14L G40 JuanSpain (+18) vs Gamerman01 (x) game 2

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Please declare which carriers the 2 ANZ fighters are on.  There was room for one more on a USA carrier.

  • 19 18 17 16 15

    @Gamerman01:

    Please declare which carriers the 2 ANZ fighters are on.  There was room for one more on a USA carrier.

    1 on USA Carrier

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Wait, 1 MORE for a total of 2, or 1 total?

    How many on ANZ carrier, in other words? 1 or 2?

  • 25 24 23 22 15 11 10 Official Q&A Mod

    G5 will be done soon

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour and 5 bombers; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 infantry moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                1 mech_infantry moved from Western Ukraine to Tambov
                      Germans take Tambov from Russians
                1 mech_infantry moved from Western Ukraine to Rostov
                      Germans take Rostov from Russians
                3 bombers moved from Eastern Poland to Russia
                1 bomber moved from Bessarabia to Russia
                1 bomber moved from Western Germany to Russia

    Combat - Germans
                Air Battle in Russia
                    Germans attacks with 5 units heading to Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                    1 bomber killed by AA
                    Bombing raid in Russia rolls: 4,7,4,5 and causes: 20 damage to unit: factory_major
                    Bombing raid in Russia causes 20 damage total.
                Cleaning up after air battles

    Non Combat Move - Germans
                1 aaGun and 1 infantry moved from Belarus to Bryansk
                4 aaGuns, 6 artilleries and 21 infantry moved from Western Ukraine to Bryansk
                1 submarine moved from 110 Sea Zone to 91 Sea Zone
                1 artillery moved from Northern Italy to Yugoslavia
                1 artillery moved from Southern Italy to Northern Italy
                1 infantry moved from Western Germany to Northern Italy
                1 infantry moved from Western Germany to France
                1 artillery moved from Western Germany to France
                1 fighter and 3 tactical_bombers moved from Eastern Poland to Bryansk
                1 fighter moved from Bessarabia to Bryansk
                4 bombers moved from Russia to Bryansk
                2 mech_infantrys moved from Novgorod to Bryansk
                1 armour moved from Belarus to Bryansk
                1 mech_infantry moved from Germany to Romania
                3 infantry moved from Karelia to Novgorod
                1 infantry moved from Vyborg to Novgorod
                1 aaGun moved from Baltic States to Belarus
                2 armour and 2 mech_infantrys moved from Western Ukraine to Rostov
                5 mech_infantrys moved from Eastern Poland to Bryansk
                1 armour and 3 mech_infantrys moved from Eastern Poland to Belarus
                3 bombers moved from Western Germany to Bryansk
                1 armour moved from Western Ukraine to Rostov
                1 armour moved from Western Ukraine to Rostov
                2 armour and 3 mech_infantrys moved from Western Ukraine to Rostov
                2 armour and 5 mech_infantrys moved from Western Ukraine to Bryansk

    Place Units - Germans
                1 armour and 1 bomber placed in Novgorod
                4 bombers placed in Western Germany

    Turn Complete - Germans
                Germans collect 58 PUs; end with 58 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @Gamerman01:

    Wait, 1 MORE for a total of 2, or 1 total?

    How many on ANZ carrier, in other words? 1 or 2?

    Please clarify your intentions

    “1 on USA carrier” could be interpreted to mean 1 additional ANZAC fighter for a total of 2, or it could be interpreted to mean only 1 ANZAC fighter is on USA carriers total.

    Please clarify for me when doing your Russian turn, thanks.

  • 19 18 17 16 15

    @Gamerman01:

    @Gamerman01:

    Wait, 1 MORE for a total of 2, or 1 total?

    How many on ANZ carrier, in other words? 1 or 2?

    Please clarify your intentions

    “1 on USA carrier” could be interpreted to mean 1 additional ANZAC fighter for a total of 2, or it could be interpreted to mean only 1 ANZAC fighter is on USA carriers total.

    Please clarify for me when doing your Russian turn, thanks.

    Lets leave it in just 1. Thank you.

