@axis-dominion sounds good fire it up whenever you want
13L Playoff R1 Wheatbeer (+16) v Gamerman01(x)
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- a shot
(going to bed, so ANZ/France will be after work tomorrow)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 artilleries, 1 carrier and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Ukraine to Caucasus
Italians take Caucasus from Russians
1 bomber moved from Southern Italy to EgyptCombat - Italians
Air Battle in Egypt
Italians attacks with 1 units heading to Egypt
British launches 1 interceptors out of Egypt
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Egypt
Bombing raid in Egypt rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Egypt causes 3 damage total.
Cleaning up after air battlesNon Combat Move - Italians
1 bomber moved from Egypt to Tobruk
1 artillery and 2 infantry moved from Libya to Tobruk
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
2 infantry moved from Yugoslavia to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Tobruk
1 infantry moved from Gibraltar to 92 Sea Zone
1 cruiser and 2 destroyers moved from 92 Sea Zone to 96 Sea Zone
1 fighter moved from Southern Italy to Tobruk
3 armour moved from Ukraine to Caucasus
1 infantry moved from Belarus to Smolensk
1 artillery moved from Belarus to Archangel
2 aaGuns, 1 artillery and 1 infantry moved from Ukraine to Rostov
1 artillery moved from Algeria to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry moved from Southern France to Northern Italy
1 bomber moved from Suiyuyan to Japan
1 infantry moved from Algeria to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Tobruk
2 infantry moved from Romania to Bulgaria
1 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
2 artilleries and 1 infantry placed in Northern Italy
1 carrier placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from Szechwan to Russia
1 submarine moved from 62 Sea Zone to 54 Sea Zone
2 infantry and 1 transport moved from 52 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from Northern Territory to Queensland
5 infantry moved from Northern Territory to South Australia
2 armour and 1 mech_infantry moved from Northern Territory to South Australia
2 infantry moved from New South Wales to South Australia
1 aaGun moved from New South Wales to Queensland
1 aaGun moved from New South Wales to QueenslandPlace Units - ANZAC
1 fighter placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1,3,4,2,3
ANZAC collect 12 PUs (1 lost to blockades); end with 13 PUs totalProduction/PUs Summary :
Germans : 57 / 68
Russians : 13 / 26
Japanese : 62 / 71
Americans : 50 / 70
Chinese : 7 / 13
British : 30 / 30
UK_Pacific : 7 / 3
Italians : 19 / 29
ANZAC : 13 / 13
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Alexandria: 2 infantry
EDIT: Adding units owned by ANZAC to Egypt: 2 infantry
EDIT: Turning off Edit ModeNon Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 57 / 68
Russians : 13 / 26
Japanese : 62 / 71
Americans : 50 / 70
Chinese : 7 / 13
British : 30 / 30
UK_Pacific : 7 / 3
Italians : 19 / 29
ANZAC : 13 / 13
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 5 armour, 7 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 110 Sea Zone to 109 Sea Zone
2 submarines moved from 93 Sea Zone to 91 Sea Zone
1 bomber moved from Western Germany to Scotland
2 bombers moved from Western Germany to 109 Sea Zone
2 infantry moved from Belarus to Bryansk
1 mech_infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 mech_infantry moved from Rostov to Northwest Persia
Germans take Northwest Persia from Russians
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 destroyer moved from 112 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
1 tactical_bomber moved from Gibraltar to 91 Sea Zone
1 fighter moved from Western Germany to 109 Sea Zone
1 tactical_bomber moved from Western Germany to 109 Sea Zone
3 tactical_bombers moved from Ukraine to Bryansk
1 fighter moved from Gibraltar to 91 Sea Zone -
OK, just checked my inbox and you said you would not scramble to 109 if I brought more than 3 units in, so no scramble
Proceeding
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 5 armour, 7 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 110 Sea Zone to 109 Sea Zone
2 submarines moved from 93 Sea Zone to 91 Sea Zone
1 bomber moved from Western Germany to Scotland
2 bombers moved from Western Germany to 109 Sea Zone
2 infantry moved from Belarus to Bryansk
1 mech_infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 mech_infantry moved from Rostov to Northwest Persia
Germans take Northwest Persia from Russians
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 destroyer moved from 112 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
1 tactical_bomber moved from Gibraltar to 91 Sea Zone
1 fighter moved from Western Germany to 109 Sea Zone
1 tactical_bomber moved from Western Germany to 109 Sea Zone
3 tactical_bombers moved from Ukraine to Bryansk
1 fighter moved from Gibraltar to 91 Sea ZoneCombat - Germans
Strategic bombing raid in Scotland
Bombing raid in Scotland rolls: 6 and causes: 6 damage to unit: airfield
Bombing raid in Scotland causes 6 damage total.
