Dawgoneit Allies -VS- ShrimpBoatChef Axis


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 17

    Purchase Units - Italians
                Italians repair 0 damage on 1 harbour; Remaining resources: 45 PUs;
                Italians buy 2 armour, 1 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery moved from Anglo Egyptian Sudan to French Equatorial Africa
                      Italians take French Equatorial Africa from French
                1 transport moved from 98 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone
                1 artillery and 1 infantry moved from 72 Sea Zone to Tanganyika Territory
                1 artillery moved from Gibraltar to 92 Sea Zone
                1 artillery and 1 transport moved from 92 Sea Zone to 96 Sea Zone
                1 artillery moved from 96 Sea Zone to Libya
                1 transport moved from 92 Sea Zone to 95 Sea Zone
                1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
                1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
                2 fighters and 1 tactical_bomber moved from Southern Italy to 104 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 17

    Purchase Units - Italians
                Italians repair 0 damage on 1 harbour; Remaining resources: 45 PUs;
                Italians buy 2 armour, 1 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery moved from Anglo Egyptian Sudan to French Equatorial Africa
                      Italians take French Equatorial Africa from French
                1 transport moved from 98 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone
                1 artillery and 1 infantry moved from 72 Sea Zone to Tanganyika Territory
                1 artillery moved from Gibraltar to 92 Sea Zone
                1 artillery and 1 transport moved from 92 Sea Zone to 96 Sea Zone
                1 artillery moved from 96 Sea Zone to Libya
                1 transport moved from 92 Sea Zone to 95 Sea Zone
                1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
                1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
                2 fighters and 1 tactical_bomber moved from Southern Italy to 104 Sea Zone

    Combat - Italians
                Battle in 104 Sea Zone
                    Italians attack with 2 fighters and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Italians roll dice for 2 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 :  2/3 hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 104 Sea Zone
                    Italians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Libya
                Battle in Tanganyika Territory
                Battle in Tunisia

    Non Combat Move - Italians
                2 fighters and 1 tactical_bomber moved from 104 Sea Zone to Spain
                1 artillery and 1 infantry moved from Normandy Bordeaux to Spain
                1 artillery and 1 infantry moved from Southern France to Northern Italy
                1 tactical_bomber moved from Iraq to 95 Sea Zone
                1 cruiser moved from 92 Sea Zone to 95 Sea Zone
                1 battleship moved from 92 Sea Zone to 95 Sea Zone
                1 destroyer moved from 92 Sea Zone to 95 Sea Zone
                1 submarine moved from 95 Sea Zone to 94 Sea Zone
                1 submarine moved from 95 Sea Zone to 94 Sea Zone
                2 submarines moved from 94 Sea Zone to 92 Sea Zone
                1 artillery moved from Southern France to Spain
                1 armour and 1 mech_infantry moved from Syria to Persia
                1 artillery moved from Trans-Jordan to Egypt
                1 aaGun and 1 artillery moved from Caucasus to Kazakhstan
                1 armour and 1 mech_infantry moved from Volgograd to Sikang
                1 armour moved from Amur to Manchuria

    Place Units - Italians
                3 submarines placed in 93 Sea Zone
                1 mech_infantry placed in Egypt
                2 armour and 1 mech_infantry placed in Volgograd
                1 infantry and 1 mech_infantry placed in Egypt

    Turn Complete - Italians
                Italians collect 43 PUs; end with 43 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 45 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 50 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 55 PUs


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 17

    Purchase Units - ANZAC
                ANZAC buy 1 cruiser, 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 cruiser moved from 35 Sea Zone to 20 Sea Zone
                2 destroyers moved from 35 Sea Zone to 20 Sea Zone
                1 destroyer and 1 submarine moved from 37 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
                1 infantry moved from 20 Sea Zone to Formosa
                1 artillery moved from 20 Sea Zone to Formosa
                1 artillery moved from Philippines to 35 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 17 Sea Zone
                1 infantry moved from 17 Sea Zone to Iwo Jima
                1 artillery moved from 17 Sea Zone to Iwo Jima
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
                1 destroyer moved from 34 Sea Zone to 22 Sea Zone
                      ANZAC take 22 Sea Zone from Japanese
                1 infantry moved from 34 Sea Zone to Paulau Island
                1 artillery moved from 34 Sea Zone to Paulau Island


