TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - GermansCombat Hit Differential Summary :
RD 1 JPN rolled up by 5, allies rolled down 2……that finished that battle.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
4 fighters moved from Western United States to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
4 fighters moved from Western United States to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
Combat - Americans
Battle in 26 Sea Zone
Americans attack with 6 fighters
Japanese defend with 3 transports
Americans win with 6 fighters remaining. Battle score for attacker is 21
Casualties for Japanese: 3 transports
Non Combat Move - Americans
1 destroyer moved from 64 Sea Zone to 30 Sea Zone
2 destroyers moved from 64 Sea Zone to 12 Sea Zone
2 carriers, 1 destroyer and 2 tactical_bombers moved from 89 Sea Zone to 12 Sea Zone
2 carriers moved from 10 Sea Zone to 12 Sea Zone
6 fighters moved from 26 Sea Zone to 12 Sea Zone
2 fighters moved from 89 Sea Zone to Western United States
1 artillery and 2 infantry moved from Southeast Mexico to 89 Sea Zone
3 artilleries and 1 infantry moved from West Indies to 89 Sea Zone
4 artilleries, 3 infantry and 4 transports moved from 89 Sea Zone to 10 Sea Zone
4 artilleries and 3 infantry moved from 10 Sea Zone to Western United States
2 mech_infantrys moved from Southeast Mexico to Western United States
1 mech_infantry moved from Southeast Mexico to Eastern United States
1 aaGun, 2 carriers, 1 cruiser, 5 destroyers, 2 fighters, 3 infantry, 3 submarines, 1 tactical_bomber and 2 transports moved from 110 Sea Zone to 112 Sea Zone
Place Units - Americans
1 carrier and 2 transports placed in 10 Sea Zone
1 destroyer placed in 10 Sea Zone
Americans undo move 1.
1 carrier and 1 transport placed in 10 Sea Zone
1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
1 bomber and 1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 6,3
Americans collect 46 PUs (3 lost to blockades); end with 46 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 112 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Territory Summary for Americans :
Mexico : 1 factory_minor
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 armour, 4 artilleries, 1 factory_minor, 5 fighters, 1 harbour, 6 infantry and 2 mech_infantrys
Midway : 1 airfield
30 Sea Zone : 1 destroyer
12 Sea Zone : 4 carriers, 3 destroyers, 6 fighters and 2 tactical_bombers
10 Sea Zone : 1 carrier, 1 destroyer and 7 transports
17 Sea Zone : 1 flag
Central United States : 1 factory_major
Central America : 1 harbour
Eastern United States : 4 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour, 1 mech_infantry and 1 tactical_bomber
112 Sea Zone : 2 carriers, 1 cruiser, 4 destroyers, 2 fighters, 3 submarines, 1 tactical_bomber and 2 transports
125 Sea Zone : 1 flag
91 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 40 / 50
Russians : 49 / 70
Japanese : 50 / 68
Americans : 49 / 61
Chinese : 15 / 23
British : 32 / 32
UK_Pacific : 10 / 7
Italians : 13 / 23
ANZAC : 3 / 0
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Shantung to Kiangsu
2 artilleries, 1 fighter and 19 infantry moved from Anhwe to Kiangsu
Marti’s rolls in S. Australia pretty much par for the course.
Did not scramble 2 Japanese fighters to defend transports in SZ 26, because I figured you would not like the 6:2 odds, though given Marti’s prejudices, you might want me to roll dice. Up to you.
OOL for Chinese attack on Kiangsu?
