@The_Good_Captain said in L26 Classic The_Good_Captain (Axis+9) vs. VictoryFirst (Allies) - Now hopefully better dice for TGC!:
Axis: +0.05
I hope I won’t jinx you by saying this, however THAT looks like an average G1! Well done!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - British
British buy 1 armour, 1 artillery, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Szechwan to Suiyuyan
Chinese take Suiyuyan from Japanese
1 mech_infantry moved from Szechwan to Hopei
Chinese take Hopei from Japanese
1 armour and 1 mech_infantry moved from Szechwan to Kweichow
1 armour and 2 mech_infantrys moved from India to Yunnan
1 armour and 1 mech_infantry moved from Szechwan to Yunnan
1 armour and 2 mech_infantrys moved from Burma to Shan State
2 fighters moved from India to Shan State
1 armour and 2 mech_infantrys moved from West India to Burma
1 artillery and 5 infantry moved from India to Burma
3 armour moved from Persia to West India
2 artilleries and 8 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries and 10 infantry moved from 110 Sea Zone to Holland Belgium
6 infantry moved from Normandy Bordeaux to France
2 artilleries moved from Normandy Bordeaux to France
2 infantry moved from Southern France to France
1 destroyer moved from 109 Sea Zone to 119 Sea Zone
1 fighter moved from Scotland to 119 Sea Zone
1 armour and 1 mech_infantry moved from Volgograd to Tsinghai
1 bomber moved from Russia to India
Combat - British
Battle in Shan State
British attack with 1 armour, 2 fighters and 2 mech_infantrys
Japanese defend with 2 artilleries
British roll dice for 1 armour, 2 fighters and 2 mech_infantrys in Shan State, round 2 : 3/5 hits
Japanese roll dice for 2 artilleries in Shan State, round 2 : 0/2 hits
2 artilleries owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 armour, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Japanese: 2 artilleries
Battle in 119 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer and 1 fighter in 119 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 destroyer and 1 fighter in 119 Sea Zone, round 3 : 1/2 hits
1 submarine owned by the Germans lost in 119 Sea Zone
British win, taking 119 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Yunnan
British attack with 2 armour and 3 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 2 armour and 3 mech_infantrys in Yunnan, round 2 : 2/5 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Kweichow
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 armour and 1 mech_infantry in Kweichow, round 2 : 2/2 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Kweichow
British win, taking Kweichow from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Holland Belgium
British attack with 2 artilleries and 10 infantry
Germans defend with 1 artillery
British roll dice for 2 artilleries and 10 infantry in Holland Belgium, round 2 : 4/12 hits
Germans roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 2 artilleries and 9 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for British: 1 infantry
Battle in France
British attack with 2 artilleries and 8 infantry
Germans defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 3 infantry
British roll dice for 2 artilleries and 8 infantry in France, round 2 : 2/10 hits
Germans roll dice for 1 aaGun, 1 artillery and 3 infantry in France, round 2 : 0/4 hits
1 infantry owned by the Germans and 1 aaGun owned by the Germans lost in France
British roll dice for 2 artilleries and 8 infantry in France, round 3 : 4/10 hits
Germans roll dice for 1 artillery and 2 infantry in France, round 3 : 2/3 hits
2 infantry owned by the British , 2 infantry owned by the Germans and 1 artillery owned by the Germans lost in France
British win, taking France from Germans, taking Normandy Bordeaux from Americans, taking Southern France from Americans, taking Tunisia from Americans with 2 artilleries and 6 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 aaGun, 1 artillery and 3 infantry
Casualties for British: 2 infantry
Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By British: French has 4 infantry placed in France
Non Combat Move - British
1 fighter moved from 119 Sea Zone to United Kingdom
2 fighters moved from Shan State to India
Place Units - British
1 armour and 2 mech_infantrys placed in Persia
1 artillery and 6 infantry placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
Place Units - UK_Pacific
1 armour and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Some Units in India change ownership: 1 armour and 1 mech_infantry
Territory Summary for British, UK_Pacific :