  • want to use any kami’s


  • 4 on cruiser. 2 on one destroyer, OOL; 1/2 a/c, sub, (if your subs are alive, kill a/c first, otherwise destroyer then a/c kill). If I get lucky on kami, could be close.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 17

    Purchase Units - ANZAC
                ANZAC buy 1 cruiser, 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 cruiser moved from 35 Sea Zone to 20 Sea Zone
                2 destroyers moved from 35 Sea Zone to 20 Sea Zone
                1 destroyer and 1 submarine moved from 37 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
                1 infantry moved from 20 Sea Zone to Formosa
                1 artillery moved from 20 Sea Zone to Formosa
                1 artillery moved from Philippines to 35 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 17 Sea Zone
                1 infantry moved from 17 Sea Zone to Iwo Jima
                1 artillery moved from 17 Sea Zone to Iwo Jima
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
                1 destroyer moved from 34 Sea Zone to 22 Sea Zone
                      ANZAC take 22 Sea Zone from Japanese
                1 infantry moved from 34 Sea Zone to Paulau Island
                1 artillery moved from 34 Sea Zone to Paulau Island

    Combat - ANZAC
                Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 1 hits.  Rolls: 1,6
                Kamikaze Suicide Attack attacks 1 cruiser owned by the ANZAC scoring 0 hits.  Rolls: 6,3,3,6
                Battle in 20 Sea Zone
                    ANZAC attack with 1 cruiser, 2 destroyers, 1 submarine and 1 transport
                    Japanese defend with 1 carrier, 1 destroyer, 1 submarine and 1 transport
                    Units damaged: 1 carrier owned by the Japanese
                    ANZAC win, taking 20 Sea Zone from Japanese with 1 cruiser, 2 destroyers and 1 transport remaining. Battle score for attacker is 31
                    Casualties for Japanese: 1 carrier, 1 destroyer, 1 submarine and 1 transport
                    Casualties for ANZAC: 1 submarine
                Battle in Formosa
                Battle in Paulau Island
                Battle in Iwo Jima

    Non Combat Move - ANZAC
                1 artillery moved from New South Wales to Queensland

    Place Units - ANZAC
                1 cruiser, 1 destroyer and 1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 19 PUs; end with 19 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 18

    Purchase Units - Germans


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 18

    Purchase Units - Germans
                Germans buy 3 armour, 3 bombers, 1 carrier, 1 destroyer, 1 factory_minor and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 armour moved from Eire to 109 Sea Zone
                2 artilleries moved from United Kingdom to 109 Sea Zone
                2 armour moved from United Kingdom to 109 Sea Zone
                1 artillery moved from Eire to 109 Sea Zone
                7 infantry moved from Eire to 109 Sea Zone
                3 submarines moved from 110 Sea Zone to 91 Sea Zone
                1 battleship, 1 destroyer and 5 submarines moved from 109 Sea Zone to 91 Sea Zone
                3 fighters and 2 tactical_bombers moved from United Kingdom to 91 Sea Zone
                2 tactical_bombers moved from Scotland to 109 Sea Zone
                3 bombers moved from United Kingdom to 91 Sea Zone
                1 submarine moved from 112 Sea Zone to 108 Sea Zone
                1 tactical_bomber moved from 109 Sea Zone to 108 Sea Zone
                3 tactical_bombers moved from 109 Sea Zone to 91 Sea Zone
                2 fighters moved from 121 Sea Zone to 108 Sea Zone
                1 fighter moved from Scotland to 91 Sea Zone
                3 tactical_bombers moved from Gibraltar to Morocco
                1 armour, 2 artilleries, 3 infantry and 3 transports moved from 109 Sea Zone to 91 Sea Zone
                3 infantry moved from 91 Sea Zone to Morocco
                1 armour and 2 artilleries moved from 91 Sea Zone to Morocco
                3 armour, 1 artillery, 4 infantry and 4 transports moved from 109 Sea Zone to 116 Sea Zone
                3 armour, 1 artillery and 4 infantry moved from 116 Sea Zone to Newfoundland Labrador
                1 armour and 1 infantry moved from Greenland to 121 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 121 Sea Zone to 116 Sea Zone
                1 armour and 1 infantry moved from 116 Sea Zone to Newfoundland Labrador
                2 armour and 1 mech_infantry moved from Caucasus to Tsinghai
                1 mech_infantry moved from Sikang to Tsinghai
                2 bombers moved from Iraq to Tsinghai
                1 bomber moved from Ukraine to Tsinghai
                1 mech_infantry moved from Egypt to Ethiopia
                      Italians take Ethiopia from British
                2 bombers moved from Southern Italy to Tsinghai


