scramble ?
Witt (Axis) vs Degrasse (Allies bid of 6) 1940Global L2015
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 8 PUs;Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 8 PUs totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 45 / 60
Russians : 4 / 9
Japanese : 70 / 85
Americans : 70 / 95
Chinese : 0 / 8
British : 32 / 32
UK_Pacific : 0 / 0
Italians : 24 / 29
ANZAC : 12 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 9 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 10 times
6 was rolled 5 times
Average roll : 3.350
Median : 3.000
Variance : 0.974
Standard Deviation : 0.987
Total rolls : 40Japanese Combat
1 was rolled 4 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 11Italians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Americans Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 3 times
Average roll : 3.560
Median : 4.000
Variance : 0.708
Standard Deviation : 0.842
Total rolls : 25 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 8 PUs;Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 8 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Americans from 54 Sea Zone: 1 carrier
EDIT: Adding units owned by Americans to 35 Sea Zone: 1 carrier
EDIT: Turning off Edit ModeTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 45 / 60
Russians : 4 / 9
Japanese : 70 / 85
Americans : 70 / 95
Chinese : 0 / 8
British : 32 / 32
UK_Pacific : 0 / 0
Italians : 24 / 29
ANZAC : 12 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 9 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 10 times
6 was rolled 5 times
Average roll : 3.350
Median : 3.000
Variance : 0.974
Standard Deviation : 0.987
Total rolls : 40Japanese Combat
1 was rolled 4 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 11Italians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Americans Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 3 times
Average roll : 3.560
Median : 4.000
Variance : 0.708
Standard Deviation : 0.842
Total rolls : 25 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - British
British buy 2 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Egypt to 81 Sea Zone
3 mech_infantrys moved from Union of South Africa to Belgian Congo
3 mech_infantrys moved from Belgian Congo to Egypt
2 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries and 4 infantry moved from 110 Sea Zone to Holland Belgium -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - British
British buy 2 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Egypt to 81 Sea Zone
3 mech_infantrys moved from Union of South Africa to Belgian Congo
3 mech_infantrys moved from Belgian Congo to Egypt
2 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries and 4 infantry moved from 110 Sea Zone to Holland BelgiumCombat - British
Battle in Holland Belgium
British attack with 2 artilleries and 4 infantry
Germans defend with 1 armour, 3 artilleries and 1 factory_minor
British roll dice for 1 battleship in Holland Belgium, round 2 : 1/1 hits
British roll dice for 2 artilleries and 4 infantry in Holland Belgium, round 2 : 1/6 hits
Germans roll dice for 1 armour and 3 artilleries in Holland Belgium, round 2 : 1/4 hits
1 infantry owned by the British and 2 artilleries owned by the Germans lost in Holland Belgium
British roll dice for 2 artilleries and 3 infantry in Holland Belgium, round 3 : 2/5 hits
Germans roll dice for 1 armour and 1 artillery in Holland Belgium, round 3 : 0/2 hits
1 armour owned by the Germans and 1 artillery owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 1 armour and 3 artilleries
Casualties for British: 1 infantry
Battle in Iraq
British attack with 1 armour and 2 mech_infantrys
Italians defend with 1 artillery and 1 factory_minor
British roll dice for 1 armour and 2 mech_infantrys in Iraq, round 2 : 0/3 hits
Italians roll dice for 1 artillery in Iraq, round 2 : 0/1 hits
British roll dice for 1 armour and 2 mech_infantrys in Iraq, round 3 : 2/3 hits
Italians roll dice for 1 artillery in Iraq, round 3 : 0/1 hits
1 artillery owned by the Italians lost in Iraq
British win, taking Iraq from Italians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - British
2 infantry moved from 91 Sea Zone to Morocco
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to Holland BelgiumPlace Units - British
3 mech_infantrys placed in Union of South Africa
2 artilleries and 4 infantry placed in United KingdomTurn Complete - British
British collect 37 PUs; end with 37 PUs totalTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Belgian Congo : 3 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour and 3 mech_infantrys
Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
Scotland : 1 airfield
United Kingdom : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 4 infantry
Morocco : 2 infantry
Holland Belgium : 1 flag, 1 aaGun, 2 artilleries, 1 factory_minor and 3 infantry
Tobruk : 1 flag
Libya : 1 flag
Ethiopia : 1 flag
Russia : 2 fighters
80 Sea Zone : 1 flag
106 Sea Zone : 1 flag
Eire : 1 flag
Iraq : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
81 Sea Zone : 1 infantry
Brazil : 1 flag
