Dawgoneit Allies -VS- ShrimpBoatChef Axis


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 17

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
                1 artillery and 2 infantry moved from Kiangsu to Anhwe
                1 fighter moved from 6 Sea Zone to Anhwe
                1 submarine moved from 6 Sea Zone to 20 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kiangsu to Anhwe
                1 bomber moved from Kiangsu to Anhwe
                1 carrier moved from 6 Sea Zone to 20 Sea Zone
                2 fighters moved from Japan to Anhwe
                1 bomber moved from Kiangsu to Anhwe
                2 fighters moved from 6 Sea Zone to 20 Sea Zone
                1 fighter moved from Japan to Kiangsi
                2 artilleries and 1 infantry moved from Alaska to British Columbia

    Combat - Japanese
                Battle in 20 Sea Zone
                    Japanese attack with 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport
                    ANZAC defend with 2 submarines
                        Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the ANZAC lost in 20 Sea Zone
                        Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 20 Sea Zone, round 2 :  0/3 hits
                        ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 20 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 20 Sea Zone, round 3 :  0/3 hits
                        ANZAC roll dice for 1 submarine in 20 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 submarine in 20 Sea Zone, round 4 :  1/1 hits
                        1 submarine owned by the ANZAC lost in 20 Sea Zone
                    Japanese win, taking 20 Sea Zone from ANZAC with 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 12
                    Casualties for ANZAC: 2 submarines
                Battle in Anhwe
                    Japanese attack with 1 artillery, 2 bombers, 4 fighters, 2 infantry and 1 tactical_bomber
                    British defend with 1 fighter and 1 mech_infantry; Chinese defend with 1 artillery and 5 infantry
                        Japanese roll dice for 1 artillery, 2 bombers, 4 fighters, 2 infantry and 1 tactical_bomber in Anhwe, round 2 :  6/10 hits
                        Chinese roll dice for 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry in Anhwe, round 2 :  5/8 hits
                        1 bomber owned by the Japanese, 2 infantry owned by the Japanese, 1 tactical_bomber owned by the Japanese, 1 mech_infantry owned by the British, 5 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Anhwe
                    retreated to Anhwe
                    Chinese win with 1 artillery and 1 fighter remaining. Battle score for attacker is -14
                    Casualties for Japanese: 1 artillery, 1 bomber, 2 infantry and 1 tactical_bomber
                    Casualties for British: 1 mech_infantry
                    Casualties for Chinese: 5 infantry
                Battle in Kiangsi
                    Japanese attack with 1 artillery, 1 fighter and 1 infantry
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsi, round 2 :  0/3 hits
                        Chinese roll dice for 2 infantry in Kiangsi, round 2 :  2/2 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kiangsi
                    Chinese win with 2 infantry remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 artillery and 1 infantry
                    1 fighter owned by the Japanese retreated
                Battle in British Columbia
                    Japanese attack with 2 artilleries and 1 infantry
                    Americans defend with 1 infantry
                        Japanese roll dice for 2 artilleries and 1 infantry in British Columbia, round 2 :  1/3 hits
                        British roll dice for 1 infantry in British Columbia, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in British Columbia
                    Japanese win, taking British Columbia from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Japanese
                1 transport moved from 2 Sea Zone to 4 Sea Zone
                1 transport moved from 2 Sea Zone to 7 Sea Zone
                1 bomber and 4 fighters moved from Anhwe to Kiangsu
                1 fighter moved from Kiangsi to Kiangsu
                2 fighters moved from 20 Sea Zone to 6 Sea Zone
                1 fighter moved from 6 Sea Zone to Japan

    Place Units - Japanese
                1 destroyer and 1 transport placed in 6 Sea Zone
                1 armour, 1 artillery and 1 infantry placed in Kiangsu
                1 infantry placed in Alaska

    Turn Complete - Japanese
                Japanese collect 26 PUs; end with 26 PUs total


  • OOL: Bomber is lowest priority.