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 18

    Purchase Units - Germans
                Germans buy 3 armour, 3 bombers, 1 carrier, 1 destroyer, 1 factory_minor and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 armour moved from Eire to 109 Sea Zone
                2 artilleries moved from United Kingdom to 109 Sea Zone
                2 armour moved from United Kingdom to 109 Sea Zone
                1 artillery moved from Eire to 109 Sea Zone
                7 infantry moved from Eire to 109 Sea Zone
                3 submarines moved from 110 Sea Zone to 91 Sea Zone
                1 battleship, 1 destroyer and 5 submarines moved from 109 Sea Zone to 91 Sea Zone
                3 fighters and 2 tactical_bombers moved from United Kingdom to 91 Sea Zone
                2 tactical_bombers moved from Scotland to 109 Sea Zone
                3 bombers moved from United Kingdom to 91 Sea Zone
                1 submarine moved from 112 Sea Zone to 108 Sea Zone
                1 tactical_bomber moved from 109 Sea Zone to 108 Sea Zone
                3 tactical_bombers moved from 109 Sea Zone to 91 Sea Zone
                2 fighters moved from 121 Sea Zone to 108 Sea Zone
                1 fighter moved from Scotland to 91 Sea Zone
                3 tactical_bombers moved from Gibraltar to Morocco
                1 armour, 2 artilleries, 3 infantry and 3 transports moved from 109 Sea Zone to 91 Sea Zone
                3 infantry moved from 91 Sea Zone to Morocco
                1 armour and 2 artilleries moved from 91 Sea Zone to Morocco
                3 armour, 1 artillery, 4 infantry and 4 transports moved from 109 Sea Zone to 116 Sea Zone
                3 armour, 1 artillery and 4 infantry moved from 116 Sea Zone to Newfoundland Labrador
                1 armour and 1 infantry moved from Greenland to 121 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 121 Sea Zone to 116 Sea Zone
                1 armour and 1 infantry moved from 116 Sea Zone to Newfoundland Labrador
                2 armour and 1 mech_infantry moved from Caucasus to Tsinghai
                1 mech_infantry moved from Sikang to Tsinghai
                2 bombers moved from Iraq to Tsinghai
                1 bomber moved from Ukraine to Tsinghai
                1 mech_infantry moved from Egypt to Ethiopia
                      Italians take Ethiopia from British
                2 bombers moved from Southern Italy to Tsinghai

