G40 14L ArtofWar1947 (Allies + 17) vs JuanSpain (Axis) Game II

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Egypt to Trans-Jordan
                      British take Trans-Jordan from Italians

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 transport moved from 42 Sea Zone to 55 Sea Zone
                1 infantry moved from Northern Territory to 55 Sea Zone
                1 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Shan State to Burma
                1 artillery moved from New South Wales to Queensland

    Place Units - ANZAC
                1 destroyer and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total

    Territory Summary for ANZAC :

    Burma : 1 infantry
        Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 3 fighters, 1 harbour and 1 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor and 1 harbour
        Java : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        45 Sea Zone : 1 transport
        54 Sea Zone : 1 cruiser, 1 destroyer and 1 submarine
        62 Sea Zone : 1 destroyer and 1 submarine
        Trans-Jordan : 1 infantry
        Egypt : 1 infantry

    Production/PUs Summary :

    Germans : 46 / 56
        Russians : 36 / 37
        Japanese : 32 / 44
        Americans : 52 / 52
        Chinese : 7 / 8
        British : 32 / 31
        UK_Pacific : 24 / 24
        Italians : 11 / 17
        ANZAC : 14 / 14
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 80 Sea Zone to 72 Sea Zone
                1 infantry moved from French Central Africa to French Equatorial Africa

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 1 fighter and 2 infantry
        French Equatorial Africa : 1 infantry
        Algeria : 3 infantry
        99 Sea Zone : 1 flag
        72 Sea Zone : 1 destroyer
        88 Sea Zone : 2 cruisers

    Production/PUs Summary :

    Germans : 46 / 56
        Russians : 36 / 37
        Japanese : 32 / 44
        Americans : 52 / 52
        Chinese : 7 / 8
        British : 32 / 31
        UK_Pacific : 24 / 24
        Italians : 11 / 17
        ANZAC : 14 / 14
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 bombers, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs;

    Combat Move - Germans
                1 cruiser moved from 112 Sea Zone to 110 Sea Zone
                1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 cruiser, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
                1 mech_infantry moved from 91 Sea Zone to Gibraltar

    Combat - Germans
                Battle in Gibraltar

    Non Combat Move - Germans
                1 submarine moved from 109 Sea Zone to 119 Sea Zone
                2 submarines moved from 106 Sea Zone to 103 Sea Zone
                1 aaGun moved from Germany to Poland
                10 artilleries moved from Germany to Poland
                10 artilleries moved from Western Germany to Germany
                3 tactical_bombers moved from Western Germany to Syria
                3 fighters moved from Western Germany to Syria
                1 armour moved from Normandy Bordeaux to Southern France
                1 mech_infantry moved from Southern France to Greater Southern Germany
                5 armour moved from Normandy Bordeaux to Western Germany
                3 aaGuns moved from Western Germany to Germany
                2 infantry moved from Norway to Finland
                3 armour moved from Greece to Romania
                2 infantry moved from Greece to Bulgaria

    Place Units - Germans
                1 destroyer and 1 transport placed in 93 Sea Zone
                1 infantry placed in Southern France
                3 bombers placed in Western Germany

    Turn Complete - Germans
                Germans collect 46 PUs; end with 48 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                1 submarine moved from 112 Sea Zone to 125 Sea Zone
                1 cruiser moved from 114 Sea Zone to 115 Sea Zone
                1 artillery and 2 infantry moved from Ukraine to Western Ukraine
                3 infantry moved from Bryansk to Western Ukraine
                2 infantry moved from Eastern Poland to Western Ukraine
                1 artillery and 1 infantry moved from Novgorod to Belarus
                4 infantry moved from Russia to Bryansk
                1 mech_infantry moved from Volgograd to Bryansk
                2 armour and 3 mech_infantrys moved from Caucasus to Bryansk
                1 infantry moved from Caucasus to Rostov
                2 aaGuns and 18 infantry moved from Yakut S.S.R. to Yenisey

    Place Units - Russians
                2 armour and 1 mech_infantry placed in Novgorod
                1 fighter and 1 tactical_bomber placed in Russia

    Turn Complete - Russians
                Russians collect 36 PUs; end with 36 PUs total

    Territory Summary for Russians :

