@666 Scramble to Normandy and Scramble to 114
L14 artofwar (allies +9) v JWW game II
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese repair 0 damage on 1 factory_minor; Remaining resources: 79 PUs; 6 SuicideAttackTokens;
Japanese buy 6 fighters, 4 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Victoria to South Australia
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 artillery and 1 infantry moved from 61 Sea Zone to South Australia
1 transport moved from 54 Sea Zone to 63 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 54 Sea Zone to 61 Sea Zone
3 artilleries and 3 infantry moved from 61 Sea Zone to South Australia
5 fighters and 3 tactical_bombers moved from 54 Sea Zone to South Australia
5 fighters and 5 tactical_bombers moved from 62 Sea Zone to South Australia
2 bombers and 4 fighters moved from New Guinea to South Australia
1 battleship and 1 cruiser moved from 42 Sea Zone to 61 Sea Zone
4 fighters moved from 42 Sea Zone to South Australia
2 artilleries and 6 infantry moved from Java to 42 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 42 Sea Zone to 61 Sea Zone
2 artilleries and 6 infantry moved from 61 Sea Zone to South Australia
2 bombers moved from New Zealand to South Australia
2 artilleries and 4 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
2 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
2 infantry moved from 62 Sea Zone to New South Wales
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
2 artilleries and 2 infantry moved from 54 Sea Zone to Queensland
1 battleship and 1 cruiser moved from 54 Sea Zone to 33 Sea Zone
5 infantry moved from Kwangtung to Kwangsi
2 infantry moved from Kwangtung to Kiangsi
1 fighter moved from Kiangsu to Kiangsi
3 fighters moved from Kiangsu to KwangsiCombat - Japanese
Battle in New South Wales
Japanese captures 3PUs while taking ANZAC capital
Battle in Queensland
Japanese attack with 2 artilleries and 2 infantry
ANZAC defend with 1 airfield and 1 harbour; Americans defend with 1 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Queensland, round 2 : 0/4 hits
ANZAC roll dice for 1 infantry in Queensland, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Queensland
Japanese roll dice for 2 artilleries and 1 infantry in Queensland, round 3 : 2/3 hits
ANZAC roll dice for 1 infantry in Queensland, round 3 : 0/1 hits
1 infantry owned by the Americans lost in Queensland
Japanese win, taking New South Wales from ANZAC, taking Queensland from ANZAC with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in South Australia
Japanese attack with 6 artilleries, 4 bombers, 18 fighters, 12 infantry and 8 tactical_bombers
ANZAC defend with 3 aaGuns, 3 armour, 7 artilleries, 3 fighters, 8 infantry and 4 mech_infantrys; Americans defend with 1 artillery, 4 bombers, 7 fighters, 3 infantry and 1 tactical_bomber
AA fire in South Australia : 2/9 hits
2 fighters owned by the Japanese lost in South Australia
Japanese roll dice for 1 battleship and 1 cruiser in South Australia, round 2 : 2/2 hits
Japanese roll dice for 6 artilleries, 4 bombers, 16 fighters, 12 infantry and 8 tactical_bombers in South Australia, round 2 : 25/46 hits
ANZAC roll dice for 3 aaGuns, 3 armour, 8 artilleries, 4 bombers, 10 fighters, 11 infantry, 4 mech_infantrys and 1 tactical_bomber in South Australia, round 2 : 14/41 hits
1 artillery owned by the Americans, 8 infantry owned by the ANZAC, 12 infantry owned by the Japanese, 3 aaGuns owned by the ANZAC, 4 bombers owned by the Americans, 3 infantry owned by the Americans, 4 artilleries owned by the ANZAC, 4 mech_infantrys owned by the ANZAC and 2 artilleries owned by the Japanese lost in South Australia
Japanese roll dice for 4 artilleries, 4 bombers, 16 fighters and 8 tactical_bombers in South Australia, round 3 : 20/32 hits
ANZAC roll dice for 3 armour, 3 artilleries, 10 fighters and 1 tactical_bomber in South Australia, round 3 : 8/17 hits
7 fighters owned by the Americans, 3 armour owned by the ANZAC, 1 tactical_bomber owned by the Americans, 3 artilleries owned by the ANZAC, 4 fighters owned by the Japanese, 3 fighters owned by the ANZAC and 4 artilleries owned by the Japanese lost in South Australia