    Combat - Germans
                Battle in Tsinghai
                    Germans attack with 2 armour, 5 bombers and 2 mech_infantrys
                    Chinese defend with 3 infantry
                        Germans roll dice for 2 armour, 5 bombers and 2 mech_infantrys in Tsinghai, round 2 :  4/9 hits
                        Chinese roll dice for 3 infantry in Tsinghai, round 2 :  0/3 hits
                        3 infantry owned by the Chinese lost in Tsinghai
                    Germans win, taking Tsinghai from Chinese with 2 armour, 5 bombers and 2 mech_infantrys remaining. Battle score for attacker is 9
                    Casualties for Chinese: 3 infantry
                Battle in 91 Sea Zone
                    Germans attack with 1 battleship, 3 bombers, 1 destroyer, 4 fighters, 8 submarines, 5 tactical_bombers and 3 transports
                    Americans defend with 2 carriers, 5 cruisers, 2 destroyers, 4 fighters, 1 submarine and 3 transports
                        Germans roll dice for 8 submarines in 91 Sea Zone, round 2 :  5/8 hits
                    Units damaged: 1 carrier owned by the Americans
                        Germans roll dice for 1 battleship, 3 bombers, 1 destroyer, 4 fighters, 5 tactical_bombers and 3 transports in 91 Sea Zone, round 2 :  8/14 hits
                        Americans roll dice for 1 submarine in 91 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 carriers, 5 cruisers, 2 destroyers, 4 fighters and 3 transports in 91 Sea Zone, round 2 :  7/13 hits
                    Units damaged: 1 battleship owned by the Germans
                        1 submarine owned by the Americans, 1 fighter owned by the Americans, 2 destroyers owned by the Americans, 2 carriers owned by the Americans, 5 cruisers owned by the Americans and 6 submarines owned by the Germans lost in 91 Sea Zone
                        Germans roll dice for 2 submarines in 91 Sea Zone, round 3 :  0/2 hits
                        Germans roll dice for 1 battleship, 3 bombers, 1 destroyer, 4 fighters, 5 tactical_bombers and 3 transports in 91 Sea Zone, round 3 :  7/14 hits
                        Americans roll dice for 3 fighters in 91 Sea Zone, round 3 :  1/3 hits
                        3 fighters owned by the Americans, 3 transports owned by the Americans and 1 destroyer owned by the Germans lost in 91 Sea Zone
                    Germans win with 1 battleship, 3 bombers, 4 fighters, 2 submarines, 5 tactical_bombers and 3 transports remaining. Battle score for attacker is 131
                    Casualties for Germans: 1 destroyer and 6 submarines
                    Casualties for Americans: 2 carriers, 5 cruisers, 2 destroyers, 4 fighters, 1 submarine and 3 transports
                Battle in Morocco
                    Germans attack with 1 armour, 2 artilleries, 3 infantry and 3 tactical_bombers
                    Americans defend with 1 armour and 1 infantry
                        Germans roll dice for 1 armour, 2 artilleries, 3 infantry and 3 tactical_bombers in Morocco, round 2 :  3/9 hits
                        French roll dice for 1 armour and 1 infantry in Morocco, round 2 :  1/2 hits
                        1 infantry owned by the Germans, 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Morocco
                    Germans win, taking Morocco from French with 1 armour, 2 artilleries, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 armour and 1 infantry
                Battle in 108 Sea Zone
                    Germans attack with 2 fighters, 1 submarine and 1 tactical_bomber
                    British defend with 1 destroyer
                        Germans roll dice for 1 submarine in 108 Sea Zone, round 2 :  1/1 hits
                        British roll dice for 1 destroyer in 108 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the British and 1 submarine owned by the Germans lost in 108 Sea Zone
                    Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 destroyer
                Battle in Newfoundland Labrador
                    Germans attack with 4 armour, 1 artillery and 5 infantry
                    Americans defend with 1 artillery and 2 infantry
                        Germans roll dice for 4 armour, 1 artillery and 5 infantry in Newfoundland Labrador, round 2 :  5/10 hits
                        British roll dice for 1 artillery and 2 infantry in Newfoundland Labrador, round 2 :  0/3 hits
                        1 artillery owned by the Americans and 2 infantry owned by the Americans lost in Newfoundland Labrador
                    Germans win, taking Newfoundland Labrador from British with 4 armour, 1 artillery and 5 infantry remaining. Battle score for attacker is 10
                    Casualties for Americans: 1 artillery and 2 infantry