    Yenisey : 2 aaGuns and 18 infantry
        Belarus : 2 aaGuns, 3 artilleries and 19 infantry
        Bryansk : 2 armour, 4 infantry and 4 mech_infantrys
        Rostov : 1 infantry
        Russia : 1 airfield, 1 factory_major, 1 fighter and 1 tactical_bomber
        Ukraine : 1 factory_minor
        Western Ukraine : 2 aaGuns, 4 artilleries, 16 infantry and 1 mech_infantry
        Volgograd : 1 factory_minor
        Novgorod : 1 airfield, 2 armour, 1 factory_minor, 2 fighters, 1 harbour, 2 mech_infantrys and 1 tactical_bomber
        Caucasus : 1 infantry
        125 Sea Zone : 1 submarine
        115 Sea Zone : 1 cruiser and 1 submarine

    Production/PUs Summary :

    Germans : 46 / 58
        Russians : 36 / 36
        Japanese : 32 / 44
        Americans : 52 / 52
        Chinese : 7 / 8
        British : 32 / 31
        UK_Pacific : 24 / 24
        Italians : 11 / 17
        ANZAC : 14 / 14
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 carriers and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery moved from Chahar to Hopei
                1 infantry moved from Kweichow to Hopei
                1 mech_infantry moved from Hunan to Hopei
                1 infantry moved from Yunnan to Szechwan
                      Japanese take Szechwan from Chinese
                1 fighter moved from Kwangsi to Hopei
                1 tactical_bomber moved from Kwangsi to Hopei

    Combat - Japanese
                Battle in Hopei
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 artillery and 2 infantry
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -11
                    Casualties for Japanese: 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
                    Casualties for Chinese: 1 artillery and 2 infantry

    Non Combat Move - Japanese
                6 fighters moved from Kwangsi to Yunnan
                4 tactical_bombers moved from Kwangsi to Yunnan
                1 tactical_bomber moved from Hopei to Kweichow
                1 infantry moved from Hunan to Kweichow
                1 infantry moved from Hunan to Yunnan
                1 artillery moved from Jehol to Chahar
                10 infantry moved from Jehol to Chahar
                1 aaGun moved from Anhwe to Chahar
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 artillery moved from Kwangsi to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Siam
                1 artillery moved from 37 Sea Zone to Siam
                2 tactical_bombers moved from 37 Sea Zone to Yunnan
                2 fighters moved from 37 Sea Zone to Yunnan
                1 tactical_bomber moved from 33 Sea Zone to 37 Sea Zone
                1 fighter moved from 33 Sea Zone to 37 Sea Zone
                1 destroyer moved from 33 Sea Zone to 6 Sea Zone
                1 carrier moved from 33 Sea Zone to 36 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 infantry moved from 36 Sea Zone to Kwangsi
                1 artillery moved from 36 Sea Zone to Kwangsi
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                2 carriers moved from 6 Sea Zone to 36 Sea Zone

    Place Units - Japanese
                2 carriers placed in 6 Sea Zone
                1 armour and 2 infantry placed in Manchuria

    Turn Complete - Japanese
                Japanese collect 33 PUs; end with 33 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs
                Turning on Edit Mode
                EDIT: Changing PUs for Japanese from 43 to 45
                EDIT: Changing ownership of Sakha from Russians to Japanese
                EDIT: Changing ownership of Soviet Far East from Russians to Japanese
                EDIT: Removing units owned by Japanese from Siberia: 1 infantry
                EDIT: Removing units owned by Japanese from Siberia: 1 infantry
                EDIT: Adding units owned by Japanese to Soviet Far East: 1 infantry
                EDIT: Adding units owned by Japanese to Sakha: 1 infantry
                EDIT: Turning off Edit Mode

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 carrier, 3 destroyers and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                2 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 101 Sea Zone to 102 Sea Zone
                3 fighters moved from Eastern United States to 102 Sea Zone
                1 fighter moved from Western United States to 102 Sea Zone
                1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 3 infantry, 3 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
                1 fighter moved from Hawaiian Islands to 54 Sea Zone
                1 carrier moved from 10 Sea Zone to 30 Sea Zone

    Place Units - Americans
                1 carrier and 2 destroyers placed in 101 Sea Zone
                1 destroyer and 1 submarine placed in 10 Sea Zone
                1 submarine placed in 101 Sea Zone
                Note to players Americans: America has joined the Allies, and declared war on the Axis!
                Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

    Territory Summary for Americans :

    Philippines : 1 airfield, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
        Hawaiian Islands : 1 airfield, 1 bomber, 1 harbour, 1 infantry and 1 mech_infantry
        Midway : 1 airfield
        30 Sea Zone : 1 carrier
        10 Sea Zone : 1 destroyer and 1 submarine
        54 Sea Zone : 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 3 infantry, 3 submarines, 1 tactical_bomber and 2 transports
        Central United States : 1 armour, 1 factory_minor, 1 infantry and 3 mech_infantrys
        Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        102 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 submarine
        101 Sea Zone : 1 carrier, 2 destroyers, 1 submarine and 2 transports

