Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Rostov to Ukraine
1 infantry moved from Bryansk to Ukraine
8 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
4 infantry moved from Smolensk to Archangel
1 infantry moved from Smolensk to Archangel
1 armour moved from Russia to Western Ukraine
1 armour moved from Bryansk to Western Ukraine
1 armour moved from Smolensk to Western Ukraine
1 armour moved from Smolensk to Western Ukraine
3 mech_infantrys moved from Smolensk to Ukraine
3 infantry moved from Smolensk to Belarus
1 fighter moved from Smolensk to Belarus
2 infantry moved from Smolensk to Archangel
1 fighter moved from Smolensk to Ukraine
1 tactical_bomber moved from Smolensk to Ukraine
Combat - Russians
Russians creates battle in territory 115 Sea Zone
Battle in 115 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 battleship and 2 transports
1 submarine owned by the Russians Submerged
Battle in Western Ukraine
Russians attack with 4 armour, 1 artillery and 8 infantry
Germans defend with 3 aaGuns, 1 armour, 2 artilleries, 1 infantry and 3 mech_infantrys
Russians roll dice for 4 armour, 1 artillery and 8 infantry in Western Ukraine, round 2 : 5/13 hits
Germans roll dice for 3 aaGuns, 1 armour, 2 artilleries, 1 infantry and 3 mech_infantrys in Western Ukraine, round 2 : 2/7 hits
2 infantry owned by the Russians, 1 infantry owned by the Germans, 3 aaGuns owned by the Germans and 1 mech_infantry owned by the Germans lost in Western Ukraine
Russians roll dice for 4 armour, 1 artillery and 6 infantry in Western Ukraine, round 3 : 5/11 hits
Germans roll dice for 1 armour, 2 artilleries and 2 mech_infantrys in Western Ukraine, round 3 : 3/5 hits
3 infantry owned by the Russians, 1 armour owned by the Germans, 2 mech_infantrys owned by the Germans and 2 artilleries owned by the Germans lost in Western Ukraine
Russians winGermans win with 1 battleship and 2 transports remaining, taking Western Ukraine from Germans with 4 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 29
Casualties for Germans: 3 aaGuns, 1 armour, 2 artilleries, 1 infantry and 3 mech_infantrys
Casualties for Russians: 5 infantry
Battle in Ukraine
Russians attack with 1 fighter, 3 infantry, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour, 1 factory_minor and 3 infantry
Russians roll dice for 1 fighter, 3 infantry, 3 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 3/8 hits
Germans roll dice for 1 armour and 3 infantry in Ukraine, round 2 : 3/4 hits
3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Ukraine
Russians roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Ukraine, round 3 : 2/5 hits
Germans roll dice for 1 armour in Ukraine, round 3 : 0/1 hits
1 armour owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 3 infantry
Casualties for Russians: 3 infantry
Battle in Archangel
Russians attack with 7 infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 7 infantry in Archangel, round 2 : 3/7 hits
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 2/3 hits
2 infantry owned by the Russians, 2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 5 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 2 infantry
Battle in Belarus
Russians attack with 1 fighter and 3 infantry
Germans defend with 2 artilleries
Russians roll dice for 1 fighter and 3 infantry in Belarus, round 2 : 1/4 hits
Germans roll dice for 2 artilleries in Belarus, round 2 : 2/2 hits
2 infantry owned by the Russians and 1 artillery owned by the Germans lost in Belarus
Russians roll dice for 1 fighter and 1 infantry in Belarus, round 3 : 0/2 hits
Germans roll dice for 1 artillery in Belarus, round 3 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Belarus, round 4 : 0/2 hits
Germans roll dice for 1 artillery in Belarus, round 4 : 1/1 hits
1 infantry owned by the Russians lost in Belarus
retreated to Belarus
Germans win with 1 artillery remaining. Battle score for attacker is -5
Casualties for Germans: 1 artillery
Casualties for Russians: 3 infantry
Non Combat Move - Russians
1 fighter moved from Belarus to Smolensk
1 infantry moved from Russia to Bryansk
8 infantry moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Ukraine to Smolensk
3 infantry moved from Volgograd to Rostov
Place Units - Russians
1 artillery and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Territory Summary for Russians :
Bryansk : 1 infantry
Rostov : 3 infantry
Archangel : 5 infantry
Russia : 1 airfield, 1 artillery, 1 factory_major and 9 infantry
Ukraine : 1 factory_minor and 3 mech_infantrys
Western Ukraine : 4 armour, 1 artillery and 3 infantry
Volgograd : 1 factory_minor
Smolensk : 2 aaGuns, 2 fighters, 9 infantry and 1 tactical_bomber
Northwest Persia : 1 flag, 1 infantry
