Let’s collect ourselves here! And have some fun. I prefer the Allies, but I am flexible.
G40 14L ArtofWar1947 (Allies + 17) vs JuanSpain (Axis) Game II
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 2 carriers and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to AlliedCombat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Kwangsi to Yunnan
Japanese take Yunnan from Chinese
2 infantry moved from Anhwe to Hunan
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
2 bombers moved from Kwangsi to Hunan
1 fighter moved from Kiangsi to Hunan
2 fighters moved from Kwangsi to Hunan
2 tactical_bombers moved from Kwangsi to Hunan
1 mech_infantry moved from Anhwe to HunanCombat - Japanese
Battle in Hunan
Japanese attack with 2 bombers, 3 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Hunan from Chinese with 2 bombers, 3 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in SiberiaNon Combat Move - Japanese
1 artillery moved from Kwangsi to 36 Sea Zone
1 armour moved from Kwangsi to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Siam
1 armour moved from 37 Sea Zone to Siam
1 artillery moved from 37 Sea Zone to Siam
2 carriers moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
2 tactical_bombers moved from Hunan to 37 Sea Zone
2 fighters moved from Hunan to 37 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery moved from 36 Sea Zone to Kwangsi
1 infantry moved from Kiangsi to Kwangsi
1 artillery moved from Anhwe to Kiangsi
1 artillery and 10 infantry moved from Manchuria to Jehol
1 aaGun moved from Jehol to Anhwe
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 battleship moved from 36 Sea Zone to 37 Sea Zone
2 bombers moved from Hunan to Siam
1 fighter moved from Hunan to KwangsiPlace Units - Japanese
2 carriers and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 34 PUs; end with 34 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 carriers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Guam to 26 Sea Zone
1 destroyer and 1 submarine moved from 48 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to Western United StatesPlace Units - Americans
1 carrier and 1 transport placed in 101 Sea Zone
1 fighter placed in Eastern United States
1 carrier placed in 10 Sea Zone
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs totalTerritory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield, 1 artillery, 1 bomber, 1 fighter, 1 harbour, 4 infantry and 1 mech_infantry
Midway : 1 airfield
26 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 3 submarines, 1 tactical_bomber and 2 transports
10 Sea Zone : 1 carrier
Central United States : 1 armour, 1 factory_minor, 1 infantry and 3 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 1 infantry
101 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 2 transportsProduction/PUs Summary :
Germans : 46 / 56
Russians : 36 / 37
Japanese : 34 / 44
Americans : 52 / 52
Chinese : 5 / 16
British : 30 / 33
UK_Pacific : 21 / 21
Italians : 11 / 11
ANZAC : 14 / 14
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Shensi to Hopei
1 fighter moved from Shensi to Hopei
2 artilleries and 8 infantry moved from Shensi to SuiyuyanCombat - Chinese
Battle in Hopei
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Hopei from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 2 artilleries and 8 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 2 artilleries and 8 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to KansuPlace Units - Chinese
2 infantry placed in Hopei
2 infantry placed in Suiyuyan
Chinese undo move 1.