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 17

    Purchase Units - Americans
                Americans buy 3 armour, 4 artilleries, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 armour moved from Eastern United States to Alberta Saskatchewan Manitoba
                2 mech_infantrys moved from Eastern United States to Alberta Saskatchewan Manitoba
                1 mech_infantry moved from Quebec to Alberta Saskatchewan Manitoba
                1 armour moved from Quebec to Alberta Saskatchewan Manitoba
                2 infantry moved from Quebec to New Brunswick Nova Scotia
                1 artillery moved from Quebec to New Brunswick Nova Scotia
                2 infantry moved from Quebec to Newfoundland Labrador
                1 artillery moved from Quebec to Newfoundland Labrador
                2 infantry moved from Quebec to Ontario
                1 artillery moved from Quebec to Ontario
                1 fighter and 1 tactical_bomber moved from Central United States to Alberta Saskatchewan Manitoba
                1 transport moved from 10 Sea Zone to 8 Sea Zone
                1 armour moved from Aleutian Islands to 8 Sea Zone
                1 infantry moved from Aleutian Islands to 8 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 8 Sea Zone to 1 Sea Zone
                1 infantry moved from 1 Sea Zone to Alaska
                1 armour moved from 1 Sea Zone to Alaska
                4 fighters moved from 10 Sea Zone to Alaska
                1 submarine moved from 10 Sea Zone to 4 Sea Zone
                1 submarine moved from 10 Sea Zone to 7 Sea Zone
                1 armour moved from Hunan to Shantung
                      Chinese take Shantung from Japanese
                1 destroyer and 1 submarine moved from 91 Sea Zone to 104 Sea Zone
                4 fighters moved from 91 Sea Zone to 104 Sea Zone
                1 armour moved from Tunisia to Morocco
                1 artillery and 2 infantry moved from Tunisia to Algeria
                2 armour moved from Hunan to Shantung


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 17

    Purchase Units - Americans
                Americans buy 3 armour, 4 artilleries, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 armour moved from Eastern United States to Alberta Saskatchewan Manitoba
                2 mech_infantrys moved from Eastern United States to Alberta Saskatchewan Manitoba
                1 mech_infantry moved from Quebec to Alberta Saskatchewan Manitoba
                1 armour moved from Quebec to Alberta Saskatchewan Manitoba
                2 infantry moved from Quebec to New Brunswick Nova Scotia
                1 artillery moved from Quebec to New Brunswick Nova Scotia
                2 infantry moved from Quebec to Newfoundland Labrador
                1 artillery moved from Quebec to Newfoundland Labrador
                2 infantry moved from Quebec to Ontario
                1 artillery moved from Quebec to Ontario
                1 fighter and 1 tactical_bomber moved from Central United States to Alberta Saskatchewan Manitoba
                1 transport moved from 10 Sea Zone to 8 Sea Zone
                1 armour moved from Aleutian Islands to 8 Sea Zone
                1 infantry moved from Aleutian Islands to 8 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 8 Sea Zone to 1 Sea Zone
                1 infantry moved from 1 Sea Zone to Alaska
                1 armour moved from 1 Sea Zone to Alaska
                4 fighters moved from 10 Sea Zone to Alaska
                1 submarine moved from 10 Sea Zone to 4 Sea Zone
                1 submarine moved from 10 Sea Zone to 7 Sea Zone
                1 armour moved from Hunan to Shantung
                      Chinese take Shantung from Japanese
                1 destroyer and 1 submarine moved from 91 Sea Zone to 104 Sea Zone
                4 fighters moved from 91 Sea Zone to 104 Sea Zone
                1 armour moved from Tunisia to Morocco
                1 artillery and 2 infantry moved from Tunisia to Algeria
                2 armour moved from Hunan to Shantung

    Combat - Americans
                Battle in Alaska
                    Americans attack with 1 armour, 4 fighters and 1 infantry
                    Japanese defend with 1 factory_minor and 1 infantry; Germans defend with 1 bomber
                    Americans win, taking Alaska from Japanese with 1 armour and 4 fighters remaining. Battle score for attacker is 12
                    Casualties for Japanese: 1 infantry
                    Casualties for Germans: 1 bomber
                    Casualties for Americans: 1 infantry
                Battle in Alberta Saskatchewan Manitoba
                    Americans attack with 3 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
                    Germans defend with 1 armour and 3 artilleries
                    Americans win, taking Alberta Saskatchewan Manitoba from Germans with 3 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 armour and 3 artilleries
                    Casualties for Americans: 2 mech_infantrys
                Battle in 4 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                    Americans win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 7 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                    Americans win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 104 Sea Zone
                    Americans attack with 1 destroyer, 4 fighters and 1 submarine
                    Germans defend with 1 carrier
                    Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 carrier
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                4 fighters moved from 104 Sea Zone to 91 Sea Zone
                1 submarine moved from 117 Sea Zone to 101 Sea Zone
                1 fighter and 1 tactical_bomber moved from Alberta Saskatchewan Manitoba to Eastern United States
                4 fighters moved from Alaska to 10 Sea Zone
                3 armour moved from French Indo China to Szechwan