Japanese win with 4 bombers, 12 fighters and 8 tactical_bombers remaining. Battle score for attacker is 153
Casualties for Japanese: 6 artilleries, 6 fighters and 12 infantry
Casualties for ANZAC: 3 aaGuns, 3 armour, 7 artilleries, 3 fighters, 8 infantry and 4 mech_infantrys
Casualties for Americans: 1 artillery, 4 bombers, 7 fighters, 3 infantry and 1 tactical_bomber
Battle in Kiangsi
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Kiangsi, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 3 fighters and 5 infantry
Russians defend with 5 infantry; British defend with 1 infantry
Japanese roll dice for 3 fighters and 5 infantry in Kwangsi, round 2 : 2/8 hits
Chinese roll dice for 6 infantry in Kwangsi, round 2 : 1/6 hits
1 infantry owned by the Russians, 1 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangsi
Japanese roll dice for 3 fighters and 4 infantry in Kwangsi, round 3 : 3/7 hits
Chinese roll dice for 4 infantry in Kwangsi, round 3 : 0/4 hits
3 infantry owned by the Russians lost in Kwangsi
Japanese roll dice for 3 fighters and 4 infantry in Kwangsi, round 4 : 2/7 hits
Chinese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 3 fighters and 4 infantry remaining. Battle score for attacker is 15
Casualties for Japanese: 1 infantry
Casualties for Russians: 5 infantry
Casualties for British: 1 infantryNon Combat Move - Japanese
3 fighters moved from Kwangsi to Kiangsu
1 fighter moved from Kiangsi to Kiangsu
2 fighters moved from 6 Sea Zone to Hawaiian Islands
1 aaGun and 1 infantry moved from Korea to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
1 aaGun, 5 infantry and 3 transports moved from 6 Sea Zone to 26 Sea Zone
1 aaGun and 5 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier moved from 62 Sea Zone to 63 Sea Zone
1 destroyer moved from 62 Sea Zone to 63 Sea Zone
10 fighters and 8 tactical_bombers moved from South Australia to 54 Sea Zone
1 fighter moved from South Australia to Victoria
1 fighter moved from South Australia to Victoria
1 bomber moved from South Australia to Victoria
1 bomber moved from South Australia to Victoria
2 bombers moved from South Australia to Victoria
2 carriers moved from 42 Sea Zone to 54 Sea Zone
4 carriers moved from 62 Sea Zone to 54 Sea Zone
1 carrier moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 62 Sea Zone to 63 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 42 Sea Zone to 54 Sea ZonePlace Units - Japanese
1 transport placed in 6 Sea Zone
3 fighters placed in Kiangsu
3 infantry placed in Kwangtung
1 fighter and 1 infantry placed in Japan
2 fighters placed in 6 Sea Zone
Japanese undo move 4.
1 fighter and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 50 PUs; end with 53 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield and 1 harbour
Kwangsi : 1 flag, 4 infantry
Korea : 1 aaGun
Kiangsu : 1 flag, 1 aaGun, 1 factory_minor, 7 fighters, 12 infantry and 4 mech_infantrys
Kiangsi : 1 flag, 2 infantry
Japan : 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
Manchuria : 1 flag
Hainan : 1 harbour
Ceylon : 1 flag
Borneo : 1 flag
Kwangtung : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 15 infantry
Queensland : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 1 infantry
Victoria : 1 flag, 4 bombers and 2 fighters
New Zealand : 1 flag, 1 airfield and 1 harbour
New South Wales : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
New Guinea : 1 flag, 1 airfield
Philippines : 1 flag, 1 airfield and 1 harbour
Hawaiian Islands : 1 flag, 1 aaGun, 1 airfield, 2 fighters, 1 harbour and 5 infantry
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
33 Sea Zone : 1 battleship, 1 carrier, 1 cruiser and 1 destroyer
26 Sea Zone : 1 flag, 3 transports
6 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport
63 Sea Zone : 1 carrier and 2 destroyers
54 Sea Zone : 9 carriers, 1 destroyer, 10 fighters, 8 tactical_bombers and 2 transports
62 Sea Zone : 1 transport
61 Sea Zone : 1 battleship, 1 cruiser and 8 transportsProduction/PUs Summary :
Germans : 40 / 50
Russians : 49 / 70
Japanese : 50 / 68
Americans : 49 / 53
