@surfer Scrambles?
Witt (Axis) vs Degrasse (Allies bid of 6) 1940Global L2015
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 4 destroyers, 1 fighter, 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 mech_infantry moved from Vologda to Archangel
1 mech_infantry moved from Archangel to Nenetsia
1 armour moved from Novosibirsk to Nenetsia
1 mech_infantry moved from Samara to Nenetsia
1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from Japan to 5 Sea Zone
1 fighter moved from Japan to 5 Sea Zone
1 destroyer moved from 6 Sea Zone to 5 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in Nenetsia
Japanese attack with 1 armour and 2 mech_infantrys
Americans defend with 1 artillery
Japanese win, taking Nenetsia from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for Americans: 1 artillery
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 4 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 5 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 destroyer
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 destroyer
retreated to 25 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyerNon Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from 25 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Soviet Far East to Siberia
1 fighter moved from 5 Sea Zone to 6 Sea Zone
1 fighter moved from 5 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to Japan
1 fighter moved from Japan to 20 Sea Zone
1 fighter moved from 20 Sea Zone to 37 Sea Zone
4 fighters and 2 tactical_bombers moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from Korea to Amur
1 artillery moved from Korea to Amur
1 infantry moved from Korea to Amur
1 bomber moved from India to Tambov
1 bomber moved from Tambov to Russia
1 armour moved from Trans-Jordan to EgyptPlace Units - Japanese
1 carrier, 1 destroyer and 1 fighter placed in 37 Sea Zone
2 infantry placed in India
1 infantry placed in Japan
3 destroyers and 1 submarine placed in 6 Sea Zone
Japanese undo move 4.
1 destroyer placed in 20 Sea Zone
2 destroyers and 1 submarine placed in 6 Sea Zone
1 artillery placed in Kwangtung
Japanese undo move 6.
1 artillery and 1 mech_infantry placed in KwangtungTurn Complete - Japanese
Japanese collect 71 PUs; end with 71 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUsTerritory Summary for Japanese :
Iwo Jima : 2 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 2 infantry
Korea : 2 infantry
Kiangsu : 1 flag, 1 artillery and 1 factory_minor
Kiangsi : 1 flag, 1 infantry
Japan : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
Jehol : 1 flag
Okinawa : 1 infantry
Manchuria : 1 flag
Shensi : 1 flag
Yunnan : 1 flag, 1 armour
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag, 1 armour and 2 mech_infantrys
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Ceylon : 1 flag
Shan State : 1 flag
Burma : 1 flag, 1 mech_infantry
India : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
Malaya : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Kwangtung : 1 flag, 1 artillery, 1 factory_minor, 1 harbour, 8 infantry and 1 mech_infantry
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag, 1 infantry
Amur : 1 flag, 1 artillery and 2 infantry
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag, 1 infantry
Kazakhstan : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 infantry
Sumatra : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 flag, 1 destroyer and 1 submarine
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
37 Sea Zone : 4 battleships, 4 carriers, 3 destroyers, 6 fighters and 2 tactical_bombers
20 Sea Zone : 1 destroyer
16 Sea Zone : 1 destroyer
5 Sea Zone : 1 destroyer
6 Sea Zone : 1 battleship, 1 carrier, 4 destroyers, 2 fighters, 1 submarine and 1 transport
West India : 1 flag
Egypt : 2 armour
Syria : 1 flag
Nenetsia : 1 flag, 1 armour and 1 mech_infantry
Urals : 1 flag
Russia : 1 bomber
Novosibirsk : 1 flag
Vologda : 1 flagProduction/PUs Summary :
Germans : 52 / 79
Russians : 0 / 0
Japanese : 71 / 76
Americans : 70 / 98
Chinese : 0 / 8
British : 29 / 32
UK_Pacific : 0 / 0
Italians : 26 / 29
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 5 bombers, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Norway to 112 Sea Zone
1 fighter moved from 110 Sea Zone to Denmark
1 carrier and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
2 artilleries and 1 infantry moved from Finland to Karelia
3 mech_infantrys moved from Norway to Karelia
1 mech_infantry moved from Vyborg to Karelia
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 armour and 1 artillery moved from British Columbia to 1 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 1 Sea Zone to 3 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 3 Sea Zone to Soviet Far East
1 submarine moved from 3 Sea Zone to 5 Sea Zone
1 fighter moved from Western United States to Midway
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
1 destroyer moved from 3 Sea Zone to 5 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
2 bombers moved from Queensland to 42 Sea Zone
5 fighters and 1 tactical_bomber moved from 43 Sea Zone to 20 Sea Zone
1 bomber moved from Philippines to 42 Sea Zone
2 submarines moved from 46 Sea Zone to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 5 bombers, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Norway to 112 Sea Zone
