14L - G40 BOLD (axis) vs. JWW (allies +15), No tech, 1 unit per territory

  • 12

    ok, i can’t roll till later today, so you can chew on that G1 for a while and let me know if/where you want to scramble.

    cheers!

  • 12

    other big thing tripleA rolls wrong is when there are tact and strat bombing runs
    on multiple assets in the same territory.  these must be rolled on the forum.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @Boldfresh:

      probably later today you could see G1.

    by later today I guess you meant in the next 15 seconds?  :lol: this is going to be like speed chess, huh. Just so that I disappoint you I will not be able to move so quickly throughout this game.

  • 12

    @JWW:

    @Boldfresh:

    �  probably later today you could see G1.

    by later today I guess you meant in the next 15 seconds? � :lol: this is going to be like speed chess, huh. Just so that I disappoint you I will not be able to move so quickly throughout this game.

    totally agreed.  i do not expect this to move quickly at all, nor will i be able to move quickly.  just had a few minutes more than expected waiting for the wife to be ready to leave - we are going to cut down our christmas tree  :wink:

  • 12

    this is an aggressive german opener that usually leads to interesting games.
    often goes really badly.  lost france the last time i tried it, lost it badly.  barely even took it with the italian follow up.

    so, this is my way to spice it up - if at first it fails try again!

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @Boldfresh:

    when subs are involved it also rolls the air separate from the boats.  so all the attacking air fires, then it asked for casualties before the attacking boats fire.  we can do all naval on the forum if in doubt.

    I did notice this but didn’t think it was too significant but I can see where this could cause a problem too.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @Boldfresh:

    other big thing tripleA rolls wrong is when there are tact and strat bombing runs
    on multiple assets in the same territory.  these must be rolled on the forum.

    this is due to AA fire right, the aa fire should be separated into bmb’s vs Tacs?

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @Boldfresh:

      just had a few minutes more than expected waiting for the wife to be ready to leave - we are going to cut down our christmas tree  :wink:

    I fully understand waiting for the mrs……

    I went to a fake tree many moons ago and am quite pleased with the decision…

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    as much as I think I should have a full scramble I will not…

    No scramble.

  • 12

    weird, thought i posted a map in this thread - must have done so by accident in another or else the post didn’t go through!

    i cleared 110 taking 1 hit (to battleship).  second battle was 111 and i got three hits on offense, leaving you with one unit - what would you like that unit to be?  destroyer, cruiser, or damaged battleship?

    JWW G1 casualty choice.tsvg

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    bb

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Purchase Units - Germans
                Germans buy 1 carrier and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
                1 fighter moved from Holland Belgium to 110 Sea Zone
                1 submarine moved from 103 Sea Zone to 91 Sea Zone
                1 submarine moved from 117 Sea Zone to 106 Sea Zone
                1 submarine moved from 108 Sea Zone to 110 Sea Zone
                1 submarine moved from 118 Sea Zone to 111 Sea Zone
                1 submarine moved from 124 Sea Zone to 111 Sea Zone
                1 fighter moved from Norway to 111 Sea Zone
                2 bombers and 1 tactical_bomber moved from Germany to 111 Sea Zone
                1 battleship moved from 113 Sea Zone to 110 Sea Zone
                3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
                2 mech_infantrys moved from Western Germany to Southern France
                2 armour moved from Greater Southern Germany to Southern France
                1 armour moved from Greater Southern Germany to France
                2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
                1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia
                1 fighter moved from Slovakia Hungary to Yugoslavia
                1 armour and 1 infantry moved from Romania to Yugoslavia
                1 armour moved from Poland to Yugoslavia
                1 tactical_bomber moved from Poland to France
                1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France

    Combat - Germans
                Battle in 110 Sea Zone
                    Germans attack with 1 battleship, 3 fighters, 1 submarine and 3 tactical_bombers
                    French defend with 1 cruiser; British defend with 1 battleship and 1 cruiser
                    Units damaged: 1 battleship owned by the British
                    Units damaged: 1 battleship owned by the Germans
                    Germans win with 1 battleship, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 44
                    Casualties for French: 1 cruiser
                    Casualties for British: 1 battleship and 1 cruiser
                Battle in 111 Sea Zone
                    Germans attack with 2 bombers, 1 fighter, 2 submarines and 1 tactical_bomber
                    British defend with 1 battleship, 1 cruiser and 1 destroyer
                    Units damaged: 1 battleship owned by the British
                    retreated to 111 Sea Zone
                    British win with 1 battleship remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 submarines
                    Casualties for British: 1 cruiser and 1 destroyer
                Battle in 106 Sea Zone
                    Germans attack with 1 submarine
                    British defend with 1 destroyer and 1 transport
                    British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 submarine
                Battle in 91 Sea Zone
                    Germans attack with 1 submarine
                    British defend with 1 cruiser
                    British win with 1 cruiser remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 submarine
                Battle in Yugoslavia
                    Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry
                    Neutral_Allies defend with 5 infantry
                    Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 6 infantry remaining. Battle score for attacker is 6
                    Casualties for Neutral_Allies: 5 infantry
                    Casualties for Germans: 3 infantry
                Battle in France
                    Germans attack with 4 armour, 3 artilleries, 7 infantry, 2 mech_infantrys and 1 tactical_bomber
                    French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
                    Germans captures 19PUs while taking French capital
                    Germans converts factory_major into different units
                    Germans win, taking France from French with 4 armour, 3 artilleries and 1 mech_infantry remaining. Battle score for attacker is 17
                    Casualties for Germans: 7 infantry, 1 mech_infantry and 1 tactical_bomber
                    Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                    Casualties for British: 1 armour and 1 artillery
                Battle in Southern France
                    Germans attack with 2 armour and 2 mech_infantrys
                    French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans win, taking Southern France from French with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for French: 1 artillery and 1 infantry
                Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French

