@nikola1975 said in L25 PtV Simon33 (Allies) vs Nikola1975 (Axis + 13):
@simon33 Yes, let’s see what we can make out of it. Haven’t played it in a long time; forgot about Manila scramble.
A small chance of keeping the plane alive.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 carrier, 1 fighter, 4 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 3 artilleries and 4 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour, 3 artilleries, 4 infantry and 4 transports moved from 106 Sea Zone to 109 Sea Zone
1 carrier, 3 cruisers, 3 destroyers, 2 fighters, 1 submarine and 2 transports moved from 110 Sea Zone to 109 Sea Zone
2 armour, 1 artillery and 3 infantry moved from Eastern United States to New Brunswick Nova Scotia
3 transports moved from 101 Sea Zone to 106 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 cruiser moved from 101 Sea Zone to 106 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 submarine moved from 99 Sea Zone to 81 Sea Zone
2 submarines moved from 33 Sea Zone to 35 Sea Zone
2 destroyers moved from 33 Sea Zone to 35 Sea Zone
3 cruisers moved from 33 Sea Zone to 35 Sea Zone
5 fighters and 1 tactical_bomber moved from 33 Sea Zone to 43 Sea Zone
1 battleship moved from 33 Sea Zone to 35 Sea Zone
1 bomber moved from Caroline Islands to 43 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1
Battle in 35 Sea Zone
Americans attack with 1 battleship, 1 cruiser, 2 destroyers and 2 submarines
Japanese defend with 1 destroyer, 1 submarine and 1 transport
Units damaged: 1 battleship owned by the Americans
Americans win, taking 35 Sea Zone from Japanese with 1 battleship, 1 cruiser, 2 destroyers and 1 submarine remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer, 1 submarine and 1 transport
Casualties for Americans: 1 submarine
Battle in 43 Sea Zone
Americans attack with 1 bomber, 5 fighters and 1 tactical_bomber
Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Japanese win with 1 battleship, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -49
Casualties for Japanese: 1 carrier and 1 destroyer
Casualties for Americans: 1 bomber, 5 fighters and 1 tactical_bomber
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Borneo
Non Combat Move - Americans
1 armour, 1 artillery, 1 cruiser, 2 infantry, 1 submarine and 2 transports moved from 30 Sea Zone to 54 Sea Zone
3 carriers moved from 33 Sea Zone to 26 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 109 Sea Zone to United Kingdom
1 submarine moved from 91 Sea Zone to 109 Sea Zone
Place Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
2 armour, 2 artilleries and 4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - British
4 infantry moved from Burma to Yunnan
4 infantry moved from Burma to Shan State
1 infantry moved from Burma to Shan State
2 fighters moved from India to Shan State
1 tactical_bomber moved from India to Shan State
1 fighter moved from India to Yunnan
1 bomber moved from Burma to Shan State
2 fighters moved from Burma to Shan State
3 armour moved from India to Shan State
2 armour moved from Burma to Shan State
1 destroyer moved from 108 Sea Zone to 109 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 2 armour, 1 artillery, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
4 infantry moved from Burma to Yunnan
4 infantry moved from Burma to Shan State
1 infantry moved from Burma to Shan State
2 fighters moved from India to Shan State
1 tactical_bomber moved from India to Shan State
1 fighter moved from India to Yunnan
1 bomber moved from Burma to Shan State
2 fighters moved from Burma to Shan State
3 armour moved from India to Shan State
2 armour moved from Burma to Shan State
1 destroyer moved from 108 Sea Zone to 109 Sea Zone
Combat - British
Battle in Shan State
British attack with 5 armour, 1 bomber, 4 fighters, 5 infantry and 1 tactical_bomber
Japanese defend with 1 armour, 1 artillery and 2 infantry
British win, taking Shan State from Japanese with 5 armour, 1 bomber, 4 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Japanese: 1 armour, 1 artillery and 2 infantry
Battle in Yunnan
British attack with 1 fighter and 4 infantry
Japanese defend with 2 infantry
British win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - British
1 fighter moved from Yunnan to Burma
1 bomber moved from Shan State to Burma
4 fighters and 1 tactical_bomber moved from Shan State to Burma
2 infantry moved from India to Burma
3 aaGuns, 5 artilleries and 5 infantry moved from Burma to Shan State
2 armour, 1 artillery and 2 infantry moved from West India to India
2 armour moved from India to Burma
3 armour moved from Eastern Persia to India
3 infantry moved from Persia to Eastern Persia
1 artillery moved from Iraq to Persia
3 infantry moved from Iraq to Persia
3 armour moved from Iraq to Eastern Persia
2 infantry moved from Trans-Jordan to Iraq
2 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
Place Units - British
1 artillery and 2 infantry placed in Persia
2 armour and 1 mech_infantry placed in Egypt
2 transports placed in 109 Sea Zone
Turn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Place Units - UK_Pacific
1 armour and 3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,4
UK_Pacific collect 8 PUs (3 lost to blockades); end with 8 PUs total
Some Units in India change ownership: 1 armour and 3 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to Egypt
Combat - Italians
Strategic bombing raid in Egypt
AA fire in Egypt : 0/1 hits
Bombing raid in Egypt rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Egypt causes 4 damage total.