115 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 49 / 64
Russians : 31 / 31
Japanese : 44 / 63
Americans : 52 / 68
Chinese : 11 / 17
British : 35 / 43
UK_Pacific : 10 / 8
Italians : 12 / 12
ANZAC : 14 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 16 times
2 was rolled 19 times
3 was rolled 12 times
4 was rolled 10 times
5 was rolled 8 times
6 was rolled 11 times
Average roll : 3.105
Median : 3.000
Variance : 1.147
Standard Deviation : 1.071
Total rolls : 76
Germans Combat
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 2.917
Median : 2.500
Variance : 0.609
Standard Deviation : 0.780
Total rolls : 24
Russians Combat
1 was rolled 10 times
2 was rolled 13 times
3 was rolled 8 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 8 times
Average roll : 3.192
Median : 3.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 52
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 2 fighters, 4 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Shantung to Anhwe
1 mech_infantry moved from Kiangsu to Anhwe
1 armour moved from Shantung to Anhwe
2 mech_infantrys moved from Kiangsu to Hunan
1 bomber moved from Kiangsu to Hunan
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Philippines
1 destroyer moved from 44 Sea Zone to 41 Sea Zone
1 armour and 2 infantry moved from Chahar to Suiyuyan
3 fighters moved from 6 Sea Zone to Hawaiian Islands
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 destroyer and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Anhwe
Japanese attack with 2 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 armour and 1 mech_infantry in Anhwe, round 2 : 3/3 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 armour and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 2 infantry in Suiyuyan, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 1 bomber and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 mech_infantrys in Hunan, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
Japanese roll dice for 1 bomber and 2 mech_infantrys in Hunan, round 3 : 2/3 hits
Chinese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Philippines
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry; Americans defend with 1 airfield and 1 harbour
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 2/3 hits
Americans roll dice for 1 infantry in Philippines, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Philippines
Japanese win, taking Philippines from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 armour moved from Manchuria to 19 Sea Zone
1 armour and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 armour moved from 36 Sea Zone to Kwangsi
1 bomber moved from Hunan to Kwangsi
2 fighters moved from Japan to Kwangsi
2 fighters moved from Korea to 6 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Japan
1 tactical_bomber moved from Japan to Kwangsi
2 tactical_bombers moved from Korea to Japan
Place Units - Japanese
1 artillery and 2 infantry placed in Malaya
1 artillery and 2 infantry placed in Kiangsu
2 fighters placed in Japan
2 destroyers and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 5
Japanese collect 48 PUs (1 lost to blockades); end with 48 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 airfield, 1 armour, 1 bomber, 2 fighters and 1 tactical_bomber
Korea : 1 aaGun
Kiangsu : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 3 tactical_bombers
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Suiyuyan : 1 flag, 1 armour and 2 infantry
Hunan : 1 flag, 1 mech_infantry
Chahar : 1 flag
Anhwe : 1 flag, 2 armour and 1 mech_infantry
Malaya : 1 flag, 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 harbour and 1 infantry
Hawaiian Islands : 1 flag, 1 airfield, 3 fighters, 1 harbour and 1 infantry
Celebes : 1 flag, 1 infantry
Java : 1 flag, 1 infantry
41 Sea Zone : 1 flag, 1 destroyer
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
36 Sea Zone : 1 transport
35 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
6 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters and 1 transport
Production/PUs Summary :
Germans : 49 / 64
Russians : 31 / 31
Japanese : 49 / 53
Americans : 50 / 68
Chinese : 8 / 17
British : 35 / 43
UK_Pacific : 10 / 8
Italians : 12 / 12
ANZAC : 14 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 3 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from Western United States to 6 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 9 fighters and 1 tactical_bomber moved from 5 Sea Zone to 6 Sea Zone
3 transports moved from 5 Sea Zone to 6 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 1 carrier, 3 cruisers, 4 destroyers, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 91 Sea Zone to 95 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 95 Sea Zone to Southern Italy