Suriname : 1 flag, 3 infantry
110 Sea Zone : 1 battleship and 4 transportsProduction/PUs Summary :
Germans : 42 / 60
Russians : 4 / 9
Japanese : 70 / 85
Americans : 70 / 95
Chinese : 0 / 8
British : 37 / 37
UK_Pacific : 0 / 0
Italians : 22 / 29
ANZAC : 12 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 11 times
3 was rolled 8 times
4 was rolled 9 times
5 was rolled 14 times
6 was rolled 12 times
Average roll : 3.576
Median : 4.000
Variance : 0.369
Standard Deviation : 0.608
Total rolls : 66Japanese Combat
1 was rolled 4 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 11Germans Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 5.000
Median : 5.500
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6British Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.611
Median : 4.000
Variance : 0.235
Standard Deviation : 0.485
Total rolls : 18Italians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.167
Median : 3.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Americans Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 3 times
Average roll : 3.560
Median : 4.000
Variance : 0.708
Standard Deviation : 0.842
Total rolls : 25 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Italians
Italians buy 4 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 2 mech_infantrys moved from Caucasus to Iraq
1 artillery and 1 infantry moved from Northwest Persia to Iraq
2 artilleries, 2 fighters and 1 infantry moved from Persia to Iraq
1 artillery and 3 infantry moved from Southern France to Normandy Bordeaux
1 artillery and 1 infantry moved from France to Normandy BordeauxCombat - Italians
Battle in Iraq
Italians attack with 1 armour, 3 artilleries, 2 fighters, 2 infantry and 2 mech_infantrys
British defend with 1 armour, 1 factory_minor and 2 mech_infantrys
Italians win, taking Iraq from British with 1 armour, 3 artilleries, 2 fighters, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 14
Casualties for British: 1 armour and 2 mech_infantrys
Battle in Normandy Bordeaux
Italians attack with 2 artilleries and 4 infantry
Americans defend with 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry
2 artilleries owned by the Italians retreated to Southern France
Americans win with 3 artilleries remaining. Battle score for attacker is -3
Casualties for Italians: 4 infantry
Casualties for Americans: 3 infantryNon Combat Move - Italians
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
1 fighter moved from Iraq to Persia
1 fighter moved from Iraq to Persia
1 artillery moved from Western Germany to France
1 infantry moved from Western Germany to FrancePlace Units - Italians
1 artillery, 1 infantry and 1 mech_infantry placed in Persia
1 artillery and 1 infantry placed in Southern France
1 infantry placed in Southern France
Italians undo move 1.
2 artilleries and 1 mech_infantry placed in Persia
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 24 PUs; end with 24 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 30 PUsTerritory Summary for Italians :
Malta : 1 flag
Southern France : 1 flag, 3 artilleries, 1 factory_minor, 1 harbour and 2 infantry
France : 1 artillery and 1 infantry
Northern Italy : 1 artillery, 1 factory_minor and 1 infantry
Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Belarus : 1 flag
Rostov : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Tambov : 1 flag
Caucasus : 1 flag, 1 factory_minor
Samara : 1 flag
99 Sea Zone : 1 flag
97 Sea Zone : 1 flag
Iraq : 1 flag, 1 armour, 3 artilleries, 1 factory_minor, 2 infantry and 2 mech_infantrys
Eastern Persia : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 2 artilleries, 1 factory_minor, 2 fighters and 1 mech_infantry
Yugoslavia : 2 infantry
98 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 42 / 60
Russians : 4 / 9
Japanese : 70 / 85
Americans : 70 / 95
Chinese : 0 / 8
British : 35 / 37
UK_Pacific : 0 / 0
Italians : 24 / 30
ANZAC : 12 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I did go ahead and scramble for you in the Phillippines, figuring you would rather go for the more expensive naval hits instead of one more 3 point infantry.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 factory_minor; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 81 Sea Zone to 97 Sea Zone
ANZAC take 98 Sea Zone from Italians
ANZAC take 97 Sea Zone from Italians
1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone
1 armour moved from Greece to Albania
ANZAC take Albania from Italians
1 armour moved from Albania to Bulgaria
1 transport moved from 99 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 carrier moved from 42 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 fighter, 1 tactical_bomber and 1 transport
Japanese defend with 1 destroyer
ANZAC roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 41 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 41 Sea Zone
ANZAC win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Sumatra
Battle in Bulgaria
ANZAC attack with 1 armour
Germans defend with 1 fighter
ANZAC roll dice for 1 armour in Bulgaria, round 2 : 0/1 hits
Germans roll dice for 1 fighter in Bulgaria, round 2 : 1/1 hits
