Let’s collect ourselves here! And have some fun. I prefer the Allies, but I am flexible.
14L G40 captain walker (axis) vs Degrasse (allies +9)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Sikang to SzechwanNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs totalTerritory Summary for Chinese :
Szechwan : 4 infantry
Production/PUs Summary :
Germans : 45 / 57
Russians : 28 / 40
Japanese : 57 / 61
Americans : 65 / 85
Chinese : 5 / 5
British : 33 / 36
UK_Pacific : 10 / 10
Italians : 5 / 9
ANZAC : 10 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 14 times
2 was rolled 15 times
3 was rolled 15 times
4 was rolled 19 times
5 was rolled 16 times
6 was rolled 31 times
Average roll : 3.918
Median : 4.000
Variance : 1.908
Standard Deviation : 1.381
Total rolls : 110Null / Other
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 9 times
Average roll : 4.192
Median : 4.000
Variance : 1.280
Standard Deviation : 1.131
Total rolls : 26Japanese Combat
1 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.667
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Germans Combat
1 was rolled 1 times
2 was rolled 3 times
4 was rolled 3 times
Average roll : 2.714
Median : 2.000
Variance : 1.833
Standard Deviation : 1.354
Total rolls : 7Italians Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 9 times
Average roll : 4.192
Median : 4.000
Variance : 1.280
Standard Deviation : 1.131
Total rolls : 26Americans Combat
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 9 times
6 was rolled 11 times
Average roll : 3.822
Median : 4.000
Variance : 0.523
Standard Deviation : 0.723
Total rolls : 45 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Combat Move - British
1 mech_infantry moved from Szechwan to Suiyuyan
Chinese take Suiyuyan from Japanese
1 mech_infantry moved from Szechwan to Hopei
Chinese take Hopei from Japanese
1 armour and 1 mech_infantry moved from Szechwan to Kweichow
1 armour and 2 mech_infantrys moved from India to Yunnan
1 armour and 1 mech_infantry moved from Szechwan to Yunnan
1 armour and 2 mech_infantrys moved from Burma to Shan State
2 fighters moved from India to Shan State
1 armour and 2 mech_infantrys moved from West India to Burma
1 artillery and 5 infantry moved from India to Burma
3 armour moved from Persia to West India
2 artilleries and 8 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries and 10 infantry moved from 110 Sea Zone to Holland Belgium
6 infantry moved from Normandy Bordeaux to France
2 artilleries moved from Normandy Bordeaux to France
2 infantry moved from Southern France to France
1 destroyer moved from 109 Sea Zone to 119 Sea Zone
1 fighter moved from Scotland to 119 Sea Zone
1 armour and 1 mech_infantry moved from Volgograd to Tsinghai
1 bomber moved from Russia to India -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - British
British buy 1 armour, 1 artillery, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Szechwan to Suiyuyan
Chinese take Suiyuyan from Japanese
1 mech_infantry moved from Szechwan to Hopei
Chinese take Hopei from Japanese
1 armour and 1 mech_infantry moved from Szechwan to Kweichow
1 armour and 2 mech_infantrys moved from India to Yunnan
1 armour and 1 mech_infantry moved from Szechwan to Yunnan
1 armour and 2 mech_infantrys moved from Burma to Shan State
2 fighters moved from India to Shan State
1 armour and 2 mech_infantrys moved from West India to Burma
1 artillery and 5 infantry moved from India to Burma
3 armour moved from Persia to West India
2 artilleries and 8 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries and 10 infantry moved from 110 Sea Zone to Holland Belgium
6 infantry moved from Normandy Bordeaux to France
2 artilleries moved from Normandy Bordeaux to France
2 infantry moved from Southern France to France
1 destroyer moved from 109 Sea Zone to 119 Sea Zone
1 fighter moved from Scotland to 119 Sea Zone
1 armour and 1 mech_infantry moved from Volgograd to Tsinghai
1 bomber moved from Russia to IndiaCombat - British
Battle in Shan State
British attack with 1 armour, 2 fighters and 2 mech_infantrys
Japanese defend with 2 artilleries
British roll dice for 1 armour, 2 fighters and 2 mech_infantrys in Shan State, round 2 : 3/5 hits
Japanese roll dice for 2 artilleries in Shan State, round 2 : 0/2 hits