1 fighter moved from 110 Sea Zone to Denmark
1 carrier and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
2 artilleries and 1 infantry moved from Finland to Karelia
3 mech_infantrys moved from Norway to Karelia
1 mech_infantry moved from Vyborg to Karelia
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 armour and 1 artillery moved from British Columbia to 1 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 1 Sea Zone to 3 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 3 Sea Zone to Soviet Far East
1 submarine moved from 3 Sea Zone to 5 Sea Zone
1 fighter moved from Western United States to Midway
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
1 destroyer moved from 3 Sea Zone to 5 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
2 bombers moved from Queensland to 42 Sea Zone
5 fighters and 1 tactical_bomber moved from 43 Sea Zone to 20 Sea Zone
1 bomber moved from Philippines to 42 Sea Zone
2 submarines moved from 46 Sea Zone to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea ZoneCombat - Americans
Germans scrambles 2 units out of Western Germany to defend against the attack in 112 Sea Zone
Germans scrambles to create a battle in territory 112 Sea Zone
Battle in 112 Sea Zone
Americans attack with 1 bomber, 1 carrier, 1 destroyer and 1 transport
Germans defend with 2 fighters
Americans roll dice for 1 bomber, 1 carrier, 1 destroyer and 1 transport in 112 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 2 fighters in 112 Sea Zone, round 2 : 2/2 hits
1 carrier owned by the Americans lost in 112 Sea Zone
Americans roll dice for 1 bomber, 1 destroyer and 1 transport in 112 Sea Zone, round 3 : 2/2 hits
Germans roll dice for 2 fighters in 112 Sea Zone, round 3 : 2/2 hits
1 destroyer owned by the Americans, 1 bomber owned by the Americans and 2 fighters owned by the Germans lost in 112 Sea Zone
Americans win with 1 transport remaining. Battle score for attacker is -16
Casualties for Germans: 2 fighters
Casualties for Americans: 1 bomber, 1 carrier and 1 destroyer
Battle in Denmark
Americans attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 3 infantry
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Denmark, round 2 : 2/3 hits
Germans roll dice for 3 infantry in Denmark, round 2 : 1/3 hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Denmark
Americans roll dice for 1 artillery and 1 fighter in Denmark, round 3 : 1/2 hits
Germans roll dice for 1 infantry in Denmark, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Denmark
Americans win, taking Denmark from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Americans: 1 infantry
Battle in Karelia
Americans attack with 2 artilleries, 1 infantry and 4 mech_infantrys
Germans defend with 1 armour, 2 artilleries and 2 mech_infantrys
Americans roll dice for 2 artilleries, 1 infantry and 4 mech_infantrys in Karelia, round 2 : 3/7 hits
Germans roll dice for 1 armour, 2 artilleries and 2 mech_infantrys in Karelia, round 2 : 1/5 hits
1 infantry owned by the Americans, 1 artillery owned by the Germans and 2 mech_infantrys owned by the Germans lost in Karelia
Americans roll dice for 2 artilleries and 4 mech_infantrys in Karelia, round 3 : 1/6 hits
Germans roll dice for 1 armour and 1 artillery in Karelia, round 3 : 1/2 hits
1 mech_infantry owned by the Americans and 1 artillery owned by the Germans lost in Karelia
Americans roll dice for 2 artilleries and 3 mech_infantrys in Karelia, round 4 : 1/5 hits
Germans roll dice for 1 armour in Karelia, round 4 : 0/1 hits
1 armour owned by the Germans lost in Karelia
Americans win, taking Karelia from Germans with 2 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 15
Casualties for Germans: 1 armour, 2 artilleries and 2 mech_infantrys
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Soviet Far East
Americans attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Soviet Far East, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Soviet Far East
Americans win, taking Soviet Far East from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in 5 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 5 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 5 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 5 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 5 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 5 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 5 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 20 Sea Zone
Americans attack with 5 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 5 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 3/6 hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 20 Sea Zone
Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 3 bombers and 1 destroyer
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 3 bombers and 1 destroyer in 42 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 3 bombers and 1 destroyer remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarineNon Combat Move - Americans
3 bombers moved from 42 Sea Zone to Philippines
2 artilleries, 1 infantry and 1 mech_infantry moved from Borneo to 43 Sea Zone
2 artilleries, 1 battleship, 4 carriers, 1 destroyer, 1 infantry, 1 mech_infantry and 3 transports moved from 43 Sea Zone to 35 Sea Zone
2 artilleries, 1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