Yunnan : 2 armour and 2 mech_infantrys
Suiyuyan : 1 mech_infantry
Kweichow : 1 armour
Hopei : 1 mech_infantry
Tsinghai : 1 armour and 1 mech_infantry
Shan State : 1 armour and 2 mech_infantrys
Burma : 1 armour, 1 artillery, 5 infantry and 2 mech_infantrys
India : 1 airfield, 1 armour, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 1 mech_infantry
Sumatra : 1 flag, 1 aaGun and 1 infantry
43 Sea Zone : 1 flag
West India : 3 armour
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 2 artilleries, 1 harbour and 7 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Cyprus : 1 artillery
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 4 fighters, 1 harbour and 9 infantry
Southern France : 1 fighter and 1 tactical_bomber
France : 2 artilleries and 6 infantry
Holland Belgium : 1 flag, 2 artilleries and 9 infantry
Ethiopia : 1 flag
119 Sea Zone : 1 flag, 1 destroyer
Eire : 1 flag
109 Sea Zone : 1 flag
Eastern Persia : 1 flag
Brazil : 1 flag
Persia : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Suriname : 1 flag
110 Sea Zone : 5 transports
Production/PUs Summary :
Germans : 38 / 57
Russians : 28 / 40
Japanese : 52 / 61
Americans : 59 / 85
Chinese : 9 / 5
British : 36 / 41
UK_Pacific : 11 / 11
Italians : 5 / 9
ANZAC : 10 / 19
French : 17 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 28 times
2 was rolled 29 times
3 was rolled 25 times
4 was rolled 29 times
5 was rolled 23 times
6 was rolled 38 times
Average roll : 3.605
Median : 4.000
Variance : 0.795
Standard Deviation : 0.892
Total rolls : 172
Null / Other
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 9 times
Average roll : 4.192
Median : 4.000
Variance : 1.280
Standard Deviation : 1.131
Total rolls : 26
Japanese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.300
Median : 3.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10
Germans Combat
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.941
Median : 3.000
Variance : 1.438
Standard Deviation : 1.199
Total rolls : 17
British Combat
1 was rolled 12 times
2 was rolled 10 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.062
Median : 3.000
Variance : 0.809
Standard Deviation : 0.899
Total rolls : 48
Italians Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 9 times
Average roll : 4.192
Median : 4.000
Variance : 1.280
Standard Deviation : 1.131
Total rolls : 26
Americans Combat
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 9 times
6 was rolled 11 times
Average roll : 3.822
Median : 4.000
Variance : 0.523
Standard Deviation : 0.723
Total rolls : 45
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Italians
Italians repair 6 damage on 6 factory_minors; Remaining resources: 3 PUs;
Italians buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
4 infantry moved from Southern Italy to Northern Italy
1 bomber and 1 fighter moved from Southern Italy to Northern Italy
Combat - Italians
Battle in Northern Italy
Italians attack with 1 bomber, 1 fighter and 4 infantry
Americans defend with 1 armour and 1 factory_minor
Italians roll dice for 1 bomber, 1 fighter and 4 infantry in Northern Italy, round 2 : 3/6 hits
Americans roll dice for 1 armour in Northern Italy, round 2 : 0/1 hits
1 armour owned by the Americans lost in Northern Italy
Italians win, taking Northern Italy from Americans with 1 bomber, 1 fighter and 4 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Non Combat Move - Italians
1 bomber and 1 fighter moved from Northern Italy to Southern Italy
1 aaGun moved from Southern Italy to Northern Italy
Place Units - Italians
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 9 PUs; end with 9 PUs total
Territory Summary for Italians :
Northern Italy : 1 aaGun, 1 factory_minor and 4 infantry
Southern Italy : 1 aaGun, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
Baltic States : 1 flag
97 Sea Zone : 1 flag, 1 destroyer
Production/PUs Summary :
Germans : 38 / 57
Russians : 28 / 40
Japanese : 52 / 61
Americans : 55 / 85
Chinese : 9 / 5
British : 36 / 41
UK_Pacific : 11 / 11
Italians : 9 / 9
ANZAC : 10 / 19
French : 17 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
this game’s not looking too good for the European axis…
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 5 PUs;
Combat Move - ANZAC
3 destroyers and 1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 bomber moved from Caroline Islands to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Japan
2 infantry moved from New South Wales to 62 Sea Zone
2 destroyers, 2 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
Scramble and kamikaze strike for sea zone 6?