    Place Units - Americans
                3 armour placed in French Indo China
                2 artilleries, 4 infantry and 1 mech_infantry placed in Western United States
                2 artilleries, 4 infantry and 2 mech_infantrys placed in Central United States
                Americans undo move 3.
                2 artilleries and 4 infantry placed in Central United States
                2 mech_infantrys placed in Eastern United States

    Turn Complete - Americans
                Americans collect 59 PUs; end with 59 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 17

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery moved from Anhwe to Shantung
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                3 infantry moved from Shensi to Tsinghai
                1 infantry moved from Kiangsi to Anhwe


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 17

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery moved from Anhwe to Shantung
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                3 infantry moved from Shensi to Tsinghai
                1 infantry moved from Kiangsi to Anhwe

    Combat - Chinese
                Battle in Tsinghai
                    Chinese attack with 3 infantry
                    Germans defend with 1 mech_infantry
                    Chinese win, taking Tsinghai from Germans with 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Shensi
                1 artillery and 3 infantry placed in Shantung

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,6,2
                Chinese collect 15 PUs (1 lost to blockades); end with 15 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 17

    Combat Move - British
                3 armour moved from India to Eastern Persia
                1 fighter moved from Anhwe to Shantung
                1 destroyer moved from 91 Sea Zone to 108 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 17

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 armour; Remaining resources: 1 PUs;

    Combat Move - British
                3 armour moved from India to Eastern Persia
                1 fighter moved from Anhwe to Shantung
                1 destroyer moved from 91 Sea Zone to 108 Sea Zone

    Non Combat Move - British
                1 infantry moved from West India to Afghanistan
                      British take Afghanistan from Neutral_True

    Place Units - UK_Pacific
                3 armour placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,1
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,5,6
                UK_Pacific collect 15 PUs (3 lost to blockades); end with 16 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
                Some Units in India change ownership: 3 armour

    Territory Summary for British and UK_Pacific :

    Shantung : 1 fighter
        Siam : 1 flag
        India : 1 airfield, 3 armour, 1 factory_minor and 1 harbour
        Malaya : 1 harbour
        Kwangtung : 1 harbour
        Quebec : 1 factory_minor
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Malta : 1 aaGun and 1 airfield
        Tobruk : 1 flag
        Libya : 1 flag
        Ethiopia : 1 flag
        Afghanistan : 1 flag, 5 infantry
        108 Sea Zone : 1 destroyer
        Eastern Persia : 1 flag, 6 armour, 2 infantry and 1 mech_infantry

    Production/PUs Summary :

    Germans : 80 / 111
        Russians : 0 / 0
        Japanese : 21 / 26
        Americans : 59 / 84
        Chinese : 16 / 21
        British : 16 / 0
        UK_Pacific : 18 / 21
        Italians : 39 / 51
        ANZAC : 17 / 27
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 8 / 0

    Dice Statistics:

    Total
                1 was rolled 12 times
                2 was rolled 12 times
                3 was rolled 7 times
                4 was rolled 9 times
                5 was rolled 8 times
                6 was rolled 13 times
            Average roll : 3.459
            Median : 3.000
            Variance : 0.517
            Standard Deviation : 0.719
            Total rolls : 61

    Null / Other
                1 was rolled 3 times
                2 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.400
            Median : 3.000
            Variance : 1.111
            Standard Deviation : 1.054
            Total rolls : 10

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.400
            Median : 3.000
            Variance : 1.111
            Standard Deviation : 1.054
            Total rolls : 10

    Germans Combat
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 3.000
            Variance : 1.125
            Standard Deviation : 1.061
            Total rolls : 9

    Chinese Combat
                1 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Americans Combat
                1 was rolled 5 times
                2 was rolled 5 times
                3 was rolled 3 times
                4 was rolled 6 times
                5 was rolled 5 times
                6 was rolled 5 times
            Average roll : 3.552
            Median : 4.000
            Variance : 0.321
            Standard Deviation : 0.567
            Total rolls : 29


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 17

    Purchase Units - Italians
                Italians repair 0 damage on 1 harbour; Remaining resources: 45 PUs;
                Italians buy 2 armour, 1 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery moved from Anglo Egyptian Sudan to French Equatorial Africa
                      Italians take French Equatorial Africa from French
                1 transport moved from 98 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone
                1 artillery and 1 infantry moved from 72 Sea Zone to Tanganyika Territory
                1 artillery moved from Gibraltar to 92 Sea Zone
                1 artillery and 1 transport moved from 92 Sea Zone to 96 Sea Zone
                1 artillery moved from 96 Sea Zone to Libya
                1 transport moved from 92 Sea Zone to 95 Sea Zone
                1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
                1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
                2 fighters and 1 tactical_bomber moved from Southern Italy to 104 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 17