2 infantry placed in Suiyuyan
1 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs totalTerritory Summary for Chinese :
Suiyuyan : 2 artilleries and 12 infantry
Kansu : 1 fighter
Hopei : 1 artillery and 2 infantryProduction/PUs Summary :
Germans : 46 / 56
Russians : 36 / 37
Japanese : 32 / 44
Americans : 52 / 52
Chinese : 7 / 8
British : 30 / 33
UK_Pacific : 21 / 21
Italians : 11 / 11
ANZAC : 14 / 14
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 1 armour, 1 factory_minor, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter and 3 infantry moved from Persia to Iraq
1 tactical_bomber moved from Egypt to Iraq
1 bomber moved from French Equatorial Africa to IraqCombat - British
Battle in Iraq
British attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 2/6 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits
1 infantry owned by the British and 2 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Iraq, round 3 : 2/5 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 2 infantryNon Combat Move - British
1 bomber, 1 fighter and 1 tactical_bomber moved from Iraq to Egypt
1 fighter moved from Malta to Egypt
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 destroyer moved from 79 Sea Zone to 72 Sea Zone
1 battleship and 1 cruiser moved from 39 Sea Zone to 72 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
UK_Pacific take Celebes from Dutch
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Shan State to Burma
1 infantry moved from Eastern Persia to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to Tanganyika Territory
1 mech_infantry moved from India to Eastern Persia
1 fighter and 1 tactical_bomber moved from India to Eastern PersiaPlace Units - British
1 factory_minor placed in Egypt
1 armour, 1 fighter and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 5,5,2,1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,2,6,2
British collect 25 PUs (7 lost to blockades); end with 26 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 31 PUsPlace Units - UK_Pacific
3 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Some Units in India change ownership: 3 artilleries and 3 infantryTerritory Summary for British and UK_Pacific :
Burma : 1 infantry
India : 3 aaGuns, 1 airfield, 5 artilleries, 1 factory_major, 1 harbour and 12 infantry
Malaya : 1 harbour
Kwangtung : 1 harbour and 2 infantry
Celebes : 1 flag, 1 infantry
Sumatra : 1 flag, 1 infantry
44 Sea Zone : 1 transport
37 Sea Zone : 1 destroyer
39 Sea Zone : 1 submarine
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
Union of South Africa : 1 armour, 1 factory_minor, 1 fighter, 1 harbour and 1 mech_infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 11 infantry and 1 mech_infantry
Tanganyika Territory : 1 infantry
Iraq : 1 flag, 1 infantry
Eastern Persia : 1 flag, 1 fighter, 1 mech_infantry and 1 tactical_bomber
72 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 1 transport
81 Sea Zone : 1 transport
Persia : 1 flag
88 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 46 / 56
Russians : 36 / 37
Japanese : 32 / 44
Americans : 52 / 52
Chinese : 7 / 8
British : 32 / 31
UK_Pacific : 24 / 24
Italians : 11 / 11
ANZAC : 14 / 14
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 8 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 9 times
Average roll : 3.471
Median : 3.000
Variance : 1.273
Standard Deviation : 1.128
Total rolls : 34Null / Other
2 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 1 times
6 was rolled 2 times
Average roll : 3.750
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Japanese Combat
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2British Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
6 was rolled 3 times
Average roll : 3.636
Median : 3.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11Chinese Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.231
Median : 3.000
Variance : 0.417
Standard Deviation : 0.645
Total rolls : 13 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Syria to Iraq
1 bomber moved from Southern Italy to 81 Sea Zone
1 armour moved from Syria to Trans-Jordan
Italians take Trans-Jordan from British
1 armour moved from Trans-Jordan to IraqCombat - Italians
Battle in 81 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Iraq
Italians attack with 1 armour and 1 infantry
British defend with 1 infantry
British win with no units remaining. Battle score for attacker is -6
Casualties for British: 1 infantry