Chinese : 15 / 23
British : 32 / 32
UK_Pacific : 10 / 7
Italians : 13 / 23
ANZAC : 3 / 0
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 34 times
2 was rolled 29 times
3 was rolled 35 times
4 was rolled 25 times
5 was rolled 28 times
6 was rolled 42 times
Average roll : 3.570
Median : 3.000
Variance : 0.974
Standard Deviation : 0.987
Total rolls : 193Japanese Combat
1 was rolled 25 times
2 was rolled 17 times
3 was rolled 22 times
4 was rolled 18 times
5 was rolled 13 times
6 was rolled 17 times
Average roll : 3.250
Median : 3.000
Variance : 0.829
Standard Deviation : 0.910
Total rolls : 112ANZAC Combat
1 was rolled 9 times
2 was rolled 11 times
3 was rolled 11 times
4 was rolled 6 times
5 was rolled 12 times
6 was rolled 20 times
Average roll : 3.884
Median : 4.000
Variance : 1.632
Standard Deviation : 1.278
Total rolls : 69Chinese Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 4.750
Median : 5.000
Variance : 1.455
Standard Deviation : 1.206
Total rolls : 12 -
RD 1 JPN rolled up by 5, allies rolled down 2……that finished that battle.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
4 fighters moved from Western United States to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
4 fighters moved from Western United States to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea ZoneCombat - Americans
Battle in 26 Sea Zone
Americans attack with 6 fighters
Japanese defend with 3 transports
Americans win with 6 fighters remaining. Battle score for attacker is 21
Casualties for Japanese: 3 transportsNon Combat Move - Americans
1 destroyer moved from 64 Sea Zone to 30 Sea Zone
2 destroyers moved from 64 Sea Zone to 12 Sea Zone
2 carriers, 1 destroyer and 2 tactical_bombers moved from 89 Sea Zone to 12 Sea Zone
2 carriers moved from 10 Sea Zone to 12 Sea Zone
6 fighters moved from 26 Sea Zone to 12 Sea Zone
2 fighters moved from 89 Sea Zone to Western United States
1 artillery and 2 infantry moved from Southeast Mexico to 89 Sea Zone
3 artilleries and 1 infantry moved from West Indies to 89 Sea Zone
4 artilleries, 3 infantry and 4 transports moved from 89 Sea Zone to 10 Sea Zone
4 artilleries and 3 infantry moved from 10 Sea Zone to Western United States
2 mech_infantrys moved from Southeast Mexico to Western United States
1 mech_infantry moved from Southeast Mexico to Eastern United States
1 aaGun, 2 carriers, 1 cruiser, 5 destroyers, 2 fighters, 3 infantry, 3 submarines, 1 tactical_bomber and 2 transports moved from 110 Sea Zone to 112 Sea ZonePlace Units - Americans
1 carrier and 2 transports placed in 10 Sea Zone
1 destroyer placed in 10 Sea Zone
Americans undo move 1.
1 carrier and 1 transport placed in 10 Sea Zone
1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
1 bomber and 1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 6,3
Americans collect 46 PUs (3 lost to blockades); end with 46 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 112 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTerritory Summary for Americans :
Mexico : 1 factory_minor
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 armour, 4 artilleries, 1 factory_minor, 5 fighters, 1 harbour, 6 infantry and 2 mech_infantrys
Midway : 1 airfield
30 Sea Zone : 1 destroyer
12 Sea Zone : 4 carriers, 3 destroyers, 6 fighters and 2 tactical_bombers
10 Sea Zone : 1 carrier, 1 destroyer and 7 transports
17 Sea Zone : 1 flag
Central United States : 1 factory_major
Central America : 1 harbour
Eastern United States : 4 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour, 1 mech_infantry and 1 tactical_bomber
112 Sea Zone : 2 carriers, 1 cruiser, 4 destroyers, 2 fighters, 3 submarines, 1 tactical_bomber and 2 transports
125 Sea Zone : 1 flag
91 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 40 / 50
Russians : 49 / 70
Japanese : 50 / 68
Americans : 49 / 61
Chinese : 15 / 23
British : 32 / 32
UK_Pacific : 10 / 7
Italians : 13 / 23
ANZAC : 3 / 0
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Shantung to Kiangsu
2 artilleries, 1 fighter and 19 infantry moved from Anhwe to Kiangsu -
Marti’s rolls in S. Australia pretty much par for the course.