2 artilleries owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 armour, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Japanese: 2 artilleries
Battle in 119 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer and 1 fighter in 119 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 destroyer and 1 fighter in 119 Sea Zone, round 3 : 1/2 hits
1 submarine owned by the Germans lost in 119 Sea Zone
British win, taking 119 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Yunnan
British attack with 2 armour and 3 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 2 armour and 3 mech_infantrys in Yunnan, round 2 : 2/5 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Kweichow
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 armour and 1 mech_infantry in Kweichow, round 2 : 2/2 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Kweichow
British win, taking Kweichow from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Holland Belgium
British attack with 2 artilleries and 10 infantry
Germans defend with 1 artillery
British roll dice for 2 artilleries and 10 infantry in Holland Belgium, round 2 : 4/12 hits
Germans roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 2 artilleries and 9 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for British: 1 infantry
Battle in France
British attack with 2 artilleries and 8 infantry
Germans defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 3 infantry
British roll dice for 2 artilleries and 8 infantry in France, round 2 : 2/10 hits
Germans roll dice for 1 aaGun, 1 artillery and 3 infantry in France, round 2 : 0/4 hits
1 infantry owned by the Germans and 1 aaGun owned by the Germans lost in France
British roll dice for 2 artilleries and 8 infantry in France, round 3 : 4/10 hits
Germans roll dice for 1 artillery and 2 infantry in France, round 3 : 2/3 hits
2 infantry owned by the British , 2 infantry owned by the Germans and 1 artillery owned by the Germans lost in France
British win, taking France from Germans, taking Normandy Bordeaux from Americans, taking Southern France from Americans, taking Tunisia from Americans with 2 artilleries and 6 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 aaGun, 1 artillery and 3 infantry
Casualties for British: 2 infantry
Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By British: French has 4 infantry placed in FranceNon Combat Move - British
1 fighter moved from 119 Sea Zone to United Kingdom
2 fighters moved from Shan State to IndiaPlace Units - British
1 armour and 2 mech_infantrys placed in Persia
1 artillery and 6 infantry placed in United KingdomTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
1 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Some Units in India change ownership: 1 armour and 1 mech_infantryTerritory Summary for British, UK_Pacific :
Yunnan : 2 armour and 2 mech_infantrys
Suiyuyan : 1 mech_infantry
Kweichow : 1 armour
Hopei : 1 mech_infantry
Tsinghai : 1 armour and 1 mech_infantry
Shan State : 1 armour and 2 mech_infantrys
Burma : 1 armour, 1 artillery, 5 infantry and 2 mech_infantrys
India : 1 airfield, 1 armour, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 1 mech_infantry
Sumatra : 1 flag, 1 aaGun and 1 infantry
43 Sea Zone : 1 flag
West India : 3 armour
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 2 artilleries, 1 harbour and 7 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Cyprus : 1 artillery
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 4 fighters, 1 harbour and 9 infantry
Southern France : 1 fighter and 1 tactical_bomber
France : 2 artilleries and 6 infantry
Holland Belgium : 1 flag, 2 artilleries and 9 infantry
Ethiopia : 1 flag
119 Sea Zone : 1 flag, 1 destroyer
Eire : 1 flag
109 Sea Zone : 1 flag
Eastern Persia : 1 flag
Brazil : 1 flag
Persia : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Suriname : 1 flag
110 Sea Zone : 5 transportsProduction/PUs Summary :
Germans : 38 / 57
Russians : 28 / 40
Japanese : 52 / 61
Americans : 59 / 85
Chinese : 9 / 5
British : 36 / 41
UK_Pacific : 11 / 11
Italians : 5 / 9
ANZAC : 10 / 19
French : 17 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 28 times
2 was rolled 29 times
3 was rolled 25 times
4 was rolled 29 times
5 was rolled 23 times
6 was rolled 38 times
Average roll : 3.605
Median : 4.000
Variance : 0.795
Standard Deviation : 0.892
Total rolls : 172Null / Other
