@GeneralDisarray Please use this file wanted to keep the plane instead of the BS R1!.tsvg
Witt (Axis) vs Degrasse (Allies bid of 6) 1940Global L2015
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 3 destroyers, 3 fighters and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 bomber moved from Volgograd to Russia
1 mech_infantry moved from Northwest Persia to Iraq
Japanese take Iraq from Russians
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 20 Sea Zone
1 artillery moved from Shan State to 37 Sea Zone
1 artillery moved from Shan State to 37 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
2 artilleries, 2 battleships, 3 carriers, 1 destroyer, 2 infantry and 2 transports moved from 37 Sea Zone to 20 Sea Zone
2 artilleries, 2 battleships, 3 carriers, 1 destroyer, 2 infantry and 2 transports moved from 20 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from 19 Sea Zone to Manchuria
1 mech_infantry moved from Hopei to Chahar
1 fighter moved from Anhwe to Chahar
1 bomber moved from Sikang to Chahar
1 mech_infantry moved from Anhwe to Jehol
1 armour moved from Kiangsu to Jehol
1 mech_infantry moved from Anhwe to Shantung
1 mech_infantry moved from Anhwe to Shantung
1 mech_infantry moved from Anhwe to Jehol
1 fighter moved from Kwangtung to 20 Sea Zone
1 tactical_bomber moved from Anhwe to Jehol
1 tactical_bomber moved from Jehol to Amur
1 fighter moved from Anhwe to Amur
1 tactical_bomber moved from Okinawa to Jehol
1 fighter moved from Okinawa to Shantung
1 tactical_bomber moved from Okinawa to Amur
1 fighter moved from Anhwe to Amur
5 fighters moved from Japan to Amur
1 fighter moved from Anhwe to Amur -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 3 destroyers, 3 fighters and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 bomber moved from Volgograd to Russia
1 mech_infantry moved from Northwest Persia to Iraq
Japanese take Iraq from Russians
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 20 Sea Zone
1 artillery moved from Shan State to 37 Sea Zone
1 artillery moved from Shan State to 37 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
2 artilleries, 2 battleships, 3 carriers, 1 destroyer, 2 infantry and 2 transports moved from 37 Sea Zone to 20 Sea Zone
2 artilleries, 2 battleships, 3 carriers, 1 destroyer, 2 infantry and 2 transports moved from 20 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from 19 Sea Zone to Manchuria
1 mech_infantry moved from Hopei to Chahar
1 fighter moved from Anhwe to Chahar
1 bomber moved from Sikang to Chahar
1 mech_infantry moved from Anhwe to Jehol
1 armour moved from Kiangsu to Jehol
1 mech_infantry moved from Anhwe to Shantung
1 mech_infantry moved from Anhwe to Shantung
1 mech_infantry moved from Anhwe to Jehol
1 fighter moved from Kwangtung to 20 Sea Zone
1 tactical_bomber moved from Anhwe to Jehol
1 tactical_bomber moved from Jehol to Amur
1 fighter moved from Anhwe to Amur
1 tactical_bomber moved from Okinawa to Jehol
1 fighter moved from Okinawa to Shantung
1 tactical_bomber moved from Okinawa to Amur
1 fighter moved from Anhwe to Amur
5 fighters moved from Japan to Amur
1 fighter moved from Anhwe to AmurCombat - Japanese
Air Battle in Russia
Japanese attacks with 1 units heading to Russia
Russians launches 2 interceptors out of Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Russia causes 4 damage total.