Did not scramble 2 Japanese fighters to defend transports in SZ 26, because I figured you would not like the 6:2 odds, though given Marti’s prejudices, you might want me to roll dice. Up to you.
OOL for Chinese attack on Kiangsu?
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inf….keep the aa. China won’t get through the inf
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Shantung to Kiangsu
2 artilleries, 1 fighter and 19 infantry moved from Anhwe to Kiangsu
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese -
the aa is going to hit the chi fgt, this turn and then two UK aircraft next.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Shantung to Kiangsu
2 artilleries, 1 fighter and 19 infantry moved from Anhwe to Kiangsu
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from JapaneseCombat - Chinese
Battle in Kiangsu
Chinese attack with 2 artilleries, 1 fighter and 21 infantry
Japanese defend with 1 aaGun, 1 factory_minor, 7 fighters, 12 infantry and 4 mech_infantrys
AA fire in Kiangsu : 0/1 hits
Chinese roll dice for 2 artilleries, 1 fighter and 21 infantry in Kiangsu, round 2 : 4/24 hits
Japanese roll dice for 1 aaGun, 7 fighters, 12 infantry and 4 mech_infantrys in Kiangsu, round 2 : 16/23 hits
4 infantry owned by the Japanese and 16 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 2 artilleries, 1 fighter and 5 infantry in Kiangsu, round 3 : 4/8 hits
Japanese roll dice for 1 aaGun, 7 fighters, 8 infantry and 4 mech_infantrys in Kiangsu, round 3 : 8/19 hits
1 fighter owned by the Chinese, 2 artilleries owned by the Chinese, 3 infantry owned by the Japanese, 5 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kiangsu
Japanese win with 1 aaGun, 7 fighters, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is -56
Casualties for Japanese: 7 infantry and 1 mech_infantry
Casualties for Chinese: 2 artilleries, 1 fighter and 21 infantryNon Combat Move - Chinese
1 infantry moved from Hunan to AnhwePlace Units - Chinese
5 artilleries and 1 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUsTerritory Summary for Chinese :
Manchuria : 1 infantry
Anhwe : 5 artilleries and 2 infantryProduction/PUs Summary :
Germans : 40 / 50
Russians : 49 / 70
Japanese : 47 / 68
Americans : 49 / 61
Chinese : 18 / 24
British : 32 / 32
UK_Pacific : 10 / 7
Italians : 13 / 23
ANZAC : 3 / 0
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 19 times
3 was rolled 10 times
4 was rolled 10 times
5 was rolled 15 times
6 was rolled 9 times
Average roll : 3.320
Median : 3.000
Variance : 1.014
Standard Deviation : 1.007
Total rolls : 75Japanese Combat
1 was rolled 9 times
2 was rolled 10 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 8 times
6 was rolled 5 times
Average roll : 3.186
Median : 3.000
Variance : 0.548
Standard Deviation : 0.740
Total rolls : 43Chinese Combat
1 was rolled 3 times
2 was rolled 9 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 4 times
Average roll : 3.500
Median : 3.500
Variance : 0.839
Standard Deviation : 0.916
Total rolls : 32 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - British
3 infantry moved from 112 Sea Zone to Norway
2 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 4 fighters, 4 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
2 artilleries and 4 infantry moved from 112 Sea Zone to Norway
2 bombers moved from India to Kiangsu
1 armour, 9 fighters, 5 mech_infantrys and 2 tactical_bombers moved from Hunan to Kiangsu
1 artillery and 10 infantry moved from Hunan to Kiangsi -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 1 armour, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
3 infantry moved from 112 Sea Zone to Norway
2 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 4 fighters, 4 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
2 artilleries and 4 infantry moved from 112 Sea Zone to Norway
2 bombers moved from India to Kiangsu
1 armour, 9 fighters, 5 mech_infantrys and 2 tactical_bombers moved from Hunan to Kiangsu
1 artillery and 10 infantry moved from Hunan to KiangsiCombat - British
Battle in Kiangsu
British attack with 1 armour, 2 bombers, 9 fighters, 5 mech_infantrys and 2 tactical_bombers
Japanese defend with 1 aaGun, 1 factory_minor, 7 fighters, 5 infantry and 3 mech_infantrys
AA fire in Kiangsu : 0/3 hits
British roll dice for 1 armour, 2 bombers, 9 fighters, 5 mech_infantrys and 2 tactical_bombers in Kiangsu, round 2 : 7/19 hits