    Production/PUs Summary :

    Germans : 46 / 58
        Russians : 34 / 36
        Japanese : 35 / 45
        Americans : 52 / 77
        Chinese : 6 / 8
        British : 32 / 31
        UK_Pacific : 24 / 24
        Italians : 11 / 17
        ANZAC : 14 / 14
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                2 artilleries and 12 infantry moved from Suiyuyan to Chahar
                1 fighter moved from Kansu to Chahar

    Combat - Chinese
                Battle in Chahar
                    Chinese attack with 2 artilleries, 1 fighter and 12 infantry
                    Japanese defend with 1 aaGun, 1 artillery and 10 infantry
                        AA fire in Chahar :  0/1 hits
                        Chinese roll dice for 2 artilleries, 1 fighter and 12 infantry in Chahar, round 2 :  4/15 hits
                        Japanese roll dice for 1 aaGun, 1 artillery and 10 infantry in Chahar, round 2 :  2/11 hits
                        3 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 2 infantry owned by the Chinese lost in Chahar
                        Chinese roll dice for 2 artilleries, 1 fighter and 10 infantry in Chahar, round 3 :  5/13 hits
                        Japanese roll dice for 1 artillery and 7 infantry in Chahar, round 3 :  3/8 hits
                        5 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Chahar
                        Chinese roll dice for 2 artilleries, 1 fighter and 7 infantry in Chahar, round 4 :  2/10 hits
                        Japanese roll dice for 1 artillery and 2 infantry in Chahar, round 4 :  0/3 hits
                        2 infantry owned by the Japanese lost in Chahar
                        Chinese roll dice for 2 artilleries, 1 fighter and 7 infantry in Chahar, round 5 :  4/10 hits
                        Japanese roll dice for 1 artillery in Chahar, round 5 :  0/1 hits
                        1 artillery owned by the Japanese lost in Chahar
                    Chinese win, taking Chahar from Japanese with 2 artilleries, 1 fighter and 7 infantry remaining. Battle score for attacker is 24
                    Casualties for Japanese: 1 aaGun, 1 artillery and 10 infantry
                    Casualties for Chinese: 5 infantry

    Non Combat Move - Chinese
                1 fighter moved from Chahar to Kansu

    Place Units - Chinese
                2 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 9 PUs total

    Territory Summary for Chinese :

    Kansu : 1 fighter and 2 infantry
        Chahar : 2 artilleries and 7 infantry

    Production/PUs Summary :

    Germans : 46 / 58
        Russians : 34 / 36
        Japanese : 34 / 45
        Americans : 52 / 77
        Chinese : 7 / 9
        British : 32 / 31
        UK_Pacific : 24 / 24
        Italians : 11 / 17
        ANZAC : 14 / 14
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 15 times
                2 was rolled 9 times
                3 was rolled 13 times
                4 was rolled 12 times
                5 was rolled 13 times
                6 was rolled 10 times
            Average roll : 3.403
            Median : 3.000
            Variance : 0.338
            Standard Deviation : 0.581
            Total rolls : 72

    Japanese Combat
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 5 times
                4 was rolled 5 times
                5 was rolled 5 times
                6 was rolled 4 times
            Average roll : 3.750
            Median : 4.000
            Variance : 0.522
            Standard Deviation : 0.722
            Total rolls : 24

    Chinese Combat
                1 was rolled 11 times
                2 was rolled 8 times
                3 was rolled 8 times
                4 was rolled 7 times
                5 was rolled 8 times
                6 was rolled 6 times
            Average roll : 3.229
            Median : 3.000
            Variance : 0.298
            Standard Deviation : 0.546
            Total rolls : 48

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - British
                British buy 2 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 8 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 cruiser moved from 88 Sea Zone to 91 Sea Zone
                3 fighters moved from United Kingdom to 91 Sea Zone

    Combat - British
                Battle in 91 Sea Zone
                    British attack with 1 cruiser and 3 fighters
                    Germans defend with 1 cruiser and 1 transport
                        British roll dice for 1 cruiser and 3 fighters in 91 Sea Zone, round 2 :  2/4 hits
                        Germans roll dice for 1 cruiser and 1 transport in 91 Sea Zone, round 2 :  0/1 hits
                        1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 91 Sea Zone
                    British win with 1 cruiser and 3 fighters remaining. Battle score for attacker is 19
                    Casualties for Germans: 1 cruiser and 1 transport