2 destroyers moved from 54 Sea Zone to 35 Sea Zone
5 fighters and 1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Denmark to NorwayPlace Units - Americans
3 armour placed in Finland
3 bombers placed in Norway
1 artillery and 2 infantry placed in Normandy Bordeaux
2 bombers and 1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 74 PUs; end with 74 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 99 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Marshall Islands : 1 flag, 1 artillery and 1 infantry
Borneo : 1 flag
Philippines : 1 airfield, 3 artilleries, 3 bombers, 1 harbour, 3 infantry and 2 mech_infantrys
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 2 bombers, 1 factory_major, 1 fighter and 1 harbour
Hawaiian Islands : 1 aaGun, 1 airfield and 1 harbour
Midway : 1 airfield and 1 fighter
Soviet Far East : 1 flag, 1 armour, 1 artillery and 1 infantry
Celebes : 1 flag
Java : 1 flag
42 Sea Zone : 1 flag, 1 destroyer
43 Sea Zone : 1 flag
36 Sea Zone : 1 flag
35 Sea Zone : 1 battleship, 4 carriers, 3 destroyers, 5 fighters, 3 submarines, 1 tactical_bomber and 3 transports
26 Sea Zone : 1 destroyer and 1 submarine
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 destroyer
2 Sea Zone : 1 flag
7 Sea Zone : 1 destroyer
3 Sea Zone : 2 transports
5 Sea Zone : 1 destroyer and 1 submarine
54 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Norway : 1 flag, 1 airfield, 3 bombers, 1 factory_minor and 1 fighter
Denmark : 1 flag, 1 artillery
Karelia : 1 flag, 2 artilleries and 3 mech_infantrys
112 Sea Zone : 1 transport
89 Sea Zone : 1 flag
93 Sea Zone : 1 flag, 1 destroyer
109 Sea Zone : 1 flag
91 Sea Zone : 2 submarines
Finland : 1 flag, 3 armour and 1 factory_minorProduction/PUs Summary :
Germans : 49 / 79
Russians : 0 / 0
Japanese : 70 / 76
Americans : 74 / 99
Chinese : 0 / 8
British : 29 / 32
UK_Pacific : 0 / 0
Italians : 26 / 29
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 10 times
3 was rolled 10 times
4 was rolled 16 times
5 was rolled 12 times
6 was rolled 9 times
Average roll : 3.552
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 67Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 4.167
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Germans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 4.000
Median : 4.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 16Americans Combat
1 was rolled 8 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 11 times
5 was rolled 10 times
6 was rolled 2 times
Average roll : 3.311
Median : 4.000
Variance : 1.159
Standard Deviation : 1.077
Total rolls : 45 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 8 PUs;Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 8 PUs totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 49 / 79
Russians : 0 / 0
Japanese : 70 / 76
Americans : 74 / 99
Chinese : 0 / 8
British : 29 / 32
UK_Pacific : 0 / 0
Italians : 26 / 29
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 10 times
3 was rolled 10 times
4 was rolled 16 times
5 was rolled 12 times
6 was rolled 9 times
Average roll : 3.552
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 67Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 4.167
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Germans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 4.000
Median : 4.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 16Americans Combat
1 was rolled 8 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 11 times
5 was rolled 10 times
6 was rolled 2 times
Average roll : 3.311
Median : 4.000
Variance : 1.159
Standard Deviation : 1.077
Total rolls : 45 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Purchase Units - British
British buy 2 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
8 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 114 Sea Zone
2 infantry moved from 114 Sea Zone to Poland
1 infantry moved from Libya to Tobruk
1 infantry moved from Tunisia to Libya
3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
2 infantry moved from Union of South Africa to Rhodesia
1 artillery moved from Normandy Bordeaux to Holland Belgium
2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from Normandy Bordeaux to Holland BelgiumCombat - British
Battle in Poland
Battle in Holland Belgium
British attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 2 artilleries, 1 factory_minor and 2 infantry
British roll dice for 1 battleship in Holland Belgium, round 2 : 1/1 hits
British roll dice for 1 artillery, 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/4 hits
Germans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 2 : 1/4 hits
1 infantry owned by the British and 2 infantry owned by the Germans lost in Holland Belgium
British roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 3 : 0/3 hits
Germans roll dice for 2 artilleries in Holland Belgium, round 3 : 1/2 hits
1 infantry owned by the British lost in Holland Belgium
British roll dice for 1 artillery and 1 fighter in Holland Belgium, round 4 : 2/2 hits
Germans roll dice for 2 artilleries in Holland Belgium, round 4 : 0/2 hits
2 artilleries owned by the Germans lost in Holland Belgium
British win, taking Poland from Germans, taking Holland Belgium from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for British: 2 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 110 Sea Zone: 4 infantry and 3 transports
