Dawgoneit +10 Allies vs. Entek Axis (Rnd 3)


  • Scramble orders for Italian fighter please

  • '20 '19 '18 '17 '16

    No scramble


  • how about sz6 and kami’s

  • '20 '19 '18 '17 '16

    Scramble 2 fighters and 1 tach in Sz 6 and 1 kami on the DD and both cruisers, 2 on the BB and the last one on one of the carriers.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 2 armour, 2 artilleries, 3 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 fighter moved from Western United States to 6 Sea Zone
                1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 9 fighters and 1 tactical_bomber moved from 5 Sea Zone to 6 Sea Zone
                3 transports moved from 5 Sea Zone to 6 Sea Zone
                1 armour moved from Morocco to 91 Sea Zone
                1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 armour, 1 artillery, 1 carrier, 3 cruisers, 4 destroyers, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 91 Sea Zone to 95 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 95 Sea Zone to Southern Italy
                1 cruiser, 1 destroyer and 1 submarine moved from 101 Sea Zone to 104 Sea Zone
                1 destroyer moved from 109 Sea Zone to 104 Sea Zone

    Combat - Americans
                Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
                Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits.  Rolls: 3,6
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 4
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 1
                    Units damaged: 1 carrier owned by the Americans
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 3
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 1
                Battle in 95 Sea Zone
                    Americans attack with 1 carrier, 3 cruisers, 4 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
                    Italians defend with 1 destroyer
                        Americans roll dice for 1 submarine in 95 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 carrier, 3 cruisers, 4 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 95 Sea Zone, round 2 :  4/9 hits
                        Italians roll dice for 1 destroyer in 95 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 95 Sea Zone
                    Americans win with 1 carrier, 3 cruisers, 4 destroyers, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 2
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 104 Sea Zone
                    Americans attack with 1 cruiser, 2 destroyers and 1 submarine
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 104 Sea Zone, round 2 :  1/1 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 104 Sea Zone
                    Americans win with 1 cruiser and 2 destroyers remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in Southern Italy
                    Americans attack with 1 armour, 1 artillery and 2 infantry
                    Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
                        Americans roll dice for 1 armour, 1 artillery and 2 infantry in Southern Italy, round 2 :  3/4 hits
                        Italians roll dice for 2 aaGuns, 1 fighter and 2 infantry in Southern Italy, round 2 :  2/3 hits
                        2 aaGuns owned by the Italians, 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
                        Americans roll dice for 1 armour and 1 artillery in Southern Italy, round 3 :  1/2 hits
                        Italians roll dice for 1 fighter and 1 infantry in Southern Italy, round 3 :  0/2 hits
                        1 infantry owned by the Italians lost in Southern Italy
                        Americans roll dice for 1 armour and 1 artillery in Southern Italy, round 4 :  0/2 hits
                        Italians roll dice for 1 fighter in Southern Italy, round 4 :  1/1 hits
                        1 artillery owned by the Americans lost in Southern Italy
                        Americans roll dice for 1 armour in Southern Italy, round 5 :  0/1 hits
                        Italians roll dice for 1 fighter in Southern Italy, round 5 :  1/1 hits
                        1 armour owned by the Americans lost in Southern Italy
                    Italians win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Italians: 2 aaGuns and 2 infantry
                    Casualties for Americans: 1 armour, 1 artillery and 2 infantry
                Battle in 6 Sea Zone
                    Americans attack with 1 battleship, 5 carriers, 1 cruiser, 1 destroyer, 10 fighters, 1 tactical_bomber and 3 transports
                    Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 4 fighters, 1 tactical_bomber and 1 transport
                        Americans roll dice for 1 battleship, 5 carriers, 1 cruiser, 1 destroyer, 10 fighters, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 2 :  4/14 hits
                    Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
                        Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 4 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 :  4/12 hits
                    Units damaged: 4 carriers owned by the Americans
                        2 destroyers owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 1 battleship, 5 carriers, 1 cruiser, 1 destroyer, 10 fighters, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 3 :  10/14 hits
                        Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 4 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 3 :  7/10 hits
                    Units damaged: 1 battleship owned by the Americans
                        1 destroyer owned by the Americans, 1 cruiser owned by the Japanese, 5 carriers owned by the Americans, 1 tactical_bomber owned by the Japanese, 1 carrier owned by the Japanese, 2 destroyers owned by the Japanese, 4 fighters owned by the Japanese and 1 battleship owned by the Japanese lost in 6 Sea Zone
                        1 transport owned by the Japanese lost in 6 Sea Zone
                    Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 cruiser, 10 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 50
                    Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 4 fighters, 1 tactical_bomber and 1 transport
                    Casualties for Americans: 5 carriers and 1 destroyer

