from Paris.
    Have a pleasant day.

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - Russians
                3 infantry moved from Kazakhstan to Volgograd
                1 infantry moved from Samara to Tambov
                      Russians take Tambov from Germans

    Combat - Russians
                Battle in Volgograd
                    Russians attack with 3 infantry
                    Italians defend with 1 armour and 1 factory_minor
                        Russians roll dice for 3 infantry in Volgograd, round 2 :  1/3 hits
                        Italians roll dice for 1 armour in Volgograd, round 2 :  0/1 hits
                        1 armour owned by the Italians lost in Volgograd
                    Russians win, taking Volgograd from Italians with 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour

    Non Combat Move - Russians
                2 aaGuns and 6 infantry moved from Samara to Volgograd
                2 infantry moved from Iraq to Northwest Persia
                1 armour moved from Iraq to Caucasus

    Turn Complete - Russians

    Territory Summary for Russians :

    Ethiopia : 1 mech_infantry
        Tambov : 1 infantry
        Volgograd : 2 aaGuns, 1 factory_minor and 9 infantry
        Caucasus : 1 armour
        Samara : 1 infantry
        Iraq : 1 flag
        114 Sea Zone : 1 cruiser
        Northwest Persia : 1 flag, 2 infantry
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 59 / 100
        Russians : 17 / 0
        Japanese : 68 / 75
        Americans : 52 / 67
        Chinese : 0 / 3
        British : 31 / 31
        UK_Pacific : 6 / 6
        Italians : 16 / 19
        ANZAC : 10 / 10
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 artilleries, 3 destroyers, 5 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Sakha to Buryatia
                      Japanese take Buryatia from Russians
                1 fighter moved from Amur to 4 Sea Zone
                1 fighter moved from 6 Sea Zone to 16 Sea Zone
                1 fighter moved from 6 Sea Zone to 16 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 destroyer moved from 6 Sea Zone to 4 Sea Zone
                1 fighter moved from Amur to 16 Sea Zone
                1 infantry moved from Yunnan to Burma
                      Japanese take Burma from UK_Pacific
                1 infantry moved from Kansu to Timguska
                      Japanese take Timguska from Russians
                1 artillery moved from Tsinghai to Kazakhstan
                      Japanese take Kazakhstan from Russians
                1 mech_infantry moved from Tsinghai to Novosibirsk
                      Japanese take Novosibirsk from Russians

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 artilleries, 3 destroyers, 5 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Sakha to Buryatia
                      Japanese take Buryatia from Russians
                1 fighter moved from Amur to 4 Sea Zone
                1 fighter moved from 6 Sea Zone to 16 Sea Zone
                1 fighter moved from 6 Sea Zone to 16 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 destroyer moved from 6 Sea Zone to 4 Sea Zone
                1 fighter moved from Amur to 16 Sea Zone
                1 infantry moved from Yunnan to Burma
                      Japanese take Burma from UK_Pacific
                1 infantry moved from Kansu to Timguska
                      Japanese take Timguska from Russians
                1 artillery moved from Tsinghai to Kazakhstan
                      Japanese take Kazakhstan from Russians
                1 mech_infantry moved from Tsinghai to Novosibirsk
                      Japanese take Novosibirsk from Russians

    Combat - Japanese
                Battle in 4 Sea Zone
                    Japanese attack with 1 destroyer and 1 fighter
                    Americans defend with 1 submarine
                    Japanese win with 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer and 3 fighters
                    Americans defend with 1 destroyer
                    Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 fighter
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                1 fighter moved from 4 Sea Zone to 6 Sea Zone
                1 fighter moved from 16 Sea Zone to Japan
                1 fighter moved from 16 Sea Zone to 6 Sea Zone
                1 cruiser moved from 5 Sea Zone to 6 Sea Zone
                1 artillery moved from Soviet Far East to 5 Sea Zone
                1 infantry moved from Soviet Far East to 5 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 infantry moved from 6 Sea Zone to Korea
                1 artillery moved from 6 Sea Zone to Korea
                1 artillery moved from Soviet Far East to Siberia
                1 infantry moved from Amur to Siberia
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                1 artillery moved from Philippines to 35 Sea Zone
                1 artillery, 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 2 tactical_bombers and 1 transport moved from 35 Sea Zone to 38 Sea Zone
                1 artillery moved from 38 Sea Zone to Burma
                1 infantry moved from 38 Sea Zone to Burma
                1 armour moved from Malaya to Burma
                1 artillery moved from Malaya to Shan State
                1 infantry moved from Malaya to Shan State
                1 armour and 2 mech_infantrys moved from French Indo China to Burma
                1 armour, 1 artillery and 3 mech_infantrys moved from Yunnan to Burma
                3 mech_infantrys moved from Kweichow to Burma
                1 armour moved from Kiangsu to Hunan
                1 mech_infantry moved from Kiangsu to Hunan
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
                1 artillery moved from 35 Sea Zone to Philippines
                1 infantry moved from 35 Sea Zone to Philippines
                1 bomber moved from Philippines to Malaya
                1 bomber moved from Philippines to Malaya
                1 infantry moved from Amur to Siberia
                1 artillery moved from Korea to Amur
                1 fighter moved from Yunnan to Philippines
                1 tactical_bomber moved from Yunnan to Shan State
                1 tactical_bomber moved from Yunnan to Malaya