EDIT: Adding units owned by British to 110 Sea Zone: 3 transports
EDIT: Adding units owned by British to Normandy Bordeaux: 4 infantry
EDIT: Turning off Edit Mode
1 fighter moved from Holland Belgium to Normandy BordeauxPlace Units - British
3 mech_infantrys placed in Union of South Africa
2 artilleries and 4 infantry placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs totalTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
Scotland : 1 airfield
Malta : 1 infantry
United Kingdom : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 4 infantry
Anglo Egyptian Sudan : 15 mech_infantrys
Rhodesia : 2 infantry
Normandy Bordeaux : 2 artilleries, 1 fighter and 9 infantry
Poland : 1 flag, 2 infantry
Holland Belgium : 1 flag, 1 artillery and 1 factory_minor
Tobruk : 1 flag, 1 infantry
Libya : 1 flag, 1 infantry
Ethiopia : 1 flag
80 Sea Zone : 1 flag
106 Sea Zone : 1 flag
Eire : 1 flag
114 Sea Zone : 1 transport
Brazil : 1 flag
Suriname : 1 flag, 3 infantry
110 Sea Zone : 1 battleship and 3 transportsProduction/PUs Summary :
Germans : 44 / 79
Russians : 0 / 0
Japanese : 70 / 76
Americans : 74 / 99
Chinese : 0 / 8
British : 34 / 34
UK_Pacific : 0 / 0
Italians : 26 / 29
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 13 times
3 was rolled 13 times
4 was rolled 20 times
5 was rolled 17 times
6 was rolled 10 times
Average roll : 3.553
Median : 4.000
Variance : 0.798
Standard Deviation : 0.893
Total rolls : 85Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 4.167
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Germans Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.833
Median : 4.000
Variance : 0.348
Standard Deviation : 0.590
Total rolls : 24British Combat
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.600
Median : 3.500
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10Americans Combat
1 was rolled 8 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 11 times
5 was rolled 10 times
6 was rolled 2 times
Average roll : 3.311
Median : 4.000
Variance : 1.159
Standard Deviation : 1.077
Total rolls : 45 -
I went ahead and guessed that you would want to scramble into 112 to block the Denmark attack. Everybody but the transport died, so if you didn’t want to scramble just put the two fighters back in Germany, the US CV and DD back in 112, and the strat bomber in Norway.
You had 8 cities, I stole Poland, so back to 7 till Germany goes again.
-
That is fine, don’t worry. Was expecting Poland. Nearly stopped you getting Denmark with just 3 Inf. Considered leaving one or two Jnf in there, but can’t afford to lose Berlin again.
We can go some more! -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Purchase Units - Italians
Italians buy 1 fighter, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
2 fighters moved from Northern Italy to 112 Sea ZoneCombat - Italians
Americans scrambles 1 units out of Norway to defend against the attack in 112 Sea Zone
Battle in 112 Sea Zone
Italians attack with 2 fighters
Americans defend with 1 fighter and 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 fighter
Casualties for Americans: 1 fighter and 1 transportNon Combat Move - Italians
1 fighter moved from 112 Sea Zone to Western Germany
1 artillery moved from Northern Italy to France
1 artillery moved from Northern Italy to France
1 infantry moved from Northern Italy to France
1 infantry moved from Northern Italy to France
1 infantry moved from Albania to Yugoslavia
1 infantry moved from Albania to Yugoslavia
1 armour and 2 mech_infantrys moved from Iraq to Egypt
1 infantry moved from Egypt to AlexandriaPlace Units - Italians
1 fighter placed in Southern Italy
1 infantry and 2 mech_infantrys placed in Northern Italy
1 mech_infantry placed in Iraq
Italians undo move 2.
3 mech_infantrys placed in Northern Italy
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1
Italians collect 24 PUs (2 lost to blockades); end with 24 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 30 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag
Alexandria : 1 flag, 1 infantry
Egypt : 1 flag, 4 armour, 5 artilleries, 1 harbour, 1 infantry and 8 mech_infantrys
France : 2 artilleries and 2 infantry
Western Germany : 1 fighter
Northern Italy : 1 aaGun, 1 factory_minor, 2 infantry and 3 mech_infantrys
Southern Italy : 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
Belarus : 1 flag
Rostov : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Tambov : 1 flag
Caucasus : 1 flag, 1 factory_minor
Samara : 1 flag
Greece : 1 flag, 1 factory_minor
99 Sea Zone : 1 flag
Iraq : 1 flag, 1 factory_minor and 1 mech_infantry
Eastern Persia : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 1 factory_minor
Yugoslavia : 2 infantryProduction/PUs Summary :
Germans : 44 / 79
Russians : 0 / 0
Japanese : 70 / 76
Americans : 74 / 99
Chinese : 0 / 8
British : 34 / 34
UK_Pacific : 0 / 0
Italians : 26 / 35
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Again, I scrambled for you, thinking you needed the TT to opem up Denmark again. If you feel the Ft scramble was unnecessary and had plans for the Ft, please put it back. I will have the It one in West Germany.
Have a good weekend. I do have a busy ay and we are invited to Al’s grandfather’s for lunch tomorrow.