All depends on the dice now, ANZAC might win the game or go down miserably on dice here.
one kami on dd…no scramble
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 5 PUs;
Combat Move - ANZAC
3 destroyers and 1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 bomber moved from Caroline Islands to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Japan
2 infantry moved from New South Wales to 62 Sea Zone
2 destroyers, 2 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
Combat - ANZAC
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits. Rolls: 6
Battle in 6 Sea Zone
ANZAC attack with 1 bomber, 3 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports
Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 bomber, 3 destroyers, 3 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 5/8 hits
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/4 hits
1 tactical_bomber owned by the Japanese , 1 carrier owned by the Japanese , 1 destroyer owned by the Japanese , 2 destroyers owned by the ANZAC , 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 6 Sea Zone
ANZAC roll dice for 1 bomber, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 3 : 0/6 hits
Japanese roll dice for 1 fighter in 6 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the ANZAC lost in 6 Sea Zone
ANZAC roll dice for 1 bomber, 1 destroyer, 2 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 4 : 2/5 hits
Japanese roll dice for 1 fighter in 6 Sea Zone, round 4 : 1/1 hits
1 destroyer owned by the ANZAC and 1 fighter owned by the Japanese lost in 6 Sea Zone
ANZAC win with 1 bomber, 2 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 11
Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Casualties for ANZAC: 3 destroyers, 1 fighter and 1 submarine
Battle in Japan
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
ANZAC roll dice for 2 artilleries and 2 infantry in Japan, round 2 : 1/4 hits
Japanese roll dice for 3 aaGuns and 2 fighters in Japan, round 2 : 1/2 hits
1 infantry owned by the ANZAC and 1 aaGun owned by the Japanese lost in Japan
ANZAC roll dice for 2 artilleries and 1 infantry in Japan, round 3 : 0/3 hits
Japanese roll dice for 2 aaGuns and 2 fighters in Japan, round 3 : 1/2 hits
1 infantry owned by the ANZAC lost in Japan
ANZAC roll dice for 2 artilleries in Japan, round 4 : 0/2 hits
Japanese roll dice for 2 aaGuns and 2 fighters in Japan, round 4 : 1/2 hits
1 artillery owned by the ANZAC lost in Japan
ANZAC roll dice for 1 artillery in Japan, round 5 : 1/1 hits
Japanese roll dice for 2 aaGuns and 2 fighters in Japan, round 5 : 0/2 hits
1 aaGun owned by the Japanese lost in Japan
ANZAC roll dice for 1 artillery in Japan, round 6 : 0/1 hits
Japanese roll dice for 1 aaGun and 2 fighters in Japan, round 6 : 1/2 hits
1 artillery owned by the ANZAC lost in Japan
Japanese win with 1 aaGun and 2 fighters remaining. Battle score for attacker is -4
Casualties for Japanese: 2 aaGuns
Casualties for ANZAC: 2 artilleries and 2 infantry
Non Combat Move - ANZAC
2 carriers moved from 33 Sea Zone to 6 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from 6 Sea Zone to Soviet Far East
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Territory Summary for ANZAC :
Caroline Islands : 2 infantry
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Soviet Far East : 1 bomber
Dutch New Guinea : 1 flag
33 Sea Zone : 2 destroyers and 1 transport
22 Sea Zone : 1 flag
6 Sea Zone : 2 carriers, 2 fighters, 1 tactical_bomber and 2 transports
62 Sea Zone : 1 transport
Egypt : 1 infantry
Production/PUs Summary :
Germans : 38 / 57
Russians : 28 / 40
Japanese : 52 / 61
Americans : 55 / 85
Chinese : 9 / 5
British : 36 / 41
UK_Pacific : 11 / 11
Italians : 9 / 9
ANZAC : 10 / 20
French : 17 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 6 times
5 was rolled 9 times
6 was rolled 14 times
Average roll : 3.939
Median : 4.000
Variance : 0.979
Standard Deviation : 0.990
Total rolls : 49
Japanese Combat
1 was rolled 1 times
2 was rolled 6 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.778
Median : 4.000
Variance : 1.176
Standard Deviation : 1.085
Total rolls : 18
ANZAC Combat
1 was rolled 6 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 10 times
Average roll : 4.032
Median : 4.000
Variance : 1.767
Standard Deviation : 1.329
Total rolls : 31
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Combat Move - French
2 infantry moved from Normandy Bordeaux to France
1 fighter moved from Gibraltar to France
Non Combat Move - French
Turn Complete - French
French collect 17 PUs; end with 17 PUs total
Territory Summary for French :