    Place Units - Japanese
                3 destroyers and 1 submarine placed in 6 Sea Zone
                1 artillery and 2 infantry placed in Japan
                1 artillery and 1 infantry placed in Malaya
                1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
                3 mech_infantrys placed in Kiangsu
                1 infantry placed in Japan
                Japanese undo move 5.
                1 mech_infantry placed in Malaya
                2 mech_infantrys placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 73 PUs; end with 73 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs

    Territory Summary for Japanese :

    Iwo Jima : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag
        Korea : 2 aaGuns, 1 artillery and 2 infantry
        Kiangsu : 1 flag, 1 factory_minor and 2 mech_infantrys
        Kiangsi : 1 flag
        Japan : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 4 infantry
        Jehol : 1 flag
        Okinawa : 1 infantry
        Manchuria : 1 flag
        Shensi : 1 flag
        Yunnan : 1 flag
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag, 1 armour and 1 mech_infantry
        Kansu : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag, 1 artillery, 1 infantry and 1 tactical_bomber
        Burma : 1 flag, 3 armour, 2 artilleries, 2 infantry and 8 mech_infantrys
        Malaya : 1 flag, 1 artillery, 2 bombers, 1 factory_minor, 1 harbour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        New Britain : 1 flag, 1 infantry
        Philippines : 1 flag, 1 airfield, 1 artillery, 2 fighters, 1 harbour, 1 infantry and 1 tactical_bomber
        Guam : 1 flag, 1 airfield
        Aleutian Islands : 1 flag
        Sakha : 1 flag
        Soviet Far East : 1 flag, 2 infantry
        Amur : 1 flag, 1 artillery and 1 infantry
        Timguska : 1 flag, 1 infantry
        Siberia : 1 flag, 1 artillery and 3 infantry
        Kazakhstan : 1 flag, 1 artillery
        Buryatia : 1 flag, 1 infantry
        French Indo China : 1 flag, 1 armour, 1 factory_minor, 1 infantry and 1 mech_infantry
        Celebes : 1 flag
        Java : 1 flag, 1 artillery
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag
        44 Sea Zone : 1 flag
        35 Sea Zone : 1 transport
        38 Sea Zone : 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
        16 Sea Zone : 1 destroyer
        6 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 2 transports
        Novosibirsk : 1 flag, 1 mech_infantry

    Production/PUs Summary :

    Germans : 59 / 100
        Russians : 13 / 0
        Japanese : 73 / 78
        Americans : 52 / 67
        Chinese : 0 / 3
        British : 31 / 31
        UK_Pacific : 5 / 6
        Italians : 16 / 19
        ANZAC : 10 / 10
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 2 fighters and 3 transports; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 transport moved from 10 Sea Zone to 1 Sea Zone
                1 mech_infantry moved from Alaska to 1 Sea Zone
                1 mech_infantry and 1 transport moved from 1 Sea Zone to 8 Sea Zone
                1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
                1 destroyer moved from 25 Sea Zone to 16 Sea Zone
                1 bomber moved from Hawaiian Islands to 16 Sea Zone
                2 fighters moved from Caroline Islands to 35 Sea Zone
                1 bomber moved from Queensland to 35 Sea Zone
                2 fighters moved from 91 Sea Zone to Morocco

    Combat - Americans

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    Scramble Sz 35?

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    No, thank you.