    Non Combat Move - Germans
                1 fighter moved from Yugoslavia to Southern Italy
                3 artilleries moved from Germany to Western Germany
                3 infantry moved from Germany to Western Germany
                1 infantry moved from Norway to Finland
                      Germans take Finland from Neutral_Axis
                1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone
                2 infantry moved from Denmark to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Norway
                1 infantry moved from Norway to Finland
                1 infantry moved from Norway to Finland
                1 infantry moved from Germany to Western Germany
                3 aaGuns moved from Western Germany to Northern Italy
                3 infantry moved from Poland to Slovakia Hungary
                1 infantry moved from Romania to Bulgaria
                      Germans take Bulgaria from Neutral_Axis
                3 fighters and 3 tactical_bombers moved from 110 Sea Zone to Western Germany
                3 aaGuns and 7 infantry moved from Germany to Greater Southern Germany
                1 fighter moved from 111 Sea Zone to Western Germany
                1 tactical_bomber moved from 111 Sea Zone to 112 Sea Zone
                1 fighter moved from Western Germany to 112 Sea Zone
                2 bombers moved from 111 Sea Zone to Western Germany

    Place Units - Germans
                1 carrier and 2 transports placed in 112 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2
                Germans collect 40 PUs (2 lost to blockades); end with 59 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Purchase Units - Russians
                Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                1 submarine moved from 127 Sea Zone to 125 Sea Zone
                2 aaGuns, 1 artillery and 6 infantry moved from Novgorod to Belarus
                3 infantry moved from Baltic States to Belarus
                2 infantry moved from Eastern Poland to Belarus
                2 infantry moved from Bessarabia to Western Ukraine
                3 infantry moved from Ukraine to Western Ukraine
                1 armour and 1 mech_infantry moved from Volgograd to Bryansk
                2 aaGuns, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Russia to Bryansk
                1 fighter and 1 tactical_bomber moved from Russia to Novgorod
                1 infantry moved from Archangel to Belarus
                1 cruiser moved from 115 Sea Zone to 114 Sea Zone
                2 infantry moved from Karelia to Novgorod
                3 infantry moved from Vyborg to Novgorod
                2 infantry moved from Caucasus to Rostov
                6 infantry moved from Amur to Buryatia
                2 aaGuns and 6 infantry moved from Sakha to Buryatia

    Place Units - Russians
                1 artillery and 2 infantry placed in Novgorod
                3 infantry placed in Ukraine
                6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total

    Territory Summary for Russians :

    Buryatia : 2 aaGuns and 18 infantry
        Belarus : 2 aaGuns, 1 artillery and 13 infantry
        Bryansk : 2 aaGuns, 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys
        Rostov : 2 infantry
        Russia : 1 airfield, 1 factory_major and 6 infantry
        Ukraine : 1 factory_minor and 3 infantry
        Western Ukraine : 1 artillery and 6 infantry
        Volgograd : 1 factory_minor
        Novgorod : 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 7 infantry and 1 tactical_bomber
        125 Sea Zone : 1 submarine
        114 Sea Zone : 1 cruiser
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 42 / 69
        Russians : 37 / 37
        Japanese : 26 / 26
        Americans : 52 / 52
        Chinese : 12 / 12
        British : 28 / 28
        UK_Pacific : 17 / 17
        Italians : 10 / 10
        ANZAC : 10 / 10
        French : 12 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Purchase Units - Japanese
                Japanese buy 3 transports; Remaining resources: 5 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 bombers moved from Japan to Yunnan
                1 artillery and 3 infantry moved from Kwangsi to Yunnan
                1 artillery and 3 infantry moved from Kiangsi to Hunan
                1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
                1 fighter moved from Formosa to Hunan
                2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
                1 infantry moved from Jehol to Chahar
                      Japanese take Chahar from Chinese
                1 infantry moved from Shantung to Anhwe
                      Japanese take Anhwe from Chinese

    Combat - Japanese
                Battle in Hunan
                    Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
                    Chinese defend with 2 infantry
                    Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in Yunnan
                    Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                    Chinese defend with 4 infantry
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 4 infantry