inf….keep the aa. China won’t get through the inf
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Shantung to Kiangsu
2 artilleries, 1 fighter and 19 infantry moved from Anhwe to Kiangsu
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
the aa is going to hit the chi fgt, this turn and then two UK aircraft next.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Shantung to Kiangsu
2 artilleries, 1 fighter and 19 infantry moved from Anhwe to Kiangsu
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
Combat - Chinese
Battle in Kiangsu
Chinese attack with 2 artilleries, 1 fighter and 21 infantry
Japanese defend with 1 aaGun, 1 factory_minor, 7 fighters, 12 infantry and 4 mech_infantrys
AA fire in Kiangsu : 0/1 hits
Chinese roll dice for 2 artilleries, 1 fighter and 21 infantry in Kiangsu, round 2 : 4/24 hits
Japanese roll dice for 1 aaGun, 7 fighters, 12 infantry and 4 mech_infantrys in Kiangsu, round 2 : 16/23 hits
4 infantry owned by the Japanese and 16 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 2 artilleries, 1 fighter and 5 infantry in Kiangsu, round 3 : 4/8 hits
Japanese roll dice for 1 aaGun, 7 fighters, 8 infantry and 4 mech_infantrys in Kiangsu, round 3 : 8/19 hits
1 fighter owned by the Chinese, 2 artilleries owned by the Chinese, 3 infantry owned by the Japanese, 5 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kiangsu
Japanese win with 1 aaGun, 7 fighters, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is -56
Casualties for Japanese: 7 infantry and 1 mech_infantry
Casualties for Chinese: 2 artilleries, 1 fighter and 21 infantry
Non Combat Move - Chinese
1 infantry moved from Hunan to Anhwe
Place Units - Chinese
5 artilleries and 1 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs
Territory Summary for Chinese :
Manchuria : 1 infantry
Anhwe : 5 artilleries and 2 infantry
Production/PUs Summary :
Germans : 40 / 50
Russians : 49 / 70
Japanese : 47 / 68
Americans : 49 / 61
Chinese : 18 / 24
British : 32 / 32
UK_Pacific : 10 / 7
Italians : 13 / 23
ANZAC : 3 / 0
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 19 times
3 was rolled 10 times
4 was rolled 10 times
5 was rolled 15 times
6 was rolled 9 times
Average roll : 3.320
Median : 3.000
Variance : 1.014
Standard Deviation : 1.007
Total rolls : 75
Japanese Combat
1 was rolled 9 times
2 was rolled 10 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 8 times
6 was rolled 5 times
Average roll : 3.186
Median : 3.000
Variance : 0.548
Standard Deviation : 0.740
Total rolls : 43
Chinese Combat
1 was rolled 3 times
2 was rolled 9 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 4 times
Average roll : 3.500
Median : 3.500
Variance : 0.839
Standard Deviation : 0.916
Total rolls : 32
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - British
3 infantry moved from 112 Sea Zone to Norway
2 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 4 fighters, 4 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
2 artilleries and 4 infantry moved from 112 Sea Zone to Norway
2 bombers moved from India to Kiangsu
1 armour, 9 fighters, 5 mech_infantrys and 2 tactical_bombers moved from Hunan to Kiangsu
1 artillery and 10 infantry moved from Hunan to Kiangsi
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 1 armour, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from 112 Sea Zone to Norway
2 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 4 fighters, 4 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
2 artilleries and 4 infantry moved from 112 Sea Zone to Norway
2 bombers moved from India to Kiangsu
1 armour, 9 fighters, 5 mech_infantrys and 2 tactical_bombers moved from Hunan to Kiangsu
1 artillery and 10 infantry moved from Hunan to Kiangsi
Combat - British
Battle in Kiangsu
British attack with 1 armour, 2 bombers, 9 fighters, 5 mech_infantrys and 2 tactical_bombers
Japanese defend with 1 aaGun, 1 factory_minor, 7 fighters, 5 infantry and 3 mech_infantrys
AA fire in Kiangsu : 0/3 hits
British roll dice for 1 armour, 2 bombers, 9 fighters, 5 mech_infantrys and 2 tactical_bombers in Kiangsu, round 2 : 7/19 hits
Japanese roll dice for 1 aaGun, 7 fighters, 5 infantry and 3 mech_infantrys in Kiangsu, round 2 : 7/15 hits