Casualties for Italians: 1 armour and 1 infantryNon Combat Move - Italians
1 bomber moved from 81 Sea Zone to Greece
1 cruiser moved from 97 Sea Zone to 93 Sea Zone
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
2 infantry moved from Bulgaria to Romania
1 infantry moved from Yugoslavia to Romania
2 artilleries moved from Yugoslavia to Romania
2 aaGuns moved from Yugoslavia to RomaniaPlace Units - Italians
1 tactical_bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Egypt to Trans-Jordan
British take Trans-Jordan from ItaliansCombat - ANZAC
Non Combat Move - ANZAC
1 transport moved from 42 Sea Zone to 55 Sea Zone
1 infantry moved from Northern Territory to 55 Sea Zone
1 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Shan State to Burma
1 artillery moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs totalTerritory Summary for ANZAC :
Burma : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 3 fighters, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 1 infantry
45 Sea Zone : 1 transport
54 Sea Zone : 1 cruiser, 1 destroyer and 1 submarine
62 Sea Zone : 1 destroyer and 1 submarine
Trans-Jordan : 1 infantry
Egypt : 1 infantryProduction/PUs Summary :
Germans : 46 / 56
Russians : 36 / 37
Japanese : 32 / 44
Americans : 52 / 52
Chinese : 7 / 8
British : 32 / 31
UK_Pacific : 24 / 24
Italians : 11 / 17
ANZAC : 14 / 14
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
Non Combat Move - French
1 destroyer moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from French Central Africa to French Equatorial AfricaTurn Complete - French
Territory Summary for French :
United Kingdom : 1 fighter and 2 infantry
French Equatorial Africa : 1 infantry
Algeria : 3 infantry
99 Sea Zone : 1 flag
72 Sea Zone : 1 destroyer
88 Sea Zone : 2 cruisersProduction/PUs Summary :
Germans : 46 / 56
Russians : 36 / 37
Japanese : 32 / 44
Americans : 52 / 52
Chinese : 7 / 8
British : 32 / 31
UK_Pacific : 24 / 24
Italians : 11 / 17
ANZAC : 14 / 14
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - Germans
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
1 cruiser, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to GibraltarCombat - Germans
Battle in GibraltarNon Combat Move - Germans
1 submarine moved from 109 Sea Zone to 119 Sea Zone
2 submarines moved from 106 Sea Zone to 103 Sea Zone
1 aaGun moved from Germany to Poland
10 artilleries moved from Germany to Poland
10 artilleries moved from Western Germany to Germany
3 tactical_bombers moved from Western Germany to Syria
3 fighters moved from Western Germany to Syria
1 armour moved from Normandy Bordeaux to Southern France
1 mech_infantry moved from Southern France to Greater Southern Germany
5 armour moved from Normandy Bordeaux to Western Germany
3 aaGuns moved from Western Germany to Germany
2 infantry moved from Norway to Finland
3 armour moved from Greece to Romania
2 infantry moved from Greece to BulgariaPlace Units - Germans
1 destroyer and 1 transport placed in 93 Sea Zone
1 infantry placed in Southern France
3 bombers placed in Western GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 2 infantry moved from Ukraine to Western Ukraine
3 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Eastern Poland to Western Ukraine
1 artillery and 1 infantry moved from Novgorod to Belarus
4 infantry moved from Russia to Bryansk
1 mech_infantry moved from Volgograd to Bryansk
2 armour and 3 mech_infantrys moved from Caucasus to Bryansk
1 infantry moved from Caucasus to Rostov
2 aaGuns and 18 infantry moved from Yakut S.S.R. to YeniseyPlace Units - Russians
2 armour and 1 mech_infantry placed in Novgorod
1 fighter and 1 tactical_bomber placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs totalTerritory Summary for Russians :
Yenisey : 2 aaGuns and 18 infantry
Belarus : 2 aaGuns, 3 artilleries and 19 infantry
Bryansk : 2 armour, 4 infantry and 4 mech_infantrys
Rostov : 1 infantry
Russia : 1 airfield, 1 factory_major, 1 fighter and 1 tactical_bomber
Ukraine : 1 factory_minor
Western Ukraine : 2 aaGuns, 4 artilleries, 16 infantry and 1 mech_infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 2 armour, 1 factory_minor, 2 fighters, 1 harbour, 2 mech_infantrys and 1 tactical_bomber
Caucasus : 1 infantry
125 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 46 / 58
Russians : 36 / 36
Japanese : 32 / 44
Americans : 52 / 52
Chinese : 7 / 8
British : 32 / 31
UK_Pacific : 24 / 24
Italians : 11 / 17
ANZAC : 14 / 14