Battle in 19 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 1 destroyer and 2 transports
ANZAC defend with 1 submarine
Japanese win, taking 19 Sea Zone from ANZAC with 2 battleships, 3 carriers, 1 destroyer and 2 transports remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Manchuria
Japanese attack with 2 artilleries and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Manchuria from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Jehol
Japanese attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Jehol from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Shantung
Japanese attack with 1 fighter and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Shantung from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 1 bomber, 1 fighter and 1 mech_infantry
Americans defend with 1 artillery
Japanese win, taking Chahar from Chinese with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Amur
Japanese attack with 8 fighters and 2 tactical_bombers
Americans defend with 4 bombers and 5 fighters
Japanese win with 3 fighters remaining. Battle score for attacker is 26
Casualties for Japanese: 5 fighters and 2 tactical_bombers
Casualties for Americans: 4 bombers and 5 fighters
Battle in 42 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 submarine
Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 20 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 submarine
Japanese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Cleaning up after air battlesNon Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
3 fighters moved from Amur to Sakha
1 fighter moved from 20 Sea Zone to Philippines
1 artillery moved from Malaya to Shan State
1 mech_infantry moved from Malaya to Yunnan
1 mech_infantry moved from Malaya to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 armour moved from Kwangtung to Yunnan
1 mech_infantry moved from Kwangtung to Yunnan
1 artillery moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Northwest Persia to Bryansk
1 bomber moved from Chahar to Yunnan
1 fighter moved from Chahar to 19 Sea Zone
1 tactical_bomber moved from Jehol to 19 Sea Zone
1 fighter moved from Shantung to 19 Sea Zone
1 bomber moved from Russia to BryanskPlace Units - Japanese
2 destroyers placed in 37 Sea Zone
1 artillery placed in Malaya
2 armour and 1 infantry placed in Kwangtung
1 destroyer placed in 6 Sea Zone
3 fighters placed in JapanTurn Complete - Japanese
Japanese collect 72 PUs; end with 72 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUsTerritory Summary for Japanese :
Shantung : 1 flag, 1 mech_infantry
Kwangsi : 1 flag, 1 artillery
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 13 infantry
Jehol : 1 flag, 1 armour and 1 mech_infantry
Okinawa : 1 infantry
Manchuria : 1 flag, 2 artilleries and 1 infantry
Shensi : 1 flag
Yunnan : 1 flag, 1 armour, 2 artilleries, 1 bomber, 4 infantry and 3 mech_infantrys
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag, 1 mech_infantry
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 1 artillery
Burma : 1 flag, 1 infantry
Malaya : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 2 armour, 1 factory_minor, 1 harbour and 1 infantry
Philippines : 1 flag, 1 airfield, 1 fighter, 1 harbour and 2 infantry
Sakha : 1 flag, 3 fighters
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Kazakhstan : 1 flag
French Indo China : 1 flag
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag, 1 infantry
Sumatra : 1 flag
42 Sea Zone : 1 flag, 1 destroyer
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
37 Sea Zone : 2 destroyers
36 Sea Zone : 1 flag
19 Sea Zone : 2 battleships, 3 carriers, 1 destroyer, 2 fighters, 1 tactical_bomber and 2 transports
7 Sea Zone : 1 destroyer
6 Sea Zone : 1 destroyer
Bryansk : 1 bomber and 1 tactical_bomber
Urals : 1 flag
Novosibirsk : 1 flag
Vologda : 1 flag, 1 infantry
Iraq : 1 flag, 1 mech_infantryProduction/PUs Summary :
Germans : 49 / 62
Russians : 7 / 15
Japanese : 72 / 77
Americans : 59 / 84
Chinese : 0 / 8
British : 35 / 36
UK_Pacific : 5 / 6
Italians : 23 / 37
ANZAC : 10 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I was lucky the Bomber survived, as I had not intended to bomb Moscow this turn.
It was meant for elsewhere and I forgot! -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 3 artilleries, 6 fighters and 4 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 127 Sea Zone to 126 Sea Zone
1 artillery and 1 infantry moved from Norway to 126 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 126 Sea Zone to 127 Sea Zone
1 artillery and 1 infantry moved from 127 Sea Zone to Novgorod
1 transport moved from 110 Sea Zone to 102 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
1 submarine moved from 94 Sea Zone to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 armour, 1 artillery, 2 destroyers, 2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 95 Sea Zone to Northern Italy
1 fighter moved from Finland to Novgorod
1 bomber moved from Norway to Northern Italy
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from Norway to Holland Belgium
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from Buryatia to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 destroyer and 1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 transports moved from 8 Sea Zone to 10 Sea Zone
1 battleship moved from 3 Sea Zone to 9 Sea Zone
1 transport moved from 3 Sea Zone to 9 Sea Zone
1 infantry moved from Korea to Amur -
Scramble orders for the Italian fighter in Rome?