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 9 times
Average roll : 4.192
Median : 4.000
Variance : 1.280
Standard Deviation : 1.131
Total rolls : 26Japanese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.300
Median : 3.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10Germans Combat
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.941
Median : 3.000
Variance : 1.438
Standard Deviation : 1.199
Total rolls : 17British Combat
1 was rolled 12 times
2 was rolled 10 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.062
Median : 3.000
Variance : 0.809
Standard Deviation : 0.899
Total rolls : 48Italians Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 9 times
Average roll : 4.192
Median : 4.000
Variance : 1.280
Standard Deviation : 1.131
Total rolls : 26Americans Combat
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 9 times
6 was rolled 11 times
Average roll : 3.822
Median : 4.000
Variance : 0.523
Standard Deviation : 0.723
Total rolls : 45 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Italians
Italians repair 6 damage on 6 factory_minors; Remaining resources: 3 PUs;
Italians buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
4 infantry moved from Southern Italy to Northern Italy
1 bomber and 1 fighter moved from Southern Italy to Northern ItalyCombat - Italians
Battle in Northern Italy
Italians attack with 1 bomber, 1 fighter and 4 infantry
Americans defend with 1 armour and 1 factory_minor
Italians roll dice for 1 bomber, 1 fighter and 4 infantry in Northern Italy, round 2 : 3/6 hits
Americans roll dice for 1 armour in Northern Italy, round 2 : 0/1 hits
1 armour owned by the Americans lost in Northern Italy
Italians win, taking Northern Italy from Americans with 1 bomber, 1 fighter and 4 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armourNon Combat Move - Italians
1 bomber and 1 fighter moved from Northern Italy to Southern Italy
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Italians
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 9 PUs; end with 9 PUs totalTerritory Summary for Italians :
Northern Italy : 1 aaGun, 1 factory_minor and 4 infantry
Southern Italy : 1 aaGun, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
Baltic States : 1 flag
97 Sea Zone : 1 flag, 1 destroyerProduction/PUs Summary :
Germans : 38 / 57
Russians : 28 / 40
Japanese : 52 / 61
Americans : 55 / 85
Chinese : 9 / 5
British : 36 / 41
UK_Pacific : 11 / 11
Italians : 9 / 9
ANZAC : 10 / 19
French : 17 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
this game’s not looking too good for the European axis…
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 5 PUs;Combat Move - ANZAC
3 destroyers and 1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 bomber moved from Caroline Islands to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Japan
2 infantry moved from New South Wales to 62 Sea Zone
2 destroyers, 2 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone -
Scramble and kamikaze strike for sea zone 6?
All depends on the dice now, ANZAC might win the game or go down miserably on dice here.
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one kami on dd…no scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 5 PUs;Combat Move - ANZAC
3 destroyers and 1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 bomber moved from Caroline Islands to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Japan
2 infantry moved from New South Wales to 62 Sea Zone
2 destroyers, 2 infantry and 1 transport moved from 62 Sea Zone to 33 Sea ZoneCombat - ANZAC
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits. Rolls: 6
Battle in 6 Sea Zone
ANZAC attack with 1 bomber, 3 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports
Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 bomber, 3 destroyers, 3 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 5/8 hits
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/4 hits
1 tactical_bomber owned by the Japanese , 1 carrier owned by the Japanese , 1 destroyer owned by the Japanese , 2 destroyers owned by the ANZAC , 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 6 Sea Zone
ANZAC roll dice for 1 bomber, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 3 : 0/6 hits
Japanese roll dice for 1 fighter in 6 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the ANZAC lost in 6 Sea Zone