1 cruiser, 1 destroyer and 1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 destroyer moved from 109 Sea Zone to 104 Sea Zone
Scramble orders for Italian fighter please
No scramble
how about sz6 and kami’s
Scramble 2 fighters and 1 tach in Sz 6 and 1 kami on the DD and both cruisers, 2 on the BB and the last one on one of the carriers.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 3 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from Western United States to 6 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 9 fighters and 1 tactical_bomber moved from 5 Sea Zone to 6 Sea Zone
3 transports moved from 5 Sea Zone to 6 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 1 carrier, 3 cruisers, 4 destroyers, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 91 Sea Zone to 95 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 95 Sea Zone to Southern Italy
1 cruiser, 1 destroyer and 1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 destroyer moved from 109 Sea Zone to 104 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 3,6
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1
Battle in 95 Sea Zone
Americans attack with 1 carrier, 3 cruisers, 4 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 carrier, 3 cruisers, 4 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 95 Sea Zone, round 2 : 4/9 hits
Italians roll dice for 1 destroyer in 95 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 95 Sea Zone
Americans win with 1 carrier, 3 cruisers, 4 destroyers, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 104 Sea Zone
Americans attack with 1 cruiser, 2 destroyers and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 cruiser and 2 destroyers remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Southern Italy
Americans attack with 1 armour, 1 artillery and 2 infantry
Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Southern Italy, round 2 : 3/4 hits
Italians roll dice for 2 aaGuns, 1 fighter and 2 infantry in Southern Italy, round 2 : 2/3 hits
2 aaGuns owned by the Italians, 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 1 armour and 1 artillery in Southern Italy, round 3 : 1/2 hits
Italians roll dice for 1 fighter and 1 infantry in Southern Italy, round 3 : 0/2 hits
1 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 1 armour and 1 artillery in Southern Italy, round 4 : 0/2 hits
Italians roll dice for 1 fighter in Southern Italy, round 4 : 1/1 hits
1 artillery owned by the Americans lost in Southern Italy
Americans roll dice for 1 armour in Southern Italy, round 5 : 0/1 hits
Italians roll dice for 1 fighter in Southern Italy, round 5 : 1/1 hits
1 armour owned by the Americans lost in Southern Italy
Italians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 2 aaGuns and 2 infantry
Casualties for Americans: 1 armour, 1 artillery and 2 infantry
Battle in 6 Sea Zone
Americans attack with 1 battleship, 5 carriers, 1 cruiser, 1 destroyer, 10 fighters, 1 tactical_bomber and 3 transports
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 4 fighters, 1 tactical_bomber and 1 transport
Americans roll dice for 1 battleship, 5 carriers, 1 cruiser, 1 destroyer, 10 fighters, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 2 : 4/14 hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 4 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 4/12 hits
Units damaged: 4 carriers owned by the Americans
2 destroyers owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 battleship, 5 carriers, 1 cruiser, 1 destroyer, 10 fighters, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 3 : 10/14 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 4 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 3 : 7/10 hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Americans, 1 cruiser owned by the Japanese, 5 carriers owned by the Americans, 1 tactical_bomber owned by the Japanese, 1 carrier owned by the Japanese, 2 destroyers owned by the Japanese, 4 fighters owned by the Japanese and 1 battleship owned by the Japanese lost in 6 Sea Zone
1 transport owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 cruiser, 10 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 50
Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 4 fighters, 1 tactical_bomber and 1 transport
Casualties for Americans: 5 carriers and 1 destroyer
Non Combat Move - Americans
1 fighter could not land in 6 Sea Zone and was removed
9 fighters moved from 6 Sea Zone to Guam
1 tactical_bomber moved from 6 Sea Zone to Guam
1 cruiser moved from 26 Sea Zone to 16 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 4 Sea Zone
1 bomber moved from Western United States to Wake Island