I would guess sea zone 97 and defending the two destroyers and transport, but 95 makes sense as well although at longer odds.
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Computer is off, sorry. Tomorrow.
I see you did the attack on Novgorod, using the TT that I sjould have sunk with the bloody Jap Bomber. Can’t believe I planned that(not using a German unit), then forgot when it came yo Japan’s go.
I saw the Bomber this morning and thought: need to use that, what can I do with it? Suppose I better bomb Moscow, without noticing the two acts in Moscow. Grr! Damn my dementia!
I can’t take Novgorod back, but when I did Germany thought, it won’t matter, the Jap Bomber wlll secure that.
Goodnight my friend. -
97 please.
Have a good day. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 3 artilleries, 6 fighters and 4 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 127 Sea Zone to 126 Sea Zone
1 artillery and 1 infantry moved from Norway to 126 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 126 Sea Zone to 127 Sea Zone
1 artillery and 1 infantry moved from 127 Sea Zone to Novgorod
1 transport moved from 110 Sea Zone to 102 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
1 submarine moved from 94 Sea Zone to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 armour, 1 artillery, 2 destroyers, 2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 95 Sea Zone to Northern Italy
1 fighter moved from Finland to Novgorod
1 bomber moved from Norway to Northern Italy
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from Norway to Holland Belgium
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from Buryatia to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 destroyer and 1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 transports moved from 8 Sea Zone to 10 Sea Zone
1 battleship moved from 3 Sea Zone to 9 Sea Zone
1 transport moved from 3 Sea Zone to 9 Sea Zone
1 infantry moved from Korea to AmurCombat - Americans
Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 42 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 42 Sea Zone
Americans roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 5 : 1/1 hits
1 destroyer owned by the Americans lost in 42 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 97 Sea Zone
Americans attack with 3 submarines
Italians defend with 2 destroyers, 1 fighter and 1 transport
Americans roll dice for 3 submarines in 97 Sea Zone, round 2 : 2/3 hits
Italians roll dice for 2 destroyers, 1 fighter and 1 transport in 97 Sea Zone, round 2 : 2/3 hits
2 submarines owned by the Americans and 2 destroyers owned by the Italians lost in 97 Sea Zone
Americans roll dice for 1 submarine in 97 Sea Zone, round 3 : 1/1 hits
1 transport owned by the Italians lost in 97 Sea Zone
1 submarine owned by the Americans Submerged
Italians win with 1 fighter remaining. Battle score for attacker is 11
Casualties for Italians: 2 destroyers and 1 transport
Casualties for Americans: 2 submarines
Battle in Holland Belgium
Americans attack with 1 fighter and 1 infantry
Germans defend with 1 artillery
Americans roll dice for 1 fighter and 1 infantry in Holland Belgium, round 2 : 1/2 hits
Germans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Northern Italy
Americans attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
Italians defend with 1 artillery, 1 factory_major and 2 infantry
Americans roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Northern Italy, round 2 : 1/5 hits
Italians roll dice for 1 artillery and 2 infantry in Northern Italy, round 2 : 0/3 hits
1 infantry owned by the Italians lost in Northern Italy
Americans roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Northern Italy, round 3 : 4/5 hits
Italians roll dice for 1 artillery and 1 infantry in Northern Italy, round 3 : 1/2 hits
1 artillery owned by the Italians, 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
Americans converts factory_major into different units
Americans win, taking Northern Italy from Italians with 1 armour, 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 2 infantry
Casualties for Americans: 1 infantry
Battle in Novgorod
Americans attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Novgorod, round 2 : 1/3 hits
Germans roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Novgorod
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Novgorod, round 3 : 0/3 hits
Germans roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Novgorod, round 4 : 1/3 hits
Germans roll dice for 1 infantry in Novgorod, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Novgorod
Americans win, taking Novgorod from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern ItalyNon Combat Move - Americans
1 bomber moved from Northern Italy to Norway
1 fighter moved from Novgorod to Finland
1 fighter moved from Holland Belgium to 112 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Soviet Far East to Siberia
1 armour moved from Soviet Far East to Amur
1 armour, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 battleship, 3 carriers, 1 cruiser and 1 destroyer moved from 8 Sea Zone to 10 Sea ZonePlace Units - Americans