Non Combat Move - Italians
1 bomber moved from Egypt to Greece
1 artillery and 1 infantry moved from Albania to Greece
1 artillery and 1 infantry moved from Holland Belgium to France
1 armour and 1 mech_infantry moved from Yugoslavia to Northern Italy
Place Units - Italians
1 artillery and 2 infantry placed in Southern France
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Territory Summary for Italians :
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
France : 2 artilleries and 3 infantry
Northern Italy : 2 aaGuns, 1 armour, 1 factory_major, 4 infantry and 2 mech_infantrys
Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 10 infantry
95 Sea Zone : 1 destroyer
Greece : 1 flag, 1 artillery, 1 bomber and 1 infantry
97 Sea Zone : 1 flag, 1 destroyer
Production/PUs Summary :
Germans : 61 / 85
Russians : 11 / 12
Japanese : 59 / 61
Americans : 51 / 71
Chinese : 2 / 2
British : 35 / 40
UK_Pacific : 11 / 8
Italians : 13 / 18
ANZAC : 13 / 18
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
4 submarines moved from 54 Sea Zone to 43 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
1 submarine moved from 56 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from New Guinea to Celebes
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
4 submarines moved from 54 Sea Zone to 43 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
1 submarine moved from 56 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from New Guinea to Celebes
Combat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Japanese lost in 41 Sea Zone
ANZAC win, taking 41 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 43 Sea Zone
ANZAC attack with 4 submarines
Japanese defend with 1 battleship and 1 transport
ANZAC roll dice for 4 submarines in 43 Sea Zone, round 2 : 1/4 hits
1 battleship owned by the Japanese lost in 43 Sea Zone
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC roll dice for 4 submarines in 43 Sea Zone, round 3 : 2/4 hits
ANZAC win, taking 43 Sea Zone from Japanese with 4 submarines remaining. Battle score for attacker is 27
Casualties for Japanese: 1 battleship and 1 transport
Non Combat Move - ANZAC
Place Units - ANZAC
3 submarines placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Territory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Celebes : 1 flag, 1 artillery, 3 infantry and 1 tactical_bomber
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag, 1 destroyer and 1 submarine
43 Sea Zone : 1 flag, 4 submarines
37 Sea Zone : 1 flag
54 Sea Zone : 3 submarines and 1 transport
Production/PUs Summary :
Germans : 61 / 85
Russians : 11 / 12
Japanese : 59 / 61
Americans : 51 / 71
Chinese : 2 / 2
British : 35 / 40
UK_Pacific : 11 / 8
Italians : 13 / 18
ANZAC : 13 / 18
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 4 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.467
Median : 4.000
Variance : 0.786
Standard Deviation : 0.886
Total rolls : 15
Japanese Combat
3 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
ANZAC Combat
1 was rolled 4 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.538
Median : 4.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
2 infantry moved from Trans-Jordan to Egypt
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 2 infantry
Morocco : 2 infantry
Eire : 1 flag
Production/PUs Summary :
Germans : 61 / 85
Russians : 11 / 12
Japanese : 59 / 61
Americans : 51 / 71
Chinese : 2 / 2
British : 35 / 40
UK_Pacific : 11 / 8
Italians : 13 / 18
ANZAC : 13 / 18
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 4 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.467
Median : 4.000
Variance : 0.786
Standard Deviation : 0.886
Total rolls : 15
Japanese Combat
3 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
ANZAC Combat
1 was rolled 4 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.538
Median : 4.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber, 1 destroyer, 9 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
2 artilleries, 2 infantry and 3 mech_infantrys moved from Ukraine to Bryansk
1 armour, 1 artillery and 5 mech_infantrys moved from Western Ukraine to Bryansk
6 mech_infantrys moved from Eastern Poland to Bryansk
2 infantry moved from Volgograd to Tambov
1 fighter and 1 tactical_bomber moved from Ukraine to Tambov
1 infantry moved from Archangel to Vologda
1 mech_infantry moved from Belarus to Vologda
1 fighter and 2 tactical_bombers moved from Novgorod to Vologda
1 tactical_bomber moved from Ukraine to Kazakhstan
1 infantry moved from Volgograd to Kazakhstan
1 mech_infantry moved from Rostov to Kazakhstan
1 armour moved from Rostov to Kazakhstan