He was an RAF mechanic on Lancasters in the war. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
1 fighter moved from Queensland to Philippines
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to QueenslandCombat - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from 35 Sea Zone to PhilippinesPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield, 1 artillery, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Philippines : 1 artillery, 1 fighter and 1 infantry
Dutch New Guinea : 1 flag
35 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
54 Sea Zone : 1 transport
62 Sea Zone : 1 transport
97 Sea Zone : 1 flag, 1 submarine
98 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 44 / 79
Russians : 0 / 0
Japanese : 70 / 76
Americans : 74 / 99
Chinese : 0 / 8
British : 34 / 34
UK_Pacific : 0 / 0
Italians : 26 / 35
ANZAC : 10 / 17
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Combat Move - French
Turn Complete - French
Territory Summary for French :
Production/PUs Summary :
Germans : 44 / 79
Russians : 0 / 0
Japanese : 70 / 76
Americans : 74 / 99
Chinese : 0 / 8
British : 34 / 34
UK_Pacific : 0 / 0
Italians : 26 / 35
ANZAC : 10 / 17
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 fighters, 11 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Bryansk to 114 Sea Zone
3 infantry moved from Western Germany to Denmark
1 armour moved from Germany to Denmark
1 artillery moved from Germany to Poland
1 fighter moved from France to Poland
4 infantry moved from Germany to Poland
1 artillery moved from France to Holland Belgium
3 infantry moved from Western Germany to Holland Belgium -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 fighters, 11 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Bryansk to 114 Sea Zone
3 infantry moved from Western Germany to Denmark
1 armour moved from Germany to Denmark
1 artillery moved from Germany to Poland
1 fighter moved from France to Poland
4 infantry moved from Germany to Poland
1 artillery moved from France to Holland Belgium
3 infantry moved from Western Germany to Holland BelgiumCombat - Germans
Battle in 114 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Denmark
Germans attack with 1 armour and 3 infantry
Americans defend with 1 artillery
Germans win, taking Denmark from Americans with 1 armour and 3 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Poland
Germans attack with 1 artillery, 1 fighter and 4 infantry
British defend with 2 infantry
Germans win, taking Poland from British with 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Holland Belgium
Germans attack with 1 artillery and 3 infantry
British defend with 1 artillery and 1 factory_minor
Germans win, taking Holland Belgium from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artilleryNon Combat Move - Germans
1 infantry moved from Germany to Western Germany
1 infantry moved from Germany to Western Germany
1 mech_infantry moved from Germany to Baltic States
1 fighter moved from Poland to Novgorod
1 armour moved from Russia to Archangel
1 armour moved from Russia to Archangel
10 armour moved from Russia to Belarus
1 aaGun moved from Bryansk to Belarus
1 bomber moved from 114 Sea Zone to Germany
1 infantry moved from Germany to Western Germany
1 infantry moved from Germany to Western GermanyPlace Units - Germans
1 submarine placed in 114 Sea Zone
1 fighter and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Western Germany
1 artillery and 1 infantry placed in France
1 fighter, 5 infantry and 2 mech_infantrys placed in Germany
1 artillery placed in France
1 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6
Germans collect 49 PUs (2 lost to blockades); end with 49 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 69 PUsTerritory Summary for Germans :
Kazakhstan : 1 infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 14 infantry
Western Germany : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 6 infantry
Poland : 1 artillery and 4 infantry
Germany : 1 bomber, 1 factory_upgrade, 1 fighter, 8 infantry and 2 mech_infantrys
Denmark : 1 armour and 3 infantry
Holland Belgium : 1 artillery, 1 factory_minor and 3 infantry
Belarus : 1 aaGun and 10 armour
Baltic States : 1 flag, 1 mech_infantry
Bryansk : 1 flag
Archangel : 2 armour
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield and 1 factory_minor
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 1 flag
Volgograd : 1 flag, 1 factory_minor
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 5 infantry
Smolensk : 1 flag
Bulgaria : 1 flag
114 Sea Zone : 1 submarine
Yugoslavia : 1 flag, 1 airfieldProduction/PUs Summary :
Germans : 51 / 69
Russians : 0 / 0
Japanese : 70 / 76
Americans : 72 / 99
Chinese : 0 / 8
British : 29 / 34
UK_Pacific : 0 / 0
Italians : 26 / 35
ANZAC : 10 / 17
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Combat Move - Russians
Turn Complete - Russians
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Japanese
Japanese repair 0 damage on 1 factory_major; Remaining resources: 73 PUs; 6 SuicideAttackTokens;
Japanese buy 4 destroyers, 1 fighter, 8 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 bomber moved from Russia to Norway
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
2 fighters moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 destroyer moved from 6 Sea Zone to 5 Sea Zone
1 fighter moved from 6 Sea Zone to 5 Sea Zone
1 fighter moved from 6 Sea Zone to 5 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Japanese