1 armour owned by the ANZAC lost in Bulgaria
Germans win, taking Sumatra from Japanese with 1 fighter remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 armourNon Combat Move - ANZAC
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 35 Sea ZonePlace Units - ANZAC
1 artillery placed in New South Wales
1 factory_minor placed in GreeceTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 destroyer
41 Sea Zone : 1 transport
35 Sea Zone : 1 flag, 1 carrier, 1 fighter and 1 tactical_bomber
20 Sea Zone : 1 flag
54 Sea Zone : 1 destroyer
Albania : 1 flag
96 Sea Zone : 1 carrier, 1 destroyer and 2 transports
Greece : 1 flag, 1 factory_minor
97 Sea Zone : 1 flag, 1 submarine
98 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 42 / 60
Russians : 4 / 9
Japanese : 66 / 85
Americans : 70 / 95
Chinese : 0 / 8
British : 35 / 37
UK_Pacific : 0 / 0
Italians : 23 / 30
ANZAC : 17 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.800
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Combat Move - French
Turn Complete - French
Territory Summary for French :
Production/PUs Summary :
Germans : 42 / 60
Russians : 4 / 9
Japanese : 66 / 85
Americans : 70 / 95
Chinese : 0 / 8
British : 35 / 37
UK_Pacific : 0 / 0
Italians : 23 / 30
ANZAC : 17 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.800
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
I did go ahead and scramble for you in the Phillippines, figuring you would rather go for the more expensive naval hits instead of one more 3 point infantry.
Thank you. Did not really know why I put it there, except as a deterrent and a pain in the arse, so no worries, Degrasse.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 4 artilleries, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Western Germany to Holland Belgium
1 artillery, 1 bomber and 6 infantry moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery, 1 bomber, 1 fighter and 6 infantry
British defend with 1 aaGun, 2 artilleries, 1 factory_minor and 3 infantry
Germans win, taking Holland Belgium from British with 1 artillery, 1 bomber and 5 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 fighter and 1 infantry
Casualties for British: 1 aaGun, 2 artilleries and 3 infantryNon Combat Move - Germans
1 bomber moved from Holland Belgium to Germany
1 mech_infantry moved from Germany to Yugoslavia
1 mech_infantry moved from Germany to Yugoslavia
1 fighter moved from Bulgaria to Western Germany
5 infantry moved from Germany to Western Germany
1 artillery moved from Ukraine to Bryansk
1 infantry moved from Tambov to Bryansk
1 infantry moved from Volgograd to Tambov
1 infantry moved from Ukraine to Bryansk
1 armour moved from Bryansk to Novgorod
1 armour moved from Ukraine to Bryansk
1 armour moved from Bryansk to Novgorod
1 armour moved from Bryansk to NovgorodPlace Units - Germans
2 artilleries and 1 infantry placed in Western Germany
1 artillery and 2 infantry placed in Novgorod
1 artillery and 1 infantry placed in Ukraine
1 infantry placed in Volgograd
1 infantry placed in Ukraine
2 armour, 2 infantry and 2 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6
Germans collect 45 PUs; end with 45 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 60 PUsTerritory Summary for Germans :
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 8 infantry
Germany : 2 armour, 1 bomber, 1 factory_upgrade, 7 infantry and 2 mech_infantrys
Holland Belgium : 1 artillery, 1 factory_minor and 5 infantry
Baltic States : 1 flag
Bryansk : 1 flag, 1 aaGun, 7 armour, 13 artilleries, 14 infantry and 5 mech_infantrys
Vyborg : 1 flag
Bessarabia : 1 flag
Tambov : 1 infantry
Ukraine : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Western Ukraine : 1 flag
Volgograd : 1 flag, 1 factory_minor and 2 infantry
Novgorod : 1 flag, 1 airfield, 3 armour, 2 artilleries, 1 factory_minor, 1 harbour and 4 infantry
Smolensk : 1 flag, 1 infantry
Samara : 1 infantry
Bulgaria : 1 flag
Yugoslavia : 1 flag, 1 airfield and 2 mech_infantrysProduction/PUs Summary :
Germans : 45 / 60
Russians : 4 / 9
Japanese : 66 / 85
Americans : 70 / 95
Chinese : 0 / 8
British : 32 / 37
UK_Pacific : 0 / 0
Italians : 23 / 30
ANZAC : 17 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Russians
Russians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Combat - Russians
Place Units - Russians
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 4 PUs; end with 4 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 7 PUsTerritory Summary for Russians :
Italian Somaliland : 1 flag
Russia : 1 airfield, 5 armour, 13 artilleries, 1 factory_major, 24 infantry and 1 mech_infantryProduction/PUs Summary :
Germans : 45 / 60
Russians : 4 / 7
Japanese : 66 / 85
Americans : 70 / 95
Chinese : 0 / 8
British : 32 / 37
UK_Pacific : 0 / 0
Italians : 23 / 30
ANZAC : 17 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Japanese
Japanese buy 1 artillery, 4 destroyers, 1 fighter, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from India to 39 Sea Zone
1 armour moved from Ceylon to 39 Sea Zone
1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 fighter moved from 39 Sea Zone to 41 Sea Zone