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians
                Russians repair 6 damage on 1 factory_major; Remaining resources: 12 PUs;
                Russians buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Urals to Vologda
                1 fighter moved from Urals to Vologda
                1 infantry moved from Samara to Tambov
                1 tactical_bomber moved from Russia to Tambov
                1 fighter moved from Russia to Tambov
                1 submarine moved from 88 Sea Zone to 91 Sea Zone

    Combat - Russians
                Germans scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone
                Battle in 91 Sea Zone
                    Russians attack with 1 submarine
                    Germans defend with 2 fighters, 4 submarines and 1 tactical_bomber; Italians defend with 1 cruiser, 1 destroyer and 1 submarine
                    Germans win with 1 cruiser, 1 destroyer, 2 fighters, 5 submarines and 1 tactical_bomber remaining. Battle score for attacker is -6
                    Casualties for Russians: 1 submarine
                Battle in Tambov
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                    Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Vologda
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                    Russians win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
                Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
                Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar

    Non Combat Move - Russians
                1 infantry moved from Samara to Russia
                1 mech_infantry moved from Volgograd to Samara
                1 mech_infantry moved from Samara to Russia
                1 tactical_bomber moved from Tambov to Russia
                1 fighter moved from Tambov to Russia
                1 fighter moved from Vologda to Russia
                2 aaGuns and 10 infantry moved from Yakut S.S.R. to Yenisey
                1 mech_infantry moved from Trans-Jordan to Anglo Egyptian Sudan

    Place Units - Russians
                4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 17 PUs; end with 17 PUs total

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                COMMENT: 1 ANZ fighter on USA carrier, 2 ANZ fighters on ANZ carrier
                Japanese buy 1 armour, 2 artilleries, 1 fighter, 3 infantry, 1 submarine and 5 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour moved from Sakha to Buryatia
                      Japanese take Amur from Russians
                      Japanese take Buryatia from Russians
                1 infantry moved from Suiyuyan to Kansu
                1 infantry moved from Tsinghai to Kansu
                1 mech_infantry moved from Sikang to Kansu
                2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber moved from Shensi to Kansu
                1 bomber moved from Kweichow to Kansu
                1 bomber moved from Kwangsi to Kansu
                1 infantry moved from Philippines to 35 Sea Zone
                1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
                1 infantry moved from 33 Sea Zone to Caroline Islands
                1 infantry moved from Philippines to 35 Sea Zone
                1 infantry and 1 transport moved from 35 Sea Zone to 49 Sea Zone
                1 infantry moved from 49 Sea Zone to Solomon Islands

    Combat - Japanese
                Battle in Caroline Islands
                Battle in Solomon Islands
                Battle in Kansu
                    Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 8 infantry, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 9 infantry; Russians defend with 5 infantry
                    retreated to Kansu
                    Chinese win, taking Caroline Islands from Americans, taking Solomon Islands from ANZAC with 8 infantry remaining. Battle score for attacker is -18
                    Casualties for Chinese: 6 infantry
                    Casualties for Japanese: 2 artilleries, 8 infantry and 1 mech_infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                1 infantry moved from Sakha to Buryatia
                2 artilleries and 3 infantry moved from Yunnan to Shan State
                1 infantry moved from French Indo China to Shan State
                1 transport moved from 37 Sea Zone to 36 Sea Zone
                1 artillery moved from Kwangsi to 36 Sea Zone
                1 artillery and 1 transport moved from 36 Sea Zone to 35 Sea Zone
                1 artillery moved from 35 Sea Zone to Philippines
                1 mech_infantry moved from Kwangsi to Shan State
                1 bomber moved from Kansu to Shan State
                1 fighter moved from Siberia to Japan
                1 transport moved from 35 Sea Zone to 44 Sea Zone
                1 infantry moved from Celebes to 44 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                1 fighter moved from Philippines to Shan State
                2 fighters moved from 35 Sea Zone to Shan State
                3 infantry moved from Jehol to Chahar
                1 aaGun moved from Shensi to Kweichow
                1 bomber moved from Kansu to Kweichow
                1 fighter and 1 tactical_bomber moved from Kansu to Kweichow
                2 fighters moved from Japan to 35 Sea Zone
                1 submarine moved from 6 Sea Zone to 35 Sea Zone
                2 infantry moved from Manchuria to Jehol
                1 carrier moved from 35 Sea Zone to 6 Sea Zone
                1 cruiser moved from 35 Sea Zone to 6 Sea Zone
                1 destroyer moved from 35 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to Philippines
                1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 submarine moved from 6 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                1 armour and 2 infantry placed in French Indo China
                1 fighter, 1 submarine and 5 transports placed in 6 Sea Zone
                2 artilleries and 1 infantry placed in Japan
                Japanese undo move 2.
                1 submarine and 5 transports placed in 6 Sea Zone
                1 fighter placed in Japan
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Japan: 1 fighter
                EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 fighter
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 64 PUs; end with 64 PUs total