Battle in Bryansk
Germans attack with 2 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 109 Sea Zone
Germans attack with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Germans win, taking 109 Sea Zone from British with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 91 Sea Zone
Germans attack with 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber
Americans defend with 1 destroyer
Germans win with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyerNon Combat Move - Germans
2 fighters and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
2 bombers moved from 109 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to Holland Belgium
1 aaGun moved from France to Holland Belgium
1 artillery moved from France to Western Germany
1 infantry moved from Archangel to Vologda
1 fighter moved from Ukraine to 95 Sea Zone
1 submarine moved from 110 Sea Zone to 119 Sea Zone
3 tactical_bombers moved from Bryansk to Caucasus
1 infantry moved from Novgorod to Archangel
4 infantry moved from Novgorod to Belarus
1 aaGun moved from Rostov to Volgograd
6 artilleries and 9 infantry moved from Rostov to Volgograd
7 mech_infantrys moved from Ukraine to Volgograd
3 infantry moved from Ukraine to Rostov
3 armour moved from Rostov to Northwest Persia
9 armour moved from Rostov to Volgograd
2 mech_infantrys moved from Rostov to Northwest Persia
2 mech_infantrys moved from Belarus to Rostov
1 armour and 7 mech_infantrys moved from Eastern Poland to Ukraine
1 bomber moved from Suiyuyan to Philippines
2 infantry moved from Rostov to Caucasus
1 mech_infantry moved from Rostov to Northwest Persia
1 mech_infantry moved from Rostov to Northwest Persia
1 mech_infantry moved from Rostov to Northwest Persia
2 infantry moved from Rostov to Caucasus
1 artillery moved from Rostov to Volgograd
2 aaGuns moved from Rostov to Volgograd
1 mech_infantry moved from Rostov to Caucasus
1 mech_infantry moved from Rostov to Caucasus
1 mech_infantry moved from Rostov to Northwest Persia
1 mech_infantry moved from Rostov to Northwest Persia
4 mech_infantrys moved from Rostov to Volgograd
1 bomber moved from Scotland to Western Germany
1 aaGun moved from Archangel to Belarus
1 artillery moved from Belarus to ArchangelPlace Units - Germans
3 infantry placed in Novgorod
3 infantry placed in Ukraine
1 transport placed in 93 Sea Zone
1 submarine placed in 110 Sea Zone
1 armour and 1 infantry placed in Southern France
1 armour placed in Western Germany
3 armour and 1 mech_infantry placed in GermanyTurn Complete - Germans
Germans collect 61 PUs; end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs -
Please move 1 AA from Stalingrad to Caucasus for me - saw something in post-move review… :-)
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ok doke
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from Volgograd: 1 aaGun
EDIT: Adding units owned by Germans to Caucasus: 1 aaGun
EDIT: Turning off Edit Mode
Russians buy 8 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Samara to Bryansk
1 infantry moved from Samara to Vologda
2 fighters moved from Samara to Vologda
6 artilleries and 24 infantry moved from Samara to Tambov
2 armour moved from Russia to Tambov
30 infantry moved from Russia to TambovCombat - Russians
Battle in Tambov
Russians attack with 2 armour, 6 artilleries and 54 infantry
Germans defend with 1 infantry
Russians roll dice for 2 armour, 6 artilleries and 54 infantry in Tambov, round 2 : 16/62 hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 2 armour, 6 artilleries and 54 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Vologda, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
Russians roll dice for 2 fighters and 1 infantry in Vologda, round 3 : 3/3 hits
Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
2 fighters moved from Vologda to Russia
1 aaGun moved from Samara to Tambov
1 aaGun moved from Russia to Tambov
1 mech_infantry moved from Italian Somaliland to EthiopiaPlace Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 11 PUs; end with 13 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 22 PUsProduction/PUs Summary :
Germans : 59 / 83
Russians : 11 / 22
Japanese : 62 / 71
Americans : 50 / 70
Chinese : 7 / 13
British : 30 / 30
UK_Pacific : 7 / 3
Italians : 19 / 29
ANZAC : 13 / 13
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Time for J6
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Almost got it figured out…
Probably need to sleep on it
Not quite ready to pull the trigger -
No worries. Looking like I am losing the economic war, so I doubt this match will last many more rounds (excluding dice or errors).