1 armour owned by the British, 5 infantry owned by the Japanese, 5 mech_infantrys owned by the British, 1 fighter owned by the British, 1 aaGun owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kiangsu
British roll dice for 2 bombers, 8 fighters and 2 tactical_bombers in Kiangsu, round 3 : 7/12 hits
Japanese roll dice for 7 fighters and 2 mech_infantrys in Kiangsu, round 3 : 6/9 hits
6 fighters owned by the British, 5 fighters owned by the Japanese and 2 mech_infantrys owned by the Japanese lost in Kiangsu
British roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in Kiangsu, round 4 : 5/6 hits
Japanese roll dice for 2 fighters in Kiangsu, round 4 : 2/2 hits
2 tactical_bombers owned by the British and 2 fighters owned by the Japanese lost in Kiangsu
British win with 2 bombers and 2 fighters remaining. Battle score for attacker is -16
Casualties for Japanese: 1 aaGun, 7 fighters, 5 infantry and 3 mech_infantrys
Casualties for British: 1 armour, 7 fighters, 5 mech_infantrys and 2 tactical_bombers
Battle in Kiangsi
British attack with 1 artillery and 10 infantry
Japanese defend with 2 infantry
British roll dice for 1 artillery and 10 infantry in Kiangsi, round 2 : 2/11 hits
Japanese roll dice for 2 infantry in Kiangsi, round 2 : 1/2 hits
1 infantry owned by the British and 2 infantry owned by the Japanese lost in Kiangsi
British win, taking Kiangsi from Japanese with 1 artillery and 9 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
Battle in Norway
British attack with 2 artilleries and 7 infantry
Germans defend with 1 armour, 1 factory_minor and 6 infantry
British roll dice for 1 battleship and 1 cruiser in Norway, round 2 : 1/2 hits
British roll dice for 2 artilleries and 7 infantry in Norway, round 2 : 2/9 hits
Germans roll dice for 1 armour and 6 infantry in Norway, round 2 : 4/7 hits
4 infantry owned by the British and 3 infantry owned by the Germans lost in Norway
British roll dice for 2 artilleries and 3 infantry in Norway, round 3 : 2/5 hits
Germans roll dice for 1 armour and 3 infantry in Norway, round 3 : 1/4 hits
1 infantry owned by the British and 2 infantry owned by the Germans lost in Norway
British roll dice for 2 artilleries and 2 infantry in Norway, round 4 : 2/4 hits
Germans roll dice for 1 armour and 1 infantry in Norway, round 4 : 1/2 hits
1 infantry owned by the British, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Norway
British win, taking Norway from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 6 infantry
Casualties for British: 6 infantry
Non Combat Move - British
2 bombers and 2 fighters moved from Kiangsu to Anhwe
1 aaGun moved from Hunan to Kiangsi
3 armour and 3 mech_infantrys moved from India to Burma
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from Anhwe: 1 fighter
EDIT: Adding units owned by UK_Pacific to Kiangsu: 1 armour
EDIT: Changing ownership of Kiangsu from Japanese to Chinese
EDIT: Removing units owned by Chinese from Kiangsu: 1 factory_minor
EDIT: Removing units owned by British from India: 2 fighters
EDIT: Adding units owned by UK_Pacific to Hunan: 2 fighters
EDIT: Turning off Edit Mode
1 armour, 1 fighter and 1 mech_infantry placed in Egypt
4 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 5,5
British collect 35 PUs; end with 35 PUs total
Place Units - UK_Pacific
1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Units Change Ownership
Some Units in Kiangsu change ownership: 1 armour
Some Units in Hunan change ownership: 2 fighters
Some Units in India change ownership: 1 aaGun, 1 artillery, 2 infantry and 1 mech_infantry
Territory Summary for British and UK_Pacific :
Kiangsu : 1 armour
Kiangsi : 1 aaGun, 1 artillery and 9 infantry
Hunan : 2 fighters
Anhwe : 2 bombers and 1 fighter
Burma : 3 armour and 3 mech_infantrys
India : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 6 infantry and 1 mech_infantry
Malaya : 1 factory_minor and 1 harbour
Eastern United States : 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 4 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 17 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 5 infantry
Syria : 1 flag, 1 harbour
Tunisia : 1 flag
Norway : 1 flag, 2 artilleries, 1 factory_minor and 1 infantry
Karelia : 1 mech_infantry
112 Sea Zone : 1 aaGun, 1 battleship, 2 carriers, 1 cruiser, 4 fighters and 3 transports