Combat - Germans
Battle in Kazakhstan
Germans attack with 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Germans roll dice for 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/4 hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Vologda
Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Vologda, round 2 : 2/5 hits
Russians roll dice for 2 infantry in Vologda, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Bryansk
Germans attack with 1 armour, 3 artilleries, 2 infantry and 14 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 1 armour, 3 artilleries, 2 infantry and 14 mech_infantrys in Bryansk, round 2 : 6/20 hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 armour, 3 artilleries, 2 infantry and 14 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Tambov
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 3/4 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Kazakhstan to Volgograd
1 fighter and 1 tactical_bomber moved from Tambov to Volgograd
1 infantry moved from Rostov to Caucasus
1 aaGun moved from Ukraine to Bryansk
1 fighter and 2 tactical_bombers moved from Vologda to Novgorod
1 aaGun, 3 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from Belarus to Bryansk
1 infantry moved from Novgorod to Belarus
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
6 mech_infantrys moved from Germany to Eastern Poland
1 artillery and 4 infantry moved from Normandy Bordeaux to France
2 infantry moved from Northern Italy to France
1 mech_infantry moved from Evenkiyskiy to Urals
1 armour moved from Novgorod to Bryansk
Place Units - Germans
1 destroyer placed in 110 Sea Zone
1 submarine placed in 113 Sea Zone
1 bomber placed in Western Germany
5 mech_infantrys placed in Germany
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Volgograd
1 infantry placed in Germany
2 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 65 PUs; end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs
Territory Summary for Germans :
Evenkiyskiy : 1 flag
Timguska : 1 flag, 1 mech_infantry
Kazakhstan : 1 flag, 1 armour and 1 mech_infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 8 infantry
Western Germany : 2 aaGuns, 1 airfield, 1 artillery, 3 bombers, 1 factory_major, 3 fighters, 1 harbour and 7 infantry
Germany : 1 factory_major, 3 infantry and 5 mech_infantrys
Norway : 1 infantry
Denmark : 5 infantry
Belarus : 1 flag, 1 infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 2 aaGuns, 5 armour, 6 artilleries, 7 infantry and 15 mech_infantrys
Rostov : 1 flag
Nenetsia : 1 flag
Urals : 1 flag, 1 mech_infantry
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag, 6 mech_infantrys
Bessarabia : 1 flag
Tambov : 1 flag, 1 infantry
Ukraine : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Western Ukraine : 1 flag
Vologda : 1 flag, 1 infantry and 1 mech_infantry
Volgograd : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 2 infantry and 2 tactical_bombers
Novgorod : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry and 2 tactical_bombers
Caucasus : 1 flag, 1 infantry
112 Sea Zone : 1 destroyer
125 Sea Zone : 1 flag, 1 submarine
113 Sea Zone : 1 submarine
Bulgaria : 1 flag
115 Sea Zone : 1 destroyer and 1 transport
Yugoslavia : 1 flag
Finland : 1 flag
110 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 65 / 85
Russians : 7 / 12
Japanese : 59 / 61
Americans : 51 / 71
Chinese : 2 / 2
British : 35 / 40
UK_Pacific : 11 / 8
Italians : 13 / 18
ANZAC : 13 / 18
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Smolensk to Russia
1 infantry moved from Samara to Russia
1 mech_infantry moved from Novosibirsk to Russia
Non Combat Move - Russians
Place Units - Russians
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 7 PUs; end with 7 PUs total
Territory Summary for Russians :
Russia : 4 aaGuns, 1 airfield, 5 armour, 8 artilleries, 1 factory_major, 1 fighter, 17 infantry, 3 mech_infantrys and 1 tactical_bomber
Production/PUs Summary :
Germans : 65 / 85
Russians : 7 / 7
Japanese : 59 / 61
Americans : 51 / 71
Chinese : 2 / 2
British : 35 / 40
UK_Pacific : 11 / 8
Italians : 13 / 18
ANZAC : 13 / 18
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 1 factory_minor, 6 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Borneo to 43 Sea Zone
1 mech_infantry moved from Hunan to Yunnan
1 mech_infantry moved from Kweichow to Yunnan
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
2 bombers moved from Kwangsi to 43 Sea Zone
1 mech_infantry moved from Kwangsi to Yunnan
1 battleship, 2 carriers, 1 cruiser, 2 fighters, 2 submarines and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 18 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
