• Brown, Black and Orange menace?

    KGF.  Land by 6 in Norway (people forget about Norway).  -8 IPC to Germany.  Factory and march to Leningrad.  Yes, there are counters and counters to counters of counters…

    Never scramble unless you have an assured win.  Those planes are more handy as attackers or being sent to Russia.

    Stack VC’s in PAC.  Japan can go buck-wild in the Islands (ooo 5 whole IPC bonus) - but if they never get Sydney/Hawaii - GG.  India can fall and you’ll still be fine.  By then, you should have overwhelmed Italy or Germany.

    Spend money as UK in Africa.  A mech or tank buy can go a long way in later rounds.

    Don’t neglect subs.  While they’re horrible on defense, they’re cheap and if you have a stack heading to a big naval battle its pretty awesome.  Think of them as over-priced infantry.

    Don’t listen to me, I’m horrible at this game.  :)


  • Can someone explain to me why, when I take a territory over, the planes I have over that territory cannot land in that territory that turn?  I’m seeing this in TripleA.  I was under the impression I could land in just conqurered territories.

  • '17

    Planes can only land in territories which were friendly at the beginning of the their turn (or on carriers).

    TripleA is following the rules correctly there.


  • I just won my first tripleA in 33 rounds…that’s a lot isn’t it?

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    usually a “long” game is 20+ rounds, so yes.  Long.


  • @daefish:

    I just won my first tripleA in 33 rounds…that’s a lot isn’t it?

    Vs AI or a Human?


  • AI - I think I made the mistake of keeping my fleet in the Japanese sea zone right out of Japan so they couldn’t actually move their units from the homeland to China.  Ended up being a race to get enough things built to take them down and I probably spent 10ish turns dealing with that.


  • Couple more questions -

    If I’m the USA and I am at war with Japan and Italy (I’m not clear if entering into war with Italy automatically enters into war with Germany), and I park my fleet on a space with British ships, and Germany attacks that space, what happens to my ships?  Are they considered out of the battle because of the neutral status?  I suppose this would also be important pre-declaration of war as well.

    Also - my roommate swears up and down that the Allies have the upper hand (namely because of USA and the insane increase of IC they get post declaration of war).  I’ve heard of bidding but I don’t understand it - is bidding a way to equalize the IC differential some how?

  • '17

    Germany/Italy are not linked like the UK/ANZAC and can separately be at war with the USSR, China, and US.

    Most bids here give IPC to place additional Allied units. Although the Allies start with more money and more units, the Axis have greater offensive potential and only need to succeed on one half of the map. Not everyone agrees that a particular side is favored though.


  • Okay that helps a little - but what happens if a faction I’m not at war with attacks a space that I occupy with another faction that IS at war?


  • They can only do that at sea; in that case, the side not at war sits in the SZ and is an observer only.
    No combat can happen in a (land)territory where not all sides are at war.


  • Okay so if I land US trooper on a land zone that has Italian troops on it and one german soldier but I’m not at war with Germany, this is not a valid combat move until I’m at war with Germany.

  • '17

    Correct

  • '17

    I should maybe also note that there’s rarely a reason to not declare war on Germany with the US as soon as possible, so this specific situation shouldn’t happen except by mistake.

    I would worry more about it in the Pacific, where Japan could purposely declare war on UK/ANZAC but not the US in order to attack on a portion of the ships in a SZ.


  • Ahh good to know - I dec. war on Japan and Italy last night thinking it would be beneficial to keep Germany from protecting Italy while I mopped them up - but this is our first game of '40, so I have no idea what I’m doing really :D

  • '17

    If Germany had a ship blocking a sea route needed to amphibiously assault Italian territory, that could be a good reason.

    Or if Germany and Italy were sharing a SZ and you could get a better victory attacking just one of them, that could also be worthwhile.

    So there are situations where it could be good to postpone a DOW against one of them … but they only work if your opponent also decides not to declare war.

  • Customizer

    @daefish:

    Okay so if I land US trooper on a land zone that has Italian troops on it and one german soldier but I’m not at war with Germany, this is not a valid combat move until I’m at war with Germany.

    If US troops attacked an Italian territory that also has German units in it, you would basically be declaring war on Germany at that point. In land battles, all Allied units defend together so there is no way not to have war between US and Germany.
    I think that going strictly by the rules you are supposed to declare war on a nation before making your combat move, but I think most players simply take the combat move as the DOW without making a formal declaration.
    You have an interesting situation there with the US being at war with Japan and Italy but not Germany. I can’t help but wonder how well that would work if you kept it up, but I don’t think it would work out. Germany would simply put an extra infantry in each Italian territory and you would never be able to fight the Italians without attacking Germany as well. Then again, in most of our games, Germany and Italy are pretty separated. Italy usually goes up against the Brits in the Med and Africa while Germany dives into Russia.

Suggested Topics

  • 17
  • 27
  • 4
  • 15
  • 10
  • 9
  • 17
  • 6
Axis & Allies Boardgaming Custom Painted Miniatures

40

Online

17.0k

Users

39.3k

Topics

1.7m

Posts