Normandy Bordeaux : 1 factory_minor and 1 harbour
Southern France : 1 factory_minor and 1 harbour
France : 1 airfield, 1 factory_minor, 1 fighter and 6 infantry
92 Sea Zone : 1 destroyer
110 Sea Zone : 1 cruiser and 1 destroyer
Production/PUs Summary :
Germans : 38 / 57
Russians : 28 / 40
Japanese : 52 / 61
Americans : 55 / 85
Chinese : 9 / 5
British : 36 / 41
UK_Pacific : 11 / 11
Italians : 9 / 9
ANZAC : 10 / 20
French : 17 / 17
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 6 times
5 was rolled 9 times
6 was rolled 14 times
Average roll : 3.939
Median : 4.000
Variance : 0.979
Standard Deviation : 0.990
Total rolls : 49
Japanese Combat
1 was rolled 1 times
2 was rolled 6 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.778
Median : 4.000
Variance : 1.176
Standard Deviation : 1.085
Total rolls : 18
ANZAC Combat
1 was rolled 6 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 10 times
Average roll : 4.032
Median : 4.000
Variance : 1.767
Standard Deviation : 1.329
Total rolls : 31
Didn’t work on taking Japan, but was worth a shot. Have you played Vold?
I played against vold last year…but we haven’t had any games yet this year
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Politics - Germans
Purchase Units - Germans
Germans buy 19 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 artilleries and 7 infantry moved from Western Germany to France
4 mech_infantrys moved from Germany to France
2 fighters moved from Western Germany to France
2 bombers moved from Germany to France
1 fighter and 1 tactical_bomber moved from Slovakia Hungary to France
1 artillery and 2 infantry moved from Eastern Poland to Bessarabia
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Eastern Poland to Belarus
6 armour, 6 artilleries and 5 infantry moved from Eastern Poland to Belarus
2 mech_infantrys moved from Eastern Poland to Belarus
3 infantry moved from Novgorod to Belarus
1 artillery and 7 infantry moved from Novgorod to Belarus
2 infantry moved from Novgorod to Archangel
2 fighters moved from Novgorod to Archangel
Combat - Germans
Battle in Bessarabia
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 2 infantry in Archangel, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 7 armour, 8 artilleries, 16 infantry and 3 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 7 armour, 8 artilleries, 16 infantry and 3 mech_infantrys in Belarus, round 2 : 13/34 hits
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits
2 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 7 armour, 8 artilleries, 15 infantry and 3 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in France
Germans attack with 2 artilleries, 2 bombers, 3 fighters, 7 infantry, 4 mech_infantrys and 1 tactical_bomber
French defend with 1 airfield, 1 factory_minor, 1 fighter and 6 infantry; British defend with 2 artilleries and 6 infantry
Germans roll dice for 2 artilleries, 2 bombers, 3 fighters, 7 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 2 : 9/19 hits
French roll dice for 2 artilleries, 1 fighter and 12 infantry in France, round 2 : 5/15 hits
6 infantry owned by the British , 3 infantry owned by the French and 5 infantry owned by the Germans lost in France
Germans roll dice for 2 artilleries, 2 bombers, 3 fighters, 2 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 3 : 3/14 hits
French roll dice for 2 artilleries, 1 fighter and 3 infantry in France, round 3 : 2/6 hits
3 infantry owned by the French and 2 infantry owned by the Germans lost in France
Germans roll dice for 2 artilleries, 2 bombers, 3 fighters, 4 mech_infantrys and 1 tactical_bomber in France, round 4 : 4/12 hits
French roll dice for 2 artilleries and 1 fighter in France, round 4 : 2/3 hits
2 artilleries owned by the British , 1 fighter owned by the French and 2 mech_infantrys owned by the Germans lost in France
Germans captures 17PUs while taking French capital
Germans win, taking France from French with 2 artilleries, 2 bombers, 3 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 25
Casualties for Germans: 7 infantry and 2 mech_infantrys
Casualties for French: 1 fighter and 6 infantry
Casualties for British: 2 artilleries and 6 infantry
Non Combat Move - Germans
1 aaGun moved from Eastern Poland to Belarus
2 fighters moved from Archangel to Novgorod
1 infantry moved from Slovakia Hungary to Eastern Poland
2 bombers moved from France to Germany
1 fighter moved from France to Germany
2 fighters and 1 tactical_bomber moved from France to Western Germany
1 artillery and 6 infantry moved from Germany to Western Germany