    Non Combat Move - Americans
                1 fighter could not land in 6 Sea Zone and was removed
                9 fighters moved from 6 Sea Zone to Guam
                1 tactical_bomber moved from 6 Sea Zone to Guam
                1 cruiser moved from 26 Sea Zone to 16 Sea Zone
                1 destroyer and 1 submarine moved from 10 Sea Zone to 4 Sea Zone
                1 bomber moved from Western United States to Wake Island
                1 transport moved from 10 Sea Zone to 1 Sea Zone
                1 armour moved from Alaska to 1 Sea Zone
                1 infantry moved from Alaska to 1 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
                1 armour moved from 3 Sea Zone to Soviet Far East
                1 infantry moved from 3 Sea Zone to Soviet Far East
                1 infantry moved from Buryatia to Amur
                1 artillery moved from Sakha to Amur

    Place Units - Americans
                3 submarines and 2 transports placed in 10 Sea Zone
                1 transport placed in 101 Sea Zone
                1 armour and 1 artillery placed in Western United States
                1 armour, 1 artillery and 3 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs

    Territory Summary for Americans :

    Guam : 1 airfield, 9 fighters and 1 tactical_bomber
        Wake Island : 1 airfield and 1 bomber
        Western United States : 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
        Midway : 1 airfield
        Soviet Far East : 1 armour and 1 infantry
        Amur : 1 artillery and 1 infantry
        26 Sea Zone : 1 flag
        10 Sea Zone : 3 submarines and 2 transports
        16 Sea Zone : 1 cruiser
        3 Sea Zone : 1 transport
        4 Sea Zone : 1 destroyer and 1 submarine
        6 Sea Zone : 1 flag, 1 battleship, 1 cruiser and 3 transports
        Central United States : 1 factory_major and 1 mech_infantry
        Eastern United States : 4 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour, 3 infantry and 3 mech_infantrys
        Morocco : 1 flag
        104 Sea Zone : 1 cruiser and 2 destroyers
        95 Sea Zone : 1 carrier, 3 cruisers, 4 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
        89 Sea Zone : 1 flag
        109 Sea Zone : 1 flag
        101 Sea Zone : 4 transports

    Production/PUs Summary :

    Germans : 49 / 64
        Russians : 31 / 31
        Japanese : 49 / 53
        Americans : 50 / 65
        Chinese : 8 / 17
        British : 35 / 43
        UK_Pacific : 10 / 8
        Italians : 12 / 12
        ANZAC : 14 / 14
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 19 times
                2 was rolled 12 times
                3 was rolled 16 times
                4 was rolled 10 times
                5 was rolled 11 times
                6 was rolled 17 times
            Average roll : 3.388
            Median : 3.000
            Variance : 0.798
            Standard Deviation : 0.893
            Total rolls : 85

    Japanese Combat
                1 was rolled 7 times
                2 was rolled 2 times
                3 was rolled 7 times
                4 was rolled 5 times
                5 was rolled 2 times
                6 was rolled 5 times
            Average roll : 3.286
            Median : 3.000
            Variance : 1.037
            Standard Deviation : 1.018
            Total rolls : 28

    Germans Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 2.500
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    Americans Combat
                1 was rolled 8 times
                2 was rolled 9 times
                3 was rolled 8 times
                4 was rolled 5 times
                5 was rolled 7 times
                6 was rolled 11 times
            Average roll : 3.562
            Median : 3.000
            Variance : 0.426
            Standard Deviation : 0.652
            Total rolls : 48


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Hopei to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Yunnan to Hunan
                4 infantry moved from Hopei to Anhwe


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Hopei to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Yunnan to Hunan
                4 infantry moved from Hopei to Anhwe

    Combat - Chinese
                Battle in Anhwe
                    Chinese attack with 4 infantry
                    Japanese defend with 2 armour and 1 mech_infantry
                        Chinese roll dice for 4 infantry in Anhwe, round 2 :  1/4 hits
                        Japanese roll dice for 2 armour and 1 mech_infantry in Anhwe, round 2 :  3/3 hits
                        3 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Anhwe
                    1 infantry owned by the Chinese retreated to Hopei
                    Japanese win with 2 armour remaining. Battle score for attacker is -5
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 3 infantry
                Battle in Hunan
                    Chinese attack with 1 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 infantry in Hunan, round 2 :  0/1 hits
                        Japanese roll dice for 1 mech_infantry in Hunan, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Hunan
                    Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Kansu
                1 infantry placed in Kweichow
                1 infantry placed in Shensi
                1 artillery placed in Kansu
                1 artillery placed in Shensi

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

    Territory Summary for Chinese :

    Shensi : 1 artillery and 1 infantry
        Kweichow : 1 infantry
        Kansu : 1 artillery and 1 infantry
        Hopei : 1 infantry
        Chahar : 1 infantry

    Production/PUs Summary :