1 artillery moved from French Indo China to Yunnan
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 3 submarines and 2 tactical_bombers
Americans defend with 1 battleship, 1 cruiser, 2 destroyers and 1 submarine
Japanese roll dice for 3 submarines in 35 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers in 35 Sea Zone, round 2 : 3/7 hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship, 1 cruiser and 2 destroyers in 35 Sea Zone, round 2 : 4/4 hits
Units damaged: 1 battleship owned by the Japanese
1 submarine owned by the Americans, 2 destroyers owned by the Americans, 1 cruiser owned by the Americans and 3 submarines owned by the Japanese lost in 35 Sea Zone
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers in 35 Sea Zone, round 3 : 6/7 hits
Americans roll dice for 1 battleship in 35 Sea Zone, round 3 : 1/1 hits
1 battleship owned by the Americans and 1 tactical_bomber owned by the Japanese lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from Americans with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 25
Casualties for Japanese: 3 submarines and 1 tactical_bomber
Casualties for Americans: 1 battleship, 1 cruiser, 2 destroyers and 1 submarine
Battle in 43 Sea Zone
Japanese attack with 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 4 submarines
Japanese roll dice for 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 2/5 hits
ANZAC roll dice for 4 submarines in 43 Sea Zone, round 2 : 1/4 hits
1 destroyer owned by the Japanese and 2 submarines owned by the ANZAC lost in 43 Sea Zone
retreated to 43 Sea Zone
ANZAC win with 2 submarines remaining. Battle score for attacker is 4
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 2 submarines
Battle in Szechwan
Japanese attack with 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 tactical_bomber in Szechwan, round 2 : 2/2 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 fighters, 3 mech_infantrys and 2 tactical_bombers
British defend with 4 infantry
Japanese roll dice for 1 artillery, 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Yunnan, round 2 : 3/8 hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits
3 infantry owned by the British and 2 mech_infantrys owned by the Japanese lost in Yunnan
Japanese roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 3 : 2/6 hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits
1 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 3 mech_infantrys
Casualties for British: 4 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Soviet Far East from Russians to Japanese
EDIT: Removing units owned by Japanese from Siberia: 1 infantry
EDIT: Adding units owned by Japanese to Soviet Far East: 1 infantry
EDIT: Turning off Edit Mode
2 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
1 fighter and 1 tactical_bomber moved from Szechwan to Kwangsi
1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
1 fighter moved from 43 Sea Zone to Philippines
1 transport moved from 36 Sea Zone to 19 Sea Zone
3 mech_infantrys moved from Kwangsi to French Indo China
3 mech_infantrys moved from Kiangsu to Kwangsi
1 artillery moved from Kansu to Shensi
1 infantry moved from Hopei to Shensi
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from Japan to Philippines
2 bombers moved from 43 Sea Zone to Philippines
Place Units - Japanese
3 infantry placed in French Indo China
1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
2 destroyers and 1 transport placed in 6 Sea Zone
2 infantry placed in Japan
1 factory_minor placed in Shantung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,6,4,6
Japanese collect 61 PUs; end with 61 PUs total
Territory Summary for Japanese :
Iwo Jima : 1 infantry
Shantung : 1 flag, 1 factory_minor
Kwangsi : 1 flag, 1 airfield, 3 fighters, 3 mech_infantrys and 3 tactical_bombers
Korea : 1 aaGun
Kiangsu : 1 flag, 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 5 infantry
Jehol : 1 flag
Manchuria : 1 flag
Shensi : 1 flag, 1 artillery and 1 infantry
Yunnan : 1 flag, 1 artillery
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Malaya : 1 flag, 1 harbour
Borneo : 1 flag, 1 artillery
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 artillery, 2 bombers, 3 fighters, 1 harbour and 1 infantry
Sakha : 1 flag
Yenisey : 1 flag, 1 artillery
Soviet Far East : 1 flag, 1 infantry
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 factory_minor, 7 infantry and 5 mech_infantrys
Java : 1 flag, 1 infantry
35 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers
19 Sea Zone : 1 transport
16 Sea Zone : 1 destroyer