Japanese roll dice for 1 aaGun, 7 fighters, 5 infantry and 3 mech_infantrys in Kiangsu, round 2 : 7/15 hits
1 armour owned by the British, 5 infantry owned by the Japanese, 5 mech_infantrys owned by the British, 1 fighter owned by the British, 1 aaGun owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kiangsu
British roll dice for 2 bombers, 8 fighters and 2 tactical_bombers in Kiangsu, round 3 : 7/12 hits
Japanese roll dice for 7 fighters and 2 mech_infantrys in Kiangsu, round 3 : 6/9 hits
6 fighters owned by the British, 5 fighters owned by the Japanese and 2 mech_infantrys owned by the Japanese lost in Kiangsu
British roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in Kiangsu, round 4 : 5/6 hits
Japanese roll dice for 2 fighters in Kiangsu, round 4 : 2/2 hits
2 tactical_bombers owned by the British and 2 fighters owned by the Japanese lost in Kiangsu
British win with 2 bombers and 2 fighters remaining. Battle score for attacker is -16
Casualties for Japanese: 1 aaGun, 7 fighters, 5 infantry and 3 mech_infantrys
Casualties for British: 1 armour, 7 fighters, 5 mech_infantrys and 2 tactical_bombers
Battle in Kiangsi
British attack with 1 artillery and 10 infantry
Japanese defend with 2 infantry
British roll dice for 1 artillery and 10 infantry in Kiangsi, round 2 : 2/11 hits
Japanese roll dice for 2 infantry in Kiangsi, round 2 : 1/2 hits
1 infantry owned by the British and 2 infantry owned by the Japanese lost in Kiangsi
British win, taking Kiangsi from Japanese with 1 artillery and 9 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
Battle in Norway
British attack with 2 artilleries and 7 infantry
Germans defend with 1 armour, 1 factory_minor and 6 infantry
British roll dice for 1 battleship and 1 cruiser in Norway, round 2 : 1/2 hits
British roll dice for 2 artilleries and 7 infantry in Norway, round 2 : 2/9 hits
Germans roll dice for 1 armour and 6 infantry in Norway, round 2 : 4/7 hits
4 infantry owned by the British and 3 infantry owned by the Germans lost in Norway
British roll dice for 2 artilleries and 3 infantry in Norway, round 3 : 2/5 hits
Germans roll dice for 1 armour and 3 infantry in Norway, round 3 : 1/4 hits
1 infantry owned by the British and 2 infantry owned by the Germans lost in Norway
British roll dice for 2 artilleries and 2 infantry in Norway, round 4 : 2/4 hits
Germans roll dice for 1 armour and 1 infantry in Norway, round 4 : 1/2 hits
1 infantry owned by the British, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Norway
British win, taking Norway from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 6 infantry
Casualties for British: 6 infantryNon Combat Move - British
2 bombers and 2 fighters moved from Kiangsu to Anhwe
1 aaGun moved from Hunan to Kiangsi
3 armour and 3 mech_infantrys moved from India to BurmaPlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from Anhwe: 1 fighter
EDIT: Adding units owned by UK_Pacific to Kiangsu: 1 armour
EDIT: Changing ownership of Kiangsu from Japanese to Chinese
EDIT: Removing units owned by Chinese from Kiangsu: 1 factory_minor
EDIT: Removing units owned by British from India: 2 fighters
EDIT: Adding units owned by UK_Pacific to Hunan: 2 fighters
EDIT: Turning off Edit Mode
1 armour, 1 fighter and 1 mech_infantry placed in Egypt
4 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 5,5
British collect 35 PUs; end with 35 PUs totalPlace Units - UK_Pacific
1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Units Change Ownership
Some Units in Kiangsu change ownership: 1 armour
Some Units in Hunan change ownership: 2 fighters
Some Units in India change ownership: 1 aaGun, 1 artillery, 2 infantry and 1 mech_infantryTerritory Summary for British and UK_Pacific :
Kiangsu : 1 armour
Kiangsi : 1 aaGun, 1 artillery and 9 infantry
Hunan : 2 fighters
Anhwe : 2 bombers and 1 fighter
Burma : 3 armour and 3 mech_infantrys
India : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 6 infantry and 1 mech_infantry
Malaya : 1 factory_minor and 1 harbour
Eastern United States : 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 4 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 17 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 5 infantry
Syria : 1 flag, 1 harbour
Tunisia : 1 flag
Norway : 1 flag, 2 artilleries, 1 factory_minor and 1 infantry