    Germans : 49 / 64
        Russians : 31 / 31
        Japanese : 48 / 53
        Americans : 50 / 65
        Chinese : 9 / 15
        British : 35 / 43
        UK_Pacific : 10 / 8
        Italians : 12 / 12
        ANZAC : 14 / 14
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 22 times
                2 was rolled 14 times
                3 was rolled 17 times
                4 was rolled 11 times
                5 was rolled 11 times
                6 was rolled 19 times
            Average roll : 3.340
            Median : 3.000
            Variance : 1.097
            Standard Deviation : 1.047
            Total rolls : 94

    Japanese Combat
                1 was rolled 9 times
                2 was rolled 3 times
                3 was rolled 8 times
                4 was rolled 5 times
                5 was rolled 2 times
                6 was rolled 5 times
            Average roll : 3.094
            Median : 3.000
            Variance : 1.226
            Standard Deviation : 1.107
            Total rolls : 32

    Germans Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 2.500
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.800
            Median : 4.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Americans Combat
                1 was rolled 8 times
                2 was rolled 9 times
                3 was rolled 8 times
                4 was rolled 5 times
                5 was rolled 7 times
                6 was rolled 11 times
            Average roll : 3.562
            Median : 3.000
            Variance : 0.426
            Standard Deviation : 0.652
            Total rolls : 48


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - British
                2 artilleries and 6 infantry moved from Shan State to Malaya
                1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
                1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 81 Sea Zone to 95 Sea Zone
                1 infantry moved from 95 Sea Zone to Southern Italy
                1 artillery moved from 95 Sea Zone to Southern Italy
                1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
                1 infantry moved from 95 Sea Zone to Southern Italy
                1 artillery moved from 95 Sea Zone to Southern Italy
                1 fighter and 1 tactical_bomber moved from Libya to 95 Sea Zone
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                1 mech_infantry moved from Union of South Africa to Belgian Congo


  • scramble orders in sz95 please

  • '20 '19 '18 '17 '16

    No Scramble


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - British
                British buy 1 destroyer, 1 factory_minor, 3 infantry and 2 transports; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs;

    Combat Move - British
                2 artilleries and 6 infantry moved from Shan State to Malaya
                1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
                1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 81 Sea Zone to 95 Sea Zone
                1 infantry moved from 95 Sea Zone to Southern Italy
                1 artillery moved from 95 Sea Zone to Southern Italy
                1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
                1 infantry moved from 95 Sea Zone to Southern Italy
                1 artillery moved from 95 Sea Zone to Southern Italy
                1 fighter and 1 tactical_bomber moved from Libya to 95 Sea Zone
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                1 mech_infantry moved from Union of South Africa to Belgian Congo

    Combat - British
                British creates battle in territory 106 Sea Zone
                Battle in Southern Italy
                    British attack with 2 artilleries and 2 infantry
                    Italians defend with 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
                    British captures 12PUs while taking Italians capital
                    British win, taking Southern Italy from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 10
                    Casualties for Italians: 1 fighter
                Battle in Malaya
                    British attack with 2 artilleries and 6 infantry
                    Japanese defend with 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry
                    British win, taking Malaya from Japanese with 1 artillery remaining. Battle score for attacker is -1
                    Casualties for Japanese: 3 artilleries and 3 infantry
                    Casualties for British: 1 artillery and 6 infantry

    Non Combat Move - British
                1 artillery and 1 infantry moved from Egypt to Alexandria
                1 artillery moved from Egypt to Alexandria
                1 armour moved from Tunisia to Libya
                2 armour moved from Egypt to Tobruk
                1 infantry moved from Persia to Eastern Persia
                      British take Eastern Persia from Neutral_Allies
                1 armour moved from Persia to West India
                1 infantry moved from Persia to Eastern Persia
                2 mech_infantrys moved from India to Yunnan
                1 armour moved from India to Yunnan
                1 aaGun and 2 infantry moved from India to Burma
                1 aaGun moved from India to Burma
                1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 armour moved from Gibraltar to 91 Sea Zone
                1 armour moved from 91 Sea Zone to Morocco
                1 armour moved from Scotland to United Kingdom
                1 aaGun moved from United Kingdom to Scotland
                1 fighter moved from 95 Sea Zone to Libya
                1 tactical_bomber moved from 95 Sea Zone to Libya

    Place Units - British
                1 factory_minor placed in Persia
                1 destroyer and 2 transports placed in 81 Sea Zone
                British undo move 2.
                2 transports placed in 81 Sea Zone
                1 infantry placed in Egypt
                2 infantry placed in United Kingdom
                1 destroyer placed in 106 Sea Zone

    Turn Complete - British
                British collect 38 PUs; end with 50 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 55 PUs

    Place Units - UK_Pacific
                2 artilleries placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 13 PUs; end with 13 PUs total
                Some Units in India change ownership: 2 artilleries

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - Italians
                1 bomber, 2 infantry and 1 mech_infantry moved from Northern Italy to Southern Italy