    Purchase Units - Italians
                Italians repair 0 damage on 1 harbour; Remaining resources: 45 PUs;
                Italians buy 2 armour, 1 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery moved from Anglo Egyptian Sudan to French Equatorial Africa
                      Italians take French Equatorial Africa from French
                1 transport moved from 98 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone
                1 artillery and 1 infantry moved from 72 Sea Zone to Tanganyika Territory
                1 artillery moved from Gibraltar to 92 Sea Zone
                1 artillery and 1 transport moved from 92 Sea Zone to 96 Sea Zone
                1 artillery moved from 96 Sea Zone to Libya
                1 transport moved from 92 Sea Zone to 95 Sea Zone
                1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
                1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
                2 fighters and 1 tactical_bomber moved from Southern Italy to 104 Sea Zone

    Combat - Italians
                Battle in 104 Sea Zone
                    Italians attack with 2 fighters and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Italians roll dice for 2 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 :  2/3 hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 104 Sea Zone
                    Italians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Libya
                Battle in Tanganyika Territory
                Battle in Tunisia

    Non Combat Move - Italians
                2 fighters and 1 tactical_bomber moved from 104 Sea Zone to Spain
                1 artillery and 1 infantry moved from Normandy Bordeaux to Spain
                1 artillery and 1 infantry moved from Southern France to Northern Italy
                1 tactical_bomber moved from Iraq to 95 Sea Zone
                1 cruiser moved from 92 Sea Zone to 95 Sea Zone
                1 battleship moved from 92 Sea Zone to 95 Sea Zone
                1 destroyer moved from 92 Sea Zone to 95 Sea Zone
                1 submarine moved from 95 Sea Zone to 94 Sea Zone
                1 submarine moved from 95 Sea Zone to 94 Sea Zone
                2 submarines moved from 94 Sea Zone to 92 Sea Zone
                1 artillery moved from Southern France to Spain
                1 armour and 1 mech_infantry moved from Syria to Persia
                1 artillery moved from Trans-Jordan to Egypt
                1 aaGun and 1 artillery moved from Caucasus to Kazakhstan
                1 armour and 1 mech_infantry moved from Volgograd to Sikang
                1 armour moved from Amur to Manchuria

    Place Units - Italians
                3 submarines placed in 93 Sea Zone
                1 mech_infantry placed in Egypt
                2 armour and 1 mech_infantry placed in Volgograd
                1 infantry and 1 mech_infantry placed in Egypt

    Turn Complete - Italians
                Italians collect 43 PUs; end with 43 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 45 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 50 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 55 PUs


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 17

    Purchase Units - ANZAC
                ANZAC buy 1 cruiser, 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 cruiser moved from 35 Sea Zone to 20 Sea Zone
                2 destroyers moved from 35 Sea Zone to 20 Sea Zone
                1 destroyer and 1 submarine moved from 37 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
                1 infantry moved from 20 Sea Zone to Formosa
                1 artillery moved from 20 Sea Zone to Formosa
                1 artillery moved from Philippines to 35 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 17 Sea Zone
                1 infantry moved from 17 Sea Zone to Iwo Jima
                1 artillery moved from 17 Sea Zone to Iwo Jima
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
                1 destroyer moved from 34 Sea Zone to 22 Sea Zone
                      ANZAC take 22 Sea Zone from Japanese
                1 infantry moved from 34 Sea Zone to Paulau Island
                1 artillery moved from 34 Sea Zone to Paulau Island


  • want to use any kami’s


  • 4 on cruiser. 2 on one destroyer, OOL; 1/2 a/c, sub, (if your subs are alive, kill a/c first, otherwise destroyer then a/c kill). If I get lucky on kami, could be close.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 17

