@axis-dominion sounds good fire it up whenever you want
14L G40 JuanSpain (+18) vs Gamerman01 (x) game 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 1 PU; end with 1 PU total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 airfield, 1 artillery and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;Combat Move - British
1 infantry moved from India to Burma
UK_Pacific take Burma from JapaneseCombat - British
Non Combat Move - British
3 infantry moved from Iraq to Trans-Jordan
1 artillery moved from Iraq to Trans-Jordan
2 tactical_bombers moved from Egypt to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Union of South Africa to Egypt
1 fighter moved from Egypt to Trans-Jordan
3 armour moved from Belgian Congo to Egypt
1 battleship moved from 33 Sea Zone to 42 Sea ZonePlace Units - British
1 airfield placed in British Guiana
1 artillery and 2 infantry placed in IraqTurn Complete - British
British collect 34 PUs; end with 34 PUs totalPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 8 PUs total
Some Units in India change ownership: 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter and 4 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 armour moved from Baltic States to Bryansk
Italians take Bryansk from Russians
1 artillery and 2 infantry moved from Bessarabia to Ukraine
1 mech_infantry moved from Romania to Ukraine
1 artillery moved from Algeria to Tunisia
Italians take Tunisia from French
1 mech_infantry moved from Morocco to Tunisia
1 bomber moved from Southern Italy to UkraineCombat - Italians
Battle in Ukraine
Italians attack with 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Italians win, taking Ukraine from Russians with 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 aaGun moved from Bessarabia to Ukraine
1 armour moved from Baltic States to Bryansk
1 transport moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 aaGun moved from Southern France to 93 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 infantry moved from Morocco to Algeria
1 infantry moved from Southern France to 93 Sea Zone
1 artillery moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 92 Sea Zone to Gibraltar
1 mech_infantry moved from Northern Italy to Southern France
1 mech_infantry moved from Northern Italy to Southern Italy
1 bomber moved from Ukraine to Bessarabia
1 aaGun moved from Eastern Poland to BessarabiaPlace Units - Italians
1 fighter and 2 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to British Guiana
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
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Please declare which carriers the 2 ANZ fighters are on. There was room for one more on a USA carrier.
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Please declare which carriers the 2 ANZ fighters are on. There was room for one more on a USA carrier.
1 on USA Carrier
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Wait, 1 MORE for a total of 2, or 1 total?
How many on ANZ carrier, in other words? 1 or 2?
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G5 will be done soon
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour and 5 bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 mech_infantry moved from Western Ukraine to Tambov
Germans take Tambov from Russians
1 mech_infantry moved from Western Ukraine to Rostov
Germans take Rostov from Russians
3 bombers moved from Eastern Poland to Russia
1 bomber moved from Bessarabia to Russia
1 bomber moved from Western Germany to RussiaCombat - Germans
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 4,7,4,5 and causes: 20 damage to unit: factory_major
Bombing raid in Russia causes 20 damage total.
Cleaning up after air battlesNon Combat Move - Germans
1 aaGun and 1 infantry moved from Belarus to Bryansk
4 aaGuns, 6 artilleries and 21 infantry moved from Western Ukraine to Bryansk
1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 artillery moved from Northern Italy to Yugoslavia
1 artillery moved from Southern Italy to Northern Italy
1 infantry moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to France
1 artillery moved from Western Germany to France
1 fighter and 3 tactical_bombers moved from Eastern Poland to Bryansk
1 fighter moved from Bessarabia to Bryansk
4 bombers moved from Russia to Bryansk
2 mech_infantrys moved from Novgorod to Bryansk
1 armour moved from Belarus to Bryansk
1 mech_infantry moved from Germany to Romania
3 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
1 aaGun moved from Baltic States to Belarus
2 armour and 2 mech_infantrys moved from Western Ukraine to Rostov
5 mech_infantrys moved from Eastern Poland to Bryansk
1 armour and 3 mech_infantrys moved from Eastern Poland to Belarus
3 bombers moved from Western Germany to Bryansk
1 armour moved from Western Ukraine to Rostov
1 armour moved from Western Ukraine to Rostov
2 armour and 3 mech_infantrys moved from Western Ukraine to Rostov
2 armour and 5 mech_infantrys moved from Western Ukraine to BryanskPlace Units - Germans
1 armour and 1 bomber placed in Novgorod
4 bombers placed in Western GermanyTurn Complete - Germans
Germans collect 58 PUs; end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs -
Wait, 1 MORE for a total of 2, or 1 total?
How many on ANZ carrier, in other words? 1 or 2?
Please clarify your intentions
“1 on USA carrier” could be interpreted to mean 1 additional ANZAC fighter for a total of 2, or it could be interpreted to mean only 1 ANZAC fighter is on USA carriers total.
Please clarify for me when doing your Russian turn, thanks.
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Wait, 1 MORE for a total of 2, or 1 total?
How many on ANZ carrier, in other words? 1 or 2?
Please clarify your intentions
“1 on USA carrier” could be interpreted to mean 1 additional ANZAC fighter for a total of 2, or it could be interpreted to mean only 1 ANZAC fighter is on USA carriers total.
Please clarify for me when doing your Russian turn, thanks.