    Non Combat Move - Japanese
                2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
                3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
                1 cruiser moved from 20 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
                1 artillery and 3 infantry moved from Kiangsu to Anhwe
                1 artillery and 2 infantry moved from Shantung to Anhwe
                1 artillery and 1 infantry moved from Jehol to Chahar
                1 mech_infantry moved from Manchuria to Anhwe
                1 artillery moved from Manchuria to 19 Sea Zone
                1 infantry moved from Okinawa to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
                1 fighter moved from Okinawa to Kwangsi
                1 fighter moved from Korea to 19 Sea Zone
                1 battleship, 1 destroyer, 1 fighter and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
                1 transport moved from 20 Sea Zone to 6 Sea Zone
                1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone
                2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Kwangsi
                1 aaGun and 6 infantry moved from Manchuria to Jehol
                1 armour and 1 infantry moved from Japan to 6 Sea Zone
                1 armour and 1 infantry moved from 6 Sea Zone to Korea
                4 infantry moved from Korea to Manchuria
                2 fighters and 2 tactical_bombers moved from Japan to Kwangsi
                1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangsi

    Place Units - Japanese
                3 transports placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 30 PUs; end with 35 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 45 PUs

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Purchase Units - Americans
                Americans buy 2 carriers, 1 destroyer and 1 transport; Remaining resources: 5 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 transport moved from 26 Sea Zone to 12 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 transport moved from 12 Sea Zone to 10 Sea Zone
                1 fighter moved from Western United States to 101 Sea Zone
                1 fighter moved from Eastern United States to 101 Sea Zone
                1 fighter moved from Philippines to Guam
                1 destroyer and 1 submarine moved from 35 Sea Zone to 48 Sea Zone
                1 bomber moved from Central United States to Eastern United States

    Place Units - Americans
                1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
                1 carrier placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 57 PUs total

    Territory Summary for Americans :

    Philippines : 1 airfield, 1 harbour and 2 infantry
        Guam : 1 airfield and 1 fighter
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
        Hawaiian Islands : 1 airfield, 1 artillery, 2 fighters, 1 harbour and 3 infantry
        Midway : 1 airfield
        48 Sea Zone : 1 destroyer and 1 submarine
        26 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
        10 Sea Zone : 1 carrier and 1 transport
        Central United States : 1 armour, 1 factory_minor, 1 infantry and 3 mech_infantrys
        Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 1 infantry
        101 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports

    Production/PUs Summary :

    Germans : 42 / 69
        Russians : 37 / 37
        Japanese : 30 / 45
        Americans : 52 / 57
        Chinese : 8 / 12
        British : 28 / 28
        UK_Pacific : 17 / 17
        Italians : 10 / 10
        ANZAC : 10 / 10
        French : 12 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                4 infantry moved from Szechwan to Yunnan
                1 fighter moved from Szechwan to Yunnan
                1 infantry moved from Kweichow to Yunnan

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                4 infantry moved from Szechwan to Yunnan
                1 fighter moved from Szechwan to Yunnan
                1 infantry moved from Kweichow to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 5 infantry
                    Japanese defend with 1 artillery and 2 infantry
                        Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 :  1/6 hits
                        Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 :  0/3 hits
                        1 infantry owned by the Japanese lost in Yunnan
                        Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 3 :  2/6 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 :  0/2 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 artillery and 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Shensi
                1 infantry moved from Kweichow to Shensi
                2 infantry moved from Szechwan to Shensi
                2 infantry moved from Suiyuyan to Shensi

    Place Units - Chinese
                4 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

    Territory Summary for Chinese :

    Shensi : 1 fighter and 10 infantry
        Yunnan : 5 infantry

    Production/PUs Summary :

    Germans : 42 / 69
        Russians : 37 / 37
        Japanese : 29 / 45
        Americans : 52 / 57
        Chinese : 9 / 15
        British : 28 / 28
        UK_Pacific : 17 / 17
        Italians : 10 / 10
        ANZAC : 10 / 10
        French : 12 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.765
            Median : 4.000
            Variance : 0.562
            Standard Deviation : 0.750
            Total rolls : 17

    Japanese Combat
                3 was rolled 2 times
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Chinese Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.667
            Median : 3.500
            Variance : 0.182
            Standard Deviation : 0.426
            Total rolls : 12

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    scramble?

  • 12

    yes, full scramble

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Combat Move - British
                1 battleship moved from 111 Sea Zone to 110 Sea Zone
                1 destroyer moved from 109 Sea Zone to 110 Sea Zone
                1 fighter moved from Gibraltar to 96 Sea Zone
                1 cruiser moved from 91 Sea Zone to 96 Sea Zone
                1 fighter moved from Malta to 97 Sea Zone
                1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
                1 destroyer and 1 submarine moved from 98 Sea Zone to 97 Sea Zone
                1 cruiser moved from 98 Sea Zone to 97 Sea Zone
                1 fighter moved from Scotland to 97 Sea Zone
                1 bomber moved from United Kingdom to 97 Sea Zone
                1 armour, 1 artillery and 3 infantry moved from Alexandria to Tobruk
                1 armour and 1 mech_infantry moved from Egypt to Tobruk
                2 fighters moved from United Kingdom to 110 Sea Zone

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Axis & Allies Boardgaming Custom Painted Miniatures

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