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    Whitshadw

    @Whitshadw

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    Best posts made by Whitshadw

    • RE: To Taranto, or not to Taranto

      Sooo…

      Here’s my post as far as how I deal with Toranto or not… It as most of you stated what Germany dose round 1.

      Ok if seazone 110 dosnt get attacked I tend to Consolidate my navy from 110 with 98 at seazone 92. If they do attack 110 it still won’t matter I feel this idea is a good one. I tend never to scramble for 110 unless the odds are in my favor.

      For me it’s about 109 if he dosnt bring a Airforce to take it out I will scramble even if he hits with the sub I’ll have 4 planes to scramble to save the transport.

      I use my Fighter and tactical bomber to take out the destroyer in Malta and Non combat move my Aircraft carrier and Cruser and transport to Seazone 92 I pick up with my transport the 1 infantry and AA and drop it off in Algeria I move my destroyer from 98 to seazone 94 as a blocker incase he wants to  Invade Algeria it takes away his crusers and battleships shore Bombardment.

      I also further renforce it with the transport from 109 to 92 with 1 infantry and 1 AA from Scotland I also fly down a fighter from United Kingdom to Algeria. And a Fighter from Gibralter. Basicaly setting up Algeria with 3 Infantry 2 Aa and 2 Fighters.

      The reason for having Algeria is so that turn 2 Germany can not attack seazone 92 with its Airforce and have somewhere to land. And the Destroyer to further Block Italy’s shore bombardment and it dosnt have the numbers to try to take it .

      I leave the carrier with 1 spot open only incase Italy leaves a Blocker in seazone 93 I can send down the French fighter to destroy it and land on the Carrier.

      Also by holding seazone 92 I can still move 3 spaces back to 110 and block a Sealion and have Germany further invest it’s Airforce to take out my Fleat and less in England. Or I can go on the offensive if Germany dosnt show Sealion and since any blocker isn’t there I can cause havoc by landing anywhere touching seazone 95,96,97…

      Egypt will be safe cause I consolidate all my units in Egypt and again Italy can not take it turn one. And turn 2 I can use the Destroyer as a blocker from 81 or take out his navy with very minimal loss’s

      My buys are for England round 1 is 7 infantry and 1 Transport … The transport to South Africa
      And the 7 infantry as home defense at minimal there’s still 2 planes left in England with 7 extra men at the end of turn one. With England’s navy still intact and a way to detour bout a Sealion and eventualy take out Italy’s navy.

      I forgot to mention that I tend to take England’s Pacific Fleat and bring it to the med and I use the French ship as a blocker off the coast of India. That way I still have a second transport from Calcuta that if I’m feeling frogy further asure that I have enough to defend Africa by droping off an infantry and Artiliary in Somalia and having the cruser as shore Bombardment and turn 2 I bring the transport up from South Africa and my Calcuta units to further renforce Egypt or retreat to Anglo-Egypt and get it back on the counter offensive.

      I hope this helps.

      posted in Axis & Allies Global 1940
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      Whitshadw

    Latest posts made by Whitshadw

    • RE: Global 36/39 Recommended Pieces Numbers

      To cover all the nations I basically used two full games of Axis and Allies Global 1940 games… Plus any extra special pieces I needed such as TBD and Medium Bombers. I also went ahead and have close to 100 militia acrylic tokens.  and around 50 to 75 of all the others as well needed. ( not really needed just wanted to keep everything acrylic ) … any extra units or neutrals and just painted white or what ever they aligned under.

      posted in Global War
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      Whitshadw
    • RE: Central Jersey: Need a Player for Global War's 1936/39 Set up from HBG

      Always looking brother! Absolutely brilliant game we tend to play on Sundays from around 8am till 5pm we don’t rush to finish the game and keep it set up for the following week.

      posted in Player Locator
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      Whitshadw
    • RE: Central Jersey: Need a Player for Global War's 1936/39 Set up from HBG

      Soup looking forward brother! I PMed you back!

      posted in Player Locator
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      Whitshadw
    • RE: GW 1936 Clarifications

      I don’t see how that can be allowed if Japan is at war with only China? and you wanna lend lease troops to China VIA. going into Hong Kong? While the FEC are still " Neutral" to Japan? I don’t see how that can be allowed to have foreign units " placed on neutral soil"  I don’t think you can lend lease on behalf of another nation and take it into their port while remaining neutral.  If prior to the " opening of the Burma road" and China is invaded some time before July 38 Then KMT has whatever ports made available to them. That is there own  ports.

      posted in Global War
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      Whitshadw
    • RE: GW 1936 Clarifications

      ï‚· Burma Road: The Burma road opens on July 1938 if Japan and China are at war and Yunnan is in Possession of the Allies.  The Burma Road may be used as a way to deliver foreign lend-lease material to the KMT once KMT is at war with a major power.  The lend lease arrives in Yunnan.  China may use its own money to purchase artillery and antiaircraft.  These must be placed in Yunnan.  This part that say’s " The lend lease arrives in Yunnan" means that any and all lend lease is and has to arrive in Yunnan. These are specific rules to China’s KMT and any regular game rules on lend lease do not apply because these rules are only specific to  China’s KMT . Doesn’t matter that Hong Kong is closer etc etc.

      posted in Global War
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      Whitshadw
    • RE: GW 1936 Clarifications

      Yes and if also if an aircraft carrier is in the battle then the sub can not submerge. and it is also a modifier on a whatever line it is on Cap. so for example If you have a destroyer on Escort duty in the line off Gibraltar. Which would give those lines a +1 but off England you have a plane on Cap which charges whatever lines bisect the Convoy raiding lines. So for example that line from Gibraltar to England would have a + 3 modifier, the line from Canada to England would have a + 2 modifier etc etc. you can only have 1 unit on convoy escort duty per zone, but if there are a lot of zones you can obvious increase the modifier. Ill have to find that link as well.

      posted in Global War
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      Whitshadw
    • RE: GW 1936 Clarifications

      I just go off that very last statement that Doug use’s as his " final summarization of the definition" you know? to basically sum it up. But yeah I am also interested in the v.3 rules to see if anything can get any clear but until then I feel as this does it nicely I agree.

      posted in Global War
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      Whitshadw
    • RE: GW 1936 Clarifications

      HBG-Doug Staff answered 2 years ago

      CLARIFICATION: The submarine can be attacked for one round by an aircraft on combat air patrol.  Then it can submerge.   The aircraft provides a +2 roll against convoy raiding attempts… Â

      posted in Global War
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      Whitshadw
    • RE: Central Jersey: Need a Player for Global War's 1936/39 Set up from HBG

      Bump!

      posted in Player Locator
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      Whitshadw
    • RE: Global War Variant

      @SS:

      @Imperious:

      In this case everything HBG Global 36’ stays here, not house rules

      This should go to house rules when there talking of adding house rules to game.

      BS

      Don’t forget to donate next year to help keep this forum going. Help us keep HBG questions here where they belong.

      posted in Global War
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      Whitshadw