1 artillery and 2 infantry placed in Norway
2 artilleries, 6 fighters and 2 infantry placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5
Americans collect 66 PUs; end with 66 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Iwo Jima : 1 flag
Korea : 1 flag
Northern Territory : 1 infantry and 1 mech_infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 6 fighters, 1 harbour and 2 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 harbour and 2 infantry
Midway : 1 airfield
Amur : 1 armour and 1 infantry
Yakut S.S.R. : 1 artillery
Siberia : 1 infantry
33 Sea Zone : 1 submarine
26 Sea Zone : 2 destroyers and 2 transports
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 2 transports
9 Sea Zone : 1 battleship and 1 transport
54 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Morocco : 1 artillery and 1 infantry
Norway : 1 flag, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor and 2 infantry
Holland Belgium : 1 flag, 1 infantry
Northern Italy : 1 flag, 1 armour, 1 artillery, 1 factory_minor and 1 infantry
Novgorod : 1 artillery and 1 infantry
112 Sea Zone : 1 carrier, 2 destroyers and 1 fighter
95 Sea Zone : 2 destroyers and 2 transports
89 Sea Zone : 1 flag
102 Sea Zone : 1 transport
93 Sea Zone : 1 flag
109 Sea Zone : 1 flag
97 Sea Zone : 1 submarine
92 Sea Zone : 1 submarine
127 Sea Zone : 1 transport
91 Sea Zone : 1 destroyer and 1 transport
Finland : 1 flag, 1 fighter
110 Sea Zone : 1 transport
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 44 / 62
Russians : 10 / 15
Japanese : 71 / 77
Americans : 66 / 86
Chinese : 0 / 8
British : 35 / 36
UK_Pacific : 5 / 6
Italians : 19 / 37
ANZAC : 10 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 7 times
3 was rolled 8 times
4 was rolled 8 times
5 was rolled 13 times
6 was rolled 9 times
Average roll : 3.717
Median : 4.000
Variance : 0.519
Standard Deviation : 0.721
Total rolls : 53Null / Other
1 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.600
Median : 5.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Japanese Combat
1 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.600
Median : 5.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Germans Combat
3 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 4.800
Median : 5.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5Italians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.625
Median : 4.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Americans Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.600
Median : 3.500
Variance : 0.207
Standard Deviation : 0.455
Total rolls : 30 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 8 PUs;Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 8 PUs totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 44 / 62
Russians : 10 / 15
Japanese : 71 / 77
Americans : 66 / 86
Chinese : 0 / 8
British : 35 / 36
UK_Pacific : 5 / 6
Italians : 19 / 37
ANZAC : 10 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 7 times
3 was rolled 8 times
4 was rolled 8 times
5 was rolled 13 times
6 was rolled 9 times
Average roll : 3.717
Median : 4.000
Variance : 0.519
Standard Deviation : 0.721
Total rolls : 53Null / Other
1 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.600
Median : 5.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Japanese Combat
1 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.600
Median : 5.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Germans Combat
3 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 4.800
Median : 5.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5Italians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.625
Median : 4.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Americans Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.600
Median : 3.500
Variance : 0.207
Standard Deviation : 0.455
Total rolls : 30 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - British
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Germans
3 infantry moved from Normandy Bordeaux to France
French take France from Germans
French take Morocco from British
French take Normandy Bordeaux from British
French take Algeria from British
French take Southern France from British
French take Tunisia from British
1 infantry and 1 mech_infantry moved from Libya to Tobruk
British take Tobruk from Italians
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
2 armour and 1 mech_infantry moved from Trans-Jordan to Iraq
1 fighter moved from Anglo Egyptian Sudan to Egypt
2 artilleries and 6 infantry moved from United Kingdom to 110 Sea Zone
3 fighters moved from United Kingdom to Western Germany
1 battleship moved from 110 Sea Zone to 111 Sea Zone
1 battleship moved from 111 Sea Zone to 125 Sea Zone
1 battleship moved from 125 Sea Zone to 112 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
2 artilleries and 6 infantry moved from 112 Sea Zone to Western Germany
3 armour moved from Union of South Africa to Belgian Congo
1 artillery and 3 infantry moved from India to Burma -
Scramble the fighter in West Germany to sea zone 112 or stay home and help defend?