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 2 fighters and 3 transports; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 transport moved from 10 Sea Zone to 1 Sea Zone
                1 mech_infantry moved from Alaska to 1 Sea Zone
                1 mech_infantry and 1 transport moved from 1 Sea Zone to 8 Sea Zone
                1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
                1 destroyer moved from 25 Sea Zone to 16 Sea Zone
                1 bomber moved from Hawaiian Islands to 16 Sea Zone
                2 fighters moved from Caroline Islands to 35 Sea Zone
                1 bomber moved from Queensland to 35 Sea Zone
                2 fighters moved from 91 Sea Zone to Morocco

    Combat - Americans
                Battle in Morocco
                    Americans attack with 2 fighters
                    Germans defend with 1 bomber
                        Americans roll dice for 2 fighters in Morocco, round 2 :  1/2 hits
                        Germans roll dice for 1 bomber in Morocco, round 2 :  0/1 hits
                        1 bomber owned by the Germans lost in Morocco
                    Americans win with 2 fighters remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 bomber
                Battle in Aleutian Islands
                Battle in 16 Sea Zone
                    Americans attack with 1 bomber and 1 destroyer
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 3 :  2/2 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win, taking Aleutian Islands from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 35 Sea Zone
                    Americans attack with 1 bomber and 2 fighters
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 35 Sea Zone
                    Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - Americans
                2 fighters moved from 35 Sea Zone to 45 Sea Zone
                2 fighters moved from 45 Sea Zone to Dutch New Guinea
                1 bomber moved from 35 Sea Zone to Dutch New Guinea
                1 bomber moved from 16 Sea Zone to Hawaiian Islands
                1 fighter moved from Caroline Islands to Hawaiian Islands
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 destroyer moved from 10 Sea Zone to 7 Sea Zone
                1 destroyer moved from 10 Sea Zone to 4 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 submarine moved from 101 Sea Zone to 91 Sea Zone
                2 infantry moved from French West Africa to French Central Africa
                2 fighters moved from Morocco to 91 Sea Zone

    Place Units - Americans
                3 transports placed in 101 Sea Zone
                1 carrier and 1 destroyer placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone
                Americans undo move 2.
                1 destroyer placed in 101 Sea Zone
                1 carrier placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 1 infantry
        British Columbia : 3 mech_infantrys
        New Guinea : 1 artillery and 1 infantry
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
        Aleutian Islands : 1 mech_infantry
        Hawaiian Islands : 1 airfield, 1 artillery, 1 bomber, 3 fighters, 1 harbour and 3 infantry
        Midway : 1 airfield
        Dutch New Guinea : 1 bomber and 2 fighters
        26 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 1 transport
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 1 carrier and 2 fighters
        16 Sea Zone : 1 destroyer
        7 Sea Zone : 1 destroyer
        8 Sea Zone : 1 destroyer and 1 transport
        4 Sea Zone : 1 destroyer
        Central United States : 1 factory_major and 1 infantry
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Gibraltar : 1 armour, 2 artilleries and 3 infantry
        French Central Africa : 2 infantry
        101 Sea Zone : 1 destroyer and 3 transports
        Brazil : 1 flag, 1 infantry
        91 Sea Zone : 1 carrier, 2 fighters and 1 submarine

    Production/PUs Summary :

    Germans : 59 / 100
        Russians : 13 / 0
        Japanese : 73 / 78
        Americans : 52 / 74
        Chinese : 0 / 3
        British : 31 / 31
        UK_Pacific : 5 / 6
        Italians : 16 / 19
        ANZAC : 10 / 10
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 3 PUs;

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 3 PUs total

    Territory Summary for Chinese :

    Production/PUs Summary :

    Germans : 59 / 100
        Russians : 13 / 0
        Japanese : 73 / 78
        Americans : 52 / 74
        Chinese : 0 / 3
        British : 31 / 31
        UK_Pacific : 5 / 6
        Italians : 16 / 19
        ANZAC : 10 / 10
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - British
                British buy 1 armour, 1 destroyer, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter moved from Gibraltar to 110 Sea Zone
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                1 transport moved from 91 Sea Zone to 109 Sea Zone
                1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 artillery, 2 fighters, 16 infantry and 1 tactical_bomber moved from India to Burma