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 2 carriers and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery moved from Chahar to Hopei
1 infantry moved from Kweichow to Hopei
1 mech_infantry moved from Hunan to Hopei
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 fighter moved from Kwangsi to Hopei
1 tactical_bomber moved from Kwangsi to HopeiCombat - Japanese
Battle in Hopei
Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 2 infantry
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -11
Casualties for Japanese: 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
Casualties for Chinese: 1 artillery and 2 infantryNon Combat Move - Japanese
6 fighters moved from Kwangsi to Yunnan
4 tactical_bombers moved from Kwangsi to Yunnan
1 tactical_bomber moved from Hopei to Kweichow
1 infantry moved from Hunan to Kweichow
1 infantry moved from Hunan to Yunnan
1 artillery moved from Jehol to Chahar
10 infantry moved from Jehol to Chahar
1 aaGun moved from Anhwe to Chahar
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Siam
1 artillery moved from 37 Sea Zone to Siam
2 tactical_bombers moved from 37 Sea Zone to Yunnan
2 fighters moved from 37 Sea Zone to Yunnan
1 tactical_bomber moved from 33 Sea Zone to 37 Sea Zone
1 fighter moved from 33 Sea Zone to 37 Sea Zone
1 destroyer moved from 33 Sea Zone to 6 Sea Zone
1 carrier moved from 33 Sea Zone to 36 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery moved from 36 Sea Zone to Kwangsi
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 carriers moved from 6 Sea Zone to 36 Sea ZonePlace Units - Japanese
2 carriers placed in 6 Sea Zone
1 armour and 2 infantry placed in ManchuriaTurn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs
Turning on Edit Mode
EDIT: Changing PUs for Japanese from 43 to 45
EDIT: Changing ownership of Sakha from Russians to Japanese
EDIT: Changing ownership of Soviet Far East from Russians to Japanese
EDIT: Removing units owned by Japanese from Siberia: 1 infantry
EDIT: Removing units owned by Japanese from Siberia: 1 infantry
EDIT: Adding units owned by Japanese to Soviet Far East: 1 infantry
EDIT: Adding units owned by Japanese to Sakha: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
2 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 101 Sea Zone to 102 Sea Zone
3 fighters moved from Eastern United States to 102 Sea Zone
1 fighter moved from Western United States to 102 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 3 infantry, 3 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 carrier moved from 10 Sea Zone to 30 Sea ZonePlace Units - Americans
1 carrier and 2 destroyers placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsTerritory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield, 1 bomber, 1 harbour, 1 infantry and 1 mech_infantry
Midway : 1 airfield
30 Sea Zone : 1 carrier
10 Sea Zone : 1 destroyer and 1 submarine
54 Sea Zone : 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 3 infantry, 3 submarines, 1 tactical_bomber and 2 transports
Central United States : 1 armour, 1 factory_minor, 1 infantry and 3 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
102 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 submarine
101 Sea Zone : 1 carrier, 2 destroyers, 1 submarine and 2 transportsProduction/PUs Summary :
Germans : 46 / 58
Russians : 34 / 36
Japanese : 35 / 45
Americans : 52 / 77
Chinese : 6 / 8
British : 32 / 31
UK_Pacific : 24 / 24
Italians : 11 / 17
ANZAC : 14 / 14
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 artilleries and 12 infantry moved from Suiyuyan to Chahar
1 fighter moved from Kansu to ChaharCombat - Chinese
Battle in Chahar
Chinese attack with 2 artilleries, 1 fighter and 12 infantry
Japanese defend with 1 aaGun, 1 artillery and 10 infantry
AA fire in Chahar : 0/1 hits
Chinese roll dice for 2 artilleries, 1 fighter and 12 infantry in Chahar, round 2 : 4/15 hits
Japanese roll dice for 1 aaGun, 1 artillery and 10 infantry in Chahar, round 2 : 2/11 hits
3 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 2 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 2 artilleries, 1 fighter and 10 infantry in Chahar, round 3 : 5/13 hits
Japanese roll dice for 1 artillery and 7 infantry in Chahar, round 3 : 3/8 hits
5 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 2 artilleries, 1 fighter and 7 infantry in Chahar, round 4 : 2/10 hits
Japanese roll dice for 1 artillery and 2 infantry in Chahar, round 4 : 0/3 hits
2 infantry owned by the Japanese lost in Chahar