Karelia : 1 mech_infantry
112 Sea Zone : 1 aaGun, 1 battleship, 2 carriers, 1 cruiser, 4 fighters and 3 transports
Eire : 1 flag
Eastern Persia : 1 flag
Northwest Persia : 1 flag
Persia : 1 flagProduction/PUs Summary :
Germans : 37 / 50
Russians : 49 / 70
Japanese : 43 / 68
Americans : 49 / 61
Chinese : 22 / 24
British : 35 / 35
UK_Pacific : 10 / 10
Italians : 13 / 23
ANZAC : 3 / 0
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 26 times
2 was rolled 41 times
3 was rolled 26 times
4 was rolled 34 times
5 was rolled 37 times
6 was rolled 25 times
Average roll : 3.476
Median : 4.000
Variance : 1.229
Standard Deviation : 1.108
Total rolls : 189Null / Other
5 was rolled 2 times
Average roll : 5.000
Median : 5.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Japanese Combat
1 was rolled 11 times
2 was rolled 16 times
3 was rolled 10 times
4 was rolled 14 times
5 was rolled 15 times
6 was rolled 8 times
Average roll : 3.405
Median : 3.500
Variance : 0.685
Standard Deviation : 0.828
Total rolls : 74Germans Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13British Combat
1 was rolled 8 times
2 was rolled 15 times
3 was rolled 10 times
4 was rolled 11 times
5 was rolled 12 times
6 was rolled 12 times
Average roll : 3.588
Median : 4.000
Variance : 0.418
Standard Deviation : 0.646
Total rolls : 68Chinese Combat
1 was rolled 3 times
2 was rolled 9 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 4 times
Average roll : 3.500
Median : 3.500
Variance : 0.839
Standard Deviation : 0.916
Total rolls : 32 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 1 armour, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
3 infantry moved from 112 Sea Zone to Norway
2 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 4 fighters, 4 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
2 artilleries and 4 infantry moved from 112 Sea Zone to Norway
2 bombers moved from India to Kiangsu
1 armour, 9 fighters, 5 mech_infantrys and 2 tactical_bombers moved from Hunan to Kiangsu
1 artillery and 10 infantry moved from Hunan to KiangsiCombat - British
Battle in Kiangsu
British attack with 1 armour, 2 bombers, 9 fighters, 5 mech_infantrys and 2 tactical_bombers
Japanese defend with 1 aaGun, 1 factory_minor, 7 fighters, 5 infantry and 3 mech_infantrys
AA fire in Kiangsu : 0/3 hits
British roll dice for 1 armour, 2 bombers, 9 fighters, 5 mech_infantrys and 2 tactical_bombers in Kiangsu, round 2 : 7/19 hits
Japanese roll dice for 1 aaGun, 7 fighters, 5 infantry and 3 mech_infantrys in Kiangsu, round 2 : 7/15 hits
1 armour owned by the British, 5 infantry owned by the Japanese, 5 mech_infantrys owned by the British, 1 fighter owned by the British, 1 aaGun owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kiangsu
British roll dice for 2 bombers, 8 fighters and 2 tactical_bombers in Kiangsu, round 3 : 7/12 hits
Japanese roll dice for 7 fighters and 2 mech_infantrys in Kiangsu, round 3 : 6/9 hits
6 fighters owned by the British, 5 fighters owned by the Japanese and 2 mech_infantrys owned by the Japanese lost in Kiangsu
British roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in Kiangsu, round 4 : 5/6 hits
Japanese roll dice for 2 fighters in Kiangsu, round 4 : 2/2 hits
2 tactical_bombers owned by the British and 2 fighters owned by the Japanese lost in Kiangsu
British win with 2 bombers and 2 fighters remaining. Battle score for attacker is -16
Casualties for Japanese: 1 aaGun, 7 fighters, 5 infantry and 3 mech_infantrys
Casualties for British: 1 armour, 7 fighters, 5 mech_infantrys and 2 tactical_bombers
Battle in Kiangsi
British attack with 1 artillery and 10 infantry
Japanese defend with 2 infantry
British roll dice for 1 artillery and 10 infantry in Kiangsi, round 2 : 2/11 hits
Japanese roll dice for 2 infantry in Kiangsi, round 2 : 1/2 hits
1 infantry owned by the British and 2 infantry owned by the Japanese lost in Kiangsi
British win, taking Kiangsi from Japanese with 1 artillery and 9 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
Battle in Norway
British attack with 2 artilleries and 7 infantry
Germans defend with 1 armour, 1 factory_minor and 6 infantry
British roll dice for 1 battleship and 1 cruiser in Norway, round 2 : 1/2 hits
British roll dice for 2 artilleries and 7 infantry in Norway, round 2 : 2/9 hits