1 mech_infantry moved from Slovakia Hungary to Germany
1 artillery moved from Novgorod to 115 Sea Zone
1 artillery and 1 transport moved from 115 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Western Germany
1 submarine moved from 112 Sea Zone to 125 Sea Zone
Place Units - Germans
10 infantry placed in Western Germany
9 infantry placed in Germany
Turn Complete - Germans
Germans collect 44 PUs; end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Territory Summary for Germans :
France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 2 mech_infantrys
Western Germany : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 16 infantry and 1 tactical_bomber
Germany : 2 bombers, 1 factory_major, 1 fighter, 9 infantry and 1 mech_infantry
Denmark : 1 aaGun and 7 infantry
Belarus : 1 flag, 1 aaGun, 7 armour, 8 artilleries, 15 infantry and 3 mech_infantrys
Karelia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 1 infantry
Eastern Poland : 1 flag, 1 infantry
Bessarabia : 1 flag, 1 artillery and 2 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 2 fighters and 1 harbour
112 Sea Zone : 1 cruiser, 2 destroyers and 1 transport
125 Sea Zone : 1 flag, 1 submarine
Bulgaria : 1 flag
Greece : 1 flag
115 Sea Zone : 1 transport
Yugoslavia : 1 flag
Finland : 1 flag
Production/PUs Summary :
Germans : 44 / 71
Russians : 26 / 40
Japanese : 52 / 61
Americans : 55 / 85
Chinese : 9 / 5
British : 36 / 41
UK_Pacific : 11 / 11
Italians : 9 / 9
ANZAC : 10 / 20
French : 13 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Russians
Russians buy 4 armour and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 2 infantry moved from Western Ukraine to Eastern Poland
3 infantry moved from Western Ukraine to Bessarabia
1 armour and 3 mech_infantrys moved from Ukraine to Bessarabia
3 artilleries moved from Bryansk to Western Ukraine
3 armour and 3 mech_infantrys moved from Western Ukraine to Bessarabia
1 mech_infantry moved from Trans-Jordan to Northwest Persia
1 fighter and 1 tactical_bomber moved from Western Ukraine to Bessarabia
1 fighter moved from Western Ukraine to Eastern Poland
Combat - Russians
Battle in Bessarabia
Russians attack with 4 armour, 1 fighter, 3 infantry, 6 mech_infantrys and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 4 armour, 1 fighter, 3 infantry, 6 mech_infantrys and 1 tactical_bomber in Bessarabia, round 2 : 4/15 hits
Germans roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 1/3 hits
1 infantry owned by the Russians , 2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 4 armour, 1 fighter, 2 infantry, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Eastern Poland, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 mech_infantrys moved from Russia to Western Ukraine
1 infantry moved from Tsagaan Olom to Central Mongolia
1 fighter moved from Eastern Poland to Western Ukraine
1 tactical_bomber moved from Bessarabia to Western Ukraine
1 fighter moved from Bessarabia to Western Ukraine
Place Units - Russians
4 armour and 4 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 36 PUs
Territory Summary for Russians :
Soviet Far East : 1 mech_infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag, 1 infantry
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Tobruk : 1 flag
Italian Somaliland : 1 flag
Bryansk : 1 infantry
Eastern Poland : 1 artillery and 2 infantry
Bessarabia : 4 armour, 2 infantry and 6 mech_infantrys
Russia : 1 airfield, 4 armour, 3 artilleries, 1 factory_major, 3 infantry and 4 mech_infantrys
Ukraine : 1 factory_minor
Western Ukraine : 4 aaGuns, 14 artilleries, 2 fighters, 9 infantry, 6 mech_infantrys and 1 tactical_bomber
Volgograd : 1 factory_minor
Smolensk : 1 artillery
Iraq : 1 flag
Northwest Persia : 1 flag, 1 mech_infantry
110 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 43 / 71
Russians : 27 / 36
Japanese : 52 / 61
Americans : 55 / 85
Chinese : 9 / 5
British : 36 / 41
UK_Pacific : 11 / 11
Italians : 9 / 9
ANZAC : 10 / 20
French : 13 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.696
Median : 4.000
Variance : 0.591
Standard Deviation : 0.769
Total rolls : 23
Germans Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
Russians Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.632
Median : 4.000
Variance : 0.389
Standard Deviation : 0.624
Total rolls : 19
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 13 infantry and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 fighters moved from Japan to 6 Sea Zone
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