1 fighter moved from 39 Sea Zone to 42 Sea Zone
1 fighter moved from Malaya to 42 Sea Zone
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 bomber moved from India to 44 Sea Zone
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 armour moved from 41 Sea Zone to Sumatra
2 fighters and 2 tactical_bombers moved from 39 Sea Zone to Sumatra
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
2 infantry and 1 transport moved from 8 Sea Zone to 2 Sea Zone
1 infantry moved from 2 Sea Zone to Alaska
1 infantry moved from 2 Sea Zone to Alaska
1 fighter moved from 41 Sea Zone to 42 Sea Zone
1 submarine moved from 20 Sea Zone to 41 Sea Zone
Japanese take 20 Sea Zone from ANZAC
1 submarine moved from 16 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Japanese
Japanese buy 1 artillery, 4 destroyers, 1 fighter, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from India to 39 Sea Zone
1 armour moved from Ceylon to 39 Sea Zone
1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 fighter moved from 39 Sea Zone to 41 Sea Zone
1 fighter moved from 39 Sea Zone to 42 Sea Zone
1 fighter moved from Malaya to 42 Sea Zone
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 bomber moved from India to 44 Sea Zone
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 armour moved from 41 Sea Zone to Sumatra
2 fighters and 2 tactical_bombers moved from 39 Sea Zone to Sumatra
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
2 infantry and 1 transport moved from 8 Sea Zone to 2 Sea Zone
1 infantry moved from 2 Sea Zone to Alaska
1 infantry moved from 2 Sea Zone to Alaska
1 fighter moved from 41 Sea Zone to 42 Sea Zone
1 submarine moved from 20 Sea Zone to 41 Sea Zone
Japanese take 20 Sea Zone from ANZAC
1 submarine moved from 16 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 submarine and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Sumatra
Japanese attack with 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Sumatra from ANZAC with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Alaska
Battle in 25 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win, taking Alaska from Americans with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
ANZAC defend with 1 destroyer
Japanese win, taking 42 Sea Zone from Americans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 43 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
1 bomber moved from 44 Sea Zone to Malaya
2 battleships and 3 carriers moved from 39 Sea Zone to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from Sumatra to 37 Sea Zone
1 fighter moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from 42 Sea Zone to Malaya
1 fighter moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 20 Sea Zone to 36 Sea Zone
1 armour moved from Kwangtung to Hunan
1 armour moved from India to Eastern Persia
1 armour moved from India to Eastern Persia
1 mech_infantry moved from Shan State to Yunnan
1 armour moved from Shan State to Yunnan
1 mech_infantry moved from Malaya to Yunnan
1 mech_infantry moved from Malaya to Yunnan
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from 25 Sea Zone to 6 Sea Zone
1 artillery moved from Sakha to Amur
1 mech_infantry moved from Buryatia to Yenisey
1 armour moved from Kiangsu to Hunan
4 infantry moved from Kiangsi to Kwangtung
1 armour moved from Hunan to Shensi
1 mech_infantry moved from Hunan to Shensi
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to Hunan
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kwangtung to Kiangsi
1 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Kwangsi to KwangtungPlace Units - Japanese
3 destroyers and 1 transport placed in 6 Sea Zone
1 transport placed in 39 Sea Zone
1 infantry placed in India
3 infantry placed in Kwangtung
1 destroyer, 1 submarine and 1 transport placed in 37 Sea Zone
1 fighter placed in Japan
1 artillery placed in KiangsuTurn Complete - Japanese
Japanese collect 72 PUs; end with 72 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUsTerritory Summary for Japanese :
Iwo Jima : 2 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 infantry
Kiangsu : 1 flag, 1 artillery and 1 factory_minor
Kiangsi : 1 flag, 1 infantry
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 5 infantry
Jehol : 1 flag
Okinawa : 1 infantry
Manchuria : 1 flag
Shensi : 1 flag, 1 armour and 1 mech_infantry
Yunnan : 1 flag, 1 armour, 1 infantry and 3 mech_infantrys
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag, 2 armour and 2 mech_infantrys
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Ceylon : 1 flag
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Malaya : 1 flag, 1 aaGun, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 9 infantry
Alaska : 1 flag, 2 infantry
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag, 1 mech_infantry
Soviet Far East : 1 flag, 1 infantry
Amur : 1 flag, 1 artillery
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag
Kazakhstan : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag
Sumatra : 1 flag, 1 armour
42 Sea Zone : 1 flag, 1 destroyer