1 transport moved from 10 Sea Zone to 1 Sea Zone
1 armour moved from Alaska to 1 Sea Zone
1 infantry moved from Alaska to 1 Sea Zone
1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 armour moved from 3 Sea Zone to Soviet Far East
1 infantry moved from 3 Sea Zone to Soviet Far East
1 infantry moved from Buryatia to Amur
1 artillery moved from Sakha to Amur
Place Units - Americans
3 submarines and 2 transports placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 armour and 1 artillery placed in Western United States
1 armour, 1 artillery and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Territory Summary for Americans :
Guam : 1 airfield, 9 fighters and 1 tactical_bomber
Wake Island : 1 airfield and 1 bomber
Western United States : 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
Midway : 1 airfield
Soviet Far East : 1 armour and 1 infantry
Amur : 1 artillery and 1 infantry
26 Sea Zone : 1 flag
10 Sea Zone : 3 submarines and 2 transports
16 Sea Zone : 1 cruiser
3 Sea Zone : 1 transport
4 Sea Zone : 1 destroyer and 1 submarine
6 Sea Zone : 1 flag, 1 battleship, 1 cruiser and 3 transports
Central United States : 1 factory_major and 1 mech_infantry
Eastern United States : 4 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour, 3 infantry and 3 mech_infantrys
Morocco : 1 flag
104 Sea Zone : 1 cruiser and 2 destroyers
95 Sea Zone : 1 carrier, 3 cruisers, 4 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
89 Sea Zone : 1 flag
109 Sea Zone : 1 flag
101 Sea Zone : 4 transports
Production/PUs Summary :
Germans : 49 / 64
Russians : 31 / 31
Japanese : 49 / 53
Americans : 50 / 65
Chinese : 8 / 17
British : 35 / 43
UK_Pacific : 10 / 8
Italians : 12 / 12
ANZAC : 14 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 19 times
2 was rolled 12 times
3 was rolled 16 times
4 was rolled 10 times
5 was rolled 11 times
6 was rolled 17 times
Average roll : 3.388
Median : 3.000
Variance : 0.798
Standard Deviation : 0.893
Total rolls : 85
Japanese Combat
1 was rolled 7 times
2 was rolled 2 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.286
Median : 3.000
Variance : 1.037
Standard Deviation : 1.018
Total rolls : 28
Germans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Italians Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8
Americans Combat
1 was rolled 8 times
2 was rolled 9 times
3 was rolled 8 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 11 times
Average roll : 3.562
Median : 3.000
Variance : 0.426
Standard Deviation : 0.652
Total rolls : 48
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Yunnan to Hunan
4 infantry moved from Hopei to Anhwe
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Yunnan to Hunan
4 infantry moved from Hopei to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 4 infantry
Japanese defend with 2 armour and 1 mech_infantry
Chinese roll dice for 4 infantry in Anhwe, round 2 : 1/4 hits
Japanese roll dice for 2 armour and 1 mech_infantry in Anhwe, round 2 : 3/3 hits
3 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Anhwe
1 infantry owned by the Chinese retreated to Hopei
Japanese win with 2 armour remaining. Battle score for attacker is -5
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 3 infantry
Battle in Hunan
Chinese attack with 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Kweichow
1 infantry placed in Shensi
1 artillery placed in Kansu
1 artillery placed in Shensi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Territory Summary for Chinese :
Shensi : 1 artillery and 1 infantry
Kweichow : 1 infantry
Kansu : 1 artillery and 1 infantry
Hopei : 1 infantry
Chahar : 1 infantry
Production/PUs Summary :
Germans : 49 / 64
Russians : 31 / 31
Japanese : 48 / 53
Americans : 50 / 65
Chinese : 9 / 15
British : 35 / 43
UK_Pacific : 10 / 8
Italians : 12 / 12
ANZAC : 14 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 22 times
2 was rolled 14 times
3 was rolled 17 times
4 was rolled 11 times
5 was rolled 11 times
6 was rolled 19 times
Average roll : 3.340
Median : 3.000
Variance : 1.097
Standard Deviation : 1.047
Total rolls : 94
Japanese Combat
1 was rolled 9 times
2 was rolled 3 times
3 was rolled 8 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.094
Median : 3.000
Variance : 1.226
Standard Deviation : 1.107
Total rolls : 32
Germans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Italians Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8
Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.800
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Americans Combat
1 was rolled 8 times
2 was rolled 9 times
3 was rolled 8 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 11 times
Average roll : 3.562
Median : 3.000