2 bombers and 2 tactical_bombers moved from Kwangsi to 6 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 battleship, 2 carriers, 2 cruisers and 1 destroyer moved from 44 Sea Zone to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 fighter and 2 tactical_bombers moved from 44 Sea Zone to Shan State
1 fighter moved from 44 Sea Zone to 42 Sea Zone
1 infantry moved from French Indo China to Shan State
1 artillery and 1 infantry moved from French Indo China to Yunnan
2 infantry moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangtung to Yunnan
1 fighter moved from Kwangsi to Yunnan
1 armour and 1 mech_infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 armour and 1 mech_infantry moved from Timguska to Kansu
Japanese take Kansu from Chinese
OOL for sz6…I got four hits …
Two free hits on CV, one tac, one fighter. Next round if needed, fighter, then the two CVs.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 13 infantry and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 fighters moved from Japan to 6 Sea Zone
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
2 bombers and 2 tactical_bombers moved from Kwangsi to 6 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 battleship, 2 carriers, 2 cruisers and 1 destroyer moved from 44 Sea Zone to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 fighter and 2 tactical_bombers moved from 44 Sea Zone to Shan State
1 fighter moved from 44 Sea Zone to 42 Sea Zone
1 infantry moved from French Indo China to Shan State
1 artillery and 1 infantry moved from French Indo China to Yunnan
2 infantry moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangtung to Yunnan
1 fighter moved from Kwangsi to Yunnan
1 armour and 1 mech_infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 armour and 1 mech_infantry moved from Timguska to Kansu
Japanese take Kansu from Chinese
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Shan State
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers
British defend with 1 armour and 2 mech_infantrys
Japanese roll dice for 1 battleship and 1 cruiser in Shan State, round 2 : 0/2 hits
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 2/6 hits
UK_Pacific roll dice for 1 armour and 2 mech_infantrys in Shan State, round 2 : 2/3 hits
2 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in Shan State
Japanese roll dice for 1 artillery, 1 fighter and 2 tactical_bombers in Shan State, round 3 : 3/4 hits
UK_Pacific roll dice for 1 armour in Shan State, round 3 : 1/1 hits
1 armour owned by the British and 1 tactical_bomber owned by the Japanese lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry and 1 tactical_bomber
Casualties for British: 1 armour and 2 mech_infantrys
Battle in Yunnan
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 2 armour and 2 mech_infantrys
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/6 hits
Chinese roll dice for 2 armour and 2 mech_infantrys in Yunnan, round 2 : 2/4 hits
2 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in Yunnan
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 3 : 3/4 hits
Chinese roll dice for 2 armour in Yunnan, round 3 : 0/2 hits
2 armour owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 infantry
Casualties for British: 2 armour and 2 mech_infantrys
Battle in 6 Sea Zone
Japanese attack with 2 bombers, 2 destroyers, 2 fighters and 2 tactical_bombers
ANZAC defend with 2 carriers, 2 fighters, 1 tactical_bomber and 2 transports
Japanese roll dice for 2 bombers, 2 destroyers, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 4/8 hits
Units damaged: 2 carriers owned by the ANZAC
ANZAC roll dice for 2 carriers, 2 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 1/5 hits
1 tactical_bomber owned by the ANZAC , 1 destroyer owned by the Japanese and 1 fighter owned by the ANZAC lost in 6 Sea Zone
Japanese roll dice for 2 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 3/7 hits
ANZAC roll dice for 2 carriers, 1 fighter and 2 transports in 6 Sea Zone, round 3 : 1/3 hits
1 destroyer owned by the Japanese , 2 carriers owned by the ANZAC and 1 fighter owned by the ANZAC lost in 6 Sea Zone
2 transports owned by the ANZAC lost in 6 Sea Zone
Japanese win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 61
Casualties for Japanese: 2 destroyers
Casualties for ANZAC: 2 carriers, 2 fighters, 1 tactical_bomber and 2 transports
Non Combat Move - Japanese
2 bombers, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from Shan State to 37 Sea Zone
1 fighter moved from 42 Sea Zone to 37 Sea Zone
2 transports moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
1 infantry moved from Anhwe to Hunan
1 infantry moved from Jehol to Chahar