    Non Combat Move - British
                3 fighters moved from 91 Sea Zone to British Guiana
                1 mech_infantry moved from United Kingdom to Eire
                      British take Eire from Neutral_Allies
                1 artillery, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
                1 fighter moved from Union of South Africa to Anglo Egyptian Sudan
                1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 infantry moved from Tanganyika Territory to 72 Sea Zone
                1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 72 Sea Zone to 71 Sea Zone
                1 infantry moved from 71 Sea Zone to Union of South Africa
                1 submarine moved from 39 Sea Zone to 76 Sea Zone
                1 infantry moved from Burma to India
                1 infantry moved from Celebes to 44 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 46 Sea Zone
                1 infantry moved from 46 Sea Zone to New Guinea

    Place Units - British
                3 infantry placed in Egypt
                2 armour and 1 fighter placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,3
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,4
                British collect 30 PUs (2 lost to blockades); end with 30 PUs total

    Place Units - UK_Pacific
                8 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 24 PUs; end with 24 PUs total
                Some Units in India change ownership: 8 infantry
                Turning on Edit Mode
                EDIT: Adding units owned by UK_Pacific to India: 1 fighter, 1 mech_infantry and 1 tactical_bomber
                EDIT: Removing units owned by British from Eastern Persia: 1 fighter, 1 mech_infantry and 1 tactical_bomber
                EDIT: Turning off Edit Mode

    Territory Summary for British and UK_Pacific :

    India : 3 aaGuns, 1 airfield, 5 artilleries, 1 factory_major, 1 fighter, 1 harbour, 21 infantry, 1 mech_infantry and 1 tactical_bomber
        Malaya : 1 harbour
        Kwangtung : 1 harbour and 2 infantry
        New Guinea : 1 infantry
        Celebes : 1 flag
        Sumatra : 1 flag, 1 infantry
        46 Sea Zone : 1 transport
        37 Sea Zone : 1 destroyer
        Belgian Congo : 1 armour and 1 mech_infantry
        Iceland : 1 airfield
        Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 factory_minor, 1 harbour and 3 infantry
        Union of South Africa : 2 armour, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
        British Guiana : 3 fighters
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 11 infantry
        Anglo Egyptian Sudan : 1 artillery, 1 bomber, 3 fighters, 3 infantry and 1 tactical_bomber
        76 Sea Zone : 1 submarine
        Eire : 1 flag, 1 mech_infantry
        Iraq : 1 flag
        Eastern Persia : 1 flag
        71 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 1 transport
        Persia : 1 flag
        91 Sea Zone : 1 cruiser

    Production/PUs Summary :

    Germans : 46 / 58
        Russians : 34 / 36
        Japanese : 34 / 45
        Americans : 52 / 77
        Chinese : 7 / 9
        British : 32 / 30
        UK_Pacific : 24 / 24
        Italians : 11 / 17
        ANZAC : 14 / 14
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 16 times
                2 was rolled 10 times
                3 was rolled 17 times
                4 was rolled 15 times
                5 was rolled 16 times
                6 was rolled 12 times
            Average roll : 3.477
            Median : 3.500
            Variance : 0.447
            Standard Deviation : 0.669
            Total rolls : 86

    Null / Other
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.200
            Median : 4.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Japanese Combat
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 5 times
                4 was rolled 5 times
                5 was rolled 5 times
                6 was rolled 4 times
            Average roll : 3.750
            Median : 4.000
            Variance : 0.522
            Standard Deviation : 0.722
            Total rolls : 24

    Germans Combat
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.200
            Median : 4.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    British Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Chinese Combat
                1 was rolled 11 times
                2 was rolled 8 times
                3 was rolled 8 times
                4 was rolled 7 times
                5 was rolled 8 times
                6 was rolled 6 times
            Average roll : 3.229
            Median : 3.000
            Variance : 0.298
            Standard Deviation : 0.546
            Total rolls : 48

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 airfield; Remaining resources: 2 PUs;

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Combat Move - Italians
                1 armour moved from Romania to Bessarabia
                      Italians take Bessarabia from Russians
                1 armour moved from Bessarabia to Eastern Poland
                      Italians take Eastern Poland from Russians
                3 infantry moved from Romania to Eastern Poland
                2 artilleries moved from Romania to Eastern Poland