    Purchase Units - ANZAC
                ANZAC buy 1 cruiser, 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 cruiser moved from 35 Sea Zone to 20 Sea Zone
                2 destroyers moved from 35 Sea Zone to 20 Sea Zone
                1 destroyer and 1 submarine moved from 37 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
                1 infantry moved from 20 Sea Zone to Formosa
                1 artillery moved from 20 Sea Zone to Formosa
                1 artillery moved from Philippines to 35 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 17 Sea Zone
                1 infantry moved from 17 Sea Zone to Iwo Jima
                1 artillery moved from 17 Sea Zone to Iwo Jima
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
                1 destroyer moved from 34 Sea Zone to 22 Sea Zone
                      ANZAC take 22 Sea Zone from Japanese
                1 infantry moved from 34 Sea Zone to Paulau Island
                1 artillery moved from 34 Sea Zone to Paulau Island

    Combat - ANZAC
                Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 1 hits.  Rolls: 1,6
                Kamikaze Suicide Attack attacks 1 cruiser owned by the ANZAC scoring 0 hits.  Rolls: 6,3,3,6
                Battle in 20 Sea Zone
                    ANZAC attack with 1 cruiser, 2 destroyers, 1 submarine and 1 transport
                    Japanese defend with 1 carrier, 1 destroyer, 1 submarine and 1 transport
                    Units damaged: 1 carrier owned by the Japanese
                    ANZAC win, taking 20 Sea Zone from Japanese with 1 cruiser, 2 destroyers and 1 transport remaining. Battle score for attacker is 31
                    Casualties for Japanese: 1 carrier, 1 destroyer, 1 submarine and 1 transport
                    Casualties for ANZAC: 1 submarine
                Battle in Formosa
                Battle in Paulau Island
                Battle in Iwo Jima

    Non Combat Move - ANZAC
                1 artillery moved from New South Wales to Queensland

    Place Units - ANZAC
                1 cruiser, 1 destroyer and 1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 19 PUs; end with 19 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 18

    Purchase Units - Germans


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 18

    Purchase Units - Germans
                Germans buy 3 armour, 3 bombers, 1 carrier, 1 destroyer, 1 factory_minor and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 armour moved from Eire to 109 Sea Zone
                2 artilleries moved from United Kingdom to 109 Sea Zone
                2 armour moved from United Kingdom to 109 Sea Zone
                1 artillery moved from Eire to 109 Sea Zone
                7 infantry moved from Eire to 109 Sea Zone
                3 submarines moved from 110 Sea Zone to 91 Sea Zone
                1 battleship, 1 destroyer and 5 submarines moved from 109 Sea Zone to 91 Sea Zone
                3 fighters and 2 tactical_bombers moved from United Kingdom to 91 Sea Zone
                2 tactical_bombers moved from Scotland to 109 Sea Zone
                3 bombers moved from United Kingdom to 91 Sea Zone
                1 submarine moved from 112 Sea Zone to 108 Sea Zone
                1 tactical_bomber moved from 109 Sea Zone to 108 Sea Zone
                3 tactical_bombers moved from 109 Sea Zone to 91 Sea Zone
                2 fighters moved from 121 Sea Zone to 108 Sea Zone
                1 fighter moved from Scotland to 91 Sea Zone
                3 tactical_bombers moved from Gibraltar to Morocco
                1 armour, 2 artilleries, 3 infantry and 3 transports moved from 109 Sea Zone to 91 Sea Zone
                3 infantry moved from 91 Sea Zone to Morocco
                1 armour and 2 artilleries moved from 91 Sea Zone to Morocco
                3 armour, 1 artillery, 4 infantry and 4 transports moved from 109 Sea Zone to 116 Sea Zone
                3 armour, 1 artillery and 4 infantry moved from 116 Sea Zone to Newfoundland Labrador
                1 armour and 1 infantry moved from Greenland to 121 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 121 Sea Zone to 116 Sea Zone
                1 armour and 1 infantry moved from 116 Sea Zone to Newfoundland Labrador
                2 armour and 1 mech_infantry moved from Caucasus to Tsinghai
                1 mech_infantry moved from Sikang to Tsinghai
                2 bombers moved from Iraq to Tsinghai
                1 bomber moved from Ukraine to Tsinghai
                1 mech_infantry moved from Egypt to Ethiopia
                      Italians take Ethiopia from British
                2 bombers moved from Southern Italy to Tsinghai