Chinese roll dice for 2 artilleries, 1 fighter and 7 infantry in Chahar, round 5 : 4/10 hits
Japanese roll dice for 1 artillery in Chahar, round 5 : 0/1 hits
1 artillery owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 2 artilleries, 1 fighter and 7 infantry remaining. Battle score for attacker is 24
Casualties for Japanese: 1 aaGun, 1 artillery and 10 infantry
Casualties for Chinese: 5 infantryNon Combat Move - Chinese
1 fighter moved from Chahar to KansuPlace Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs totalTerritory Summary for Chinese :
Kansu : 1 fighter and 2 infantry
Chahar : 2 artilleries and 7 infantryProduction/PUs Summary :
Germans : 46 / 58
Russians : 34 / 36
Japanese : 34 / 45
Americans : 52 / 77
Chinese : 7 / 9
British : 32 / 31
UK_Pacific : 24 / 24
Italians : 11 / 17
ANZAC : 14 / 14
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 15 times
2 was rolled 9 times
3 was rolled 13 times
4 was rolled 12 times
5 was rolled 13 times
6 was rolled 10 times
Average roll : 3.403
Median : 3.000
Variance : 0.338
Standard Deviation : 0.581
Total rolls : 72Japanese Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.750
Median : 4.000
Variance : 0.522
Standard Deviation : 0.722
Total rolls : 24Chinese Combat
1 was rolled 11 times
2 was rolled 8 times
3 was rolled 8 times
4 was rolled 7 times
5 was rolled 8 times
6 was rolled 6 times
Average roll : 3.229
Median : 3.000
Variance : 0.298
Standard Deviation : 0.546
Total rolls : 48 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 2 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 8 infantry; Remaining resources: 0 PUs;Combat Move - British
1 cruiser moved from 88 Sea Zone to 91 Sea Zone
3 fighters moved from United Kingdom to 91 Sea ZoneCombat - British
Battle in 91 Sea Zone
British attack with 1 cruiser and 3 fighters
Germans defend with 1 cruiser and 1 transport
British roll dice for 1 cruiser and 3 fighters in 91 Sea Zone, round 2 : 2/4 hits
Germans roll dice for 1 cruiser and 1 transport in 91 Sea Zone, round 2 : 0/1 hits
1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 91 Sea Zone
British win with 1 cruiser and 3 fighters remaining. Battle score for attacker is 19
Casualties for Germans: 1 cruiser and 1 transportNon Combat Move - British
3 fighters moved from 91 Sea Zone to British Guiana
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
1 artillery, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Union of South Africa to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 72 Sea Zone to 71 Sea Zone
1 infantry moved from 71 Sea Zone to Union of South Africa
1 submarine moved from 39 Sea Zone to 76 Sea Zone
1 infantry moved from Burma to India
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New GuineaPlace Units - British
3 infantry placed in Egypt
2 armour and 1 fighter placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,4
British collect 30 PUs (2 lost to blockades); end with 30 PUs totalPlace Units - UK_Pacific
8 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Some Units in India change ownership: 8 infantry
Turning on Edit Mode
EDIT: Adding units owned by UK_Pacific to India: 1 fighter, 1 mech_infantry and 1 tactical_bomber
EDIT: Removing units owned by British from Eastern Persia: 1 fighter, 1 mech_infantry and 1 tactical_bomber
EDIT: Turning off Edit ModeTerritory Summary for British and UK_Pacific :
India : 3 aaGuns, 1 airfield, 5 artilleries, 1 factory_major, 1 fighter, 1 harbour, 21 infantry, 1 mech_infantry and 1 tactical_bomber
Malaya : 1 harbour
Kwangtung : 1 harbour and 2 infantry
New Guinea : 1 infantry
Celebes : 1 flag
Sumatra : 1 flag, 1 infantry
46 Sea Zone : 1 transport
37 Sea Zone : 1 destroyer
Belgian Congo : 1 armour and 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 harbour and 3 infantry
Union of South Africa : 2 armour, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
British Guiana : 3 fighters
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 11 infantry
Anglo Egyptian Sudan : 1 artillery, 1 bomber, 3 fighters, 3 infantry and 1 tactical_bomber
76 Sea Zone : 1 submarine
Eire : 1 flag, 1 mech_infantry
Iraq : 1 flag
Eastern Persia : 1 flag
71 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Persia : 1 flag
91 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 46 / 58
Russians : 34 / 36
Japanese : 34 / 45
Americans : 52 / 77
Chinese : 7 / 9
British : 32 / 30
UK_Pacific : 24 / 24
Italians : 11 / 17
ANZAC : 14 / 14
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 16 times