Variance : 0.426
Standard Deviation : 0.652
Total rolls : 48
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - British
2 artilleries and 6 infantry moved from Shan State to Malaya
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 81 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Southern Italy
1 artillery moved from 95 Sea Zone to Southern Italy
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Southern Italy
1 artillery moved from 95 Sea Zone to Southern Italy
1 fighter and 1 tactical_bomber moved from Libya to 95 Sea Zone
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 mech_infantry moved from Union of South Africa to Belgian Congo
scramble orders in sz95 please
No Scramble
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 destroyer, 1 factory_minor, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries and 6 infantry moved from Shan State to Malaya
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 81 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Southern Italy
1 artillery moved from 95 Sea Zone to Southern Italy
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Southern Italy
1 artillery moved from 95 Sea Zone to Southern Italy
1 fighter and 1 tactical_bomber moved from Libya to 95 Sea Zone
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 mech_infantry moved from Union of South Africa to Belgian Congo
Combat - British
British creates battle in territory 106 Sea Zone
Battle in Southern Italy
British attack with 2 artilleries and 2 infantry
Italians defend with 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
British captures 12PUs while taking Italians capital
British win, taking Southern Italy from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 10
Casualties for Italians: 1 fighter
Battle in Malaya
British attack with 2 artilleries and 6 infantry
Japanese defend with 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry
British win, taking Malaya from Japanese with 1 artillery remaining. Battle score for attacker is -1
Casualties for Japanese: 3 artilleries and 3 infantry
Casualties for British: 1 artillery and 6 infantry
Non Combat Move - British
1 artillery and 1 infantry moved from Egypt to Alexandria
1 artillery moved from Egypt to Alexandria
1 armour moved from Tunisia to Libya
2 armour moved from Egypt to Tobruk
1 infantry moved from Persia to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 armour moved from Persia to West India
1 infantry moved from Persia to Eastern Persia
2 mech_infantrys moved from India to Yunnan
1 armour moved from India to Yunnan
1 aaGun and 2 infantry moved from India to Burma
1 aaGun moved from India to Burma
1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
1 armour moved from Scotland to United Kingdom
1 aaGun moved from United Kingdom to Scotland
1 fighter moved from 95 Sea Zone to Libya
1 tactical_bomber moved from 95 Sea Zone to Libya
Place Units - British
1 factory_minor placed in Persia
1 destroyer and 2 transports placed in 81 Sea Zone
British undo move 2.
2 transports placed in 81 Sea Zone
1 infantry placed in Egypt
2 infantry placed in United Kingdom
1 destroyer placed in 106 Sea Zone
Turn Complete - British
British collect 38 PUs; end with 50 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 55 PUs
Place Units - UK_Pacific
2 artilleries placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Some Units in India change ownership: 2 artilleries
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - Italians
1 bomber, 2 infantry and 1 mech_infantry moved from Northern Italy to Southern Italy
Combat - Italians
Battle in Southern Italy
Italians attack with 1 bomber, 2 infantry and 1 mech_infantry
British defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 1 bomber, 2 infantry and 1 mech_infantry in Southern Italy, round 2 : 0/4 hits
British roll dice for 2 artilleries and 2 infantry in Southern Italy, round 2 : 2/4 hits
2 infantry owned by the Italians lost in Southern Italy
Italians roll dice for 1 bomber and 1 mech_infantry in Southern Italy, round 3 : 1/2 hits
British roll dice for 2 artilleries and 2 infantry in Southern Italy, round 3 : 2/4 hits
1 infantry owned by the British, 1 mech_infantry owned by the Italians and 1 bomber owned by the Italians lost in Southern Italy
British win with 2 artilleries and 1 infantry remaining. Battle score for attacker is -19
Casualties for British: 1 infantry
Casualties for Italians: 1 bomber, 2 infantry and 1 mech_infantry
Non Combat Move - Italians
1 aaGun, 1 artillery and 2 infantry moved from Southern France to Northern Italy
Turn Complete - Italians
Territory Summary for Italians :
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Northern Italy : 2 aaGuns, 1 artillery, 1 factory_major and 2 infantry