6 Sea Zone : 2 destroyers and 1 transport
Production/PUs Summary :
Germans : 65 / 85
Russians : 6 / 7
Japanese : 61 / 61
Americans : 51 / 71
Chinese : 1 / 2
British : 35 / 40
UK_Pacific : 11 / 8
Italians : 13 / 18
ANZAC : 13 / 18
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 cruiser, 2 fighters, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from United Kingdom to 110 Sea Zone
2 transports moved from 109 Sea Zone to 108 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from United Kingdom to 109 Sea Zone
1 armour, 3 artilleries, 1 carrier, 3 cruisers, 3 destroyers, 2 fighters, 4 infantry, 2 submarines and 4 transports moved from 109 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Holland Belgium
2 artilleries and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
2 armour, 1 artillery and 3 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
2 transports moved from 108 Sea Zone to 106 Sea Zone
2 armour, 2 artilleries and 4 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 carrier, 1 fighter, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 106 Sea Zone
2 armour, 1 artillery, 1 cruiser, 1 destroyer, 3 infantry and 3 transports moved from 106 Sea Zone to 109 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 81 Sea Zone to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 armour moved from 43 Sea Zone to Borneo
1 infantry moved from 43 Sea Zone to Borneo
2 submarines moved from 26 Sea Zone to 53 Sea Zone
1 cruiser and 1 submarine moved from 54 Sea Zone to 53 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 cruiser, 2 fighters, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from United Kingdom to 110 Sea Zone
2 transports moved from 109 Sea Zone to 108 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from United Kingdom to 109 Sea Zone
1 armour, 3 artilleries, 1 carrier, 3 cruisers, 3 destroyers, 2 fighters, 4 infantry, 2 submarines and 4 transports moved from 109 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Holland Belgium
2 artilleries and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
2 armour, 1 artillery and 3 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
2 transports moved from 108 Sea Zone to 106 Sea Zone
2 armour, 2 artilleries and 4 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 carrier, 1 fighter, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 106 Sea Zone
2 armour, 1 artillery, 1 cruiser, 1 destroyer, 3 infantry and 3 transports moved from 106 Sea Zone to 109 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 81 Sea Zone to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 armour moved from 43 Sea Zone to Borneo
1 infantry moved from 43 Sea Zone to Borneo
2 submarines moved from 26 Sea Zone to 53 Sea Zone
1 cruiser and 1 submarine moved from 54 Sea Zone to 53 Sea Zone
Combat - Americans
Battle in 110 Sea Zone
Americans attack with 1 carrier, 3 cruisers, 3 destroyers, 3 fighters, 3 submarines and 4 transports
Germans defend with 1 destroyer
Americans roll dice for 3 submarines in 110 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 carrier, 3 cruisers, 3 destroyers, 3 fighters and 4 transports in 110 Sea Zone, round 2 : 3/9 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 carrier, 3 cruisers, 3 destroyers, 3 fighters, 3 submarines and 4 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Holland Belgium
Battle in Normandy Bordeaux
Battle in Borneo
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 armour and 1 infantry in Borneo, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Borneo, round 2 : 0/1 hits
Americans roll dice for 1 armour and 1 infantry in Borneo, round 3 : 0/2 hits
Japanese roll dice for 1 artillery in Borneo, round 3 : 1/1 hits
1 infantry owned by the Americans lost in Borneo
Americans roll dice for 1 armour in Borneo, round 4 : 1/1 hits
Japanese roll dice for 1 artillery in Borneo, round 4 : 1/1 hits
1 armour owned by the Americans and 1 artillery owned by the Japanese lost in Borneo
Japanese win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans with no units remaining. Battle score for attacker is -5
Casualties for Japanese: 1 artillery
Casualties for Americans: 1 armour and 1 infantry
Battle in Java
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Java
Americans win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
2 armour, 1 artillery and 3 infantry moved from 109 Sea Zone to United Kingdom
1 fighter moved from 110 Sea Zone to United Kingdom
3 carriers moved from 26 Sea Zone to 10 Sea Zone
Place Units - Americans
1 cruiser, 2 fighters and 1 transport placed in 10 Sea Zone
Americans undo move 1.