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 18

    Purchase Units - Germans
                Germans buy 3 armour, 3 bombers, 1 carrier, 1 destroyer, 1 factory_minor and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 armour moved from Eire to 109 Sea Zone
                2 artilleries moved from United Kingdom to 109 Sea Zone
                2 armour moved from United Kingdom to 109 Sea Zone
                1 artillery moved from Eire to 109 Sea Zone
                7 infantry moved from Eire to 109 Sea Zone
                3 submarines moved from 110 Sea Zone to 91 Sea Zone
                1 battleship, 1 destroyer and 5 submarines moved from 109 Sea Zone to 91 Sea Zone
                3 fighters and 2 tactical_bombers moved from United Kingdom to 91 Sea Zone
                2 tactical_bombers moved from Scotland to 109 Sea Zone
                3 bombers moved from United Kingdom to 91 Sea Zone
                1 submarine moved from 112 Sea Zone to 108 Sea Zone
                1 tactical_bomber moved from 109 Sea Zone to 108 Sea Zone
                3 tactical_bombers moved from 109 Sea Zone to 91 Sea Zone
                2 fighters moved from 121 Sea Zone to 108 Sea Zone
                1 fighter moved from Scotland to 91 Sea Zone
                3 tactical_bombers moved from Gibraltar to Morocco
                1 armour, 2 artilleries, 3 infantry and 3 transports moved from 109 Sea Zone to 91 Sea Zone
                3 infantry moved from 91 Sea Zone to Morocco
                1 armour and 2 artilleries moved from 91 Sea Zone to Morocco
                3 armour, 1 artillery, 4 infantry and 4 transports moved from 109 Sea Zone to 116 Sea Zone
                3 armour, 1 artillery and 4 infantry moved from 116 Sea Zone to Newfoundland Labrador
                1 armour and 1 infantry moved from Greenland to 121 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 121 Sea Zone to 116 Sea Zone
                1 armour and 1 infantry moved from 116 Sea Zone to Newfoundland Labrador
                2 armour and 1 mech_infantry moved from Caucasus to Tsinghai
                1 mech_infantry moved from Sikang to Tsinghai
                2 bombers moved from Iraq to Tsinghai
                1 bomber moved from Ukraine to Tsinghai
                1 mech_infantry moved from Egypt to Ethiopia
                      Italians take Ethiopia from British
                2 bombers moved from Southern Italy to Tsinghai

    Combat - Germans
                Battle in Tsinghai
                    Germans attack with 2 armour, 5 bombers and 2 mech_infantrys
                    Chinese defend with 3 infantry
                        Germans roll dice for 2 armour, 5 bombers and 2 mech_infantrys in Tsinghai, round 2 :  4/9 hits
                        Chinese roll dice for 3 infantry in Tsinghai, round 2 :  0/3 hits
                        3 infantry owned by the Chinese lost in Tsinghai
                    Germans win, taking Tsinghai from Chinese with 2 armour, 5 bombers and 2 mech_infantrys remaining. Battle score for attacker is 9
                    Casualties for Chinese: 3 infantry
                Battle in 91 Sea Zone
                    Germans attack with 1 battleship, 3 bombers, 1 destroyer, 4 fighters, 8 submarines, 5 tactical_bombers and 3 transports
                    Americans defend with 2 carriers, 5 cruisers, 2 destroyers, 4 fighters, 1 submarine and 3 transports
                        Germans roll dice for 8 submarines in 91 Sea Zone, round 2 :  5/8 hits
                    Units damaged: 1 carrier owned by the Americans
                        Germans roll dice for 1 battleship, 3 bombers, 1 destroyer, 4 fighters, 5 tactical_bombers and 3 transports in 91 Sea Zone, round 2 :  8/14 hits
                        Americans roll dice for 1 submarine in 91 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 carriers, 5 cruisers, 2 destroyers, 4 fighters and 3 transports in 91 Sea Zone, round 2 :  7/13 hits
                    Units damaged: 1 battleship owned by the Germans
                        1 submarine owned by the Americans, 1 fighter owned by the Americans, 2 destroyers owned by the Americans, 2 carriers owned by the Americans, 5 cruisers owned by the Americans and 6 submarines owned by the Germans lost in 91 Sea Zone
                        Germans roll dice for 2 submarines in 91 Sea Zone, round 3 :  0/2 hits
                        Germans roll dice for 1 battleship, 3 bombers, 1 destroyer, 4 fighters, 5 tactical_bombers and 3 transports in 91 Sea Zone, round 3 :  7/14 hits
                        Americans roll dice for 3 fighters in 91 Sea Zone, round 3 :  1/3 hits
                        3 fighters owned by the Americans, 3 transports owned by the Americans and 1 destroyer owned by the Germans lost in 91 Sea Zone
                    Germans win with 1 battleship, 3 bombers, 4 fighters, 2 submarines, 5 tactical_bombers and 3 transports remaining. Battle score for attacker is 131
                    Casualties for Germans: 1 destroyer and 6 submarines
                    Casualties for Americans: 2 carriers, 5 cruisers, 2 destroyers, 4 fighters, 1 submarine and 3 transports
                Battle in Morocco
                    Germans attack with 1 armour, 2 artilleries, 3 infantry and 3 tactical_bombers
                    Americans defend with 1 armour and 1 infantry
                        Germans roll dice for 1 armour, 2 artilleries, 3 infantry and 3 tactical_bombers in Morocco, round 2 :  3/9 hits
                        French roll dice for 1 armour and 1 infantry in Morocco, round 2 :  1/2 hits
                        1 infantry owned by the Germans, 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Morocco
                    Germans win, taking Morocco from French with 1 armour, 2 artilleries, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 armour and 1 infantry
                Battle in 108 Sea Zone
                    Germans attack with 2 fighters, 1 submarine and 1 tactical_bomber
                    British defend with 1 destroyer
                        Germans roll dice for 1 submarine in 108 Sea Zone, round 2 :  1/1 hits
                        British roll dice for 1 destroyer in 108 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the British and 1 submarine owned by the Germans lost in 108 Sea Zone
                    Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 destroyer
                Battle in Newfoundland Labrador
                    Germans attack with 4 armour, 1 artillery and 5 infantry
                    Americans defend with 1 artillery and 2 infantry
                        Germans roll dice for 4 armour, 1 artillery and 5 infantry in Newfoundland Labrador, round 2 :  5/10 hits
                        British roll dice for 1 artillery and 2 infantry in Newfoundland Labrador, round 2 :  0/3 hits
                        1 artillery owned by the Americans and 2 infantry owned by the Americans lost in Newfoundland Labrador
                    Germans win, taking Newfoundland Labrador from British with 4 armour, 1 artillery and 5 infantry remaining. Battle score for attacker is 10
                    Casualties for Americans: 1 artillery and 2 infantry