    Non Combat Move - Germans
                1 battleship and 1 carrier moved from 121 Sea Zone to 116 Sea Zone
                2 transports moved from 121 Sea Zone to 123 Sea Zone
                2 transports moved from 121 Sea Zone to 122 Sea Zone
                3 tactical_bombers moved from Morocco to Spain
                3 bombers moved from 91 Sea Zone to Southern Italy
                3 bombers moved from Tsinghai to Volgograd
                2 bombers moved from Tsinghai to Novosibirsk
                1 armour moved from Saudi Arabia to Egypt
                2 aaGuns moved from Iraq to Persia
                1 aaGun moved from Northwest Persia to Persia
                1 artillery moved from Northwest Persia to Persia
                8 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber moved from Iraq to Persia
                1 submarine moved from 97 Sea Zone to 81 Sea Zone
                1 carrier moved from 109 Sea Zone to 91 Sea Zone
                1 tactical_bomber moved from 108 Sea Zone to United Kingdom
                2 fighters moved from 108 Sea Zone to 109 Sea Zone
                2 fighters moved from 91 Sea Zone to Spain
                1 tactical_bomber moved from 91 Sea Zone to Spain
                1 tactical_bomber moved from 91 Sea Zone to Spain
                1 tactical_bomber moved from 91 Sea Zone to Spain
                2 tactical_bombers moved from 91 Sea Zone to Spain
                3 armour moved from Karelia to Belarus
                1 aaGun moved from Rostov to Volgograd

    Place Units - Germans
                1 factory_minor placed in Iraq
                1 carrier and 2 transports placed in 109 Sea Zone
                1 destroyer and 1 transport placed in 109 Sea Zone
                3 armour placed in Caucasus
                3 bombers placed in Ukraine

    Turn Complete - Germans
                Germans collect 82 PUs; end with 82 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 87 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 92 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 96 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 101 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 111 PUs


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 18

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 artilleries and 1 infantry moved from British Columbia to Alaska
                1 carrier moved from 6 Sea Zone to 20 Sea Zone
                1 armour, 1 artillery, 1 bomber, 5 fighters and 1 infantry moved from Kiangsu to Shantung
                1 fighter moved from Japan to 17 Sea Zone
                1 destroyer and 1 fighter moved from 6 Sea Zone to 20 Sea Zone
                1 fighter moved from 6 Sea Zone to 20 Sea Zone
                1 fighter moved from Japan to Shantung
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Shantung


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 18

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 artilleries and 1 infantry moved from British Columbia to Alaska
                1 carrier moved from 6 Sea Zone to 20 Sea Zone
                1 armour, 1 artillery, 1 bomber, 5 fighters and 1 infantry moved from Kiangsu to Shantung
                1 fighter moved from Japan to 17 Sea Zone
                1 destroyer and 1 fighter moved from 6 Sea Zone to 20 Sea Zone
                1 fighter moved from 6 Sea Zone to 20 Sea Zone
                1 fighter moved from Japan to Shantung
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Shantung