Eire : 1 flag
Eastern Persia : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag
Production/PUs Summary :
Germans : 37 / 50
Russians : 49 / 70
Japanese : 43 / 68
Americans : 49 / 61
Chinese : 22 / 24
British : 35 / 35
UK_Pacific : 10 / 10
Italians : 13 / 23
ANZAC : 3 / 0
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 26 times
2 was rolled 41 times
3 was rolled 26 times
4 was rolled 34 times
5 was rolled 37 times
6 was rolled 25 times
Average roll : 3.476
Median : 4.000
Variance : 1.229
Standard Deviation : 1.108
Total rolls : 189
Null / Other
5 was rolled 2 times
Average roll : 5.000
Median : 5.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
Japanese Combat
1 was rolled 11 times
2 was rolled 16 times
3 was rolled 10 times
4 was rolled 14 times
5 was rolled 15 times
6 was rolled 8 times
Average roll : 3.405
Median : 3.500
Variance : 0.685
Standard Deviation : 0.828
Total rolls : 74
Germans Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13
British Combat
1 was rolled 8 times
2 was rolled 15 times
3 was rolled 10 times
4 was rolled 11 times
5 was rolled 12 times
6 was rolled 12 times
Average roll : 3.588
Median : 4.000
Variance : 0.418
Standard Deviation : 0.646
Total rolls : 68
Chinese Combat
1 was rolled 3 times
2 was rolled 9 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 4 times
Average roll : 3.500
Median : 3.500
Variance : 0.839
Standard Deviation : 0.916
Total rolls : 32
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 1 armour, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from 112 Sea Zone to Norway
2 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 4 fighters, 4 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
2 artilleries and 4 infantry moved from 112 Sea Zone to Norway
2 bombers moved from India to Kiangsu
1 armour, 9 fighters, 5 mech_infantrys and 2 tactical_bombers moved from Hunan to Kiangsu
1 artillery and 10 infantry moved from Hunan to Kiangsi
Combat - British
Battle in Kiangsu
British attack with 1 armour, 2 bombers, 9 fighters, 5 mech_infantrys and 2 tactical_bombers
Japanese defend with 1 aaGun, 1 factory_minor, 7 fighters, 5 infantry and 3 mech_infantrys
AA fire in Kiangsu : 0/3 hits
British roll dice for 1 armour, 2 bombers, 9 fighters, 5 mech_infantrys and 2 tactical_bombers in Kiangsu, round 2 : 7/19 hits
Japanese roll dice for 1 aaGun, 7 fighters, 5 infantry and 3 mech_infantrys in Kiangsu, round 2 : 7/15 hits
1 armour owned by the British, 5 infantry owned by the Japanese, 5 mech_infantrys owned by the British, 1 fighter owned by the British, 1 aaGun owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kiangsu
British roll dice for 2 bombers, 8 fighters and 2 tactical_bombers in Kiangsu, round 3 : 7/12 hits
Japanese roll dice for 7 fighters and 2 mech_infantrys in Kiangsu, round 3 : 6/9 hits
6 fighters owned by the British, 5 fighters owned by the Japanese and 2 mech_infantrys owned by the Japanese lost in Kiangsu
British roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in Kiangsu, round 4 : 5/6 hits
Japanese roll dice for 2 fighters in Kiangsu, round 4 : 2/2 hits
2 tactical_bombers owned by the British and 2 fighters owned by the Japanese lost in Kiangsu
British win with 2 bombers and 2 fighters remaining. Battle score for attacker is -16
Casualties for Japanese: 1 aaGun, 7 fighters, 5 infantry and 3 mech_infantrys
Casualties for British: 1 armour, 7 fighters, 5 mech_infantrys and 2 tactical_bombers
Battle in Kiangsi
British attack with 1 artillery and 10 infantry
Japanese defend with 2 infantry
British roll dice for 1 artillery and 10 infantry in Kiangsi, round 2 : 2/11 hits
Japanese roll dice for 2 infantry in Kiangsi, round 2 : 1/2 hits
1 infantry owned by the British and 2 infantry owned by the Japanese lost in Kiangsi
British win, taking Kiangsi from Japanese with 1 artillery and 9 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
Battle in Norway
British attack with 2 artilleries and 7 infantry
Germans defend with 1 armour, 1 factory_minor and 6 infantry
British roll dice for 1 battleship and 1 cruiser in Norway, round 2 : 1/2 hits
British roll dice for 2 artilleries and 7 infantry in Norway, round 2 : 2/9 hits
Germans roll dice for 1 armour and 6 infantry in Norway, round 2 : 4/7 hits