Lets leave it in just 1. Thank you.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians repair 6 damage on 1 factory_major; Remaining resources: 12 PUs;
Russians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Urals to Vologda
1 fighter moved from Urals to Vologda
1 infantry moved from Samara to Tambov
1 tactical_bomber moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 submarine moved from 88 Sea Zone to 91 Sea ZoneCombat - Russians
Germans scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone
Battle in 91 Sea Zone
Russians attack with 1 submarine
Germans defend with 2 fighters, 4 submarines and 1 tactical_bomber; Italians defend with 1 cruiser, 1 destroyer and 1 submarine
Germans win with 1 cruiser, 1 destroyer, 2 fighters, 5 submarines and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Tambov
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 91 Sea Zone back to originating territory: GibraltarNon Combat Move - Russians
1 infantry moved from Samara to Russia
1 mech_infantry moved from Volgograd to Samara
1 mech_infantry moved from Samara to Russia
1 tactical_bomber moved from Tambov to Russia
1 fighter moved from Tambov to Russia
1 fighter moved from Vologda to Russia
2 aaGuns and 10 infantry moved from Yakut S.S.R. to Yenisey
1 mech_infantry moved from Trans-Jordan to Anglo Egyptian SudanPlace Units - Russians
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
COMMENT: 1 ANZ fighter on USA carrier, 2 ANZ fighters on ANZ carrier
Japanese buy 1 armour, 2 artilleries, 1 fighter, 3 infantry, 1 submarine and 5 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Sakha to Buryatia
Japanese take Amur from Russians
Japanese take Buryatia from Russians
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Tsinghai to Kansu
1 mech_infantry moved from Sikang to Kansu
2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber moved from Shensi to Kansu
1 bomber moved from Kweichow to Kansu
1 bomber moved from Kwangsi to Kansu
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Solomon IslandsCombat - Japanese
Battle in Caroline Islands
Battle in Solomon Islands
Battle in Kansu
Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 8 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 9 infantry; Russians defend with 5 infantry
retreated to Kansu
Chinese win, taking Caroline Islands from Americans, taking Solomon Islands from ANZAC with 8 infantry remaining. Battle score for attacker is -18
Casualties for Chinese: 6 infantry
Casualties for Japanese: 2 artilleries, 8 infantry and 1 mech_infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 infantry moved from Sakha to Buryatia
2 artilleries and 3 infantry moved from Yunnan to Shan State
1 infantry moved from French Indo China to Shan State
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 mech_infantry moved from Kwangsi to Shan State
1 bomber moved from Kansu to Shan State
1 fighter moved from Siberia to Japan
1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Philippines to Shan State
2 fighters moved from 35 Sea Zone to Shan State
3 infantry moved from Jehol to Chahar
1 aaGun moved from Shensi to Kweichow
1 bomber moved from Kansu to Kweichow
1 fighter and 1 tactical_bomber moved from Kansu to Kweichow
2 fighters moved from Japan to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from Manchuria to Jehol
1 carrier moved from 35 Sea Zone to 6 Sea Zone
1 cruiser moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Philippines
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 armour and 2 infantry placed in French Indo China
1 fighter, 1 submarine and 5 transports placed in 6 Sea Zone
2 artilleries and 1 infantry placed in Japan
Japanese undo move 2.
1 submarine and 5 transports placed in 6 Sea Zone
1 fighter placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 fighter
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs total -
You can take Russian infantry off instead of Chinese if you want - your prerogative
All of my Japan turns except #4 had poor dice :-P
J1 You hit 4/4 in Yunnan round 1
J2 Sze airstrike was a little poorer than average, but not terrible
J3 You double hit with inf in Malaya to down a tac, and then AGAIN you double hit with inf in Hong Kong to down another tac
J5 After 2 rounds in Kansu, you have upper 10% result of 8 men left, and also got upper 10% of results on your defense, the chance of wiping all my ground units in 2 roundsI’m not intending to make a case, just stating an interesting fact. To be fair, your Russian dice haven’t been too good - dice overall have been reasonable I think for the game
Looking forward to seeing your next move - this has been a fun game
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You can take Russian infantry off instead of Chinese if you want - your prerogative
All of my Japan turns except #4 had poor dice :-P
J1 You hit 4/4 in Yunnan round 1
J2 Sze airstrike was a little poorer than average, but not terrible
J3 You double hit with inf in Malaya to down a tac, and then AGAIN you double hit with inf in Hong Kong to down another tac
J5 After 2 rounds in Kansu, you have upper 10% result of 8 men left, and also got upper 10% of results on your defense, the chance of wiping all my ground units in 2 roundsI’m not intending to make a case, just stating an interesting fact. To be fair, your Russian dice haven’t been too good - dice overall have been reasonable I think for the game
Looking forward to seeing your next move - this has been a fun game
At this point in time, my only chance to get closed to challenging you, is with better dice than you. I am happy it is fun for you! For me it is fun and an opportunity to learn. I also see you are moving fast these days, that is great. My move goes next.
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Moving fast against you, and not at all on my other one :-P
I need 8 games completed to qualify for the league playoffI’ll be watching if you need a 91 scramble decision
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 carriers and 4 fighters; Remaining resources: 2 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 carrier and 1 fighter moved from 88 Sea Zone to 91 Sea Zone
1 destroyer moved from 88 Sea Zone to 91 Sea Zone
2 fighters moved from British Guiana to 91 Sea Zone
3 fighters moved from Eastern United States to 101 Sea Zone
1 carrier, 1 destroyer and 3 fighters moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
1 mech_infantry moved from British Guiana to 88 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Wake Island to 33 Sea Zone
1 bomber moved from New South Wales to 49 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra -
Awaiting scramble decision.
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Moving fast against you, and not at all on my other one :-P
I need 8 games completed to qualify for the league playoffI’ll be watching if you need a 91 scramble decision
I fell asleep, sorry, we can play tonight a couple of complete turns and decide the winner of the game potentially, I can be available from 9 PM to 1 AM Spain time, let me know if some of that time fits you.
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I stayed up to give you this scramble decision. Hang on, I need to check what time 9-1 is for me