    Combat - British
                British creates battle in territory 125 Sea Zone
                Battle in Burma
                    British attack with 1 artillery, 2 fighters, 16 infantry and 1 tactical_bomber
                    Japanese defend with 3 armour, 2 artilleries, 2 infantry and 8 mech_infantrys
                        British roll dice for 1 artillery, 2 fighters, 16 infantry and 1 tactical_bomber in Burma, round 2 :  5/20 hits
                        Japanese roll dice for 3 armour, 2 artilleries, 2 infantry and 8 mech_infantrys in Burma, round 2 :  8/15 hits
                        8 infantry owned by the British, 2 infantry owned by the Japanese and 3 mech_infantrys owned by the Japanese lost in Burma
                        British roll dice for 1 artillery, 2 fighters, 8 infantry and 1 tactical_bomber in Burma, round 3 :  3/12 hits
                        Japanese roll dice for 3 armour, 2 artilleries and 5 mech_infantrys in Burma, round 3 :  4/10 hits
                        4 infantry owned by the British and 3 mech_infantrys owned by the Japanese lost in Burma
                    4 infantry owned by the British and 1 artillery owned by the British retreated to India
                    Japanese win, taking 125 Sea Zone from Germans with 3 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is -6
                    Casualties for Japanese: 2 infantry and 6 mech_infantrys
                    Casualties for British: 12 infantry
                Battle in 110 Sea Zone
                    British attack with 1 destroyer, 1 fighter and 1 transport
                    Germans defend with 1 destroyer and 1 submarine
                        British roll dice for 1 destroyer, 1 fighter and 1 transport in 110 Sea Zone, round 2 :  0/2 hits
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 destroyer, 1 fighter and 1 transport in 110 Sea Zone, round 3 :  1/2 hits
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 3 :  0/1 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 :  0/1 hits
                        1 submarine owned by the Germans lost in 110 Sea Zone
                        British roll dice for 1 destroyer, 1 fighter and 1 transport in 110 Sea Zone, round 4 :  1/2 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 4 :  0/1 hits
                        1 destroyer owned by the Germans lost in 110 Sea Zone
                    British win with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 14
                    Casualties for Germans: 1 destroyer and 1 submarine
                Battle in Normandy Bordeaux

    Non Combat Move - British
                1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter moved from 110 Sea Zone to United Kingdom
                1 armour and 1 mech_infantry moved from Trans-Jordan to Persia
                1 fighter moved from Egypt to Persia
                3 infantry moved from Egypt to Trans-Jordan
                2 fighters and 1 tactical_bomber moved from Burma to India

    Place Units - British
                1 armour, 1 infantry and 1 mech_infantry placed in Persia
                1 fighter placed in United Kingdom
                1 destroyer placed in 110 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,5
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,5,1,5
                British collect 32 PUs (1 lost to blockades); end with 32 PUs total

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs total
                Some Units in India change ownership: 2 infantry

    Territory Summary for British and UK_Pacific :

    India : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 6 infantry and 1 tactical_bomber
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 3 infantry
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 7 infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 8 infantry and 1 mech_infantry
        Normandy Bordeaux : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        Ethiopia : 1 flag
        125 Sea Zone : 1 flag, 1 submarine
        Eastern Persia : 1 flag
        Persia : 1 flag, 2 armour, 1 factory_minor, 1 fighter, 1 infantry and 2 mech_infantrys
        110 Sea Zone : 2 destroyers and 2 transports

    Production/PUs Summary :

    Germans : 57 / 100
        Russians : 13 / 0
        Japanese : 73 / 78
        Americans : 52 / 74
        Chinese : 0 / 3
        British : 33 / 32
        UK_Pacific : 5 / 5
        Italians : 16 / 19
        ANZAC : 10 / 10
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 20 19 18 17 16

    I don’t know if going on the offensive in India was the best idea, but I felt I had to try!


  • @Entek:

    I don’t know if going on the offensive in India was the best idea, but I felt I had to try!

    Wittman has the dice on his side. He rolled way above average and you rolled average.

  • 20 19 18 17 16

    @Soulblighter:

    @Entek:

    I don’t know if going on the offensive in India was the best idea, but I felt I had to try!

    Wittman has the dice on his side. He rolled way above average and you rolled average.

    When I checked before going through with the attack it said I had an ~80% chance of winning so I went through with it.

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    I don’t think I would have attacked, but it was probably worth a round to see. I had no AA.
    I am not sure I would agreed with an 80% chance. (I never check the calculator. I would rather do it In my head.)