41 Sea Zone : 1 flag, 1 submarine and 1 transport
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag, 1 destroyer
37 Sea Zone : 2 battleships, 3 carriers, 1 destroyer, 4 fighters, 1 submarine, 2 tactical_bombers and 1 transport
36 Sea Zone : 1 flag, 1 destroyer
39 Sea Zone : 1 transport
20 Sea Zone : 1 destroyer
22 Sea Zone : 1 destroyer
21 Sea Zone : 1 destroyer
16 Sea Zone : 1 destroyer
2 Sea Zone : 1 transport
6 Sea Zone : 1 battleship, 1 carrier, 3 destroyers, 2 fighters, 2 submarines and 1 transport
West India : 1 flag
Urals : 1 flag
Novosibirsk : 1 flag
Vologda : 1 flag, 1 infantry
Eastern Persia : 2 armourProduction/PUs Summary :
Germans : 45 / 60
Russians : 4 / 7
Japanese : 72 / 77
Americans : 68 / 95
Chinese : 0 / 8
British : 32 / 37
UK_Pacific : 0 / 0
Italians : 23 / 30
ANZAC : 13 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Americans
Americans buy 2 armour, 4 destroyers, 5 infantry, 4 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 10 Sea Zone to 2 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 cruiser moved from 35 Sea Zone to 43 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 battleship moved from 35 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from 35 Sea Zone to 43 Sea Zone
1 fighter moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from 35 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
1 bomber moved from Hawaiian Islands to 21 Sea Zone
1 fighter moved from 21 Sea Zone to 22 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 22 Sea Zone
2 destroyers and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
1 armour and 2 mech_infantrys moved from Norway to Karelia
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
1 artillery and 1 transport moved from 110 Sea Zone to 126 Sea Zone
1 fighter moved from 110 Sea Zone to Norway
1 transport moved from 91 Sea Zone to 110 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Americans
Americans buy 2 armour, 4 destroyers, 5 infantry, 4 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 10 Sea Zone to 2 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 cruiser moved from 35 Sea Zone to 43 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 battleship moved from 35 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from 35 Sea Zone to 43 Sea Zone
1 fighter moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from 35 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
1 bomber moved from Hawaiian Islands to 21 Sea Zone
1 fighter moved from 21 Sea Zone to 22 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 22 Sea Zone
2 destroyers and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
1 armour and 2 mech_infantrys moved from Norway to Karelia
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
1 artillery and 1 transport moved from 110 Sea Zone to 126 Sea Zone
1 fighter moved from 110 Sea Zone to Norway
1 transport moved from 91 Sea Zone to 110 Sea ZoneCombat - Americans
Battle in 21 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber in 21 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber in 21 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 21 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 20 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 20 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 36 Sea Zone
Americans attack with 1 battleship and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 battleship and 1 fighter in 36 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Japanese lost in 36 Sea Zone
Americans win, taking 36 Sea Zone from Japanese with 1 battleship and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Marshall Islands
Battle in 22 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking Marshall Islands from Japanese with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 43 Sea Zone
Americans attack with 1 cruiser and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 cruiser and 1 fighter in 43 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Americans and 1 destroyer owned by the Japanese lost in 43 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 cruiser
Battle in 2 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 2 Sea Zone
Americans roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits
Americans win, taking 2 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 artillery moved from 126 Sea Zone to Norway
1 bomber moved from 21 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 43 Sea Zone to 35 Sea Zone
1 fighter moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 22 Sea Zone to 35 Sea Zone
1 carrier moved from 26 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry and 1 mech_infantry moved from Celebes to 44 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 artillery and 1 mech_infantry moved from 35 Sea Zone to Philippines
2 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 35 Sea Zone to 43 Sea ZonePlace Units - Americans
1 armour, 1 infantry and 1 mech_infantry placed in Norway
3 infantry placed in Normandy Bordeaux
1 armour and 2 mech_infantrys placed in Western United States
Americans undo move 3.