Japanese repair 0 damage on 1 factory_major; Remaining resources: 73 PUs; 6 SuicideAttackTokens;
Japanese buy 4 destroyers, 1 fighter, 8 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 bomber moved from Russia to Norway
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
2 fighters moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 destroyer moved from 6 Sea Zone to 5 Sea Zone
1 fighter moved from 6 Sea Zone to 5 Sea Zone
1 fighter moved from 6 Sea Zone to 5 Sea ZoneCombat - Japanese
Battle in Norway
Japanese attack with 1 bomber
Americans defend with 1 airfield, 3 bombers and 1 factory_minor
Americans win with 3 bombers remaining. Battle score for attacker is -12
Casualties for Japanese: 1 bomber
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 5 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 submarine
Americans defend with 1 destroyer and 1 submarine
Japanese win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarineNon Combat Move - Japanese
1 fighter moved from 5 Sea Zone to 6 Sea Zone
1 fighter moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Korea to Amur
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 artillery moved from 6 Sea Zone to Korea
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 37 Sea Zone
1 mech_infantry moved from India to Eastern Persia
1 armour moved from India to Eastern Persia
1 infantry moved from Korea to Amur
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea ZonePlace Units - Japanese
3 destroyers and 1 transport placed in 6 Sea Zone
1 fighter and 5 infantry placed in Japan
1 destroyer placed in 37 Sea Zone
2 infantry placed in Malaya
1 infantry placed in KiangsuTurn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUsTerritory Summary for Japanese :
Iwo Jima : 2 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 2 infantry
Korea : 1 artillery and 1 infantry
Kiangsu : 1 flag, 1 artillery, 1 factory_minor and 1 infantry
Kiangsi : 1 flag, 1 infantry
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 6 infantry
Jehol : 1 flag
Okinawa : 1 infantry
Manchuria : 1 flag
Shensi : 1 flag
Yunnan : 1 flag, 1 armour
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag, 1 armour and 2 mech_infantrys
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Ceylon : 1 flag
Shan State : 1 flag
Burma : 1 flag, 1 mech_infantry
India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
Malaya : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
Kwangtung : 1 flag, 1 artillery, 1 factory_minor, 1 harbour, 8 infantry and 1 mech_infantry
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Amur : 1 flag, 1 artillery and 4 infantry
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag, 1 infantry
Kazakhstan : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 infantry
Sumatra : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 flag, 1 destroyer
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 destroyer
37 Sea Zone : 4 battleships, 4 carriers, 1 destroyer, 6 fighters and 2 tactical_bombers
36 Sea Zone : 1 destroyer
20 Sea Zone : 1 destroyer
22 Sea Zone : 1 destroyer
21 Sea Zone : 1 destroyer
16 Sea Zone : 1 destroyer
5 Sea Zone : 1 destroyer and 1 submarine
6 Sea Zone : 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 2 transports
West India : 1 flag
Egypt : 2 armour
Syria : 1 flag
Nenetsia : 1 flag, 1 armour and 1 mech_infantry
Urals : 1 flag
Novosibirsk : 1 flag
Vologda : 1 flag
Eastern Persia : 1 armour and 1 mech_infantryProduction/PUs Summary :
Germans : 51 / 69
Russians : 0 / 0
Japanese : 70 / 75
Americans : 72 / 99
Chinese : 0 / 8
British : 29 / 34
UK_Pacific : 0 / 0
Italians : 26 / 35
ANZAC : 10 / 17
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Japanese
Japanese repair 0 damage on 1 factory_major; Remaining resources: 73 PUs; 6 SuicideAttackTokens;
Japanese buy 4 destroyers, 1 fighter, 8 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 bomber moved from Russia to Norway
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
2 fighters moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 destroyer moved from 6 Sea Zone to 5 Sea Zone
1 fighter moved from 6 Sea Zone to 5 Sea Zone
1 fighter moved from 6 Sea Zone to 5 Sea ZoneCombat - Japanese
Battle in Norway
Japanese attack with 1 bomber
Americans defend with 1 airfield, 3 bombers and 1 factory_minor
Americans win with 3 bombers remaining. Battle score for attacker is -12
Casualties for Japanese: 1 bomber
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 5 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 submarine
Americans defend with 1 destroyer and 1 submarine
Japanese win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarineNon Combat Move - Japanese
1 fighter moved from 5 Sea Zone to 6 Sea Zone
1 fighter moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Korea to Amur
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 artillery moved from 6 Sea Zone to Korea
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 37 Sea Zone
1 mech_infantry moved from India to Eastern Persia
1 armour moved from India to Eastern Persia
1 infantry moved from Korea to Amur
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea ZonePlace Units - Japanese
3 destroyers and 1 transport placed in 6 Sea Zone
1 fighter and 5 infantry placed in Japan
1 destroyer placed in 37 Sea Zone
2 infantry placed in Malaya
1 infantry placed in KiangsuTurn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Malaya: 1 infantry
EDIT: Adding units owned by Japanese to Kiangsu: 1 infantry