    Non Combat Move - Germans
                1 battleship and 1 carrier moved from 121 Sea Zone to 116 Sea Zone
                2 transports moved from 121 Sea Zone to 123 Sea Zone
                2 transports moved from 121 Sea Zone to 122 Sea Zone
                3 tactical_bombers moved from Morocco to Spain
                3 bombers moved from 91 Sea Zone to Southern Italy
                3 bombers moved from Tsinghai to Volgograd
                2 bombers moved from Tsinghai to Novosibirsk
                1 armour moved from Saudi Arabia to Egypt
                2 aaGuns moved from Iraq to Persia
                1 aaGun moved from Northwest Persia to Persia
                1 artillery moved from Northwest Persia to Persia
                8 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber moved from Iraq to Persia
                1 submarine moved from 97 Sea Zone to 81 Sea Zone
                1 carrier moved from 109 Sea Zone to 91 Sea Zone
                1 tactical_bomber moved from 108 Sea Zone to United Kingdom
                2 fighters moved from 108 Sea Zone to 109 Sea Zone
                2 fighters moved from 91 Sea Zone to Spain
                1 tactical_bomber moved from 91 Sea Zone to Spain
                1 tactical_bomber moved from 91 Sea Zone to Spain
                1 tactical_bomber moved from 91 Sea Zone to Spain
                2 tactical_bombers moved from 91 Sea Zone to Spain
                3 armour moved from Karelia to Belarus
                1 aaGun moved from Rostov to Volgograd

    Place Units - Germans
                1 factory_minor placed in Iraq
                1 carrier and 2 transports placed in 109 Sea Zone
                1 destroyer and 1 transport placed in 109 Sea Zone
                3 armour placed in Caucasus
                3 bombers placed in Ukraine

    Turn Complete - Germans
                Germans collect 82 PUs; end with 82 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 87 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 92 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 96 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 101 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 111 PUs


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 18

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 artilleries and 1 infantry moved from British Columbia to Alaska
                1 carrier moved from 6 Sea Zone to 20 Sea Zone
                1 armour, 1 artillery, 1 bomber, 5 fighters and 1 infantry moved from Kiangsu to Shantung
                1 fighter moved from Japan to 17 Sea Zone
                1 destroyer and 1 fighter moved from 6 Sea Zone to 20 Sea Zone
                1 fighter moved from 6 Sea Zone to 20 Sea Zone
                1 fighter moved from Japan to Shantung
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Shantung