4 destroyers, 1 submarine and 2 transports placed in 10 Sea Zone
1 armour and 1 infantry placed in Western United States
3 mech_infantrys placed in Central United StatesTurn Complete - Americans
Americans collect 68 PUs; end with 68 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Marshall Islands : 1 flag, 1 artillery and 1 infantry
Borneo : 1 flag
Northern Territory : 1 infantry and 1 mech_infantry
Philippines : 1 airfield, 1 armour, 3 artilleries, 1 bomber, 1 harbour, 5 infantry and 1 mech_infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 1 infantry
Aleutian Islands : 1 artillery and 1 infantry
Hawaiian Islands : 1 aaGun, 1 airfield and 1 harbour
Midway : 1 airfield
Celebes : 1 flag
Java : 1 flag
42 Sea Zone : 1 flag, 1 destroyer
43 Sea Zone : 1 destroyer
33 Sea Zone : 1 carrier and 1 tactical_bomber
32 Sea Zone : 1 transport
36 Sea Zone : 1 flag, 1 battleship
35 Sea Zone : 1 battleship, 4 carriers, 5 fighters, 1 tactical_bomber and 4 transports
26 Sea Zone : 2 destroyers and 5 submarines
25 Sea Zone : 1 destroyer
10 Sea Zone : 4 destroyers, 1 submarine and 2 transports
2 Sea Zone : 1 flag, 1 submarine
54 Sea Zone : 1 flag
Central United States : 1 factory_major and 3 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Normandy Bordeaux : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Norway : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 infantry and 1 mech_infantry
Karelia : 2 armour, 1 artillery, 2 infantry and 4 mech_infantrys
89 Sea Zone : 1 flag
93 Sea Zone : 1 flag
109 Sea Zone : 1 flag
97 Sea Zone : 1 destroyer
126 Sea Zone : 1 transport
Finland : 1 flag
110 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 transportProduction/PUs Summary :
Germans : 45 / 60
Russians : 4 / 7
Japanese : 72 / 77
Americans : 68 / 88
Chinese : 0 / 8
British : 32 / 37
UK_Pacific : 0 / 0
Italians : 23 / 30
ANZAC : 13 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 6 times
Average roll : 3.450
Median : 3.000
Variance : 1.368
Standard Deviation : 1.170
Total rolls : 20Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
6 was rolled 2 times
Average roll : 3.429
Median : 3.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Americans Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.462
Median : 3.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 8 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 8 PUs totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 45 / 60
Russians : 4 / 7
Japanese : 72 / 77
Americans : 68 / 88
Chinese : 0 / 8
British : 32 / 37
UK_Pacific : 0 / 0
Italians : 23 / 30
ANZAC : 13 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 6 times
Average roll : 3.450
Median : 3.000
Variance : 1.368
Standard Deviation : 1.170
Total rolls : 20Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
6 was rolled 2 times
Average roll : 3.429
Median : 3.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Americans Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.462
Median : 3.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - British
British buy 1 artillery, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from 96 Sea Zone to Malta
3 mech_infantrys moved from Union of South Africa to Belgian Congo
3 mech_infantrys moved from Belgian Congo to Egypt
2 infantry moved from Morocco to AlgeriaCombat - British
Battle in MaltaNon Combat Move - British
2 aaGuns, 2 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns, 2 artilleries and 4 infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
3 mech_infantrys placed in Union of South Africa
1 artillery and 7 infantry placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Belgian Congo : 3 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour and 6 mech_infantrys
Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
Scotland : 1 airfield
Malta : 1 infantry
United Kingdom : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 7 infantry
Normandy Bordeaux : 2 aaGuns, 2 artilleries and 4 infantry
Algeria : 2 infantry
Tobruk : 1 flag
Libya : 1 flag
Ethiopia : 1 flag
Russia : 2 fighters
80 Sea Zone : 1 flag
106 Sea Zone : 1 flag
Eire : 1 flag
Brazil : 1 flag
Suriname : 1 flag, 3 infantry
110 Sea Zone : 1 battleship and 4 transportsProduction/PUs Summary :
Germans : 45 / 60
Russians : 4 / 7
Japanese : 72 / 77
Americans : 68 / 88
Chinese : 0 / 8
British : 32 / 37
UK_Pacific : 0 / 0
Italians : 23 / 30