2 fighters placed in 10 Sea Zone
1 cruiser placed in 101 Sea Zone
1 transport placed in 101 Sea Zone
2 armour, 2 artilleries and 4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Formosa : 1 flag, 1 artillery
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 4 mech_infantrys
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Java : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 transport
44 Sea Zone : 1 flag
43 Sea Zone : 1 transport
25 Sea Zone : 1 destroyer
22 Sea Zone : 1 flag
10 Sea Zone : 3 carriers and 2 fighters
17 Sea Zone : 1 flag
53 Sea Zone : 1 cruiser and 3 submarines
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 armour, 2 artilleries, 1 factory_major, 1 harbour and 4 infantry
Gibraltar : 1 armour
New Brunswick Nova Scotia : 2 armour, 2 artilleries and 4 infantry
United Kingdom : 2 armour, 1 artillery, 1 fighter and 3 infantry
Normandy Bordeaux : 1 flag, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Holland Belgium : 1 flag, 1 artillery and 1 infantry
106 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 4 transports
93 Sea Zone : 1 flag
109 Sea Zone : 1 cruiser, 1 destroyer and 3 transports
99 Sea Zone : 1 flag
101 Sea Zone : 1 cruiser and 1 transport
79 Sea Zone : 1 submarine
110 Sea Zone : 1 carrier, 3 cruisers, 3 destroyers, 2 fighters, 3 submarines and 4 transports
Production/PUs Summary :
Germans : 60 / 85
Russians : 6 / 7
Japanese : 57 / 61
Americans : 60 / 80
Chinese : 1 / 2
British : 35 / 40
UK_Pacific : 11 / 8
Italians : 13 / 18
ANZAC : 13 / 18
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.630
Median : 4.000
Variance : 0.192
Standard Deviation : 0.439
Total rolls : 27
Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
Average roll : 3.200
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Germans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.619
Median : 4.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 21
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs total
Territory Summary for Chinese :
Production/PUs Summary :
Germans : 60 / 85
Russians : 6 / 7
Japanese : 57 / 61
Americans : 60 / 80
Chinese : 1 / 3
British : 35 / 40
UK_Pacific : 11 / 8
Italians : 13 / 18
ANZAC : 13 / 18
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.630
Median : 4.000
Variance : 0.192
Standard Deviation : 0.439
Total rolls : 27
Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
Average roll : 3.200
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Germans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.619
Median : 4.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 21
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - British
2 infantry moved from United Kingdom to 109 Sea Zone
1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 109 Sea Zone to 125 Sea Zone
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
2 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway
1 infantry moved from 125 Sea Zone to Norway
1 fighter moved from United Kingdom to 125 Sea Zone
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 armour moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 armour moved from Siam to French Indo China
4 armour, 5 artilleries and 9 infantry moved from Shan State to French Indo China
2 armour moved from Burma to French Indo China
2 infantry moved from Burma to Yunnan
1 bomber, 4 fighters and 1 tactical_bomber moved from Burma to French Indo China
1 fighter moved from Burma to Yunnan
1 armour moved from India to Yunnan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British repair 0 damage on 1 factory_minor; Remaining resources: 36 PUs;
British buy 1 armour, 1 cruiser, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from United Kingdom to 109 Sea Zone
1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 109 Sea Zone to 125 Sea Zone
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
2 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway
1 infantry moved from 125 Sea Zone to Norway
1 fighter moved from United Kingdom to 125 Sea Zone
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 armour moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 armour moved from Siam to French Indo China
4 armour, 5 artilleries and 9 infantry moved from Shan State to French Indo China
2 armour moved from Burma to French Indo China
2 infantry moved from Burma to Yunnan
1 bomber, 4 fighters and 1 tactical_bomber moved from Burma to French Indo China
1 fighter moved from Burma to Yunnan
1 armour moved from India to Yunnan
Combat - British
Battle in 125 Sea Zone