    Combat - Italians

    Non Combat Move - Italians
                1 artillery moved from Libya to Tobruk
                1 infantry moved from Libya to Tobruk
                2 fighters moved from Southern Italy to Syria
                1 tactical_bomber moved from Southern Italy to Syria
                2 aaGuns moved from Romania to Eastern Poland
                1 bomber moved from Greece to Southern Italy
                1 cruiser moved from 93 Sea Zone to 98 Sea Zone
                1 destroyer moved from 93 Sea Zone to 98 Sea Zone

    Place Units - Italians
                1 airfield placed in Syria

    Turn Complete - Italians
                Italians collect 12 PUs; end with 14 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs

  • 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Politics - ANZAC
                ANZAC takes Political Action: Political Action ANZAC To War With Japanese
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly

    Combat Move - ANZAC

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from Burma to Shan State
                1 transport moved from 45 Sea Zone to 54 Sea Zone
                1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Trans-Jordan to Egypt
                1 infantry moved from Dutch New Guinea to New Guinea

    Place Units - ANZAC
                1 destroyer and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

    Territory Summary for ANZAC :

    Shan State : 1 infantry
        Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 3 fighters, 1 harbour and 1 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor and 1 harbour
        New Guinea : 1 infantry
        Java : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag
        54 Sea Zone : 1 cruiser, 2 destroyers, 2 submarines and 1 transport
        62 Sea Zone : 1 destroyer and 1 submarine
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 46 / 58
        Russians : 33 / 36
        Japanese : 34 / 45
        Americans : 52 / 77
        Chinese : 7 / 9
        British : 32 / 30
        UK_Pacific : 24 / 24
        Italians : 12 / 24
        ANZAC : 14 / 24
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Combat Move - French

    Non Combat Move - French
                3 infantry moved from Algeria to Morocco
                2 cruisers moved from 88 Sea Zone to 102 Sea Zone
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 destroyer moved from 72 Sea Zone to 71 Sea Zone

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 1 fighter and 2 infantry
        Anglo Egyptian Sudan : 1 infantry
        Morocco : 3 infantry
        102 Sea Zone : 2 cruisers
        99 Sea Zone : 1 flag
        71 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 46 / 58
        Russians : 33 / 36
        Japanese : 34 / 45
        Americans : 52 / 77
        Chinese : 7 / 9
        British : 32 / 30
        UK_Pacific : 24 / 24
        Italians : 12 / 24
        ANZAC : 14 / 24
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Combat Move - French

    Non Combat Move - French
                3 infantry moved from Algeria to Morocco
                2 cruisers moved from 88 Sea Zone to 102 Sea Zone
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 destroyer moved from 72 Sea Zone to 71 Sea Zone

    Turn Complete - French
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Egypt: 1 infantry
                EDIT: Adding units owned by ANZAC to Anglo Egyptian Sudan: 1 infantry
                EDIT: Turning off Edit Mode

    Territory Summary for French :

    United Kingdom : 1 fighter and 2 infantry
        Anglo Egyptian Sudan : 1 infantry
        Morocco : 3 infantry
        102 Sea Zone : 2 cruisers
        99 Sea Zone : 1 flag
        71 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 46 / 58
        Russians : 33 / 36
        Japanese : 34 / 45
        Americans : 52 / 77
        Chinese : 7 / 9
        British : 32 / 30
        UK_Pacific : 24 / 24
        Italians : 12 / 24
        ANZAC : 14 / 24
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 21 20 19 18 16 15 14 13

    Please use revised/edited French-3 map.

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 bombers, 9 infantry and 1 transport; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War

    Combat Move - Germans
                1 submarine moved from 103 Sea Zone to 91 Sea Zone
                1 bomber moved from Western Germany to 91 Sea Zone
                1 bomber moved from Western Germany to 91 Sea Zone
                1 infantry moved from Southern France to 93 Sea Zone
                1 armour moved from Southern France to 93 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
                1 infantry moved from 98 Sea Zone to Egypt
                1 armour moved from 98 Sea Zone to Egypt
                2 tactical_bombers moved from Syria to Egypt
                2 fighters moved from Syria to Egypt
                2 bombers moved from Southern Italy to Egypt
                1 bomber moved from Western Germany to Egypt
                1 infantry moved from Poland to Baltic States
                      Germans take Baltic States from Russians
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                8 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 tactical_bomber moved from Syria to Egypt
                1 fighter moved from Syria to Egypt