ANZAC roll dice for 1 bomber, 1 destroyer, 2 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 4 : 2/5 hits
Japanese roll dice for 1 fighter in 6 Sea Zone, round 4 : 1/1 hits
1 destroyer owned by the ANZAC and 1 fighter owned by the Japanese lost in 6 Sea Zone
ANZAC win with 1 bomber, 2 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 11
Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Casualties for ANZAC: 3 destroyers, 1 fighter and 1 submarine
Battle in Japan
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
ANZAC roll dice for 2 artilleries and 2 infantry in Japan, round 2 : 1/4 hits
Japanese roll dice for 3 aaGuns and 2 fighters in Japan, round 2 : 1/2 hits
1 infantry owned by the ANZAC and 1 aaGun owned by the Japanese lost in Japan
ANZAC roll dice for 2 artilleries and 1 infantry in Japan, round 3 : 0/3 hits
Japanese roll dice for 2 aaGuns and 2 fighters in Japan, round 3 : 1/2 hits
1 infantry owned by the ANZAC lost in Japan
ANZAC roll dice for 2 artilleries in Japan, round 4 : 0/2 hits
Japanese roll dice for 2 aaGuns and 2 fighters in Japan, round 4 : 1/2 hits
1 artillery owned by the ANZAC lost in Japan
ANZAC roll dice for 1 artillery in Japan, round 5 : 1/1 hits
Japanese roll dice for 2 aaGuns and 2 fighters in Japan, round 5 : 0/2 hits
1 aaGun owned by the Japanese lost in Japan
ANZAC roll dice for 1 artillery in Japan, round 6 : 0/1 hits
Japanese roll dice for 1 aaGun and 2 fighters in Japan, round 6 : 1/2 hits
1 artillery owned by the ANZAC lost in Japan
Japanese win with 1 aaGun and 2 fighters remaining. Battle score for attacker is -4
Casualties for Japanese: 2 aaGuns
Casualties for ANZAC: 2 artilleries and 2 infantryNon Combat Move - ANZAC
2 carriers moved from 33 Sea Zone to 6 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from 6 Sea Zone to Soviet Far EastPlace Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for ANZAC :
Caroline Islands : 2 infantry
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Soviet Far East : 1 bomber
Dutch New Guinea : 1 flag
33 Sea Zone : 2 destroyers and 1 transport
22 Sea Zone : 1 flag
6 Sea Zone : 2 carriers, 2 fighters, 1 tactical_bomber and 2 transports
62 Sea Zone : 1 transport
Egypt : 1 infantryProduction/PUs Summary :
Germans : 38 / 57
Russians : 28 / 40
Japanese : 52 / 61
Americans : 55 / 85
Chinese : 9 / 5
British : 36 / 41
UK_Pacific : 11 / 11
Italians : 9 / 9
ANZAC : 10 / 20
French : 17 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 6 times
5 was rolled 9 times
6 was rolled 14 times
Average roll : 3.939
Median : 4.000
Variance : 0.979
Standard Deviation : 0.990
Total rolls : 49Japanese Combat
1 was rolled 1 times
2 was rolled 6 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.778
Median : 4.000
Variance : 1.176
Standard Deviation : 1.085
Total rolls : 18ANZAC Combat
1 was rolled 6 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 10 times
Average roll : 4.032
Median : 4.000
Variance : 1.767
Standard Deviation : 1.329
Total rolls : 31 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Combat Move - French
2 infantry moved from Normandy Bordeaux to France
1 fighter moved from Gibraltar to FranceNon Combat Move - French
Turn Complete - French
French collect 17 PUs; end with 17 PUs totalTerritory Summary for French :
Normandy Bordeaux : 1 factory_minor and 1 harbour
Southern France : 1 factory_minor and 1 harbour
France : 1 airfield, 1 factory_minor, 1 fighter and 6 infantry
92 Sea Zone : 1 destroyer
110 Sea Zone : 1 cruiser and 1 destroyerProduction/PUs Summary :
Germans : 38 / 57
Russians : 28 / 40
Japanese : 52 / 61
Americans : 55 / 85
Chinese : 9 / 5
British : 36 / 41
UK_Pacific : 11 / 11
Italians : 9 / 9
ANZAC : 10 / 20
French : 17 / 17
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 6 times
5 was rolled 9 times
6 was rolled 14 times
Average roll : 3.939
Median : 4.000
Variance : 0.979
Standard Deviation : 0.990
Total rolls : 49Japanese Combat
1 was rolled 1 times
2 was rolled 6 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.778
Median : 4.000
Variance : 1.176
Standard Deviation : 1.085
Total rolls : 18ANZAC Combat
1 was rolled 6 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 10 times
Average roll : 4.032
Median : 4.000
Variance : 1.767
Standard Deviation : 1.329
Total rolls : 31 -
Didn’t work on taking Japan, but was worth a shot. Have you played Vold?