2 was rolled 10 times
3 was rolled 17 times
4 was rolled 15 times
5 was rolled 16 times
6 was rolled 12 times
Average roll : 3.477
Median : 3.500
Variance : 0.447
Standard Deviation : 0.669
Total rolls : 86Null / Other
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.200
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Japanese Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.750
Median : 4.000
Variance : 0.522
Standard Deviation : 0.722
Total rolls : 24Germans Combat
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.200
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5British Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Chinese Combat
1 was rolled 11 times
2 was rolled 8 times
3 was rolled 8 times
4 was rolled 7 times
5 was rolled 8 times
6 was rolled 6 times
Average roll : 3.229
Median : 3.000
Variance : 0.298
Standard Deviation : 0.546
Total rolls : 48 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 airfield; Remaining resources: 2 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Italians
1 armour moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Bessarabia to Eastern Poland
Italians take Eastern Poland from Russians
3 infantry moved from Romania to Eastern Poland
2 artilleries moved from Romania to Eastern PolandCombat - Italians
Non Combat Move - Italians
1 artillery moved from Libya to Tobruk
1 infantry moved from Libya to Tobruk
2 fighters moved from Southern Italy to Syria
1 tactical_bomber moved from Southern Italy to Syria
2 aaGuns moved from Romania to Eastern Poland
1 bomber moved from Greece to Southern Italy
1 cruiser moved from 93 Sea Zone to 98 Sea Zone
1 destroyer moved from 93 Sea Zone to 98 Sea ZonePlace Units - Italians
1 airfield placed in SyriaTurn Complete - Italians
Italians collect 12 PUs; end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Politics - ANZAC
ANZAC takes Political Action: Political Action ANZAC To War With Japanese
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyCombat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Burma to Shan State
1 transport moved from 45 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Dutch New Guinea to New GuineaPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for ANZAC :
Shan State : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 3 fighters, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
New Guinea : 1 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag
54 Sea Zone : 1 cruiser, 2 destroyers, 2 submarines and 1 transport
62 Sea Zone : 1 destroyer and 1 submarine
Egypt : 2 infantryProduction/PUs Summary :
Germans : 46 / 58
Russians : 33 / 36
Japanese : 34 / 45
Americans : 52 / 77
Chinese : 7 / 9
British : 32 / 30
UK_Pacific : 24 / 24
Italians : 12 / 24
ANZAC : 14 / 24
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
Non Combat Move - French
3 infantry moved from Algeria to Morocco
2 cruisers moved from 88 Sea Zone to 102 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer moved from 72 Sea Zone to 71 Sea ZoneTurn Complete - French
Territory Summary for French :
United Kingdom : 1 fighter and 2 infantry
Anglo Egyptian Sudan : 1 infantry
Morocco : 3 infantry
102 Sea Zone : 2 cruisers
99 Sea Zone : 1 flag
71 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 46 / 58
Russians : 33 / 36
Japanese : 34 / 45
Americans : 52 / 77
Chinese : 7 / 9
British : 32 / 30
UK_Pacific : 24 / 24
Italians : 12 / 24
ANZAC : 14 / 24
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
Non Combat Move - French
3 infantry moved from Algeria to Morocco
2 cruisers moved from 88 Sea Zone to 102 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer moved from 72 Sea Zone to 71 Sea ZoneTurn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Egypt: 1 infantry
EDIT: Adding units owned by ANZAC to Anglo Egyptian Sudan: 1 infantry
EDIT: Turning off Edit ModeTerritory Summary for French :
United Kingdom : 1 fighter and 2 infantry
Anglo Egyptian Sudan : 1 infantry
Morocco : 3 infantry
102 Sea Zone : 2 cruisers
99 Sea Zone : 1 flag
71 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 46 / 58
Russians : 33 / 36
Japanese : 34 / 45
Americans : 52 / 77
Chinese : 7 / 9
British : 32 / 30
UK_Pacific : 24 / 24
Italians : 12 / 24
ANZAC : 14 / 24
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Please use revised/edited French-3 map.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers, 9 infantry and 1 transport; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to WarCombat Move - Germans