    Combat - Italians
                Battle in Southern Italy
                    Italians attack with 1 bomber, 2 infantry and 1 mech_infantry
                    British defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
                        Italians roll dice for 1 bomber, 2 infantry and 1 mech_infantry in Southern Italy, round 2 :  0/4 hits
                        British roll dice for 2 artilleries and 2 infantry in Southern Italy, round 2 :  2/4 hits
                        2 infantry owned by the Italians lost in Southern Italy
                        Italians roll dice for 1 bomber and 1 mech_infantry in Southern Italy, round 3 :  1/2 hits
                        British roll dice for 2 artilleries and 2 infantry in Southern Italy, round 3 :  2/4 hits
                        1 infantry owned by the British, 1 mech_infantry owned by the Italians and 1 bomber owned by the Italians lost in Southern Italy
                    British win with 2 artilleries and 1 infantry remaining. Battle score for attacker is -19
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 bomber, 2 infantry and 1 mech_infantry

    Non Combat Move - Italians
                1 aaGun, 1 artillery and 2 infantry moved from Southern France to Northern Italy

    Turn Complete - Italians

    Territory Summary for Italians :

    Algeria : 1 flag
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Northern Italy : 2 aaGuns, 1 artillery, 1 factory_major and 2 infantry

    Production/PUs Summary :

    Germans : 49 / 64
        Russians : 31 / 31
        Japanese : 45 / 53
        Americans : 50 / 65
        Chinese : 9 / 15
        British : 38 / 55
        UK_Pacific : 13 / 13
        Italians : 9 / 0
        ANZAC : 14 / 14
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 armour and 2 artilleries; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 fighters moved from Shan State to 41 Sea Zone
                1 armour moved from Western Australia to Queensland
                1 cruiser moved from 37 Sea Zone to 36 Sea Zone
                1 fighter moved from Shan State to Hunan


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 armour and 2 artilleries; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 fighters moved from Shan State to 41 Sea Zone
                1 armour moved from Western Australia to Queensland
                1 cruiser moved from 37 Sea Zone to 36 Sea Zone
                1 fighter moved from Shan State to Hunan

    Combat - ANZAC
                Japanese scrambles 3 units out of Kwangsi to defend against the attack in 36 Sea Zone
                Battle in 36 Sea Zone
                    ANZAC attack with 1 cruiser
                    Japanese defend with 2 fighters, 1 tactical_bomber and 1 transport
                        ANZAC roll dice for 1 cruiser in 36 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 2 fighters, 1 tactical_bomber and 1 transport in 36 Sea Zone, round 2 :  3/3 hits
                        1 cruiser owned by the ANZAC and 1 fighter owned by the Japanese lost in 36 Sea Zone
                    Japanese win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 fighter
                    Casualties for ANZAC: 1 cruiser
                Battle in 41 Sea Zone
                    ANZAC attack with 2 fighters
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 2 fighters in 41 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 2 fighters in 41 Sea Zone, round 3 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 41 Sea Zone, round 3 :  0/1 hits
                        ANZAC roll dice for 2 fighters in 41 Sea Zone, round 4 :  2/2 hits
                        Japanese roll dice for 1 destroyer in 41 Sea Zone, round 4 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 41 Sea Zone
                    ANZAC win with 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Hunan
                    ANZAC attack with 1 fighter
                    Japanese defend with 1 mech_infantry
                        ANZAC roll dice for 1 fighter in Hunan, round 2 :  0/1 hits
                        Japanese roll dice for 1 mech_infantry in Hunan, round 2 :  0/1 hits
                        ANZAC roll dice for 1 fighter in Hunan, round 3 :  0/1 hits
                        Japanese roll dice for 1 mech_infantry in Hunan, round 3 :  0/1 hits
                        ANZAC roll dice for 1 fighter in Hunan, round 4 :  0/1 hits
                        Japanese roll dice for 1 mech_infantry in Hunan, round 4 :  1/1 hits
                        1 fighter owned by the ANZAC lost in Hunan
                    Japanese win with 1 mech_infantry remaining. Battle score for attacker is -10
                    Casualties for ANZAC: 1 fighter
                Moving scrambled unit from 36 Sea Zone back to originating territory: Kwangsi
                Moving scrambled unit from 36 Sea Zone back to originating territory: Kwangsi

    Non Combat Move - ANZAC
                2 fighters moved from 41 Sea Zone to Burma
                1 transport moved from 54 Sea Zone to 55 Sea Zone
                1 infantry moved from Northern Territory to 55 Sea Zone
                1 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 aaGun moved from South Australia to Queensland

    Place Units - ANZAC
                1 armour and 2 artilleries placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

    Territory Summary for ANZAC :