British attack with 1 destroyer, 1 fighter and 2 transports
Germans defend with 1 submarine
British roll dice for 1 destroyer, 1 fighter and 2 transports in 125 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 125 Sea Zone
British win, taking 125 Sea Zone from Germans with 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Norway
British attack with 3 infantry and 1 mech_infantry
Germans defend with 1 infantry
British roll dice for 3 infantry and 1 mech_infantry in Norway, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Norway
British win, taking Norway from Germans with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Yunnan
British attack with 1 armour, 1 fighter and 2 infantry
Japanese defend with 1 artillery
British roll dice for 1 armour, 1 fighter and 2 infantry in Yunnan, round 2 : 4/4 hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in French Indo China
British attack with 7 armour, 5 artilleries, 1 bomber, 4 fighters, 9 infantry and 1 tactical_bomber
Japanese defend with 1 factory_minor, 7 infantry and 5 mech_infantrys
British roll dice for 7 armour, 5 artilleries, 1 bomber, 4 fighters, 9 infantry and 1 tactical_bomber in French Indo China, round 2 : 6/27 hits
Japanese roll dice for 7 infantry and 5 mech_infantrys in French Indo China, round 2 : 4/12 hits
4 infantry owned by the British and 6 infantry owned by the Japanese lost in French Indo China
British roll dice for 7 armour, 5 artilleries, 1 bomber, 4 fighters, 5 infantry and 1 tactical_bomber in French Indo China, round 3 : 10/23 hits
Japanese roll dice for 1 infantry and 5 mech_infantrys in French Indo China, round 3 : 0/6 hits
1 infantry owned by the Japanese and 5 mech_infantrys owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 7 armour, 5 artilleries, 1 bomber, 4 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 29
Casualties for Japanese: 7 infantry and 5 mech_infantrys
Casualties for British: 4 infantry
Non Combat Move - British
3 armour moved from India to Shan State
1 aaGun moved from Shan State to French Indo China
1 aaGun moved from Shan State to French Indo China
1 bomber, 4 fighters and 1 tactical_bomber moved from French Indo China to Shan State
1 fighter moved from Yunnan to Shan State
1 artillery and 5 infantry moved from India to Burma
3 armour moved from Eastern Persia to India
3 infantry moved from Eastern Persia to West India
2 artilleries and 5 infantry moved from Persia to Eastern Persia
2 infantry moved from Iraq to Northwest Persia
2 mech_infantrys moved from Iraq to Eastern Persia
1 infantry moved from Trans-Jordan to Iraq
2 armour and 1 mech_infantry moved from Egypt to Iraq
1 armour moved from Belgian Congo to Egypt
1 fighter moved from 125 Sea Zone to Scotland
Place Units - British
1 cruiser and 1 transport placed in 110 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in Persia
1 mech_infantry placed in Egypt
Turn Complete - British
British collect 38 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
Place Units - UK_Pacific
1 artillery and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 1 artillery and 1 mech_infantry
Territory Summary for British and UK_Pacific :
Siam : 1 flag
Yunnan : 1 armour and 2 infantry
Shan State : 1 aaGun, 3 armour, 1 bomber, 5 fighters and 1 tactical_bomber
Burma : 1 artillery and 5 infantry
India : 1 airfield, 3 armour, 1 artillery, 1 factory_major, 1 harbour and 1 mech_infantry
Malaya : 1 harbour and 1 infantry
French Indo China : 1 flag, 2 aaGuns, 7 armour, 5 artilleries, 1 factory_minor and 5 infantry
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 armour
West India : 3 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 artillery, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 aaGun, 1 airfield, 1 fighter and 2 infantry
Malta : 1 aaGun
United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 8 infantry
French Equatorial Africa : 1 flag
Norway : 1 flag, 3 infantry and 1 mech_infantry
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
125 Sea Zone : 1 flag, 1 destroyer and 2 transports
Iraq : 1 flag, 2 armour, 1 infantry and 1 mech_infantry
Eastern Persia : 1 flag, 2 artilleries, 5 infantry and 2 mech_infantrys
Northwest Persia : 1 flag, 3 infantry
Persia : 1 flag, 1 armour, 1 factory_minor, 1 infantry and 1 mech_infantry
110 Sea Zone : 1 cruiser and 1 transport
Production/PUs Summary :
Germans : 57 / 85
Russians : 6 / 7
Japanese : 50 / 61
Americans : 60 / 80
Chinese : 2 / 3
British : 38 / 43
UK_Pacific : 17 / 17
Italians : 13 / 18
ANZAC : 13 / 18
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 16 times