  • 25 24 23 22 15 11 10 Official Q&A Mod

    You can take Russian infantry off instead of Chinese if you want - your prerogative

    All of my Japan turns except #4 had poor dice  :-P

    J1 You hit 4/4 in Yunnan round 1
    J2 Sze airstrike was a little poorer than average, but not terrible
    J3 You double hit with inf in Malaya to down a tac, and then AGAIN you double hit with inf in Hong Kong to down another tac
    J5 After 2 rounds in Kansu, you have upper 10% result of 8 men left, and also got upper 10% of results on your defense, the chance of wiping all my ground units in 2 rounds

    I’m not intending to make a case, just stating an interesting fact.  To be fair, your Russian dice haven’t been too good - dice overall have been reasonable I think for the game

    Looking forward to seeing your next move - this has been a fun game

  • 19 18 17 16 15

    @Gamerman01:

    You can take Russian infantry off instead of Chinese if you want - your prerogative

    All of my Japan turns except #4 had poor dice  :-P

    J1 You hit 4/4 in Yunnan round 1
    J2 Sze airstrike was a little poorer than average, but not terrible
    J3 You double hit with inf in Malaya to down a tac, and then AGAIN you double hit with inf in Hong Kong to down another tac
    J5 After 2 rounds in Kansu, you have upper 10% result of 8 men left, and also got upper 10% of results on your defense, the chance of wiping all my ground units in 2 rounds

    I’m not intending to make a case, just stating an interesting fact.  To be fair, your Russian dice haven’t been too good - dice overall have been reasonable I think for the game

    Looking forward to seeing your next move - this has been a fun game

    At this point in time, my only chance to get closed to challenging you, is with better dice than you. I am happy it is fun for you! For me it is fun and an opportunity to learn. I also see you are moving fast these days, that is great. My move goes next.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Moving fast against you, and not at all on my other one  :-P
    I need 8 games completed to qualify for the league playoff

    I’ll be watching if you need a 91 scramble decision

  • 19 18 17 16 15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 2 carriers and 4 fighters; Remaining resources: 2 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                1 carrier and 1 fighter moved from 88 Sea Zone to 91 Sea Zone
                1 destroyer moved from 88 Sea Zone to 91 Sea Zone
                2 fighters moved from British Guiana to 91 Sea Zone
                3 fighters moved from Eastern United States to 101 Sea Zone
                1 carrier, 1 destroyer and 3 fighters moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from British Guiana to 88 Sea Zone
                1 mech_infantry moved from British Guiana to 88 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Morocco
                1 mech_infantry moved from 91 Sea Zone to Morocco
                1 fighter moved from Wake Island to 33 Sea Zone
                1 bomber moved from New South Wales to 49 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra

  • 19 18 17 16 15

    Awaiting scramble decision.

  • 19 18 17 16 15

    @Gamerman01:

    Moving fast against you, and not at all on my other one  :-P
    I need 8 games completed to qualify for the league playoff

    I’ll be watching if you need a 91 scramble decision

    I fell asleep, sorry, we can play tonight a couple of complete turns and decide the winner of the game potentially, I can be available from 9 PM to 1 AM Spain time, let me know if some of that time fits you.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    I stayed up to give you this scramble decision.  Hang on, I need to check what time 9-1 is for me

  • 25 24 23 22 15 11 10 Official Q&A Mod

    OK, I will give you the scramble decision here, and will be available to play from 9PM to 1AM Spain time Thursday evening.

    Thank you very much, you have been very accomodating to me.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Yes, scramble all 3

    Please give me maximum defense -

    OOL is Italian sub, German subs, destroyer, cruiser, tactical, 2 fighters

    I will be checking for decisions during the UK turn as often as I can.

    I will be ready to play from 9PM to 1AM Spain time, thanks again
    And no need to apologize for falling asleep, thank you, you are very polite.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Hmm, I think it’s after 9PM your time.
    I’ll check back in an hour or 2

  • 19 18 17 16 15

    @Gamerman01:

    Hmm, I think it’s after 9PM your time.
    I’ll check back in an hour or 2

    I,m here Sir, will launch dice now.

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