When I looked at the battle calculator, it was showing about 20% to stop the invasion either way.
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No scramble, thank you. Did not see you could isolate Paris. Good job!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Germans
3 infantry moved from Normandy Bordeaux to France
French take France from Germans
French take Morocco from British
French take Normandy Bordeaux from British
French take Algeria from British
French take Southern France from British
French take Tunisia from British
1 infantry and 1 mech_infantry moved from Libya to Tobruk
British take Tobruk from Italians
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
2 armour and 1 mech_infantry moved from Trans-Jordan to Iraq
1 fighter moved from Anglo Egyptian Sudan to Egypt
2 artilleries and 6 infantry moved from United Kingdom to 110 Sea Zone
3 fighters moved from United Kingdom to Western Germany
1 battleship moved from 110 Sea Zone to 111 Sea Zone
1 battleship moved from 111 Sea Zone to 125 Sea Zone
1 battleship moved from 125 Sea Zone to 112 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
2 artilleries and 6 infantry moved from 112 Sea Zone to Western Germany
3 armour moved from Union of South Africa to Belgian Congo
1 artillery and 3 infantry moved from India to BurmaCombat - British
Battle in Iraq
British attack with 2 armour and 1 mech_infantry
Japanese defend with 1 mech_infantry
British roll dice for 2 armour and 1 mech_infantry in Iraq, round 2 : 2/3 hits
Japanese roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Iraq
British win, taking Iraq from Japanese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Egypt
British attack with 1 armour, 1 fighter and 2 mech_infantrys
Italians defend with 1 harbour and 1 infantry
British roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Egypt, round 2 : 1/4 hits
Italians roll dice for 1 infantry in Egypt, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Egypt
British win, taking Egypt from Italians with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Burma
British attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 3 infantry in Burma, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Western Germany
British attack with 2 artilleries, 3 fighters and 6 infantry
Germans defend with 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 7 infantry
British roll dice for 1 battleship in Western Germany, round 2 : 0/1 hits
British roll dice for 2 artilleries, 3 fighters and 6 infantry in Western Germany, round 2 : 2/11 hits
Germans roll dice for 1 artillery, 1 fighter and 7 infantry in Western Germany, round 2 : 1/9 hits
1 infantry owned by the British and 2 infantry owned by the Germans lost in Western Germany
British roll dice for 2 artilleries, 3 fighters and 5 infantry in Western Germany, round 3 : 4/10 hits
Germans roll dice for 1 artillery, 1 fighter and 5 infantry in Western Germany, round 3 : 3/7 hits
3 infantry owned by the British and 4 infantry owned by the Germans lost in Western Germany
British roll dice for 2 artilleries, 3 fighters and 2 infantry in Western Germany, round 4 : 4/7 hits
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Western Germany, round 4 : 1/3 hits
1 infantry owned by the British, 1 infantry owned by the Germans, 1 artillery owned by the Germans and 1 fighter owned by the Germans lost in Western Germany
British converts factory_major into different units
British win, taking Western Germany from Germans with 2 artilleries, 3 fighters and 1 infantry remaining. Battle score for attacker is 20
Casualties for Germans: 1 artillery, 1 fighter and 7 infantry
Casualties for British: 5 infantry
Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By British: French has 4 infantry placed in FranceNon Combat Move - British
3 fighters moved from Western Germany to 112 Sea Zone
3 fighters moved from 112 Sea Zone to Norway
1 fighter moved from Egypt to Italian Somaliland
1 artillery and 2 infantry moved from India to West India
2 aaGuns, 1 artillery and 9 infantry moved from India to BurmaPlace Units - British
3 infantry placed in Union of South Africa
British undo move 1.