    Combat - Germans
                Battle in Egypt
                    Germans attack with 1 armour, 3 bombers, 3 fighters, 1 infantry and 3 tactical_bombers
                    ANZAC defend with 2 infantry; British defend with 1 factory_minor, 1 harbour and 3 infantry
                    Germans win, taking Egypt from British with 1 armour, 3 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for ANZAC: 2 infantry
                    Casualties for Germans: 1 infantry
                    Casualties for British: 3 infantry
                Battle in 91 Sea Zone
                    Germans attack with 2 bombers and 1 submarine
                    British defend with 1 cruiser
                    Germans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 12
                    Casualties for British: 1 cruiser

    Non Combat Move - Germans
                1 submarine moved from 103 Sea Zone to 92 Sea Zone
                2 bombers moved from 91 Sea Zone to Southern France
                1 submarine moved from 119 Sea Zone to 125 Sea Zone
                1 submarine moved from 109 Sea Zone to 119 Sea Zone
                3 aaGuns, 13 artilleries and 13 infantry moved from Poland to Eastern Poland
                2 artilleries moved from Romania to Eastern Poland
                3 armour moved from Romania to Eastern Poland
                6 infantry moved from Romania to Eastern Poland
                1 mech_infantry moved from Greater Southern Germany to Eastern Poland
                3 aaGuns moved from Germany to Poland
                10 artilleries moved from Germany to Poland
                5 armour moved from Western Germany to Poland
                4 fighters moved from Syria to Eastern Poland
                1 tactical_bomber moved from Syria to Eastern Poland
                3 fighters moved from Egypt to Syria
                3 tactical_bombers moved from Egypt to Syria
                3 bombers moved from Egypt to Syria
                1 destroyer moved from 93 Sea Zone to 98 Sea Zone
                2 infantry moved from Bulgaria to Romania

    Place Units - Germans
                1 transport placed in 93 Sea Zone
                2 infantry placed in Southern France
                2 bombers placed in Western Germany
                7 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3
                Germans collect 47 PUs (3 lost to blockades); end with 47 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs

  • 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 6 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Belarus to Baltic States
                2 fighters and 1 tactical_bomber moved from Novgorod to Baltic States
                1 fighter and 1 tactical_bomber moved from Russia to Baltic States

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone
                Battle in Baltic States
                    Russians attack with 3 fighters, 1 infantry and 2 tactical_bombers
                    Germans defend with 1 infantry
                        Russians roll dice for 3 fighters, 1 infantry and 2 tactical_bombers in Baltic States, round 2 :  0/6 hits
                        Germans roll dice for 1 infantry in Baltic States, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Baltic States
                    retreated to Baltic States
                    Germans win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                3 fighters and 2 tactical_bombers moved from Baltic States to Bryansk
                2 armour and 2 mech_infantrys moved from Novgorod to Bryansk
                2 aaGuns, 3 artilleries and 18 infantry moved from Belarus to Bryansk
                2 aaGuns, 4 artilleries, 16 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk
                1 infantry moved from Rostov to Bryansk
                2 aaGuns and 18 infantry moved from Yenisey to Timguska

    Place Units - Russians
                6 artilleries and 4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 31 PUs; end with 31 PUs total

    Territory Summary for Russians :

    Timguska : 2 aaGuns and 18 infantry
        Bryansk : 4 aaGuns, 4 armour, 7 artilleries, 3 fighters, 39 infantry, 7 mech_infantrys and 2 tactical_bombers
        Russia : 1 airfield, 6 artilleries, 1 factory_major and 4 infantry
        Ukraine : 1 factory_minor
        Volgograd : 1 factory_minor
        Novgorod : 1 airfield, 1 factory_minor and 1 harbour
        Caucasus : 1 infantry
        125 Sea Zone : 1 submarine
        115 Sea Zone : 1 cruiser and 1 submarine

    Production/PUs Summary :

    Germans : 50 / 57
        Russians : 31 / 31
        Japanese : 34 / 45
        Americans : 52 / 77
        Chinese : 7 / 9
        British : 30 / 30
        UK_Pacific : 24 / 24
        Italians : 12 / 24
        ANZAC : 14 / 24
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 4.714
            Median : 5.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

    Germans Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Russians Combat
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 5.167
            Median : 5.500
            Variance : 1.600
            Standard Deviation : 1.265
            Total rolls : 6