Production/PUs Summary :
Germans : 49 / 64
Russians : 31 / 31
Japanese : 45 / 53
Americans : 50 / 65
Chinese : 9 / 15
British : 38 / 55
UK_Pacific : 13 / 13
Italians : 9 / 0
ANZAC : 14 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 artilleries; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters moved from Shan State to 41 Sea Zone
1 armour moved from Western Australia to Queensland
1 cruiser moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from Shan State to Hunan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 artilleries; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters moved from Shan State to 41 Sea Zone
1 armour moved from Western Australia to Queensland
1 cruiser moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from Shan State to Hunan
Combat - ANZAC
Japanese scrambles 3 units out of Kwangsi to defend against the attack in 36 Sea Zone
Battle in 36 Sea Zone
ANZAC attack with 1 cruiser
Japanese defend with 2 fighters, 1 tactical_bomber and 1 transport
ANZAC roll dice for 1 cruiser in 36 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 2 fighters, 1 tactical_bomber and 1 transport in 36 Sea Zone, round 2 : 3/3 hits
1 cruiser owned by the ANZAC and 1 fighter owned by the Japanese lost in 36 Sea Zone
Japanese win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 cruiser
Battle in 41 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 2 fighters in 41 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 2 fighters in 41 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 2 fighters in 41 Sea Zone, round 4 : 2/2 hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Japanese lost in 41 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Hunan
ANZAC attack with 1 fighter
Japanese defend with 1 mech_infantry
ANZAC roll dice for 1 fighter in Hunan, round 2 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits
ANZAC roll dice for 1 fighter in Hunan, round 3 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 3 : 0/1 hits
ANZAC roll dice for 1 fighter in Hunan, round 4 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 4 : 1/1 hits
1 fighter owned by the ANZAC lost in Hunan
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -10
Casualties for ANZAC: 1 fighter
Moving scrambled unit from 36 Sea Zone back to originating territory: Kwangsi
Moving scrambled unit from 36 Sea Zone back to originating territory: Kwangsi
Non Combat Move - ANZAC
2 fighters moved from 41 Sea Zone to Burma
1 transport moved from 54 Sea Zone to 55 Sea Zone
1 infantry moved from Northern Territory to 55 Sea Zone
1 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 aaGun moved from South Australia to Queensland
Place Units - ANZAC
1 armour and 2 artilleries placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Territory Summary for ANZAC :
Burma : 2 fighters
Queensland : 2 aaGuns, 1 airfield, 2 armour, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
Dutch New Guinea : 1 flag, 1 infantry
Sumatra : 1 flag, 1 infantry
45 Sea Zone : 1 transport
37 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 49 / 64
Russians : 31 / 31
Japanese : 45 / 53
Americans : 50 / 65
Chinese : 9 / 15
British : 38 / 55
UK_Pacific : 13 / 13
Italians : 9 / 0
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 10 times
5 was rolled 3 times
Average roll : 3.579
Median : 4.000
Variance : 3.500
Standard Deviation : 1.871
Total rolls : 19
Japanese Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 2 times
Average roll : 3.778
Median : 4.000
Variance : 1.625
Standard Deviation : 1.275
Total rolls : 9
ANZAC Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 6 times
5 was rolled 1 times
Average roll : 3.400
Median : 4.000
Variance : 3.111
Standard Deviation : 1.764
Total rolls : 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Combat - French
Turn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 2 infantry
98 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 49 / 64
Russians : 31 / 31
Japanese : 45 / 53
Americans : 50 / 65
Chinese : 9 / 15
British : 38 / 55
UK_Pacific : 13 / 13
Italians : 9 / 0
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 10 times
5 was rolled 3 times
Average roll : 3.579
Median : 4.000
Variance : 3.500
Standard Deviation : 1.871
Total rolls : 19
Japanese Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 2 times
Average roll : 3.778
Median : 4.000
Variance : 1.625
Standard Deviation : 1.275
Total rolls : 9
ANZAC Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 6 times
5 was rolled 1 times
Average roll : 3.400
Median : 4.000
Variance : 3.111
Standard Deviation : 1.764