Germans roll dice for 1 armour and 6 infantry in Norway, round 2 : 4/7 hits
4 infantry owned by the British and 3 infantry owned by the Germans lost in Norway
British roll dice for 2 artilleries and 3 infantry in Norway, round 3 : 2/5 hits
Germans roll dice for 1 armour and 3 infantry in Norway, round 3 : 1/4 hits
1 infantry owned by the British and 2 infantry owned by the Germans lost in Norway
British roll dice for 2 artilleries and 2 infantry in Norway, round 4 : 2/4 hits
Germans roll dice for 1 armour and 1 infantry in Norway, round 4 : 1/2 hits
1 infantry owned by the British, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Norway
British win, taking Norway from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 6 infantry
Casualties for British: 6 infantryNon Combat Move - British
2 bombers and 2 fighters moved from Kiangsu to Anhwe
1 aaGun moved from Hunan to Kiangsi
3 armour and 3 mech_infantrys moved from India to BurmaPlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from Anhwe: 1 fighter
EDIT: Adding units owned by UK_Pacific to Kiangsu: 1 armour
EDIT: Changing ownership of Kiangsu from Japanese to Chinese
EDIT: Removing units owned by Chinese from Kiangsu: 1 factory_minor
EDIT: Removing units owned by British from India: 2 fighters
EDIT: Adding units owned by UK_Pacific to Hunan: 2 fighters
EDIT: Turning off Edit Mode
1 armour, 1 fighter and 1 mech_infantry placed in Egypt
4 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 5,5
British collect 35 PUs; end with 35 PUs totalPlace Units - UK_Pacific
1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Units Change Ownership
Some Units in Kiangsu change ownership: 1 armour
Some Units in Hunan change ownership: 2 fighters
Some Units in India change ownership: 1 aaGun, 1 artillery, 2 infantry and 1 mech_infantry
Turning on Edit Mode
EDIT: Removing units owned by British from India: 1 infantry and 1 mech_infantry
EDIT: Adding units owned by UK_Pacific to Malaya: 1 infantry and 1 mech_infantry
EDIT: Turning off Edit ModeTerritory Summary for British and UK_Pacific :
Kiangsu : 1 armour
Kiangsi : 1 aaGun, 1 artillery and 9 infantry
Hunan : 2 fighters
Anhwe : 2 bombers and 1 fighter
Burma : 3 armour and 3 mech_infantrys
India : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
Malaya : 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Eastern United States : 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 4 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 17 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 5 infantry
Syria : 1 flag, 1 harbour
Tunisia : 1 flag
Norway : 1 flag, 2 artilleries, 1 factory_minor and 1 infantry
Karelia : 1 mech_infantry
112 Sea Zone : 1 aaGun, 1 battleship, 2 carriers, 1 cruiser, 4 fighters and 3 transports
Eire : 1 flag
Eastern Persia : 1 flag
Northwest Persia : 1 flag
Persia : 1 flagProduction/PUs Summary :
Germans : 37 / 50
Russians : 49 / 70
Japanese : 43 / 68
Americans : 49 / 61
Chinese : 22 / 24
British : 35 / 35
UK_Pacific : 10 / 10
Italians : 13 / 23
ANZAC : 3 / 0
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 26 times
2 was rolled 41 times
3 was rolled 26 times
4 was rolled 34 times
5 was rolled 37 times
6 was rolled 25 times
Average roll : 3.476
Median : 4.000
Variance : 1.229
Standard Deviation : 1.108
Total rolls : 189Null / Other
5 was rolled 2 times
Average roll : 5.000
Median : 5.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Japanese Combat
1 was rolled 11 times
2 was rolled 16 times
3 was rolled 10 times
4 was rolled 14 times
5 was rolled 15 times
6 was rolled 8 times
Average roll : 3.405
Median : 3.500
Variance : 0.685
Standard Deviation : 0.828
Total rolls : 74Germans Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13British Combat
1 was rolled 8 times
2 was rolled 15 times
3 was rolled 10 times
4 was rolled 11 times
5 was rolled 12 times
6 was rolled 12 times
Average roll : 3.588
Median : 4.000
Variance : 0.418
Standard Deviation : 0.646
Total rolls : 68Chinese Combat
1 was rolled 3 times
2 was rolled 9 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 4 times
Average roll : 3.500
Median : 3.500
Variance : 0.839
Standard Deviation : 0.916
Total rolls : 32 -
The UK AA in SZ 112 should have been moved to Norway during the NCM…
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And the UK mech in Karelia should have ben moved to Norway as well.