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 2 armour and 2 carriers; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With French
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                1 armour moved from Manchuria to Chahar
                1 infantry moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                1 infantry moved from Kweichow to Hopei
                      Japanese take Hopei from Chinese
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 infantry moved from Manchuria to 19 Sea Zone
                2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                1 battleship moved from 36 Sea Zone to 35 Sea Zone
                1 battleship moved from 37 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from 37 Sea Zone to Philippines
                1 fighter moved from 37 Sea Zone to Philippines
                1 infantry moved from Kwangsi to French Indo China
                      Japanese take French Indo China from French
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 artillery moved from Kwangsi to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Malaya
                1 artillery moved from 37 Sea Zone to Malaya
                1 infantry moved from Yunnan to Burma
                      Japanese take Burma from UK_Pacific
                2 infantry moved from Siam to Shan State
                1 armour moved from Siam to Shan State
                1 artillery moved from Siam to Shan State
                1 infantry moved from Siam to Shan State
                1 infantry moved from Siam to Shan State
                1 artillery moved from Siam to Shan State
                2 bombers moved from Siam to Kwangtung
                2 infantry moved from Kiangsi to Kwangtung
                1 artillery moved from Kiangsi to Kwangtung
                1 tactical_bomber moved from Kweichow to Chahar
                8 fighters and 6 tactical_bombers moved from Yunnan to Chahar
                1 destroyer moved from 37 Sea Zone to 42 Sea Zone
                2 carriers and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer moved from 36 Sea Zone to 34 Sea Zone
                1 destroyer moved from 42 Sea Zone to 45 Sea Zone
                1 destroyer moved from 37 Sea Zone to 42 Sea Zone
                2 submarines moved from 36 Sea Zone to 37 Sea Zone
                2 cruisers moved from 36 Sea Zone to 37 Sea Zone
                2 carriers moved from 36 Sea Zone to 37 Sea Zone
                1 carrier moved from 36 Sea Zone to 37 Sea Zone

    Combat - Japanese
                Battle in Philippines
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese win, taking Philippines from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 infantry
                Battle in Chahar
                    Japanese attack with 1 armour, 8 fighters and 7 tactical_bombers
                    Chinese defend with 2 artilleries and 7 infantry
                    Japanese win with 7 fighters and 7 tactical_bombers remaining. Battle score for attacker is 13
                    Casualties for Japanese: 1 armour and 1 fighter
                    Casualties for Chinese: 2 artilleries and 7 infantry
                Battle in 37 Sea Zone
                    Japanese attack with 5 carriers, 2 cruisers, 2 submarines and 5 transports
                    British defend with 1 destroyer
                    Japanese win, taking 37 Sea Zone from Neutral with 5 carriers, 2 cruisers, 2 submarines and 5 transports remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Malaya
                Battle in Kwangtung
                    Japanese attack with 1 artillery, 2 bombers and 2 infantry
                    British defend with 1 harbour and 2 infantry
                    Japanese win, taking Malaya from UK_Pacific, taking Kwangtung from UK_Pacific with 1 artillery and 2 bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 2 infantry
                Battle in Shan State
                    Japanese attack with 1 armour, 2 artilleries and 4 infantry
                    ANZAC defend with 1 infantry
                    Japanese win, taking Shan State from UK_Pacific with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - Japanese
                1 fighter moved from Philippines to 35 Sea Zone
                1 tactical_bomber moved from Philippines to 35 Sea Zone
                2 bombers moved from Kwangtung to Anhwe
                7 tactical_bombers moved from Chahar to Anhwe
                7 fighters moved from Chahar to Anhwe
                1 infantry moved from Manchuria to Jehol

    Place Units - Japanese
                2 armour placed in Manchuria
                2 carriers placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 48 PUs; end with 49 PUs total

  • 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 3 transports; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                3 fighters moved from 102 Sea Zone to Gibraltar
                2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine moved from 102 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour and 1 infantry moved from Central United States to 101 Sea Zone
                1 armour, 1 artillery, 1 carrier, 2 destroyers, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
                1 fighter, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone
                2 fighters and 1 submarine moved from 54 Sea Zone to 34 Sea Zone