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I played against vold last year…but we haven’t had any games yet this year
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Politics - Germans
Purchase Units - Germans
Germans buy 19 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries and 7 infantry moved from Western Germany to France
4 mech_infantrys moved from Germany to France
2 fighters moved from Western Germany to France
2 bombers moved from Germany to France
1 fighter and 1 tactical_bomber moved from Slovakia Hungary to France
1 artillery and 2 infantry moved from Eastern Poland to Bessarabia
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Eastern Poland to Belarus
6 armour, 6 artilleries and 5 infantry moved from Eastern Poland to Belarus
2 mech_infantrys moved from Eastern Poland to Belarus
3 infantry moved from Novgorod to Belarus
1 artillery and 7 infantry moved from Novgorod to Belarus
2 infantry moved from Novgorod to Archangel
2 fighters moved from Novgorod to ArchangelCombat - Germans
Battle in Bessarabia
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 2 infantry in Archangel, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 7 armour, 8 artilleries, 16 infantry and 3 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 7 armour, 8 artilleries, 16 infantry and 3 mech_infantrys in Belarus, round 2 : 13/34 hits
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits
2 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 7 armour, 8 artilleries, 15 infantry and 3 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in France
Germans attack with 2 artilleries, 2 bombers, 3 fighters, 7 infantry, 4 mech_infantrys and 1 tactical_bomber
French defend with 1 airfield, 1 factory_minor, 1 fighter and 6 infantry; British defend with 2 artilleries and 6 infantry
Germans roll dice for 2 artilleries, 2 bombers, 3 fighters, 7 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 2 : 9/19 hits
French roll dice for 2 artilleries, 1 fighter and 12 infantry in France, round 2 : 5/15 hits
6 infantry owned by the British , 3 infantry owned by the French and 5 infantry owned by the Germans lost in France
Germans roll dice for 2 artilleries, 2 bombers, 3 fighters, 2 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 3 : 3/14 hits
French roll dice for 2 artilleries, 1 fighter and 3 infantry in France, round 3 : 2/6 hits
3 infantry owned by the French and 2 infantry owned by the Germans lost in France
Germans roll dice for 2 artilleries, 2 bombers, 3 fighters, 4 mech_infantrys and 1 tactical_bomber in France, round 4 : 4/12 hits
French roll dice for 2 artilleries and 1 fighter in France, round 4 : 2/3 hits
2 artilleries owned by the British , 1 fighter owned by the French and 2 mech_infantrys owned by the Germans lost in France
Germans captures 17PUs while taking French capital
Germans win, taking France from French with 2 artilleries, 2 bombers, 3 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 25
Casualties for Germans: 7 infantry and 2 mech_infantrys
Casualties for French: 1 fighter and 6 infantry
Casualties for British: 2 artilleries and 6 infantryNon Combat Move - Germans
1 aaGun moved from Eastern Poland to Belarus
2 fighters moved from Archangel to Novgorod
1 infantry moved from Slovakia Hungary to Eastern Poland
2 bombers moved from France to Germany
1 fighter moved from France to Germany
2 fighters and 1 tactical_bomber moved from France to Western Germany
1 artillery and 6 infantry moved from Germany to Western Germany
1 mech_infantry moved from Slovakia Hungary to Germany
1 artillery moved from Novgorod to 115 Sea Zone
1 artillery and 1 transport moved from 115 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Western Germany
1 submarine moved from 112 Sea Zone to 125 Sea ZonePlace Units - Germans
10 infantry placed in Western Germany
9 infantry placed in GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUsTerritory Summary for Germans :
France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 2 mech_infantrys
Western Germany : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 16 infantry and 1 tactical_bomber
Germany : 2 bombers, 1 factory_major, 1 fighter, 9 infantry and 1 mech_infantry
Denmark : 1 aaGun and 7 infantry
Belarus : 1 flag, 1 aaGun, 7 armour, 8 artilleries, 15 infantry and 3 mech_infantrys
Karelia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 1 infantry
Eastern Poland : 1 flag, 1 infantry
Bessarabia : 1 flag, 1 artillery and 2 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 2 fighters and 1 harbour
112 Sea Zone : 1 cruiser, 2 destroyers and 1 transport
125 Sea Zone : 1 flag, 1 submarine
Bulgaria : 1 flag
Greece : 1 flag
115 Sea Zone : 1 transport
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 44 / 71
Russians : 26 / 40
Japanese : 52 / 61