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And the UK mech in Karelia should have ben moved to Norway as well.
just make these edits and repost
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okay, i think this is it……
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 bomber, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Algeria to Libya
Italians take Tunisia from British
Italians take Libya from Russians
1 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Yugoslavia to Romania
1 fighter moved from Southern Italy to Romania
1 submarine moved from 102 Sea Zone to 91 Sea Zone
1 battleship moved from 92 Sea Zone to 91 Sea Zone
2 fighters moved from 92 Sea Zone to 91 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 bomber, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Algeria to Libya
Italians take Tunisia from British
Italians take Libya from Russians
1 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Yugoslavia to Romania
1 fighter moved from Southern Italy to Romania
1 submarine moved from 102 Sea Zone to 91 Sea Zone
1 battleship moved from 92 Sea Zone to 91 Sea Zone
2 fighters moved from 92 Sea Zone to 91 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea ZoneCombat - Italians
Battle in Romania
Italians attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 fighter and 2 infantry in Romania, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Romania, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Romania
Italians win, taking Romania from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in 91 Sea Zone
Italians attack with 1 battleship, 1 destroyer, 2 fighters and 1 submarine
Americans defend with 1 destroyer
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 battleship, 1 destroyer and 2 fighters in 91 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 91 Sea Zone
Italians win with 1 battleship, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Italians
3 transports moved from 92 Sea Zone to 93 Sea Zone
6 infantry moved from Southern France to 93 Sea Zone
6 infantry and 3 transports moved from 93 Sea Zone to 91 Sea Zone
6 infantry moved from 91 Sea Zone to Gibraltar
1 carrier moved from 92 Sea Zone to 91 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
2 cruisers moved from 92 Sea Zone to 91 Sea Zone
1 infantry moved from Algeria to Morocco
2 fighters moved from Gibraltar to Western Germany
2 infantry moved from Northern Italy to France
1 fighter moved from Southern Italy to Western Germany
1 fighter moved from Romania to Germany
2 infantry moved from Western Germany to Greater Southern Germany
1 aaGun moved from Northern Italy to Western GermanyPlace Units - Italians
1 bomber placed in Southern Italy
1 infantry and 2 mech_infantrys placed in Northern Italy
Italians undo move 2.
1 infantry placed in Southern France
2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUsTerritory Summary for Italians :
Gibraltar : 1 flag, 1 airfield, 2 artilleries, 1 harbour, 11 infantry and 1 mech_infantry
Malta : 1 flag
Morocco : 1 flag, 1 infantry
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
France : 2 infantry
Tunisia : 1 flag
Greater Southern Germany : 2 infantry
Slovakia Hungary : 3 mech_infantrys
Western Germany : 1 aaGun, 3 fighters and 5 infantry
Romania : 1 infantry
Germany : 1 fighter
Northern Italy : 1 factory_major and 2 mech_infantrys
Libya : 1 armour
Southern Italy : 1 airfield, 1 bomber, 1 factory_minor and 1 harbour
106 Sea Zone : 1 flag, 1 submarine
93 Sea Zone : 1 flag
99 Sea Zone : 1 flag
101 Sea Zone : 1 submarine
91 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 3 transportsProduction/PUs Summary :
Germans : 40 / 50
Russians : 45 / 70
Japanese : 43 / 68
Americans : 49 / 61
Chinese : 22 / 24
British : 34 / 35
UK_Pacific : 10 / 10
Italians : 15 / 25
ANZAC : 3 / 0
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
Turn Complete - French