3 mech_infantrys placed in Union of South Africa
8 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,2,5,2,4,1,3,1
British collect 36 PUs (3 lost to blockades); end with 36 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantryTerritory Summary for British and UK_Pacific :
Burma : 2 aaGuns, 2 artilleries and 12 infantry
India : 1 airfield, 1 factory_major, 1 harbour and 2 infantry
West India : 1 artillery and 2 infantry
Belgian Congo : 3 armour
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 harbour and 2 mech_infantrys
Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 8 infantry
Southern France : 1 infantry
France : 3 infantry
Western Germany : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Norway : 3 fighters
Tobruk : 1 flag, 1 infantry and 1 mech_infantry
Libya : 1 flag
Italian Somaliland : 1 fighter
Ethiopia : 1 flag
Russia : 2 fighters
112 Sea Zone : 1 battleship and 4 transports
80 Sea Zone : 1 flag
106 Sea Zone : 1 flag
Eire : 1 flag
Iraq : 1 flag, 2 armour and 1 mech_infantry
Eastern Persia : 1 flag
81 Sea Zone : 1 destroyer
Brazil : 1 flag
Suriname : 1 flag, 5 infantryProduction/PUs Summary :
Germans : 32 / 62
Russians : 10 / 15
Japanese : 68 / 77
Americans : 66 / 86
Chinese : 0 / 8
British : 39 / 36
UK_Pacific : 6 / 6
Italians : 17 / 37
ANZAC : 10 / 17
French : 17 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 11 times
3 was rolled 19 times
4 was rolled 14 times
5 was rolled 15 times
6 was rolled 8 times
Average roll : 3.418
Median : 3.000
Variance : 0.910
Standard Deviation : 0.954
Total rolls : 79Null / Other
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9Japanese Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 10 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.474
Median : 3.000
Variance : 3.389
Standard Deviation : 1.841
Total rolls : 19British Combat
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 6 times
5 was rolled 8 times
6 was rolled 6 times
Average roll : 3.500
Median : 3.500
Variance : 0.154
Standard Deviation : 0.392
Total rolls : 40Italians Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9 -
I don’t think it wlll be long before I have to call this game. I could not recover from losing Berlin (stupidly).
Good night Jamie. -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries, 1 factory_minor, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter and 4 infantry moved from Southern Italy to Northern Italy
1 fighter moved from 98 Sea Zone to Northern Italy
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 artillery moved from Greece to 99 Sea Zone
1 mech_infantry moved from Persia to Iraq
1 mech_infantry moved from Caucasus to Iraq
1 fighter moved from Northwest Persia to Iraq
1 tactical_bomber moved from Northwest Persia to Iraq
1 carrier, 2 destroyers, 1 submarine and 1 transport moved from 98 Sea Zone to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery moved from 98 Sea Zone to Trans-Jordan
1 fighter moved from 98 Sea Zone to Iraq
1 infantry moved from Southern Italy to Northern Italy -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries, 1 factory_minor, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter and 4 infantry moved from Southern Italy to Northern Italy
1 fighter moved from 98 Sea Zone to Northern Italy
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 artillery moved from Greece to 99 Sea Zone
1 mech_infantry moved from Persia to Iraq
1 mech_infantry moved from Caucasus to Iraq
1 fighter moved from Northwest Persia to Iraq
1 tactical_bomber moved from Northwest Persia to Iraq
1 carrier, 2 destroyers, 1 submarine and 1 transport moved from 98 Sea Zone to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery moved from 98 Sea Zone to Trans-Jordan
1 fighter moved from 98 Sea Zone to Iraq
1 infantry moved from Southern Italy to Northern ItalyCombat - Italians
Battle in Trans-Jordan
Battle in Northern Italy
Italians attack with 2 fighters and 5 infantry
Americans defend with 1 armour, 1 artillery, 1 factory_minor and 1 infantry
Italians win, taking Trans-Jordan from British, taking Northern Italy from Americans with 2 fighters and 5 infantry remaining. Battle score for attacker is 13
Casualties for Americans: 1 armour, 1 artillery and 1 infantry
Battle in Iraq