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Sounds good to me :-)
Dithering about purchases and a couple of transports… :-P
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OK, this one needed TWO nights sleep.
I woke up knowing what to do.
But not before dreaming about the game. More of a nightmare, really.There were extra territories around Egypt that you had a stranglehold on. One of them was worth 3 IPC’s. I had taken Egypt with Italian transports, but you took it right back. At least I stopped production for a round…. I was wondering without looking at the map if you had at least left my transport alone, using the air to secure Egypt.
I controlled Malta but not Cyprus.
UK collected 97 IPC’s (and this is not counting India). I was thinking, how is this possible, when you’re not even getting the NO for original territories? I started counting territories and IPC’s. Egypt was and extra 5 IPC NO for UK. I didn’t finish, because I woke up. And no, I was not sweating. But boy am I glad to wake up and see a UK making only 30!
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The decision that came to me immediately upon waking up -
Concede Hong Kong. I was trying to defend too many places Wednesday.Still a few decisions to make, but I think I can get it done this morning.
India can produce 1-2 units per turn right now
ANZAC can produce 2-3
China can produce 4-5
USA normally produces 5-8Japan produces 10 (I am thinking about finally building a minor but still not sure)
Takes a lot of RAM to figure out what to do in A&A when being ganged up on :-)
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OK, this one needed TWO nights sleep.
I woke up knowing what to do.
But not before dreaming about the game. More of a nightmare, really.There were extra territories around Egypt that you had a stranglehold on. One of them was worth 3 IPC’s. I had taken Egypt with Italian transports, but you took it right back. At least I stopped production for a round…. I was wondering without looking at the map if you had at least left my transport alone, using the air to secure Egypt.
I controlled Malta but not Cyprus.
UK collected 97 IPC’s (and this is not counting India). I was thinking, how is this possible, when you’re not even getting the NO for original territories? I started counting territories and IPC’s. Egypt was and extra 5 IPC NO for UK. I didn’t finish, because I woke up. And no, I was not sweating. But boy am I glad to wake up and see a UK making only 30!
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OK, this one needed TWO nights sleep.
I woke up knowing what to do.
But not before dreaming about the game. More of a nightmare, really.There were extra territories around Egypt that you had a stranglehold on. One of them was worth 3 IPC’s. I had taken Egypt with Italian transports, but you took it right back. At least I stopped production for a round…. I was wondering without looking at the map if you had at least left my transport alone, using the air to secure Egypt.
I controlled Malta but not Cyprus.
UK collected 97 IPC’s (and this is not counting India). I was thinking, how is this possible, when you’re not even getting the NO for original territories? I started counting territories and IPC’s. Egypt was and extra 5 IPC NO for UK. I didn’t finish, because I woke up. And no, I was not sweating. But boy am I glad to wake up and see a UK making only 30!
:lol: this was fun to read
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Hehe, yes, as Axis, if UK is making 97 even for 1 turn that is a nightmare scenario
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Funny, you know I would never dream that UK is making 0
The deep dark fears come out in the night