Total rolls : 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 destroyer, 2 fighters and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Western Germany to Southern Italy
3 bombers moved from Western Germany to Southern Italy
1 fighter moved from Western Germany to Southern Italy
3 infantry moved from Eastern Poland to Western Ukraine
2 armour and 2 mech_infantrys moved from Poland to Western Ukraine
1 mech_infantry moved from Novgorod to Bryansk
1 artillery moved from Belarus to Bryansk
5 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
1 armour moved from Novgorod to Archangel
Combat - Germans
Germans creates battle in territory 115 Sea Zone
Battle in Archangel
Germans attack with 1 armour, 1 artillery and 5 infantry
Russians defend with 5 infantry
Germans roll dice for 1 armour, 1 artillery and 5 infantry in Archangel, round 2 : 5/7 hits
Russians roll dice for 5 infantry in Archangel, round 2 : 2/5 hits
5 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 2 infantry
Casualties for Russians: 5 infantry
Battle in Southern Italy
Germans attack with 1 armour, 3 bombers, 1 fighter and 1 mech_infantry
British defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour, 3 bombers, 1 fighter and 1 mech_infantry in Southern Italy, round 2 : 5/6 hits
British roll dice for 2 artilleries and 1 infantry in Southern Italy, round 2 : 0/3 hits
1 infantry owned by the British and 2 artilleries owned by the British lost in Southern Italy
Germans win, taking Southern Italy from British with 1 armour, 3 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for British: 2 artilleries and 1 infantry
Battle in Bryansk
Germans attack with 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 mech_infantry in Bryansk, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 1 mech_infantry in Bryansk, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits
Germans roll dice for 1 artillery and 1 mech_infantry in Bryansk, round 4 : 1/2 hits
Russians roll dice for 1 infantry in Bryansk, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 1 artillery remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 2 armour, 3 infantry and 2 mech_infantrys
Russians defend with 4 armour, 1 artillery and 3 infantry
Germans roll dice for 2 armour, 3 infantry and 2 mech_infantrys in Western Ukraine, round 2 : 0/7 hits
Russians roll dice for 4 armour, 1 artillery and 3 infantry in Western Ukraine, round 2 : 3/8 hits
3 infantry owned by the Germans lost in Western Ukraine
2 armour owned by the Germans and 2 mech_infantrys owned by the Germans retreated to Eastern Poland
Russians win with 4 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is -9
Casualties for Germans: 3 infantry
Non Combat Move - Germans
1 infantry moved from Poland to Eastern Poland
1 armour and 1 mech_infantry moved from Western Germany to Slovakia Hungary
4 armour moved from Novgorod to Eastern Poland
1 infantry moved from Novgorod to Belarus
1 artillery moved from Vyborg to Novgorod
1 battleship and 2 transports moved from 115 Sea Zone to 112 Sea Zone
1 submarine and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery moved from Holland Belgium to Western Germany
3 bombers and 1 fighter moved from Southern Italy to Western Germany
Place Units - Germans
3 infantry placed in Novgorod
5 infantry placed in Germany
1 bomber and 2 fighters placed in Western Germany
1 destroyer placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 1 armour and 1 mech_infantry
Western Germany : 1 airfield, 1 artillery, 4 bombers, 1 factory_major, 3 fighters and 1 harbour
Germany : 1 factory_major and 5 infantry
Denmark : 2 infantry
Southern Italy : 1 armour and 1 mech_infantry
Belarus : 1 flag, 1 infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 1 artillery
Vyborg : 1 flag
Archangel : 1 flag, 1 armour, 1 artillery and 3 infantry
Eastern Poland : 1 flag, 6 armour, 1 infantry and 2 mech_infantrys
Bessarabia : 1 flag, 1 artillery
Novgorod : 1 flag, 3 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 5 infantry and 3 mech_infantrys
112 Sea Zone : 1 battleship, 1 destroyer, 1 submarine and 3 transports
125 Sea Zone : 1 flag, 1 submarine
106 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag
110 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 51 / 61
Russians : 29 / 31
Japanese : 45 / 53
Americans : 50 / 65
Chinese : 9 / 15
British : 35 / 55
UK_Pacific : 13 / 13
Italians : 12 / 0
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Rostov to Bryansk
1 artillery moved from Russia to Bryansk
2 infantry moved from Smolensk to Belarus
1 fighter moved from Smolensk to Belarus
1 fighter, 7 infantry and 1 tactical_bomber moved from Smolensk to Archangel
3 mech_infantrys moved from Ukraine to Eastern Poland
4 armour, 1 artillery and 3 infantry moved from Western Ukraine to Eastern Poland