4 infantry owned by the British and 3 infantry owned by the Germans lost in Norway
British roll dice for 2 artilleries and 3 infantry in Norway, round 3 : 2/5 hits
Germans roll dice for 1 armour and 3 infantry in Norway, round 3 : 1/4 hits
1 infantry owned by the British and 2 infantry owned by the Germans lost in Norway
British roll dice for 2 artilleries and 2 infantry in Norway, round 4 : 2/4 hits
Germans roll dice for 1 armour and 1 infantry in Norway, round 4 : 1/2 hits
1 infantry owned by the British, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Norway
British win, taking Norway from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 6 infantry
Casualties for British: 6 infantry
Non Combat Move - British
2 bombers and 2 fighters moved from Kiangsu to Anhwe
1 aaGun moved from Hunan to Kiangsi
3 armour and 3 mech_infantrys moved from India to Burma
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from Anhwe: 1 fighter
EDIT: Adding units owned by UK_Pacific to Kiangsu: 1 armour
EDIT: Changing ownership of Kiangsu from Japanese to Chinese
EDIT: Removing units owned by Chinese from Kiangsu: 1 factory_minor
EDIT: Removing units owned by British from India: 2 fighters
EDIT: Adding units owned by UK_Pacific to Hunan: 2 fighters
EDIT: Turning off Edit Mode
1 armour, 1 fighter and 1 mech_infantry placed in Egypt
4 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 5,5
British collect 35 PUs; end with 35 PUs total
Place Units - UK_Pacific
1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Units Change Ownership
Some Units in Kiangsu change ownership: 1 armour
Some Units in Hunan change ownership: 2 fighters
Some Units in India change ownership: 1 aaGun, 1 artillery, 2 infantry and 1 mech_infantry
Turning on Edit Mode
EDIT: Removing units owned by British from India: 1 infantry and 1 mech_infantry
EDIT: Adding units owned by UK_Pacific to Malaya: 1 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
Territory Summary for British and UK_Pacific :
Kiangsu : 1 armour
Kiangsi : 1 aaGun, 1 artillery and 9 infantry
Hunan : 2 fighters
Anhwe : 2 bombers and 1 fighter
Burma : 3 armour and 3 mech_infantrys
India : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
Malaya : 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Eastern United States : 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 4 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 17 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 5 infantry
Syria : 1 flag, 1 harbour
Tunisia : 1 flag
Norway : 1 flag, 2 artilleries, 1 factory_minor and 1 infantry
Karelia : 1 mech_infantry
112 Sea Zone : 1 aaGun, 1 battleship, 2 carriers, 1 cruiser, 4 fighters and 3 transports
Eire : 1 flag
Eastern Persia : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag
Production/PUs Summary :
Germans : 37 / 50
Russians : 49 / 70
Japanese : 43 / 68
Americans : 49 / 61
Chinese : 22 / 24
British : 35 / 35
UK_Pacific : 10 / 10
Italians : 13 / 23
ANZAC : 3 / 0
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 26 times
2 was rolled 41 times
3 was rolled 26 times
4 was rolled 34 times
5 was rolled 37 times
6 was rolled 25 times
Average roll : 3.476
Median : 4.000
Variance : 1.229
Standard Deviation : 1.108
Total rolls : 189
Null / Other
5 was rolled 2 times
Average roll : 5.000
Median : 5.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
Japanese Combat
1 was rolled 11 times
2 was rolled 16 times
3 was rolled 10 times
4 was rolled 14 times
5 was rolled 15 times
6 was rolled 8 times
Average roll : 3.405
Median : 3.500
Variance : 0.685
Standard Deviation : 0.828
Total rolls : 74
Germans Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13
British Combat
1 was rolled 8 times
2 was rolled 15 times
3 was rolled 10 times
4 was rolled 11 times
5 was rolled 12 times
6 was rolled 12 times
Average roll : 3.588
Median : 4.000
Variance : 0.418
Standard Deviation : 0.646
Total rolls : 68
Chinese Combat
1 was rolled 3 times
2 was rolled 9 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 4 times
Average roll : 3.500
Median : 3.500
Variance : 0.839
Standard Deviation : 0.916
Total rolls : 32
The UK AA in SZ 112 should have been moved to Norway during the NCM…
And the UK mech in Karelia should have ben moved to Norway as well.