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 18

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 artilleries and 1 infantry moved from British Columbia to Alaska
                1 carrier moved from 6 Sea Zone to 20 Sea Zone
                1 armour, 1 artillery, 1 bomber, 5 fighters and 1 infantry moved from Kiangsu to Shantung
                1 fighter moved from Japan to 17 Sea Zone
                1 destroyer and 1 fighter moved from 6 Sea Zone to 20 Sea Zone
                1 fighter moved from 6 Sea Zone to 20 Sea Zone
                1 fighter moved from Japan to Shantung
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Shantung

    Combat - Japanese
                Battle in Alaska
                    Japanese attack with 2 artilleries and 1 infantry
                    Americans defend with 1 armour and 1 factory_minor
                        Japanese roll dice for 2 artilleries and 1 infantry in Alaska, round 2 :  2/3 hits
                        Americans roll dice for 1 armour in Alaska, round 2 :  0/1 hits
                        1 armour owned by the Americans lost in Alaska
                    Japanese win, taking Alaska from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 armour
                Battle in 17 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 17 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 20 Sea Zone
                    Japanese attack with 1 carrier, 1 destroyer and 2 fighters
                    ANZAC defend with 1 cruiser, 2 destroyers and 1 transport
                        Japanese roll dice for 1 carrier, 1 destroyer and 2 fighters in 20 Sea Zone, round 2 :  1/3 hits
                        ANZAC roll dice for 1 cruiser, 2 destroyers and 1 transport in 20 Sea Zone, round 2 :  1/3 hits
                    Units damaged: 1 carrier owned by the Japanese
                        1 destroyer owned by the ANZAC lost in 20 Sea Zone
                        Japanese roll dice for 1 carrier, 1 destroyer and 2 fighters in 20 Sea Zone, round 3 :  1/3 hits
                        ANZAC roll dice for 1 cruiser, 1 destroyer and 1 transport in 20 Sea Zone, round 3 :  1/2 hits
                        1 carrier owned by the Japanese and 1 destroyer owned by the ANZAC lost in 20 Sea Zone
                        Japanese roll dice for 1 destroyer and 2 fighters in 20 Sea Zone, round 4 :  0/3 hits
                        ANZAC roll dice for 1 cruiser and 1 transport in 20 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 2 fighters in 20 Sea Zone, round 5 :  2/3 hits
                        ANZAC roll dice for 1 cruiser and 1 transport in 20 Sea Zone, round 5 :  0/1 hits
                        1 transport owned by the ANZAC and 1 cruiser owned by the ANZAC lost in 20 Sea Zone
                    Japanese win, taking 20 Sea Zone from ANZAC with 1 destroyer and 2 fighters remaining. Battle score for attacker is 19
                    Casualties for Japanese: 1 carrier
                    Casualties for ANZAC: 1 cruiser, 2 destroyers and 1 transport
                Battle in Shantung
                    Japanese attack with 1 armour, 1 artillery, 1 bomber, 6 fighters and 3 infantry
                    British defend with 1 fighter; Chinese defend with 2 artilleries and 3 infantry; Americans defend with 3 armour
                        Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 6 fighters and 3 infantry in Shantung, round 2 :  3/12 hits
                        Chinese roll dice for 3 armour, 2 artilleries, 1 fighter and 3 infantry in Shantung, round 2 :  3/9 hits
                        3 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Shantung
                        Japanese roll dice for 1 armour, 1 artillery, 1 bomber and 6 fighters in Shantung, round 3 :  4/9 hits
                        Chinese roll dice for 3 armour, 2 artilleries and 1 fighter in Shantung, round 3 :  4/6 hits
                        2 artilleries owned by the Chinese, 1 armour owned by the Japanese, 1 bomber owned by the Japanese, 2 armour owned by the Americans, 1 fighter owned by the Japanese and 1 artillery owned by the Japanese lost in Shantung
                    Chinese win with 1 armour and 1 fighter remaining. Battle score for attacker is -12
                    Casualties for Japanese: 1 armour, 1 artillery, 1 bomber, 1 fighter and 3 infantry
                    Casualties for Americans: 2 armour
                    Casualties for Chinese: 2 artilleries and 3 infantry
                    5 fighters owned by the Japanese retreated

    Non Combat Move - Japanese
                5 fighters moved from Shantung to Kiangsu
                2 fighters moved from 20 Sea Zone to Kiangsu
                1 fighter moved from 17 Sea Zone to Japan

    Place Units - Japanese
                1 artillery and 2 infantry placed in Kiangsu
                1 fighter and 2 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 21 PUs; end with 21 PUs total


  • I don’t see any chance for me in this game. you win

    you win.jpg

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