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTerritory Summary for Japanese :
Iwo Jima : 2 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 2 infantry
Korea : 1 artillery and 1 infantry
Kiangsu : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Kiangsi : 1 flag, 1 infantry
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 6 infantry
Jehol : 1 flag
Okinawa : 1 infantry
Manchuria : 1 flag
Shensi : 1 flag
Yunnan : 1 flag, 1 armour
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag, 1 armour and 2 mech_infantrys
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Ceylon : 1 flag
Shan State : 1 flag
Burma : 1 flag, 1 mech_infantry
India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
Malaya : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Kwangtung : 1 flag, 1 artillery, 1 factory_minor, 1 harbour, 8 infantry and 1 mech_infantry
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Amur : 1 flag, 1 artillery and 4 infantry
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag, 1 infantry
Kazakhstan : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 infantry
Sumatra : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 flag, 1 destroyer
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 destroyer
37 Sea Zone : 4 battleships, 4 carriers, 1 destroyer, 6 fighters, 2 tactical_bombers and 1 transport
36 Sea Zone : 1 destroyer
20 Sea Zone : 1 destroyer
22 Sea Zone : 1 destroyer
21 Sea Zone : 1 destroyer
16 Sea Zone : 1 destroyer
5 Sea Zone : 1 destroyer and 1 submarine
6 Sea Zone : 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 1 transport
West India : 1 flag
Egypt : 2 armour
Syria : 1 flag
Nenetsia : 1 flag, 1 armour and 1 mech_infantry
Urals : 1 flag
Novosibirsk : 1 flag
Vologda : 1 flag
Eastern Persia : 1 armour and 1 mech_infantryProduction/PUs Summary :
Germans : 51 / 69
Russians : 0 / 0
Japanese : 70 / 75
Americans : 72 / 99
Chinese : 0 / 8
British : 29 / 34
UK_Pacific : 0 / 0
Italians : 26 / 35
ANZAC : 10 / 17
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Afternoon. Please use second file. I decided I wamted a TT off Malaya.
I thought I could have spoiled your attack with that Jap Bomber attack, but I failed to get one b*****d Bomber! -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 1 bomber, 1 destroyer, 2 fighters, 4 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries and 3 mech_infantrys moved from Karelia to Novgorod
3 armour moved from Finland to Novgorod
2 bombers moved from Norway to Novgorod
1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium
1 bomber moved from Norway to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 armour, 1 artillery and 1 infantry moved from Soviet Far East to Siberia
2 transports moved from 3 Sea Zone to 1 Sea Zone
1 fighter moved from Midway to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 22 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 submarine moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 22 Sea Zone
2 fighters moved from 35 Sea Zone to 20 Sea Zone
2 fighters moved from 35 Sea Zone to 36 Sea Zone
1 bomber moved from Philippines to 43 Sea Zone
2 bombers moved from Philippines to 42 Sea Zone
1 fighter moved from Western United States to Soviet Far East
1 destroyer moved from 7 Sea Zone to 5 Sea Zone
1 bomber moved from Western United States to 5 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 1 bomber, 1 destroyer, 2 fighters, 4 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries and 3 mech_infantrys moved from Karelia to Novgorod
3 armour moved from Finland to Novgorod
2 bombers moved from Norway to Novgorod
1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium
1 bomber moved from Norway to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 armour, 1 artillery and 1 infantry moved from Soviet Far East to Siberia
2 transports moved from 3 Sea Zone to 1 Sea Zone
1 fighter moved from Midway to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 22 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 submarine moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 22 Sea Zone
2 fighters moved from 35 Sea Zone to 20 Sea Zone
2 fighters moved from 35 Sea Zone to 36 Sea Zone
1 bomber moved from Philippines to 43 Sea Zone
2 bombers moved from Philippines to 42 Sea Zone
1 fighter moved from Western United States to Soviet Far East
1 destroyer moved from 7 Sea Zone to 5 Sea Zone
1 bomber moved from Western United States to 5 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in Novgorod
Americans attack with 3 armour, 2 artilleries, 2 bombers and 3 mech_infantrys
Germans defend with 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 5 infantry
Americans roll dice for 3 armour, 2 artilleries, 2 bombers and 3 mech_infantrys in Novgorod, round 2 : 2/10 hits
Germans roll dice for 2 fighters and 5 infantry in Novgorod, round 2 : 4/7 hits
1 artillery owned by the Americans, 3 mech_infantrys owned by the Americans and 2 infantry owned by the Germans lost in Novgorod
Americans roll dice for 3 armour, 1 artillery and 2 bombers in Novgorod, round 3 : 4/6 hits
Germans roll dice for 2 fighters and 3 infantry in Novgorod, round 3 : 3/5 hits
1 artillery owned by the Americans, 3 infantry owned by the Germans, 2 armour owned by the Americans and 1 fighter owned by the Germans lost in Novgorod
Americans roll dice for 1 armour and 2 bombers in Novgorod, round 4 : 2/3 hits
Germans roll dice for 1 fighter in Novgorod, round 4 : 1/1 hits
1 bomber owned by the Americans and 1 fighter owned by the Germans lost in Novgorod