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 artillery, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                3 mech_infantrys moved from Ukraine to Tambov

    Combat - Italians
                Battle in Tambov
                    Italians attack with 3 mech_infantrys
                    Russians defend with 1 infantry
                    Italians win, taking Tambov from Russians with 2 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 mech_infantry

    Non Combat Move - Italians
                1 infantry moved from Southern Italy to Northern Italy
                1 aaGun moved from Southern Italy to Northern Italy
                1 infantry moved from Bulgaria to Yugoslavia

    Place Units - Italians
                1 artillery, 1 infantry and 1 mech_infantry placed in Northern Italy
                1 mech_infantry placed in Ukraine
                1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 17 PUs; end with 17 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs

    Territory Summary for Italians :

    Cyprus : 1 flag, 2 infantry
        Malta : 1 flag, 1 artillery and 1 infantry
        Algeria : 1 flag
        Tunisia : 1 flag, 1 infantry
        Northern Italy : 1 aaGun, 1 artillery, 1 factory_major, 2 infantry and 2 mech_infantrys
        Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
        Rostov : 1 flag
        Tambov : 1 flag, 2 mech_infantrys
        Ukraine : 1 flag, 1 factory_minor and 1 mech_infantry
        Western Ukraine : 1 flag
        97 Sea Zone : 1 flag
        Yugoslavia : 1 infantry
        98 Sea Zone : 2 submarines

    Production/PUs Summary :

    Germans : 57 / 100
        Russians : 12 / 0
        Japanese : 73 / 78
        Americans : 52 / 74
        Chinese : 0 / 3
        British : 33 / 32
        UK_Pacific : 5 / 5
        Italians : 17 / 22
        ANZAC : 10 / 10
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes

    Combat - ANZAC
                Battle in Celebes

    Non Combat Move - ANZAC
                1 fighter moved from Dutch New Guinea to Caroline Islands

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                1 infantry placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 13 PUs total

    Territory Summary for ANZAC :

    Caroline Islands : 1 fighter
        Queensland : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 4 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        Celebes : 1 flag, 1 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        44 Sea Zone : 1 transport
        54 Sea Zone : 1 destroyer and 1 transport
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 57 / 100
        Russians : 12 / 0
        Japanese : 70 / 78
        Americans : 52 / 74
        Chinese : 0 / 3
        British : 33 / 32
        UK_Pacific : 5 / 5
        Italians : 17 / 22
        ANZAC : 13 / 13
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Trans-Jordan to Iraq

    Turn Complete - French

    Territory Summary for French :

    Gibraltar : 1 fighter
        United Kingdom : 2 infantry
        Tobruk : 1 flag
        Libya : 1 flag, 1 infantry
        Iraq : 1 infantry

    Production/PUs Summary :

    Germans : 57 / 100
        Russians : 12 / 0
        Japanese : 70 / 78
        Americans : 52 / 74
        Chinese : 0 / 3
        British : 33 / 32
        UK_Pacific : 5 / 5
        Italians : 17 / 22
        ANZAC : 13 / 13
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 5 mech_infantrys, 4 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 bombers and 4 fighters moved from Western Germany to 110 Sea Zone
                1 submarine moved from 112 Sea Zone to 110 Sea Zone
                1 destroyer moved from 112 Sea Zone to 110 Sea Zone
                1 submarine moved from 119 Sea Zone to 110 Sea Zone
                1 mech_infantry moved from Novgorod to Nenetsia
                      Germans take Nenetsia from Russians
                1 infantry moved from Smolensk to Vologda
                      Germans take Vologda from Russians
                4 artilleries moved from Russia to Samara
                12 armour and 3 mech_infantrys moved from Russia to Volgograd
                1 mech_infantry moved from Bryansk to Volgograd
                1 mech_infantry moved from Bryansk to Volgograd
                1 mech_infantry moved from Bryansk to Caucasus
                1 armour moved from Bryansk to Caucasus
                3 armour moved from Bryansk to Caucasus
                1 armour moved from Bryansk to Volgograd
                1 armour moved from Bryansk to Caucasus
                1 tactical_bomber moved from Bryansk to Caucasus
                1 fighter moved from Bryansk to Caucasus
                1 bomber moved from Ukraine to Caucasus
                1 bomber moved from Bryansk to Caucasus
                1 mech_infantry moved from Bryansk to Caucasus

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Would you like to scramble to SZ110? Hope you had a great weekend.

  • 20 19 18 17 16

    No Scramble.

    Yes, weekend was good. I went to a Santa Pubcrawl.

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