2 was rolled 16 times
3 was rolled 20 times
4 was rolled 20 times
5 was rolled 20 times
6 was rolled 16 times
Average roll : 3.556
Median : 4.000
Variance : 0.224
Standard Deviation : 0.474
Total rolls : 108
Japanese Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.583
Median : 3.500
Variance : 0.609
Standard Deviation : 0.780
Total rolls : 24
Germans Combat
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
British Combat
1 was rolled 9 times
2 was rolled 11 times
3 was rolled 10 times
4 was rolled 11 times
5 was rolled 10 times
6 was rolled 9 times
Average roll : 3.483
Median : 3.500
Variance : 0.068
Standard Deviation : 0.260
Total rolls : 60
Americans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.619
Median : 4.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 21
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Greece to Normandy Bordeaux
1 artillery and 3 infantry moved from France to Normandy Bordeaux
1 artillery and 2 infantry moved from Southern France to Normandy Bordeaux
1 armour and 2 mech_infantrys moved from Northern Italy to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 armour, 3 artilleries, 1 bomber, 5 infantry and 2 mech_infantrys
Americans defend with 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Italians roll dice for 1 armour, 3 artilleries, 1 bomber, 5 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 0/12 hits
Americans roll dice for 1 armour, 2 artilleries and 3 infantry in Normandy Bordeaux, round 2 : 2/6 hits
2 infantry owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 1 armour, 3 artilleries, 1 bomber, 3 infantry and 2 mech_infantrys in Normandy Bordeaux, round 3 : 8/10 hits
Americans roll dice for 1 armour, 2 artilleries and 3 infantry in Normandy Bordeaux, round 3 : 3/6 hits
2 artilleries owned by the Americans, 1 armour owned by the Americans, 3 infantry owned by the Americans and 3 infantry owned by the Italians lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from Americans with 1 armour, 3 artilleries, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Italians: 5 infantry
Casualties for Americans: 1 armour, 2 artilleries and 3 infantry
Non Combat Move - Italians
1 bomber moved from Normandy Bordeaux to Western Germany
Place Units - Italians
1 transport placed in 97 Sea Zone
1 infantry placed in Southern France
2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Territory Summary for Italians :
Normandy Bordeaux : 1 flag, 1 armour, 3 artilleries, 1 factory_minor, 1 harbour and 2 mech_infantrys
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Western Germany : 1 bomber
Northern Italy : 2 aaGuns, 1 factory_major, 4 infantry and 2 mech_infantrys
Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 10 infantry
95 Sea Zone : 1 destroyer
Greece : 1 flag, 1 artillery and 1 infantry
97 Sea Zone : 1 flag, 1 destroyer and 1 transport
Production/PUs Summary :
Germans : 57 / 85
Russians : 6 / 7
Japanese : 50 / 61
Americans : 58 / 80
Chinese : 2 / 3
British : 38 / 43
UK_Pacific : 17 / 17
Italians : 15 / 20
ANZAC : 13 / 18
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
2 submarines moved from 43 Sea Zone to 55 Sea Zone
1 destroyer and 1 submarine moved from 41 Sea Zone to 55 Sea Zone
3 submarines moved from 54 Sea Zone to 62 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
2 submarines moved from 43 Sea Zone to 55 Sea Zone
1 destroyer and 1 submarine moved from 41 Sea Zone to 55 Sea Zone
3 submarines moved from 54 Sea Zone to 62 Sea Zone
Combat - ANZAC
Battle in Borneo
Non Combat Move - ANZAC
1 tactical_bomber moved from Celebes to French Indo China
Place Units - ANZAC
3 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Territory Summary for ANZAC :
Borneo : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
French Indo China : 1 tactical_bomber
Celebes : 1 flag, 1 artillery and 3 infantry
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
43 Sea Zone : 1 flag, 1 transport
37 Sea Zone : 1 flag
55 Sea Zone : 1 destroyer and 3 submarines
62 Sea Zone : 6 submarines
Production/PUs Summary :
Germans : 57 / 85
Russians : 6 / 7
Japanese : 46 / 61
Americans : 58 / 80
Chinese : 2 / 3
British : 38 / 43
UK_Pacific : 21 / 17
Italians : 15 / 20
ANZAC : 13 / 23
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 2 infantry
Morocco : 2 infantry
Eire : 1 flag
Production/PUs Summary :
Germans : 57 / 85
Russians : 6 / 7
Japanese : 46 / 61
Americans : 58 / 80
Chinese : 2 / 3
British : 38 / 43
UK_Pacific : 21 / 17
Italians : 15 / 20
ANZAC : 13 / 23
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0