Italians attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
British defend with 2 armour and 1 mech_infantry
Italians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 2 armour and 1 mech_infantry
Casualties for Italians: 2 mech_infantrys
Battle in 95 Sea Zone
Italians attack with 1 carrier, 2 destroyers, 1 submarine and 1 transport
Americans defend with 2 destroyers and 2 transports
Italians win with 1 carrier, 2 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 30
Casualties for Americans: 2 destroyers and 2 transportsNon Combat Move - Italians
1 fighter moved from Northern Italy to Southern Italy
1 fighter moved from Northern Italy to Southern Italy
1 fighter moved from Iraq to Persia
1 tactical_bomber moved from Iraq to Persia
1 fighter moved from Iraq to PersiaPlace Units - Italians
2 artilleries and 1 infantry placed in Southern Italy
1 armour and 2 mech_infantrys placed in Persia
1 factory_minor placed in CaucasusTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4
Italians collect 21 PUs (1 lost to blockades); end with 21 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag, 1 artillery and 1 infantry
Alexandria : 1 flag
Malta : 1 flag
Northern Italy : 1 factory_minor and 5 infantry
Southern Italy : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
Belarus : 1 flag
Rostov : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Tambov : 1 flag
Caucasus : 1 flag, 1 factory_minor
Samara : 1 flag
95 Sea Zone : 1 carrier, 2 destroyers, 1 submarine and 1 transport
Greece : 1 flag
99 Sea Zone : 1 flag
97 Sea Zone : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 1 armour, 1 factory_minor, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
98 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 32 / 62
Russians : 10 / 15
Japanese : 68 / 77
Americans : 62 / 86
Chinese : 0 / 8
British : 38 / 36
UK_Pacific : 6 / 6
Italians : 22 / 30
ANZAC : 10 / 17
French : 17 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from New Zealand to 63 Sea Zone
1 armour, 1 artillery and 2 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 63 Sea Zone to 42 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 62 Sea Zone to 42 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 42 Sea Zone to Java -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from New Zealand to 63 Sea Zone
1 armour, 1 artillery and 2 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 63 Sea Zone to 42 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 62 Sea Zone to 42 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Java
ANZAC attack with 2 armour, 1 artillery and 3 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 2 armour, 1 artillery and 3 infantry in Java, round 2 : 2/6 hits
Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 2 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Java : 1 flag, 2 armour, 1 artillery and 3 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
20 Sea Zone : 1 flag
22 Sea Zone : 1 flag
17 Sea Zone : 1 flag
62 Sea Zone : 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 32 / 62
Russians : 10 / 15
Japanese : 64 / 77
Americans : 62 / 86
Chinese : 0 / 8
British : 38 / 36
UK_Pacific : 6 / 6
Italians : 22 / 30
ANZAC : 14 / 21
French : 17 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.889
Median : 4.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 9Japanese Combat
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.714
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
Turn Complete - French
French collect 17 PUs; end with 17 PUs totalTerritory Summary for French :
Normandy Bordeaux : 1 factory_minor and 1 harbour
Southern France : 1 factory_minor and 1 harbour
France : 1 airfield, 1 factory_minor and 4 infantryProduction/PUs Summary :
Germans : 32 / 62
Russians : 10 / 15
Japanese : 64 / 77
Americans : 62 / 86
Chinese : 0 / 8
British : 38 / 36
UK_Pacific : 6 / 6
Italians : 22 / 30
ANZAC : 14 / 21
French : 17 / 17
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.889
Median : 4.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 9Japanese Combat
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.714
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7 -
I was going to try and do something obnoxious with the French army, but those pesky Italians are still holding on strong.





