I have a game coming up next week against my local tactical genius (CREEEEEEEEED) where I will be Axis to his Allies and he has two house rules.
-Two hitpoint ships require D6 dollars in port to repair (they do not repair for free).
-Submarines are 2/2, not 2/1.
My good friend and mentor Colt tells me that submarines are already considered the best purchase available on the naval front, and while we talked about some potential options on how to exploit this “super sub” house rule, I wanted to open up the question to a broader audience. I can’t convince my friend to not use his house rules, so I am hoping to demonstrate how unbalancing they can be - if they can be unbalancing.
For context, I play a semi-conservative J2/I2/G3 war, played out about as you might expect. I can see opportunities for Italy to buy submarines, but I’m hard pressed to find opportunity elsewhere - Japan’s early focus is transports and asian land factories and troops, while Germany’s is early mech to push east followed by bombers and fighters on G4-5-6-7.
Moderator’s edit: Added tag [Global 1940] to title.