    Burma : 2 fighters
        Queensland : 2 aaGuns, 1 airfield, 2 armour, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor and 1 harbour
        Dutch New Guinea : 1 flag, 1 infantry
        Sumatra : 1 flag, 1 infantry
        45 Sea Zone : 1 transport
        37 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 49 / 64
        Russians : 31 / 31
        Japanese : 45 / 53
        Americans : 50 / 65
        Chinese : 9 / 15
        British : 38 / 55
        UK_Pacific : 13 / 13
        Italians : 9 / 0
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 10 times
                5 was rolled 3 times
            Average roll : 3.579
            Median : 4.000
            Variance : 3.500
            Standard Deviation : 1.871
            Total rolls : 19

    Japanese Combat
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 2 times
            Average roll : 3.778
            Median : 4.000
            Variance : 1.625
            Standard Deviation : 1.275
            Total rolls : 9

    ANZAC Combat
                1 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 6 times
                5 was rolled 1 times
            Average roll : 3.400
            Median : 4.000
            Variance : 3.111
            Standard Deviation : 1.764
            Total rolls : 10


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - French

    Combat - French

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 infantry
        United Kingdom : 2 infantry
        98 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 49 / 64
        Russians : 31 / 31
        Japanese : 45 / 53
        Americans : 50 / 65
        Chinese : 9 / 15
        British : 38 / 55
        UK_Pacific : 13 / 13
        Italians : 9 / 0
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 10 times
                5 was rolled 3 times
            Average roll : 3.579
            Median : 4.000
            Variance : 3.500
            Standard Deviation : 1.871
            Total rolls : 19

    Japanese Combat
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 2 times
            Average roll : 3.778
            Median : 4.000
            Variance : 1.625
            Standard Deviation : 1.275
            Total rolls : 9

    ANZAC Combat
                1 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 6 times
                5 was rolled 1 times
            Average roll : 3.400
            Median : 4.000
            Variance : 3.111
            Standard Deviation : 1.764
            Total rolls : 10

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 bomber, 1 destroyer, 2 fighters and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour and 1 mech_infantry moved from Western Germany to Southern Italy
                3 bombers moved from Western Germany to Southern Italy
                1 fighter moved from Western Germany to Southern Italy
                3 infantry moved from Eastern Poland to Western Ukraine
                2 armour and 2 mech_infantrys moved from Poland to Western Ukraine
                1 mech_infantry moved from Novgorod to Bryansk
                1 artillery moved from Belarus to Bryansk
                5 infantry moved from Novgorod to Archangel
                1 artillery moved from Novgorod to Archangel
                1 armour moved from Novgorod to Archangel

    Combat - Germans
                Germans creates battle in territory 115 Sea Zone
                Battle in Archangel
                    Germans attack with 1 armour, 1 artillery and 5 infantry
                    Russians defend with 5 infantry
                        Germans roll dice for 1 armour, 1 artillery and 5 infantry in Archangel, round 2 :  5/7 hits
                        Russians roll dice for 5 infantry in Archangel, round 2 :  2/5 hits
                        5 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
                    Germans win, taking Archangel from Russians with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 5 infantry
                Battle in Southern Italy
                    Germans attack with 1 armour, 3 bombers, 1 fighter and 1 mech_infantry
                    British defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 1 armour, 3 bombers, 1 fighter and 1 mech_infantry in Southern Italy, round 2 :  5/6 hits
                        British roll dice for 2 artilleries and 1 infantry in Southern Italy, round 2 :  0/3 hits
                        1 infantry owned by the British and 2 artilleries owned by the British lost in Southern Italy
                    Germans win, taking Southern Italy from British with 1 armour, 3 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 11
                    Casualties for British: 2 artilleries and 1 infantry
                Battle in Bryansk
                    Germans attack with 1 artillery and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 1 mech_infantry in Bryansk, round 2 :  0/2 hits
                        Russians roll dice for 1 infantry in Bryansk, round 2 :  0/1 hits
                        Germans roll dice for 1 artillery and 1 mech_infantry in Bryansk, round 3 :  0/2 hits
                        Russians roll dice for 1 infantry in Bryansk, round 3 :  0/1 hits
                        Germans roll dice for 1 artillery and 1 mech_infantry in Bryansk, round 4 :  1/2 hits
                        Russians roll dice for 1 infantry in Bryansk, round 4 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
                    Germans win, taking Bryansk from Russians with 1 artillery remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Western Ukraine
                    Germans attack with 2 armour, 3 infantry and 2 mech_infantrys
                    Russians defend with 4 armour, 1 artillery and 3 infantry
                        Germans roll dice for 2 armour, 3 infantry and 2 mech_infantrys in Western Ukraine, round 2 :  0/7 hits
                        Russians roll dice for 4 armour, 1 artillery and 3 infantry in Western Ukraine, round 2 :  3/8 hits
                        3 infantry owned by the Germans lost in Western Ukraine
                    2 armour owned by the Germans and 2 mech_infantrys owned by the Germans retreated to Eastern Poland
                    Russians win with 4 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is -9
                    Casualties for Germans: 3 infantry