Americans win, taking Novgorod from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is -9
Casualties for Germans: 2 fighters and 5 infantry
Casualties for Americans: 2 armour, 2 artilleries, 1 bomber and 3 mech_infantrys
Battle in 5 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 5 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 submarine in 5 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 5 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 5 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 1 destroyer
Battle in Holland Belgium
Americans attack with 1 artillery, 1 bomber and 3 infantry
Germans defend with 1 artillery, 1 factory_minor and 3 infantry
Americans roll dice for 1 artillery, 1 bomber and 3 infantry in Holland Belgium, round 2 : 3/5 hits
Germans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 2/4 hits
3 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Holland Belgium, round 3 : 0/3 hits
Germans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Holland Belgium, round 4 : 2/3 hits
Germans roll dice for 1 artillery in Holland Belgium, round 4 : 0/1 hits
1 artillery owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Americans: 2 infantry
Battle in Siberia
Americans attack with 1 armour, 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 1 artillery and 1 infantry in Siberia, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Siberia, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Siberia
Americans win, taking Siberia from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 20 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 20 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 2 fighters in 20 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 20 Sea Zone
Americans win, taking 20 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 36 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 36 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 42 Sea Zone
Americans attack with 2 bombers
Japanese defend with 1 destroyer
Americans roll dice for 2 bombers in 42 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 22 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 43 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 43 Sea Zone
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 fighter moved from 16 Sea Zone to Soviet Far East
1 bomber moved from 5 Sea Zone to Soviet Far East
2 bombers moved from 42 Sea Zone to Philippines
1 bomber moved from 43 Sea Zone to Philippines
1 bomber moved from Western United States to United Kingdom
1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 35 Sea Zone
2 fighters moved from 20 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Novgorod to Norway
1 bomber moved from Holland Belgium to NorwayPlace Units - Americans
3 armour placed in Finland
1 artillery and 2 infantry placed in Normandy Bordeaux
1 destroyer and 1 submarine placed in 10 Sea Zone
2 submarines placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
1 bomber and 2 fighters placed in NorwayTurn Complete - Americans
Americans collect 78 PUs; end with 78 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 103 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Marshall Islands : 1 flag, 1 artillery and 1 infantry
Borneo : 1 flag
Philippines : 1 airfield, 3 artilleries, 3 bombers, 1 harbour, 3 infantry and 2 mech_infantrys
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Hawaiian Islands : 1 aaGun, 1 airfield and 1 harbour
Midway : 1 airfield
Soviet Far East : 1 flag, 1 bomber and 2 fighters
Siberia : 1 flag, 1 armour, 1 artillery and 1 infantry
Celebes : 1 flag
Java : 1 flag
42 Sea Zone : 1 destroyer
43 Sea Zone : 1 flag, 1 submarine
36 Sea Zone : 1 flag
35 Sea Zone : 1 battleship, 4 carriers, 2 destroyers, 5 fighters, 1 tactical_bomber and 3 transports
26 Sea Zone : 1 destroyer
20 Sea Zone : 1 flag, 1 submarine
10 Sea Zone : 1 destroyer, 1 submarine and 1 transport
16 Sea Zone : 1 destroyer
2 Sea Zone : 1 flag
1 Sea Zone : 2 transports
54 Sea Zone : 1 flag, 1 destroyer
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
United Kingdom : 1 bomber
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Norway : 1 flag, 1 airfield, 3 bombers, 1 factory_minor and 2 fighters
Holland Belgium : 1 flag, 1 artillery, 1 factory_minor and 1 infantry
Karelia : 1 flag
Novgorod : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 1 harbour
89 Sea Zone : 1 flag
93 Sea Zone : 1 flag, 1 destroyer
109 Sea Zone : 1 flag
101 Sea Zone : 2 submarines
91 Sea Zone : 2 submarines
Finland : 1 flag, 3 armour and 1 factory_minorProduction/PUs Summary :
Germans : 46 / 69
Russians : 0 / 0
Japanese : 69 / 75
Americans : 78 / 103
Chinese : 0 / 8
British : 29 / 34
UK_Pacific : 0 / 0
Italians : 26 / 35
ANZAC : 10 / 17
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 17 times
2 was rolled 12 times
3 was rolled 15 times
4 was rolled 12 times
5 was rolled 11 times
6 was rolled 12 times
Average roll : 3.304
Median : 3.000
Variance : 0.346
Standard Deviation : 0.588
Total rolls : 79Japanese Combat
1 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.400
Median : 3.500
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10Germans Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 19Americans Combat
1 was rolled 10 times
2 was rolled 8 times
3 was rolled 9 times
4 was rolled 6 times
5 was rolled 9 times
6 was rolled 8 times
Average roll : 3.400
Median : 3.000
Variance : 0.204
Standard Deviation : 0.452
Total rolls : 50