1 submarine moved from 103 Sea Zone to 91 Sea Zone
1 bomber moved from Western Germany to 91 Sea Zone
1 bomber moved from Western Germany to 91 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 armour moved from Southern France to 93 Sea Zone
1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 armour moved from 98 Sea Zone to Egypt
2 tactical_bombers moved from Syria to Egypt
2 fighters moved from Syria to Egypt
2 bombers moved from Southern Italy to Egypt
1 bomber moved from Western Germany to Egypt
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
8 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 tactical_bomber moved from Syria to Egypt
1 fighter moved from Syria to EgyptCombat - Germans
Battle in Egypt
Germans attack with 1 armour, 3 bombers, 3 fighters, 1 infantry and 3 tactical_bombers
ANZAC defend with 2 infantry; British defend with 1 factory_minor, 1 harbour and 3 infantry
Germans win, taking Egypt from British with 1 armour, 3 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for ANZAC: 2 infantry
Casualties for Germans: 1 infantry
Casualties for British: 3 infantry
Battle in 91 Sea Zone
Germans attack with 2 bombers and 1 submarine
British defend with 1 cruiser
Germans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 12
Casualties for British: 1 cruiserNon Combat Move - Germans
1 submarine moved from 103 Sea Zone to 92 Sea Zone
2 bombers moved from 91 Sea Zone to Southern France
1 submarine moved from 119 Sea Zone to 125 Sea Zone
1 submarine moved from 109 Sea Zone to 119 Sea Zone
3 aaGuns, 13 artilleries and 13 infantry moved from Poland to Eastern Poland
2 artilleries moved from Romania to Eastern Poland
3 armour moved from Romania to Eastern Poland
6 infantry moved from Romania to Eastern Poland
1 mech_infantry moved from Greater Southern Germany to Eastern Poland
3 aaGuns moved from Germany to Poland
10 artilleries moved from Germany to Poland
5 armour moved from Western Germany to Poland
4 fighters moved from Syria to Eastern Poland
1 tactical_bomber moved from Syria to Eastern Poland
3 fighters moved from Egypt to Syria
3 tactical_bombers moved from Egypt to Syria
3 bombers moved from Egypt to Syria
1 destroyer moved from 93 Sea Zone to 98 Sea Zone
2 infantry moved from Bulgaria to RomaniaPlace Units - Germans
1 transport placed in 93 Sea Zone
2 infantry placed in Southern France
2 bombers placed in Western Germany
7 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3
Germans collect 47 PUs (3 lost to blockades); end with 47 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 6 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Belarus to Baltic States
2 fighters and 1 tactical_bomber moved from Novgorod to Baltic States
1 fighter and 1 tactical_bomber moved from Russia to Baltic StatesCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Baltic States
Russians attack with 3 fighters, 1 infantry and 2 tactical_bombers
Germans defend with 1 infantry
Russians roll dice for 3 fighters, 1 infantry and 2 tactical_bombers in Baltic States, round 2 : 0/6 hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Baltic States
retreated to Baltic States
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantryNon Combat Move - Russians
3 fighters and 2 tactical_bombers moved from Baltic States to Bryansk
2 armour and 2 mech_infantrys moved from Novgorod to Bryansk
2 aaGuns, 3 artilleries and 18 infantry moved from Belarus to Bryansk
2 aaGuns, 4 artilleries, 16 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk
1 infantry moved from Rostov to Bryansk
2 aaGuns and 18 infantry moved from Yenisey to TimguskaPlace Units - Russians
6 artilleries and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs totalTerritory Summary for Russians :
Timguska : 2 aaGuns and 18 infantry
Bryansk : 4 aaGuns, 4 armour, 7 artilleries, 3 fighters, 39 infantry, 7 mech_infantrys and 2 tactical_bombers
Russia : 1 airfield, 6 artilleries, 1 factory_major and 4 infantry
Ukraine : 1 factory_minor
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 infantry
125 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 50 / 57
Russians : 31 / 31
Japanese : 34 / 45
Americans : 52 / 77
Chinese : 7 / 9
British : 30 / 30
UK_Pacific : 24 / 24
Italians : 12 / 24
ANZAC : 14 / 24
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.714
Median : 5.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 5.167
Median : 5.500
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6