Americans : 55 / 85
Chinese : 9 / 5
British : 36 / 41
UK_Pacific : 11 / 11
Italians : 9 / 9
ANZAC : 10 / 20
French : 13 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Russians
Russians buy 4 armour and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 2 infantry moved from Western Ukraine to Eastern Poland
3 infantry moved from Western Ukraine to Bessarabia
1 armour and 3 mech_infantrys moved from Ukraine to Bessarabia
3 artilleries moved from Bryansk to Western Ukraine
3 armour and 3 mech_infantrys moved from Western Ukraine to Bessarabia
1 mech_infantry moved from Trans-Jordan to Northwest Persia
1 fighter and 1 tactical_bomber moved from Western Ukraine to Bessarabia
1 fighter moved from Western Ukraine to Eastern PolandCombat - Russians
Battle in Bessarabia
Russians attack with 4 armour, 1 fighter, 3 infantry, 6 mech_infantrys and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 4 armour, 1 fighter, 3 infantry, 6 mech_infantrys and 1 tactical_bomber in Bessarabia, round 2 : 4/15 hits
Germans roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 1/3 hits
1 infantry owned by the Russians , 2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 4 armour, 1 fighter, 2 infantry, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Eastern Poland, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 mech_infantrys moved from Russia to Western Ukraine
1 infantry moved from Tsagaan Olom to Central Mongolia
1 fighter moved from Eastern Poland to Western Ukraine
1 tactical_bomber moved from Bessarabia to Western Ukraine
1 fighter moved from Bessarabia to Western UkrainePlace Units - Russians
4 armour and 4 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 36 PUsTerritory Summary for Russians :
Soviet Far East : 1 mech_infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag, 1 infantry
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Tobruk : 1 flag
Italian Somaliland : 1 flag
Bryansk : 1 infantry
Eastern Poland : 1 artillery and 2 infantry
Bessarabia : 4 armour, 2 infantry and 6 mech_infantrys
Russia : 1 airfield, 4 armour, 3 artilleries, 1 factory_major, 3 infantry and 4 mech_infantrys
Ukraine : 1 factory_minor
Western Ukraine : 4 aaGuns, 14 artilleries, 2 fighters, 9 infantry, 6 mech_infantrys and 1 tactical_bomber
Volgograd : 1 factory_minor
Smolensk : 1 artillery
Iraq : 1 flag
Northwest Persia : 1 flag, 1 mech_infantry
110 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 43 / 71
Russians : 27 / 36
Japanese : 52 / 61
Americans : 55 / 85
Chinese : 9 / 5
British : 36 / 41
UK_Pacific : 11 / 11
Italians : 9 / 9
ANZAC : 10 / 20
French : 13 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.696
Median : 4.000
Variance : 0.591
Standard Deviation : 0.769
Total rolls : 23Germans Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Russians Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.632
Median : 4.000
Variance : 0.389
Standard Deviation : 0.624
Total rolls : 19 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 13 infantry and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 fighters moved from Japan to 6 Sea Zone
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
2 bombers and 2 tactical_bombers moved from Kwangsi to 6 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 battleship, 2 carriers, 2 cruisers and 1 destroyer moved from 44 Sea Zone to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 fighter and 2 tactical_bombers moved from 44 Sea Zone to Shan State
1 fighter moved from 44 Sea Zone to 42 Sea Zone
1 infantry moved from French Indo China to Shan State
1 artillery and 1 infantry moved from French Indo China to Yunnan
2 infantry moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangtung to Yunnan
1 fighter moved from Kwangsi to Yunnan
1 armour and 1 mech_infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 armour and 1 mech_infantry moved from Timguska to Kansu
Japanese take Kansu from Chinese -
OOL for sz6…I got four hits …
-
Two free hits on CV, one tac, one fighter. Next round if needed, fighter, then the two CVs.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 13 infantry and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 fighters moved from Japan to 6 Sea Zone
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
2 bombers and 2 tactical_bombers moved from Kwangsi to 6 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 battleship, 2 carriers, 2 cruisers and 1 destroyer moved from 44 Sea Zone to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 fighter and 2 tactical_bombers moved from 44 Sea Zone to Shan State
1 fighter moved from 44 Sea Zone to 42 Sea Zone
1 infantry moved from French Indo China to Shan State
1 artillery and 1 infantry moved from French Indo China to Yunnan
2 infantry moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangtung to Yunnan