And the UK mech in Karelia should have ben moved to Norway as well.
just make these edits and repost
okay, i think this is it……
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 bomber, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Algeria to Libya
Italians take Tunisia from British
Italians take Libya from Russians
1 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Yugoslavia to Romania
1 fighter moved from Southern Italy to Romania
1 submarine moved from 102 Sea Zone to 91 Sea Zone
1 battleship moved from 92 Sea Zone to 91 Sea Zone
2 fighters moved from 92 Sea Zone to 91 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 bomber, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Algeria to Libya
Italians take Tunisia from British
Italians take Libya from Russians
1 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Yugoslavia to Romania
1 fighter moved from Southern Italy to Romania
1 submarine moved from 102 Sea Zone to 91 Sea Zone
1 battleship moved from 92 Sea Zone to 91 Sea Zone
2 fighters moved from 92 Sea Zone to 91 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
Combat - Italians
Battle in Romania
Italians attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 fighter and 2 infantry in Romania, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Romania, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Romania
Italians win, taking Romania from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in 91 Sea Zone
Italians attack with 1 battleship, 1 destroyer, 2 fighters and 1 submarine
Americans defend with 1 destroyer
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 battleship, 1 destroyer and 2 fighters in 91 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 91 Sea Zone
Italians win with 1 battleship, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Italians
3 transports moved from 92 Sea Zone to 93 Sea Zone
6 infantry moved from Southern France to 93 Sea Zone
6 infantry and 3 transports moved from 93 Sea Zone to 91 Sea Zone
6 infantry moved from 91 Sea Zone to Gibraltar
1 carrier moved from 92 Sea Zone to 91 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
2 cruisers moved from 92 Sea Zone to 91 Sea Zone
1 infantry moved from Algeria to Morocco
2 fighters moved from Gibraltar to Western Germany
2 infantry moved from Northern Italy to France
1 fighter moved from Southern Italy to Western Germany
1 fighter moved from Romania to Germany
2 infantry moved from Western Germany to Greater Southern Germany
1 aaGun moved from Northern Italy to Western Germany
Place Units - Italians
1 bomber placed in Southern Italy
1 infantry and 2 mech_infantrys placed in Northern Italy
Italians undo move 2.
1 infantry placed in Southern France
2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Territory Summary for Italians :
Gibraltar : 1 flag, 1 airfield, 2 artilleries, 1 harbour, 11 infantry and 1 mech_infantry
Malta : 1 flag
Morocco : 1 flag, 1 infantry
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
France : 2 infantry
Tunisia : 1 flag
Greater Southern Germany : 2 infantry
Slovakia Hungary : 3 mech_infantrys
Western Germany : 1 aaGun, 3 fighters and 5 infantry
Romania : 1 infantry
Germany : 1 fighter
Northern Italy : 1 factory_major and 2 mech_infantrys
Libya : 1 armour
Southern Italy : 1 airfield, 1 bomber, 1 factory_minor and 1 harbour
106 Sea Zone : 1 flag, 1 submarine
93 Sea Zone : 1 flag
99 Sea Zone : 1 flag
101 Sea Zone : 1 submarine
91 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 3 transports
Production/PUs Summary :
Germans : 40 / 50
Russians : 45 / 70
Japanese : 43 / 68
Americans : 49 / 61
Chinese : 22 / 24
British : 34 / 35
UK_Pacific : 10 / 10
Italians : 15 / 25
ANZAC : 3 / 0
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 artilleries and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Poland to Baltic States
1 mech_infantry moved from Slovakia Hungary to Bessarabia
1 bomber moved from Western Germany to Bessarabia
2 fighters and 2 tactical_bombers moved from Germany to Baltic States
1 fighter moved from Germany to Baltic States