ANZAC : 13 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 6 times
Average roll : 3.450
Median : 3.000
Variance : 1.368
Standard Deviation : 1.170
Total rolls : 20Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
6 was rolled 2 times
Average roll : 3.429
Median : 3.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Americans Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.462
Median : 3.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Italians
Italians buy 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Persia to Trans-Jordan
Italians take Trans-Jordan from British
1 infantry moved from Yugoslavia to Albania
Italians take Albania from ANZACCombat - Italians
Non Combat Move - Italians
1 artillery moved from France to Southern France
1 artillery moved from Northern Italy to Yugoslavia
1 infantry moved from Yugoslavia to Bulgaria
1 infantry moved from Northern Italy to Southern France
1 fighter moved from Persia to Iraq
1 artillery moved from Persia to Iraq
1 armour, 3 artilleries, 2 infantry and 2 mech_infantrys moved from Iraq to Trans-Jordan
1 fighter moved from Persia to Iraq
1 artillery moved from Persia to IraqPlace Units - Italians
2 armour and 1 mech_infantry placed in Iraq
1 artillery and 2 infantry placed in Southern France
1 artillery placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 infantry
EDIT: Adding units owned by Italians to Northern Italy: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,5
Italians collect 22 PUs (3 lost to blockades); end with 22 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 28 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag, 1 armour, 3 artilleries, 2 infantry and 3 mech_infantrys
Southern France : 1 flag, 5 artilleries, 1 factory_minor, 1 harbour and 5 infantry
France : 1 infantry
Albania : 1 infantry
Northern Italy : 1 artillery, 1 factory_minor and 1 infantry
Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Belarus : 1 flag
Rostov : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Tambov : 1 flag
Caucasus : 1 flag, 1 factory_minor
Samara : 1 flag
Bulgaria : 1 infantry
99 Sea Zone : 1 flag
Iraq : 1 flag, 2 armour, 2 artilleries, 1 factory_minor, 2 fighters and 1 mech_infantry
Eastern Persia : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 1 factory_minor
Yugoslavia : 1 artilleryProduction/PUs Summary :
Germans : 45 / 60
Russians : 4 / 7
Japanese : 72 / 77
Americans : 68 / 88
Chinese : 0 / 8
British : 31 / 37
UK_Pacific : 0 / 0
Italians : 25 / 28
ANZAC : 12 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 carrier, 1 destroyer and 2 transports moved from 96 Sea Zone to 97 Sea Zone
1 destroyer moved from 54 Sea Zone to 41 Sea ZoneCombat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine and 1 transport
ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Japanese lost in 41 Sea Zone
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC win, taking 41 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transportNon Combat Move - ANZAC
Place Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in Greece
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Dutch New Guinea : 1 flag
41 Sea Zone : 1 flag, 1 destroyer
35 Sea Zone : 1 flag, 1 carrier, 1 fighter and 1 tactical_bomber
62 Sea Zone : 1 submarine
Greece : 1 flag, 1 artillery, 1 factory_minor, 1 fighter and 1 infantry
97 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 submarine and 2 transports
98 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 45 / 60
Russians : 4 / 7
Japanese : 72 / 77
Americans : 68 / 88
Chinese : 0 / 8
British : 31 / 37
UK_Pacific : 0 / 0
Italians : 25 / 28
ANZAC : 12 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
Average roll : 2.750
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Japanese Combat
3 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2ANZAC Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Combat Move - French
Turn Complete - French
Territory Summary for French :
Production/PUs Summary :
Germans : 45 / 60
Russians : 4 / 7
Japanese : 72 / 77
Americans : 68 / 88
Chinese : 0 / 8
British : 31 / 37
UK_Pacific : 0 / 0
Italians : 25 / 28
ANZAC : 12 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
Average roll : 2.750
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Japanese Combat
3 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2ANZAC Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2