1 infantry moved from Kiangsu to Anhwe
1 artillery and 2 infantry moved from Kwangtung to Kwangsi
2 infantry moved from Manchuria to Jehol
1 infantry moved from Sakha to Amur
Place Units - Japanese
1 destroyer and 1 submarine placed in 6 Sea Zone
3 infantry placed in Manchuria
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Kiangsu
6 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,6
Japanese collect 51 PUs (5 lost to blockades); end with 51 PUs total
Territory Summary for Japanese :
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 airfield, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Kiangsu : 1 flag, 1 artillery, 1 factory_minor and 4 infantry
Kiangsi : 1 flag
Japan : 1 aaGun, 1 airfield, 2 bombers, 1 factory_major, 2 fighters, 1 harbour, 6 infantry and 2 tactical_bombers
Jehol : 1 flag, 2 infantry
Manchuria : 1 flag, 1 factory_minor and 3 infantry
Hainan : 1 harbour
Yunnan : 1 flag, 1 artillery and 1 infantry
Hunan : 1 flag, 1 infantry
Kansu : 1 flag, 1 armour and 1 mech_infantry
Chahar : 1 flag, 1 infantry
Anhwe : 1 flag, 1 infantry
Shan State : 1 flag, 1 artillery
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 harbour and 1 infantry
Sakha : 1 flag
Yenisey : 1 flag
Amur : 1 flag, 1 infantry
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag, 1 infantry
Buryatia : 1 flag
French Indo China : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Celebes : 1 flag
44 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 1 tactical_bomber and 3 transports
6 Sea Zone : 1 destroyer and 1 submarine
Production/PUs Summary :
Germans : 43 / 71
Russians : 26 / 36
Japanese : 56 / 51
Americans : 55 / 85
Chinese : 7 / 5
British : 36 / 41
UK_Pacific : 10 / 11
Italians : 9 / 9
ANZAC : 10 / 20
French : 13 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 destroyer, 2 fighters, 5 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 90 Sea Zone
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 104 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea Zone
2 transports moved from 102 Sea Zone to 101 Sea Zone
1 transport moved from 110 Sea Zone to 102 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 104 Sea Zone to 110 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 90 Sea Zone to 91 Sea Zone
1 submarine moved from 90 Sea Zone to 91 Sea Zone
1 artillery and 2 infantry moved from Normandy Bordeaux to France
1 artillery and 1 infantry moved from Southern France to France
2 fighters moved from Southern France to France
1 infantry moved from Southern France to France
1 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Burma to Shan State
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 destroyer, 2 fighters, 5 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 90 Sea Zone
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 104 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea Zone
2 transports moved from 102 Sea Zone to 101 Sea Zone
1 transport moved from 110 Sea Zone to 102 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 104 Sea Zone to 110 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 90 Sea Zone to 91 Sea Zone
1 submarine moved from 90 Sea Zone to 91 Sea Zone
1 artillery and 2 infantry moved from Normandy Bordeaux to France
1 artillery and 1 infantry moved from Southern France to France
2 fighters moved from Southern France to France
1 infantry moved from Southern France to France
1 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Burma to Shan State
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in Shan State
Americans attack with 3 mech_infantrys
Japanese defend with 1 artillery
Americans roll dice for 3 mech_infantrys in Shan State, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Shan State
Americans win, taking Shan State from Japanese with 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in France
Americans attack with 2 artilleries, 2 fighters and 4 infantry
Germans defend with 1 airfield, 2 artilleries, 1 factory_minor and 2 mech_infantrys
Americans roll dice for 2 artilleries, 2 fighters and 4 infantry in France, round 2 : 2/8 hits
Germans roll dice for 2 artilleries and 2 mech_infantrys in France, round 2 : 0/4 hits
2 mech_infantrys owned by the Germans lost in France
Americans roll dice for 2 artilleries, 2 fighters and 4 infantry in France, round 3 : 3/8 hits
Germans roll dice for 2 artilleries in France, round 3 : 0/2 hits
2 artilleries owned by the Germans lost in France
Americans win, taking France from Germans with 2 artilleries, 2 fighters and 4 infantry remaining. Battle score for attacker is 16