1 fighter moved from Kwangsi to Yunnan
1 armour and 1 mech_infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 armour and 1 mech_infantry moved from Timguska to Kansu
Japanese take Kansu from ChineseCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Shan State
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers
British defend with 1 armour and 2 mech_infantrys
Japanese roll dice for 1 battleship and 1 cruiser in Shan State, round 2 : 0/2 hits
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 2/6 hits
UK_Pacific roll dice for 1 armour and 2 mech_infantrys in Shan State, round 2 : 2/3 hits
2 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in Shan State
Japanese roll dice for 1 artillery, 1 fighter and 2 tactical_bombers in Shan State, round 3 : 3/4 hits
UK_Pacific roll dice for 1 armour in Shan State, round 3 : 1/1 hits
1 armour owned by the British and 1 tactical_bomber owned by the Japanese lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry and 1 tactical_bomber
Casualties for British: 1 armour and 2 mech_infantrys
Battle in Yunnan
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 2 armour and 2 mech_infantrys
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/6 hits
Chinese roll dice for 2 armour and 2 mech_infantrys in Yunnan, round 2 : 2/4 hits
2 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in Yunnan
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 3 : 3/4 hits
Chinese roll dice for 2 armour in Yunnan, round 3 : 0/2 hits
2 armour owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 infantry
Casualties for British: 2 armour and 2 mech_infantrys
Battle in 6 Sea Zone
Japanese attack with 2 bombers, 2 destroyers, 2 fighters and 2 tactical_bombers
ANZAC defend with 2 carriers, 2 fighters, 1 tactical_bomber and 2 transports
Japanese roll dice for 2 bombers, 2 destroyers, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 4/8 hits
Units damaged: 2 carriers owned by the ANZAC
ANZAC roll dice for 2 carriers, 2 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 1/5 hits
1 tactical_bomber owned by the ANZAC , 1 destroyer owned by the Japanese and 1 fighter owned by the ANZAC lost in 6 Sea Zone
Japanese roll dice for 2 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 3/7 hits
ANZAC roll dice for 2 carriers, 1 fighter and 2 transports in 6 Sea Zone, round 3 : 1/3 hits
1 destroyer owned by the Japanese , 2 carriers owned by the ANZAC and 1 fighter owned by the ANZAC lost in 6 Sea Zone
2 transports owned by the ANZAC lost in 6 Sea Zone
Japanese win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 61
Casualties for Japanese: 2 destroyers
Casualties for ANZAC: 2 carriers, 2 fighters, 1 tactical_bomber and 2 transportsNon Combat Move - Japanese
2 bombers, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from Shan State to 37 Sea Zone
1 fighter moved from 42 Sea Zone to 37 Sea Zone
2 transports moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
1 infantry moved from Anhwe to Hunan
1 infantry moved from Jehol to Chahar
1 infantry moved from Kiangsu to Anhwe
1 artillery and 2 infantry moved from Kwangtung to Kwangsi
2 infantry moved from Manchuria to Jehol
1 infantry moved from Sakha to AmurPlace Units - Japanese
1 destroyer and 1 submarine placed in 6 Sea Zone
3 infantry placed in Manchuria
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Kiangsu
6 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,6
Japanese collect 51 PUs (5 lost to blockades); end with 51 PUs totalTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 airfield, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Kiangsu : 1 flag, 1 artillery, 1 factory_minor and 4 infantry
Kiangsi : 1 flag
Japan : 1 aaGun, 1 airfield, 2 bombers, 1 factory_major, 2 fighters, 1 harbour, 6 infantry and 2 tactical_bombers
Jehol : 1 flag, 2 infantry
Manchuria : 1 flag, 1 factory_minor and 3 infantry
Hainan : 1 harbour
Yunnan : 1 flag, 1 artillery and 1 infantry
Hunan : 1 flag, 1 infantry
Kansu : 1 flag, 1 armour and 1 mech_infantry
Chahar : 1 flag, 1 infantry
Anhwe : 1 flag, 1 infantry
Shan State : 1 flag, 1 artillery
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 harbour and 1 infantry
Sakha : 1 flag
Yenisey : 1 flag
Amur : 1 flag, 1 infantry
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag, 1 infantry
Buryatia : 1 flag
French Indo China : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Celebes : 1 flag
44 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 1 tactical_bomber and 3 transports
6 Sea Zone : 1 destroyer and 1 submarineProduction/PUs Summary :
Germans : 43 / 71
Russians : 26 / 36
Japanese : 56 / 51
Americans : 55 / 85
Chinese : 7 / 5
British : 36 / 41
UK_Pacific : 10 / 11
Italians : 9 / 9
ANZAC : 10 / 20