    Combat - Japanese
                Battle in Alaska
                    Japanese attack with 2 artilleries and 1 infantry
                    Americans defend with 1 armour and 1 factory_minor
                        Japanese roll dice for 2 artilleries and 1 infantry in Alaska, round 2 :  2/3 hits
                        Americans roll dice for 1 armour in Alaska, round 2 :  0/1 hits
                        1 armour owned by the Americans lost in Alaska
                    Japanese win, taking Alaska from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 armour
                Battle in 17 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 17 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 20 Sea Zone
                    Japanese attack with 1 carrier, 1 destroyer and 2 fighters
                    ANZAC defend with 1 cruiser, 2 destroyers and 1 transport
                        Japanese roll dice for 1 carrier, 1 destroyer and 2 fighters in 20 Sea Zone, round 2 :  1/3 hits
                        ANZAC roll dice for 1 cruiser, 2 destroyers and 1 transport in 20 Sea Zone, round 2 :  1/3 hits
                    Units damaged: 1 carrier owned by the Japanese
                        1 destroyer owned by the ANZAC lost in 20 Sea Zone
                        Japanese roll dice for 1 carrier, 1 destroyer and 2 fighters in 20 Sea Zone, round 3 :  1/3 hits
                        ANZAC roll dice for 1 cruiser, 1 destroyer and 1 transport in 20 Sea Zone, round 3 :  1/2 hits
                        1 carrier owned by the Japanese and 1 destroyer owned by the ANZAC lost in 20 Sea Zone
                        Japanese roll dice for 1 destroyer and 2 fighters in 20 Sea Zone, round 4 :  0/3 hits
                        ANZAC roll dice for 1 cruiser and 1 transport in 20 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 2 fighters in 20 Sea Zone, round 5 :  2/3 hits
                        ANZAC roll dice for 1 cruiser and 1 transport in 20 Sea Zone, round 5 :  0/1 hits
                        1 transport owned by the ANZAC and 1 cruiser owned by the ANZAC lost in 20 Sea Zone
                    Japanese win, taking 20 Sea Zone from ANZAC with 1 destroyer and 2 fighters remaining. Battle score for attacker is 19
                    Casualties for Japanese: 1 carrier
                    Casualties for ANZAC: 1 cruiser, 2 destroyers and 1 transport
                Battle in Shantung
                    Japanese attack with 1 armour, 1 artillery, 1 bomber, 6 fighters and 3 infantry
                    British defend with 1 fighter; Chinese defend with 2 artilleries and 3 infantry; Americans defend with 3 armour
                        Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 6 fighters and 3 infantry in Shantung, round 2 :  3/12 hits
                        Chinese roll dice for 3 armour, 2 artilleries, 1 fighter and 3 infantry in Shantung, round 2 :  3/9 hits
                        3 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Shantung
                        Japanese roll dice for 1 armour, 1 artillery, 1 bomber and 6 fighters in Shantung, round 3 :  4/9 hits
                        Chinese roll dice for 3 armour, 2 artilleries and 1 fighter in Shantung, round 3 :  4/6 hits
                        2 artilleries owned by the Chinese, 1 armour owned by the Japanese, 1 bomber owned by the Japanese, 2 armour owned by the Americans, 1 fighter owned by the Japanese and 1 artillery owned by the Japanese lost in Shantung
                    Chinese win with 1 armour and 1 fighter remaining. Battle score for attacker is -12
                    Casualties for Japanese: 1 armour, 1 artillery, 1 bomber, 1 fighter and 3 infantry
                    Casualties for Americans: 2 armour
                    Casualties for Chinese: 2 artilleries and 3 infantry
                    5 fighters owned by the Japanese retreated

    Non Combat Move - Japanese
                5 fighters moved from Shantung to Kiangsu
                2 fighters moved from 20 Sea Zone to Kiangsu
                1 fighter moved from 17 Sea Zone to Japan

    Place Units - Japanese
                1 artillery and 2 infantry placed in Kiangsu
                1 fighter and 2 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 21 PUs; end with 21 PUs total


  • I don’t see any chance for me in this game. you win

    you win.jpg


  • honestly Dawg, I’ve never played a game this deep b4. thank you for an amazing game. I look fwd to our other game going as many rounds. - Chef


  • I though you were going to take me out quick in this game. I don’t no how I stretched it out so long.


  • Hi, I’m new so I’m looking at forum games to learn.  Thanks, it was very fun and interesting.  It seems to me there is an illegal combat move in round 12.

    2 German fighters fly from SZ 112 to attack SZ 91 and then land in SZ 104.  The problem is: there was an enemy destroyer in 104, so there wasn’t a 100% chance of the fighters being able to land.  I know it was 99.99% with the whole German navy moving into 104, but still isn’t that illegal/kamikaze?


  • No, soson. It is a legal move, not a suicide attack.
    All you have to do to make it legal is to prove you have the slightest chance, however slim, of there being a legitimate landing space. It does not need to be a 100% chance.

    You have got it the wrong way around, I am afraid.
    In this example, Germany could have made the SZ91 attack from SZ112, even if it had have attacked an enormous fleet in SZ104, rather than just a Destroyer.
    Legally, Germany could have attacked SZ104 with one Sub(say) and died, but the SZ104 attack by Air units would have been allowed.
    In this case, In non combat they would have obviously crashed into the Atlantic.

    Sorry Dawgoneit and Shrimpboat for hijacking your thread and answering for you.
    Hope you do not mind.


  • all good I didn’t no the answer any ways. thank you wittman I do apprieciate it.


  • Thanks Wittman


  • Pleasure.

Suggested Topics

  • 12
  • 40
  • 15
  • 35
  • 133
  • 38
  • 105
  • 166
Axis & Allies Boardgaming Custom Painted Miniatures

30

Online

17.0k

Users

39.3k

Topics

1.7m

Posts