    Combat - Americans
                Battle in 91 Sea Zone
                    Americans attack with 3 carriers, 1 cruiser, 3 destroyers, 1 fighter, 2 submarines and 2 transports
                    Germans defend with 1 submarine
                        Americans roll dice for 2 submarines in 91 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 3 carriers, 1 cruiser, 3 destroyers, 1 fighter and 2 transports in 91 Sea Zone, round 2 :  2/5 hits
                        Germans roll dice for 1 submarine in 91 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 submarine owned by the Germans lost in 91 Sea Zone
                    Americans win with 3 carriers, 1 cruiser, 3 destroyers, 1 fighter, 1 submarine and 2 transports remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 submarine
                    Casualties for Americans: 1 submarine
                Battle in Gibraltar
                    Americans attack with 1 armour, 1 artillery, 3 fighters and 2 infantry
                    Germans defend with 1 harbour and 1 mech_infantry
                        Americans roll dice for 1 armour, 1 artillery, 3 fighters and 2 infantry in Gibraltar, round 2 :  4/7 hits
                        Germans roll dice for 1 mech_infantry in Gibraltar, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Gibraltar
                    Americans win, taking Gibraltar from Germans with 1 armour, 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in 45 Sea Zone
                    Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 45 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 45 Sea Zone
                    Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 34 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 34 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 fighters in 34 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 34 Sea Zone
                    Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                2 fighters moved from 34 Sea Zone to 54 Sea Zone
                1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone
                1 carrier moved from 30 Sea Zone to 54 Sea Zone
                1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                3 fighters moved from Gibraltar to 91 Sea Zone

    Place Units - Americans
                1 submarine and 3 transports placed in 101 Sea Zone
                1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
                2 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

    Territory Summary for Americans :

    Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
        Hawaiian Islands : 1 airfield, 1 bomber, 1 harbour, 1 infantry and 1 mech_infantry
        Midway : 1 airfield
        45 Sea Zone : 1 submarine
        34 Sea Zone : 1 submarine
        26 Sea Zone : 1 destroyer and 1 submarine
        10 Sea Zone : 1 carrier, 1 destroyer and 1 submarine
        54 Sea Zone : 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports
        Central United States : 1 factory_major and 3 mech_infantrys
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Gibraltar : 1 armour, 1 artillery and 2 infantry
        101 Sea Zone : 1 submarine and 3 transports
        91 Sea Zone : 3 carriers, 1 cruiser, 3 destroyers, 4 fighters, 1 submarine and 2 transports

    Production/PUs Summary :

    Germans : 50 / 57
        Russians : 31 / 31
        Japanese : 48 / 49
        Americans : 50 / 70
        Chinese : 5 / 9
        British : 30 / 30
        UK_Pacific : 16 / 24
        Italians : 12 / 24
        ANZAC : 14 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 9 times
                4 was rolled 5 times
                5 was rolled 4 times
                6 was rolled 2 times
            Average roll : 3.500
            Median : 3.000
            Variance : 1.739
            Standard Deviation : 1.319
            Total rolls : 24

    Japanese Combat
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                1 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 8 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.550
            Median : 3.000
            Variance : 1.684
            Standard Deviation : 1.298
            Total rolls : 20

  • 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                3 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 5 PUs total

    Territory Summary for Chinese :

    Kansu : 1 fighter and 5 infantry

    Production/PUs Summary :

    Germans : 50 / 57
        Russians : 31 / 31
        Japanese : 48 / 49
        Americans : 50 / 70
        Chinese : 5 / 5
        British : 30 / 30
        UK_Pacific : 16 / 24
        Italians : 12 / 24
        ANZAC : 14 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 9 times
                4 was rolled 5 times
                5 was rolled 4 times
                6 was rolled 2 times
            Average roll : 3.500
            Median : 3.000
            Variance : 1.739
            Standard Deviation : 1.319
            Total rolls : 24

    Japanese Combat
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                1 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 8 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.550
            Median : 3.000
            Variance : 1.684
            Standard Deviation : 1.298
            Total rolls : 20

  • 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Combat Move - British
                1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 armour, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
                1 armour and 1 infantry moved from 76 Sea Zone to Italian Somaliland
                1 armour and 1 mech_infantry moved from Belgian Congo to Ethiopia
                2 infantry moved from Anglo Egyptian Sudan to Egypt
                2 fighters and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
                1 artillery, 1 bomber, 1 fighter and 1 infantry moved from Anglo Egyptian Sudan to Ethiopia

  • 25 24 23 22 21 20 19 18 16 15 14 13

    Rolling on the forum for the UK attack on Burma with 1 infantry, 1 fighter, and 1 tac against Japanese infantry. The map is screwy: It shows the fighter and tac as UK-Pac and will not allow me to move them. It shows the infantry (and artillery) as British and will allow their movement. Have no idea why AAA would show the Indian infantry and artillery as British, when they have been UK-Pac all along.

    UK infantryDiceRolls: 1@1; Total Hits: 01@1: (3)
    UK fighter  DiceRolls: 1@3; Total Hits: 11@3: (2)
    UK tac        DiceRolls: 1@4; Total Hits: 01@4: (5)
    Japanese inf  DiceRolls: 1@2; Total Hits: 01@2: (4)

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