Casualties for Germans: 2 artilleries and 2 mech_infantrys
Non Combat Move - Americans
2 fighters moved from France to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
Place Units - Americans
2 artilleries and 2 infantry placed in Eastern United States
1 artillery, 2 fighters and 3 infantry placed in Western United States
1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
Marshall Islands : 1 flag
Shan State : 3 mech_infantrys
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 3 infantry
Hawaiian Islands : 1 airfield, 2 artilleries, 1 harbour and 4 infantry
Midway : 1 airfield
Java : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 flag
43 Sea Zone : 1 submarine
33 Sea Zone : 3 carriers, 2 destroyers, 6 fighters and 1 transport
26 Sea Zone : 1 carrier, 2 destroyers, 2 fighters, 3 submarines and 1 transport
25 Sea Zone : 1 destroyer
20 Sea Zone : 1 flag, 2 destroyers
10 Sea Zone : 1 carrier, 1 destroyer and 2 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
Morocco : 3 artilleries and 3 infantry
Normandy Bordeaux : 2 artilleries and 2 infantry
France : 2 artilleries and 4 infantry
Libya : 1 flag
102 Sea Zone : 1 transport
Iraq : 1 infantry
101 Sea Zone : 2 transports
91 Sea Zone : 2 destroyers, 1 submarine and 3 transports
110 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 2 transports
Production/PUs Summary :
Germans : 39 / 71
Russians : 26 / 36
Japanese : 55 / 51
Americans : 55 / 80
Chinese : 7 / 5
British : 36 / 41
UK_Pacific : 11 / 11
Italians : 9 / 9
ANZAC : 10 / 20
French : 17 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 7 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.769
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 26
Japanese Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Germans Combat
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.500
Median : 4.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Americans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.474
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 19
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
4 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 4 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 4 infantry in Yunnan, round 2 : 0/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 2/2 hits
2 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 1/2 hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 4 : 2/2 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -12
Casualties for Chinese: 4 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs total
Territory Summary for Chinese :
Szechwan : 1 infantry
Production/PUs Summary :
Germans : 39 / 71
Russians : 26 / 36
Japanese : 55 / 51
Americans : 55 / 80
Chinese : 7 / 9
British : 36 / 41
UK_Pacific : 11 / 11
Italians : 9 / 9
ANZAC : 10 / 20
French : 17 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 10 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.513
Median : 3.000
Variance : 0.816
Standard Deviation : 0.903
Total rolls : 39
Japanese Combat
1 was rolled 2 times
2 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.429
Median : 2.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7
Germans Combat
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.500
Median : 4.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Chinese Combat
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.857
Median : 3.000
Variance : 1.833
Standard Deviation : 1.354
Total rolls : 7
Americans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.474
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 19
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Combat Move - British
1 destroyer moved from 119 Sea Zone to 110 Sea Zone
2 artilleries and 9 infantry moved from Holland Belgium to France
1 fighter and 1 tactical_bomber moved from Southern France to France
4 fighters moved from United Kingdom to France
1 armour and 2 mech_infantrys moved from Persia to West India
3 armour moved from West India to Burma
1 artillery and 5 infantry moved from Burma to Yunnan
1 armour and 1 mech_infantry moved from India to Yunnan
1 mech_infantry moved from Burma to Malaya
UK_Pacific take Malaya from Japanese
1 mech_infantry moved from Burma to Siam
UK_Pacific take Siam from Japanese
1 armour moved from Burma to Yunnan
1 mech_infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Tsinghai to Kansu
1 armour moved from Tsinghai to Kansu
1 bomber moved from India to Kansu
1 mech_infantry moved from Hopei to Hunan
1 armour moved from Kweichow to Hunan
2 fighters moved from India to Yunnan
1 fighter moved from Yunnan to Hunan