French : 13 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 destroyer, 2 fighters, 5 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 90 Sea Zone
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 104 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea Zone
2 transports moved from 102 Sea Zone to 101 Sea Zone
1 transport moved from 110 Sea Zone to 102 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 104 Sea Zone to 110 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 90 Sea Zone to 91 Sea Zone
1 submarine moved from 90 Sea Zone to 91 Sea Zone
1 artillery and 2 infantry moved from Normandy Bordeaux to France
1 artillery and 1 infantry moved from Southern France to France
2 fighters moved from Southern France to France
1 infantry moved from Southern France to France
1 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Burma to Shan State
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 destroyer, 2 fighters, 5 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 90 Sea Zone
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 104 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea Zone
2 transports moved from 102 Sea Zone to 101 Sea Zone
1 transport moved from 110 Sea Zone to 102 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 104 Sea Zone to 110 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 90 Sea Zone to 91 Sea Zone
1 submarine moved from 90 Sea Zone to 91 Sea Zone
1 artillery and 2 infantry moved from Normandy Bordeaux to France
1 artillery and 1 infantry moved from Southern France to France
2 fighters moved from Southern France to France
1 infantry moved from Southern France to France
1 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Burma to Shan State
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in Shan State
Americans attack with 3 mech_infantrys
Japanese defend with 1 artillery
Americans roll dice for 3 mech_infantrys in Shan State, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Shan State
Americans win, taking Shan State from Japanese with 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in France
Americans attack with 2 artilleries, 2 fighters and 4 infantry
Germans defend with 1 airfield, 2 artilleries, 1 factory_minor and 2 mech_infantrys
Americans roll dice for 2 artilleries, 2 fighters and 4 infantry in France, round 2 : 2/8 hits
Germans roll dice for 2 artilleries and 2 mech_infantrys in France, round 2 : 0/4 hits
2 mech_infantrys owned by the Germans lost in France
Americans roll dice for 2 artilleries, 2 fighters and 4 infantry in France, round 3 : 3/8 hits
Germans roll dice for 2 artilleries in France, round 3 : 0/2 hits
2 artilleries owned by the Germans lost in France
Americans win, taking France from Germans with 2 artilleries, 2 fighters and 4 infantry remaining. Battle score for attacker is 16
Casualties for Germans: 2 artilleries and 2 mech_infantrysNon Combat Move - Americans
2 fighters moved from France to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea ZonePlace Units - Americans
2 artilleries and 2 infantry placed in Eastern United States
1 artillery, 2 fighters and 3 infantry placed in Western United States
1 carrier, 1 destroyer and 2 transports placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
Marshall Islands : 1 flag
Shan State : 3 mech_infantrys
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 3 infantry
Hawaiian Islands : 1 airfield, 2 artilleries, 1 harbour and 4 infantry
Midway : 1 airfield
Java : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 flag
43 Sea Zone : 1 submarine
33 Sea Zone : 3 carriers, 2 destroyers, 6 fighters and 1 transport
26 Sea Zone : 1 carrier, 2 destroyers, 2 fighters, 3 submarines and 1 transport
25 Sea Zone : 1 destroyer
20 Sea Zone : 1 flag, 2 destroyers
10 Sea Zone : 1 carrier, 1 destroyer and 2 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
Morocco : 3 artilleries and 3 infantry
Normandy Bordeaux : 2 artilleries and 2 infantry
France : 2 artilleries and 4 infantry
Libya : 1 flag
102 Sea Zone : 1 transport
Iraq : 1 infantry
101 Sea Zone : 2 transports
91 Sea Zone : 2 destroyers, 1 submarine and 3 transports
110 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 2 transportsProduction/PUs Summary :
Germans : 39 / 71
Russians : 26 / 36
Japanese : 55 / 51
Americans : 55 / 80
Chinese : 7 / 5
British : 36 / 41
UK_Pacific : 11 / 11
Italians : 9 / 9
ANZAC : 10 / 20
French : 17 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 7 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.769
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 26Japanese Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.500
Median : 4.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Americans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.474
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 19