    Non Combat Move - Germans
                1 infantry moved from Poland to Eastern Poland
                1 armour and 1 mech_infantry moved from Western Germany to Slovakia Hungary
                4 armour moved from Novgorod to Eastern Poland
                1 infantry moved from Novgorod to Belarus
                1 artillery moved from Vyborg to Novgorod
                1 battleship and 2 transports moved from 115 Sea Zone to 112 Sea Zone
                1 submarine and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 artillery moved from Holland Belgium to Western Germany
                3 bombers and 1 fighter moved from Southern Italy to Western Germany

    Place Units - Germans
                3 infantry placed in Novgorod
                5 infantry placed in Germany
                1 bomber and 2 fighters placed in Western Germany
                1 destroyer placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 51 PUs; end with 51 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Slovakia Hungary : 1 armour and 1 mech_infantry
        Western Germany : 1 airfield, 1 artillery, 4 bombers, 1 factory_major, 3 fighters and 1 harbour
        Germany : 1 factory_major and 5 infantry
        Denmark : 2 infantry
        Southern Italy : 1 armour and 1 mech_infantry
        Belarus : 1 flag, 1 infantry
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 1 artillery
        Vyborg : 1 flag
        Archangel : 1 flag, 1 armour, 1 artillery and 3 infantry
        Eastern Poland : 1 flag, 6 armour, 1 infantry and 2 mech_infantrys
        Bessarabia : 1 flag, 1 artillery
        Novgorod : 1 flag, 3 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 5 infantry and 3 mech_infantrys
        112 Sea Zone : 1 battleship, 1 destroyer, 1 submarine and 3 transports
        125 Sea Zone : 1 flag, 1 submarine
        106 Sea Zone : 1 flag
        Bulgaria : 1 flag
        Greece : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag
        110 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 51 / 61
        Russians : 29 / 31
        Japanese : 45 / 53
        Americans : 50 / 65
        Chinese : 9 / 15
        British : 35 / 55
        UK_Pacific : 13 / 13
        Italians : 12 / 0
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                3 infantry moved from Rostov to Bryansk
                1 artillery moved from Russia to Bryansk
                2 infantry moved from Smolensk to Belarus
                1 fighter moved from Smolensk to Belarus
                1 fighter, 7 infantry and 1 tactical_bomber moved from Smolensk to Archangel
                3 mech_infantrys moved from Ukraine to Eastern Poland
                4 armour, 1 artillery and 3 infantry moved from Western Ukraine to Eastern Poland


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                3 infantry moved from Rostov to Bryansk
                1 artillery moved from Russia to Bryansk
                2 infantry moved from Smolensk to Belarus
                1 fighter moved from Smolensk to Belarus
                1 fighter, 7 infantry and 1 tactical_bomber moved from Smolensk to Archangel
                3 mech_infantrys moved from Ukraine to Eastern Poland
                4 armour, 1 artillery and 3 infantry moved from Western Ukraine to Eastern Poland

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 1 artillery and 3 infantry
                    Germans defend with 1 artillery
                        Russians roll dice for 1 artillery and 3 infantry in Bryansk, round 2 :  2/4 hits
                        Germans roll dice for 1 artillery in Bryansk, round 2 :  0/1 hits
                        1 artillery owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery
                Battle in Eastern Poland
                    Russians attack with 4 armour, 1 artillery, 3 infantry and 3 mech_infantrys
                    Germans defend with 6 armour, 1 infantry and 2 mech_infantrys
                        Russians roll dice for 4 armour, 1 artillery, 3 infantry and 3 mech_infantrys in Eastern Poland, round 2 :  2/11 hits
                        Germans roll dice for 6 armour, 1 infantry and 2 mech_infantrys in Eastern Poland, round 2 :  4/9 hits
                        3 infantry owned by the Russians, 1 infantry owned by the Germans, 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Eastern Poland
                        Russians roll dice for 4 armour, 1 artillery and 2 mech_infantrys in Eastern Poland, round 3 :  0/7 hits
                        Germans roll dice for 6 armour and 1 mech_infantry in Eastern Poland, round 3 :  4/7 hits
                        1 armour owned by the Russians, 1 artillery owned by the Russians and 2 mech_infantrys owned by the Russians lost in Eastern Poland
                    3 armour owned by the Russians retreated to Western Ukraine
                    Germans win with 6 armour and 1 mech_infantry remaining. Battle score for attacker is -24
                    Casualties for Germans: 1 infantry and 1 mech_infantry
                    Casualties for Russians: 1 armour, 1 artillery, 3 infantry and 3 mech_infantrys
                Battle in Belarus
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 :  1/3 hits
                        Germans roll dice for 1 infantry in Belarus, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Archangel
                    Russians attack with 1 fighter, 7 infantry and 1 tactical_bomber
                    Germans defend with 1 armour, 1 artillery and 3 infantry
                        Russians roll dice for 1 fighter, 7 infantry and 1 tactical_bomber in Archangel, round 2 :  3/9 hits
                        Germans roll dice for 1 armour, 1 artillery and 3 infantry in Archangel, round 2 :  4/5 hits
                        4 infantry owned by the Russians and 3 infantry owned by the Germans lost in Archangel
                        Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Archangel, round 3 :  2/5 hits
                        Germans roll dice for 1 armour and 1 artillery in Archangel, round 3 :  0/2 hits
                        1 armour owned by the Germans and 1 artillery owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 armour, 1 artillery and 3 infantry
                    Casualties for Russians: 4 infantry

