• @rjpeters70:

    Cold War would be much harder to develop.

    1. The elephant in the room, nuclear weapons.  You had devices ranging in size from 1Kt to 63Mt.  You had delivery ranges from 5 miles to 13,000 miles.

    2. Timing:  Which Cold War would you play?  the one in 1950, where the Warsaw Pact grossly outnumbered NATO conventionally, but NATO had a small bomber delivered nuclear force?  The one in 1962, which had enormous amounts of nuclear weapons on both sides, but a more significant advantage to the NATO side on range?  The one in 1984, with mutually assured destruction, and a qualitatively superior (but quantitatively inferior) conventional NATO force?

    Ultimately, my fear is that which ever side was losing the conventional fight, they’d resort to nuclear weapons very quickly (which is why there never was a World War III between NATO and WP).  The most important thing to figure out would be nuclear combat in an A&A Cold War game.

    63 Mt your crazy :p largest ever detonated was 56! Which was a scaled down version of 100mt and was air delivered! Crazy right?!

    There can be game rules limiting it to round 8 you can use it or just after a nuclear salvo and both sides are limmited to only a few left and have to rebuild.

    The only thing tha would limit it is ones imagination right? I’m sure with some time and thought invested it could be Ironed out right?

    Or something like how Kamakazies are used in 1940 only a set amount on the table who knows lol

  • Customizer

    They do have a game called “Superpowers”. The map is almost identical to AA Classic. The game is designed by Rick Medved in Seattle, WA. I have two copies of it and they may still be available. It’s not quite what I have been looking for but If someone the likes of HBG were to buy the license and re-do the sculpts and tweak the rules it could be really cool. Alas, NO HELOS!!!

  • Customizer

    @CWO:

    @toblerone77:

    I actually really enjoy the grey British units.

    Yes, one nice thing about having both editions of P40 is that the grey British-patterned ANZAC units can serve nicely to represent Canada (including Newfoundland on a notional basis) while the grey ANZAC-patterned ANZAC units represent Australia, New Zealand and (notionally) South Africa.  I don’t like loose ends, so last weekend I hit upon the happy thought of using (basically just for accounting purposes) the ivory-coloured British infantry units from D-Day to represent Eire, the single Commonwealth Domnion out of six to stay neutral in WWII.Â

    Good idea! I’m toying with using the darker Brits from AAP01 and AAE99 as FEC the problem is they lack certain units such as cruisers, tacs, and mechs.

  • Customizer


  • Again I love the idea but the way they set it up looks like a 8 year old picked the colors and the map needs a incredible update.

    I’d like this more like 1940 and also a super premium set up for the  1940 game.

  • Customizer

    @Whitshadw:

    Again I love the idea but the way they set it up looks like a 8 year old picked the colors and the map needs a incredible update.

    I’d like this more like 1940 and also a super premium set up for the  1940 game.

    I agree with most of your comments. I’m just trying to show that others have similar ideas. I own a couple copies of the game and I agree there is much to be desired. There is potential for a game set in a modern setting. Larry Harris and the Axis & Allies franchise have the credibility and resources that could produce an excellent game set in the Cold War era.

  • Customizer

    Back on topic, no new 3rd Edition doesn’t surprise me at all. I would buy AAG40.2 ASAP because once it’s unavailable it will be expensive to get a hand on.


  • @Whitshadw:

    Again I love the idea but the way they set it up looks like a 8 year old picked the colors and the map needs a incredible update.

    I have a copy of Superpowers, and frankly the only thing about it that I really like are the little white missile sculpts, which I use as A&A atomic bombs.  (I put them horizontally in small plastic stands that I pulled from a different game.)  There are just eight of them, and considering that they came as part of a whole game with lots of other sculpts (none of which I use), this reflects nicely the rarity and high cost of WWII atomic weapons.

    Back around the 1980s or so, there was a WWIII-themed global game called Supremacy.  It had some cool features, but it eventually faded from the scene, apparently because of two flaws: a simplistic economic model that could easily be manipulated, and a tendency to “go nuclear” that would end the game (the same kind of problem mentioned by rjpeters).

  • '17 '16 '15

    yes I remember supremacy. Thought the mushroom clouds were cool. Never really found anyone to play it with though.

    triplea has a game called cold war 1965. I’ve never played it, but have seen others that have. They seemed to enjoy it.

  • Customizer

    @CWO:

    @Whitshadw:

    Again I love the idea but the way they set it up looks like a 8 year old picked the colors and the map needs a incredible update.

    I have a copy of Superpowers, and frankly the only thing about it that I really like are the little white missile sculpts, which I use as A&A atomic bombs.  (I put them horizontally in small plastic stands that I pulled from a different game.)  There are just eight of them, and considering that they came as part of a whole game with lots of other sculpts (none of which I use), this reflects nicely the rarity and high cost of WWII atomic weapons.

    Back around the 1980s or so, there was a WWIII-themed global game called Supremacy.  It had some cool features, but it eventually faded from the scene, apparently because of two flaws: a simplistic economic model that could easily be manipulated, and a tendency to “go nuclear” that would end the game (the same kind of problem mentioned by rjpeters).

    Funny. I too pretty much bought the game for parts originally and I thought of using the map for my own game idea.

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