    Non Combat Move - Russians
                3 infantry moved from Russia to Bryansk
                6 infantry moved from Russia to Smolensk
                1 fighter moved from Belarus to Smolensk
                1 fighter moved from Archangel to Smolensk
                1 tactical_bomber moved from Archangel to Smolensk

    Place Units - Russians
                1 artillery and 2 infantry placed in Volgograd
                7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 32 PUs; end with 32 PUs total

    Territory Summary for Russians :

    Belarus : 2 infantry
        Bryansk : 1 artillery and 6 infantry
        Archangel : 3 infantry
        Russia : 1 airfield, 1 factory_major and 7 infantry
        Ukraine : 1 factory_minor
        Western Ukraine : 3 armour
        Volgograd : 1 artillery, 1 factory_minor and 2 infantry
        Smolensk : 2 aaGuns, 2 fighters, 6 infantry and 1 tactical_bomber
        Northwest Persia : 1 flag, 1 infantry
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 48 / 61
        Russians : 32 / 32
        Japanese : 45 / 53
        Americans : 50 / 65
        Chinese : 9 / 15
        British : 35 / 55
        UK_Pacific : 13 / 13
        Italians : 12 / 0
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 11 times
                2 was rolled 6 times
                3 was rolled 8 times
                4 was rolled 12 times
                5 was rolled 17 times
                6 was rolled 10 times
            Average roll : 3.750
            Median : 4.000
            Variance : 1.175
            Standard Deviation : 1.084
            Total rolls : 64

    Germans Combat
                1 was rolled 5 times
                2 was rolled 4 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 6 times
                6 was rolled 6 times
            Average roll : 3.680
            Median : 4.000
            Variance : 0.792
            Standard Deviation : 0.890
            Total rolls : 25

    Russians Combat
                1 was rolled 6 times
                2 was rolled 2 times
                3 was rolled 5 times
                4 was rolled 11 times
                5 was rolled 11 times
                6 was rolled 4 times
            Average roll : 3.795
            Median : 4.000
            Variance : 1.868
            Standard Deviation : 1.367
            Total rolls : 39

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                2 tactical_bombers moved from Japan to 6 Sea Zone
                1 bomber moved from Kwangsi to 6 Sea Zone
                1 fighter moved from Hawaiian Islands to 6 Sea Zone
                2 armour moved from Anhwe to Yunnan
                1 mech_infantry moved from Hunan to Yunnan
                1 armour and 2 infantry moved from Suiyuyan to Kansu
                1 armour moved from Kwangsi to 36 Sea Zone
                1 armour and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 armour and 1 infantry moved from 37 Sea Zone to Malaya
                1 fighter moved from 35 Sea Zone to 45 Sea Zone
                1 transport moved from 35 Sea Zone to 44 Sea Zone
                1 infantry moved from Celebes to 44 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                1 fighter and 1 tactical_bomber moved from Kwangsi to Sumatra
                1 tactical_bomber moved from 35 Sea Zone to Yunnan

    Combat - Japanese
                Battle in 6 Sea Zone
                    Japanese attack with 1 bomber, 1 fighter and 2 tactical_bombers
                    Americans defend with 1 battleship, 1 cruiser and 3 transports
                        Japanese roll dice for 1 bomber, 1 fighter and 2 tactical_bombers in 6 Sea Zone, round 2 :  4/4 hits
                        Americans roll dice for 1 battleship, 1 cruiser and 3 transports in 6 Sea Zone, round 2 :  2/2 hits
                        1 battleship owned by the Americans, 2 tactical_bombers owned by the Japanese, 1 cruiser owned by the Americans and 2 transports owned by the Americans lost in 6 Sea Zone
                        1 transport owned by the Americans lost in 6 Sea Zone
                    Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 31
                    Casualties for Japanese: 2 tactical_bombers
                    Casualties for Americans: 1 battleship, 1 cruiser and 3 transports
                Battle in 45 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 45 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Sumatra
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 2 :  1/3 hits
                        ANZAC roll dice for 1 infantry in Sumatra, round 2 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 tactical_bomber owned by the Japanese lost in Sumatra
                    Japanese win, taking Sumatra from ANZAC with 1 fighter and 1 infantry remaining. Battle score for attacker is -8
                    Casualties for Japanese: 1 tactical_bomber
                    Casualties for ANZAC: 1 infantry
                Battle in Malaya
                    Japanese attack with 1 armour and 1 infantry
                    British defend with 1 artillery; UK_Pacific defend with 1 factory_minor and 1 harbour
                        Japanese roll dice for 1 armour and 1 infantry in Malaya, round 2 :  2/2 hits
                        UK_Pacific roll dice for 1 artillery in Malaya, round 2 :  0/1 hits
                        1 artillery owned by the British lost in Malaya
                    Japanese win, taking Malaya from UK_Pacific with 1 armour and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery
                Battle in Yunnan
                    Japanese attack with 2 armour, 1 mech_infantry and 1 tactical_bomber
                    British defend with 1 armour and 2 mech_infantrys
                        Japanese roll dice for 2 armour, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 :  4/4 hits
                        Chinese roll dice for 1 armour and 2 mech_infantrys in Yunnan, round 2 :  1/3 hits
                        1 armour owned by the British, 2 mech_infantrys owned by the British and 1 mech_infantry owned by the Japanese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for British: 1 armour and 2 mech_infantrys
                Battle in Kansu
                    Japanese attack with 1 armour and 2 infantry
                    Chinese defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 armour and 2 infantry in Kansu, round 2 :  1/3 hits
                        Chinese roll dice for 1 artillery and 1 infantry in Kansu, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                        Japanese roll dice for 1 armour and 1 infantry in Kansu, round 3 :  0/2 hits
                        Chinese roll dice for 1 artillery in Kansu, round 3 :  0/1 hits
                        Japanese roll dice for 1 armour and 1 infantry in Kansu, round 4 :  1/2 hits
                        Chinese roll dice for 1 artillery in Kansu, round 4 :  0/1 hits
                        1 artillery owned by the Chinese lost in Kansu
                    Japanese win, taking Kansu from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 artillery and 1 infantry

    Non Combat Move - Japanese
                1 fighter moved from 6 Sea Zone to Korea
                1 bomber moved from 6 Sea Zone to Korea
                2 fighters moved from Hawaiian Islands to Japan
                1 carrier and 1 destroyer moved from 35 Sea Zone to 37 Sea Zone
                1 fighter moved from 45 Sea Zone to Philippines
                1 carrier and 1 destroyer moved from 37 Sea Zone to 41 Sea Zone
                1 fighter moved from Sumatra to 41 Sea Zone
                1 tactical_bomber moved from Yunnan to Kwangsi

    Place Units - Japanese
                1 bomber and 1 fighter placed in Japan
                1 transport placed in 6 Sea Zone
                1 armour and 2 mech_infantrys placed in Kiangsu
                1 artillery and 2 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 54 PUs; end with 54 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag, 1 airfield and 1 tactical_bomber
        Korea : 1 aaGun, 1 bomber and 1 fighter
        Kiangsu : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 2 infantry and 2 mech_infantrys
        Kiangsi : 1 flag
        Japan : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 3 fighters, 1 harbour and 2 infantry
        Jehol : 1 flag
        Manchuria : 1 flag
        Hainan : 1 harbour
        Yunnan : 1 flag, 2 armour
        Suiyuyan : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag, 1 armour and 1 infantry
        Anhwe : 1 flag
        Malaya : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 1 infantry
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield, 1 fighter, 1 harbour and 1 infantry
        Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 1 infantry
        Celebes : 1 flag
        Java : 1 flag
        Sumatra : 1 flag, 1 infantry
        41 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter and 1 transport
        44 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        37 Sea Zone : 1 transport
        6 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 48 / 61
        Russians : 32 / 32
        Japanese : 54 / 64
        Americans : 50 / 65
        Chinese : 7 / 15
        British : 35 / 55
        UK_Pacific : 10 / 13
        Italians : 12 / 0
        ANZAC : 10 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 bomber, 2 cruisers, 2 destroyers, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 cruiser and 2 destroyers moved from 104 Sea Zone to 91 Sea Zone
                1 submarine moved from 4 Sea Zone to 6 Sea Zone
                1 artillery moved from Amur to Korea
                1 infantry moved from Amur to Korea
                6 fighters and 1 tactical_bomber moved from Guam to Kiangsu
                1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 artillery, 2 infantry, 3 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 armour and 1 artillery moved from 26 Sea Zone to Hawaiian Islands
                2 fighters moved from Guam to Korea
                1 bomber moved from Wake Island to Korea
                1 fighter moved from Guam to Kiangsu
                1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Gibraltar
                1 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
                1 armour, 1 artillery, 3 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone

Suggested Topics

  • 18
  • 65
  • 165
  • 42
  • 120
  • 217
  • 59
  • 4.1k
Axis & Allies Boardgaming Custom Painted Miniatures

24

Online

17.8k

Users

40.5k

Topics

1.8m

Posts